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- -- made by 1ndrew
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- LocalScript1 = Instance.new("LocalScript")
- LocalScript2 = Instance.new("LocalScript")
- ScreenGui3 = Instance.new("ScreenGui")
- TextLabel4 = Instance.new("TextLabel")
- TextLabel5 = Instance.new("TextLabel")
- TextLabel6 = Instance.new("TextLabel")
- ImageLabel7 = Instance.new("ImageLabel")
- TextLabel8 = Instance.new("TextLabel")
- TextLabel9 = Instance.new("TextLabel")
- TextLabel10 = Instance.new("TextLabel")
- Frame11 = Instance.new("Frame")
- TextLabel12 = Instance.new("TextLabel")
- LocalScript13 = Instance.new("LocalScript")
- LocalScript14 = Instance.new("LocalScript")
- Part15 = Instance.new("Part")
- BlockMesh16 = Instance.new("BlockMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- BillboardGui20 = Instance.new("BillboardGui")
- ImageLabel21 = Instance.new("ImageLabel")
- CylinderMesh22 = Instance.new("CylinderMesh")
- Part23 = Instance.new("Part")
- BlockMesh24 = Instance.new("BlockMesh")
- Part25 = Instance.new("Part")
- BlockMesh26 = Instance.new("BlockMesh")
- Part27 = Instance.new("Part")
- BlockMesh28 = Instance.new("BlockMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- BlockMesh32 = Instance.new("BlockMesh")
- Sound33 = Instance.new("Sound")
- Sound34 = Instance.new("Sound")
- Sound35 = Instance.new("Sound")
- Sound36 = Instance.new("Sound")
- Sound37 = Instance.new("Sound")
- Part38 = Instance.new("Part")
- BlockMesh39 = Instance.new("BlockMesh")
- Part40 = Instance.new("Part")
- SpecialMesh41 = Instance.new("SpecialMesh")
- Part42 = Instance.new("Part")
- SpecialMesh43 = Instance.new("SpecialMesh")
- Part44 = Instance.new("Part")
- SpecialMesh45 = Instance.new("SpecialMesh")
- Part46 = Instance.new("Part")
- SpecialMesh47 = Instance.new("SpecialMesh")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part50 = Instance.new("Part")
- BlockMesh51 = Instance.new("BlockMesh")
- Part52 = Instance.new("Part")
- BlockMesh53 = Instance.new("BlockMesh")
- Part54 = Instance.new("Part")
- BlockMesh55 = Instance.new("BlockMesh")
- Part56 = Instance.new("Part")
- SpecialMesh57 = Instance.new("SpecialMesh")
- Part58 = Instance.new("Part")
- BlockMesh59 = Instance.new("BlockMesh")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- BlockMesh63 = Instance.new("BlockMesh")
- Part64 = Instance.new("Part")
- SpecialMesh65 = Instance.new("SpecialMesh")
- Part66 = Instance.new("Part")
- BlockMesh67 = Instance.new("BlockMesh")
- Part68 = Instance.new("Part")
- BlockMesh69 = Instance.new("BlockMesh")
- Part70 = Instance.new("Part")
- BlockMesh71 = Instance.new("BlockMesh")
- Part72 = Instance.new("Part")
- BlockMesh73 = Instance.new("BlockMesh")
- Part74 = Instance.new("Part")
- BlockMesh75 = Instance.new("BlockMesh")
- Part76 = Instance.new("Part")
- BlockMesh77 = Instance.new("BlockMesh")
- Part78 = Instance.new("Part")
- BlockMesh79 = Instance.new("BlockMesh")
- Part80 = Instance.new("Part")
- BlockMesh81 = Instance.new("BlockMesh")
- Part82 = Instance.new("Part")
- BlockMesh83 = Instance.new("BlockMesh")
- Part84 = Instance.new("Part")
- BlockMesh85 = Instance.new("BlockMesh")
- Part86 = Instance.new("Part")
- SpecialMesh87 = Instance.new("SpecialMesh")
- Part88 = Instance.new("Part")
- SpecialMesh89 = Instance.new("SpecialMesh")
- Part90 = Instance.new("Part")
- BlockMesh91 = Instance.new("BlockMesh")
- Part92 = Instance.new("Part")
- SpecialMesh93 = Instance.new("SpecialMesh")
- Part94 = Instance.new("Part")
- SpecialMesh95 = Instance.new("SpecialMesh")
- Part96 = Instance.new("Part")
- BlockMesh97 = Instance.new("BlockMesh")
- Part98 = Instance.new("Part")
- BlockMesh99 = Instance.new("BlockMesh")
- Part100 = Instance.new("Part")
- SpecialMesh101 = Instance.new("SpecialMesh")
- Part102 = Instance.new("Part")
- BlockMesh103 = Instance.new("BlockMesh")
- Part104 = Instance.new("Part")
- BlockMesh105 = Instance.new("BlockMesh")
- Part106 = Instance.new("Part")
- BlockMesh107 = Instance.new("BlockMesh")
- Part108 = Instance.new("Part")
- BlockMesh109 = Instance.new("BlockMesh")
- Part110 = Instance.new("Part")
- BlockMesh111 = Instance.new("BlockMesh")
- Part112 = Instance.new("Part")
- CylinderMesh113 = Instance.new("CylinderMesh")
- Part114 = Instance.new("Part")
- BlockMesh115 = Instance.new("BlockMesh")
- Part116 = Instance.new("Part")
- CylinderMesh117 = Instance.new("CylinderMesh")
- Part118 = Instance.new("Part")
- BlockMesh119 = Instance.new("BlockMesh")
- Part120 = Instance.new("Part")
- CylinderMesh121 = Instance.new("CylinderMesh")
- Part122 = Instance.new("Part")
- CylinderMesh123 = Instance.new("CylinderMesh")
- Part124 = Instance.new("Part")
- BlockMesh125 = Instance.new("BlockMesh")
- Part126 = Instance.new("Part")
- BlockMesh127 = Instance.new("BlockMesh")
- Part128 = Instance.new("Part")
- BlockMesh129 = Instance.new("BlockMesh")
- Part130 = Instance.new("Part")
- BlockMesh131 = Instance.new("BlockMesh")
- Part132 = Instance.new("Part")
- BlockMesh133 = Instance.new("BlockMesh")
- Part134 = Instance.new("Part")
- PointLight135 = Instance.new("PointLight")
- BillboardGui136 = Instance.new("BillboardGui")
- ImageLabel137 = Instance.new("ImageLabel")
- Part138 = Instance.new("Part")
- CylinderMesh139 = Instance.new("CylinderMesh")
- Part140 = Instance.new("Part")
- BlockMesh141 = Instance.new("BlockMesh")
- Part142 = Instance.new("Part")
- CylinderMesh143 = Instance.new("CylinderMesh")
- Part144 = Instance.new("Part")
- CylinderMesh145 = Instance.new("CylinderMesh")
- Part146 = Instance.new("Part")
- CylinderMesh147 = Instance.new("CylinderMesh")
- Part148 = Instance.new("Part")
- BlockMesh149 = Instance.new("BlockMesh")
- Part150 = Instance.new("Part")
- CylinderMesh151 = Instance.new("CylinderMesh")
- Part152 = Instance.new("Part")
- CylinderMesh153 = Instance.new("CylinderMesh")
- Part154 = Instance.new("Part")
- BlockMesh155 = Instance.new("BlockMesh")
- Part156 = Instance.new("Part")
- CylinderMesh157 = Instance.new("CylinderMesh")
- Part158 = Instance.new("Part")
- CylinderMesh159 = Instance.new("CylinderMesh")
- Part160 = Instance.new("Part")
- CylinderMesh161 = Instance.new("CylinderMesh")
- Part162 = Instance.new("Part")
- CylinderMesh163 = Instance.new("CylinderMesh")
- Part164 = Instance.new("Part")
- CylinderMesh165 = Instance.new("CylinderMesh")
- Part166 = Instance.new("Part")
- BlockMesh167 = Instance.new("BlockMesh")
- Part168 = Instance.new("Part")
- CylinderMesh169 = Instance.new("CylinderMesh")
- Part170 = Instance.new("Part")
- CylinderMesh171 = Instance.new("CylinderMesh")
- Part172 = Instance.new("Part")
- CylinderMesh173 = Instance.new("CylinderMesh")
- Part174 = Instance.new("Part")
- BlockMesh175 = Instance.new("BlockMesh")
- Part176 = Instance.new("Part")
- CylinderMesh177 = Instance.new("CylinderMesh")
- Part178 = Instance.new("Part")
- CylinderMesh179 = Instance.new("CylinderMesh")
- Part180 = Instance.new("Part")
- CylinderMesh181 = Instance.new("CylinderMesh")
- Part182 = Instance.new("Part")
- CylinderMesh183 = Instance.new("CylinderMesh")
- Part184 = Instance.new("Part")
- BlockMesh185 = Instance.new("BlockMesh")
- Part186 = Instance.new("Part")
- BlockMesh187 = Instance.new("BlockMesh")
- Part188 = Instance.new("Part")
- BlockMesh189 = Instance.new("BlockMesh")
- Part190 = Instance.new("Part")
- BlockMesh191 = Instance.new("BlockMesh")
- Part192 = Instance.new("Part")
- BlockMesh193 = Instance.new("BlockMesh")
- Part194 = Instance.new("Part")
- BlockMesh195 = Instance.new("BlockMesh")
- Part196 = Instance.new("Part")
- CylinderMesh197 = Instance.new("CylinderMesh")
- Part198 = Instance.new("Part")
- CylinderMesh199 = Instance.new("CylinderMesh")
- Part200 = Instance.new("Part")
- BlockMesh201 = Instance.new("BlockMesh")
- Part202 = Instance.new("Part")
- BlockMesh203 = Instance.new("BlockMesh")
- Part204 = Instance.new("Part")
- CylinderMesh205 = Instance.new("CylinderMesh")
- Part206 = Instance.new("Part")
- CylinderMesh207 = Instance.new("CylinderMesh")
- Part208 = Instance.new("Part")
- BlockMesh209 = Instance.new("BlockMesh")
- Part210 = Instance.new("Part")
- CylinderMesh211 = Instance.new("CylinderMesh")
- Part212 = Instance.new("Part")
- BlockMesh213 = Instance.new("BlockMesh")
- Part214 = Instance.new("Part")
- BlockMesh215 = Instance.new("BlockMesh")
- Part216 = Instance.new("Part")
- BlockMesh217 = Instance.new("BlockMesh")
- Part218 = Instance.new("Part")
- BlockMesh219 = Instance.new("BlockMesh")
- Part220 = Instance.new("Part")
- CylinderMesh221 = Instance.new("CylinderMesh")
- Part222 = Instance.new("Part")
- CylinderMesh223 = Instance.new("CylinderMesh")
- Part224 = Instance.new("Part")
- BlockMesh225 = Instance.new("BlockMesh")
- Part226 = Instance.new("Part")
- CylinderMesh227 = Instance.new("CylinderMesh")
- Part228 = Instance.new("Part")
- CylinderMesh229 = Instance.new("CylinderMesh")
- Part230 = Instance.new("Part")
- CylinderMesh231 = Instance.new("CylinderMesh")
- Part232 = Instance.new("Part")
- CylinderMesh233 = Instance.new("CylinderMesh")
- Part234 = Instance.new("Part")
- CylinderMesh235 = Instance.new("CylinderMesh")
- Part236 = Instance.new("Part")
- CylinderMesh237 = Instance.new("CylinderMesh")
- Part238 = Instance.new("Part")
- CylinderMesh239 = Instance.new("CylinderMesh")
- Part240 = Instance.new("Part")
- CylinderMesh241 = Instance.new("CylinderMesh")
- Part242 = Instance.new("Part")
- BlockMesh243 = Instance.new("BlockMesh")
- Part244 = Instance.new("Part")
- BlockMesh245 = Instance.new("BlockMesh")
- Part246 = Instance.new("Part")
- BlockMesh247 = Instance.new("BlockMesh")
- Part248 = Instance.new("Part")
- BlockMesh249 = Instance.new("BlockMesh")
- Part250 = Instance.new("Part")
- BlockMesh251 = Instance.new("BlockMesh")
- Part252 = Instance.new("Part")
- BlockMesh253 = Instance.new("BlockMesh")
- LocalScript254 = Instance.new("LocalScript")
- Tool0.Name = "M4"
- Tool0.Parent = mas
- Tool0.GripForward = Vector3.new(-0.197077975, 0, -0.980387866)
- Tool0.GripPos = Vector3.new(0, -0.300000012, -0.200000003)
- Tool0.GripRight = Vector3.new(0.980387866, 0, -0.197077975)
- LocalScript1.Name = "BackupWeld"
- LocalScript1.Parent = Tool0
- table.insert(cors,sandbox(LocalScript1,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(script.Parent)
- end
- script.Parent.Equipped:connect(Finale)
- script.Parent.Unequipped:connect(Finale)
- Finale()
- end))
- LocalScript2.Name = "GunScript"
- LocalScript2.Parent = Tool0
- table.insert(cors,sandbox(LocalScript2,function()
- -- DECLARATION OF VARIABLES: Do not touch unless you know what you're doing.
- local tool = script.Parent
- local Cam = game.Workspace.CurrentCamera
- local canReload = true
- local isFiring = false
- local canZoom = true
- local canCycleModes = true
- local isZoomed = false
- local arms = nil
- local torso = nil
- local welds = {}
- local cancelStatus = true
- local cooldownInterrupted = false
- local reloading = false
- local recoilMultiplier = 1
- local toolIsEquipped = true
- wait(0.03)
- local NoAmmoClick = tool.Handle.NoAmmoClick
- local MagazineOut = tool.Handle.MagazineOut
- local MagazineIn= tool.Handle.MagazineIn
- local FireModeClick = tool.Handle.FireModeClick
- local fireModeIcons = {
- [1] = "ModeAuto",
- [2] = "ModeSingle",
- [3] = "ModeBurst"
- }
- local flashListBig = { -- List of image IDs for Muzzleflash -- big
- "131435802",
- "131435817",
- "131435825",
- }
- local fireStreakLimiter = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
- fireStreakLimiter.MaxValue = 10
- fireStreakLimiter.MinValue = 0
- fireStreakLimiter.Value = 0
- local aimLimit = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
- aimLimit.MaxValue = math.rad(70)
- aimLimit.MinValue = math.rad(-45)
- aimLimit.Value = 0
- local fireStreak = fireStreakLimiter.Value
- -- DECLARATION OF VARIABLES: You can modify the ones below this. Names are intuitive.
- --AMMUNITION MECHANICS
- local usesMagazines = true -- Uses clips: bullets still loaded into magazine after reloading are wasted. Turn of for infinite ammo.
- local MagazinesCarried = 6 -- Clips you begin with.
- local AmmoLoaded = 30 -- Ammo the gun starts with. Reccommended to be equal to AmmoMax
- local AmmoMax = 30 -- Magazine size
- --ZOOM
- local zoomMin = 70 -- FOV default
- local zoomMax = 50 -- FOV zoom in
- local zoomFrames = 10 -- Larger number = slower zoom speed
- local zoomWalkSpeedMultiplier = 0.5 -- Slows character down by this factor upon zooming
- --GUN DAMAGE
- local gunDamage = 40 -- duh
- local rateOfFireScale = .3 -- the minimum is 0. Each additional unit increases the firing delay by ~0.03 seconds.
- --RECOIL
- local recoilX = 2.7 -- Kind of hard to explain. Larger values mean larger recoil. Go figure.
- local recoily = 2.7
- local defaultRecoilMultiplier = 1
- local zoomRecoilMultiplier = 0.6 -- Zooming multiplies recoil by this amount
- --RAYCASTING
- local range = 600 -- [range - (spreadX OR spreadY)] should be less than 1000
- local spreadX = 1.8 --
- local spreadY = 1.8
- --FIRE MODES
- local fireMode = 1 -- Fire mode gun starts with. Look at the list below for a guide.
- local burstLength = 3 -- Length of a burst.
- --END. Anything below here. Feel free to modify yourself, if you know what you're doing.
- local fireModeValues = { -- Modes
- [1] = "Automatic",
- [2] = "Semi-Automatic",
- [3] = tostring(burstLength).."-Round Burst"
- }
- print[[Made by XAXA!]] -- Please don't remove me :c -- This only prints in the output window.
- -- Change how you want the shell casing to look here.
- local Shell = Instance.new("Part")
- Shell.BrickColor = BrickColor.new(24)
- Shell.Name = "Shell"
- Shell.Locked = true
- Shell.formFactor = 3
- Shell.CanCollide = true
- Shell.Size = Vector3.new(.2,.2,.2)
- --Shell.Parent = game.Workspace
- local ShellMesh = Instance.new("CylinderMesh")
- ShellMesh.Scale = Vector3.new(0.30, 1, 0.30)
- function loadValues()
- -- print[[loadValues()]]
- wait()
- cancelStatus = true
- tool.Enabled = true
- playerPlayer = game.Players.LocalPlayer
- playerCharacter = playerPlayer.Character
- playerHumanoid = playerCharacter.Humanoid
- if playerHumanoid then
- playerSpeed = playerHumanoid.WalkSpeed
- else
- print [[Humanoid not found]]
- end
- recoilMultiplier = 1
- end
- function changeGunStatus(status)
- --print("changeGunStatus("..status..")")
- if status == "disable" then
- canCycleModes = false
- canReload = false
- canZoom = false
- reloading = true
- elseif status == "enable" then
- canCycleModes = true
- canReload = true
- canZoom = true
- reloading = false
- else
- print[[Invalid Input]]
- end
- end
- function convertColor3(r, g, b)
- return Color3.new(r/255,g/255,b/255)
- end
- function convertToCFrameDegrees(xa, ya, za)
- return CFrame.Angles(math.rad(xa), math.rad(ya), math.rad(za))
- end
- function updateAmmo()
- Hud.AmmoLoadedLabel.Text = tostring(AmmoLoaded)
- if AmmoLoaded <= AmmoMax/2 then
- Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,0)
- -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 1, 0)
- if AmmoLoaded <= AmmoMax/4 then
- Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,0,0)
- -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 0, 0)
- end
- else
- Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,255)
- end
- end
- function updateHUD()
- Hud.ModeLabel.Text = (fireModeValues[fireMode])
- if usesClips then
- Hud.MagazinesCarriedLabel.Text = "x "..MagazinesCarried
- else
- Hud.MagazinesCarriedLabel.Visible = false
- Hud.ClipPic.Visible = false
- end
- Hud.AmmoMaxLabel.Text = tostring(AmmoMax)
- updateAmmo()
- end
- function recoilCooldown()
- coroutine.resume(coroutine.create(function ()
- wait(0.2)
- while fireStreakLimiter.Value > 0 and not cooldownInterrupted do
- wait(.10 - fireStreakLimiter.Value/100)
- fireStreakLimiter.Value = fireStreakLimiter.Value - 1
- fireStreak = fireStreakLimiter.Value
- -- print(fireStreak)
- end
- end))
- end
- --function recoilCooldown()
- --wait(0.2)
- -- while fireStreakLimiter.Value > 0 and not isFiring and not cooldownInterrupted do
- -- wait(.10 - fireStreakLimiter.Value/100)
- -- fireStreakLimiter.Value = fireStreakLimiter.Value - 1
- -- fireStreak = fireStreakLimiter.Value
- -- print(fireStreak)
- -- end
- --end
- function WeldArms(mouse) -- All hail ipod, the original creator of the weld arm script.
- toolIsEquipped = true
- -- print[[WeldArms(mouse)]]
- print[[Made by XAXA!]]
- loadValues()
- Hud = script.HudGui:Clone()
- Hud.Parent = playerPlayer.PlayerGui
- updateHUD()
- mouse.KeyDown:connect(commandKeys)
- mouse.Button1Up:connect(stopFiring)
- mouse.Icon = "http://www.roblox.com/asset/?id=131424826"
- arms = {tool.Parent:FindFirstChild("Left Arm"), tool.Parent:FindFirstChild("Right Arm")}
- torso = tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local falseArmLeft = arms[1]:clone()
- falseArmLeftG = falseArmLeft
- falseArmLeft.Parent = tool
- falseArmLeft.BrickColor = arms[1].BrickColor
- local meshCheck1 = tool.Parent:FindFirstChild("leftarm")
- if meshCheck1 then
- meshBody1 = Instance.new("SpecialMesh")
- meshBody1.Parent = falseArmLeft
- meshBody1.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck1.MeshId)
- meshBody1.Scale = Vector3.new(.90,.90,.90)
- else
- meshDefault1 = Instance.new("BlockMesh")
- meshDefault1.Parent = falseArmLeft
- meshDefault1.Scale = Vector3.new(.80,.95,.80)
- meshDefault1.Parent = falseArmLeft
- end
- local falseArmWeldLeft = Instance.new("Weld")
- falseArmWeldLeft.Parent = falseArmLeft
- falseArmWeldLeft.Part0 = falseArmLeft
- falseArmWeldLeft.Part1 = arms[1]
- local falseArmRight = arms[2]:clone()
- falseArmRightG = falseArmRight
- falseArmRight.Parent = tool
- falseArmRight.BrickColor = arms[2].BrickColor
- local meshCheck2 = tool.Parent:FindFirstChild("rightarm")
- if meshCheck2 then
- meshBody2 = Instance.new("SpecialMesh")
- meshBody2.Parent = falseArmRight
- meshBody2.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck2.MeshId)
- meshBody2.Scale = Vector3.new(.90,.90,.90)
- else
- meshDefault2 = Instance.new("BlockMesh")
- meshDefault2.Parent = falseArmRight
- meshDefault2.Scale = Vector3.new(.80,.95,.80)
- meshDefault2.Parent = falseArmRight
- end
- local falseArmWeldRight = Instance.new("Weld")
- falseArmWeldRight.Parent = falseArmRight
- falseArmWeldRight.Part0 = falseArmRight
- falseArmWeldRight.Part1 = arms[2]
- local weldLeft = Instance.new("Weld") -- left arm
- weldLeftG = weldLeft
- weldLeft.Part0 = torso
- weldLeft.Parent = torso
- weldLeft.Part1 = arms[1]
- --weldLeft.C1 = CFrame.new(-0.1, 0.0, 0.7) * CFrame.Angles(math.rad(290), 0, math.rad(-90))
- weldLeft.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90)
- --X position value moves arm DOWNWARDS... X angle value rotates arm IN (C)
- --Y position value moves arm FORWARD... Y angle value tilts arm UPWARDS (C)
- --Z position value moves arm AWAY... Z angle value tilts arm INWARDS (C)
- welds[1] = weldLeft
- local weldRight = Instance.new("Weld") -- right arm
- weldRightG = weldRight
- weldRight.Part0 = torso
- weldRight.Parent = torso
- weldRight.Part1 = arms[2]
- weldRight.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0)
- welds[2] = weldRight
- --X position value moves arm INSIDE... X angle value tilts arm DOWNWARDS (C)
- --Y position value moves arm FORWARD... Y angle value rotates arm AWAY (C)
- --Z position value moves arm UPWARDS... Z angle value tilts arm OUTWARDS (C)
- --X GripPos value move tool INSIDE. Y GripPos value move tool DOWNWARDS. Z GripPos value move tool FORWARDS.
- --NOTE: Use these when you're modifying the gun positions. These happen if the values are increased. Hopefully you understand my wording.
- coroutine.resume(coroutine.create(
- function ()
- lastvar = 0
- aimLimit.Value = 0
- -- thisvarTorso = 0
- -- origC1L = weldLeft.C1
- -- origC1R = weldRight.C1
- while toolIsEquipped do
- lastvar = aimLimit.Value
- aimLimit.Value = -math.atan((playerHumanoid.TargetPoint.y-tool.Handle.CFrame.p.y)/math.sqrt((playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x)^2+(playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)^2))
- -- lastvarTorso = thisvarTorso
- -- thisvarTorso = math.atan((playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)/(playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x))
- -- playerHumanoid.TargetPoint - tool.Handle.CFrame.p
- -- weldLeftG.C1 = weldLeftG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
- -- weldRightG.C1 = weldRightG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
- weldLeftG.C1 = weldLeftG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
- weldRightG.C1 = weldRightG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
- -- playerCharacter.Torse.CFrame = playerCharacter.Torso.CFrame * CFrame.Angles(0, thisvarToso - lastvarTorso, 0)
- print(aimLimit.Value)
- wait()
- end
- end
- ))
- end
- end
- end
- end
- function stopFiring(mouse)
- -- print[[stopFiring(mouse)]]
- isFiring = false
- -- recoilCooldown()
- end
- function createShellCasing() -- Hooray for a bullet casing! ~~XAXA
- local ShellClone = Shell:Clone()
- ShellClone.Parent = Workspace
- ShellClone.CFrame = tool.Port.CFrame * convertToCFrameDegrees(90,0,0)
- ShellClone.Velocity = Vector3.new(0,math.random(10,40),0) + (tool.Port.CFrame * convertToCFrameDegrees(0,math.random(-140,-90),0)).lookVector * (math.random(5,25))
- ShellClone.RotVelocity = Vector3.new(0,0,(math.random(200,400) / 10))
- local ShellMeshClone = ShellMesh:Clone()
- ShellMeshClone.Parent = ShellClone
- game.Debris:AddItem(ShellClone, 0.3) --Add it to the debris. No script can match this one's reliability.
- end
- function raycastShoot()
- -- print[[raycastShoot()]]
- local ray = Ray.new(tool.Handle.CFrame.p, ((playerHumanoid.TargetPoint - tool.Handle.CFrame.p).unit * (range) + Vector3.new(math.random(-100,100)/100 * spreadX,math.random(-100,100)/100 * spreadY,math.random(0,0))))
- --local hitcheck, positioncheck = game.Workspace:FindPartOnRay(ray, tool.Parent)
- --local ignoreList = {}
- --table.insert(ignoreList, tool.Parent)
- --if hitcheck and hitcheck.Parent:IsA("Tool") then
- -- local ignoreList = {}
- -- table.insert(ignoreList, hit.Parent)
- -- table.insert(ignoreList, tool.Parent)
- -- print[[Hit a tool]]
- --end
- --print[[Debug spot]]
- local hit, position = game.Workspace:FindPartOnRay(ray, tool.Parent)-- ignoreList)
- local ShootSound = tool.Handle.ShootSound
- ShootSound.Pitch = math.random(110,115)/100
- ShootSound:Play()
- --weldLeftG.C1 = CFrame.new(-0.35, 0.8, 0.6) * convertToCFrameDegrees(305, 5, -90)
- --weldRightG.C1 = CFrame.new(-0.95, -0.5, 0.3) * convertToCFrameDegrees(-90, -15, 0)
- local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
- coroutine.resume(coroutine.create(
- function ()
- if humanoid and humanoid.Parent.Name ~= tool.Parent.Name then --and hit:IsDescendantOf(humanoid.Parent) then
- local KillRecord = Instance.new("ObjectValue")
- KillRecord.Value = playerPlayer
- KillRecord.Name = "creator"
- -- local tag = KillRecord:Clone()
- KillRecord.Parent = humanoid
- humanoid:TakeDamage(gunDamage)
- print("Hit "..humanoid.Parent.Name.." for "..gunDamage.." damage.")
- wait(1)
- if humanoid then
- local tagCheck = humanoid:findFirstChild("creator")
- if tagCheck then
- tagCheck:Destroy()
- end
- end
- end
- end))
- local distance = (position - tool.Muzzle.CFrame.p).magnitude
- local rayPart = Instance.new("Part", tool)
- rayPart.Name = "RayPart"
- rayPart.BrickColor = BrickColor.new(24)
- rayPart.Transparency = 0.5
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.BottomSurface = Enum.SurfaceType.Smooth
- rayPart.formFactor = Enum.FormFactor.Custom
- rayPart.Size = Vector3.new(.2, 1, .2)
- rayPart.CFrame = CFrame.new(position, tool.Muzzle.CFrame.p) * CFrame.new(0, 0, 1) * convertToCFrameDegrees(90, 0, 0)
- local rayMesh = Instance.new("CylinderMesh",rayPart)
- rayMesh.Scale = Vector3.new(1,10,1)
- rayMesh.Offset = Vector3.new(0, -distance + rayMesh.Scale.y/2, 0)
- -- rayMesh.Scale = Vector3.new(1,distance,1)
- -- rayMesh.Offset = Vector3.new(0, -distance/2, 0)
- coroutine.resume(coroutine.create(
- function ()
- for i = 0, distance - rayMesh.Scale.y, 30 do
- rayMesh.Offset = rayMesh.Offset + Vector3.new(0, 30, 0)
- wait()
- end
- rayPart:Destroy()
- end))
- game.Debris:AddItem(rayPart, 3)
- local recoilXTemp = math.random(-100,100)/100*recoilX
- local recoilyTemp = math.random(80,100)/100*recoily
- local recoilFrames = 2
- fireStreakLimiter.Value = fireStreakLimiter.Value + 1
- fireStreak = fireStreakLimiter.Value
- coroutine.resume(coroutine.create(
- function ()
- local recoilFormula = fireStreak^1.4/30 * recoilMultiplier
- for i = 1, recoilFrames do
- local camRotation = Cam.CoordinateFrame - Cam.CoordinateFrame.p
- local camScroll = (Cam.CoordinateFrame.p - Cam.Focus.p).magnitude
- local ncf = CFrame.new(Cam.Focus.p)*camRotation*convertToCFrameDegrees(recoilyTemp/recoilFrames * recoilFormula, recoilXTemp/recoilFrames * recoilFormula, 0)
- weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, -0.1/recoilFrames, -0.1/recoilFrames))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
- weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, -0.1/recoilFrames, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
- Cam.CoordinateFrame = ncf*CFrame.new(0, 0, camScroll)
- wait()
- end
- end))
- wait()
- weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, 0.1, 0.1))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
- weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, 0.1, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
- -- print(fireStreak)
- tool.Muzzle.PointLight.Enabled = true
- tool.Muzzle.BillboardGui.Flash.Image = "http://www.roblox.com/asset/?id="..flashListBig[math.random(1,#flashListBig)]
- tool.Muzzle.BillboardGui.Enabled = true
- createShellCasing()
- wait()
- tool.Muzzle.PointLight.Enabled = false
- tool.Muzzle.BillboardGui.Enabled = false
- updateAmmo()
- if rateOfFireScale > 0 then
- wait(0.03 * rateOfFireScale)
- end
- end
- function modeAutomatic() -- INDEX: F-MAUTO ... Automatic mode
- isFiring = true
- while isFiring == true do
- if not isReloading and playerHumanoid.Health > 0 then
- if AmmoLoaded > 0 then
- AmmoLoaded = AmmoLoaded - 1
- raycastShoot()
- else
- NoAmmoClick:Play()
- canReload = true
- Reload()
- break
- end
- elseif playerHumanoid.Health <= 0 then
- tool:Destroy()
- break
- end
- end
- end
- function modeSingle() -- INDEX: F-MSEMI ... Semi-automatic mode
- if playerHumanoid.Health > 0 then
- if AmmoLoaded > 0 then
- AmmoLoaded = AmmoLoaded - 1
- raycastShoot()
- else
- NoAmmoClick:Play()
- canReload = true
- Reload()
- end
- elseif playerHumanoid.Health <= 0 then
- tool:Destroy()
- end
- end
- function modeBurst() -- INDEX: F-MBRST ... Burst fire mode
- if playerHumanoid.Health > 0 then
- for i = 1, burstLength do
- if AmmoLoaded > 0 then
- AmmoLoaded = AmmoLoaded - 1
- raycastShoot()
- else
- NoAmmoClick:Play()
- canReload = true
- Reload()
- break
- end
- end
- elseif playerHumanoid.Health <= 0 then
- tool:Destroy()
- end
- end
- function onActivated()
- -- print[[onActivated()]]
- if not tool.Enabled then
- return
- end
- tool.Enabled = false
- changeGunStatus("disable")
- cooldownInterrupted = true
- if fireMode == 1 then
- modeAutomatic()
- elseif fireMode == 2 then
- modeSingle()
- elseif fireMode == 3 then
- modeBurst()
- end
- tool.Enabled = true
- cooldownInterrupted = false
- changeGunStatus("enable")
- recoilCooldown()
- end
- function Reload()
- -- print[[Reload()]]
- if canReload then
- cooldownInterrupted = false
- cancelStatus = false
- recoilCooldown()
- if usesClips then
- if MagazinesCarried <= 0 then
- return
- end
- MagazinesCarried = MagazinesCarried - 1
- end
- AmmoLoaded = 0
- updateHUD()
- changeGunStatus("disable")
- tool.Enabled = false
- if isZoomed then
- zoomOut()
- end
- wait(.1)
- local reloadTween = 12
- local reloadTween = 12
- for i = 1, reloadTween do
- --weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.9/reloadTween*i, 0.7 + 0.3/reloadTween*i) * CFrame.Angles(math.rad(305 - 15/reloadTween*i), math.rad(5 - 75/reloadTween*i), math.rad(-90 + 90/reloadTween*i))
- weldLeftG.C1 = CFrame.new(-0.35 + 1.5/reloadTween*i , 0.9 - 1/reloadTween*i, 0.7 - 1/reloadTween*i) * convertToCFrameDegrees(305 + 30/reloadTween*i, 5 + 30/reloadTween*i, -90 + 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95 + 0/reloadTween*i, -0.4 + 0.3/reloadTween*i, 0.3 + 0.8/reloadTween*i) * convertToCFrameDegrees(-90, -15, 0 + 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- wait()
- end
- MagazineOut:Play()
- local magazineUsedProp = tool.Magazine:Clone()
- magazineUsedProp.CFrame = tool.Magazine.CFrame
- magazineUsedProp.CanCollide = true
- magazineUsedProp.Parent = Workspace
- game.Debris:AddItem(magazineUsedProp, 3)
- tool.Magazine.Transparency = 1
- tool.Magazine2.Transparency = 1
- wait(.2) --The following is left for MY consideration. This should have welded a fake magazine into the player's left hand upon reloading. Can't be bothered to tune it.
- -- local magazineNewProp = tool.Magazine:Clone()
- -- magazineNewProp.Transparency = 0
- -- magazineNewProp.Parent = tool
- --
- -- local magazineNewPropWeld = Instance.new("Weld")
- -- leftarm = tool.Parent["Left Arm"]
- -- magazineNewPropWeldG = magazineNewPropWeld
- -- magazineNewPropWeld.Parent = magazineNewProp
- -- magazineNewPropWeld.Part0 = magazineNewProp
- -- magazineNewPropWeld.Part1 = leftarm
- -- magazineNewPropWeld.C0 = CFrame.new(-1,-0.4,0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90))
- -- magazineNewProp:Destroy()
- local reloadTween = 12
- for i = 1, reloadTween do
- weldLeftG.C1 = CFrame.new(1.15 - 1.2/reloadTween*i , -0.1 + 0.8/reloadTween*i, -0.3 + 1/reloadTween*i) * convertToCFrameDegrees(335 - 10/reloadTween*i, 35 - 35/reloadTween*i, -0 - 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.1 - 0.3/reloadTween*i, 1.1 - 0.8/reloadTween*i) * convertToCFrameDegrees(-90 - 5/reloadTween*i, -15, 15 - 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- wait()
- end
- tool.Magazine.Transparency = 0
- tool.Magazine2.Transparency = 0
- MagazineIn:Play()
- wait(.2)
- local reloadTween = 4
- for i = 1, reloadTween do
- weldLeftG.C1 = CFrame.new(-0.05 -0.30/reloadTween*i , 0.7 + 0.2/reloadTween*i, 0.7 + 0/reloadTween*i) * convertToCFrameDegrees(325 - 20/reloadTween*i, 0 + 5/reloadTween*i, -90 - 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.4 - 0.0/reloadTween*i, 0.3 - 0.0/reloadTween*i) *convertToCFrameDegrees(-95 + 5/reloadTween*i, -15, 0 + 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- wait()
- end
- weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
- wait(0.2)
- if not cancelStatus then
- AmmoLoaded = AmmoMax
- end
- changeGunStatus("enable")
- tool.Enabled = true
- updateHUD()
- end
- end
- --function resetValues()
- -- print[[resetValues()]]
- -- changeGunStatus("enable")
- -- recoilMultiplier = defaultRecoilMultiplier
- -- Cam.FieldOfView = zoomMin
- -- tool.Muzzle.PointLight.Enabled = false
- -- tool.Muzzle.BillboardGui.Enabled = false
- -- if playerHumanoid then
- -- playerHumanoid.WalkSpeed = playerSpeed
- -- end
- -- while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
- -- playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
- -- wait()
- -- print[[ee]]
- -- end
- --end
- function RemoveWeldArms(mouse)
- -- print[[RemoveWeldArms(mouse)]]
- toolIsEquipped = false
- changeGunStatus("enable")
- recoilMultiplier = defaultRecoilMultiplier
- Cam.FieldOfView = zoomMin
- tool.Muzzle.PointLight.Enabled = false
- tool.Muzzle.BillboardGui.Enabled = false
- if playerHumanoid then
- playerHumanoid.WalkSpeed = playerSpeed
- end
- while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
- playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
- wait()
- -- print[[ee]]
- end
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- --for _, v in pairs(playerCharacter["Left Arm"]:GetChildren()) do
- -- v:Destroy()
- --end
- --for _, v in pairs(playerCharacter["Right Arm"]:GetChildren()) do
- -- v:Destroy()
- --end
- welds[1].Parent = nil
- welds[2].Parent = nil
- falseArmLeftG:Destroy()
- falseArmRightG:Destroy()
- end
- end
- end
- end
- function zoomIn()
- -- print[[zoomIn()]]
- isZoomed = true
- recoilMultiplier = zoomRecoilMultiplier
- playerHumanoid.WalkSpeed = playerSpeed * zoomWalkSpeedMultiplier
- for i = 1, zoomFrames do
- Cam.FieldOfView = Cam.FieldOfView + (zoomMax - Cam.FieldOfView)/3
- wait()
- end
- Cam.FieldOfView = zoomMax
- end
- function zoomOut()
- -- print[[zoomOut()]]
- isZoomed = false
- recoilMultiplier = defaultRecoilMultiplier
- playerHumanoid.WalkSpeed = playerSpeed
- for i = 1, zoomFrames do
- Cam.FieldOfView = Cam.FieldOfView + (zoomMin - Cam.FieldOfView)/3
- wait()
- end
- Cam.FieldOfView = zoomMin
- end
- function fireModeChange()
- FireModeClick:Play()
- if fireMode == 1 then
- fireMode = 2
- updateHUD()
- elseif fireMode == 2 then
- fireMode = 3
- updateHUD()
- elseif fireMode == 3 then
- fireMode = 1
- updateHUD()
- end
- end
- function fireModeAnimate()
- local fireModeAnimateTween = 8
- for i = 1, fireModeAnimateTween do
- weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(305 + 30/fireModeAnimateTween*i, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95, -0.4 + 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 0 + 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- tool.GripPos = Vector3.new(0, -0.3, -0.2 - .1/fireModeAnimateTween*i)
- wait(0.03)
- end
- wait(.1)
- fireModeAnimateTween = 3
- for i = 1, fireModeAnimateTween do
- weldLeftG.C1 = CFrame.new(-0.35, 0.1 - 0/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 + 0/fireModeAnimateTween*i, 5 - 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95, -0.3 + 0/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 + 0/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- tool.GripPos = Vector3.new(0, -0.3, -0.3 - 0/fireModeAnimateTween*i)
- wait(0.03)
- end
- fireModeChange()
- wait(0.2)
- fireModeAnimateTween = 8
- for i = 1, fireModeAnimateTween do
- weldLeftG.C1 = CFrame.new(-0.35, 0.1 + 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 - 30/fireModeAnimateTween*i, -5 + 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95, -0.3 - 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 - 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
- tool.GripPos = Vector3.new(0, -0.3, -0.3 + 0.1/fireModeAnimateTween*i)
- wait()
- end
- weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
- weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
- tool.GripPos = Vector3.new(0, -0.3, -0.2)
- end
- function commandKeys(key)
- if key == "f" and canCycleModes then
- changeGunStatus("disable")
- fireModeAnimate()
- -- print("fireModeKey(key): "..fireModeValues[fireMode])
- wait(.5)
- changeGunStatus("enable")
- elseif key == "q" and canZoom then
- changeGunStatus("disable")
- if not isZoomed then
- zoomIn()
- elseif isZoomed then
- zoomOut()
- end
- wait(.5)
- changeGunStatus("enable")
- elseif key == "r" and canReload and not reloading and AmmoLoaded < AmmoMax then
- changeGunStatus("disable")
- reloading = true
- canReload = true
- -- if AmmoLoaded < AmmoMax and canReload then
- Reload()
- -- else
- -- print[[Cannot reload right now]]
- -- end
- reloading = false
- wait(.5)
- changeGunStatus("enable")
- end
- end
- tool.Equipped:connect(WeldArms)
- tool.Unequipped:connect(RemoveWeldArms)
- tool.Activated:connect(onActivated)
- end))
- ScreenGui3.Name = "HudGui"
- ScreenGui3.Parent = LocalScript2
- TextLabel4.Name = "AmmoMaxLabel"
- TextLabel4.Parent = ScreenGui3
- TextLabel4.Transparency = 1
- TextLabel4.Size = UDim2.new(0, 0, 0, -30)
- TextLabel4.Text = "20"
- TextLabel4.Position = UDim2.new(1, -165, 1, -130)
- TextLabel4.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
- TextLabel4.BackgroundTransparency = 1
- TextLabel4.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- TextLabel4.BorderSizePixel = 0
- TextLabel4.FontSize = Enum.FontSize.Size24
- TextLabel4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel4.TextStrokeTransparency = 0
- TextLabel4.TextWrapped = true
- TextLabel4.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel4.TextYAlignment = Enum.TextYAlignment.Bottom
- TextLabel5.Name = "Instructions"
- TextLabel5.Parent = ScreenGui3
- TextLabel5.Transparency = 1
- TextLabel5.Size = UDim2.new(0, -300, 0, -20)
- TextLabel5.Text = "(r)Reload | (f)Fire Selector | (q)Zoom"
- TextLabel5.Position = UDim2.new(1, -40, 1, -190)
- TextLabel5.BackgroundTransparency = 1
- TextLabel5.BorderSizePixel = 0
- TextLabel5.FontSize = Enum.FontSize.Size9
- TextLabel5.TextColor3 = Color3.new(1, 1, 1)
- TextLabel5.TextStrokeTransparency = 0
- TextLabel5.TextWrapped = true
- TextLabel5.TextXAlignment = Enum.TextXAlignment.Right
- TextLabel6.Name = "ModeLabel"
- TextLabel6.Parent = ScreenGui3
- TextLabel6.Transparency = 1
- TextLabel6.Size = UDim2.new(0, 0, 0, -30)
- TextLabel6.Text = "Auto"
- TextLabel6.Position = UDim2.new(1, -40, 1, -165)
- TextLabel6.BackgroundTransparency = 1
- TextLabel6.BorderSizePixel = 0
- TextLabel6.TextColor3 = Color3.new(1, 1, 1)
- TextLabel6.TextStrokeTransparency = 0
- TextLabel6.TextXAlignment = Enum.TextXAlignment.Right
- ImageLabel7.Name = "ClipPic"
- ImageLabel7.Parent = ScreenGui3
- ImageLabel7.Transparency = 1
- ImageLabel7.Size = UDim2.new(0, -8, 0, -15)
- ImageLabel7.Position = UDim2.new(1, -105, 1, -140)
- ImageLabel7.BackgroundTransparency = 1
- ImageLabel7.BorderSizePixel = 0
- ImageLabel7.Image = "http://www.roblox.com/asset/?id=131543027"
- TextLabel8.Name = "MagazinesCarriedLabel"
- TextLabel8.Parent = ScreenGui3
- TextLabel8.Transparency = 1
- TextLabel8.Size = UDim2.new(0, 0, 0, -15)
- TextLabel8.Text = "x 6"
- TextLabel8.Position = UDim2.new(1, -100, 1, -140)
- TextLabel8.BackgroundTransparency = 1
- TextLabel8.BorderSizePixel = 0
- TextLabel8.FontSize = Enum.FontSize.Size10
- TextLabel8.TextColor3 = Color3.new(1, 1, 1)
- TextLabel8.TextStrokeTransparency = 0
- TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel9.Name = "AmmoLoadedLabel"
- TextLabel9.Parent = ScreenGui3
- TextLabel9.Transparency = 1
- TextLabel9.Size = UDim2.new(0, 0, 0, -30)
- TextLabel9.Text = "20"
- TextLabel9.Position = UDim2.new(1, -185, 1, -135)
- TextLabel9.BackgroundTransparency = 1
- TextLabel9.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- TextLabel9.BorderSizePixel = 0
- TextLabel9.FontSize = Enum.FontSize.Size36
- TextLabel9.TextColor3 = Color3.new(1, 1, 1)
- TextLabel9.TextStrokeTransparency = 0
- TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
- TextLabel9.TextYAlignment = Enum.TextYAlignment.Bottom
- TextLabel10.Name = "SlashLarge"
- TextLabel10.Parent = ScreenGui3
- TextLabel10.Transparency = 1
- TextLabel10.Size = UDim2.new(0, 0, 0, -30)
- TextLabel10.Text = "/"
- TextLabel10.Position = UDim2.new(1, -165, 1, -120)
- TextLabel10.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
- TextLabel10.BackgroundTransparency = 1
- TextLabel10.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- TextLabel10.BorderSizePixel = 0
- TextLabel10.FontSize = Enum.FontSize.Size48
- TextLabel10.TextColor3 = Color3.new(1, 1, 1)
- TextLabel10.TextStrokeTransparency = 0
- TextLabel10.TextXAlignment = Enum.TextXAlignment.Right
- TextLabel10.TextYAlignment = Enum.TextYAlignment.Bottom
- Frame11.Parent = ScreenGui3
- Frame11.Size = UDim2.new(0, -215, 0, -90)
- Frame11.Style = Enum.FrameStyle.RobloxRound
- Frame11.Position = UDim2.new(1, -30, 1, -125)
- TextLabel12.Name = "hmm"
- TextLabel12.Parent = ScreenGui3
- TextLabel12.Transparency = 50
- TextLabel12.Size = UDim2.new(0, 200, 0, 50)
- TextLabel12.Text = "Made by 1ndrew"
- TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel12.BackgroundTransparency = 50
- TextLabel12.BorderColor3 = Color3.new(1, 1, 1)
- TextLabel12.Font = Enum.Font.SourceSans
- TextLabel12.FontSize = Enum.FontSize.Size14
- TextLabel12.TextColor3 = Color3.new(0, 0, 1)
- LocalScript13.Name = "Prone"
- LocalScript13.Parent = Tool0
- table.insert(cors,sandbox(LocalScript13,function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.25,0) --Left leg
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.25,0) --Right leg
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="x") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end))
- LocalScript14.Name = "Crouch"
- LocalScript14.Parent = Tool0
- table.insert(cors,sandbox(LocalScript14,function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(0.5, 0.6, 1.15) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) --Left leg
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-0.5,0.495,1) * CFrame.fromEulerAnglesXYZ(math.rad(60),0,0) --Right leg
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end))
- Part15.Parent = Tool0
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Dark stone grey")
- Part15.Rotation = Vector3.new(72.1899948, 0, 0)
- Part15.Anchored = true
- Part15.CanCollide = false
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part15.CFrame = CFrame.new(-178.090088, 5.61193371, 66.2619247, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part15.Position = Vector3.new(-178.090088, 5.61193371, 66.2619247)
- Part15.Orientation = Vector3.new(72.1899948, 0, 0)
- Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh16.Parent = Part15
- BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
- BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
- Part17.Parent = Tool0
- Part17.Material = Enum.Material.SmoothPlastic
- Part17.BrickColor = BrickColor.new("Black")
- Part17.Rotation = Vector3.new(0, 0, 180)
- Part17.Anchored = true
- Part17.CanCollide = false
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part17.CFrame = CFrame.new(-178.093613, 6.77073956, 66.370636, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part17.Position = Vector3.new(-178.093613, 6.77073956, 66.370636)
- Part17.Orientation = Vector3.new(0, 0, 180)
- Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshId = "http://www.roblox.com/asset/?id=3270017"
- SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
- SpecialMesh18.MeshType = Enum.MeshType.FileMesh
- SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
- Part19.Name = "barrelpos1"
- Part19.Parent = Tool0
- Part19.Material = Enum.Material.SmoothPlastic
- Part19.BrickColor = BrickColor.new("Black")
- Part19.Transparency = 1
- Part19.Rotation = Vector3.new(-90, 90, 0)
- Part19.Anchored = true
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
- Part19.CFrame = CFrame.new(-178.094193, 6.42099667, 63.940094, 4.3022621e-05, -2.68220901e-07, 1, -1, 3.25878391e-05, 4.30226282e-05, -3.258785e-05, -1, -2.68220901e-07)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part19.Position = Vector3.new(-178.094193, 6.42099667, 63.940094)
- Part19.Orientation = Vector3.new(0, 90, -90)
- Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BillboardGui20.Name = "Flash"
- BillboardGui20.Parent = Part19
- BillboardGui20.Size = UDim2.new(2, 0, 2, 0)
- BillboardGui20.Active = true
- ImageLabel21.Name = "Flash"
- ImageLabel21.Parent = BillboardGui20
- ImageLabel21.Transparency = 1
- ImageLabel21.Size = UDim2.new(0.75, 0, 0.660000026, 0)
- ImageLabel21.Position = UDim2.new(0.125, 0, 0.150000006, 0)
- ImageLabel21.Active = true
- ImageLabel21.Visible = false
- ImageLabel21.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
- ImageLabel21.BackgroundTransparency = 1
- ImageLabel21.Image = "http://www.roblox.com/asset/?id=95361991"
- CylinderMesh22.Name = "Normal"
- CylinderMesh22.Parent = Part19
- CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
- CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
- Part23.Name = "Magazine2"
- Part23.Parent = Tool0
- Part23.Material = Enum.Material.SmoothPlastic
- Part23.BrickColor = BrickColor.new("Dark stone grey")
- Part23.Rotation = Vector3.new(-168, 0, -180)
- Part23.Anchored = true
- Part23.CanCollide = false
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(0.200000003, 0.395999998, 0.360000014)
- Part23.CFrame = CFrame.new(-178.090088, 5.67608929, 65.6359482, -1, 1.101808e-07, -1.94986043e-07, 7.97159245e-08, 0.978147626, 0.207911879, 1.49011612e-07, 0.207911849, -0.978147507)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part23.Position = Vector3.new(-178.090088, 5.67608929, 65.6359482)
- Part23.Orientation = Vector3.new(-12, -180, 0)
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh24.Parent = Part23
- BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
- BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
- Part25.Parent = Tool0
- Part25.Material = Enum.Material.SmoothPlastic
- Part25.BrickColor = BrickColor.new("Dark stone grey")
- Part25.Rotation = Vector3.new(72.1899948, 0, 0)
- Part25.Anchored = true
- Part25.CanCollide = false
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part25.CFrame = CFrame.new(-178.090088, 5.72217083, 66.4874191, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part25.Position = Vector3.new(-178.090088, 5.72217083, 66.4874191)
- Part25.Orientation = Vector3.new(72.1899948, 0, 0)
- Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh26.Parent = Part25
- BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
- BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
- Part27.Parent = Tool0
- Part27.Material = Enum.Material.SmoothPlastic
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Rotation = Vector3.new(72.1899948, 0, 0)
- Part27.Anchored = true
- Part27.CanCollide = false
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(0.200000003, 0.208799973, 0.453600109)
- Part27.CFrame = CFrame.new(-178.090073, 5.84704876, 66.3111649, 0.999999642, 3.63643835e-07, -4.51520705e-08, -1.52937218e-07, 0.305802286, -0.952094555, -2.38418565e-07, 0.952094674, 0.305801988)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Position = Vector3.new(-178.090073, 5.84704876, 66.3111649)
- Part27.Orientation = Vector3.new(72.1899948, 0, 0)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh28.Parent = Part27
- BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
- BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
- Part29.Parent = Tool0
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Dark stone grey")
- Part29.Rotation = Vector3.new(72.1899948, 0, 0)
- Part29.Anchored = true
- Part29.CanCollide = false
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
- Part29.CFrame = CFrame.new(-178.090073, 5.94493389, 66.4158554, 0.999999464, 2.44434574e-07, -2.38867216e-07, -3.32638734e-07, 0.305801928, -0.952094018, -2.38418565e-07, 0.952094436, 0.305802017)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part29.Position = Vector3.new(-178.090073, 5.94493389, 66.4158554)
- Part29.Orientation = Vector3.new(72.1899948, 0, 0)
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
- SpecialMesh30.MeshType = Enum.MeshType.Wedge
- SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
- Part31.Name = "Handle"
- Part31.Parent = Tool0
- Part31.Material = Enum.Material.SmoothPlastic
- Part31.BrickColor = BrickColor.new("Black")
- Part31.Transparency = 1
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part31.CFrame = CFrame.new(-178.197205, 6.01099682, 66.3131027, 0.99999994, 2.18556949e-07, 5.96046448e-08, -2.18556949e-07, 1, -9.55342711e-15, -5.96046448e-08, 0, 0.99999994)
- Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part31.Position = Vector3.new(-178.197205, 6.01099682, 66.3131027)
- Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh32.Parent = Part31
- BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
- BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
- Sound33.Name = "FireModeClick"
- Sound33.Parent = Part31
- Sound33.Pitch = 1.5
- Sound33.SoundId = "rbxasset://sounds/switch.wav"
- Sound33.Volume = 1
- Sound34.Name = "NoAmmoClick"
- Sound34.Parent = Part31
- Sound34.Pitch = 2
- Sound34.SoundId = "rbxasset://sounds/switch.wav"
- Sound34.Volume = 1
- Sound35.Name = "MagazineOut"
- Sound35.Parent = Part31
- Sound35.Pitch = 0.85000002384186
- Sound35.SoundId = "http://www.roblox.com/asset/?id=131045401"
- Sound35.Volume = 1
- Sound36.Name = "MagazineIn"
- Sound36.Parent = Part31
- Sound36.Pitch = 0.89999997615814
- Sound36.SoundId = "http://www.roblox.com/asset/?id=131045429"
- Sound36.Volume = 1
- Sound37.Name = "ShootSound"
- Sound37.Parent = Part31
- Sound37.Pitch = 0.75
- Sound37.SoundId = "http://www.roblox.com/asset/?id=130767489"
- Sound37.Volume = 1
- Part38.Parent = Tool0
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.BrickColor = BrickColor.new("Black")
- Part38.Rotation = Vector3.new(126.790001, 89.9700012, -126.790001)
- Part38.Anchored = true
- Part38.CanCollide = false
- Part38.FormFactor = Enum.FormFactor.Custom
- Part38.Size = Vector3.new(0.252000004, 0.200000003, 0.200000003)
- Part38.CFrame = CFrame.new(-178.090088, 6.03403759, 65.9828186, -5.9604659e-08, 7.97159458e-08, 0.999999881, 1.51469592e-07, 1, -7.97159601e-08, -0.999999881, 1.51469578e-07, -5.96046412e-08)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part38.Position = Vector3.new(-178.090088, 6.03403759, 65.9828186)
- Part38.Orientation = Vector3.new(0, 90, 0)
- Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh39.Parent = Part38
- BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
- BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
- Part40.Parent = Tool0
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Black")
- Part40.Rotation = Vector3.new(-90, 0, 90)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Custom
- Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
- Part40.CFrame = CFrame.new(-178.154877, 6.127635, 67.1852264, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part40.Position = Vector3.new(-178.154877, 6.127635, 67.1852264)
- Part40.Orientation = Vector3.new(-90, 90, 0)
- Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh41.Parent = Part40
- SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
- SpecialMesh41.MeshType = Enum.MeshType.Wedge
- SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
- Part42.Parent = Tool0
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Dark stone grey")
- Part42.Rotation = Vector3.new(-90, 0, 90)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Custom
- Part42.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
- Part42.CFrame = CFrame.new(-178.154877, 6.127635, 67.2104111, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part42.Position = Vector3.new(-178.154877, 6.127635, 67.2104111)
- Part42.Orientation = Vector3.new(-90, 90, 0)
- Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh43.Parent = Part42
- SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
- SpecialMesh43.MeshType = Enum.MeshType.Wedge
- SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
- Part44.Parent = Tool0
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Dark stone grey")
- Part44.Rotation = Vector3.new(-90, 0, -90)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Custom
- Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
- Part44.CFrame = CFrame.new(-178.032501, 6.127635, 67.2104111, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part44.Position = Vector3.new(-178.032501, 6.127635, 67.2104111)
- Part44.Orientation = Vector3.new(-90, -90, 0)
- Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh45.Parent = Part44
- SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
- SpecialMesh45.MeshType = Enum.MeshType.Wedge
- SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
- Part46.Parent = Tool0
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.BrickColor = BrickColor.new("Black")
- Part46.Rotation = Vector3.new(-90, 0, -90)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.FormFactor = Enum.FormFactor.Custom
- Part46.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
- Part46.CFrame = CFrame.new(-178.032486, 6.127635, 67.1852188, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part46.Position = Vector3.new(-178.032486, 6.127635, 67.1852188)
- Part46.Orientation = Vector3.new(-90, -90, 0)
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh47.Parent = Part46
- SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
- SpecialMesh47.MeshType = Enum.MeshType.Wedge
- SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
- Part48.Parent = Tool0
- Part48.Material = Enum.Material.SmoothPlastic
- Part48.BrickColor = BrickColor.new("Black")
- Part48.Rotation = Vector3.new(90, 0, -180)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Custom
- Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part48.CFrame = CFrame.new(-178.090073, 6.06283855, 66.1124191, -0.999999464, 2.71201134e-06, -2.88331876e-07, 4.67146435e-07, 4.73367194e-08, -0.999999762, -2.68220901e-06, -0.999999881, 1.91080616e-07)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part48.Position = Vector3.new(-178.090073, 6.06283855, 66.1124191)
- Part48.Orientation = Vector3.new(89.9599991, -56.4699974, 84.2099991)
- Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh49.Parent = Part48
- SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
- SpecialMesh49.MeshType = Enum.MeshType.Wedge
- SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
- Part50.Parent = Tool0
- Part50.Material = Enum.Material.SmoothPlastic
- Part50.BrickColor = BrickColor.new("Dark stone grey")
- Part50.Rotation = Vector3.new(90, 0, 0)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.FormFactor = Enum.FormFactor.Custom
- Part50.Size = Vector3.new(0.200000003, 0.208800003, 0.200000003)
- Part50.CFrame = CFrame.new(-178.090088, 6.10963726, 66.2420197, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part50.Position = Vector3.new(-178.090088, 6.10963726, 66.2420197)
- Part50.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
- Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh51.Parent = Part50
- BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
- BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
- Part52.Parent = Tool0
- Part52.Material = Enum.Material.SmoothPlastic
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(-174, 0, -180)
- Part52.Anchored = true
- Part52.CanCollide = false
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
- Part52.CFrame = CFrame.new(-178.090088, 6.06643963, 65.6408005, -1, 8.28301197e-08, -1.86944533e-07, 7.97159245e-08, 0.994521916, 0.104528591, 1.49011612e-07, 0.104528576, -0.994521797)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(-178.090088, 6.06643963, 65.6408005)
- Part52.Orientation = Vector3.new(-6, -180, 0)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh53.Parent = Part52
- BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
- BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
- Part54.Name = "Magazine"
- Part54.Parent = Tool0
- Part54.Material = Enum.Material.SmoothPlastic
- Part54.BrickColor = BrickColor.new("Dark stone grey")
- Part54.Rotation = Vector3.new(-180, 0, -180)
- Part54.Anchored = true
- Part54.CanCollide = false
- Part54.FormFactor = Enum.FormFactor.Custom
- Part54.Size = Vector3.new(0.200000003, 0.432000011, 0.360000014)
- Part54.CFrame = CFrame.new(-178.090057, 6.04843426, 65.6732101, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part54.Position = Vector3.new(-178.090057, 6.04843426, 65.6732101)
- Part54.Orientation = Vector3.new(0, -180, 0)
- Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh55.Parent = Part54
- BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
- BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
- Part56.Parent = Tool0
- Part56.Material = Enum.Material.SmoothPlastic
- Part56.BrickColor = BrickColor.new("Black")
- Part56.Rotation = Vector3.new(-90, 0, 0)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Custom
- Part56.Size = Vector3.new(0.200000003, 0.352800012, 0.200000003)
- Part56.CFrame = CFrame.new(-178.090088, 6.04483318, 65.6587982, 0.999999762, -5.96046874e-08, 3.93611458e-07, -3.93611515e-07, 5.09097447e-07, 0.999999881, -8.9406953e-08, -0.999999881, 2.70678754e-07)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part56.Position = Vector3.new(-178.090088, 6.04483318, 65.6587982)
- Part56.Orientation = Vector3.new(-89.9700012, 55.4799995, -37.7099991)
- Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh57.Parent = Part56
- SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
- SpecialMesh57.MeshType = Enum.MeshType.Wedge
- SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
- Part58.Parent = Tool0
- Part58.Material = Enum.Material.SmoothPlastic
- Part58.BrickColor = BrickColor.new("Dark stone grey")
- Part58.Rotation = Vector3.new(93, 0, -90)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.FormFactor = Enum.FormFactor.Custom
- Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part58.CFrame = CFrame.new(-178.108093, 6.12713146, 66.0616837, 4.46696104e-05, 0.999999642, -4.42551391e-05, 0.0523137152, -4.62137214e-05, -0.998630345, -0.998630285, 4.25577164e-05, -0.0523140691)
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part58.Position = Vector3.new(-178.108093, 6.12713146, 66.0616837)
- Part58.Orientation = Vector3.new(87, -179.949997, 90.0499954)
- Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh59.Parent = Part58
- BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
- BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
- Part60.Parent = Tool0
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Black")
- Part60.Rotation = Vector3.new(90, 0, 0)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part60.CFrame = CFrame.new(-178.090073, 6.06283855, 65.8712082, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part60.Position = Vector3.new(-178.090073, 6.06283855, 65.8712082)
- Part60.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
- Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh61.Parent = Part60
- SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
- SpecialMesh61.MeshType = Enum.MeshType.Wedge
- SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
- Part62.Parent = Tool0
- Part62.Material = Enum.Material.SmoothPlastic
- Part62.BrickColor = BrickColor.new("Black")
- Part62.Rotation = Vector3.new(90, 0, 180)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.FormFactor = Enum.FormFactor.Custom
- Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part62.CFrame = CFrame.new(-178.090088, 6.12043285, 66.1231995, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part62.Position = Vector3.new(-178.090088, 6.12043285, 66.1231995)
- Part62.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
- Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh63.Parent = Part62
- BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
- BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
- Part64.Parent = Tool0
- Part64.Material = Enum.Material.SmoothPlastic
- Part64.BrickColor = BrickColor.new("Dark stone grey")
- Part64.Rotation = Vector3.new(-62, 0, 180)
- Part64.Anchored = true
- Part64.CanCollide = false
- Part64.FormFactor = Enum.FormFactor.Custom
- Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part64.CFrame = CFrame.new(-178.108093, 6.07641125, 66.0465927, -1, -1.12492671e-07, 4.37961717e-07, 4.01938962e-07, -0.469494849, 0.882935345, 1.49011598e-07, 0.882935166, 0.46949479)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part64.Position = Vector3.new(-178.108093, 6.07641125, 66.0465927)
- Part64.Orientation = Vector3.new(-62, 0, 180)
- Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh65.Parent = Part64
- SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
- SpecialMesh65.MeshType = Enum.MeshType.Wedge
- SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
- Part66.Parent = Tool0
- Part66.Material = Enum.Material.SmoothPlastic
- Part66.BrickColor = BrickColor.new("Dark stone grey")
- Part66.Rotation = Vector3.new(-180, 0, -180)
- Part66.Anchored = true
- Part66.CanCollide = false
- Part66.FormFactor = Enum.FormFactor.Custom
- Part66.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
- Part66.CFrame = CFrame.new(-178.093689, 6.1996336, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part66.Position = Vector3.new(-178.093689, 6.1996336, 67.2104111)
- Part66.Orientation = Vector3.new(0, -180, 0)
- Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh67.Parent = Part66
- BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
- BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
- Part68.Parent = Tool0
- Part68.Material = Enum.Material.SmoothPlastic
- Part68.BrickColor = BrickColor.new("Black")
- Part68.Rotation = Vector3.new(-180, 0, -180)
- Part68.Anchored = true
- Part68.CanCollide = false
- Part68.FormFactor = Enum.FormFactor.Custom
- Part68.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
- Part68.CFrame = CFrame.new(-178.093689, 6.1996336, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part68.Position = Vector3.new(-178.093689, 6.1996336, 67.1852036)
- Part68.Orientation = Vector3.new(0, -180, 0)
- Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh69.Parent = Part68
- BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
- BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
- Part70.Parent = Tool0
- Part70.Material = Enum.Material.SmoothPlastic
- Part70.BrickColor = BrickColor.new("Black")
- Part70.Rotation = Vector3.new(-180, 0, -180)
- Part70.Anchored = true
- Part70.CanCollide = false
- Part70.FormFactor = Enum.FormFactor.Custom
- Part70.Size = Vector3.new(0.200000003, 0.410399944, 0.200000003)
- Part70.CFrame = CFrame.new(-178.093689, 6.17443371, 67.1636047, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part70.Position = Vector3.new(-178.093689, 6.17443371, 67.1636047)
- Part70.Orientation = Vector3.new(0, -180, 0)
- Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh71.Parent = Part70
- BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
- BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
- Part72.Parent = Tool0
- Part72.Material = Enum.Material.SmoothPlastic
- Part72.BrickColor = BrickColor.new("Dark stone grey")
- Part72.Rotation = Vector3.new(-150, 0, -180)
- Part72.Anchored = true
- Part72.CanCollide = false
- Part72.FormFactor = Enum.FormFactor.Custom
- Part72.Size = Vector3.new(0.200000003, 0.200000003, 0.395999998)
- Part72.CFrame = CFrame.new(-178.093613, 6.17055035, 64.8645401, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part72.Position = Vector3.new(-178.093613, 6.17055035, 64.8645401)
- Part72.Orientation = Vector3.new(-30, -180, 0)
- Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh73.Parent = Part72
- BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
- BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
- Part74.Parent = Tool0
- Part74.Material = Enum.Material.SmoothPlastic
- Part74.BrickColor = BrickColor.new("Dark stone grey")
- Part74.Rotation = Vector3.new(-150, 0, -180)
- Part74.Anchored = true
- Part74.CanCollide = false
- Part74.FormFactor = Enum.FormFactor.Custom
- Part74.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
- Part74.CFrame = CFrame.new(-178.093613, 6.15715313, 65.0478973, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part74.Position = Vector3.new(-178.093613, 6.15715313, 65.0478973)
- Part74.Orientation = Vector3.new(-30, -180, 0)
- Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh75.Parent = Part74
- BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
- BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
- Part76.Parent = Tool0
- Part76.Material = Enum.Material.SmoothPlastic
- Part76.BrickColor = BrickColor.new("Dark stone grey")
- Part76.Rotation = Vector3.new(70, 0, -90)
- Part76.Anchored = true
- Part76.CanCollide = false
- Part76.FormFactor = Enum.FormFactor.Custom
- Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part76.CFrame = CFrame.new(-178.108093, 6.18379498, 66.0519333, -2.41617414e-07, 0.999999881, -3.73942271e-07, -0.342019975, -4.41598047e-07, -0.939692616, -0.939692616, -5.9604627e-08, 0.342019945)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part76.Position = Vector3.new(-178.108093, 6.18379498, 66.0519333)
- Part76.Orientation = Vector3.new(70, 0, -90)
- Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh77.Parent = Part76
- BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
- BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
- Part78.Parent = Tool0
- Part78.Material = Enum.Material.SmoothPlastic
- Part78.BrickColor = BrickColor.new("Black")
- Part78.Rotation = Vector3.new(90, 0, 180)
- Part78.Anchored = true
- Part78.CanCollide = false
- Part78.FormFactor = Enum.FormFactor.Custom
- Part78.Size = Vector3.new(0.200000003, 0.864000082, 0.200000003)
- Part78.CFrame = CFrame.new(-178.090088, 6.22839642, 65.9144058, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899864e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part78.Position = Vector3.new(-178.090088, 6.22839642, 65.9144058)
- Part78.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
- Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh79.Parent = Part78
- BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
- BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
- Part80.Parent = Tool0
- Part80.Material = Enum.Material.SmoothPlastic
- Part80.BrickColor = BrickColor.new("Black")
- Part80.Rotation = Vector3.new(90, 0, 180)
- Part80.Anchored = true
- Part80.CanCollide = false
- Part80.FormFactor = Enum.FormFactor.Custom
- Part80.Size = Vector3.new(0.200000003, 0.381600022, 0.200000003)
- Part80.CFrame = CFrame.new(-178.090057, 6.14563274, 65.6732101, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part80.Position = Vector3.new(-178.090057, 6.14563274, 65.6732101)
- Part80.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
- Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh81.Parent = Part80
- BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
- BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
- Part82.Parent = Tool0
- Part82.Material = Enum.Material.SmoothPlastic
- Part82.BrickColor = BrickColor.new("Black")
- Part82.Rotation = Vector3.new(-148, 0, -180)
- Part82.Anchored = true
- Part82.CanCollide = false
- Part82.FormFactor = Enum.FormFactor.Custom
- Part82.Size = Vector3.new(0.200000003, 0.200000003, 0.647999883)
- Part82.CFrame = CFrame.new(-178.093689, 6.20582867, 66.8706436, -1, 1.42652141e-07, -1.9023058e-07, 7.97159245e-08, 0.848048091, 0.529919446, 1.49011612e-07, 0.529919386, -0.848048091)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part82.Position = Vector3.new(-178.093689, 6.20582867, 66.8706436)
- Part82.Orientation = Vector3.new(-32, -180, 0)
- Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh83.Parent = Part82
- BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
- BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
- Part84.Parent = Tool0
- Part84.Material = Enum.Material.SmoothPlastic
- Part84.BrickColor = BrickColor.new("Dark stone grey")
- Part84.Rotation = Vector3.new(-180, 0, -180)
- Part84.Anchored = true
- Part84.CanCollide = false
- Part84.FormFactor = Enum.FormFactor.Custom
- Part84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part84.CFrame = CFrame.new(-178.093689, 6.19927502, 64.5248108, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part84.Position = Vector3.new(-178.093689, 6.19927502, 64.5248108)
- Part84.Orientation = Vector3.new(0, -180, 0)
- Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh85.Parent = Part84
- BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
- BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
- Part86.Parent = Tool0
- Part86.Material = Enum.Material.SmoothPlastic
- Part86.BrickColor = BrickColor.new("Black")
- Part86.Rotation = Vector3.new(-90, 0, 0)
- Part86.Anchored = true
- Part86.CanCollide = false
- Part86.FormFactor = Enum.FormFactor.Custom
- Part86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part86.CFrame = CFrame.new(-178.090073, 6.15643597, 66.1124191, 0.999999642, -1.49011655e-07, 4.37322853e-07, -4.37322882e-07, 5.09097447e-07, 0.999999881, -1.7881392e-07, -0.999999881, 2.70678839e-07)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part86.Position = Vector3.new(-178.090073, 6.15643597, 66.1124191)
- Part86.Orientation = Vector3.new(-89.9700012, 58.2399979, -40.6599998)
- Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh87.Parent = Part86
- SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
- SpecialMesh87.MeshType = Enum.MeshType.Wedge
- SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
- Part88.Parent = Tool0
- Part88.Material = Enum.Material.SmoothPlastic
- Part88.BrickColor = BrickColor.new("Black")
- Part88.Rotation = Vector3.new(-90, 0, -180)
- Part88.Anchored = true
- Part88.CanCollide = false
- Part88.FormFactor = Enum.FormFactor.Custom
- Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part88.CFrame = CFrame.new(-178.090073, 6.17443371, 65.8856125, -0.999999881, 5.96044885e-08, 3.49941217e-07, 3.49941416e-07, 2.05390234e-06, 0.999999881, 5.96046306e-08, 0.999999881, -2.05390211e-06)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part88.Position = Vector3.new(-178.090073, 6.17443371, 65.8856125)
- Part88.Orientation = Vector3.new(-89.9700012, 170.330002, 9.67000008)
- Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh89.Parent = Part88
- SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
- SpecialMesh89.MeshType = Enum.MeshType.Wedge
- SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
- Part90.Parent = Tool0
- Part90.Material = Enum.Material.SmoothPlastic
- Part90.BrickColor = BrickColor.new("Dark stone grey")
- Part90.Rotation = Vector3.new(-180, 0, -180)
- Part90.Anchored = true
- Part90.CanCollide = false
- Part90.FormFactor = Enum.FormFactor.Custom
- Part90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part90.CFrame = CFrame.new(-178.093689, 6.24607372, 64.7768097, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part90.Position = Vector3.new(-178.093689, 6.24607372, 64.7768097)
- Part90.Orientation = Vector3.new(0, -180, 0)
- Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh91.Parent = Part90
- BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
- BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
- Part92.Parent = Tool0
- Part92.Material = Enum.Material.SmoothPlastic
- Part92.BrickColor = BrickColor.new("Dark stone grey")
- Part92.Rotation = Vector3.new(90, 0, 0)
- Part92.Anchored = true
- Part92.CanCollide = false
- Part92.FormFactor = Enum.FormFactor.Custom
- Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part92.CFrame = CFrame.new(-178.093689, 6.28207684, 64.7768097, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part92.Position = Vector3.new(-178.093689, 6.28207684, 64.7768097)
- Part92.Orientation = Vector3.new(90, 0, 0)
- Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh93.Parent = Part92
- SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
- SpecialMesh93.MeshType = Enum.MeshType.Wedge
- SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
- Part94.Parent = Tool0
- Part94.Material = Enum.Material.SmoothPlastic
- Part94.BrickColor = BrickColor.new("Black")
- Part94.Rotation = Vector3.new(-90, 0, -180)
- Part94.Anchored = true
- Part94.CanCollide = false
- Part94.FormFactor = Enum.FormFactor.Custom
- Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part94.CFrame = CFrame.new(-178.090073, 6.24640179, 66.3788147, -1, 1.49011456e-07, 2.7444338e-07, 2.74443693e-07, 2.05390234e-06, 0.999999881, 1.49011598e-07, 0.999999881, -2.05390211e-06)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part94.Position = Vector3.new(-178.090073, 6.24640179, 66.3788147)
- Part94.Orientation = Vector3.new(-89.9700012, 172.389999, 7.60999966)
- Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh95.Parent = Part94
- SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
- SpecialMesh95.MeshType = Enum.MeshType.Wedge
- SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
- Part96.Parent = Tool0
- Part96.Material = Enum.Material.SmoothPlastic
- Part96.BrickColor = BrickColor.new("Black")
- Part96.Rotation = Vector3.new(-180, 0, -180)
- Part96.Anchored = true
- Part96.CanCollide = false
- Part96.FormFactor = Enum.FormFactor.Custom
- Part96.Size = Vector3.new(0.200000003, 0.200000003, 0.93599999)
- Part96.CFrame = CFrame.new(-178.093689, 6.28927898, 64.928009, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part96.BottomSurface = Enum.SurfaceType.Smooth
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part96.Position = Vector3.new(-178.093689, 6.28927898, 64.928009)
- Part96.Orientation = Vector3.new(0, -180, 0)
- Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh97.Parent = Part96
- BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
- BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
- Part98.Parent = Tool0
- Part98.Material = Enum.Material.SmoothPlastic
- Part98.BrickColor = BrickColor.new("Black")
- Part98.Rotation = Vector3.new(90, 0, 180)
- Part98.Anchored = true
- Part98.CanCollide = false
- Part98.FormFactor = Enum.FormFactor.Custom
- Part98.Size = Vector3.new(0.200000003, 0.200000003, 0.287999988)
- Part98.CFrame = CFrame.new(-178.136856, 6.27876568, 65.712822, -0.999999881, -5.96048295e-08, -1.55193504e-07, 1.55193106e-07, 2.35684138e-06, -0.999999881, 5.96046377e-08, -0.999999881, -2.35684138e-06)
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part98.Position = Vector3.new(-178.136856, 6.27876568, 65.712822)
- Part98.Orientation = Vector3.new(89.9700012, -176.229996, 3.76999998)
- Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh99.Parent = Part98
- BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
- BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
- Part100.Parent = Tool0
- Part100.Material = Enum.Material.SmoothPlastic
- Part100.BrickColor = BrickColor.new("Black")
- Part100.Rotation = Vector3.new(0, 0, 180)
- Part100.Anchored = true
- Part100.CanCollide = false
- Part100.FormFactor = Enum.FormFactor.Custom
- Part100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part100.CFrame = CFrame.new(-178.090088, 6.27523327, 65.4608078, -0.999999881, -2.30711734e-07, 5.96046661e-08, 2.30711777e-07, -1, -2.38892341e-07, 5.96046341e-08, -2.38892312e-07, 0.999999881)
- Part100.BottomSurface = Enum.SurfaceType.Smooth
- Part100.TopSurface = Enum.SurfaceType.Smooth
- Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part100.Position = Vector3.new(-178.090088, 6.27523327, 65.4608078)
- Part100.Orientation = Vector3.new(0, 0, 180)
- Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh101.Parent = Part100
- SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
- SpecialMesh101.MeshType = Enum.MeshType.Wedge
- SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
- Part102.Parent = Tool0
- Part102.Material = Enum.Material.SmoothPlastic
- Part102.BrickColor = BrickColor.new("Dark stone grey")
- Part102.Rotation = Vector3.new(-180, 0, -180)
- Part102.Anchored = true
- Part102.CanCollide = false
- Part102.FormFactor = Enum.FormFactor.Custom
- Part102.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
- Part102.CFrame = CFrame.new(-178.093689, 6.30400372, 64.9712143, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part102.Position = Vector3.new(-178.093689, 6.30400372, 64.9712143)
- Part102.Orientation = Vector3.new(0, -180, 0)
- Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh103.Parent = Part102
- BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
- BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
- Part104.Parent = Tool0
- Part104.Material = Enum.Material.SmoothPlastic
- Part104.BrickColor = BrickColor.new("Dark stone grey")
- Part104.Rotation = Vector3.new(-165, 0, -180)
- Part104.Anchored = true
- Part104.CanCollide = false
- Part104.FormFactor = Enum.FormFactor.Custom
- Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part104.CFrame = CFrame.new(-178.093689, 6.30591106, 66.9190598, -0.999999881, 7.38785531e-08, -2.01318571e-08, 8.91149341e-08, 0.965925813, 0.258819193, 5.96046377e-08, 0.258819163, -0.965925694)
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part104.Position = Vector3.new(-178.093689, 6.30591106, 66.9190598)
- Part104.Orientation = Vector3.new(-15, -180, 0)
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh105.Parent = Part104
- BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
- BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
- Part106.Parent = Tool0
- Part106.Material = Enum.Material.SmoothPlastic
- Part106.BrickColor = BrickColor.new("Black")
- Part106.Rotation = Vector3.new(90, 0, 180)
- Part106.Anchored = true
- Part106.CanCollide = false
- Part106.FormFactor = Enum.FormFactor.Custom
- Part106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part106.CFrame = CFrame.new(-178.090088, 6.31119823, 65.4896164, -1, -2.38418778e-07, -3.93612083e-07, 3.93611401e-07, 2.53565531e-06, -0.999999881, 2.68220873e-07, -0.999999881, -2.53565486e-06)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part106.Position = Vector3.new(-178.090088, 6.31119823, 65.4896164)
- Part106.Orientation = Vector3.new(89.9700012, -171.179993, 8.81999969)
- Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh107.Parent = Part106
- BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
- BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
- Part108.Parent = Tool0
- Part108.Material = Enum.Material.SmoothPlastic
- Part108.BrickColor = BrickColor.new("Dark stone grey")
- Part108.Rotation = Vector3.new(-180, 0, -180)
- Part108.Anchored = true
- Part108.CanCollide = false
- Part108.FormFactor = Enum.FormFactor.Custom
- Part108.Size = Vector3.new(0.200000003, 0.200000003, 0.648000002)
- Part108.CFrame = CFrame.new(-178.093689, 6.25327587, 64.8308029, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part108.BottomSurface = Enum.SurfaceType.Smooth
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part108.Position = Vector3.new(-178.093689, 6.25327587, 64.8308029)
- Part108.Orientation = Vector3.new(0, -180, 0)
- Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh109.Parent = Part108
- BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
- BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
- Part110.Parent = Tool0
- Part110.Material = Enum.Material.SmoothPlastic
- Part110.BrickColor = BrickColor.new("Dark stone grey")
- Part110.Rotation = Vector3.new(-180, 0, -180)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Custom
- Part110.Size = Vector3.new(0.200000003, 0.200000003, 0.251999974)
- Part110.CFrame = CFrame.new(-178.093689, 6.26407909, 64.6148148, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part110.Position = Vector3.new(-178.093689, 6.26407909, 64.6148148)
- Part110.Orientation = Vector3.new(0, -180, 0)
- Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh111.Parent = Part110
- BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
- BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
- Part112.Parent = Tool0
- Part112.Material = Enum.Material.SmoothPlastic
- Part112.BrickColor = BrickColor.new("Black")
- Part112.Rotation = Vector3.new(-90, 0, 90)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Custom
- Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part112.CFrame = CFrame.new(-178.093689, 6.32923412, 67.1348267, -2.6822093e-07, -1, 7.97159743e-08, 1.95181002e-07, 7.97159316e-08, 1, -1, 2.68220901e-07, 1.95180945e-07)
- Part112.BottomSurface = Enum.SurfaceType.Smooth
- Part112.TopSurface = Enum.SurfaceType.Smooth
- Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part112.Position = Vector3.new(-178.093689, 6.32923412, 67.1348267)
- Part112.Orientation = Vector3.new(-90, 90, 0)
- Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh113.Parent = Part112
- CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
- CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
- Part114.Parent = Tool0
- Part114.Material = Enum.Material.SmoothPlastic
- Part114.BrickColor = BrickColor.new("Black")
- Part114.Rotation = Vector3.new(-180, 0, -180)
- Part114.Anchored = true
- Part114.CanCollide = false
- Part114.FormFactor = Enum.FormFactor.Custom
- Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part114.CFrame = CFrame.new(-178.093689, 6.3220396, 66.7639999, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part114.BottomSurface = Enum.SurfaceType.Smooth
- Part114.TopSurface = Enum.SurfaceType.Smooth
- Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part114.Position = Vector3.new(-178.093689, 6.3220396, 66.7639999)
- Part114.Orientation = Vector3.new(0, -180, 0)
- Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh115.Parent = Part114
- BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
- BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
- Part116.Parent = Tool0
- Part116.Material = Enum.Material.SmoothPlastic
- Part116.BrickColor = BrickColor.new("Black")
- Part116.Rotation = Vector3.new(90, 0, -90)
- Part116.Anchored = true
- Part116.CanCollide = false
- Part116.FormFactor = Enum.FormFactor.Custom
- Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part116.CFrame = CFrame.new(-178.090073, 6.31483746, 65.4644089, -2.68220901e-07, 1, -7.97159458e-08, 1.07758218e-07, -7.97159316e-08, -1, -1, -2.68220901e-07, -1.07758162e-07)
- Part116.BottomSurface = Enum.SurfaceType.Smooth
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part116.Position = Vector3.new(-178.090073, 6.31483746, 65.4644089)
- Part116.Orientation = Vector3.new(90, 90, 0)
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh117.Parent = Part116
- CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
- CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
- Part118.Parent = Tool0
- Part118.Material = Enum.Material.SmoothPlastic
- Part118.BrickColor = BrickColor.new("Dark stone grey")
- Part118.Rotation = Vector3.new(0, 0, 180)
- Part118.Anchored = true
- Part118.CanCollide = false
- Part118.FormFactor = Enum.FormFactor.Custom
- Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part118.CFrame = CFrame.new(-178.154877, 6.3399992, 65.925209, -1, -3.49921038e-07, 1.49011626e-07, 3.49921038e-07, -1, -2.40876574e-07, 1.49011598e-07, -2.40876489e-07, 1)
- Part118.BottomSurface = Enum.SurfaceType.Smooth
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part118.Position = Vector3.new(-178.154877, 6.3399992, 65.925209)
- Part118.Orientation = Vector3.new(0, 0, 180)
- Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh119.Parent = Part118
- BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
- BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
- Part120.Parent = Tool0
- Part120.Material = Enum.Material.SmoothPlastic
- Part120.BrickColor = BrickColor.new("Really black")
- Part120.Rotation = Vector3.new(90, 0, 0)
- Part120.Anchored = true
- Part120.CanCollide = false
- Part120.FormFactor = Enum.FormFactor.Custom
- Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part120.CFrame = CFrame.new(-178.277267, 6.34687328, 64.5021439, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part120.BottomSurface = Enum.SurfaceType.Smooth
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part120.Position = Vector3.new(-178.277267, 6.34687328, 64.5021439)
- Part120.Orientation = Vector3.new(90, 0, 0)
- Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh121.Parent = Part120
- CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
- CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
- Part122.Parent = Tool0
- Part122.Material = Enum.Material.SmoothPlastic
- Part122.BrickColor = BrickColor.new("Black")
- Part122.Rotation = Vector3.new(90, 0, 0)
- Part122.Anchored = true
- Part122.CanCollide = false
- Part122.FormFactor = Enum.FormFactor.Custom
- Part122.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
- Part122.CFrame = CFrame.new(-178.277283, 6.34687328, 64.6112061, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
- Part122.BottomSurface = Enum.SurfaceType.Smooth
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part122.Position = Vector3.new(-178.277283, 6.34687328, 64.6112061)
- Part122.Orientation = Vector3.new(90, 0, 0)
- Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh123.Parent = Part122
- CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
- CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
- Part124.Parent = Tool0
- Part124.Material = Enum.Material.SmoothPlastic
- Part124.BrickColor = BrickColor.new("Black")
- Part124.Rotation = Vector3.new(90, 0, 180)
- Part124.Anchored = true
- Part124.CanCollide = false
- Part124.FormFactor = Enum.FormFactor.Custom
- Part124.Size = Vector3.new(0.200000003, 0.986400008, 0.200000003)
- Part124.CFrame = CFrame.new(-178.090073, 6.3544035, 65.9756088, -0.999999881, -5.96048295e-08, -3.93612311e-07, 3.936116e-07, 2.35684138e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.35684092e-06)
- Part124.BottomSurface = Enum.SurfaceType.Smooth
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part124.Position = Vector3.new(-178.090073, 6.3544035, 65.9756088)
- Part124.Orientation = Vector3.new(89.9700012, -170.519989, 9.47999954)
- Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh125.Parent = Part124
- BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
- BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
- Part126.Parent = Tool0
- Part126.Material = Enum.Material.SmoothPlastic
- Part126.BrickColor = BrickColor.new("Black")
- Part126.Rotation = Vector3.new(-180, 0, -180)
- Part126.Anchored = true
- Part126.CanCollide = false
- Part126.FormFactor = Enum.FormFactor.Custom
- Part126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part126.CFrame = CFrame.new(-178.093689, 6.36163616, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part126.BottomSurface = Enum.SurfaceType.Smooth
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part126.Position = Vector3.new(-178.093689, 6.36163616, 67.1852036)
- Part126.Orientation = Vector3.new(0, -180, 0)
- Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh127.Parent = Part126
- BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
- BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
- Part128.Parent = Tool0
- Part128.Material = Enum.Material.SmoothPlastic
- Part128.BrickColor = BrickColor.new("Dark stone grey")
- Part128.Rotation = Vector3.new(-180, 0, -180)
- Part128.Anchored = true
- Part128.CanCollide = false
- Part128.FormFactor = Enum.FormFactor.Custom
- Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part128.CFrame = CFrame.new(-178.093689, 6.36163616, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part128.Position = Vector3.new(-178.093689, 6.36163616, 67.2104111)
- Part128.Orientation = Vector3.new(0, -180, 0)
- Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh129.Parent = Part128
- BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
- BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
- Part130.Name = "Port"
- Part130.Parent = Tool0
- Part130.BrickColor = BrickColor.new("Dark stone grey")
- Part130.Transparency = 1
- Part130.Anchored = true
- Part130.CanCollide = false
- Part130.FormFactor = Enum.FormFactor.Custom
- Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.353571415)
- Part130.CFrame = CFrame.new(-177.825394, 6.40936565, 65.6948853, 1, 4.55654533e-26, -7.10549376e-14, 0, 1, 6.41270728e-13, 7.10549376e-14, -6.41270728e-13, 1)
- Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part130.Position = Vector3.new(-177.825394, 6.40936565, 65.6948853)
- Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh131.Parent = Part130
- BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
- BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
- Part132.Parent = Tool0
- Part132.Material = Enum.Material.SmoothPlastic
- Part132.BrickColor = BrickColor.new("Black")
- Part132.Rotation = Vector3.new(-180, 0, -180)
- Part132.Anchored = true
- Part132.CanCollide = false
- Part132.FormFactor = Enum.FormFactor.Custom
- Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.576000094)
- Part132.CFrame = CFrame.new(-178.093689, 6.38323498, 66.8432159, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part132.BottomSurface = Enum.SurfaceType.Smooth
- Part132.TopSurface = Enum.SurfaceType.Smooth
- Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part132.Position = Vector3.new(-178.093689, 6.38323498, 66.8432159)
- Part132.Orientation = Vector3.new(0, -180, 0)
- Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh133.Parent = Part132
- BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
- BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
- Part134.Name = "Muzzle"
- Part134.Parent = Tool0
- Part134.Material = Enum.Material.SmoothPlastic
- Part134.BrickColor = BrickColor.new("Black")
- Part134.Transparency = 1
- Part134.Rotation = Vector3.new(90, 0, 0)
- Part134.Anchored = true
- Part134.CanCollide = false
- Part134.FormFactor = Enum.FormFactor.Custom
- Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part134.CFrame = CFrame.new(-178.097015, 6.42200041, 63.9939957, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part134.BottomSurface = Enum.SurfaceType.Smooth
- Part134.TopSurface = Enum.SurfaceType.Smooth
- Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part134.Position = Vector3.new(-178.097015, 6.42200041, 63.9939957)
- Part134.Orientation = Vector3.new(90, 0, 0)
- Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
- PointLight135.Parent = Part134
- PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
- PointLight135.Enabled = false
- PointLight135.Range = 30
- PointLight135.Shadows = true
- PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
- BillboardGui136.Parent = Part134
- BillboardGui136.Size = UDim2.new(2, 0, 2, 0)
- BillboardGui136.Enabled = false
- ImageLabel137.Name = "Flash"
- ImageLabel137.Parent = BillboardGui136
- ImageLabel137.Transparency = 1
- ImageLabel137.Size = UDim2.new(1, 1, 1, 1)
- ImageLabel137.BackgroundTransparency = 1
- ImageLabel137.BorderSizePixel = 0
- ImageLabel137.ClipsDescendants = true
- ImageLabel137.Image = "http://www.roblox.com/asset/?id=131435802"
- Part138.Parent = Tool0
- Part138.Material = Enum.Material.SmoothPlastic
- Part138.BrickColor = BrickColor.new("Dark stone grey")
- Part138.Rotation = Vector3.new(90, 0, 0)
- Part138.Anchored = true
- Part138.CanCollide = false
- Part138.FormFactor = Enum.FormFactor.Custom
- Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part138.CFrame = CFrame.new(-178.093689, 6.41563702, 67.2104111, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
- Part138.BottomSurface = Enum.SurfaceType.Smooth
- Part138.TopSurface = Enum.SurfaceType.Smooth
- Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part138.Position = Vector3.new(-178.093689, 6.41563702, 67.2104111)
- Part138.Orientation = Vector3.new(90, 0, 0)
- Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh139.Parent = Part138
- CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
- CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
- Part140.Parent = Tool0
- Part140.Material = Enum.Material.SmoothPlastic
- Part140.BrickColor = BrickColor.new("Dark stone grey")
- Part140.Rotation = Vector3.new(-180, 0, -180)
- Part140.Anchored = true
- Part140.CanCollide = false
- Part140.FormFactor = Enum.FormFactor.Custom
- Part140.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
- Part140.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part140.BottomSurface = Enum.SurfaceType.Smooth
- Part140.TopSurface = Enum.SurfaceType.Smooth
- Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part140.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
- Part140.Orientation = Vector3.new(0, -180, 0)
- Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh141.Parent = Part140
- BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
- BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
- Part142.Parent = Tool0
- Part142.Material = Enum.Material.SmoothPlastic
- Part142.BrickColor = BrickColor.new("Dark stone grey")
- Part142.Rotation = Vector3.new(90, 0, 0)
- Part142.Anchored = true
- Part142.CanCollide = false
- Part142.FormFactor = Enum.FormFactor.Custom
- Part142.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
- Part142.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part142.BottomSurface = Enum.SurfaceType.Smooth
- Part142.TopSurface = Enum.SurfaceType.Smooth
- Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part142.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
- Part142.Orientation = Vector3.new(90, 0, 0)
- Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh143.Parent = Part142
- CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
- CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
- Part144.Parent = Tool0
- Part144.Material = Enum.Material.SmoothPlastic
- Part144.BrickColor = BrickColor.new("Black")
- Part144.Rotation = Vector3.new(90, 0, 0)
- Part144.Anchored = true
- Part144.CanCollide = false
- Part144.FormFactor = Enum.FormFactor.Custom
- Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part144.CFrame = CFrame.new(-178.096558, 6.42247295, 64.1140442, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part144.BottomSurface = Enum.SurfaceType.Smooth
- Part144.TopSurface = Enum.SurfaceType.Smooth
- Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part144.Position = Vector3.new(-178.096558, 6.42247295, 64.1140442)
- Part144.Orientation = Vector3.new(90, 0, 0)
- Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh145.Parent = Part144
- CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
- CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
- Part146.Parent = Tool0
- Part146.Material = Enum.Material.SmoothPlastic
- Part146.BrickColor = BrickColor.new("Black")
- Part146.Rotation = Vector3.new(90, 0, 0)
- Part146.Anchored = true
- Part146.CanCollide = false
- Part146.FormFactor = Enum.FormFactor.Custom
- Part146.Size = Vector3.new(0.200000003, 0.230400026, 0.200000003)
- Part146.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part146.BottomSurface = Enum.SurfaceType.Smooth
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part146.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
- Part146.Orientation = Vector3.new(90, 0, 0)
- Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh147.Parent = Part146
- CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
- CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
- Part148.Parent = Tool0
- Part148.Material = Enum.Material.SmoothPlastic
- Part148.BrickColor = BrickColor.new("Black")
- Part148.Rotation = Vector3.new(-180, 0, 90)
- Part148.Anchored = true
- Part148.CanCollide = false
- Part148.FormFactor = Enum.FormFactor.Custom
- Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.216000006)
- Part148.CFrame = CFrame.new(-178.277283, 6.41887951, 64.6112061, -3.60045789e-08, -1, -1.49011626e-07, -1, 3.60045433e-08, 1.51469592e-07, -1.51469578e-07, 1.49011612e-07, -1)
- Part148.BottomSurface = Enum.SurfaceType.Smooth
- Part148.TopSurface = Enum.SurfaceType.Smooth
- Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part148.Position = Vector3.new(-178.277283, 6.41887951, 64.6112061)
- Part148.Orientation = Vector3.new(0, -180, -90)
- Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh149.Parent = Part148
- BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
- BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
- Part150.Parent = Tool0
- Part150.Material = Enum.Material.SmoothPlastic
- Part150.BrickColor = BrickColor.new("Dark stone grey")
- Part150.Rotation = Vector3.new(90, 0, 0)
- Part150.Anchored = true
- Part150.CanCollide = false
- Part150.FormFactor = Enum.FormFactor.Custom
- Part150.Size = Vector3.new(0.200000003, 0.345599979, 0.200000003)
- Part150.CFrame = CFrame.new(-178.068497, 6.4119978, 65.6912155, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
- Part150.BottomSurface = Enum.SurfaceType.Smooth
- Part150.TopSurface = Enum.SurfaceType.Smooth
- Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part150.Position = Vector3.new(-178.068497, 6.4119978, 65.6912155)
- Part150.Orientation = Vector3.new(90, 0, 0)
- Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh151.Parent = Part150
- CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
- CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
- Part152.Parent = Tool0
- Part152.Material = Enum.Material.SmoothPlastic
- Part152.BrickColor = BrickColor.new("Black")
- Part152.Rotation = Vector3.new(90, 90, 0)
- Part152.Anchored = true
- Part152.CanCollide = false
- Part152.FormFactor = Enum.FormFactor.Custom
- Part152.Size = Vector3.new(0.200000003, 1.00080001, 0.200000003)
- Part152.CFrame = CFrame.new(-178.093689, 6.41556072, 65.9684296, 9.1418093e-07, -1.49011598e-07, 1, 1, -1.51469592e-07, -9.14181157e-07, 1.51469521e-07, 1, 1.4901164e-07)
- Part152.BottomSurface = Enum.SurfaceType.Smooth
- Part152.TopSurface = Enum.SurfaceType.Smooth
- Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part152.Position = Vector3.new(-178.093689, 6.41556072, 65.9684296)
- Part152.Orientation = Vector3.new(0, 90, 90)
- Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh153.Parent = Part152
- CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
- CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
- Part154.Parent = Tool0
- Part154.Material = Enum.Material.SmoothPlastic
- Part154.BrickColor = BrickColor.new("Black")
- Part154.Rotation = Vector3.new(-180, 0, -180)
- Part154.Anchored = true
- Part154.CanCollide = false
- Part154.FormFactor = Enum.FormFactor.Custom
- Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part154.CFrame = CFrame.new(-178.240585, 6.41887951, 64.6112213, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part154.BottomSurface = Enum.SurfaceType.Smooth
- Part154.TopSurface = Enum.SurfaceType.Smooth
- Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part154.Position = Vector3.new(-178.240585, 6.41887951, 64.6112213)
- Part154.Orientation = Vector3.new(0, -180, 0)
- Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh155.Parent = Part154
- BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
- BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
- Part156.Parent = Tool0
- Part156.Material = Enum.Material.SmoothPlastic
- Part156.BrickColor = BrickColor.new("Dark stone grey")
- Part156.Rotation = Vector3.new(90, 0, -15)
- Part156.Anchored = true
- Part156.CanCollide = false
- Part156.FormFactor = Enum.FormFactor.Custom
- Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part156.CFrame = CFrame.new(-177.964081, 6.4119978, 66.3536224, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
- Part156.BottomSurface = Enum.SurfaceType.Smooth
- Part156.TopSurface = Enum.SurfaceType.Smooth
- Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part156.Position = Vector3.new(-177.964081, 6.4119978, 66.3536224)
- Part156.Orientation = Vector3.new(90, 15, 0)
- Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh157.Parent = Part156
- CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
- CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
- Part158.Parent = Tool0
- Part158.Material = Enum.Material.SmoothPlastic
- Part158.BrickColor = BrickColor.new("Black")
- Part158.Rotation = Vector3.new(90, 0, 0)
- Part158.Anchored = true
- Part158.CanCollide = false
- Part158.FormFactor = Enum.FormFactor.Custom
- Part158.Size = Vector3.new(0.200000003, 0.273599952, 0.200000003)
- Part158.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part158.BottomSurface = Enum.SurfaceType.Smooth
- Part158.TopSurface = Enum.SurfaceType.Smooth
- Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part158.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
- Part158.Orientation = Vector3.new(90, 0, 0)
- Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh159.Parent = Part158
- CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
- CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
- Part160.Parent = Tool0
- Part160.Material = Enum.Material.SmoothPlastic
- Part160.BrickColor = BrickColor.new("Black")
- Part160.Rotation = Vector3.new(90, 0, 0)
- Part160.Anchored = true
- Part160.CanCollide = false
- Part160.FormFactor = Enum.FormFactor.Custom
- Part160.Size = Vector3.new(0.200000003, 0.655200005, 0.200000003)
- Part160.CFrame = CFrame.new(-178.093689, 6.41563702, 66.875618, 1, 1.49011626e-07, -7.97159458e-08, -7.97159245e-08, -1.51469592e-07, -1, -1.49011612e-07, 1, -1.51469578e-07)
- Part160.BottomSurface = Enum.SurfaceType.Smooth
- Part160.TopSurface = Enum.SurfaceType.Smooth
- Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part160.Position = Vector3.new(-178.093689, 6.41563702, 66.875618)
- Part160.Orientation = Vector3.new(90, 0, 0)
- Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh161.Parent = Part160
- CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
- CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
- Part162.Parent = Tool0
- Part162.Material = Enum.Material.SmoothPlastic
- Part162.BrickColor = BrickColor.new("Black")
- Part162.Rotation = Vector3.new(90, 0, 0)
- Part162.Anchored = true
- Part162.CanCollide = false
- Part162.FormFactor = Enum.FormFactor.Custom
- Part162.Size = Vector3.new(0.200000003, 0.864000022, 0.200000003)
- Part162.CFrame = CFrame.new(-178.096558, 6.42247295, 64.7912216, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
- Part162.BottomSurface = Enum.SurfaceType.Smooth
- Part162.TopSurface = Enum.SurfaceType.Smooth
- Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part162.Position = Vector3.new(-178.096558, 6.42247295, 64.7912216)
- Part162.Orientation = Vector3.new(90, 0, 0)
- Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh163.Parent = Part162
- CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
- CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
- Part164.Parent = Tool0
- Part164.Material = Enum.Material.SmoothPlastic
- Part164.BrickColor = BrickColor.new("Dark stone grey")
- Part164.Rotation = Vector3.new(90, 0, -15)
- Part164.Anchored = true
- Part164.CanCollide = false
- Part164.FormFactor = Enum.FormFactor.Custom
- Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part164.CFrame = CFrame.new(-177.954132, 6.4119978, 66.3860626, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
- Part164.BottomSurface = Enum.SurfaceType.Smooth
- Part164.TopSurface = Enum.SurfaceType.Smooth
- Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part164.Position = Vector3.new(-177.954132, 6.4119978, 66.3860626)
- Part164.Orientation = Vector3.new(90, 15, 0)
- Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh165.Parent = Part164
- CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
- CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
- Part166.Parent = Tool0
- Part166.Material = Enum.Material.SmoothPlastic
- Part166.BrickColor = BrickColor.new("Dark stone grey")
- Part166.Rotation = Vector3.new(-180, 0, -180)
- Part166.Anchored = true
- Part166.CanCollide = false
- Part166.FormFactor = Enum.FormFactor.Custom
- Part166.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
- Part166.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4212036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part166.BottomSurface = Enum.SurfaceType.Smooth
- Part166.TopSurface = Enum.SurfaceType.Smooth
- Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part166.Position = Vector3.new(-178.096558, 6.42247295, 65.4212036)
- Part166.Orientation = Vector3.new(0, -180, 0)
- Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh167.Parent = Part166
- BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
- BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
- Part168.Parent = Tool0
- Part168.Material = Enum.Material.SmoothPlastic
- Part168.BrickColor = BrickColor.new("Dark stone grey")
- Part168.Rotation = Vector3.new(90, 0, 0)
- Part168.Anchored = true
- Part168.CanCollide = false
- Part168.FormFactor = Enum.FormFactor.Custom
- Part168.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
- Part168.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4248047, 1, 3.57627869e-07, -1.11522056e-07, -1.11522056e-07, 1.14510694e-08, -1, -3.57627869e-07, 1, 1.14511067e-08)
- Part168.BottomSurface = Enum.SurfaceType.Smooth
- Part168.TopSurface = Enum.SurfaceType.Smooth
- Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part168.Position = Vector3.new(-178.096558, 6.42247295, 65.4248047)
- Part168.Orientation = Vector3.new(90, 0, 0)
- Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh169.Parent = Part168
- CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
- CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
- Part170.Parent = Tool0
- Part170.Material = Enum.Material.SmoothPlastic
- Part170.BrickColor = BrickColor.new("Dark stone grey")
- Part170.Rotation = Vector3.new(90, 0, 0)
- Part170.Anchored = true
- Part170.CanCollide = false
- Part170.FormFactor = Enum.FormFactor.Custom
- Part170.Size = Vector3.new(0.200000003, 0.655199885, 0.200000003)
- Part170.CFrame = CFrame.new(-178.093674, 6.41563702, 66.8252182, 0.999999881, 1.0887908e-14, -4.99136092e-08, -4.99136377e-08, -1.07758197e-07, -1, 4.11426688e-15, 0.999999881, -1.07758176e-07)
- Part170.BottomSurface = Enum.SurfaceType.Smooth
- Part170.TopSurface = Enum.SurfaceType.Smooth
- Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part170.Position = Vector3.new(-178.093674, 6.41563702, 66.8252182)
- Part170.Orientation = Vector3.new(90, 0, 0)
- Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh171.Parent = Part170
- CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
- CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
- Part172.Parent = Tool0
- Part172.Material = Enum.Material.SmoothPlastic
- Part172.BrickColor = BrickColor.new("Really black")
- Part172.Rotation = Vector3.new(90, 0, 0)
- Part172.Anchored = true
- Part172.CanCollide = false
- Part172.FormFactor = Enum.FormFactor.Custom
- Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part172.CFrame = CFrame.new(-178.096558, 6.42247295, 64.109726, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
- Part172.BottomSurface = Enum.SurfaceType.Smooth
- Part172.TopSurface = Enum.SurfaceType.Smooth
- Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part172.Position = Vector3.new(-178.096558, 6.42247295, 64.109726)
- Part172.Orientation = Vector3.new(90, 0, 0)
- Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh173.Parent = Part172
- CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
- CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
- Part174.Parent = Tool0
- Part174.Material = Enum.Material.SmoothPlastic
- Part174.BrickColor = BrickColor.new("Black")
- Part174.Rotation = Vector3.new(-180, 0, -180)
- Part174.Anchored = true
- Part174.CanCollide = false
- Part174.FormFactor = Enum.FormFactor.Custom
- Part174.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
- Part174.CFrame = CFrame.new(-178.222565, 6.41887951, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part174.BottomSurface = Enum.SurfaceType.Smooth
- Part174.TopSurface = Enum.SurfaceType.Smooth
- Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part174.Position = Vector3.new(-178.222565, 6.41887951, 64.9712219)
- Part174.Orientation = Vector3.new(0, -180, 0)
- Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh175.Parent = Part174
- BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
- BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
- Part176.Parent = Tool0
- Part176.Material = Enum.Material.SmoothPlastic
- Part176.BrickColor = BrickColor.new("Really black")
- Part176.Rotation = Vector3.new(90, 0, 0)
- Part176.Anchored = true
- Part176.CanCollide = false
- Part176.FormFactor = Enum.FormFactor.Custom
- Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part176.CFrame = CFrame.new(-178.096558, 6.42247295, 64.4636154, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part176.BottomSurface = Enum.SurfaceType.Smooth
- Part176.TopSurface = Enum.SurfaceType.Smooth
- Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part176.Position = Vector3.new(-178.096558, 6.42247295, 64.4636154)
- Part176.Orientation = Vector3.new(90, 0, 0)
- Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh177.Parent = Part176
- CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
- CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
- Part178.Parent = Tool0
- Part178.Material = Enum.Material.SmoothPlastic
- Part178.BrickColor = BrickColor.new("Black")
- Part178.Rotation = Vector3.new(90, 0, 0)
- Part178.Anchored = true
- Part178.CanCollide = false
- Part178.FormFactor = Enum.FormFactor.Custom
- Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part178.CFrame = CFrame.new(-178.093689, 6.41563702, 66.4868088, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
- Part178.BottomSurface = Enum.SurfaceType.Smooth
- Part178.TopSurface = Enum.SurfaceType.Smooth
- Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part178.Position = Vector3.new(-178.093689, 6.41563702, 66.4868088)
- Part178.Orientation = Vector3.new(90, 0, 0)
- Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh179.Parent = Part178
- CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
- CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
- Part180.Parent = Tool0
- Part180.Material = Enum.Material.SmoothPlastic
- Part180.BrickColor = BrickColor.new("Black")
- Part180.Rotation = Vector3.new(90, 0, -16)
- Part180.Anchored = true
- Part180.CanCollide = false
- Part180.FormFactor = Enum.FormFactor.Custom
- Part180.Size = Vector3.new(0.200000003, 0.302400023, 0.200000003)
- Part180.CFrame = CFrame.new(-178.004166, 6.4119978, 66.2148666, 0.961261451, 0.275637388, -3.47936862e-07, -1.83888801e-07, -5.25202495e-07, -0.99999994, -0.275637329, 0.96126163, -5.68701978e-07)
- Part180.BottomSurface = Enum.SurfaceType.Smooth
- Part180.TopSurface = Enum.SurfaceType.Smooth
- Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part180.Position = Vector3.new(-178.004166, 6.4119978, 66.2148666)
- Part180.Orientation = Vector3.new(89.9799957, -148.539993, -160.699997)
- Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh181.Parent = Part180
- CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
- CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
- Part182.Parent = Tool0
- Part182.Material = Enum.Material.SmoothPlastic
- Part182.BrickColor = BrickColor.new("Black")
- Part182.Rotation = Vector3.new(90, 0, 0)
- Part182.Anchored = true
- Part182.CanCollide = false
- Part182.FormFactor = Enum.FormFactor.Custom
- Part182.Size = Vector3.new(0.200000003, 0.907199979, 0.200000003)
- Part182.CFrame = CFrame.new(-178.096542, 6.42247295, 64.9136124, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part182.BottomSurface = Enum.SurfaceType.Smooth
- Part182.TopSurface = Enum.SurfaceType.Smooth
- Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part182.Position = Vector3.new(-178.096542, 6.42247295, 64.9136124)
- Part182.Orientation = Vector3.new(90, 0, 0)
- Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh183.Parent = Part182
- CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
- CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
- Part184.Parent = Tool0
- Part184.Material = Enum.Material.SmoothPlastic
- Part184.BrickColor = BrickColor.new("Black")
- Part184.Rotation = Vector3.new(-180, 0, -180)
- Part184.Anchored = true
- Part184.CanCollide = false
- Part184.FormFactor = Enum.FormFactor.Custom
- Part184.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
- Part184.CFrame = CFrame.new(-177.970566, 6.42247295, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part184.BottomSurface = Enum.SurfaceType.Smooth
- Part184.TopSurface = Enum.SurfaceType.Smooth
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part184.Position = Vector3.new(-177.970566, 6.42247295, 64.9712219)
- Part184.Orientation = Vector3.new(0, -180, 0)
- Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh185.Parent = Part184
- BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
- BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
- Part186.Parent = Tool0
- Part186.Material = Enum.Material.SmoothPlastic
- Part186.BrickColor = BrickColor.new("Black")
- Part186.Rotation = Vector3.new(90, 0, 130)
- Part186.Anchored = true
- Part186.CanCollide = false
- Part186.FormFactor = Enum.FormFactor.Custom
- Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part186.CFrame = CFrame.new(-178.043274, 6.43359661, 65.9360046, -0.64279002, -0.766042411, -3.00034367e-06, -3.26784038e-06, 6.65874268e-06, -1, 0.766042411, -0.64279002, -6.78347669e-06)
- Part186.BottomSurface = Enum.SurfaceType.Smooth
- Part186.TopSurface = Enum.SurfaceType.Smooth
- Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part186.Position = Vector3.new(-178.043274, 6.43359661, 65.9360046)
- Part186.Orientation = Vector3.new(90, -130, 0)
- Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh187.Parent = Part186
- BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
- BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
- Part188.Parent = Tool0
- Part188.Material = Enum.Material.SmoothPlastic
- Part188.BrickColor = BrickColor.new("Dark stone grey")
- Part188.Rotation = Vector3.new(-90, 0, 0)
- Part188.Anchored = true
- Part188.CanCollide = false
- Part188.FormFactor = Enum.FormFactor.Custom
- Part188.Size = Vector3.new(0.200000003, 1.02240002, 0.252000004)
- Part188.CFrame = CFrame.new(-178.093689, 6.44079876, 65.9432144, 1, -1.49011626e-07, 7.97159458e-08, -7.97159245e-08, 1.51469592e-07, 1, -1.49011612e-07, -1, 1.51469578e-07)
- Part188.BottomSurface = Enum.SurfaceType.Smooth
- Part188.TopSurface = Enum.SurfaceType.Smooth
- Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part188.Position = Vector3.new(-178.093689, 6.44079876, 65.9432144)
- Part188.Orientation = Vector3.new(-90, 0, 0)
- Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh189.Parent = Part188
- BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
- BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
- Part190.Parent = Tool0
- Part190.Material = Enum.Material.SmoothPlastic
- Part190.BrickColor = BrickColor.new("Dark stone grey")
- Part190.Rotation = Vector3.new(-180, 0, -180)
- Part190.Anchored = true
- Part190.CanCollide = false
- Part190.FormFactor = Enum.FormFactor.Custom
- Part190.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
- Part190.CFrame = CFrame.new(-178.093689, 6.44047832, 64.521225, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part190.BottomSurface = Enum.SurfaceType.Smooth
- Part190.TopSurface = Enum.SurfaceType.Smooth
- Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part190.Position = Vector3.new(-178.093689, 6.44047832, 64.521225)
- Part190.Orientation = Vector3.new(0, -180, 0)
- Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh191.Parent = Part190
- BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
- BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
- Part192.Parent = Tool0
- Part192.Material = Enum.Material.SmoothPlastic
- Part192.BrickColor = BrickColor.new("Black")
- Part192.Rotation = Vector3.new(0, 0, -180)
- Part192.Anchored = true
- Part192.CanCollide = false
- Part192.FormFactor = Enum.FormFactor.Custom
- Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part192.CFrame = CFrame.new(-178.144073, 6.44800091, 65.5976181, -0.999999881, 2.75684329e-08, 5.9604659e-08, -2.75684506e-08, -1, -1.95180931e-07, 5.96046448e-08, -1.95180917e-07, 0.999999881)
- Part192.BottomSurface = Enum.SurfaceType.Smooth
- Part192.TopSurface = Enum.SurfaceType.Smooth
- Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part192.Position = Vector3.new(-178.144073, 6.44800091, 65.5976181)
- Part192.Orientation = Vector3.new(0, 0, -180)
- Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh193.Parent = Part192
- BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
- BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
- Part194.Parent = Tool0
- Part194.Material = Enum.Material.SmoothPlastic
- Part194.BrickColor = BrickColor.new("Black")
- Part194.Rotation = Vector3.new(90, 24, 0)
- Part194.Anchored = true
- Part194.CanCollide = false
- Part194.FormFactor = Enum.FormFactor.Custom
- Part194.Size = Vector3.new(0.200000003, 0.266400009, 0.200000003)
- Part194.CFrame = CFrame.new(-178.058624, 6.47118664, 65.6912079, 0.91354531, 1.4901164e-07, 0.406736314, 0.406736344, -2.70678896e-07, -0.913545549, 1.06104672e-07, 1, -3.8779902e-07)
- Part194.BottomSurface = Enum.SurfaceType.Smooth
- Part194.TopSurface = Enum.SurfaceType.Smooth
- Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part194.Position = Vector3.new(-178.058624, 6.47118664, 65.6912079)
- Part194.Orientation = Vector3.new(66, 90, 90)
- Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh195.Parent = Part194
- BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
- BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
- Part196.Parent = Tool0
- Part196.Material = Enum.Material.SmoothPlastic
- Part196.BrickColor = BrickColor.new("Really black")
- Part196.Rotation = Vector3.new(90, 0, 0)
- Part196.Anchored = true
- Part196.CanCollide = false
- Part196.FormFactor = Enum.FormFactor.Custom
- Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part196.CFrame = CFrame.new(-178.277283, 6.49087811, 64.519043, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
- Part196.BottomSurface = Enum.SurfaceType.Smooth
- Part196.TopSurface = Enum.SurfaceType.Smooth
- Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part196.Position = Vector3.new(-178.277283, 6.49087811, 64.519043)
- Part196.Orientation = Vector3.new(90, 0, 0)
- Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh197.Parent = Part196
- CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
- CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
- Part198.Parent = Tool0
- Part198.Material = Enum.Material.SmoothPlastic
- Part198.BrickColor = BrickColor.new("Black")
- Part198.Rotation = Vector3.new(90, 0, 0)
- Part198.Anchored = true
- Part198.CanCollide = false
- Part198.FormFactor = Enum.FormFactor.Custom
- Part198.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
- Part198.CFrame = CFrame.new(-178.277283, 6.49087811, 64.6112061, 1, 3.57627869e-07, -7.89328567e-08, -7.89328283e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758176e-07)
- Part198.BottomSurface = Enum.SurfaceType.Smooth
- Part198.TopSurface = Enum.SurfaceType.Smooth
- Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part198.Position = Vector3.new(-178.277283, 6.49087811, 64.6112061)
- Part198.Orientation = Vector3.new(90, 0, 0)
- Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh199.Parent = Part198
- CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
- CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
- Part200.Parent = Tool0
- Part200.Material = Enum.Material.SmoothPlastic
- Part200.BrickColor = BrickColor.new("Black")
- Part200.Rotation = Vector3.new(90, 0, 180)
- Part200.Anchored = true
- Part200.CanCollide = false
- Part200.FormFactor = Enum.FormFactor.Custom
- Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part200.CFrame = CFrame.new(-178.093689, 6.52716351, 66.3968124, -0.999999881, -5.96048295e-08, -1.55193604e-07, 1.55193391e-07, 2.3727348e-06, -1, 5.96046377e-08, -0.999999881, -2.37273503e-06)
- Part200.BottomSurface = Enum.SurfaceType.Smooth
- Part200.TopSurface = Enum.SurfaceType.Smooth
- Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part200.Position = Vector3.new(-178.093689, 6.52716351, 66.3968124)
- Part200.Orientation = Vector3.new(90, -180, 0)
- Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh201.Parent = Part200
- BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
- BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
- Part202.Parent = Tool0
- Part202.Material = Enum.Material.SmoothPlastic
- Part202.BrickColor = BrickColor.new("Black")
- Part202.Rotation = Vector3.new(-180, 0, -180)
- Part202.Anchored = true
- Part202.CanCollide = false
- Part202.FormFactor = Enum.FormFactor.Custom
- Part202.Size = Vector3.new(0.244799972, 0.200000003, 0.200000003)
- Part202.CFrame = CFrame.new(-178.093689, 6.52716351, 66.4976044, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part202.BottomSurface = Enum.SurfaceType.Smooth
- Part202.TopSurface = Enum.SurfaceType.Smooth
- Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part202.Position = Vector3.new(-178.093689, 6.52716351, 66.4976044)
- Part202.Orientation = Vector3.new(0, -180, 0)
- Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh203.Parent = Part202
- BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
- BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
- Part204.Parent = Tool0
- Part204.Material = Enum.Material.SmoothPlastic
- Part204.BrickColor = BrickColor.new("Black")
- Part204.Anchored = true
- Part204.CanCollide = false
- Part204.FormFactor = Enum.FormFactor.Custom
- Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part204.CFrame = CFrame.new(-177.971268, 6.52716351, 66.497612, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
- Part204.BottomSurface = Enum.SurfaceType.Smooth
- Part204.TopSurface = Enum.SurfaceType.Smooth
- Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part204.Position = Vector3.new(-177.971268, 6.52716351, 66.497612)
- Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh205.Parent = Part204
- CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
- CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
- Part206.Parent = Tool0
- Part206.Material = Enum.Material.SmoothPlastic
- Part206.BrickColor = BrickColor.new("Dark stone grey")
- Part206.Anchored = true
- Part206.CanCollide = false
- Part206.FormFactor = Enum.FormFactor.Custom
- Part206.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part206.CFrame = CFrame.new(-178.093689, 6.55600262, 66.4508133, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
- Part206.BottomSurface = Enum.SurfaceType.Smooth
- Part206.TopSurface = Enum.SurfaceType.Smooth
- Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part206.Position = Vector3.new(-178.093689, 6.55600262, 66.4508133)
- Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh207.Parent = Part206
- CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
- CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
- Part208.Parent = Tool0
- Part208.Material = Enum.Material.SmoothPlastic
- Part208.BrickColor = BrickColor.new("Black")
- Part208.Rotation = Vector3.new(-180, 0, -180)
- Part208.Anchored = true
- Part208.CanCollide = false
- Part208.FormFactor = Enum.FormFactor.Custom
- Part208.Size = Vector3.new(0.200000003, 0.200000003, 1.94400001)
- Part208.CFrame = CFrame.new(-178.093689, 6.55567455, 65.4417343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part208.BottomSurface = Enum.SurfaceType.Smooth
- Part208.TopSurface = Enum.SurfaceType.Smooth
- Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part208.Position = Vector3.new(-178.093689, 6.55567455, 65.4417343)
- Part208.Orientation = Vector3.new(0, -180, 0)
- Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh209.Parent = Part208
- BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
- BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
- Part210.Parent = Tool0
- Part210.Material = Enum.Material.SmoothPlastic
- Part210.BrickColor = BrickColor.new("Black")
- Part210.Anchored = true
- Part210.CanCollide = false
- Part210.FormFactor = Enum.FormFactor.Custom
- Part210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part210.CFrame = CFrame.new(-178.216064, 6.52716351, 66.4976196, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
- Part210.BottomSurface = Enum.SurfaceType.Smooth
- Part210.TopSurface = Enum.SurfaceType.Smooth
- Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part210.Position = Vector3.new(-178.216064, 6.52716351, 66.4976196)
- Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh211.Parent = Part210
- CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
- CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
- Part212.Parent = Tool0
- Part212.Material = Enum.Material.SmoothPlastic
- Part212.BrickColor = BrickColor.new("Dark stone grey")
- Part212.Rotation = Vector3.new(-180, 0, -180)
- Part212.Anchored = true
- Part212.CanCollide = false
- Part212.FormFactor = Enum.FormFactor.Custom
- Part212.Size = Vector3.new(0.200000003, 0.200000003, 0.972000003)
- Part212.CFrame = CFrame.new(-178.093674, 6.53767681, 64.9557343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part212.BottomSurface = Enum.SurfaceType.Smooth
- Part212.TopSurface = Enum.SurfaceType.Smooth
- Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part212.Position = Vector3.new(-178.093674, 6.53767681, 64.9557343)
- Part212.Orientation = Vector3.new(0, -180, 0)
- Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
- BlockMesh213.Parent = Part212
- BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
- BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
- Part214.Parent = Tool0
- Part214.Material = Enum.Material.SmoothPlastic
- Part214.BrickColor = BrickColor.new("Black")
- Part214.Rotation = Vector3.new(-180, 0, -180)
- Part214.Anchored = true
- Part214.CanCollide = false
- Part214.FormFactor = Enum.FormFactor.Custom
- Part214.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part214.CFrame = CFrame.new(-178.093613, 6.57400036, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part214.BottomSurface = Enum.SurfaceType.Smooth
- Part214.TopSurface = Enum.SurfaceType.Smooth
- Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part214.Position = Vector3.new(-178.093613, 6.57400036, 66.3157349)
- Part214.Orientation = Vector3.new(0, -180, 0)
- Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh215.Parent = Part214
- BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
- BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
- Part216.Parent = Tool0
- Part216.Material = Enum.Material.SmoothPlastic
- Part216.BrickColor = BrickColor.new("Black")
- Part216.Anchored = true
- Part216.CanCollide = false
- Part216.FormFactor = Enum.FormFactor.Custom
- Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part216.CFrame = CFrame.new(-178.093689, 6.57367229, 64.55793, 1, 1.67138765e-07, 1.49011626e-07, -1.67138694e-07, 1, -2.38892369e-07, -1.49011598e-07, 2.38892341e-07, 1)
- Part216.BottomSurface = Enum.SurfaceType.Smooth
- Part216.TopSurface = Enum.SurfaceType.Smooth
- Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part216.Position = Vector3.new(-178.093689, 6.57367229, 64.55793)
- Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh217.Parent = Part216
- BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
- BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
- Part218.Parent = Tool0
- Part218.Material = Enum.Material.SmoothPlastic
- Part218.BrickColor = BrickColor.new("Black")
- Part218.Rotation = Vector3.new(0, 0, 180)
- Part218.Anchored = true
- Part218.CanCollide = false
- Part218.FormFactor = Enum.FormFactor.Custom
- Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part218.CFrame = CFrame.new(-178.093689, 6.6874342, 64.6137314, -0.999999881, -7.97159387e-08, 1.55241641e-14, 7.97159601e-08, -0.99999994, -1.67362842e-07, -5.07446681e-15, -1.67362799e-07, 0.999999881)
- Part218.BottomSurface = Enum.SurfaceType.Smooth
- Part218.TopSurface = Enum.SurfaceType.Smooth
- Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part218.Position = Vector3.new(-178.093689, 6.6874342, 64.6137314)
- Part218.Orientation = Vector3.new(0, 0, 180)
- Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh219.Parent = Part218
- BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
- BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
- Part220.Parent = Tool0
- Part220.Material = Enum.Material.SmoothPlastic
- Part220.BrickColor = BrickColor.new("Black")
- Part220.Rotation = Vector3.new(-180, 0, 0)
- Part220.Anchored = true
- Part220.CanCollide = false
- Part220.FormFactor = Enum.FormFactor.Custom
- Part220.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part220.CFrame = CFrame.new(-178.093689, 6.75943279, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
- Part220.BottomSurface = Enum.SurfaceType.Smooth
- Part220.TopSurface = Enum.SurfaceType.Smooth
- Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part220.Position = Vector3.new(-178.093689, 6.75943279, 64.6137314)
- Part220.Orientation = Vector3.new(0, -180, 180)
- Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh221.Parent = Part220
- CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
- CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
- Part222.Parent = Tool0
- Part222.Material = Enum.Material.SmoothPlastic
- Part222.BrickColor = BrickColor.new("Black")
- Part222.Rotation = Vector3.new(-180, 0, 0)
- Part222.Anchored = true
- Part222.CanCollide = false
- Part222.FormFactor = Enum.FormFactor.Custom
- Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part222.CFrame = CFrame.new(-178.093689, 6.73063946, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
- Part222.BottomSurface = Enum.SurfaceType.Smooth
- Part222.TopSurface = Enum.SurfaceType.Smooth
- Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part222.Position = Vector3.new(-178.093689, 6.73063946, 64.6137314)
- Part222.Orientation = Vector3.new(0, -180, 180)
- Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh223.Parent = Part222
- CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
- CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
- Part224.Parent = Tool0
- Part224.Material = Enum.Material.SmoothPlastic
- Part224.BrickColor = BrickColor.new("Black")
- Part224.Rotation = Vector3.new(0, 0, 180)
- Part224.Anchored = true
- Part224.CanCollide = false
- Part224.FormFactor = Enum.FormFactor.Custom
- Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part224.CFrame = CFrame.new(-178.093613, 6.69189739, 66.3702698, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
- Part224.BottomSurface = Enum.SurfaceType.Smooth
- Part224.TopSurface = Enum.SurfaceType.Smooth
- Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part224.Position = Vector3.new(-178.093613, 6.69189739, 66.3702698)
- Part224.Orientation = Vector3.new(0, 0, 180)
- Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh225.Parent = Part224
- BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
- BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
- Part226.Parent = Tool0
- Part226.Material = Enum.Material.SmoothPlastic
- Part226.BrickColor = BrickColor.new("Black")
- Part226.Rotation = Vector3.new(90, 0, -90)
- Part226.Anchored = true
- Part226.CanCollide = false
- Part226.FormFactor = Enum.FormFactor.Custom
- Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part226.CFrame = CFrame.new(-178.093689, 6.63343334, 64.6137314, -5.96046519e-08, 0.999999881, -7.97159601e-08, 7.59716983e-08, -7.97159601e-08, -1, -0.999999881, -5.96046412e-08, -7.59716769e-08)
- Part226.BottomSurface = Enum.SurfaceType.Smooth
- Part226.TopSurface = Enum.SurfaceType.Smooth
- Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part226.Position = Vector3.new(-178.093689, 6.63343334, 64.6137314)
- Part226.Orientation = Vector3.new(90, 90, 0)
- Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh227.Parent = Part226
- CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
- CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
- Part228.Parent = Tool0
- Part228.Material = Enum.Material.SmoothPlastic
- Part228.BrickColor = BrickColor.new("Dark stone grey")
- Part228.Rotation = Vector3.new(0, 0, -90)
- Part228.Anchored = true
- Part228.CanCollide = false
- Part228.FormFactor = Enum.FormFactor.Custom
- Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part228.CFrame = CFrame.new(-178.025208, 6.63376141, 66.3683014, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
- Part228.BottomSurface = Enum.SurfaceType.Smooth
- Part228.TopSurface = Enum.SurfaceType.Smooth
- Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part228.Position = Vector3.new(-178.025208, 6.63376141, 66.3683014)
- Part228.Orientation = Vector3.new(0, 0, -90)
- Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh229.Parent = Part228
- CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
- CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
- Part230.Parent = Tool0
- Part230.Material = Enum.Material.SmoothPlastic
- Part230.BrickColor = BrickColor.new("Black")
- Part230.Rotation = Vector3.new(0, 0, -90)
- Part230.Anchored = true
- Part230.CanCollide = false
- Part230.FormFactor = Enum.FormFactor.Custom
- Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part230.CFrame = CFrame.new(-178.063019, 6.62800121, 66.3697433, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
- Part230.BottomSurface = Enum.SurfaceType.Smooth
- Part230.TopSurface = Enum.SurfaceType.Smooth
- Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part230.Position = Vector3.new(-178.063019, 6.62800121, 66.3697433)
- Part230.Orientation = Vector3.new(0, 0, -90)
- Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh231.Parent = Part230
- CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- Part232.Parent = Tool0
- Part232.Material = Enum.Material.SmoothPlastic
- Part232.BrickColor = BrickColor.new("Black")
- Part232.Rotation = Vector3.new(90, 0, -90)
- Part232.Anchored = true
- Part232.CanCollide = false
- Part232.FormFactor = Enum.FormFactor.Custom
- Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part232.CFrame = CFrame.new(-178.093613, 6.63376141, 66.369751, 2.68220901e-07, 1, -1.79235701e-06, -4.32382876e-08, -1.79235747e-06, -1, -1, 2.68220958e-07, 4.32377689e-08)
- Part232.BottomSurface = Enum.SurfaceType.Smooth
- Part232.TopSurface = Enum.SurfaceType.Smooth
- Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part232.Position = Vector3.new(-178.093613, 6.63376141, 66.369751)
- Part232.Orientation = Vector3.new(90, 90, 0)
- Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh233.Parent = Part232
- CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
- CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
- Part234.Parent = Tool0
- Part234.Material = Enum.Material.SmoothPlastic
- Part234.BrickColor = BrickColor.new("Black")
- Part234.Rotation = Vector3.new(0, 0, -90)
- Part234.Anchored = true
- Part234.CanCollide = false
- Part234.FormFactor = Enum.FormFactor.Custom
- Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part234.CFrame = CFrame.new(-178.126007, 6.62800121, 66.3697433, -7.97159458e-08, 1, 1.49011626e-07, -1, -7.97159245e-08, -1.51469592e-07, -1.51469578e-07, -1.49011612e-07, 1)
- Part234.BottomSurface = Enum.SurfaceType.Smooth
- Part234.TopSurface = Enum.SurfaceType.Smooth
- Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part234.Position = Vector3.new(-178.126007, 6.62800121, 66.3697433)
- Part234.Orientation = Vector3.new(0, 0, -90)
- Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh235.Parent = Part234
- CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- Part236.Parent = Tool0
- Part236.Material = Enum.Material.SmoothPlastic
- Part236.BrickColor = BrickColor.new("Black")
- Part236.Rotation = Vector3.new(0, 0, -90)
- Part236.Anchored = true
- Part236.CanCollide = false
- Part236.FormFactor = Enum.FormFactor.Custom
- Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part236.CFrame = CFrame.new(-178.06308, 6.62767315, 64.6137238, -4.21808011e-09, 1, 1.4901164e-07, -1, -4.21803037e-09, -3.02465395e-07, -3.0246531e-07, -1.49011612e-07, 1)
- Part236.BottomSurface = Enum.SurfaceType.Smooth
- Part236.TopSurface = Enum.SurfaceType.Smooth
- Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part236.Position = Vector3.new(-178.06308, 6.62767315, 64.6137238)
- Part236.Orientation = Vector3.new(0, 0, -90)
- Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh237.Parent = Part236
- CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- Part238.Parent = Tool0
- Part238.Material = Enum.Material.SmoothPlastic
- Part238.BrickColor = BrickColor.new("Black")
- Part238.Rotation = Vector3.new(0, 0, -90)
- Part238.Anchored = true
- Part238.CanCollide = false
- Part238.FormFactor = Enum.FormFactor.Custom
- Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part238.CFrame = CFrame.new(-178.124283, 6.62767315, 64.6137314, 1.66471193e-06, 1, 5.06639481e-07, -1, 1.66471216e-06, -3.02465452e-07, -3.02466162e-07, -5.06639537e-07, 1)
- Part238.BottomSurface = Enum.SurfaceType.Smooth
- Part238.TopSurface = Enum.SurfaceType.Smooth
- Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part238.Position = Vector3.new(-178.124283, 6.62767315, 64.6137314)
- Part238.Orientation = Vector3.new(0, 0, -90)
- Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh239.Parent = Part238
- CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
- Part240.Parent = Tool0
- Part240.Material = Enum.Material.SmoothPlastic
- Part240.BrickColor = BrickColor.new("Dark stone grey")
- Part240.Rotation = Vector3.new(-180, 0, 90)
- Part240.Anchored = true
- Part240.CanCollide = false
- Part240.FormFactor = Enum.FormFactor.Custom
- Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part240.CFrame = CFrame.new(-178.025284, 6.6316328, 64.6155319, -1.5521384e-07, -1, -1.49011612e-07, -1, 1.55213826e-07, 4.73797002e-10, -4.73775685e-10, 1.49011598e-07, -1)
- Part240.BottomSurface = Enum.SurfaceType.Smooth
- Part240.TopSurface = Enum.SurfaceType.Smooth
- Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part240.Position = Vector3.new(-178.025284, 6.6316328, 64.6155319)
- Part240.Orientation = Vector3.new(0, -180, -90)
- Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
- CylinderMesh241.Parent = Part240
- CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
- CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
- Part242.Parent = Tool0
- Part242.Material = Enum.Material.SmoothPlastic
- Part242.BrickColor = BrickColor.new("Black")
- Part242.Rotation = Vector3.new(0, 90, 0)
- Part242.Anchored = true
- Part242.CanCollide = false
- Part242.FormFactor = Enum.FormFactor.Custom
- Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part242.CFrame = CFrame.new(-178.064819, 6.61000347, 66.3697357, -1.49011626e-07, 7.97159458e-08, 1, 1.51469592e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
- Part242.BottomSurface = Enum.SurfaceType.Smooth
- Part242.TopSurface = Enum.SurfaceType.Smooth
- Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part242.Position = Vector3.new(-178.064819, 6.61000347, 66.3697357)
- Part242.Orientation = Vector3.new(0, 90, 0)
- Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh243.Parent = Part242
- BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- Part244.Parent = Tool0
- Part244.Material = Enum.Material.SmoothPlastic
- Part244.BrickColor = BrickColor.new("Black")
- Part244.Rotation = Vector3.new(0, 90, 0)
- Part244.Anchored = true
- Part244.CanCollide = false
- Part244.FormFactor = Enum.FormFactor.Custom
- Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part244.CFrame = CFrame.new(-178.124207, 6.61000347, 66.3697433, 2.68220901e-07, 1.79235724e-06, 1, 4.41844783e-08, 1, -1.79235747e-06, -1, 4.41847945e-08, 2.68220958e-07)
- Part244.BottomSurface = Enum.SurfaceType.Smooth
- Part244.TopSurface = Enum.SurfaceType.Smooth
- Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part244.Position = Vector3.new(-178.124207, 6.61000347, 66.3697433)
- Part244.Orientation = Vector3.new(0, 90, 0)
- Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh245.Parent = Part244
- BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- Part246.Parent = Tool0
- Part246.Material = Enum.Material.SmoothPlastic
- Part246.BrickColor = BrickColor.new("Black")
- Part246.Rotation = Vector3.new(0, 90, 0)
- Part246.Anchored = true
- Part246.CanCollide = false
- Part246.FormFactor = Enum.FormFactor.Custom
- Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part246.CFrame = CFrame.new(-178.06308, 6.60967541, 64.6137238, -1.49011626e-07, 7.97159458e-08, 1, 1.51469607e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
- Part246.BottomSurface = Enum.SurfaceType.Smooth
- Part246.TopSurface = Enum.SurfaceType.Smooth
- Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part246.Position = Vector3.new(-178.06308, 6.60967541, 64.6137238)
- Part246.Orientation = Vector3.new(0, 90, 0)
- Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh247.Parent = Part246
- BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- Part248.Parent = Tool0
- Part248.Material = Enum.Material.SmoothPlastic
- Part248.BrickColor = BrickColor.new("Black")
- Part248.Rotation = Vector3.new(0, 90, 0)
- Part248.Anchored = true
- Part248.CanCollide = false
- Part248.FormFactor = Enum.FormFactor.Custom
- Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part248.CFrame = CFrame.new(-178.124283, 6.60967541, 64.6137314, -1.49011626e-07, 7.97159601e-08, 1, 1.95180988e-07, 1, -7.97159245e-08, -1, 1.95180945e-07, -1.49011612e-07)
- Part248.BottomSurface = Enum.SurfaceType.Smooth
- Part248.TopSurface = Enum.SurfaceType.Smooth
- Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part248.Position = Vector3.new(-178.124283, 6.60967541, 64.6137314)
- Part248.Orientation = Vector3.new(0, 90, 0)
- Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh249.Parent = Part248
- BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
- Part250.Parent = Tool0
- Part250.Material = Enum.Material.SmoothPlastic
- Part250.BrickColor = BrickColor.new("Black")
- Part250.Rotation = Vector3.new(-180, 0, -180)
- Part250.Anchored = true
- Part250.CanCollide = false
- Part250.FormFactor = Enum.FormFactor.Custom
- Part250.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part250.CFrame = CFrame.new(-178.093613, 6.5919981, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
- Part250.BottomSurface = Enum.SurfaceType.Smooth
- Part250.TopSurface = Enum.SurfaceType.Smooth
- Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part250.Position = Vector3.new(-178.093613, 6.5919981, 66.3157349)
- Part250.Orientation = Vector3.new(0, -180, 0)
- Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh251.Parent = Part250
- BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
- BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
- Part252.Parent = Tool0
- Part252.Material = Enum.Material.SmoothPlastic
- Part252.BrickColor = BrickColor.new("Black")
- Part252.Rotation = Vector3.new(-180, 0, 180)
- Part252.Anchored = true
- Part252.CanCollide = false
- Part252.FormFactor = Enum.FormFactor.Custom
- Part252.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part252.CFrame = CFrame.new(-178.093689, 6.59167767, 64.5597229, -1, -7.12798709e-08, -1.49011612e-07, -7.12798709e-08, 1, 4.73797002e-10, 1.49011612e-07, 4.73811212e-10, -1)
- Part252.BottomSurface = Enum.SurfaceType.Smooth
- Part252.TopSurface = Enum.SurfaceType.Smooth
- Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part252.Position = Vector3.new(-178.093689, 6.59167767, 64.5597229)
- Part252.Orientation = Vector3.new(0, -180, 0)
- Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh253.Parent = Part252
- BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
- BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
- LocalScript254.Name = "Animate"
- LocalScript254.Parent = Tool0
- table.insert(cors,sandbox(LocalScript254,function()
- --08C!
- wait()
- Tool=script.Parent
- CP,Torso,g=nil,nil,nil
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- getPos=function(Pos,TorsoPos)
- return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
- end
- Turn=function(mouse,Torso,Gyro)
- g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
- offset=(Torso.Position.y-mouse.Hit.p.y)/100
- mag=(Torso.Position-mouse.Hit.p).magnitude/80
- offset=offset/mag
- neck=Torso.Neck
- neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
- arm=Torso:FindFirstChild("Right Shoulder")
- if arm~=nil then
- arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
- end
- end
- Equi=function(mouse)
- wait(.2)
- CP=Tool.Parent
- Torso=CP.Torso
- g=Instance.new("BodyGyro")
- g.P=18000
- g.D=600
- g.maxTorque=Vector3.new(1/0,1/0,1/0)
- g.cframe=Torso.CFrame
- g.Parent=Torso
- while true do
- if Tool.Parent.className~="Model" then
- break
- end
- Turn(mouse,Torso,g)
- wait()
- end
- Torso.Neck.C0=necko
- g:Remove()
- end
- Tool.Equipped:connect(Equi)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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