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- --Gun Model
- ee=Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- ee.Name='Heavy Pistol'
- ee.RequiresHandle = true
- ee.TextureId = 'rbxassetid://381243171'
- ee.GripForward = Vector3.new(-0.013, -0.012, 1)
- ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
- ee.GripRight = Vector3.new(0.026, 1, 0.012)
- ee.GripUp = Vector3.new(1, -0.026, 0.013)
- rr=Instance.new("Part",ee)
- rr.Name='Handle'
- rr.Size = Vector3.new(0.9,0.9,2.1)
- rr.BackSurface = 'Smooth'
- rr.BottomSurface = 'Smooth'
- rr.FrontSurface = 'Smooth'
- rr.LeftSurface = 'Smooth'
- rr.RightSurface = 'Smooth'
- rr.TopSurface = 'Smooth'
- rr.BrickColor = BrickColor.new('Black')
- zz=Instance.new("SpecialMesh",rr)
- zz.MeshId = 'rbxassetid://72012671'
- zz.TextureId = 'rbxassetid://72012605'
- zz.Scale = Vector3.new(1,1,1)
- --Gun Light
- ff=Instance.new("PointLight",rr)
- ff.Enabled = false
- ff.Brightness = 5
- ff.Range = 10
- --Gun Script
- local mouse = game.Players.LocalPlayer:GetMouse()
- local function lol()
- mouse.Target:BreakJoints()
- mouse.Target.Anchored = false
- mouse.Target.Locked = false
- end
- local function sound()
- local ze=Instance.new("Sound",rr)
- ze.SoundId = 'rbxassetid://226657934'
- ze.Volume = 1.4
- ze.Playing = true
- wait(4)
- ze:Destroy()
- end
- local function light()
- ff.Enabled = true
- wait(0.2)
- ff.Enabled = false
- end
- local function grip()
- ee.GripForward = Vector3.new(-0.249, -0.012, 0.968)
- ee.GripPos = Vector3.new(-0.338, 0.031, -0.876)
- ee.GripRight = Vector3.new(0.023, 1, 0.018)
- ee.GripUp = Vector3.new(0.968, -0.026, 0.249)
- wait(0.5)
- ee.GripForward = Vector3.new(-0.013, -0.012, 1)
- ee.GripPos = Vector3.new(-0.198, 0.031, -0.808)
- ee.GripRight = Vector3.new(0.026, 1, 0.012)
- ee.GripUp = Vector3.new(1, -0.026, 0.013)
- end
- ee.Activated:connect(grip)
- ee.Activated:connect(light)
- ee.Activated:connect(lol)
- ee.Activated:connect(sound)
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