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- --Created by PenguinAnonymous (ttyyuu12345) Editied by Dittoide
- --What's Added To M2S with Dittoide's Edit?
- --/ Better dummy script function to improve compatibility (makes it like you are running the code inside the script.)
- --/ Removed Gui In Bottom-Left for when you are making guis.
- --/ Removed "Inserting Map Please Wait" gui when selected Workspace as Place to export.
- --Credit: PenguinAnonymous for making original script, i just wanted to iron it out to my liking.
- --Errors: Camera,Terrain,UnionOperation
- local runDummyScript = function(f,scri)
- if (not scri:IsA('Script')) or (not scri:IsA('LocalScript')) then return false; end;
- local Dummy_CoRoutine = coroutine.create(function()
- getfenv().script = scri
- ypcall(function() f() end)
- end)
- table.insert(cors,Dummy_CoRoutine);
- coroutine.resume(Dummy_CoRoutine);
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "M2S_Model"
- o3 = Instance.new("Model")
- o4 = Instance.new("Model")
- o5 = Instance.new("Model")
- o6 = Instance.new("Part")
- o7 = Instance.new("SpecialMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Part")
- o11 = Instance.new("SpecialMesh")
- o12 = Instance.new("Part")
- o13 = Instance.new("Script")
- o14 = Instance.new("ClickDetector")
- o15 = Instance.new("Script")
- o16 = Instance.new("Smoke")
- o17 = Instance.new("Script")
- o18 = Instance.new("BlockMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("BlockMesh")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Part")
- o26 = Instance.new("SpecialMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("CylinderMesh")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Part")
- o32 = Instance.new("CylinderMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("CylinderMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("CylinderMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("CylinderMesh")
- o39 = Instance.new("Part")
- o40 = Instance.new("SpecialMesh")
- o41 = Instance.new("Part")
- o42 = Instance.new("CylinderMesh")
- o43 = Instance.new("VehicleSeat")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("SpecialMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("BlockMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("BlockMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("Part")
- o58 = Instance.new("Part")
- o59 = Instance.new("Part")
- o60 = Instance.new("Model")
- o62 = Instance.new("Script")
- o63 = Instance.new("Model")
- o65 = Instance.new("Script")
- o3.Parent = mas
- o4.Parent = o3
- o5.Parent = o4
- o6.Parent = o5
- o6.BrickColor = BrickColor.new("Dark stone grey")
- o6.Position = Vector3.new(4, 8.80768776, 13.5)
- o6.Rotation = Vector3.new(0, -90, 0)
- o6.Locked = true
- o6.Size = Vector3.new(3, 1.20000005, 2)
- o6.CFrame = CFrame.new(4, 8.80768776, 13.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o6.BackSurface = Enum.SurfaceType.Weld
- o6.BottomSurface = Enum.SurfaceType.Weld
- o6.FrontSurface = Enum.SurfaceType.Weld
- o6.LeftSurface = Enum.SurfaceType.Weld
- o6.RightSurface = Enum.SurfaceType.Weld
- o6.TopSurface = Enum.SurfaceType.Weld
- o6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o6.Position = Vector3.new(4, 8.80768776, 13.5)
- o7.Parent = o6
- o7.MeshType = Enum.MeshType.Torso
- o8.Parent = o5
- o8.BrickColor = BrickColor.new("Dark stone grey")
- o8.Position = Vector3.new(10, 8.80768776, 13.5)
- o8.Rotation = Vector3.new(0, -90, 0)
- o8.Locked = true
- o8.Size = Vector3.new(3, 1.20000005, 2)
- o8.CFrame = CFrame.new(10, 8.80768776, 13.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o8.BackSurface = Enum.SurfaceType.Weld
- o8.BottomSurface = Enum.SurfaceType.Weld
- o8.FrontSurface = Enum.SurfaceType.Weld
- o8.LeftSurface = Enum.SurfaceType.Weld
- o8.RightSurface = Enum.SurfaceType.Weld
- o8.TopSurface = Enum.SurfaceType.Weld
- o8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o8.Position = Vector3.new(10, 8.80768776, 13.5)
- o9.Parent = o8
- o9.MeshType = Enum.MeshType.Torso
- o10.Parent = o5
- o10.Position = Vector3.new(7, 9.40769005, 13.5)
- o10.Rotation = Vector3.new(0, -90, 0)
- o10.Locked = true
- o10.Size = Vector3.new(5, 1.20000005, 4)
- o10.CFrame = CFrame.new(7, 9.40769005, 13.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o10.BackSurface = Enum.SurfaceType.Weld
- o10.BottomSurface = Enum.SurfaceType.Weld
- o10.FrontSurface = Enum.SurfaceType.Weld
- o10.LeftSurface = Enum.SurfaceType.Weld
- o10.RightSurface = Enum.SurfaceType.Weld
- o10.TopSurface = Enum.SurfaceType.Weld
- o10.Position = Vector3.new(7, 9.40769005, 13.5)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.889999986, 1, 1)
- o11.MeshType = Enum.MeshType.Torso
- o12.Name = "Switch"
- o12.Parent = o5
- o12.BrickColor = BrickColor.new("Bright blue")
- o12.Position = Vector3.new(8.5, 9.30768776, 10.7999992)
- o12.Rotation = Vector3.new(90, 0, 0)
- o12.Locked = true
- o12.FormFactor = Enum.FormFactor.Plate
- o12.Size = Vector3.new(1, 0.400000006, 1)
- o12.CFrame = CFrame.new(8.5, 9.30768776, 10.7999992, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- o12.BackSurface = Enum.SurfaceType.Weld
- o12.BottomSurface = Enum.SurfaceType.Weld
- o12.LeftSurface = Enum.SurfaceType.Weld
- o12.RightSurface = Enum.SurfaceType.Weld
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o12.Position = Vector3.new(8.5, 9.30768776, 10.7999992)
- o13.Name = "CannonBall"
- o13.Parent = o12
- o13.Disabled = true
- runDummyScript(function()
- ball = script.Parent
- damage = 100
- function onTouched(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- if humanoid~=nil then
- tagHumanoid(humanoid)
- humanoid.Health = 0
- wait()
- untagHumanoid(humanoid)
- connection:disconnect()
- else
- damage = damage / 2
- if damage < 2 then
- connection:disconnect()
- ball.Parent = nil
- end
- end
- explosion = Instance.new("Explosion")
- explosion.BlastRadius = 20
- explosion.BlastPressure = 800000
- explosion.Position = script.Parent.Position
- explosion.Parent = game.Workspace
- connection:disconnect()
- ball.Parent = nil
- end
- function tagHumanoid(humanoid)
- -- todo: make tag expire
- local tag = ball:findFirstChild("creator")
- if tag ~= nil then
- local new_tag = tag:clone()
- new_tag.Parent = humanoid
- end
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- connection = ball.Touched:connect(onTouched)
- r = game:service("RunService")
- t, s = r.Stepped:wait()
- d = t + 5.0 - s
- while t < d do
- t = r.Stepped:wait()
- end
- ball.Parent = nil
- end,o13)
- o14.Parent = o12
- o14.MaxActivationDistance = 20
- o15.Name = "FireGun"
- o15.Parent = o12
- runDummyScript(function()
- local switch = script.Parent
- local debounce = false
- local cannonBall = Instance.new("Part")
- cannonBall.Size = Vector3.new(3,3,3)
- cannonBall.BrickColor = BrickColor.new(1)
- cannonBall.Shape = 0
- cannonBall.BottomSurface = 0
- cannonBall.TopSurface = 0
- cannonBall.Name = "Cannon Shot"
- cannonBall.Elasticity = .1
- cannonBall.Reflectance = 0
- cannonBall.Friction = 0
- function fire(gun)
- local sound = gun:findFirstChild("Fire")
- if sound == nil then
- sound = Instance.new("Sound")
- sound.Name = "Fire"
- sound.SoundId = "http://www.roblox.com/asset?id=2101148"
- sound.Pitch = 1
- sound.Volume = 1
- sound.Parent = gun
- end
- sound:play()
- local smoke = gun:findFirstChild("Smoke")
- if smoke == nil then
- smoke = switch.Smoke:clone()
- smoke.Parent = gun
- smoke.Script.Disabled = false
- end
- smoke.Enabled = true
- local spawnPos = (gun.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)) * Vector3.new(0, 0, -15)
- local v = (gun.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)).lookVector * 800
- local missile = cannonBall:clone()
- missile.Position = spawnPos
- missile.Velocity = v
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,(missile:GetMass() * 95),0)
- force.Parent = missile
- local new_script = script.Parent.CannonBall:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- missile.Parent = game.Workspace
- game.Debris:AddItem(missile,14)
- end
- function onClicked()
- if debounce == false then
- debounce = true
- switch.BrickColor = BrickColor.new("Bright red")
- fire(script.Parent.Parent.Gun)
- wait(1)
- debounce = false
- switch.BrickColor = BrickColor.new("Bright blue")
- end
- end
- script.Parent.ClickDetector.MouseClick:connect(onClicked)
- end,o15)
- o16.Parent = o12
- o16.Color = Color3.new(0.109804, 0.109804, 0.109804)
- o16.Enabled = false
- o16.RiseVelocity = 8
- o17.Parent = o16
- o17.Disabled = true
- runDummyScript(function()
- function Check()
- if script.Parent.Enabled == true then
- wait(0.25)
- script.Parent.Enabled = false
- end
- end
- script.Parent.Changed:connect(Check)
- end,o17)
- o18.Parent = o12
- o18.Scale = Vector3.new(1, 1, 0.5)
- o19.Parent = o5
- o19.Position = Vector3.new(7, 4.60768461, 15)
- o19.Locked = true
- o19.Size = Vector3.new(2, 1.20000005, 2)
- o19.CFrame = CFrame.new(7, 4.60768461, 15, 1, 0, -0, 0, 1, 0, -0, 0, 1)
- o19.BackSurface = Enum.SurfaceType.Weld
- o19.BottomSurface = Enum.SurfaceType.Weld
- o19.FrontSurface = Enum.SurfaceType.Weld
- o19.LeftSurface = Enum.SurfaceType.Weld
- o19.RightSurface = Enum.SurfaceType.Weld
- o19.TopSurface = Enum.SurfaceType.Weld
- o19.Position = Vector3.new(7, 4.60768461, 15)
- o20.Parent = o19
- o21.Parent = o5
- o21.Position = Vector3.new(5.5, 7.00768709, 13.5)
- o21.Rotation = Vector3.new(0, 90, 0)
- o21.Locked = true
- o21.Size = Vector3.new(5, 3.60000014, 1)
- o21.CFrame = CFrame.new(5.5, 7.00768709, 13.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o21.BackSurface = Enum.SurfaceType.Weld
- o21.BottomSurface = Enum.SurfaceType.Weld
- o21.FrontSurface = Enum.SurfaceType.Weld
- o21.LeftSurface = Enum.SurfaceType.Weld
- o21.RightSurface = Enum.SurfaceType.Weld
- o21.TopSurface = Enum.SurfaceType.Weld
- o21.Position = Vector3.new(5.5, 7.00768709, 13.5)
- o22.Parent = o21
- o22.MeshType = Enum.MeshType.Torso
- o23.Parent = o5
- o23.BrickColor = BrickColor.new("Mid gray")
- o23.Position = Vector3.new(7, 7.00768709, 15.5)
- o23.Rotation = Vector3.new(0, 90, 0)
- o23.Locked = true
- o23.Size = Vector3.new(1, 3.60000014, 2)
- o23.CFrame = CFrame.new(7, 7.00768709, 15.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o23.BackSurface = Enum.SurfaceType.Weld
- o23.BottomSurface = Enum.SurfaceType.Weld
- o23.FrontSurface = Enum.SurfaceType.Weld
- o23.LeftSurface = Enum.SurfaceType.Weld
- o23.RightSurface = Enum.SurfaceType.Weld
- o23.TopSurface = Enum.SurfaceType.Weld
- o23.Color = Color3.new(0.803922, 0.803922, 0.803922)
- o23.Position = Vector3.new(7, 7.00768709, 15.5)
- o24.Parent = o23
- o24.MeshType = Enum.MeshType.Torso
- o25.Parent = o5
- o25.BrickColor = BrickColor.new("Dark stone grey")
- o25.Position = Vector3.new(3.5, 6.90768862, 13.7999992)
- o25.Rotation = Vector3.new(-90, -90, 0)
- o25.Locked = true
- o25.Size = Vector3.new(1, 2.4000001, 1)
- o25.CFrame = CFrame.new(3.5, 6.90768862, 13.7999992, 0, 0, -1, 1, 0, -0, 0, -1, 0)
- o25.BackSurface = Enum.SurfaceType.Weld
- o25.BottomSurface = Enum.SurfaceType.Weld
- o25.FrontSurface = Enum.SurfaceType.Weld
- o25.LeftSurface = Enum.SurfaceType.Weld
- o25.RightSurface = Enum.SurfaceType.Weld
- o25.TopSurface = Enum.SurfaceType.Weld
- o25.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o25.Position = Vector3.new(3.5, 6.90768862, 13.7999992)
- o26.Parent = o25
- o26.MeshType = Enum.MeshType.Torso
- o27.Name = "Smooth Block Model"
- o27.Parent = o5
- o27.Position = Vector3.new(3.5, 7.80768633, 13.5)
- o27.Rotation = Vector3.new(0, 90, 0)
- o27.Locked = true
- o27.FormFactor = Enum.FormFactor.Plate
- o27.Size = Vector3.new(1, 0.800000012, 1)
- o27.CFrame = CFrame.new(3.5, 7.80768633, 13.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o27.BackSurface = Enum.SurfaceType.Weld
- o27.BottomSurface = Enum.SurfaceType.Weld
- o27.FrontSurface = Enum.SurfaceType.Weld
- o27.LeftSurface = Enum.SurfaceType.Weld
- o27.RightSurface = Enum.SurfaceType.Weld
- o27.TopSurface = Enum.SurfaceType.Weld
- o27.Position = Vector3.new(3.5, 7.80768633, 13.5)
- o28.Parent = o27
- o28.Scale = Vector3.new(1, 2, 1)
- o29.Parent = o5
- o29.Position = Vector3.new(8.5, 7.00768709, 13.5)
- o29.Rotation = Vector3.new(0, 90, 0)
- o29.Locked = true
- o29.Size = Vector3.new(5, 3.60000014, 1)
- o29.CFrame = CFrame.new(8.5, 7.00768709, 13.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o29.BackSurface = Enum.SurfaceType.Weld
- o29.BottomSurface = Enum.SurfaceType.Weld
- o29.FrontSurface = Enum.SurfaceType.Weld
- o29.LeftSurface = Enum.SurfaceType.Weld
- o29.RightSurface = Enum.SurfaceType.Weld
- o29.TopSurface = Enum.SurfaceType.Weld
- o29.Position = Vector3.new(8.5, 7.00768709, 13.5)
- o30.Parent = o29
- o30.MeshType = Enum.MeshType.Torso
- o31.Name = "Smooth Block Model"
- o31.Parent = o5
- o31.Position = Vector3.new(3.5, 6.90768862, 15.5999975)
- o31.Rotation = Vector3.new(-90, 90, 0)
- o31.Locked = true
- o31.FormFactor = Enum.FormFactor.Plate
- o31.Size = Vector3.new(1, 1.20000005, 1)
- o31.CFrame = CFrame.new(3.5, 6.90768862, 15.5999975, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- o31.BackSurface = Enum.SurfaceType.Weld
- o31.BottomSurface = Enum.SurfaceType.Weld
- o31.FrontSurface = Enum.SurfaceType.Weld
- o31.LeftSurface = Enum.SurfaceType.Weld
- o31.RightSurface = Enum.SurfaceType.Weld
- o31.TopSurface = Enum.SurfaceType.Weld
- o31.Position = Vector3.new(3.5, 6.90768862, 15.5999975)
- o32.Parent = o31
- o32.Scale = Vector3.new(1, 3, 1)
- o33.Name = "Gun"
- o33.Parent = o5
- o33.BrickColor = BrickColor.new("Really black")
- o33.Position = Vector3.new(3.5, 6.90768862, 16.6999969)
- o33.Rotation = Vector3.new(-90, 0, -180)
- o33.Locked = true
- o33.Elasticity = 0
- o33.FormFactor = Enum.FormFactor.Symmetric
- o33.Size = Vector3.new(1, 1, 1)
- o33.CFrame = CFrame.new(3.5, 6.90768862, 16.6999969, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- o33.BackSurface = Enum.SurfaceType.Weld
- o33.BottomSurface = Enum.SurfaceType.Weld
- o33.FrontSurface = Enum.SurfaceType.Weld
- o33.LeftSurface = Enum.SurfaceType.Weld
- o33.RightSurface = Enum.SurfaceType.Weld
- o33.TopSurface = Enum.SurfaceType.Weld
- o33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o33.Position = Vector3.new(3.5, 6.90768862, 16.6999969)
- o34.Parent = o33
- o34.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o35.Name = "Gun"
- o35.Parent = o5
- o35.BrickColor = BrickColor.new("Really black")
- o35.Position = Vector3.new(10.5, 6.90768862, 16.6999989)
- o35.Rotation = Vector3.new(-90, 0, -180)
- o35.Locked = true
- o35.Elasticity = 0
- o35.FormFactor = Enum.FormFactor.Symmetric
- o35.Size = Vector3.new(1, 1, 1)
- o35.CFrame = CFrame.new(10.5, 6.90768862, 16.6999989, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- o35.BackSurface = Enum.SurfaceType.Weld
- o35.BottomSurface = Enum.SurfaceType.Weld
- o35.FrontSurface = Enum.SurfaceType.Weld
- o35.LeftSurface = Enum.SurfaceType.Weld
- o35.RightSurface = Enum.SurfaceType.Weld
- o35.TopSurface = Enum.SurfaceType.Weld
- o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o35.Position = Vector3.new(10.5, 6.90768862, 16.6999989)
- o36.Parent = o35
- o36.Scale = Vector3.new(1.20000005, 1, 1.20000005)
- o37.Name = "Smooth Block Model"
- o37.Parent = o5
- o37.Position = Vector3.new(10.5, 6.90768862, 15.6000004)
- o37.Rotation = Vector3.new(-90, 90, 0)
- o37.Locked = true
- o37.FormFactor = Enum.FormFactor.Plate
- o37.Size = Vector3.new(1, 1.20000005, 1)
- o37.CFrame = CFrame.new(10.5, 6.90768862, 15.6000004, -0, 0, 1, -1, 0, 0, 0, -1, 0)
- o37.BackSurface = Enum.SurfaceType.Weld
- o37.BottomSurface = Enum.SurfaceType.Weld
- o37.FrontSurface = Enum.SurfaceType.Weld
- o37.LeftSurface = Enum.SurfaceType.Weld
- o37.RightSurface = Enum.SurfaceType.Weld
- o37.TopSurface = Enum.SurfaceType.Weld
- o37.Position = Vector3.new(10.5, 6.90768862, 15.6000004)
- o38.Parent = o37
- o38.Scale = Vector3.new(1, 3, 1)
- o39.Parent = o5
- o39.BrickColor = BrickColor.new("Dark stone grey")
- o39.Position = Vector3.new(10.5, 6.90768862, 13.7999992)
- o39.Rotation = Vector3.new(-90, -90, 0)
- o39.Locked = true
- o39.Size = Vector3.new(1, 2.4000001, 1)
- o39.CFrame = CFrame.new(10.5, 6.90768862, 13.7999992, 0, 0, -1, 1, 0, -0, 0, -1, 0)
- o39.BackSurface = Enum.SurfaceType.Weld
- o39.BottomSurface = Enum.SurfaceType.Weld
- o39.FrontSurface = Enum.SurfaceType.Weld
- o39.LeftSurface = Enum.SurfaceType.Weld
- o39.RightSurface = Enum.SurfaceType.Weld
- o39.TopSurface = Enum.SurfaceType.Weld
- o39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o39.Position = Vector3.new(10.5, 6.90768862, 13.7999992)
- o40.Parent = o39
- o40.MeshType = Enum.MeshType.Torso
- o41.Name = "Smooth Block Model"
- o41.Parent = o5
- o41.Position = Vector3.new(10.5, 7.80768633, 13.5)
- o41.Rotation = Vector3.new(0, 90, 0)
- o41.Locked = true
- o41.FormFactor = Enum.FormFactor.Plate
- o41.Size = Vector3.new(1, 0.800000012, 1)
- o41.CFrame = CFrame.new(10.5, 7.80768633, 13.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o41.BackSurface = Enum.SurfaceType.Weld
- o41.BottomSurface = Enum.SurfaceType.Weld
- o41.FrontSurface = Enum.SurfaceType.Weld
- o41.LeftSurface = Enum.SurfaceType.Weld
- o41.RightSurface = Enum.SurfaceType.Weld
- o41.TopSurface = Enum.SurfaceType.Weld
- o41.Position = Vector3.new(10.5, 7.80768633, 13.5)
- o42.Parent = o41
- o42.Scale = Vector3.new(1, 2, 1)
- o43.Parent = o5
- o43.BrickColor = BrickColor.new("Light stone grey")
- o43.Position = Vector3.new(7, 4.50768614, 13)
- o43.Rotation = Vector3.new(-180, 0, -180)
- o43.Locked = true
- o43.Size = Vector3.new(2, 1, 2)
- o43.CFrame = CFrame.new(7, 4.50768614, 13, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o43.BackSurface = Enum.SurfaceType.Weld
- o43.BottomSurface = Enum.SurfaceType.Weld
- o43.FrontSurface = Enum.SurfaceType.Weld
- o43.LeftSurface = Enum.SurfaceType.Weld
- o43.RightSurface = Enum.SurfaceType.Weld
- o43.TopSurface = Enum.SurfaceType.Weld
- o43.MaxSpeed = 10
- o43.Torque = 1
- o43.Color = Color3.new(0.898039, 0.894118, 0.87451)
- o43.Position = Vector3.new(7, 4.50768614, 13)
- o44.Parent = o5
- o44.Position = Vector3.new(10, 4.60768461, 13.5)
- o44.Rotation = Vector3.new(0, 90, 0)
- o44.Locked = true
- o44.Size = Vector3.new(7, 1.20000005, 2)
- o44.CFrame = CFrame.new(10, 4.60768461, 13.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o44.BackSurface = Enum.SurfaceType.Weld
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.FrontSurface = Enum.SurfaceType.Weld
- o44.LeftSurface = Enum.SurfaceType.Weld
- o44.RightSurface = Enum.SurfaceType.Weld
- o44.TopSurface = Enum.SurfaceType.Weld
- o44.Position = Vector3.new(10, 4.60768461, 13.5)
- o45.Parent = o44
- o45.Scale = Vector3.new(1, 2, 1.10000002)
- o45.MeshType = Enum.MeshType.Torso
- o46.Parent = o5
- o46.Position = Vector3.new(5.5, 4.60768461, 13.5)
- o46.Locked = true
- o46.Size = Vector3.new(1, 1.20000005, 5)
- o46.CFrame = CFrame.new(5.5, 4.60768461, 13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o46.BackSurface = Enum.SurfaceType.Weld
- o46.BottomSurface = Enum.SurfaceType.Weld
- o46.FrontSurface = Enum.SurfaceType.Weld
- o46.LeftSurface = Enum.SurfaceType.Weld
- o46.RightSurface = Enum.SurfaceType.Weld
- o46.TopSurface = Enum.SurfaceType.Weld
- o46.Position = Vector3.new(5.5, 4.60768461, 13.5)
- o47.Parent = o46
- o48.Parent = o5
- o48.Position = Vector3.new(4, 4.60768461, 13.5)
- o48.Rotation = Vector3.new(0, -90, 0)
- o48.Locked = true
- o48.Size = Vector3.new(7, 1.20000005, 2)
- o48.CFrame = CFrame.new(4, 4.60768461, 13.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o48.BackSurface = Enum.SurfaceType.Weld
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.FrontSurface = Enum.SurfaceType.Weld
- o48.LeftSurface = Enum.SurfaceType.Weld
- o48.RightSurface = Enum.SurfaceType.Weld
- o48.TopSurface = Enum.SurfaceType.Weld
- o48.Position = Vector3.new(4, 4.60768461, 13.5)
- o49.Parent = o48
- o49.Scale = Vector3.new(1, 2, 1.10000002)
- o49.MeshType = Enum.MeshType.Torso
- o50.Parent = o5
- o50.Position = Vector3.new(8.5, 4.60768461, 13.5)
- o50.Locked = true
- o50.Size = Vector3.new(1, 1.20000005, 5)
- o50.CFrame = CFrame.new(8.5, 4.60768461, 13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o50.BackSurface = Enum.SurfaceType.Weld
- o50.BottomSurface = Enum.SurfaceType.Weld
- o50.FrontSurface = Enum.SurfaceType.Weld
- o50.LeftSurface = Enum.SurfaceType.Weld
- o50.RightSurface = Enum.SurfaceType.Weld
- o50.TopSurface = Enum.SurfaceType.Weld
- o50.Position = Vector3.new(8.5, 4.60768461, 13.5)
- o51.Parent = o50
- o52.Parent = o5
- o52.BrickColor = BrickColor.new("Dark stone grey")
- o52.Position = Vector3.new(7, 4.60768461, 11.5)
- o52.Locked = true
- o52.Size = Vector3.new(2, 1.20000005, 1)
- o52.CFrame = CFrame.new(7, 4.60768461, 11.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o52.BackSurface = Enum.SurfaceType.Weld
- o52.BottomSurface = Enum.SurfaceType.Weld
- o52.FrontSurface = Enum.SurfaceType.Weld
- o52.LeftSurface = Enum.SurfaceType.Weld
- o52.RightSurface = Enum.SurfaceType.Weld
- o52.TopSurface = Enum.SurfaceType.Weld
- o52.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o52.Position = Vector3.new(7, 4.60768461, 11.5)
- o53.Parent = o52
- o54.Parent = o5
- o54.BrickColor = BrickColor.new("Dark stone grey")
- o54.Position = Vector3.new(7, 3.40768766, 13.5)
- o54.Rotation = Vector3.new(180, 90, 0)
- o54.Locked = true
- o54.Size = Vector3.new(5, 1.20000005, 4)
- o54.CFrame = CFrame.new(7, 3.40768766, 13.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- o54.BottomSurface = Enum.SurfaceType.Weld
- o54.TopSurface = Enum.SurfaceType.Weld
- o54.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o54.Position = Vector3.new(7, 3.40768766, 13.5)
- o55.Parent = o54
- o55.MeshType = Enum.MeshType.Torso
- o56.Parent = o5
- o56.BrickColor = BrickColor.new("Really black")
- o56.Position = Vector3.new(3.9967041, 3.00201607, 14.9719543)
- o56.Rotation = Vector3.new(-89.8600006, 0.0199999996, 179.970001)
- o56.Locked = true
- o56.FormFactor = Enum.FormFactor.Symmetric
- o56.Shape = Enum.PartType.Cylinder
- o56.Size = Vector3.new(2, 2, 2)
- o56.CFrame = CFrame.new(3.9967041, 3.00201607, 14.9719543, -0.999999821, -0.000599359802, 0.000287420582, 0.000288863317, -0.0024084649, 0.99999702, -0.00059866556, 0.99999702, 0.0024086379)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.LeftSurface = Enum.SurfaceType.Hinge
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o56.Position = Vector3.new(3.9967041, 3.00201607, 14.9719543)
- o57.Parent = o5
- o57.BrickColor = BrickColor.new("Really black")
- o57.Position = Vector3.new(9.9967041, 3.0002861, 14.9755402)
- o57.Rotation = Vector3.new(90.1399994, -0.0199999996, 0.0299999993)
- o57.Locked = true
- o57.FormFactor = Enum.FormFactor.Symmetric
- o57.Shape = Enum.PartType.Cylinder
- o57.Size = Vector3.new(2, 2, 2)
- o57.CFrame = CFrame.new(9.9967041, 3.0002861, 14.9755402, 0.999999821, -0.000599359802, -0.000287420582, -0.000288863317, -0.0024084649, -0.99999702, 0.00059866556, 0.99999702, -0.0024086379)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.LeftSurface = Enum.SurfaceType.Hinge
- o57.TopSurface = Enum.SurfaceType.Smooth
- o57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o57.Position = Vector3.new(9.9967041, 3.0002861, 14.9755402)
- o58.Parent = o5
- o58.BrickColor = BrickColor.new("Really black")
- o58.Position = Vector3.new(3.99850512, 3.0092411, 11.9719582)
- o58.Rotation = Vector3.new(-89.8600006, 0.0199999996, 179.970001)
- o58.Locked = true
- o58.FormFactor = Enum.FormFactor.Symmetric
- o58.Shape = Enum.PartType.Cylinder
- o58.Size = Vector3.new(2, 2, 2)
- o58.CFrame = CFrame.new(3.99850512, 3.0092411, 11.9719582, -0.999999821, -0.000599359802, 0.000287420582, 0.000288863317, -0.0024084649, 0.99999702, -0.00059866556, 0.99999702, 0.0024086379)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.LeftSurface = Enum.SurfaceType.Hinge
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o58.Position = Vector3.new(3.99850512, 3.0092411, 11.9719582)
- o59.Parent = o5
- o59.BrickColor = BrickColor.new("Really black")
- o59.Position = Vector3.new(9.99850368, 3.0075109, 11.9755545)
- o59.Rotation = Vector3.new(90.1399994, -0.0199999996, 0.0299999993)
- o59.Locked = true
- o59.FormFactor = Enum.FormFactor.Symmetric
- o59.Shape = Enum.PartType.Cylinder
- o59.Size = Vector3.new(2, 2, 2)
- o59.CFrame = CFrame.new(9.99850368, 3.0075109, 11.9755545, 0.999999821, -0.000599359802, -0.000287420582, -0.000288863317, -0.0024084649, -0.99999702, 0.00059866556, 0.99999702, -0.0024086379)
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.LeftSurface = Enum.SurfaceType.Hinge
- o59.TopSurface = Enum.SurfaceType.Smooth
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Position = Vector3.new(9.99850368, 3.0075109, 11.9755545)
- o60.Parent = o4
- o62.Parent = mas
- runDummyScript(function()
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- hit.Parent:findFirstChild("Humanoid").Health=0
- end
- end
- script.Parent.touched:connect(touch)
- end,o62)
- o63.Parent = o4
- o65.Parent = mas
- runDummyScript(function()
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid")~=nil then
- hit.Parent:findFirstChild("Humanoid").Health=0
- end
- end
- script.Parent.touched:connect(touch)
- end,o65)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- mess_handle.Text = "Resetting"
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- v:LoadCharacter()
- end
- wait(1)
- mess_handle:Remove()
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