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AssortedBrunoz

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Oct 25th, 2017
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  1. local Name="AssortedBruno"
  2. local workspace=Workspace
  3. local player=game.Players[Name]
  4. local char=player.Character
  5. local Color=BrickColor.new("Pastel brown")
  6.  
  7. if script.Parent.className~="HopperBin" then
  8. pcall(function() char.Gourd:remove() end)
  9. Staff=Instance.new("HopperBin")
  10. Staff.Name="Sand"
  11. Staff.Parent=player.Backpack
  12. m=Instance.new("Model")
  13. m.Parent=char
  14. m.Name="Gourd"
  15. p=Instance.new("Part")
  16. p.Locked=true
  17. p.BrickColor=BrickColor:Red()
  18. p.Material="Concrete"
  19. p.Size=Vector3.new(1,1,1)
  20. Cent=p
  21. me=Instance.new("CylinderMesh")
  22. me.Scale=Vector3.new(1.2,0.4,1.2)
  23. me.Parent=p
  24. p.Parent=m
  25. w=Instance.new("Weld")
  26. w.Part1=char.Torso
  27. w.Part0=p
  28. w.Parent=p
  29. w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
  30. p=Instance.new("Part")
  31. p.Locked=true
  32. p.BrickColor=Color
  33. p.Material="Concrete"
  34. p.Size=Vector3.new(2,2,2)
  35. p.Shape="Ball"
  36. p.Parent=m
  37. w=Instance.new("Weld")
  38. w.Part1=Cent
  39. w.Part0=p
  40. w.Parent=p
  41. w.C0=CFrame.new(0,1,0)
  42. p=Instance.new("Part")
  43. p.Locked=true
  44. p.BrickColor=Color
  45. p.Material="Concrete"
  46. p.Size=Vector3.new(2,2,2)
  47. p.Shape="Ball"
  48. p.Parent=m
  49. w=Instance.new("Weld")
  50. w.Part1=Cent
  51. w.Part0=p
  52. w.Parent=p
  53. w.C0=CFrame.new(0,-1,0)
  54. Top=p
  55. p=Instance.new("Part")
  56. p.Locked=true
  57. p.BrickColor=Color
  58. p.Material="Concrete"
  59. p.Size=Vector3.new(1,1,1)
  60. p.Parent=m
  61. me=Instance.new("CylinderMesh")
  62. me.Scale=Vector3.new(0.5,0.15,0.5)
  63. me.Parent=p
  64. w=Instance.new("Weld")
  65. w.Part1=Top
  66. w.Part0=p
  67. w.Parent=p
  68. w.C0=CFrame.new(0,-1,0)
  69. p=Instance.new("Part")
  70. p.Locked=true
  71. p.BrickColor=BrickColor.new("Black")
  72. p.Material="Concrete"
  73. p.Size=Vector3.new(1,1,1)
  74. p.Parent=m
  75. me=Instance.new("CylinderMesh")
  76. me.Scale=Vector3.new(0.4,0.16,0.4)
  77. me.Parent=p
  78. w=Instance.new("Weld")
  79. w.Part1=Top
  80. w.Part0=p
  81. w.Parent=p
  82. w.C0=CFrame.new(0,-1,0)
  83. p=Instance.new("Part")
  84. p.Locked=true
  85. p.BrickColor=BrickColor:Red()
  86. p.Material="Concrete"
  87. p.Size=Vector3.new(2,1,1)
  88. p.Parent=m
  89. me=Instance.new("BlockMesh")
  90. me.Scale=Vector3.new(1.1,0.15,1.1)
  91. me.Parent=p
  92. w=Instance.new("Weld")
  93. w.Part1=char.Torso
  94. w.Part0=p
  95. w.Parent=p
  96. w.C0=CFrame.new(0,.75,0)
  97. p=Instance.new("Part")
  98. p.Locked=true
  99. p.BrickColor=BrickColor:Red()
  100. p.Material="Concrete"
  101. p.Size=Vector3.new(2,1,1)
  102. p.Parent=m
  103. me=Instance.new("BlockMesh")
  104. me.Scale=Vector3.new(1.29,0.15,1.1)
  105. me.Parent=p
  106. w=Instance.new("Weld")
  107. w.Part1=char.Torso
  108. w.Part0=p
  109. w.Parent=p
  110. w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
  111. script.Name="Not A QuickScript"
  112. script.Parent=Staff
  113. end
  114. Sword=script.Parent
  115. function hint(msg,de)
  116. for _,v in pairs(player:children()) do
  117. if v:IsA("Message") then
  118. v:remove()
  119. end
  120. end
  121. local h=Instance.new("Hint")
  122. h.Text=tostring(msg)
  123. h.Parent=player
  124. Delay(tonumber(de),function() h:remove() end)
  125. end
  126. ta={}
  127. for _,v in pairs(player.Backpack:GetChildren()) do
  128. if v.Name=="Sand" then
  129. table.insert(ta,v)
  130. end
  131. end
  132. if #ta==2 or #ta>2 then
  133. ta[1]:remove()
  134. end
  135. Hopper=script.Parent
  136. function Stream(mouse)
  137. local b=Instance.new("Part")
  138. b.BrickColor=Color
  139. b.Reflectance=0
  140. b.Transparency=1
  141. b.Size=Vector3.new(2,2,2)
  142. b.Shape="Ball"
  143. b.CanCollide=false
  144. b.TopSurface="Smooth"
  145. b.Position=char.Head.Position
  146. b.BottomSurface="Smooth"
  147. b.Friction=0
  148. b.Touched:connect(function(h) Hit(h) end)
  149. local bo=Instance.new("BodyVelocity")
  150. bo.maxForce=Vector3.new(9999,9999,9999)
  151. bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
  152. bo.Parent=b
  153. b.Parent=Gourd
  154. local Bo=b
  155. while Bo.Parent and Up==false do
  156. wait()
  157. if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
  158. Hit(mouse.Target)
  159. else
  160. Bo.CFrame=b.CFrame --BodyPosition anti-hax
  161. bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
  162. end
  163. local b=Instance.new("Part")
  164. b.BrickColor=Color
  165. b.Reflectance=0
  166. b.Transparency=0.2
  167. b.Touched:connect(Hit)
  168. b.Size=Vector3.new(2,2,2)
  169. b.CanCollide=false
  170. b.Anchored=true
  171. b.TopSurface="Smooth"
  172. b.Parent=Gourd
  173. b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  174. b.BottomSurface="Smooth"
  175. Delay(0,function()
  176. local p=b
  177. for i=1,5 do
  178. wait(0.05)
  179. p.Transparency=i/5
  180. end
  181. p:remove()
  182. end)
  183. end
  184. pcall(function() Bo:remove() end)
  185. end
  186. function Def(mouse)
  187. local b=Instance.new("Part")
  188. b.BrickColor=Color
  189. b.Reflectance=0
  190. b.Transparency=0.6
  191. b.Size=Vector3.new(15,15,15)
  192. b.Anchored=false
  193. b.Shape="Ball"
  194. b.CanCollide=false
  195. p=Instance.new("BodyPosition")
  196. p.Parent=b
  197. p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  198. p.position=char.Torso.Position
  199. b.TopSurface="Smooth"
  200. b.Position=char.Torso.Position
  201. b.BottomSurface="Smooth"
  202. b.Touched:connect(function(h)
  203. Hit(h)
  204. end)
  205. b.Parent=Gourd
  206. while Up==false and b.Parent do
  207. b.CFrame=char.Torso.CFrame
  208. p.position=char.Torso.Position
  209. local p=Instance.new("Part")
  210. p.Size=Vector3.new(1,1,1)
  211. p.BrickColor=Color
  212. p.Anchored=true
  213. p.CanCollide=false
  214. p.Parent=Gourd
  215. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  216. local m=Instance.new("BlockMesh")
  217. m.Scale=Vector3.new(0.5,0.5,0.5)
  218. m.Parent=p
  219. Delay(0,function()
  220. local p=p
  221. for i=1,5 do
  222. wait(0.05)
  223. p.Transparency=i/5
  224. end
  225. p:remove()
  226. end)
  227. wait()
  228. end
  229. pcall(function() b:remove() end)
  230. end
  231. function Bur(mouse)
  232. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  233. local m=mouse.Target.Parent
  234. m.Torso.Anchored=true
  235. for i=1,15 do
  236. local p=Instance.new("Part")
  237. p.Size=Vector3.new(i,1,i)
  238. p.BrickColor=Color
  239. p.Anchored=true
  240. p.Transparency=i/14
  241. p.CanCollide=false
  242. p.Parent=m
  243. local me=Instance.new("CylinderMesh")
  244. me.Scale=Vector3.new(1,1.1,1)
  245. me.Parent=p
  246. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  247. end
  248. for i=1,10 do
  249. for i=1,6 do
  250. wait()
  251. local p=Instance.new("Part")
  252. p.Size=Vector3.new(1,1,1)
  253. p.BrickColor=Color
  254. p.Anchored=true
  255. p.CanCollide=false
  256. p.Parent=m
  257. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  258. local m=Instance.new("BlockMesh")
  259. m.Scale=Vector3.new(0.25,0.25,0.25)
  260. m.Parent=p
  261. Delay(0,function()
  262. local p=p
  263. for i=1,5 do
  264. wait(0.05)
  265. p.Transparency=i/5
  266. end
  267. p:remove()
  268. end)
  269. end
  270. m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
  271. wait()
  272. end
  273. Hit(m.Torso)
  274. Hit(m.Head)
  275. end
  276. end
  277. function Shift(mouse)
  278. if mouse.Target then
  279. local mo=Instance.new("Model",char)
  280. local h=mouse.Hit.p
  281. local m=char
  282. for i=1,15 do
  283. local p=Instance.new("Part")
  284. p.Size=Vector3.new(i,1,i)
  285. p.BrickColor=Color
  286. p.Anchored=true
  287. p.Transparency=i/14
  288. p.CanCollide=false
  289. p.Parent=mo
  290. local me=Instance.new("CylinderMesh")
  291. me.Scale=Vector3.new(1,1.1,1)
  292. me.Parent=p
  293. p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
  294. end
  295. for i=1,15 do
  296. local p=Instance.new("Part")
  297. p.Size=Vector3.new(i,1,i)
  298. p.BrickColor=Color
  299. p.Anchored=true
  300. p.Transparency=i/14
  301. p.CanCollide=false
  302. p.Parent=mo
  303. local me=Instance.new("CylinderMesh")
  304. me.Scale=Vector3.new(1,1.1,1)
  305. me.Parent=p
  306. p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
  307. end
  308. m.Torso.Anchored=true
  309. for i=1,15 do
  310. for i=1,6 do
  311. wait()
  312. local p=Instance.new("Part")
  313. p.Size=Vector3.new(1,1,1)
  314. p.BrickColor=Color
  315. p.Anchored=true
  316. p.CanCollide=false
  317. p.Parent=mo
  318. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  319. local m=Instance.new("BlockMesh")
  320. m.Scale=Vector3.new(0.25,0.25,0.25)
  321. m.Parent=p
  322. Delay(0,function()
  323. local p=p
  324. for i=1,5 do
  325. wait(0.05)
  326. p.Transparency=i/5
  327. end
  328. p:remove()
  329. end)
  330. end
  331. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
  332. wait()
  333. end
  334. m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
  335. for i=1,11 do
  336. for i=1,6 do
  337. wait()
  338. local p=Instance.new("Part")
  339. p.Size=Vector3.new(1,1,1)
  340. p.BrickColor=Color
  341. p.Anchored=true
  342. p.CanCollide=false
  343. p.Parent=mo
  344. p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  345. local m=Instance.new("BlockMesh")
  346. m.Scale=Vector3.new(0.25,0.25,0.25)
  347. m.Parent=p
  348. Delay(0,function()
  349. local p=p
  350. for i=1,5 do
  351. wait(0.05)
  352. p.Transparency=i/5
  353. end
  354. p:remove()
  355. end)
  356. end
  357. m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
  358. wait()
  359. end
  360. m.Torso.Anchored=false
  361. mo:remove()
  362. end
  363. end
  364.  
  365. function Wave(mouse)
  366. if mouse.Hit.p.x>char.Torso.Position.x then
  367. Deg=-2
  368. Fre=-60
  369. else
  370. Deg=2
  371. Fre=60
  372. end
  373. local X=char.Torso.CFrame.x
  374. for i=0,Fre,Deg do
  375. wait()
  376. local p=Instance.new("Part")
  377. p.Parent=Gourd
  378. p.Size=Vector3.new(2,1,workspace.Base.Size.z)
  379. p.BrickColor=Color
  380. p.Anchored=true
  381. p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
  382. local m=Instance.new("BlockMesh")
  383. m.Parent=p
  384. m.Scale=Vector3.new(1,1.2,1.005)
  385. Delay(0,function()
  386. local p=p
  387. local m=m
  388. for i=1,9,0.25 do
  389. m.Scale=m.Scale+Vector3.new(0,.25,0)
  390. wait()
  391. end
  392. wait()
  393. for i=1,9,0.25 do
  394. m.Scale=m.Scale+Vector3.new(0,-.25,0)
  395. wait()
  396. end
  397. p:remove()
  398. end)
  399. for _,v in pairs(game.Players:GetPlayers()) do
  400. if v.Character and v.Character:findFirstChild("Head") then
  401. if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
  402. if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
  403. Hit(v.Character.Head)
  404. end
  405. end
  406. end
  407. end
  408. end
  409. end
  410. function Spike(mouse)
  411. local Pos=char.Torso.Position
  412. for ii=8,25,3 do
  413. wait()
  414. for i=0,360,360/12 do
  415. local x = (ii) * math.sin(i) + Pos.x
  416. local y = Pos.y-4
  417. local z = (ii)* math.cos (i) + Pos.z
  418. local brick = Instance.new("Part")
  419. brick.Size=Vector3.new(1,1,1)
  420. brick.Anchored=true
  421. brick.BrickColor=Color
  422. brick.Parent=Gourd
  423. brick.CFrame = CFrame.new(x,y,z)
  424. brick.Touched:connect(Hit)
  425. local mesh=Instance.new("CylinderMesh")
  426. mesh.Parent=brick
  427. Delay(0,function()
  428. local p=brick
  429. local m=mesh
  430. for i=1,8 do
  431. m.Scale=m.Scale+Vector3.new(0,.25,0)
  432. p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
  433. wait()
  434. end
  435. for i=1,10 do
  436. p.Transparency=i/10
  437. wait(0.05)
  438. end
  439. p:remove()
  440. end)
  441. end
  442. for _,v in pairs(game.Players:GetPlayers()) do
  443. if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
  444. Hit(v.Character.Torso)
  445. end
  446. end
  447. wait(0.08)
  448. end
  449. end
  450. function Coffin(mouse)
  451. if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
  452. me=mouse.Target.Parent
  453. Delay(0,function()
  454. while me:findFirstChild("Torso") do
  455. wait()
  456. local p=Instance.new("Part")
  457. p.Size=Vector3.new(1,1,1)
  458. p.BrickColor=Color
  459. p.Anchored=true
  460. p.CanCollide=false
  461. p.Parent=me
  462. p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  463. local m=Instance.new("BlockMesh")
  464. m.Scale=Vector3.new(0.35,0.35,0.35)
  465. m.Parent=p
  466. Delay(0,function()
  467. local p=p
  468. for i=1,5 do
  469. wait(0.05)
  470. p.Transparency=i/5
  471. end
  472. p:remove()
  473. end)
  474. end
  475. end)
  476. BP=Instance.new("BodyPosition")
  477. BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  478. BP.position=me.Torso.Position+Vector3.new(0,2,0)
  479. BP.Parent=me.Torso
  480. b=Instance.new("Part")
  481. b.Size=Vector3.new(8,1,8)
  482. b.BottomSurface="Smooth"
  483. b.TopSurface="Smooth"
  484. b.BrickColor=Color
  485. b.CanCollide=false
  486. m=Instance.new("BlockMesh")
  487. m.Parent=b
  488. m.Scale=Vector3.new(1,0.5,1)
  489. b.Parent=me
  490. b:BreakJoints()
  491. w=Instance.new("Weld")
  492. w.Parent=b
  493. w.Part0=me.Torso
  494. w.Part1=b
  495. w.C0=CFrame.new(0,-3.5,0)
  496. for i=1,7,0.25 do
  497. wait(0.075)
  498. m.Scale=m.Scale+Vector3.new(0,0.25,0)
  499. w.C0=w.C0*CFrame.new(0,0.25/2,0)
  500. BP.position=BP.position+Vector3.new(0,.75,0)
  501. end
  502. for i=1,2-(0.5/5),0.25/5 do
  503. m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
  504. wait(0.05)
  505. end
  506. Hit(me.Head)
  507. Hit(me.Torso)
  508. end
  509. end
  510. function Cage(mouse)
  511. if mouse.Target then
  512. pos=mouse.Hit
  513. for ii=0,360,360/6 do
  514. wait()
  515. for i=0,360/10 do
  516. local p=Instance.new("Part")
  517. p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
  518. p.Anchored=true
  519. p.BrickColor=Color
  520. p.Parent=Gourd
  521. p.Size=Vector3.new(1,4,4)
  522. Delay(5,function()
  523. p:remove()
  524. end)
  525. end
  526. end
  527. end
  528. end
  529.  
  530. wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
  531. name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
  532. function CheckAdd()
  533. if (Mode+1)~=(#wep+1) then
  534. Mode=Mode+1
  535. Hopper.Name=name[Mode].."("..Mode..")"
  536. elseif (Mode+1)==(#wep+1) then
  537. Mode=1
  538. Hopper.Name=name[Mode].."("..Mode..")"
  539. end
  540. end
  541. function CheckSub()
  542. if (Mode-1)==0 or (Mode-1)<0 then
  543. Mode=#wep
  544. Hopper.Name=name[Mode].."("..Mode..")"
  545. elseif (Mode-1)~=0 then
  546. Mode=Mode-1
  547. Hopper.Name=name[Mode].."("..Mode..")"
  548. end
  549. end
  550. function KeyDown(key)
  551. if key=="c" then
  552. CheckAdd()
  553. elseif key=="x" then
  554. Mode=1
  555. Hopper.Name=name[1].."("..Mode..")"
  556. elseif key=="z" then
  557. CheckSub()
  558. end
  559. end
  560. Mode=0
  561. Up=false
  562. Sand=true
  563. Hopper.Selected:connect(function(mouse)
  564. Sand=true
  565. Gourd=char.Gourd
  566. mouse.KeyDown:connect(KeyDown)
  567. mouse.Button1Down:connect(function()
  568. Up=false
  569. coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
  570. end)
  571. mouse.Button1Up:connect(function() Up=true end)
  572. mouse.Icon = "rbxasset://textures\\GunCursor.png"
  573. Kill=char.Humanoid.Died:connect(function()
  574. wait()
  575. if char:findFirstChild("Head") then
  576. m=char.Head
  577. elseif char:findFirstChild("Torso") then
  578. m=char.Torso
  579. else
  580. return
  581. end
  582. local p=Instance.new("Part")
  583. p.Size=Vector3.new(1,1,1)
  584. p.BrickColor=Color
  585. p.Anchored=true
  586. p.Transparency=1
  587. p.CanCollide=false
  588. p.Parent=char
  589. local me=Instance.new("CylinderMesh")
  590. me.Scale=Vector3.new(1,1.1,1)
  591. me.Parent=p
  592. p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
  593. for i=1,100 do
  594. local me=me
  595. local p=p
  596. wait()
  597. me.Scale=me.Scale+Vector3.new(.5,0,.5)
  598. p.Transparency=i/200 --100?
  599. end
  600. for _,v in pairs(game.Players:GetPlayers()) do
  601. if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
  602. pcall(function() Hit(v.Character.Head) end)
  603. end
  604. end
  605. p:remove()
  606. end)
  607. while Sand do
  608. wait(0.05)
  609. local p=Instance.new("Part")
  610. p.Size=Vector3.new(1,1,1)
  611. p.BrickColor=Color
  612. p.Anchored=true
  613. p.CanCollide=false
  614. p.Parent=char
  615. p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  616. p.Touched:connect(Hit)
  617. local m=Instance.new("BlockMesh")
  618. m.Scale=Vector3.new(0.15,0.15,0.15)
  619. m.Parent=p
  620. Delay(0,function()
  621. local p=p
  622. for i=1,5 do
  623. wait(0.05)
  624. p.Transparency=i/5
  625. end
  626. p:remove()
  627. end)
  628. end
  629. end)
  630. Hopper.Deselected:connect(function()
  631. pcall(function()
  632. Sand=false
  633. Kill:disconnect()
  634. end)
  635. end)
  636. function Hit(p)
  637. if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
  638. Delay(0,function()
  639. p.Anchored=true
  640. p.Name="Sand"
  641. p.BrickColor=Color
  642. for i=1,5 do
  643. p.Transparency=i/5
  644. wait(0.1)
  645. end
  646. p:remove()
  647. end)
  648. end
  649. end
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