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- local Name="AssortedBruno"
- local workspace=Workspace
- local player=game.Players[Name]
- local char=player.Character
- local Color=BrickColor.new("Pastel brown")
- if script.Parent.className~="HopperBin" then
- pcall(function() char.Gourd:remove() end)
- Staff=Instance.new("HopperBin")
- Staff.Name="Sand"
- Staff.Parent=player.Backpack
- m=Instance.new("Model")
- m.Parent=char
- m.Name="Gourd"
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor:Red()
- p.Material="Concrete"
- p.Size=Vector3.new(1,1,1)
- Cent=p
- me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1.2,0.4,1.2)
- me.Parent=p
- p.Parent=m
- w=Instance.new("Weld")
- w.Part1=char.Torso
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=Color
- p.Material="Concrete"
- p.Size=Vector3.new(2,2,2)
- p.Shape="Ball"
- p.Parent=m
- w=Instance.new("Weld")
- w.Part1=Cent
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,1,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=Color
- p.Material="Concrete"
- p.Size=Vector3.new(2,2,2)
- p.Shape="Ball"
- p.Parent=m
- w=Instance.new("Weld")
- w.Part1=Cent
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,-1,0)
- Top=p
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=Color
- p.Material="Concrete"
- p.Size=Vector3.new(1,1,1)
- p.Parent=m
- me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(0.5,0.15,0.5)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=Top
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,-1,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor.new("Black")
- p.Material="Concrete"
- p.Size=Vector3.new(1,1,1)
- p.Parent=m
- me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(0.4,0.16,0.4)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=Top
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,-1,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor:Red()
- p.Material="Concrete"
- p.Size=Vector3.new(2,1,1)
- p.Parent=m
- me=Instance.new("BlockMesh")
- me.Scale=Vector3.new(1.1,0.15,1.1)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=char.Torso
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,.75,0)
- p=Instance.new("Part")
- p.Locked=true
- p.BrickColor=BrickColor:Red()
- p.Material="Concrete"
- p.Size=Vector3.new(2,1,1)
- p.Parent=m
- me=Instance.new("BlockMesh")
- me.Scale=Vector3.new(1.29,0.15,1.1)
- me.Parent=p
- w=Instance.new("Weld")
- w.Part1=char.Torso
- w.Part0=p
- w.Parent=p
- w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
- script.Name="Not A QuickScript"
- script.Parent=Staff
- end
- Sword=script.Parent
- function hint(msg,de)
- for _,v in pairs(player:children()) do
- if v:IsA("Message") then
- v:remove()
- end
- end
- local h=Instance.new("Hint")
- h.Text=tostring(msg)
- h.Parent=player
- Delay(tonumber(de),function() h:remove() end)
- end
- ta={}
- for _,v in pairs(player.Backpack:GetChildren()) do
- if v.Name=="Sand" then
- table.insert(ta,v)
- end
- end
- if #ta==2 or #ta>2 then
- ta[1]:remove()
- end
- Hopper=script.Parent
- function Stream(mouse)
- local b=Instance.new("Part")
- b.BrickColor=Color
- b.Reflectance=0
- b.Transparency=1
- b.Size=Vector3.new(2,2,2)
- b.Shape="Ball"
- b.CanCollide=false
- b.TopSurface="Smooth"
- b.Position=char.Head.Position
- b.BottomSurface="Smooth"
- b.Friction=0
- b.Touched:connect(function(h) Hit(h) end)
- local bo=Instance.new("BodyVelocity")
- bo.maxForce=Vector3.new(9999,9999,9999)
- bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
- bo.Parent=b
- b.Parent=Gourd
- local Bo=b
- while Bo.Parent and Up==false do
- wait()
- if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
- Hit(mouse.Target)
- else
- Bo.CFrame=b.CFrame --BodyPosition anti-hax
- bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
- end
- local b=Instance.new("Part")
- b.BrickColor=Color
- b.Reflectance=0
- b.Transparency=0.2
- b.Touched:connect(Hit)
- b.Size=Vector3.new(2,2,2)
- b.CanCollide=false
- b.Anchored=true
- b.TopSurface="Smooth"
- b.Parent=Gourd
- b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- b.BottomSurface="Smooth"
- Delay(0,function()
- local p=b
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- pcall(function() Bo:remove() end)
- end
- function Def(mouse)
- local b=Instance.new("Part")
- b.BrickColor=Color
- b.Reflectance=0
- b.Transparency=0.6
- b.Size=Vector3.new(15,15,15)
- b.Anchored=false
- b.Shape="Ball"
- b.CanCollide=false
- p=Instance.new("BodyPosition")
- p.Parent=b
- p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- p.position=char.Torso.Position
- b.TopSurface="Smooth"
- b.Position=char.Torso.Position
- b.BottomSurface="Smooth"
- b.Touched:connect(function(h)
- Hit(h)
- end)
- b.Parent=Gourd
- while Up==false and b.Parent do
- b.CFrame=char.Torso.CFrame
- p.position=char.Torso.Position
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=Gourd
- p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.5,0.5,0.5)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- wait()
- end
- pcall(function() b:remove() end)
- end
- function Bur(mouse)
- if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
- local m=mouse.Target.Parent
- m.Torso.Anchored=true
- for i=1,15 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(i,1,i)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=i/14
- p.CanCollide=false
- p.Parent=m
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
- end
- for i=1,10 do
- for i=1,6 do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=m
- p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.25,0.25,0.25)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
- wait()
- end
- Hit(m.Torso)
- Hit(m.Head)
- end
- end
- function Shift(mouse)
- if mouse.Target then
- local mo=Instance.new("Model",char)
- local h=mouse.Hit.p
- local m=char
- for i=1,15 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(i,1,i)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=i/14
- p.CanCollide=false
- p.Parent=mo
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
- end
- for i=1,15 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(i,1,i)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=i/14
- p.CanCollide=false
- p.Parent=mo
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
- end
- m.Torso.Anchored=true
- for i=1,15 do
- for i=1,6 do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=mo
- p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.25,0.25,0.25)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
- wait()
- end
- m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
- for i=1,11 do
- for i=1,6 do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=mo
- p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.25,0.25,0.25)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
- wait()
- end
- m.Torso.Anchored=false
- mo:remove()
- end
- end
- function Wave(mouse)
- if mouse.Hit.p.x>char.Torso.Position.x then
- Deg=-2
- Fre=-60
- else
- Deg=2
- Fre=60
- end
- local X=char.Torso.CFrame.x
- for i=0,Fre,Deg do
- wait()
- local p=Instance.new("Part")
- p.Parent=Gourd
- p.Size=Vector3.new(2,1,workspace.Base.Size.z)
- p.BrickColor=Color
- p.Anchored=true
- p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
- local m=Instance.new("BlockMesh")
- m.Parent=p
- m.Scale=Vector3.new(1,1.2,1.005)
- Delay(0,function()
- local p=p
- local m=m
- for i=1,9,0.25 do
- m.Scale=m.Scale+Vector3.new(0,.25,0)
- wait()
- end
- wait()
- for i=1,9,0.25 do
- m.Scale=m.Scale+Vector3.new(0,-.25,0)
- wait()
- end
- p:remove()
- end)
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Character:findFirstChild("Head") then
- if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
- if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
- Hit(v.Character.Head)
- end
- end
- end
- end
- end
- end
- function Spike(mouse)
- local Pos=char.Torso.Position
- for ii=8,25,3 do
- wait()
- for i=0,360,360/12 do
- local x = (ii) * math.sin(i) + Pos.x
- local y = Pos.y-4
- local z = (ii)* math.cos (i) + Pos.z
- local brick = Instance.new("Part")
- brick.Size=Vector3.new(1,1,1)
- brick.Anchored=true
- brick.BrickColor=Color
- brick.Parent=Gourd
- brick.CFrame = CFrame.new(x,y,z)
- brick.Touched:connect(Hit)
- local mesh=Instance.new("CylinderMesh")
- mesh.Parent=brick
- Delay(0,function()
- local p=brick
- local m=mesh
- for i=1,8 do
- m.Scale=m.Scale+Vector3.new(0,.25,0)
- p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
- wait()
- end
- for i=1,10 do
- p.Transparency=i/10
- wait(0.05)
- end
- p:remove()
- end)
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
- Hit(v.Character.Torso)
- end
- end
- wait(0.08)
- end
- end
- function Coffin(mouse)
- if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
- me=mouse.Target.Parent
- Delay(0,function()
- while me:findFirstChild("Torso") do
- wait()
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=me
- p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.35,0.35,0.35)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- end)
- BP=Instance.new("BodyPosition")
- BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BP.position=me.Torso.Position+Vector3.new(0,2,0)
- BP.Parent=me.Torso
- b=Instance.new("Part")
- b.Size=Vector3.new(8,1,8)
- b.BottomSurface="Smooth"
- b.TopSurface="Smooth"
- b.BrickColor=Color
- b.CanCollide=false
- m=Instance.new("BlockMesh")
- m.Parent=b
- m.Scale=Vector3.new(1,0.5,1)
- b.Parent=me
- b:BreakJoints()
- w=Instance.new("Weld")
- w.Parent=b
- w.Part0=me.Torso
- w.Part1=b
- w.C0=CFrame.new(0,-3.5,0)
- for i=1,7,0.25 do
- wait(0.075)
- m.Scale=m.Scale+Vector3.new(0,0.25,0)
- w.C0=w.C0*CFrame.new(0,0.25/2,0)
- BP.position=BP.position+Vector3.new(0,.75,0)
- end
- for i=1,2-(0.5/5),0.25/5 do
- m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
- wait(0.05)
- end
- Hit(me.Head)
- Hit(me.Torso)
- end
- end
- function Cage(mouse)
- if mouse.Target then
- pos=mouse.Hit
- for ii=0,360,360/6 do
- wait()
- for i=0,360/10 do
- local p=Instance.new("Part")
- p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
- p.Anchored=true
- p.BrickColor=Color
- p.Parent=Gourd
- p.Size=Vector3.new(1,4,4)
- Delay(5,function()
- p:remove()
- end)
- end
- end
- end
- end
- wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
- name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
- function CheckAdd()
- if (Mode+1)~=(#wep+1) then
- Mode=Mode+1
- Hopper.Name=name[Mode].."("..Mode..")"
- elseif (Mode+1)==(#wep+1) then
- Mode=1
- Hopper.Name=name[Mode].."("..Mode..")"
- end
- end
- function CheckSub()
- if (Mode-1)==0 or (Mode-1)<0 then
- Mode=#wep
- Hopper.Name=name[Mode].."("..Mode..")"
- elseif (Mode-1)~=0 then
- Mode=Mode-1
- Hopper.Name=name[Mode].."("..Mode..")"
- end
- end
- function KeyDown(key)
- if key=="c" then
- CheckAdd()
- elseif key=="x" then
- Mode=1
- Hopper.Name=name[1].."("..Mode..")"
- elseif key=="z" then
- CheckSub()
- end
- end
- Mode=0
- Up=false
- Sand=true
- Hopper.Selected:connect(function(mouse)
- Sand=true
- Gourd=char.Gourd
- mouse.KeyDown:connect(KeyDown)
- mouse.Button1Down:connect(function()
- Up=false
- coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
- end)
- mouse.Button1Up:connect(function() Up=true end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Kill=char.Humanoid.Died:connect(function()
- wait()
- if char:findFirstChild("Head") then
- m=char.Head
- elseif char:findFirstChild("Torso") then
- m=char.Torso
- else
- return
- end
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.Transparency=1
- p.CanCollide=false
- p.Parent=char
- local me=Instance.new("CylinderMesh")
- me.Scale=Vector3.new(1,1.1,1)
- me.Parent=p
- p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
- for i=1,100 do
- local me=me
- local p=p
- wait()
- me.Scale=me.Scale+Vector3.new(.5,0,.5)
- p.Transparency=i/200 --100?
- end
- for _,v in pairs(game.Players:GetPlayers()) do
- if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
- pcall(function() Hit(v.Character.Head) end)
- end
- end
- p:remove()
- end)
- while Sand do
- wait(0.05)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=Color
- p.Anchored=true
- p.CanCollide=false
- p.Parent=char
- p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- p.Touched:connect(Hit)
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.15,0.15,0.15)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,5 do
- wait(0.05)
- p.Transparency=i/5
- end
- p:remove()
- end)
- end
- end)
- Hopper.Deselected:connect(function()
- pcall(function()
- Sand=false
- Kill:disconnect()
- end)
- end)
- function Hit(p)
- if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
- Delay(0,function()
- p.Anchored=true
- p.Name="Sand"
- p.BrickColor=Color
- for i=1,5 do
- p.Transparency=i/5
- wait(0.1)
- end
- p:remove()
- end)
- end
- end
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