Advertisement
ArcDesLHK

Encoder

Mar 30th, 2023
19
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.71 KB | None | 0 0
  1. Encoder Skyforcer
  2. Level 4 WIND Machine/Effect
  3. 1700/1600
  4. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Normal or Special Summoned: You can add 1 "Encoder" monster from your Deck to your hand, except "Encoder Skyforcer". You can only use each effect of "Encoder Skyforcer" once per turn.
  5.  
  6. Encoder Alert
  7. Normal Trap
  8. Special Summon 1 "Encoder" monster from your hand or GY in Defense Position. If this Set card is destroyed by card effect: You can add 1 "Encoder" monster from your Deck to your hand. You can only use each effect of "Encoder Alert" once per turn.
  9.  
  10. Encoder Spinner
  11. Level 3 WIND Machine/Effect
  12. 1200/1000
  13. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Spinner" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
  14.  
  15. Encoder Raider
  16. Level 2 EARTH Machine/Effect
  17. 600/1200
  18. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the GY as Code Material: You can draw 1 card. You can only use each effect of "Encoder Raider" once per turn.
  19.  
  20. Encoder Knuckler
  21. Code-2 FIRE Machine/Code/Effect
  22. 1800/1900
  23. 2 monsters including an "Encoder" monster
  24. During your opponent's Main Phase (Quick Effect): You can remove 2 Code Counters from this card, then target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Code Summon 1 Machine Code Monster, except "Encoder Knuckler", by using only that opponent's monster and this card you control as material. If this card is sent to the GY as Code Material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Encoder Knuckler" once per turn.
  25.  
  26. Encoder Burster
  27. Code-3 FIRE Machine/Code/Effect
  28. 2400/2500
  29. 2+ monsters including an "Encoder" monster
  30. You can remove 3 Code Counters from this card, then target 1 face-up monster your opponent controls; immediately after this effect resolves, Code Summon 1 Machine Code Monster, except "Encoder Burster", by using only that opponent's monster and this card you control as material. If this card is sent to the GY as Code Material: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Encoder Burster" once per turn.
  31.  
  32. Encoder Grappler
  33. Level 4 WATER Machine/Effect
  34. 1200/1000
  35. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Grappler" once per turn. If a Machine Code Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  36.  
  37. Encoder Swiper
  38. Level 1 EARTH Machine/Effect
  39. 700/1000
  40. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Normal or Special Summoned: You can target 1 "Encoder" Trap in your GY; add it to your hand. You can only use each effect of "Encoder Swiper" once per turn.
  41.  
  42. Encoder Stormer
  43. Level 3 WIND Machine/Effect
  44. 900/1200
  45. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Normal or Special Summoned: You can send 1 "Encoder" card from your Deck to the GY, except "Encoder Stormer". You can only use each effect of "Encoder Stormer" once per turn.
  46.  
  47. Encoder Jet
  48. Level 2 WIND Machine/Effect
  49. 900/900
  50. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Jet" once per turn. During the Damage Step, when your "Encoder" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 900 ATK/DEF until the end of this turn.
  51.  
  52. Encoder Growl
  53. Normal Trap
  54. Target 1 "Encoder" Code Monster in your GY; Special Summon that target, and if you do, place Code Counters on it equal to its Code Number. If this Set card is destroyed by card effect: You can target 1 "Encoder" monster in your GY; Special Summon it. You can only use each effect of "Encoder Growl" once per turn.
  55.  
  56. Encoder Roar
  57. Normal Trap
  58. Banish 1 "Encoder" Code Monster from your GY, then target cards on the field equal to its Code Number; destroy them.
  59.  
  60. Encoder Thruster
  61. Code-4 DARK Machine/Code/Effect
  62. 3000/2500
  63. 2+ monsters including a Code Monster
  64. During the Battle Phase (Quick Effect): You can remove 2 Code Counters from this card; this card gains 2000 ATK until the end of this turn. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to half that monster's ATK. You can only use each effect of "Encoder Thruster" once per turn.
  65.  
  66. Encoder Buster
  67. Level 4 FIRE Machine/Effect
  68. 1500/1900
  69. During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Buster" once per turn. A Machine Code Monster that was Summoned using this card as Code Material cannot be destroyed by battle.
  70.  
  71. Encoder Ram
  72. Normal Trap
  73. Special Summon 1 "Encoder" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Encoder Ram" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement