Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Encoder Skyforcer
- Level 4 WIND Machine/Effect
- 1700/1600
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Normal or Special Summoned: You can add 1 "Encoder" monster from your Deck to your hand, except "Encoder Skyforcer". You can only use each effect of "Encoder Skyforcer" once per turn.
- Encoder Alert
- Normal Trap
- Special Summon 1 "Encoder" monster from your hand or GY in Defense Position. If this Set card is destroyed by card effect: You can add 1 "Encoder" monster from your Deck to your hand. You can only use each effect of "Encoder Alert" once per turn.
- Encoder Spinner
- Level 3 WIND Machine/Effect
- 1200/1000
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Spinner" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster.
- Encoder Raider
- Level 2 EARTH Machine/Effect
- 600/1200
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the GY as Code Material: You can draw 1 card. You can only use each effect of "Encoder Raider" once per turn.
- Encoder Knuckler
- Code-2 FIRE Machine/Code/Effect
- 1800/1900
- 2 monsters including an "Encoder" monster
- During your opponent's Main Phase (Quick Effect): You can remove 2 Code Counters from this card, then target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Code Summon 1 Machine Code Monster, except "Encoder Knuckler", by using only that opponent's monster and this card you control as material. If this card is sent to the GY as Code Material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Encoder Knuckler" once per turn.
- Encoder Burster
- Code-3 FIRE Machine/Code/Effect
- 2400/2500
- 2+ monsters including an "Encoder" monster
- You can remove 3 Code Counters from this card, then target 1 face-up monster your opponent controls; immediately after this effect resolves, Code Summon 1 Machine Code Monster, except "Encoder Burster", by using only that opponent's monster and this card you control as material. If this card is sent to the GY as Code Material: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Encoder Burster" once per turn.
- Encoder Grappler
- Level 4 WATER Machine/Effect
- 1200/1000
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Grappler" once per turn. If a Machine Code Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Encoder Swiper
- Level 1 EARTH Machine/Effect
- 700/1000
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Normal or Special Summoned: You can target 1 "Encoder" Trap in your GY; add it to your hand. You can only use each effect of "Encoder Swiper" once per turn.
- Encoder Stormer
- Level 3 WIND Machine/Effect
- 900/1200
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Normal or Special Summoned: You can send 1 "Encoder" card from your Deck to the GY, except "Encoder Stormer". You can only use each effect of "Encoder Stormer" once per turn.
- Encoder Jet
- Level 2 WIND Machine/Effect
- 900/900
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Jet" once per turn. During the Damage Step, when your "Encoder" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 900 ATK/DEF until the end of this turn.
- Encoder Growl
- Normal Trap
- Target 1 "Encoder" Code Monster in your GY; Special Summon that target, and if you do, place Code Counters on it equal to its Code Number. If this Set card is destroyed by card effect: You can target 1 "Encoder" monster in your GY; Special Summon it. You can only use each effect of "Encoder Growl" once per turn.
- Encoder Roar
- Normal Trap
- Banish 1 "Encoder" Code Monster from your GY, then target cards on the field equal to its Code Number; destroy them.
- Encoder Thruster
- Code-4 DARK Machine/Code/Effect
- 3000/2500
- 2+ monsters including a Code Monster
- During the Battle Phase (Quick Effect): You can remove 2 Code Counters from this card; this card gains 2000 ATK until the end of this turn. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to half that monster's ATK. You can only use each effect of "Encoder Thruster" once per turn.
- Encoder Buster
- Level 4 FIRE Machine/Effect
- 1500/1900
- During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Encoder Buster" once per turn. A Machine Code Monster that was Summoned using this card as Code Material cannot be destroyed by battle.
- Encoder Ram
- Normal Trap
- Special Summon 1 "Encoder" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Encoder Ram" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement