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beddie22

New minipeep (Continuous, real)

Dec 28th, 2015
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  1. --[[dont u even dare take credit
  2. cus dis mai law ok and if u break my law i keel u in sb
  3.  
  4. btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
  5. + i did a small update so you still have your clothes on when small ok?
  6. ]]--
  7.  
  8. local ran,err = ypcall(function()
  9. plr = game:service'Players'.LocalPlayer
  10. char = plr.Character
  11. mouse = plr:GetMouse()
  12. humanoid = char:findFirstChild("Humanoid")
  13. torso = char:findFirstChild("Torso")
  14. head = char.Head
  15. ra = char:findFirstChild("Right Arm")
  16. la = char:findFirstChild("Left Arm")
  17. rl = char:findFirstChild("Right Leg")
  18. ll = char:findFirstChild("Left Leg")
  19. rs = torso:findFirstChild("Right Shoulder")
  20. ls = torso:findFirstChild("Left Shoulder")
  21. rh = torso:findFirstChild("Right Hip")
  22. lh = torso:findFirstChild("Left Hip")
  23. neck = torso:findFirstChild("Neck")
  24. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  25. anim = char:findFirstChild("Animate")
  26. rootpart = char:findFirstChild("HumanoidRootPart")
  27. camera = workspace.CurrentCamera
  28. do --Removing ROBLOX's new Looped bug >_>
  29. local function rec(x)
  30. for i,v in pairs(x:children()) do
  31. if v:IsA'Animation' then
  32. v.AnimationId = 'rbxassetid://28159255'
  33. end
  34. rec(v)
  35. end
  36. end
  37. rec(anim) --the Animate script
  38. end
  39.  
  40. humanoid.Jump = true
  41.  
  42. wait(.4)
  43.  
  44.  
  45. if anim then
  46. anim:Destroy()
  47. end
  48.  
  49.  
  50. rj.C0 = CFrame.new()
  51. rj.C1 = CFrame.new()
  52.  
  53.  
  54. super_annoying = Instance.new("Sound", head)
  55. super_annoying.SoundId = "193528674"
  56. super_annoying.Volume = 0.6
  57. super_annoying.Looped = true
  58. barrel_roll = Instance.new("Sound", head)
  59. barrel_roll.SoundId = "https://web.roblox.com/AINT-NOBODY-GOT-TIME-FOR-DAT-item?id=130776739"
  60. barrel_roll.Volume = 1
  61. barrel_roll.Looped = true
  62. dubstep_gun = Instance.new("Sound", head)
  63. dubstep_gun.SoundId = "https://web.roblox.com/Hey-Brother-120sec-item?id=183833194"
  64. dubstep_gun.Volume = 0.6
  65. dubstep_gun.Looped = true
  66. you_are_pirate = Instance.new("Sound", head)
  67. you_are_pirate.SoundId = "https://web.roblox.com/Survivor-Eye-Of-The-Tiger-item?id=284150659"
  68. you_are_pirate.Volume = 0.6
  69. you_are_pirate.Looped = true
  70. cant_touch = Instance.new("Sound", head)
  71. cant_touch.SoundId = "https://web.roblox.com/Twenty-One-Pilots-Stressed-Out-item?id=243372213"
  72. cant_touch.Volume = 1
  73. cant_touch.Looped = true
  74. gangy_style = Instance.new("Sound", head)
  75. gangy_style.SoundId = "https://web.roblox.com/T-N-T-ACDC-item?id=145486186"
  76. gangy_style.Volume = 0.6
  77. gangy_style.Looped = true
  78. fox_say = Instance.new("Sound", head)
  79. fox_say.SoundId = "https://web.roblox.com/Earl-Dibbles-Jr-Country-Boy-Love-item?id=340579537"
  80. fox_say.Volume = 0.5
  81. fox_say.Looped = true
  82. durk = Instance.new("Sound", head)
  83. durk.SoundId = "https://web.roblox.com/OMI-Cheerleader-item?id=254695481"
  84. durk.Volume = 0.8
  85. durk.Looped = true
  86. sax_guy = Instance.new("Sound", head)
  87. sax_guy.SoundId = "209864226"
  88. sax_guy.Volume = 0.6
  89. sax_guy.Looped = true
  90. heman = Instance.new("Sound", head)
  91. heman.SoundId = "138154294"
  92. heman.Volume = 1
  93. heman.Looped = true
  94. justin = Instance.new("Sound", head)
  95. justin.SoundId = "401120618"
  96. justin.Volume = 0.8
  97. justin.Looped = true
  98. brony_music = Instance.new("Sound", head)
  99. brony_music.SoundId = "274727125"
  100. brony_music.Volume = 1
  101. brony_music.Looped = true
  102. spitfire = Instance.new("Sound", head)
  103. spitfire.SoundId = "155499847"
  104. spitfire.Volume = 0.8
  105. spitfire.Looped = true
  106. burn_dem = Instance.new("Sound", head)
  107. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  108. burn_dem.Volume = 1
  109. burn_dem.Looped = true
  110. aj = Instance.new("Sound", head)
  111. aj.SoundId = "rbxassetid://177732780"
  112. aj.Volume = 1
  113. aj.Looped = true
  114.  
  115. Instance.new("HumanoidController", game:service'ControllerService')
  116. Instance.new("SkateboardController", game:service'ControllerService')
  117. Instance.new("VehicleController", game:service'ControllerService')
  118.  
  119.  
  120.  
  121.  
  122. --minimize
  123. rh.Parent = nil
  124. lh.Parent = nil
  125. rs.Parent = nil
  126. ls.Parent = nil
  127. neck.Parent = nil
  128. rj.Parent = nil
  129.  
  130.  
  131. rl.FormFactor = "Custom"
  132. ll.FormFactor = "Custom"
  133. ra.FormFactor = "Custom"
  134. la.FormFactor = "Custom"
  135. torso.FormFactor = "Custom"
  136. head.FormFactor = "Custom"
  137. rootpart.FormFactor = "Custom"
  138.  
  139.  
  140.  
  141.  
  142. rootpart.Size = Vector3.new(.4, .4, .2)
  143. rl.Size = Vector3.new(.2, .4, .2)
  144. ll.Size = Vector3.new(.2, .4, .2)
  145. ra.Size = Vector3.new(.2, .4, .2)
  146. la.Size = Vector3.new(.2, .4, .2)
  147. torso.Size = Vector3.new(.4, .4, .2)
  148. head.Size = Vector3.new(.4, .2, .2)
  149.  
  150. rh.Parent = torso
  151. lh.Parent = torso
  152. rs.Parent = torso
  153. ls.Parent = torso
  154. neck.Parent = torso
  155. rj.Parent = rootpart
  156.  
  157.  
  158. if torso:findFirstChild("roblox") then
  159. local p = Instance.new("Part", char)
  160. p.FormFactor = "Custom"
  161. p.Size = torso.Size
  162. p.Transparency = 1
  163. p:BreakJoints()
  164. local w = Instance.new("Weld", char)
  165. w.Part0 = p
  166. w.Part1 = torso
  167. torso:findFirstChild("roblox").Parent = p
  168. end
  169.  
  170.  
  171. --[[mesh1 = Instance.new("SpecialMesh", torso)
  172. mesh1.Name = "Mesh"
  173. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  174. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  175. mesh2 = Instance.new("SpecialMesh", la)
  176. mesh2.Name = "Mesh"
  177. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  178. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  179. mesh3 = Instance.new("SpecialMesh", ra)
  180. mesh3.Name = "Mesh"
  181. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  182. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  183. mesh4 = Instance.new("SpecialMesh", ll)
  184. mesh4.Name = "Mesh"
  185. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  186. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  187. mesh5 = Instance.new("SpecialMesh", rl)
  188. mesh5.Name = "Mesh"
  189. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  190. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
  191.  
  192.  
  193. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  194.  
  195. ls.C0 = CFrame.new(-.3,.1,0)
  196. ls.C1 = CFrame.new(0,.1,0)
  197. rs.C0 = CFrame.new(.3,.1,0)
  198. rs.C1 = CFrame.new(0,.1,0)
  199. rh.C0 = CFrame.new(.1,-.2,0)
  200. rh.C1 = CFrame.new(0, .2, 0)
  201. lh.C0 = CFrame.new(-.1,-.2,0)
  202. lh.C1 = CFrame.new(0, .2, 0)
  203. neck.C0 = CFrame.new(0,.2,0)
  204. neck.C1 = CFrame.new(0,-.1,0)
  205.  
  206. bodyc = char:findFirstChild("Body Colors")
  207. if bodyc then
  208. bodyc:Destroy()
  209. end
  210.  
  211. wait(1)
  212.  
  213. local body = {}
  214. for i,v in pairs(char:children()) do
  215. if v:IsA'BasePart' then
  216. print(v.Name)
  217. body[v.Name] = {Color = v.BrickColor}
  218. end
  219. end
  220.  
  221. print(body.Torso)
  222. function restorecolors()
  223. for _,bp in pairs(char:children()) do
  224. if bp:IsA("BasePart") then
  225. bp.BrickColor = body[bp.Name].Color
  226. end
  227. end
  228. end
  229.  
  230.  
  231. local LightForTorso = Instance.new("PointLight", head)
  232. LightForTorso.Color = torso.BrickColor.Color
  233. LightForTorso.Range = 7
  234. LightForTorso.Brightness = 1.5
  235.  
  236.  
  237.  
  238.  
  239. local slidecount = 0
  240. local slidecountmax = 0
  241. local anim = ""
  242. local lastanim = anim
  243. local speed = 0
  244. local looking = false
  245. local dancing = false
  246. local superannoying = false
  247. local barrelroll = false
  248. local dubstepgun = false
  249. local foxie = false
  250. local durka = false
  251. local saxguy = false
  252. local heya = false
  253. local jb = false
  254. local bronymusic = false
  255. local sheddy = false
  256. local burndem = false
  257. local global_wait = 0
  258.  
  259. count = 0
  260. countspeed = 1
  261. sine = 0
  262. sinespeed = 1
  263.  
  264.  
  265.  
  266. humanoid.WalkSpeed = 11
  267.  
  268.  
  269. local controllerService = game:GetService("ControllerService")
  270. local controller = controllerService:GetChildren()[1]
  271.  
  272.  
  273. local colors = {"White", "Really black"}
  274.  
  275. humanoid.Died:connect(function()
  276. for cframe_parts = 0, 100 do
  277. local p = Instance.new("Part")
  278. p.FormFactor = "Custom"
  279. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  280. p.Size = Vector3.new(1, 1, 1)
  281. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  282. p.Locked = true
  283. p.CanCollide = false
  284. p.Anchored = true
  285. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  286. p.Parent = workspace
  287. game:service'Debris':AddItem(p, 5)
  288. coroutine.wrap(function()
  289. while wait() do
  290. if p ~= nil then
  291. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  292. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  293. p.Transparency = p.Transparency + 0.015
  294. else
  295. break
  296. end
  297. end
  298. end)()
  299. end
  300. for _,v in pairs(char:children()) do
  301. if v:IsA("Part") then
  302. v:Destroy()
  303. end
  304. end
  305.  
  306. end)
  307.  
  308.  
  309. mouse.KeyDown:connect(function(k)
  310.  
  311. if string.byte(k) == 50 then
  312.  
  313. if dancing then return end
  314. sitting = not sitting
  315. if sitting then
  316. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  317. local hitz,enz = workspace:FindPartOnRay(ray, char)
  318.  
  319.  
  320. if hitz then
  321. controller.Parent = nil
  322. humanoid.WalkSpeed = 0
  323. coroutine.wrap(function()
  324. while wait() do
  325. humanoid.PlatformStand = true
  326. if sitting == false then humanoid.PlatformStand = false break end
  327. end
  328. end)()
  329. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  330. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  331. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  332. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  333. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  334.  
  335. miniweld = Instance.new("Weld", char)
  336. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  337. miniweld.Part0 = hitz
  338. miniweld.Part1 = rootpart
  339. else
  340. sitting = false
  341. return
  342. end
  343. else
  344. if miniweld then
  345. miniweld:Destroy()
  346. end
  347. controller.Parent = controllerService
  348. humanoid.PlatformStand = false
  349. humanoid.WalkSpeed = 11
  350. end
  351. end
  352.  
  353. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  354. superannoying = false
  355. barrelroll = false
  356. heya = false
  357. dubstepgun = false
  358. youpirate = false
  359. canttouch = false
  360. gangnam = false
  361. sheddy = false
  362. durka = false
  363. saxguy = false
  364. foxie = false
  365. burndem = false
  366. bronymusic = false
  367. brony_music:stop()
  368. fox_say:stop()
  369. spitfire:stop()
  370. heman:stop()
  371. justin:stop()
  372. jb = false
  373. durk:stop()
  374. restorecolors()
  375. burn_dem:stop()
  376. if hat then
  377. hat:Destroy()
  378. end
  379. sax_guy:stop()
  380. gangy_style:stop()
  381. cant_touch:stop()
  382. you_are_pirate:stop()
  383. dubstep_gun:stop()
  384. super_annoying:stop()
  385. barrel_roll:stop()
  386. dancing = false
  387. global_wait = 0
  388. LightForTorso.Color = torso.BrickColor.Color
  389. end
  390.  
  391. if k == "z" then
  392. if dancing then return end
  393. if not sitting then
  394. dancing = true
  395. superannoying = true
  396. super_annoying:play()
  397. end
  398. end
  399. if k == "k" then
  400. if dancing then return end
  401. if not sitting then
  402. dancing = true
  403. sheddy = true
  404. spitfire:play()
  405. end
  406. end
  407.  
  408. if k == "n" then
  409. if dancing then return end
  410. if not sitting then
  411. dancing = true
  412. gangnam = true
  413. gangy_style:play()
  414. end
  415. end
  416.  
  417. if k == "r" then
  418. if dancing then return end
  419. if not sitting then
  420. dancing = true
  421. burndem = true
  422. burn_dem:play()
  423. end
  424. end
  425.  
  426.  
  427. if k == "x" then
  428. if dancing then return end
  429. if not sitting then
  430. dancing = true
  431. barrelroll = true
  432. barrel_roll:play()
  433. hat = Instance.new("Part", char)
  434. hat.FormFactor = "Custom"
  435. hat.CanCollide = false
  436. hat.Size = torso.Size
  437. hat.Locked = true
  438. hat:breakJoints()
  439. local hatmesh = Instance.new("SpecialMesh", hat)
  440. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  441. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  442. hatmesh.Scale = Vector3.new(.22, .2, .22)
  443. local hatweld = Instance.new("Weld", hat)
  444. hatweld.Part0 = hat
  445. hatweld.Part1 = torso
  446. end
  447. end
  448. if k == "h" then
  449. if dancing then return end
  450. if not sitting then
  451. dancing = true
  452. heman:play()
  453. heya = true
  454. hat = Instance.new("Part", char)
  455. hat.FormFactor = "Custom"
  456. hat.CanCollide = false
  457. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  458. hat.Locked = true
  459. hat.BrickColor = BrickColor.new("Hot pink")
  460. hat:breakJoints()
  461. local hatweld = Instance.new("Weld", hat)
  462. hatweld.Part0 = hat
  463. hatweld.Part1 = torso
  464. end
  465. end
  466. if k == "j" then
  467. if dancing then return end
  468. if not sitting then
  469. dancing = true
  470. justin:play()
  471. jb = true
  472. hat = Instance.new("Part", char)
  473. hat.FormFactor = "Custom"
  474. hat.CanCollide = false
  475. hat.Size = head.Size
  476. hat.Locked = true
  477. hat.BrickColor = BrickColor.new("Hot pink")
  478. hat:breakJoints()
  479. local hatmesh = Instance.new("SpecialMesh", hat)
  480. hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
  481. hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
  482. hatmesh.Scale = Vector3.new(.23, .23, .23)
  483. local hatweld = Instance.new("Weld", hat)
  484. hatweld.Part0 = hat
  485. hatweld.Part1 = head
  486. hatweld.C0 = CFrame.new(0.025, -0.05, 0)
  487. end
  488. end
  489. if k == "c" then
  490. if dancing then return end
  491. if not sitting then
  492. dancing = true
  493. dubstepgun = true
  494. dubstep_gun:play()
  495. end
  496. end
  497. if k == "v" then
  498. if dancing then return end
  499. if not sitting then
  500. dancing = true
  501. youpirate = true
  502. you_are_pirate:play()
  503. hat = Instance.new("Part", char)
  504. hat.FormFactor = "Custom"
  505. hat.CanCollide = false
  506. hat.Size = head.Size
  507. hat.Locked = true
  508. hat:breakJoints()
  509. local hatmesh = Instance.new("SpecialMesh", hat)
  510. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  511. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  512. hatmesh.Scale = Vector3.new(.2, .2, .2)
  513. local hatweld = Instance.new("Weld", hat)
  514. hatweld.Part0 = hat
  515. hatweld.Part1 = head
  516. hatweld.C0 = CFrame.new(0, -0.15, 0)
  517. end
  518. end
  519. if k == "m" then
  520. if dancing then return end
  521. if not sitting then
  522. dancing = true
  523. canttouch = true
  524. cant_touch:play()
  525. end
  526. end
  527. if k == "b" then
  528. if dancing then return end
  529. if not sitting then
  530. dancing = true
  531. bronymusic = true
  532. brony_music:play()
  533. for _,bp in pairs(char:children()) do
  534. if bp:IsA("BasePart") then
  535. bp.BrickColor = BrickColor.new("Lavender")
  536. end
  537. end
  538. hat = Instance.new("Part", char)
  539. hat.FormFactor = "Custom"
  540. hat.CanCollide = false
  541. hat.Size = head.Size
  542. hat.Locked = true
  543. hat.BrickColor = BrickColor.new("Lavender")
  544. hat:breakJoints()
  545. local hatmesh = Instance.new("SpecialMesh", hat)
  546. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  547. hatmesh.Scale = Vector3.new(.1, .2, .1)
  548. local hatweld = Instance.new("Weld", hat)
  549. hatweld.Part0 = hat
  550. hatweld.Part1 = head
  551. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  552. end
  553. end
  554.  
  555. if k == "l" then
  556. if dancing then return end
  557. if not sitting then
  558. dancing = true
  559. foxie = true
  560. fox_say:play()
  561. hat = Instance.new("Part", char)
  562. hat.FormFactor = "Custom"
  563. hat.CanCollide = false
  564. hat.Size = head.Size
  565. hat.Locked = true
  566. hat:breakJoints()
  567. local hatmesh = Instance.new("SpecialMesh", hat)
  568. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  569. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  570. hatmesh.Scale = Vector3.new(.2, .2, .2)
  571. local hatweld = Instance.new("Weld", hat)
  572. hatweld.Part0 = hat
  573. hatweld.Part1 = head
  574. hatweld.C0 = CFrame.new(0, -0.1, 0)
  575. end
  576.  
  577. end
  578. if k == "f" then
  579. if dancing then return end
  580. if not sitting then
  581. dancing = true
  582. durka = true
  583. durk:play()
  584. end
  585. end
  586. if k == "g" then
  587. if dancing then return end
  588. if not sitting then
  589. dancing = true
  590. saxguy = true
  591. sax_guy:play()
  592. hat = Instance.new("Part", char)
  593. hat.FormFactor = "Custom"
  594. hat.CanCollide = false
  595. hat.Size = head.Size
  596. hat.Locked = true
  597. hat:breakJoints()
  598. local hatmesh = Instance.new("SpecialMesh", hat)
  599. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  600. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  601. hatmesh.Scale = Vector3.new(.25, .25, .25)
  602. local hatweld = Instance.new("Weld", hat)
  603. hatweld.Part0 = hat
  604. hatweld.Part1 = la
  605. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  606. end
  607. end
  608.  
  609.  
  610.  
  611.  
  612. if k == "q" then
  613. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  614. if sitting then return end
  615. looking = true
  616. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  617. end
  618. if k == "e" then
  619. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  620. if sitting then return end
  621. looking = true
  622. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  623. end
  624. if k == "t" then
  625. if dancing then return end
  626. if sitting then return end
  627. dancing = true
  628. aj:play()
  629. end
  630. if string.byte(k) == 48 or string.byte(k) == 47 then
  631. if sitting then return end
  632. humanoid.WalkSpeed = 18
  633. end
  634. if string.byte(k) == 52 then
  635. if sitting then return end
  636. humanoid.WalkSpeed = 6
  637. end
  638. end)
  639.  
  640. mouse.KeyUp:connect(function(k)
  641. if string.byte(k) == 48 or string.byte(k) == 47 then
  642. if sitting then return end
  643. humanoid.WalkSpeed = 11
  644. end
  645. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  646. superannoying = false
  647. barrelroll = false
  648. heya = false
  649. dubstepgun = false
  650. youpirate = false
  651. canttouch = false
  652. gangnam = false
  653. sheddy = false
  654. durka = false
  655. saxguy = false
  656. foxie = false
  657. burndem = false
  658. bronymusic = false
  659. aj:stop()
  660. brony_music:stop()
  661. fox_say:stop()
  662. spitfire:stop()
  663. heman:stop()
  664. justin:stop()
  665. jb = false
  666. durk:stop()
  667. restorecolors()
  668. burn_dem:stop()
  669. if hat then
  670. hat:Destroy()
  671. end
  672. sax_guy:stop()
  673. gangy_style:stop()
  674. cant_touch:stop()
  675. you_are_pirate:stop()
  676. dubstep_gun:stop()
  677. super_annoying:stop()
  678. barrel_roll:stop()
  679. dancing = false
  680. global_wait = 0
  681. LightForTorso.Color = torso.BrickColor.Color
  682. end
  683.  
  684.  
  685. if k == "q" then
  686. if looking then
  687. if sitting then return end
  688. rj.C0 = CFrame.new()
  689. looking = false
  690. end
  691. end
  692.  
  693. if k == "e" then
  694. if looking then
  695. if sitting then return end
  696. rj.C0 = CFrame.new()
  697. looking = false
  698. end
  699. end
  700. end)
  701.  
  702.  
  703. game:service'RunService'.Stepped:connect(function()
  704. count = (count % 100) + (countspeed/2)
  705. angle = math.pi * math.sin(math.pi*2/100*count)
  706.  
  707. if slidecount < slidecountmax then
  708. slidecount = slidecount + speed
  709. end
  710. if slidecount > slidecountmax then
  711. slidecount = slidecount - speed
  712. end
  713. if global_wait == 380 then global_wait = 0 end
  714.  
  715. sine = sine + sinespeed
  716. if not dancing then
  717. if not sitting then
  718. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  719. local hitz, enz = workspace:FindPartOnRay(ray, char)
  720. if not hitz then
  721. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  722. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  723. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  724. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  725. if not looking then
  726. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  727. end
  728. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  729. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  730.  
  731. -- idle anim
  732.  
  733. anim = "Idle"
  734. if anim ~= lastanim then
  735. if lastanim == "Walking" then
  736. speed = 0.5
  737. slidecount = 1
  738. slidecountmax = 0
  739. elseif lastanim == "Running" then
  740. speed = 2.5
  741. slidecount = 5
  742. slidecountmax = 0
  743. else
  744. slidecount = 0
  745. slidecountmax = 0
  746. end
  747. end
  748. countspeed = 1
  749. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  750. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  751. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  752. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  753. if not looking then
  754. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  755. end
  756. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  757. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  758. looking = false
  759. -- walk anim
  760. anim = "Walking"
  761. if anim ~= lastanim then
  762. speed = 0.2
  763. slidecount = 0
  764. slidecountmax = 1
  765. if lastanim == "Running" then
  766. slidecount = 5
  767. end
  768. end
  769. countspeed = 6
  770. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  771. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  772. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  773. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  774. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  775. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  776. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  777. --run anim
  778. anim = "Running"
  779. if anim ~= lastanim then
  780. speed = 1
  781. slidecount = 0
  782. slidecountmax = 5
  783. if lastanim == "Walking" then
  784. slidecount = 1
  785. end
  786. end
  787.  
  788. looking = false
  789. countspeed = 9
  790. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  791. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  792. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  793. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  794. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  795. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  796. end
  797.  
  798. lastanim = anim
  799. else
  800. countspeed = 1
  801. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  802. local hitz, enz = workspace:FindPartOnRay(ray, char)
  803. if not hitz then
  804. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  805. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  806. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  807. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  808. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  809. else
  810. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  811. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  812. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  813. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  814. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  815. end
  816.  
  817. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  818. end
  819. else
  820. if superannoying then
  821. countspeed = 5
  822. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  823. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  824. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  825. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  826. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  827. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  828. elseif barrelroll then
  829. countspeed = 5
  830. sinespeed = 0.1
  831. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  832. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  833. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  834. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  835. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  836. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  837. elseif dubstepgun then
  838. global_wait = (global_wait % 380) + 1
  839. countspeed = 5
  840. if global_wait < 249 - 40 then
  841. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  842. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  843. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  844. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  845. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  846. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  847. elseif global_wait > 249 - 40 then
  848. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  849. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  850. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  851. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  852. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  853. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  854. end
  855. elseif youpirate then
  856. global_wait = (global_wait % 380) + 1
  857. countspeed = 5
  858. if global_wait < 79 then
  859. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  860. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  861. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  862. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  863. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  864. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  865. elseif global_wait < 299 then
  866. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  867. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  868. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  869. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  870. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  871. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  872. elseif global_wait > 299 then
  873. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  874. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  875. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  876. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  877. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  878. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  879. end
  880. elseif canttouch then
  881. countspeed = 5
  882. global_wait = (global_wait % 160) + 1
  883. if global_wait == 160 then global_wait = 0 end
  884. if global_wait < 39 then
  885. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  886. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  887. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  888. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  889. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  890. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  891. elseif global_wait < 79 then
  892. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  893. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  894. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  895. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  896. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  897. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  898. elseif global_wait < 119 then
  899. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  900. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  901. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  902. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  903. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  904. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  905. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  906. elseif global_wait > 119 then
  907. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  908. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  909. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  910. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  911. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  912. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  913. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  914. end
  915. elseif gangnam then
  916. countspeed = 5
  917. if global_wait == 180 then global_wait = 0 end
  918. global_wait = (global_wait % 180) + 1
  919. if global_wait < 89 then
  920. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  921. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  922. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  923. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  924. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  925. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  926. elseif global_wait > 89 then
  927. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  928. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  929. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  930. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  931. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  932. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  933. end
  934. elseif foxie then
  935. countspeed = 5
  936. global_wait = (global_wait % 380) + 2
  937. if global_wait < 89 then
  938. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  939. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  940. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  941. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  942. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  943. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  944. elseif global_wait > 89 then
  945. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  946. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  947. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  948. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  949. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  950. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  951. end
  952. elseif durka then
  953. countspeed = 2
  954. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  955. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  956. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  957. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  958. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  959. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  960. elseif saxguy then
  961. countspeed = 5
  962. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  963. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  964. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  965. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  966. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  967. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  968. elseif heya then
  969. countspeed = 5
  970. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  971. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  972. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  973. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  974. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  975. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  976. elseif jb then
  977. countspeed = 5
  978. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  979. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  980. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  981. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  982. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  983. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  984. elseif bronymusic then
  985. countspeed = 5
  986. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  987. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  988. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  989. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  990. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  991. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  992. elseif sheddy then
  993. countspeed = 7
  994. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  995. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  996. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  997. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  998. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  999. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1000. elseif burndem then
  1001. countspeed = 4
  1002. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  1003. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  1004. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  1005. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  1006. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1007. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  1008. elseif aj.IsPlaying then
  1009. countspeed = 5
  1010. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
  1011. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
  1012. lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06)
  1013. rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
  1014. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  1015. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
  1016. end
  1017. end
  1018. end)
  1019.  
  1020.  
  1021. plr.Chatted:connect(function(msg)
  1022. game:service'Chat':Chat(head, msg, 1)
  1023. if msg == "die/" then
  1024. char:breakJoints()
  1025. end
  1026. end)
  1027.  
  1028. end)
  1029. if not ran and err then
  1030. print(err)
  1031. end
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