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- Players = game:GetService("Players")
- script.Name = "UpLocal"
- do
- local type = Instance.new("StringValue",script)
- type.Name = "hopper"
- type.Value = "knife"
- end
- me = Players.BabyGoatz
- char = me.Character
- Toolname = "Knife"
- Modelname = "Knife"
- selected = false
- effect = false
- hurt = false
- debounce = true
- able = true
- oable = true
- charge = false
- soundable = true
- cancharge = true
- cam = game.Workspace.CurrentCamera
- local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
- local New = {
- Gyro = function(P)
- local bg = Instance.new("BodyGyro", P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Position = function(P)
- local bp = Instance.new("BodyPosition", P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- Force = function(P)
- local bf = Instance.new("BodyForce", P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- torso = char.Torso
- neck = torso.Neck
- human = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- local Sounds = {
- slash = "http://roblox.com/asset/?id=10209645",
- slash2 = "http://roblox.com/asset/?id=10209640",
- unsheath = "rbxasset://sounds//unsheath.wav",
- hitsound = "http://www.roblox.com/asset/?id=2801263", --0.5
- charge = "http://www.roblox.com/asset/?id=2101137", --0.5
- boom = "http://www.roblox.com/asset/?id=2691586", --0.3
- bewm = "http://www.roblox.com/asset/?id=2760979", --0.3
- splat = "http://roblox.com/asset/?id=10209590"
- }
- local tsound = {
- slash = Instance.new("Sound"),
- slash2 = Instance.new("Sound"),
- hitsound = Instance.new("Sound"),
- splat = Instance.new("Sound"),
- unsheath = Instance.new("Sound")
- }
- tsound["slash"].SoundId = "http://roblox.com/asset/?id=10209645"
- tsound["slash2"].SoundId = "http://roblox.com/asset/?id=10209640"
- tsound["hitsound"].SoundId = "http://www.roblox.com/asset/?id=2801263"
- tsound["splat"].SoundId = "http://roblox.com/asset/?id=10209590"
- tsound["unsheath"].SoundId = "rbxasset://sounds//unsheath.wav"
- function EnableSound(time)
- coroutine.resume(coroutine.create(function()
- wait(time)
- soundable = true
- end))
- end
- function PlaySound(soundname, pitch)
- coroutine.resume(coroutine.create(function()
- if soundable then
- soundable = false
- tsound[soundname].Parent = char
- tsound[soundname].Pitch = pitch
- tsound[soundname]:Play()
- EnableSound(0.12)
- end
- end))
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
- return w
- end
- function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = anchor
- p.CanCollide = collide
- p.Transparency = tran
- p.Reflectance = ref
- p.BrickColor = BrickColor.new(color)
- for _, Surf in pairs(surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(x, y, z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = parent
- p.Locked = true
- if lifetime then
- game:GetService("Debris"):AddItem(p, lifetime)
- end
- return p
- end
- function getHum(c)
- local h = nil
- for i,v in pairs(c:GetChildren()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- function FindAllParts(ignore)
- local PartTable = {}
- local function FindPartsIn(object, ign)
- for i,v in pairs(object:GetChildren()) do
- if v:IsA("BasePart") and v ~= ign then
- table.insert(PartTable, v)
- elseif v:IsA("Model") and v ~= ign then
- FindPartsIn(v, ign)
- elseif v:IsA("Hat") and v ~= ignore then
- FindPartsIn(v, ignore)
- elseif v:IsA("Tool") and v ~= ignore then
- FindPartsIn(v, ignore)
- end
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:IsA("BasePart") and v ~= ignore then
- table.insert(PartTable, v)
- elseif v:IsA("Model") and v ~= ignore then
- FindPartsIn(v, ignore)
- elseif v:IsA("Hat") and v ~= ignore then
- FindPartsIn(v, ignore)
- elseif v:IsA("Tool") and v ~= ignore then
- FindPartsIn(v, ignore)
- end
- end
- return PartTable
- end
- for i, v in pairs(char:children()) do
- if v.Name == Modelname then
- v:remove()
- end
- end
- for i, v in pairs(me.Backpack:GetChildren()) do
- if v.Name == Toolname then
- v:remove()
- end
- end
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- TH = Weld(Rleg, nil, -0.6, -0.2, -0.4, math.rad(60), math.rad(20), 0)
- RABW2 = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LABW2 = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- handle = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.8, 0.2, true)
- handle.Name = "Handle"
- Instance.new("BlockMesh", handle).Scale = Vector3.new(0.6, 1, 0.8)
- gaurd = Part(Mo, false, false, 0, 0, "Really black", 0.25, 0.2, 0.3, true)
- gaurd.Name = "Gaurd"
- Instance.new("BlockMesh", gaurd).Scale = Vector3.new(0.8, 0.5, 0.8)
- blade = Part(Mo, false, false, 0, 0.1, "Silver", 0.2, 0.8, 0.2, true)
- blade.Name = "Blade"
- Instance.new("BlockMesh", blade).Scale = Vector3.new(0.1, 1, 0.8)
- bladetip = Part(Mo, false, false, 0, 0.1, "Silver", 0.2, 0.2, 0.2, true)
- bladetip.Name = "Tip"
- bladetipmesh = Instance.new("SpecialMesh", bladetip)
- bladetipmesh.MeshType = "Wedge"
- bladetipmesh.Scale = Vector3.new(0.1, 1, 0.8)
- sheath = Part(Mo, false, false, 0, 0, "Black", 0.2, 1, 0.2, true)
- sheath.Name = "Sheath"
- Instance.new("BlockMesh", sheath)
- sheathweld = Weld(sheath, blade, 0, 0.16, 0, math.pi, 0, 0)
- grip = Weld(gripBrick, nil, 0, 0, 0, -math.pi/2, 0, 0)
- Weld(handle, gaurd, 0, -0.4, 0, 0, 0, 0)
- Weld(gaurd, blade, 0, -0.45, 0, 0, 0, 0)
- Weld(blade, bladetip, 0, -0.5, 0, 0, 0, 0)
- Mo.Parent = char
- TH.Part1 = sheath
- if not script.Parent:IsA("HopperBin") then
- bin = Instance.new("HopperBin", me.Backpack)
- bin.Name = Toolname
- script.Parent = bin
- end
- function dmgdeb(time)
- coroutine.resume(coroutine.create(function()
- wait(time)
- debounce = true
- end))
- end
- function dmg(hum, dm1, dm2)
- if debounce then
- local dmg = math.random(dm1 * 1000, dm2 * 1000)/1000
- if math.random(1, 20) == 1 then
- dmg = dmg * 3
- end
- local ko = Instance.new("ObjectValue", hum)
- ko.Name = "creator"
- ko.Value = me
- hum:TakeDamage(dmg)
- coroutine.resume(coroutine.create(function()
- wait()
- ko:remove()
- end))
- for i = 0, dmg/5 do
- local blood = Part(workspace, false, false, 0, 0, "Really red", 0.2, 0.2, 0.2, true)
- blood.CFrame = hum.Parent.Torso.CFrame
- blood.RotVelocity = Vector3.new(math.random(-10,10), math.random(-10,10),math.random(-10,10))
- blood.Velocity = Vector3.new(math.random(-20,20), math.random(5,20), math.random(-20,20))
- --Instance.new("SpecialMesh", blood).MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0, 3, 0.1 do
- --blood.SpecialMesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i)
- blood.Transparency = i / 3
- wait()
- end
- end))
- end
- debounce = false
- return dmg
- end
- end
- function unsheath()
- PlaySound("unsheath", 5)
- coroutine.resume(coroutine.create(function()
- for i = 0, 30, 10 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- wait()
- end))
- coroutine.resume(coroutine.create(function()
- wait()
- wait()
- for _, part in pairs(FindAllParts(char)) do
- if (part.Position - blade.Position).magnitude < 1 then
- if getHum(part.Parent) then
- local hum = getHum(part.Parent)
- dmg(hum, 0.5, 1)
- dmgdeb(0.1)
- PlaySound("splat", 1.2)
- end
- end
- end
- end))
- for i = 0, 30, 10 do
- wait()
- end
- sheathweld.Part1 = nil
- grip.Part1 = handle
- for i = 0, -180, -30 do
- wait()
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), math.rad(20 + i/9),0) --(math.sin(i/59)/6)
- end
- end
- function sheath()
- PlaySound("unsheath", 5)
- for i = -180, -30, 35 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), math.rad(20 + (i +30)/7.5), 0) --(math.sin(i/59)/6)
- wait()
- end
- grip.Part1 = nil
- sheathweld.Part1 = blade
- coroutine.resume(coroutine.create(function()
- for i = 30, 0, -10 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- end))
- --[[coroutine.resume(coroutine.create(function()
- for i = -180, 0, 30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- end))]]
- coroutine.resume(coroutine.create(function()
- for _, part in pairs(FindAllParts(char)) do
- if (part.Position - blade.Position).magnitude < 1 then
- if getHum(part.Parent) then
- local hum = getHum(part.Parent)
- dmg(hum, 0.5, 1.5)
- dmgdeb(0.1)
- PlaySound("splat", 1.2)
- end
- end
- end
- end))
- for i = 30, 0, -10 do
- wait()
- end
- end
- function slash()
- PlaySound("slash", math.random(1750,2000)/1000)
- EnableSound()
- coroutine.resume(coroutine.create(function()
- for i = 30, 150, 20 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- for i = 150, 0, -30 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- for i = 0, 30, 15 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- end))
- for i = 30, 150, 20 do
- wait()
- end
- for i = 150, 0, -30 do
- for _, part in pairs(FindAllParts(char)) do
- if (part.Position - blade.Position).magnitude < 1 then
- if getHum(part.Parent) then
- local hum = getHum(part.Parent)
- dmg(hum, 10, 16)
- dmgdeb(0.2)
- PlaySound("splat", 1)
- end
- end
- end
- wait()
- end
- end
- function stab()
- coroutine.resume(coroutine.create(function()
- for i = 30, -30, -15 do
- RABW2.C1 = CFrame.new(0, 0.5, -i/300) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- for i = 180, 200, 10 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- PlaySound("slash2", math.random(900,1200)/1000)
- EnableSound()
- wait(0.2)
- coroutine.resume(coroutine.create(function()
- for i = -30, 90, 60 do
- RABW2.C1 = CFrame.new(0, 0.5 + i/200, 0) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- end))
- for i = 200, 270, 35 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- coroutine.resume(coroutine.create(function()
- for i = 270, 180, -30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0)--(math.sin(i/59)/6)
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = .45, 0, -.15 do
- RABW2.C1 = CFrame.new(0, 0.5 + i, 0) * CFrame.Angles(RABW2.C1:toEulerAnglesXYZ())
- wait()
- end
- end))
- for i = 90, 30, -15 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(30/29)/6) * CFrame.Angles(-math.rad(30), 0, 0)
- end))
- for i = 90, -30, -30 do
- wait()
- end
- for i = 180, 200, 10 do
- wait()
- end
- wait(.1)
- for i = -30, 90, 60 do
- for _, part in pairs(FindAllParts(char)) do
- if (part.Position - blade.Position).magnitude < 2 then
- if getHum(part.Parent) then
- local hum = getHum(part.Parent)
- dmg(hum, 20, 40)
- dmgdeb(0.2)
- PlaySound("splat", 0.6)
- end
- end
- end
- wait()
- end
- for i = 200, 270, 35 do
- wait()
- end
- for i = 270, 180, -30 do
- wait()
- end
- able = true
- wait(.5)
- oable = true
- end
- function slice()
- coroutine.resume(coroutine.create(function()
- for i = 0, 60, 15 do
- RABW2.C1 = CFrame.new(.3, math.sin(i/29)/6 + .1, 0) * CFrame.Angles(-math.rad(90),math.rad(i), 0)
- wait()
- end
- wait(.1)
- PlaySound("slash", math.random(1700,1900)/1000)
- wait(.1)
- for i = 60, -60, -30 do
- RABW2.C1 = CFrame.new(.25, math.sin(-i/29)/6 + 1, 0) * CFrame.Angles(-math.rad(90),math.rad(i), 0)
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 180, 270, 30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), -math.rad(i),0) --(math.sin(i/59)/6)
- wait()
- end
- end))
- for i = 0, 150, 15 do
- wait()
- end
- for i = 0, 180, 30 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 45, 60 - (v.Torso.Position - blade.Position).magnitude *5)
- PlaySound("hitsound", 1.5)
- end
- end
- end
- end
- wait()
- end
- wait(.3)
- for i = -60, 0, 30 do
- RABW2.C1 = CFrame.new(0, math.sin(i/29)/6 + 0.5, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- wait()
- end
- for i = 270, 180, -30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- end
- function select(mouse)
- RABW2.Part1 = Rarm
- LABW2.Part1 = nil
- RLBW2.Part1 = nil
- LLBW2.Part1 = nil
- unsheath()
- char.Humanoid.WalkSpeed = 20
- mouse.Button1Down:connect(function()
- if able then
- able = false
- slash(mouse.Hit.p)
- able = true
- end
- end)
- mouse.KeyDown:connect(function(key)
- if able then
- key = key:lower()
- if key == "z" then
- able = false
- slash(mouse.Hit.p)
- able = true
- elseif key == "x" then
- if able and oable then
- able = false
- oable = false
- stab(mouse.Hit.p)
- end
- elseif key == "c" then
- able = false
- slice(mouse.Hit.p)
- able = true
- end
- end
- end)
- end
- function deselect()
- char.Humanoid.WalkSpeed = 16
- sheath()
- RABW2.Part1 = nil
- LABW2.Part1 = nil
- RLBW2.Part1 = nil
- LLBW2.Part1 = nil
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
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