Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- GO TO ANY WEBSITE WITH GOOGLE.. THEN CONTROL + I AND GO TO BOTTOM OF HTML AND PUT THIS IN.
- $(document).ready(function(){
- var canvas = $("#canvas")[0];
- var ctx = canvas.getContext("2d");
- var w = $("#canvas").width();
- var h = $("#canvas").height();
- var cw = 10;
- var title = new Image();
- var startButton = new Image();
- var startButtonSelected1 = new Image();
- var startButtonSelected2 = new Image();
- var startButtonSelected3 = new Image();
- var background = new Image();
- var ship = new Image();
- var dead_ship = new Image();
- var retical = new Image();
- var bullet = new Image();
- var slug = new Image();
- var gunLabel1 = new Image();
- var gunLabel2 = new Image();
- var gunLabel3 = new Image();
- var gunLabel4 = new Image();
- var gunLabel5 = new Image();
- var gunLabel1Trans = new Image();
- var gunLabel2Trans = new Image();
- var gunLabel3Trans = new Image();
- var currentStartButton = startButton;
- var startButtonIncrementor = 0;
- var startButtonTimeNow = new Date().getTime();
- var startButtonTimeThen = new Date().getTime();
- var drawStart = true;
- var gun = "Sniper"
- var credits = 0;
- var dead = 0;
- var dead2 = 0;
- var dead3 = 0;
- var newSpeed = 5;
- var bulletSpeed = 8;
- var shipX = 0;
- var ship2X = 1000;
- var ship3X = 0;
- var shipY = 250;
- var ship2Y = 300;
- var ship3Y = 250;
- var bulletX = 500;
- var bulletY = 550;
- var slugAX = 500;
- var slugBX = 500;
- var slugCX = 500;
- var slugAY = 550;
- var slugBY = 550;
- var slugCY = 550;
- var gunType = -1;
- var reticalX = 0;
- var reticalY = 0;
- var reticalX2 = -1;
- var reticalY2 = -1;
- var drawShipA = true;
- var drawShipB = true;
- var drawShipC = true;
- var drawBullet = false;
- var drawSlugs = false;
- var now, then = new Date().getTime(), delta;
- var sniperSound = new Audio("sniper.wav");
- var shotgunSound = new Audio("shotgun.wav");
- title.src = "images/title1.png";
- startButton.src = "images/start_button.png";
- startButtonSelected1.src = "images/start_button_selected1.png";
- startButtonSelected2.src = "images/start_button_selected2.png";
- startButtonSelected3.src = "images/start_button_selected3.png";
- background.src = "images/background.png";
- ship.src = "images/ship.png";
- dead_ship.src = "images/crashed_ship.png";
- retical.src = "images/retical.png";
- bullet.src = "images/bullet.png";
- slug.src = "images/slug.png";
- gunLabel1.src = "images/1.png";
- gunLabel2.src = "images/2.png";
- gunLabel3.src = "images/3.png";
- gunLabel4.src = "images/4.png";
- gunLabel5.src = "images/5.png";
- gunLabel1Trans.src = "images/1_trans.png";
- gunLabel2Trans.src = "images/2_trans.png";
- gunLabel3Trans.src = "images/3_trans.png";
- sniperSound.volume = 0.1;
- function getRandomInt(min, max) {
- return Math.floor(Math.random() * (max - min + 1) + min);
- }
- function findPos(obj) {
- var curleft = 0, curtop = 0;
- if (obj.offsetParent) {
- do {
- curleft += obj.offsetLeft;
- curtop += obj.offsetTop;
- } while (obj = obj.offsetParent);
- return { x: curleft, y: curtop };
- }
- return undefined;
- }
- $('#canvas').mousemove(function(e) {
- var pos = findPos(this);
- reticalX = e.pageX - pos.x;
- reticalY = e.pageY - pos.y;
- });
- $('#canvas').click(function(e) {
- var pos = findPos(this);
- reticalX2 = e.pageX - pos.x - 40;
- reticalY2 = e.pageY - pos.y - 40;
- if (gunType == 0){
- if ((Math.abs(reticalX2 - (shipX - 35)) <= 50) && (Math.abs(reticalY2 - (shipY + 35)) <= 50)){
- dead = 1;
- credits += 100}
- if ((Math.abs(reticalX2 - (ship2X - 10)) <= 50) && (Math.abs(reticalY2 - (ship2Y + 10)) <= 50)){
- dead2 = 1;
- credits += 100}
- if ((Math.abs(reticalX2 - (ship3X - 10)) <= 50) && (Math.abs(reticalY2 - (ship3Y + 10)) <= 50)){
- dead3 = 1;
- credits += 100}}
- else if (gunType == 1 && drawBullet == false){
- drawBullet = true;
- bulletX = reticalX2;
- sniperSound.play();}
- else if (gunType == 2 && drawSlugs == false){
- drawSlugs = true;
- slugAX = reticalX2;
- slugBX = reticalX2;
- slugCX = reticalX2;
- shotgunSound.play();}
- else if (gunType == -1)
- if ((reticalX >= 370 && reticalY >= 220) && (reticalX < 520 && reticalY < 300)) {
- drawStart = false;
- gunType = 0;}
- });
- $(document).keydown(function(e) {
- if (drawStart == false) {
- if (drawBullet == false && drawSlugs == false) {
- switch(e.keyCode) {
- case 49:
- gunType = 0;
- gun = "Sniper";
- break;
- case 50:
- gunType = 1;
- gun = "Revolver";
- break;
- case 51:
- gunType = 2;
- gun = "Shotgun";
- break;}
- }}
- });
- function update() {
- if ((reticalX >= 370 && reticalY >= 220) && (reticalX < 520 && reticalY < 280)) {
- if ((startButtonTimeNow - startButtonTimeThen) < 500) {
- currentStartButton = startButtonSelected1;
- startButtonTimeNow = new Date().getTime()}
- else if ((startButtonTimeNow - startButtonTimeThen) < 1000) {
- currentStartButton = startButtonSelected2;
- startButtonTimeNow = new Date().getTime();}
- else if ((startButtonTimeNow - startButtonTimeThen) < 1500) {
- currentStartButton = startButtonSelected3;
- startButtonTimeNow = new Date().getTime();}
- else if ((startButtonTimeNow - startButtonTimeThen) < 2000) {
- startButtonTimeNow, startButtonTimeThen = new Date().getTime(), new Date().getTime();}
- else {startButtonTimeNow, startButtonTimeThen = new Date().getTime(), new Date().getTime();}
- }
- else {currentStartButton = startButton;}
- if (shipY >= -70 && dead == 0){
- drawShipA = true;
- shipY -= newSpeed;
- shipX += newSpeed;
- }
- else if (dead == 1 && shipY < 600){
- shipY += newSpeed;
- drawShipA = false;
- }
- else {
- shipY = getRandomInt(400, 425);
- shipX = getRandomInt(100, 900);
- dead = 0;
- drawShipA = true;
- }
- if (ship2Y >= -70 && dead2 == 0){
- drawShipB = true;
- ship2Y -= newSpeed;
- ship2X -= newSpeed;
- }
- else if (dead2 == 1 && ship2Y < 600){
- ship2Y += newSpeed;
- drawShipB = false;
- }
- else {
- ship2Y = getRandomInt(400, 425);
- ship2X = getRandomInt(100, 900);
- dead2 = 0;
- drawShipB = true;;
- }
- if (ship3Y >= -70 && dead3 == 0){
- drawShipC = true;
- ship3Y -= newSpeed;
- ship3X -= newSpeed;
- }
- else if (dead3 == 1 && ship3Y < 600){
- ship3Y += newSpeed;
- drawShipC = false;
- }
- else {
- ship3Y = getRandomInt(400, 425);
- ship3X = getRandomInt(100, 900);
- dead3 = 0;
- drawShipC = true;
- }
- if ((dead + dead2 + dead3 >= 2) && (((Math.abs(shipX - ship2X) + Math.abs(shipY - ship2Y)) + (Math.abs(shipX - ship3X) + Math.abs(shipY - ship3Y)) + (Math.abs(ship3X - ship2X) + Math.abs(ship3Y - ship2Y))) < 1500)) {credits += 50}
- if (drawBullet == true){
- bulletY -= bulletSpeed;
- if ((Math.abs(bulletX - (shipX + 20)) <= 40) && (Math.abs(bulletY - (shipY + 10)) <= 50)){
- dead = 1;
- credits += 100}
- if ((Math.abs(bulletX - (ship2X + 20)) <= 40) && (Math.abs(bulletY - (ship2Y + 10)) <= 50)){
- dead2 = 1;
- credits += 100}
- if ((Math.abs(bulletX - (ship3X + 20)) <= 40) && (Math.abs(bulletY - (ship3Y + 10)) <= 50)){
- dead3 = 1;
- credits += 100}
- if (bulletY <= -130){
- drawBullet = false;
- bulletY = 550;
- } }
- if (drawSlugs == true){
- slugAY -= bulletSpeed;
- bulletSpeed = bulletSpeed * 2;
- bulletSpeed = (bulletSpeed - (bulletSpeed % 3))/3
- slugBX -= bulletSpeed;
- slugBY -= bulletSpeed * 2;
- slugCX += bulletSpeed;
- slugCY -= bulletSpeed * 2;
- if ((Math.abs(slugAX - (shipX + 10)) <= 40) && (Math.abs(slugAY - (shipY + 10)) <= 50)){
- dead = 1;
- credits += 100}
- if ((Math.abs(slugAX - (ship2X + 10)) <= 40) && (Math.abs(slugAY - (ship2Y + 10)) <= 50)){
- dead2 = 1;
- credits += 100}
- if ((Math.abs(slugAX - (ship3X + 10)) <= 40) && (Math.abs(slugAY - (ship3Y + 10)) <= 50)){
- dead3 = 1;
- credits += 100}
- if ((Math.abs(slugBX - (shipX + 10)) <= 40) && (Math.abs(slugBY - (shipY + 10)) <= 50)){
- dead = 1;
- credits += 100}
- if ((Math.abs(slugBX - (ship2X + 10)) <= 40) && (Math.abs(slugBY - (ship2Y + 10)) <= 50)){
- dead2 = 1;
- credits += 100}
- if ((Math.abs(slugBX - (ship3X + 10)) <= 40) && (Math.abs(slugBY - (ship3Y + 10)) <= 50)){
- dead3 = 1;
- credits += 100}
- if ((Math.abs(slugCX - (shipX + 10)) <= 40) && (Math.abs(slugCY - (shipY + 10)) <= 50)){
- dead = 1;
- credits += 100}
- if ((Math.abs(slugCX - (ship2X + 10)) <= 40) && (Math.abs(slugCY - (ship2Y + 10)) <= 50)){
- dead2 = 1;
- credits += 100}
- if ((Math.abs(slugCX - (ship3X + 10)) <= 40) && (Math.abs(slugCY - (ship3Y + 10)) <= 50)){
- dead3 = 1;
- credits += 100}
- if (slugAY <= -150){
- drawSlugs = false;
- slugAY = 550;
- slugBY = 550;
- slugCY = 550;}}
- }
- function paint()
- {
- now = new Date().getTime();
- delta = now - then;
- ctx.drawImage(background,0,0);
- if (drawShipA == true){ctx.drawImage(ship, shipX, shipY, 70, 70);}
- else {ctx.drawImage(dead_ship, shipX, shipY, 70, 70);}
- if (drawShipB == true){ctx.drawImage(ship, ship2X, ship2Y, 70, 70);}
- else {ctx.drawImage(dead_ship, ship2X, ship2Y, 70, 70);}
- if (drawShipC == true){ctx.drawImage(ship, ship3X, ship3Y, 70, 70);}
- else {ctx.drawImage(dead_ship, ship3X, ship3Y, 70, 70);}
- if (drawBullet == true){
- ctx.drawImage(bullet, bulletX + 30, bulletY, 10,10);}
- if (drawSlugs == true){
- ctx.drawImage(slug, slugAX + 20, slugAY, 30, 30);
- ctx.drawImage(slug, slugBX + 20, slugBY, 30, 30);
- ctx.drawImage(slug, slugCX + 20, slugCY, 30, 30);
- }
- bulletSpeed = calcSpeed(delta, 6);
- newSpeed = calcSpeed(delta, 3);
- then = now;
- ctx.drawImage(retical, reticalX - 40, reticalY - 40, 80, 80);
- ctx.font = "30px sans-serif";
- ctx.strokeStyle = "rgba(255, 165, 0, 1)"
- ctx.strokeText("$" + credits, 15, 30);
- ctx.strokeStyle = "rgba(255, 165, 0, .8)"
- ctx.strokeText(gun, 450, 500);
- ctx.drawImage(gunLabel1, 445, 510, 35, 35);
- ctx.drawImage(gunLabel2, 470, 510, 35, 35);
- ctx.drawImage(gunLabel3, 495, 510, 35, 35);
- switch(gunType) {
- case 0:
- ctx.drawImage(gunLabel1Trans, 445, 510, 35, 35);
- break;
- case 1:
- ctx.drawImage(gunLabel2Trans, 470, 510, 35, 35);
- break;
- case 2:
- ctx.drawImage(gunLabel3Trans, 495, 510, 35, 35);
- break;
- }
- if (drawStart == true) {
- ctx.drawImage(background, 0, 0);
- ctx.drawImage(title, 270, 90, 400, 100);
- ctx.drawImage(currentStartButton, 370, 220, 150, 60);
- ctx.drawImage(retical, reticalX - 40, reticalY - 40, 80, 80);}
- ctx.strokeRect(0,0,w,background.height);
- }
- var init = function()
- {
- requestAnimationFrame(init);
- update();
- paint();
- }
- var calcSpeed = function(del, speed) {
- return (speed * 60 * del) / 1000;
- }
- init();})
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement