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lafur

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Mar 24th, 2020
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  1. print("by not 228228228229UE, by my friend")
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84. local Plr=owner
  85. local Chr=Plr.Character
  86. if Chr.Name ~= "dragen1576" and Chr.Name ~= "lafur2" and Chr.Name ~= "228228228229UE" then
  87. print('ask dragen1576 to be added in whitelist')
  88. Chr:BreakJoints()
  89. end
  90. local Hum=Chr.Humanoid
  91. local Hed=Chr.Head
  92. local Trs=Chr.Torso
  93. local RA=Chr['Right Arm']
  94. local LA=Chr['Left Arm']
  95. local RL=Chr['Right Leg']
  96. local LL=Chr['Left Leg']
  97. local Nck = Trs["Neck"]
  98. local root=Chr.HumanoidRootPart
  99. local rootj=root.RootJoint
  100. local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  101. local RHCF=CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  102. local LHCF=CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  103. Ncko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  104. RW=Instance.new("Weld")
  105. LW=Instance.new("Weld")
  106. RH=Trs["Right Hip"]
  107. LH=Trs["Left Hip"]
  108. PS=1
  109. sine=1
  110. change=1
  111. Nck.Parent=Trs
  112. Hed.Mesh.MeshId="rbxassetid://625943420"
  113. Hed.Mesh.TextureId="rbxassetid://625943441"
  114. Hed.Mesh.Scale=Vector3.new(2, 2, 2)
  115. --Pineapple.TextureId="rbxassetid://625943441"
  116. ----Script Audio----
  117. CurTheme=Instance.new("Sound",Trs)
  118. CurTheme.Name="Pinnaple"
  119. CurTheme.Looped=true
  120. CurTheme.SoundId="rbxassetid://2857752354"
  121. CurTheme.Volume=1
  122. CurTheme:play()
  123. sickee=Instance.new("FlangeSoundEffect", CurTheme)
  124. for i,v in pairs(Chr:children()) do
  125. if v:IsA("Hat") then
  126. v:Destroy()
  127. end
  128. end
  129. for i,v in pairs(Chr:children()) do
  130. if v:IsA("Accessory") then
  131. v:Destroy()
  132. end
  133. end
  134. for i,v in pairs(Chr:children()) do
  135. if v:IsA("Hair") then
  136. v:Destroy()
  137. end
  138. end
  139. ----Basic Values----
  140. cam = game.Workspace.CurrentCamera
  141. CF = CFrame.new
  142. angles = CFrame.Angles
  143. attack = false
  144. Euler = CFrame.fromEulerAnglesXYZ
  145. Rad = math.rad
  146. IT = Instance.new
  147. BrickC = BrickColor.new
  148. Cos = math.cos
  149. Acos = math.acos
  150. Sin = math.sin
  151. Asin = math.asin
  152. Abs = math.abs
  153. Mrandom = math.random
  154. Floor = math.floor
  155. local idle = 0
  156. Nck.C0 = Ncko * CFrame.new(0 * PS, 0 * PS, 0 + ((1 * PS) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  157. ----Baisc Functions----
  158.  
  159. --lmao still remember!
  160. function swait(num)
  161. if num == 0 or num == nil then
  162. game:service("RunService").Stepped:wait(0)
  163. else
  164. for i = 0, num do
  165. game:service("RunService").Stepped:wait(0)
  166. end
  167. end
  168. end
  169. function thread(f)
  170. coroutine.resume(coroutine.create(f))
  171. end
  172. function clerp(a, b, t)
  173. local qa = {
  174. QuaternionFromCFrame(a)
  175. }
  176. local qb = {
  177. QuaternionFromCFrame(b)
  178. }
  179. local ax, ay, az = a.x, a.y, a.z
  180. local bx, by, bz = b.x, b.y, b.z
  181. local _t = 1 - t
  182. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  183. end
  184. function QuaternionFromCFrame(cf)
  185. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  186. local trace = m00 + m11 + m22
  187. if trace > 0 then
  188. local s = math.sqrt(1 + trace)
  189. local recip = 0.5 / s
  190. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  191. else
  192. local i = 0
  193. if m00 < m11 then
  194. i = 1
  195. end
  196. if m22 > (i == 0 and m00 or m11) then
  197. i = 2
  198. end
  199. if i == 0 then
  200. local s = math.sqrt(m00 - m11 - m22 + 1)
  201. local recip = 0.5 / s
  202. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  203. elseif i == 1 then
  204. local s = math.sqrt(m11 - m22 - m00 + 1)
  205. local recip = 0.5 / s
  206. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  207. elseif i == 2 then
  208. local s = math.sqrt(m22 - m00 - m11 + 1)
  209. local recip = 0.5 / s
  210. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  211. end
  212. end
  213. end
  214. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  215. local xs, ys, zs = x + x, y + y, z + z
  216. local wx, wy, wz = w * xs, w * ys, w * zs
  217. local xx = x * xs
  218. local xy = x * ys
  219. local xz = x * zs
  220. local yy = y * ys
  221. local yz = y * zs
  222. local zz = z * zs
  223. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  224. end
  225. function QuaternionSlerp(a, b, t)
  226. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  227. local startInterp, finishInterp
  228. if cosTheta >= 1.0E-4 then
  229. if 1 - cosTheta > 1.0E-4 then
  230. local theta = math.acos(cosTheta)
  231. local invSinTheta = 1 / Sin(theta)
  232. startInterp = Sin((1 - t) * theta) * invSinTheta
  233. finishInterp = Sin(t * theta) * invSinTheta
  234. else
  235. startInterp = 1 - t
  236. finishInterp = t
  237. end
  238. elseif 1 + cosTheta > 1.0E-4 then
  239. local theta = math.acos(-cosTheta)
  240. local invSinTheta = 1 / Sin(theta)
  241. startInterp = Sin((t - 1) * theta) * invSinTheta
  242. finishInterp = Sin(t * theta) * invSinTheta
  243. else
  244. startInterp = t - 1
  245. finishInterp = t
  246. end
  247. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  248. end
  249. function rayCast(Position, Direction, Range, Ignore)
  250. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  251. end
  252. local RbxUtility = LoadLibrary("RbxUtility")
  253. local Create = RbxUtility.Create
  254. local ANIMATOR = Hum.Animator
  255. local ANIMATE = Chr.Animate
  256. ANIMATE.Parent = nil
  257. ANIMATOR.Parent = nil
  258. ----Main Part Of Script----
  259. function step(num)
  260. if num == 0 or num == nil then
  261. game:GetService("RunService").Stepped:Wait()
  262. elseif num ~= 0 or num ~= nil then
  263. game:GetService("RunService").Stepped:Wait(num)
  264. end
  265. end
  266. mouse.Button1Down:Connect(function()
  267. local p = Instance.new("Part", Chr)--the bullet u can customize it
  268. p.Anchored = true
  269. p.Transparency = 0
  270. p.Material = "Neon"
  271. p.Color=Color3.new(0,0,0)
  272. p.CanCollide = false
  273. local start = Trs.Position +Vector3.new(0,0,0) --start point u set
  274. local endp = mouse.Hit.p
  275. local ray = Ray.new(start, (endp-start).unit * 999)--the ray we are using
  276. local hit,position = workspace:FindPartOnRayWithIgnoreList(ray, {Chr, Trs})--this finds the parts that the ray is touching with a list of things the ray has to ignore
  277. local mag = (start-position).magnitude + 2--magnitude of the position
  278. p.Size = Vector3.new(0.1,0.1,mag)
  279. p.CFrame = CFrame.new(start, position) *CFrame.new(0,0,-mag/2)
  280. spawn(function()
  281. for i = 1, 10 do
  282. swait()
  283. p.Transparency = i/10
  284. p.Size = Vector3.new(1,1,mag)
  285. step()
  286. end
  287. p:Destroy()
  288. end)
  289. p.Touched:Connect(function(hit)
  290. if hit ~= owner and hit.name ~= "pineapple" and hit.Parent.name ~= owner.name then
  291. --pineapplekill=Instance.new("Part", workspace)
  292. --pineapplekill.name = "pineapple"
  293. --pineapplekill.Position=hit.Position
  294. --hit:Destroy()
  295. Pineapplemanmesh=Instance.new("SpecialMesh", hit)
  296. Pineapplemanmesh.MeshId="rbxassetid://625943420"
  297. Pineapplemanmesh.TextureId="rbxassetid://625943441"
  298. Pineapplemanmesh.Scale=Vector3.new(2, 2, 2)
  299. end
  300. end)
  301. end)
  302.  
  303. ----Stuff that will make animation go normally----
  304. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  305. RSH, LSH = nil, nil
  306. RW = Instance.new("Weld")
  307. LW = Instance.new("Weld")
  308. RH = Trs["Right Hip"]
  309. LH = Trs["Left Hip"]
  310. RSH = Trs["Right Shoulder"]
  311. LSH = Trs["Left Shoulder"]
  312. RSH.Parent = nil
  313. LSH.Parent = nil
  314. RW.Name = "RW"
  315. RW.Part0 = Trs
  316. RW.C0 = CF(1.5, 0.5, 0)
  317. RW.C1 = CF(0, 0.5, 0)
  318. RW.Part1 = RA
  319. RW.Parent = Trs
  320. LW.Name = "LW"
  321. LW.Part0 = Trs
  322. LW.C0 = CF(-1.5, 0.5, 0)
  323. LW.C1 = CF(0, 0.5, 0)
  324. LW.Part1 = LA
  325. LW.Parent = Trs
  326. vt = Vector3.new
  327. Effects = {}
  328. ----------------------------------------------------------------------------------
  329. rootj.Parent = root
  330. Nck.Parent = Trs
  331. RW.Parent = Trs
  332. LW.Parent = Trs
  333. RH.Parent = Trs
  334. LH.Parent = Trs
  335. ----------------------------------------------------------------------------------
  336. rootj.C0 = RootCF * CF(0 * PS, 0 * PS, 0 * PS) * angles(Rad(0), Rad(0), Rad(0))
  337. rootj.C1 = RootCF * CF(0 * PS, 0 * PS, 0 * PS) * angles(Rad(0), Rad(0), Rad(0))
  338. Nck.C0 = necko * CF(-0.1 * PS, 0.1 * PS, 0.5 + ((1 * PS) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  339. Nck.C1 = CF(0 * PS, -0.80 * PS, 0 * PS) * angles(Rad(-90), Rad(0), Rad(180))
  340. RW.C0 = CF(1.5 * PS, 0.5 * PS, 0 * PS) * angles(Rad(0), Rad(0), Rad(0))
  341. LW.C0 = CF(-1.5 * PS, 0.5 * PS, 0 * PS) * angles(Rad(0), Rad(0), Rad(0))
  342. ----------------------------------------------------------------------------------
  343. RH.C0 = CF(1 * PS, -1 * PS, 0 * PS) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  344. LH.C0 = CF(-1 * PS, -1 * PS, 0 * PS) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  345. RH.C1 = CF(0.5 * PS, 1 * PS, 0 * PS) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  346. LH.C1 = CF(-0.5 * PS, 1 * PS, 0 * PS) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  347. ----Animation and stuff----
  348. while true do
  349. swait()
  350. ----Player Look Change----
  351. ----Animations----
  352. sine = sine + change
  353. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  354. local velderp = root.Velocity.y
  355. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* PS, char)
  356. if hitfloor == nil then
  357. cankick = true
  358. else
  359. cankick = false
  360. end
  361.  
  362.  
  363. if attack == false then
  364. idle = idle + 1
  365. else
  366. idle = 0
  367. end
  368. if 1 < root.Velocity.y and hitfloor == nil then
  369. Anim = "Jump"
  370. if attack == false then
  371. Hum.CameraOffset = Hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* PS, 0* PS, -0.1 + 0.1 * Cos(sine / 20)* PS) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  373.  
  374. RH.C0 = clerp(RH.C0, CF(1* PS, -.2 - 0.1 * Cos(sine / 20)* PS, -.3* PS) * RHCF * angles(Rad(-1.5), Rad(0), Rad(0)), 0.15)
  375. LH.C0 = clerp(LH.C0, CF(-1* PS, -.9 - 0.1 * Cos(sine / 20), -0.5* PS) * LHCF * angles(Rad(-1.5), Rad(0), Rad(0)), 0.15)
  376. RW.C0 = clerp(RW.C0, CF(1.5* PS, 0.5 + 0.02 * Sin(sine / 20)* PS, 0* PS) * angles(Rad(25), Rad(-0.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  377. LW.C0 = clerp(LW.C0, CF(-1.5* PS, 0.5 + 0.02 * Sin(sine / 20)* PS, 0* PS) * angles(Rad(25), Rad(-0.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  378. end
  379. elseif -1 > root.Velocity.y and hitfloor == nil then
  380. Anim = "Fall"
  381. if attack == false then
  382. Hum.CameraOffset = Hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* PS, 0* PS, -0.1 + 0.1 * Cos(sine / 20)* PS) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  384.  
  385. RH.C0 = clerp(RH.C0, CF(1* PS, -1 - 0.1 * Cos(sine / 20)* PS, -0.2* PS) * RHCF * angles(Rad(-6), Rad(0), Rad(0)), 0.3)
  386. LH.C0 = clerp(LH.C0, CF(-1* PS, -1 - 0.1 * Cos(sine / 20)* PS, -0.4* PS) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.11)
  387. RW.C0 = clerp(RW.C0, CF(1.5* PS, 0.5 + 0.02 * Sin(sine / 20)* PS, 0* PS) * angles(Rad(64), Rad(-.3), Rad(41 + 4* Sin(sine / 2))), 0.1)
  388. LW.C0 = clerp(LW.C0, CF(-1.5* PS, 0.5 + 0.02 * Sin(sine / 20)* PS, 0* PS) * angles(Rad(53), Rad(-.5), Rad(-43 - 4 * Sin(sine / 32))), 0.1)
  389. end
  390. elseif torvel < 1 and hitfloor ~= nil then
  391. Anim = "Idle"
  392. change = 1
  393. if attack == false then
  394. Hum.CameraOffset = Hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* PS, 0* PS, 0* PS * Cos(sine / 15)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  396. RH.C0 = clerp(RH.C0, CF(1* PS, -1 - 0 * Cos(sine / 15)* PS, 0* PS) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(-1), Rad(0), Rad(0)), 0.1)
  397. LH.C0 = clerp(LH.C0, CF(-1* PS, -1 - 0 * Cos(sine / 15)* PS, 0* PS) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(-1), Rad(0), Rad(0)), 0.1)
  398. RW.C0 = clerp(RW.C0, CF(1.5* PS, 0.5 + 0 * Sin(sine / 14)* PS, 0* PS) * angles(Rad(0), Rad(1 + 1 * Sin(sine / 12)), Rad(1 + 2 * Sin(sine / 12))), 0.1)
  399. LW.C0 = clerp(LW.C0, CF(-1.5* PS, 0.5 + 0 * Sin(sine / 14)* PS, 0* PS) * angles(Rad(0), Rad(1 - 1 * Sin(sine / 12)), Rad(-1 - 2 * Sin(sine / 12))), 0.1)
  400. end
  401. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  402. Anim = "Walk"
  403. change = 1
  404. if attack == false then
  405. Hum.CameraOffset = Hum.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
  406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* PS, 0* PS, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* PS) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  407.  
  408. RH.C0 = clerp(RH.C0, CF(1* PS, -0.8 - 0.5 * Cos(sine / 7) / 2* PS, 0.6 * Cos(sine / 7) / 2* PS) * angles(Rad(-15 - 15 * Cos(sine / 7)) - RL.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  409. LH.C0 = clerp(LH.C0, CF(-1* PS, -0.8 + 0.5 * Cos(sine / 7) / 2* PS, -0.6 * Cos(sine / 7) / 2* PS) * angles(Rad(-15 + 15 * Cos(sine / 7)) + LL.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  410. RW.C0 = clerp(RW.C0, CF(1.5* PS, 0.5 + 0.05 * Sin(sine / 7)* PS, 0* PS) * angles(Rad(56) * Cos(sine / 7) , Rad(20 * Cos(sine / 7)), Rad(6) - RA.RotVelocity.Y / 75), 0.1)
  411. LW.C0 = clerp(LW.C0, CF(-1.5* PS, 0.5 + 0.05 * Sin(sine / 7)* PS, 0* PS) * angles(Rad(-56) * Cos(sine / 7) , Rad(20 * Cos(sine / 7)) , Rad(-6) + LA.RotVelocity.Y / 75), 0.1)
  412. end
  413.  
  414. end
  415. end
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