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- --// Created by SummerEquinox \\--
- local EQUINOX = Instance.new("ScreenGui")
- EQUINOX.Parent = game.Players.LocalPlayer.PlayerGui
- EQUINOX.Name = "EquinoxUI"
- local test2 = Instance.new("TextLabel")
- test2.Parent = EQUINOX
- test2.Size = UDim2.new(.5,0,.5,0)
- test2.Position = UDim2.new(.25,0,.25,0)
- test2.Draggable = true
- test2.Active = true
- test2.Text = "Welcome to EQUINOX"
- test2.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test2.TextColor3 = Color3.new(0.5,0.5,0.5)
- test2.Font = "Fantasy"
- test2.TextScaled = true
- test2.BackgroundTransparency = 1
- test2.TextTransparency = 1
- for i = 1,10 do wait()
- test2.BackgroundTransparency = test2.BackgroundTransparency - .1
- test2.TextTransparency = test2.TextTransparency - .1
- end
- wait(1.5)
- for i = 1,10 do wait()
- test2.TextTransparency = test2.TextTransparency + .1
- end
- local newTab = test2:Clone()
- newTab.Parent = test2
- newTab.Position = UDim2.new(0,0,0,0)
- newTab.Size = UDim2.new(.5,0,.1,0)
- newTab.TextTransparency = 0
- if game.Workspace.FilteringEnabled then
- newTab.Text = "This game is FilteringEnabled."
- else
- newTab.Text = "This game is not FilteringEnabled."
- end
- newTab.BorderSizePixel = 0
- newTab.TextStrokeTransparency = 0
- newTab.Active = false
- local test3 = Instance.new("ScrollingFrame")
- test3.Parent = test2
- test3.Size = UDim2.new(.5,0,.5,0)
- test3.Position = UDim2.new(0,0,.5,0)
- test3.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- local test4 = Instance.new("TextButton")
- test4.Parent = test3
- test4.Size = UDim2.new(1,0,.05,0)
- test4.Position = UDim2.new(0,0,0,0)
- test4.Text = "Kill All"
- test4.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test4.TextColor3 = Color3.new(0.5,0.5,0.5)
- test4.Font = "Fantasy"
- test4.TextScaled = true
- local test5 = Instance.new("ScrollingFrame")
- test5.Parent = test2
- test5.Size = UDim2.new(.3,0,.4,0)
- test5.Position = UDim2.new(.7,0,.5,0)
- test5.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- local test6 = Instance.new("TextLabel")
- test6.Parent = test2
- test6.Size = UDim2.new(.2,0,.05,0)
- test6.Position = UDim2.new(.65,0,.4,0)
- test6.Text = "OUTPUT:"
- test6.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test6.TextColor3 = Color3.new(0.5,0.5,0.5)
- test6.Font = "Fantasy"
- test6.TextScaled = true
- test6.BorderSizePixel = 0
- test6.TextStrokeTransparency = 0
- local outputPos = 0
- local function outputRequired(message)
- local text = Instance.new("TextLabel")
- text.Parent = test5
- text.Size = UDim2.new(1,0,.05,0)
- text.Position = UDim2.new(0,0,outputPos,0)
- outputPos = outputPos + .025
- text.Text = message
- text.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- text.TextColor3 = Color3.new(0.5,0.5,0.5)
- text.Font = "Fantasy"
- text.TextScaled = false
- text.TextSize = 16
- text.BorderSizePixel = 0
- text.TextStrokeTransparency = 0
- text.BackgroundTransparency = 1
- end
- test4.MouseButton1Down:connect(function()
- for _,player in pairs(game.Players:GetChildren()) do
- player.Character.Humanoid.Health = 0
- end
- if game.Workspace.FilteringEnabled then
- outputRequired("Changes will not be replicated.")
- end
- end)
- local test7 = Instance.new("TextButton")
- test7.Parent = test3
- test7.Size = UDim2.new(1,0,.05,0)
- test7.Position = UDim2.new(0,0,.05,0)
- test7.Text = "Global Low Gravity"
- test7.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test7.TextColor3 = Color3.new(0.5,0.5,0.5)
- test7.Font = "Fantasy"
- test7.TextScaled = true
- test7.MouseButton1Down:connect(function()
- game.Workspace.Gravity = 15
- end)
- local test8 = Instance.new("TextButton")
- test8.Parent = test2
- test8.Size = UDim2.new(.1,0,.1,0)
- test8.Position = UDim2.new(.9,0,0,0)
- test8.Text = "X"
- test8.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test8.TextColor3 = Color3.new(1,.1,.1)
- test8.Font = "Fantasy"
- test8.TextScaled = true
- test8.BorderSizePixel = 0
- test8.MouseButton1Down:connect(function()
- EQUINOX:Destroy()
- end)
- local test9 = Instance.new("TextButton")
- test9.Parent = test3
- test9.Size = UDim2.new(1,0,.05,0)
- test9.Position = UDim2.new(0,0,.1,0)
- test9.Text = "Fire ReplicatedStorage"
- test9.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test9.TextColor3 = Color3.new(0.5,0.5,0.5)
- test9.Font = "Fantasy"
- test9.TextScaled = true
- test9.MouseButton1Down:connect(function()
- if game.ReplicatedStorage:FindFirstChild("RemoteEvent") then
- for _,v in pairs(game.ReplicatedStorage:GetChildren()) do
- if v:IsA("RemoteEvent") then
- v:FireServer()
- v:FireServer("Fired")
- v:FireServer(150000)
- end
- end
- else
- outputRequired("No direct descendents found.")
- end
- end)
- local test10 = Instance.new("TextButton")
- test10.Parent = test3
- test10.Size = UDim2.new(1,0,.05,0)
- test10.Position = UDim2.new(0,0,.15,0)
- test10.Text = "Fly"
- test10.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test10.TextColor3 = Color3.new(0.5,0.5,0.5)
- test10.Font = "Fantasy"
- test10.TextScaled = true
- test10.MouseButton1Down:connect(function()
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- Fly()
- end)
- local test11 = Instance.new("TextButton")
- test11.Parent = test3
- test11.Size = UDim2.new(1,0,.05,0)
- test11.Position = UDim2.new(0,0,.2,0)
- test11.Text = "Print Explorer"
- test11.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test11.TextColor3 = Color3.new(0.5,0.5,0.5)
- test11.Font = "Fantasy"
- test11.TextScaled = true
- test11.MouseButton1Down:connect(function()
- local function checkKids(parent)
- local kids = {}
- for _,v in pairs(parent:GetChildren()) do
- table.insert(kids,#kids+1,v.Name)
- end
- print(unpack(kids))
- return kids
- end
- for _,v in pairs(game.Workspace:GetChildren()) do
- if checkKids(v) then
- for _,c in pairs(v:GetChildren()) do
- if checkKids(c) then
- for _,a in pairs(c:GetChildren()) do
- end
- end
- end
- print("Checked 3 Descendent Depth - EquinoxUI")
- end
- end
- end)
- local test12 = Instance.new("TextButton")
- test12.Parent = test3
- test12.Size = UDim2.new(1,0,.05,0)
- test12.Position = UDim2.new(0,0,.25,0)
- test12.Text = "Annoy Players"
- test12.BackgroundColor3 = Color3.new(0.1,0.1,0.1)
- test12.TextColor3 = Color3.new(0.5,0.5,0.5)
- test12.Font = "Fantasy"
- test12.TextScaled = true
- test12.MouseButton1Down:connect(function()
- if game.Players.NumPlayers > 1 then
- for i = 1,5 do wait()
- for _,v in pairs(game.Players:GetChildren()) do
- wait()
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.Character.Torso.CFrame)
- end
- end
- else
- outputRequired("No additional clients found.")
- end
- end)
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