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- local DatastoreService = game:GetService("DataStoreService")
- local TeleportService = game:GetService("TeleportService")
- local dVersion = 1
- local save = game:GetService("DataStoreService"):GetOrderedDataStore("Wins "..dVersion)
- local MPS = game:GetService("MarketplaceService")
- local VIPGamepassId = 115729022
- game.Players.PlayerAdded:Connect(function(player)
- local previousData = save:GetAsync(player.UserId) -- Returns a number value.
- local Wins
- if previousData ~= nil then
- Wins = previousData
- else
- Wins = 0
- save:SetAsync(player.UserId, 0)
- end
- local coinsValue = Instance.new("IntValue", player)
- coinsValue.Name = "Wins"
- coinsValue.Value = Wins
- end)
- game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
- print("STOPPED!")
- for i,player in pairs(game.Players:GetPlayers()) do
- local value = player.Wins.Value
- save:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local value = player.Wins.Value
- if value ~= nil then
- print("Found data to save for "..player.Name.."!")
- save:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
- local save2 = game:GetService("DataStoreService"):GetOrderedDataStore("Rounds "..dVersion)
- game.Players.PlayerAdded:Connect(function(player)
- local previousData = save2:GetAsync(player.UserId) -- Returns a number value.
- local Rounds
- if previousData ~= nil then
- Rounds = previousData
- else
- Rounds = 0
- save2:SetAsync(player.UserId, 0)
- end
- local coinsValue = Instance.new("IntValue", player)
- coinsValue.Name = "Rounds"
- coinsValue.Value = Rounds
- end)
- game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
- print("STOPPED!")
- for i,player in pairs(game.Players:GetPlayers()) do
- local value = player.Rounds.Value
- save2:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local value = player.Rounds.Value
- if value ~= nil then
- print("Found data to save for "..player.Name.."!")
- save2:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
- local CoinsSave = game:GetService("DataStoreService"):GetOrderedDataStore("Coins "..dVersion)
- game.Players.PlayerAdded:Connect(function(player)
- local previousData = CoinsSave:GetAsync(player.UserId) -- Returns a number value.
- local Coins
- if previousData ~= nil then
- Coins = previousData
- else
- Coins = 0
- CoinsSave:SetAsync(player.UserId, 0)
- end
- local coinsValue = Instance.new("IntValue", player)
- coinsValue.Name = "Coins"
- coinsValue.Value = Coins
- local val1 = Instance.new("StringValue",player)
- val1.Name = 'GotPet'
- val1.Value = ''
- local val2 = Instance.new("StringValue",player)
- val2.Name = 'OpenValue'
- val2.Value = ''
- if MPS:UserOwnsGamePassAsync(player.UserId, VIPGamepassId) then
- player.Coins.Values = player.Coins.Value *2
- end
- end)
- game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
- print("STOPPED!")
- for i,player in pairs(game.Players:GetPlayers()) do
- local value = player.Coins.Value
- CoinsSave:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local value = player.Coins.Value
- if value ~= nil then
- print("Found data to save for "..player.Name.."!")
- CoinsSave:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
- local save3 = DatastoreService:GetOrderedDataStore("Money "..dVersion)
- game.Players.PlayerAdded:Connect(function(player)
- local previousData = save3:GetAsync(player.UserId) -- Returns a number value.
- local Money
- if previousData ~= nil then
- Money = previousData
- else
- Money = 0
- save3:SetAsync(player.UserId, 0)
- end
- local coinsValue = Instance.new("IntValue", player)
- coinsValue.Name = "Money"
- coinsValue.Value = Money
- end)
- game:BindToClose(function() -- Runs whenver the server is about to shut down/stop.
- print("STOPPED!")
- for i,player in pairs(game.Players:GetPlayers()) do
- local value = player.Money.Value
- save3:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- end
- end)
- game.Players.PlayerRemoving:Connect(function(player)
- local value = player.Money.Value
- if value ~= nil then
- print("Found data to save for "..player.Name.."!")
- save3:SetAsync(player.UserId, value)
- print("Saved data for "..player.Name)
- else
- print("Did not manage to find data to save for "..player.Name.."!")
- end
- end)
- game.Players.PlayerRemoving:connect(function(player)
- -------------Sets the deaths once the player joins------------------------------
- save2:SetAsync(player.UserId, player.Rounds.Value)
- ------------------------------------------------------------------
- end)
- game.Players.PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(char)
- char.Humanoid.Died:connect(function()
- player.Rounds.Value = player.Rounds.Value + 1
- end)
- end)
- end)
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