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- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -150, 0) --//
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + ((verlet.gravity + (torso.CFrame.lookVector * -90)) * verlet.step_time ^ 2) --//
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
- elseif section < 2 then
- return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
- else
- return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(1, 1, 1)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- local player = game:GetService('Players').LocalPlayer
- local rightclone = Instance.new('Motor6D')
- rightclone.Name = "Right Shoulder"
- rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local leftclone = Instance.new('Motor6D')
- leftclone.Name = "Left Shoulder"
- leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local leftlegclone = Instance.new('Motor6D')
- leftlegclone.Name = "Left Hip"
- leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local rightlegclone = Instance.new('Motor6D')
- rightlegclone.Name = "Right Hip"
- rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local torsoclone = Instance.new('Motor6D')
- torsoclone.Name = "RootJoint"
- torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local mouse = player:GetMouse()
- local rag1 = true
- local rag2 = true
- local firsttime = true
- local firsttime2 = true
- local firsttime3 = true
- local firsttime4 = true
- local firsttime5 = true
- local childlock = false
- local math1 = math.random(1,5)
- math1 = math1+(math.random(0,9)/10)
- local math2 = math.random(1,15)
- math2 = math2+(math.random(0,9)/10)
- local math3 = math.random(1,10)
- math3 = math3+(math.random(0,9)/10)
- local math4 = math.random(5,100)
- math4 = math4+(math.random(0,9)/10)
- local answer = (math4+(math1*math3))/(math1*math2)
- answer = math.floor((answer*10)+0.5)
- answer = answer/10
- print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
- The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
- There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
- his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
- The fans understand this stuff;
- they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
- As a consequence people who dislike Rick and Morty truly ARE idiots-
- of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
- I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
- What fools... how I pity them.
- And yes by the way, I DO have a Rick and Morty tattoo.
- And no, you cannot see it.
- It's for the ladies' eyes only-
- And even they have to demonstrate that they're within ]]..answer..[[ IQ points of my own (preferably lower) beforehand.]])
- local rekt = {}
- -- Objects
- local MainGUI = Instance.new("ScreenGui")
- local Customize = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local ImageLabel = Instance.new("ImageLabel")
- local R = Instance.new("TextBox")
- local G = Instance.new("TextBox")
- local B = Instance.new("TextBox")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local Slider = Instance.new("Frame")
- local Slidee = Instance.new("ImageButton")
- local ChildLock = Instance.new("Frame")
- local TextLabel_5 = Instance.new("TextLabel")
- local mathz = Instance.new("TextLabel")
- local TextBox = Instance.new("TextBox")
- local Black = Instance.new('Frame')
- local fps = Instance.new('TextLabel')
- -- Properties
- MainGUI.Name = "MainGUI"
- MainGUI.ResetOnSpawn = false
- pcall(function()
- MainGUI.Parent = player.PlayerGui
- end)
- pcall(function()
- MainGUI.Parent = game.CoreGui
- game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5,0.5)
- game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5,0,0.85,0)
- end)
- Customize.Name = "Customize"
- Customize.Parent = MainGUI
- Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
- Customize.BorderSizePixel = 0
- Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
- Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- Customize.Font = Enum.Font.SourceSans
- Customize.FontSize = Enum.FontSize.Size14
- Customize.Text = "Customize Knife"
- Customize.TextColor3 = Color3.new(1, 1, 1)
- Customize.TextScaled = true
- Customize.TextSize = 14
- Customize.TextWrapped = true
- Frame.Parent = Customize
- Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0, 0, 1, 0)
- Frame.Size = UDim2.new(1, 0, 6.5, 0)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
- TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
- TextLabel.Font = Enum.Font.SourceSansLight
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "Blood Color: [255, 255, 255]"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextLabel.TextXAlignment = Enum.TextXAlignment.Right
- Frame_2.Parent = TextLabel
- Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
- Frame_2.Size = UDim2.new(1, 0, 1, 0)
- Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
- Frame_3.Parent = Frame
- Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_3.BackgroundTransparency = 1
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
- Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
- Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
- ImageLabel.Parent = Frame_3
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://328298876"
- R.Name = "R"
- R.Parent = Frame_3
- R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- R.BorderSizePixel = 0
- R.Position = UDim2.new(1.39999998, 0, 0, 0)
- R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- R.Font = Enum.Font.SourceSans
- R.FontSize = Enum.FontSize.Size14
- R.Text = "Input"
- R.TextColor3 = Color3.new(1, 1, 1)
- R.TextScaled = true
- R.TextSize = 14
- R.TextWrapped = true
- R.TextXAlignment = Enum.TextXAlignment.Left
- G.Name = "G"
- G.Parent = Frame_3
- G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- G.BorderSizePixel = 0
- G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
- G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- G.Font = Enum.Font.SourceSans
- G.FontSize = Enum.FontSize.Size14
- G.Text = "Input"
- G.TextColor3 = Color3.new(1, 1, 1)
- G.TextScaled = true
- G.TextSize = 14
- G.TextWrapped = true
- G.TextXAlignment = Enum.TextXAlignment.Left
- B.Name = "B"
- B.Parent = Frame_3
- B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- B.BorderSizePixel = 0
- B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
- B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- B.Font = Enum.Font.SourceSans
- B.FontSize = Enum.FontSize.Size14
- B.Text = "Input"
- B.TextColor3 = Color3.new(1, 1, 1)
- B.TextScaled = true
- B.TextSize = 14
- B.TextWrapped = true
- B.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel_2.Parent = Frame_3
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
- TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_2.Font = Enum.Font.SourceSansLight
- TextLabel_2.FontSize = Enum.FontSize.Size14
- TextLabel_2.Text = "R"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- TextLabel_3.Parent = Frame_3
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
- TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_3.Font = Enum.Font.SourceSansLight
- TextLabel_3.FontSize = Enum.FontSize.Size14
- TextLabel_3.Text = "G"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Frame_3
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
- TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- TextLabel_4.Font = Enum.Font.SourceSansLight
- TextLabel_4.FontSize = Enum.FontSize.Size14
- TextLabel_4.Text = "B"
- TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14
- TextLabel_4.TextWrapped = true
- Slider.Name = "Slider"
- Slider.Parent = Frame
- Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
- Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
- Slidee.Name = "Slidee"
- Slidee.Parent = Slider
- Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
- Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- Slidee.BorderSizePixel = 0
- Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
- Slidee.ImageTransparency = 1
- ChildLock.Name = "ChildLock"
- ChildLock.Parent = Frame
- ChildLock.Active = true
- ChildLock.BackgroundColor3 = Color3.new(0, 0, 0)
- ChildLock.BackgroundTransparency = 0.60000002384186
- ChildLock.BorderSizePixel = 0
- ChildLock.Position = UDim2.new(0.600000024, 0, 0, 0)
- ChildLock.Size = UDim2.new(0.400000006, 0, 1, 0)
- ChildLock.ZIndex = 2
- TextLabel_5.Parent = ChildLock
- TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_5.BackgroundTransparency = 1
- TextLabel_5.BorderSizePixel = 0
- TextLabel_5.Position = UDim2.new(0.125, 0, 0.150000006, 0)
- TextLabel_5.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- TextLabel_5.ZIndex = 3
- TextLabel_5.Font = Enum.Font.SourceSans
- TextLabel_5.FontSize = Enum.FontSize.Size14
- TextLabel_5.Text = "do this math to disable child lock"
- TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14
- TextLabel_5.TextWrapped = true
- mathz.Name = "mathz"
- mathz.Parent = ChildLock
- mathz.BackgroundColor3 = Color3.new(1, 1, 1)
- mathz.BackgroundTransparency = 1
- mathz.Position = UDim2.new(0.125, 0, 0.449999988, 0)
- mathz.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- mathz.ZIndex = 3
- mathz.Font = Enum.Font.SourceSans
- mathz.FontSize = Enum.FontSize.Size14
- mathz.Text = math1.."("..math2.."r - "..math3..") = "..math4
- mathz.TextColor3 = Color3.new(1, 1, 1)
- mathz.TextScaled = true
- mathz.TextSize = 14
- mathz.TextWrapped = true
- fps.Name = "fps"
- fps.Parent = Frame
- fps.BackgroundColor3 = Color3.new(1, 1, 1)
- fps.BackgroundTransparency = 1
- fps.Size = UDim2.new(0.75, 0, 0.05, 0)
- fps.ZIndex = 3
- fps.Font = Enum.Font.SourceSansLight
- fps.FontSize = Enum.FontSize.Size14
- fps.Text = "FPS: N/A"
- fps.TextColor3 = Color3.new(1, 1, 1)
- fps.TextScaled = true
- fps.TextSize = 14
- fps.TextWrapped = true
- fps.TextXAlignment = Enum.TextXAlignment.Left
- TextBox.Parent = ChildLock
- TextBox.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- TextBox.BorderSizePixel = 0
- TextBox.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
- TextBox.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- TextBox.ZIndex = 3
- TextBox.Font = Enum.Font.SourceSans
- TextBox.FontSize = Enum.FontSize.Size14
- TextBox.Text = "Answer (rounded to nearest tenth)"
- TextBox.TextColor3 = Color3.new(1, 1, 1)
- TextBox.TextScaled = true
- TextBox.TextSize = 14
- TextBox.TextWrapped = true
- TextBox.TextXAlignment = Enum.TextXAlignment.Left
- Black.Size = UDim2.new(1,0,1,0)
- Black.BackgroundTransparency = 1
- Black.BorderSizePixel = 0
- Black.BackgroundColor3 = Color3.new(0,0,0)
- Black.Parent = Frame_3
- TextBox.FocusLost:connect(function()
- if TextBox.Text == tostring(answer) or TextBox.Text == "r="..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == "r = "..tostring(answer) or TextBox.Text == "r= "..tostring(answer) or TextBox.Text == tostring(answer).."=r" or TextBox.Text == tostring(answer).." =r" or TextBox.Text == tostring(answer).."= r" or TextBox.Text == tostring(answer).." = r" then
- ChildLock:Destroy()
- childlock = false
- notify("Child lock disabled, press B to enable dildo mode.",true)
- end
- end)
- local mousedown = false
- mouse.Button1Down:connect(function()
- mousedown = true
- end)
- mouse.Button1Up:connect(function()
- mousedown = false
- slidee = false
- end)
- Slidee.MouseButton1Down:connect(function()
- slidee = true
- end)
- Slidee.MouseButton1Up:connect(function()
- slidee = false
- end)
- mouse.Move:connect(function()
- if mousedown then
- if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >= ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+ ImageLabel.AbsoluteSize.Y then
- local newX = ImageLabel.AbsoluteSize.X-(mouse.X-ImageLabel.AbsolutePosition.X)
- local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-ImageLabel.AbsolutePosition.Y)
- local newcolor = Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.Transparency)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- end
- end
- if slidee then
- local ree = mouse.X
- if ree < Slider.AbsolutePosition.X then
- ree = Slider.AbsolutePosition.X
- elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
- ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
- end
- Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
- Black.Transparency = 1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
- end
- end)
- R.FocusLost:connect(function()
- if R.Text ~= "Input" then
- if tonumber(R.Text) then
- if tonumber(R.Text) > 255 then
- R.Text = "255"
- end
- local newcolor = Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3.b)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- R.Text = "Input"
- end
- end
- end)
- G.FocusLost:connect(function()
- if G.Text ~= "Input" then
- if tonumber(G.Text) then
- if tonumber(G.Text) > 255 then
- G.Text = "255"
- end
- local newcolor = Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3.b)
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- G.Text = "Input"
- end
- end
- end)
- B.FocusLost:connect(function()
- if B.Text ~= "Input" then
- if tonumber(B.Text) then
- if tonumber(B.Text) > 255 then
- B.Text = "255"
- end
- local newcolor = Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/255))
- Frame_2.BackgroundColor3 = newcolor
- TextLabel.Text = "Blood Color: ["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..", "..math.floor(255*newcolor.b).."]"
- B.Text = "Input"
- end
- end
- end)
- local open = false
- local opening = false
- Customize.MouseButton1Click:connect(function()
- if opening == false then
- if open == false then
- open = true
- opening = true
- Customize:TweenPosition(UDim2.new(0.15, 0, 0.1, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
- wait(1)
- opening = false
- else
- open = false
- opening = true
- Customize:TweenPosition(UDim2.new(0.15, 0, 0.9, 0),Enum.EasingDirection.Out,Enum.EasingStyle.Quint,1)
- wait(1)
- opening = false
- end
- end
- end)
- Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
- function removewelds(part)
- for i,v in pairs(part:GetChildren()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- end
- function notify(msg,remove)
- local coru= coroutine.wrap(function()
- for i,v in pairs(MainGUI:GetChildren()) do
- if v:IsA('TextLabel') then v:Destroy() end
- end
- if msg then
- local TextLabel = Instance.new("TextLabel")
- local Frame = Instance.new("Frame")
- -- Properties
- TextLabel.Parent = MainGUI
- TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
- TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size60
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 50
- TextLabel.Transparency = 1
- TextLabel.TextScaled = true
- TextLabel.TextYAlignment = Enum.TextYAlignment.Top
- TextLabel.Text = ""
- TextLabel.TextXAlignment = Enum.TextXAlignment.Left
- Frame.Parent = TextLabel
- Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- Frame.BorderSizePixel = 0
- Frame.Transparency = 1
- Frame.Position = UDim2.new(0, 0, 1,0)
- Frame.Size = UDim2.new(1, 0, 0, 5)
- for i=1,10 do
- TextLabel.Transparency = TextLabel.Transparency-0.1
- TextLabel.Position = TextLabel.Position+UDim2.new(0,0,0,1)
- Frame.Transparency = Frame.Transparency-0.1
- wait()
- end
- for i=1,#msg do
- TextLabel.Text = string.sub(msg,1,i)
- wait()
- end
- wait(1)
- if remove ~= true then
- for i=1,10 do
- TextLabel.Transparency = TextLabel.Transparency+0.1
- TextLabel.Position = TextLabel.Position-UDim2.new(0,0,0,1)
- Frame.Transparency = Frame.Transparency+0.1
- wait()
- end
- TextLabel:Destroy()
- end
- end
- end)
- coru()
- end
- if workspace.FilteringEnabled == false then
- if workspace:PGSIsEnabled() then
- notify('Press Z To Equip. Child Lock Removed By Mookup.',true)
- else
- notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.',true)
- end
- else
- notify('sorry this game has filtering enabled so it literally wont work here')
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- function bleed(frick,OwO)
- while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
- local reeee = coroutine.wrap(function()
- local thing = Instance.new('Part',workspace)
- thing.Size = Vector3.new(0.2,0.2,0.2)
- thing.CFrame = frick.CFrame
- thing.Transparency = 1
- thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
- thing.Material = Enum.Material.SmoothPlastic
- thing.Name = "Blood"
- thing.CanCollide =false
- thing:BreakJoints()
- local rawrxd = Instance.new('BodyForce',thing)
- rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
- local coru = coroutine.wrap(function()
- wait(0.01)
- rawrxd:Destroy()
- end)
- coru()
- local ree = Instance.new('ParticleEmitter',thing)
- if OwO ~= true then
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSequenceKeypoint.new(1,Frame_2.BackgroundColor3)})
- else
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
- end
- ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
- ree.Texture = 'rbxassetid://867743272'
- ree.Lifetime = NumberRange.new(0.4)
- ree.Rate = 50
- ree.LockedToPart = true
- ree.Speed = NumberRange.new(0, 2)
- thing.Touched:connect(function(tou)
- if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name ~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and tou.Parent.Name ~= "Projectile" then
- local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
- local Point1 = pos-Vector3.new(0.01,0.01,0.01)
- local Point2 = pos+Vector3.new(0.01,0.01,0.01)
- local Region = Region3.new(Point1,Point2)
- for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
- if Part.Name == "BloodPuddle" then
- tou = Part
- end
- end
- thing:Destroy()
- if tou.Name == "BloodPuddle" then
- if tou.Size.X < 1 then
- pcall(function()
- tou.Sound:Play()
- end)
- end
- local reee = tou.CFrame
- if tou.Transparency > -0.2 then
- tou.Transparency = tou.Transparency -0.1
- end
- if tou.Size.X < 5 then
- tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
- tou.CFrame = reee
- end
- elseif tou.CanCollide == true then
- local bloodlol = Instance.new('Part',workspace)
- local sound = Instance.new('Sound',bloodlol)
- sound.SoundId = 'rbxassetid://685857471'
- sound.Volume = 0.025
- sound:Play()
- bloodlol.Size=Vector3.new(1,0.2,1)
- bloodlol.Name = "BloodPuddle"
- bloodlol.Anchored = true
- bloodlol.CanCollide = false
- bloodlol.Material = Enum.Material.SmoothPlastic
- if OwO ~= true then
- bloodlol.Color = Frame_2.BackgroundColor3
- else
- bloodlol.Color = Color3.new(1,1,1)
- end
- local cyl = Instance.new('CylinderMesh',bloodlol)
- cyl.Scale = Vector3.new(1,0.1,1)
- bloodlol.CFrame = CFrame.new(pos)
- local coru=coroutine.wrap(function()
- while bloodlol.Parent ~= nil do
- if bloodlol.Transparency < 1 then
- bloodlol.Transparency = bloodlol.Transparency+0.05
- else
- bloodlol:Destroy()
- end
- wait(0.1)
- end
- end)
- coru()
- end
- end
- end)
- local coru = coroutine.wrap(function()
- wait(1)
- thing:Destroy()
- end)
- coru()
- end)
- reeee()
- wait()
- end
- end
- function stun(char)
- local found = false
- pcall(function()
- char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
- end)
- for i,v in pairs(rekt) do
- if v == char then
- found = true
- end
- end
- if found == false then
- table.insert(rekt,char)
- end
- end
- function unstun(char)
- for i,v in pairs(rekt) do
- if v == char then
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
- v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
- v:FindFirstChildOfClass('Humanoid').PlatformStand = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').Jump = true
- v:FindFirstChildOfClass('Humanoid').JumpPower = 50
- v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- end
- table.remove(rekt,i)
- end
- end
- end
- function recurse(root,callback,i)
- i= i or 0
- for _,v in pairs(root:GetChildren()) do
- i = i + 1
- callback(i,v)
- if #v:GetChildren() > 0 then
- i = recurse(v,callback,i)
- end
- end
- return i
- end
- function ragdollJoint(character, part0, part1, attachmentName, className, properties)
- if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
- if character:FindFirstChild('HumanoidRootPart')then
- character.HumanoidRootPart.CanCollide = false
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
- v.Size = Vector3.new(1,1,1)
- end
- end
- recurse(character, function(_,v)
- if v:IsA("Attachment") and v.Parent.Name ~= "ayybleed" then
- v.Axis = Vector3.new(0, 1, 0)
- v.SecondaryAxis = Vector3.new(0, 0, 1)
- v.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- if part1:FindFirstChildOfClass('Motor6D') then
- part1:FindFirstChildOfClass('Motor6D'):Destroy()
- end
- if attachmentName ~= "NeckAttachment" then
- attachmentName = attachmentName.."RigAttachment"
- end
- local constraint = Instance.new(className.."Constraint")
- constraint.Attachment0 = part0:FindFirstChild(attachmentName)
- constraint.Attachment1 = part1:FindFirstChild(attachmentName)
- constraint.Name = "RagdollConstraint"..part1.Name
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/2
- if string.find(string.lower(part1.Name),"upper") then
- if string.find(string.lower(part1.Name),"leg") then
- collidepart.Size = part1.Size/3
- else
- collidepart.Size = part1.Size/2.5
- end
- end
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- if string.find(string.lower(part1.Name),"upper") then
- if string.find(string.lower(part1.Name),"leg") then
- attachment0.Position = Vector3.new(0,0.01,0)
- else
- attachment0.Position = Vector3.new(0,0.25,0)
- end
- else
- attachment0.Position = Vector3.new(0,-0.1,0)
- end
- end
- for _,propertyData in next,properties or {} do
- constraint[propertyData[1]] = propertyData[2]
- end
- constraint.Parent = character
- end
- end
- function R6ragdollJoint(character,limbname,attached,heded)
- pcall(function()
- if limbname == "Right Arm" and character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "RightArmRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Right Shoulder') then
- character.Torso:FindFirstChild('Right Shoulder'):Destroy()
- end
- elseif limbname == "Left Arm" and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "LeftArmRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Left Shoulder') then
- character.Torso:FindFirstChild('Left Shoulder'):Destroy()
- end
- elseif limbname == "Right Leg" and character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
- stun(character)
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "RightLegRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Right Hip') then
- character.Torso:FindFirstChild('Right Hip'):Destroy()
- end
- elseif limbname == "Left Leg" and character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
- stun(character)
- local torsoatt = Instance.new('Attachment',character.Torso)
- torsoatt.Name = limbname.."RagdollConstraint"
- torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
- torsoatt.Axis = Vector3.new(1,0,0)
- torsoatt.SecondaryAxis = Vector3.new(0,1,0)
- local limbatt = Instance.new("Attachment",character[limbname])
- limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
- limbatt.Name = limbname.."RagdollConstraint"
- limbatt.Axis = Vector3.new(1,0,0)
- limbatt.SecondaryAxis = Vector3.new(0,1,0)
- local ballc = Instance.new('BallSocketConstraint',character)
- ballc.Name = "LeftLegRagdollRig"
- ballc.Attachment0 = torsoatt
- ballc.Attachment1 = limbatt
- local part1 = character[limbname]
- if character:FindFirstChildOfClass('Humanoid').Health > 0 then
- local collidepart = Instance.new('Part',part1)
- collidepart.Size = part1.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = part1.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',part1)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character.Torso:FindFirstChild('Left Hip') then
- character.Torso:FindFirstChild('Left Hip'):Destroy()
- end
- elseif limbname == "Head" or limbname == "Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso") and character.Head:FindFirstChild("Neck") == nil then
- if character:FindFirstChildOfClass('Humanoid') then
- character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- game:GetService('Debris'):AddItem(character,10)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- for _,c in pairs(part:GetChildren()) do
- if c:IsA('Weld') then c:Destroy() end
- end
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('BasePart') then
- for _,c in pairs(v:GetChildren()) do
- if c.Name == "Collision" then c:Destroy() end
- end
- end
- end
- if character.Torso:FindFirstChild('Neck') then
- character.Torso.Neck:Destroy()
- end
- if character:FindFirstChild('Torso') then
- local collidepart = Instance.new('Part',character.Torso)
- collidepart.Size = character.Torso.Size/1.5
- collidepart.CanCollide = true
- collidepart.Name = "Collision"
- collidepart.Anchored = false
- collidepart.Transparency = 1
- collidepart.CFrame = character.Torso.CFrame
- collidepart:BreakJoints()
- local attachment0 = Instance.new('Attachment',character.Torso)
- local attachment1 = Instance.new('Attachment',collidepart)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- if character:FindFirstChild('Torso') and character:FindFirstChild('Head') then
- if character.Torso:FindFirstChild('NeckAttachment') == nil then
- local neck = Instance.new('Attachment',character.Torso)
- neck.Name = "NeckAttachment"
- neck.Position = Vector3.new(0, 1, 0)
- end
- ragdollJoint(character,character.Torso, character.Head, "NeckAttachment", "Hinge", {
- {"LimitsEnabled",true};
- {"UpperAngle",50};
- {"LowerAngle",-50};
- })
- end
- if attached ~= false then
- ragdollpart(character, "Right Leg")
- ragdollpart(character, "Left Leg")
- else
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.Torso.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.Torso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0, 0, -180)
- local attachment0 = Instance.new('Attachment',character.Torso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- ragdollpart(character, "Right Arm")
- ragdollpart(character, "Left Arm")
- end
- end)
- end
- function getAttachment0(character,attachmentName)
- for _,child in next,character:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- function ragdollpart(character,partname,attached,heded)
- if heded ~= false then
- local neck = Instance.new('Attachment',character.Head)
- neck.Name = "NeckAttachment"
- neck.Position = Vector3.new(0,-0.5,0)
- else
- local force = Instance.new('BodyForce',character.Head)
- force.Force = Vector3.new(0,500,0)
- game:GetService('Debris'):AddItem(force,0.25)
- pcall(function()
- local asdf = Instance.new('Attachment',character.Head)
- asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
- local last = asdf
- for i=1,14 do
- local bONE = Instance.new('Part',character)
- bONE.BrickColor = BrickColor.new('Institutional white')
- bONE.Size = Vector3.new(0.1,0.1,0.1)
- bONE.CFrame = character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
- local lole = Instance.new('Attachment',bONE)
- local hangurself = Instance.new('RopeConstraint',bONE)
- hangurself.Attachment0 = lole
- hangurself.Attachment1 = last
- hangurself.Visible = true
- hangurself.Thickness = 0.05
- hangurself.Color = BrickColor.new('Bright red')
- hangurself.Length = 0.2
- last = lole
- end
- local bleedee = Instance.new('Part',character.Head)
- bleedee.Size = Vector3.new(0.75,0.25,0.75)
- bleedee.CanCollide = false
- bleedee.Color = Frame_2.BackgroundColor3
- bleedee.CFrame = character.Head.CFrame
- local mehs = Instance.new('CylinderMesh',bleedee)
- bleedee:BreakJoints()
- local attachment1 = Instance.new('Attachment',bleedee)
- attachment1.Position = Vector3.new(0,character.Head.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character.Head)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- spawn(function()
- bleed(bleedee)
- end)
- end)
- local thing = "Torso"
- if character:FindFirstChild(thing) == nil then
- thing = "UpperTorso"
- end
- pcall(function()
- local bleedee = Instance.new('Part',character[thing])
- bleedee.Size = Vector3.new(0.75,0,0.75)
- bleedee.CanCollide = false
- bleedee.Color = Frame_2.BackgroundColor3
- bleedee.CFrame = character[thing].CFrame
- local mehs = Instance.new('CylinderMesh',bleedee)
- bleedee:BreakJoints()
- local attachment1 = Instance.new('Attachment',bleedee)
- attachment1.Position = Vector3.new(0,-character[thing].Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character[thing])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- spawn(function()
- bleed(bleedee)
- end)
- end)
- end
- pcall(function()
- if workspace.PGSPhysicsSolverEnabled == false then
- workspace.PGSPhysicsSolverEnabled = true
- end
- end)
- if partname == "HumanoidRootPart" then
- if character:FindFirstChild('Torso') then
- partname = "Torso"
- else
- partname = "UpperTorso"
- end
- end
- if attached == false then
- if character:FindFirstChild('UpperTorso') then
- pcall(function()
- character.UpperTorso.WaistRigAttachment:Destroy()
- end)
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.UpperTorso.CFrame
- ayybleed:BreakJoints()
- ayybleed.Name = "ayybleed"
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,180)
- local attachment0 = Instance.new('Attachment',character.UpperTorso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- pcall(function()
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
- ayybleed.Transparency = 1
- ayybleed.CanCollide = false
- ayybleed.CFrame = character.LowerTorso.CFrame
- ayybleed:BreakJoints()
- ayybleed.Name = "ayybleed"
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character.LowerTorso)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- pcall(function()
- local thang = "Torso"
- if character:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(character[thang].Size.Y/2)-0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character.LowerTorso
- local thang = "LowerTorso"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character["Right Leg"]
- local thang = "Right Leg"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- pcall(function()
- local ree = character["Left Leg"]
- local thang = "Left Leg"
- local ayybleed = Instance.new('Part',character)
- ayybleed.Size = Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
- ayybleed.Color = Frame_2.BackgroundColor3
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0
- ayybleed.CFrame = character[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,(-character[thang].Size.Y/2)+0.045,0)
- attachment1.Orientation = Vector3.new(0,0,0)
- local attachment0 = Instance.new('Attachment',character[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end)
- partname="Head"
- end
- if partname == "RightHand" or partname == "RightLowerArm" or partname == "RightUpperArm" then
- if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
- ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
- end
- if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
- ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- end
- elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname == "LeftUpperArm" then
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
- end
- if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
- ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- elseif partname == "RightFoot" or partname == "RightUpperLeg" or partname == "RightLowerLeg" then
- stun(character)
- if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end
- elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname == "LeftLowerLeg" then
- stun(character)
- if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- elseif partname == "Head" or partname == "UpperTorso" or partname == "LowerTorso" then
- if character:FindFirstChildOfClass('Humanoid') and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
- if character:FindFirstChildOfClass('Humanoid') then
- character:FindFirstChildOfClass('Humanoid').Health = 0
- end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- while character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
- game:GetService('Debris'):AddItem(character,10)
- for _,child in next,character:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- for _,c in pairs(part:GetChildren()) do
- if c:IsA('Weld') then c:Destroy() end
- end
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(character,attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = character
- end
- end
- end
- end
- end
- for i,v in pairs(character:GetChildren()) do
- if v:IsA('MeshPart') or v:IsA('BasePart') then
- for _,c in pairs(v:GetChildren()) do
- if c.Name == "Collision" then c:Destroy() end
- end
- end
- end
- if heded == false then
- pcall(function()
- local asdf = Instance.new('Attachment',character.Head)
- asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
- local last = asdf
- character.Head.Neck:Destroy()
- character.Head.NeckRigAttachment:Destroy()
- character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
- end)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
- ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
- {"LimitsEnabled",true};
- {"UpperAngle",5};
- {"Radius",5};
- })
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
- ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
- {"LimitsEnabled",true};
- {"UpperAngle",50};
- {"LowerAngle",-50};
- })
- end
- local handProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle",0};
- {"LowerAngle",0};
- }
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
- ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
- end
- if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
- ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
- end
- local shinProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 0};
- {"LowerAngle", -75};
- }
- if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
- end
- if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
- ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
- end
- local footProperties = {
- {"LimitsEnabled", true};
- {"UpperAngle", 15};
- {"LowerAngle", -45};
- }
- if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
- ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
- ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
- end
- if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftUpperArm') then
- ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
- ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
- end
- if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
- ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
- ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
- end
- if character:FindFirstChild('HumanoidRootPart') then
- character.HumanoidRootPart:Destroy()
- end
- else
- R6ragdollJoint(character,partname,attached,heded)
- end
- else
- R6ragdollJoint(character,partname,attached,heded)
- end
- end
- function grow(weld,part,endsize,endpos,amntime)
- local start = weld.C1
- local parent = weld.Parent
- local startsize = part.Size
- local particl = Instance.new("ParticleEmitter")
- particl.LightEmission = 3
- particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- particl.LightInfluence = 0.75
- particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- particl.Lifetime = NumberRange.new(0.1, 1)
- particl.Rate = 50
- particl.RotSpeed = NumberRange.new(300, 300)
- particl.Speed = NumberRange.new(0, 1)
- particl.SpreadAngle = Vector2.new(90, 90)
- particl.Parent = part
- for i=1,amntime*100 do
- weld.C1 = start:lerp(endpos,i/(amntime*100))
- part.Size = startsize:lerp(endsize,i/(amntime*100))
- weld.Parent = parent
- wait(0.01)
- end
- particl.Enabled = false
- end
- function lerp(weld,startpos,endpos,amntime,longatend)
- local waited = 0
- for i=1,amntime*100 do
- if longatend == true then
- startpos = weld.C0
- end
- weld.C0 = startpos:lerp(endpos,i/(amntime*100))
- wait(0.01)
- waited=waited+0.01
- end
- end
- function spawned()
- local usable = true
- local working = false
- local mode = "kill"
- local equipped = false
- local char = player.Character
- local blademode = "handle"
- local swinging = false
- local gettingeem = false
- local MOAN = false
- local sounding = false
- local SLESH = false
- local goteem = nil
- local grabbing = false
- local grabbed = nil
- local grabweld = nil
- local aidsificating = nil
- player.CharacterAdded:connect(function()
- if usable then
- usable = false
- end
- end)
- if char == nil then return end
- while char:FindFirstChildOfClass('Humanoid') == nil or char:FindFirstChild('Head') == nil do wait() end
- local badass = Instance.new('Sound',char.Head)
- badass.Name = 'Badass'
- badass.EmitterSize = player.CameraMaxZoomDistance+1
- badass.MaxDistance = player.CameraMaxZoomDistance+1
- badass.Volume = 10
- badass.Looped=true
- badass.SoundId = 'rbxassetid://428902535'
- local handle = Instance.new("Part", char)
- handle.BrickColor = BrickColor.new("Really black")
- handle.Material = "Metal"
- handle.CanCollide = false
- handle.Anchored = false
- handle.Shape = "Cylinder"
- handle.Size = Vector3.new(1.1, 0.3, 0.3)
- handle.BackSurface = "SmoothNoOutlines"
- handle.BottomSurface = "SmoothNoOutlines"
- handle.FrontSurface = "SmoothNoOutlines"
- handle.LeftSurface = "SmoothNoOutlines"
- handle.RightSurface = "SmoothNoOutlines"
- handle.TopSurface = "SmoothNoOutlines"
- handle.Name = "handle"
- local hweld = Instance.new("Weld", char.Torso)
- hweld.Part0 = char.Torso
- hweld.Part1 = handle
- hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rdd = false
- function oogabooga()
- if rdd == false then
- rdd = true
- pcall(function()
- ragdollpart(char,"Right Arm")
- ragdollpart(char,"Right Leg")
- ragdollpart(char,"Left Arm")
- ragdollpart(char,"Left Leg")
- end)
- pcall(function()
- ragdollpart(char,"RightUpperArm")
- ragdollpart(char,"RightUpperLeg")
- ragdollpart(char,"LeftUpperArm")
- ragdollpart(char,"LeftUpperLeg")
- end)
- unstun(char)
- for i,v in pairs(char:GetChildren()) do
- v.ChildAdded:connect(function(child)
- if rdd == true then
- if child.Name ~= "Neck" and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or child:IsA('Weld')) then
- if child ~= grabweld then
- spawn(function()
- wait()
- child:Destroy()
- end)
- end
- end
- end
- end)
- if string.find(string.lower(v.Name),'leg') then
- if v:FindFirstChild('Collision') then
- v:FindFirstChild('Collision'):Destroy()
- end
- end
- end
- else
- rdd = false
- for i,v in pairs(char:GetChildren()) do
- if v:IsA('HingeConstraint') or v:IsA('BallSocketConstraint') then
- v:Destroy()
- elseif v:IsA('BasePart') then
- if v:FindFirstChild('Collision') then
- v.Collision:Destroy()
- end
- for a,c in pairs(v:GetChildren()) do
- if string.find(string.lower(c.Name),"ragdoll") then
- c:Destroy()
- end
- end
- end
- end
- pcall(function()
- local ra = rightclone:Clone()
- ra.Parent = char.Torso
- ra.Part0 = char.Torso
- ra.Part1 = char["Right Arm"]
- end)
- pcall(function()
- local la = leftclone:Clone()
- la.Parent = char.Torso
- la.Part0 = char.Torso
- la.Part1 = char["Left Arm"]
- end)
- pcall(function()
- local ll = leftlegclone:Clone()
- ll.Parent = char.Torso
- ll.Part0 = char.Torso
- ll.Part1 = char["Left Leg"]
- end)
- pcall(function()
- local rl = rightlegclone:Clone()
- rl.Parent = char.Torso
- rl.Part0 = char.Torso
- rl.Part1 = char["Right Leg"]
- end)
- end
- end
- function getrid()
- if grabbed then
- release()
- end
- blademode = "handle"
- for _,ree in pairs(handle:GetChildren()) do
- if ree:IsA('BasePart') then
- local part = Instance.new('Part',workspace)
- part.CFrame = ree.CFrame
- part.Anchored = true
- part.CanCollide = false
- part.Size = ree.Size
- part.Transparency = 1
- ree:Destroy()
- local pe2 = Instance.new("ParticleEmitter")
- pe2.Acceleration = Vector3.new(0, 1, 0)
- pe2.Lifetime = NumberRange.new(0.1, 0.2)
- pe2.Speed = NumberRange.new(0.5)
- pe2.Rate = 20000
- pe2.RotSpeed = NumberRange.new(-30, 30)
- pe2.Rotation = NumberRange.new(0, 360)
- pe2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, part.Size.X*2, 0),
- NumberSequenceKeypoint.new(1, part.Size.X*2, 0),
- })
- pe2.Texture = "rbxassetid://244221440"
- pe2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9, 0),
- NumberSequenceKeypoint.new(1, 0.9, 0)
- })
- pe2.ZOffset = 5
- pe2.VelocitySpread = 360
- pe2.Parent = part
- pe2.Enabled = true
- local coru=coroutine.wrap(function()
- wait(0.2)
- pe2.Enabled = false
- game:GetService('Debris'):AddItem(part,0.5)
- end)
- coru()
- else
- ree:Remove()
- end
- end
- end
- function equip()
- equipped = true
- working = true
- if char.Torso:FindFirstChild("Right Shoulder") then
- char.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local weld = Instance.new('Weld', char.Torso)
- weld.Name = "Lerping"
- weld.Part0 = char["Right Arm"]
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
- wait(0.1)
- hweld.Part0 = char["Right Arm"]
- hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
- lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- weld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- working = false
- end
- function unequip()
- getrid(handle)
- equipped = false
- working = true
- if char.Torso:FindFirstChild("Right Shoulder") then
- char.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local weld = Instance.new('Weld', char.Torso)
- weld.Name = "Lerping"
- weld.Part0 = char["Right Arm"]
- weld.Part1 = char.Torso
- weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)),0.12,true)
- hweld.Part0 = char["Torso"]
- hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08,true)
- weld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- working = false
- end
- function dildo()
- blademode = "dildo"
- working = true
- -- 1 - pink toy
- local obj1 = Instance.new("Model")
- obj1.Name = "pink toy"
- obj1.Parent = handle
- -- 2 - Model
- local obj2 = Instance.new("Model")
- obj2.Parent = obj1
- -- 3 - Part
- local obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj3.CanCollide = false
- obj3.TopSurface = Enum.SurfaceType.Smooth
- obj3.BottomSurface = Enum.SurfaceType.Smooth
- obj3.Material = Enum.Material.SmoothPlastic
- obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
- obj3.BrickColor = BrickColor.new("Pastel Brown")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Ball
- obj3.Parent = obj2
- obj3.Name = "tip"
- -- 4 - Part
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- obj4.CanCollide = false
- obj4.TopSurface = Enum.SurfaceType.Smooth
- obj4.BottomSurface = Enum.SurfaceType.Smooth
- obj4.Material = Enum.Material.SmoothPlastic
- obj4.Size = Vector3.new(4.09999943, 1, 1)
- obj4.BrickColor = BrickColor.new("Hot pink")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Cylinder
- obj4.Parent = obj2
- -- 5 - Part
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj5.CanCollide = false
- obj5.TopSurface = Enum.SurfaceType.Smooth
- obj5.BottomSurface = Enum.SurfaceType.Smooth
- obj5.Material = Enum.Material.SmoothPlastic
- obj5.Size = Vector3.new(0.25, 0.25, 0.25)
- obj5.BrickColor = BrickColor.new("Hot pink")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Ball
- obj5.Parent = obj2
- -- 6 - Part
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- obj6.CanCollide = false
- obj6.TopSurface = Enum.SurfaceType.Smooth
- obj6.BottomSurface = Enum.SurfaceType.Smooth
- obj6.Material = Enum.Material.SmoothPlastic
- obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- obj6.BrickColor = BrickColor.new("Hot pink")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Parent = obj2
- -- 7 - Part
- local obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj7.CanCollide = false
- obj7.TopSurface = Enum.SurfaceType.Smooth
- obj7.BottomSurface = Enum.SurfaceType.Smooth
- obj7.Material = Enum.Material.SmoothPlastic
- obj7.Size = Vector3.new(0.25, 0.25, 0.25)
- obj7.BrickColor = BrickColor.new("Hot pink")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Ball
- obj7.Parent = obj2
- -- 8 - Part
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- obj8.CanCollide = false
- obj8.TopSurface = Enum.SurfaceType.Smooth
- obj8.BottomSurface = Enum.SurfaceType.Smooth
- obj8.Material = Enum.Material.SmoothPlastic
- obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- obj8.BrickColor = BrickColor.new("Hot pink")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Ball
- obj8.Parent = obj2
- local fiREPART = obj8
- -- 9 - Part
- local obj9 = Instance.new("Part")
- obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
- obj9.CanCollide = false
- obj9.TopSurface = Enum.SurfaceType.Smooth
- obj9.BottomSurface = Enum.SurfaceType.Smooth
- obj9.Material = Enum.Material.SmoothPlastic
- obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
- obj9.BrickColor = BrickColor.new("Hot pink")
- obj9.Friction = 0.30000001192093
- obj9.Shape = Enum.PartType.Cylinder
- obj9.Parent = obj2
- -- 10 - Part
- local obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj10.CanCollide = false
- obj10.TopSurface = Enum.SurfaceType.Smooth
- obj10.BottomSurface = Enum.SurfaceType.Smooth
- obj10.Material = Enum.Material.SmoothPlastic
- obj10.Size = Vector3.new(0.25, 0.25, 0.25)
- obj10.BrickColor = BrickColor.new("Hot pink")
- obj10.Friction = 0.30000001192093
- obj10.Shape = Enum.PartType.Ball
- obj10.Parent = obj2
- -- 11 - Part
- local obj11 = Instance.new("Part")
- obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj11.CanCollide = false
- obj11.TopSurface = Enum.SurfaceType.Smooth
- obj11.BottomSurface = Enum.SurfaceType.Smooth
- obj11.Material = Enum.Material.SmoothPlastic
- obj11.Size = Vector3.new(0.25, 0.25, 0.25)
- obj11.BrickColor = BrickColor.new("Hot pink")
- obj11.Friction = 0.30000001192093
- obj11.Shape = Enum.PartType.Ball
- obj11.Parent = obj2
- -- 12 - Part
- local obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj12.CanCollide = false
- obj12.TopSurface = Enum.SurfaceType.Smooth
- obj12.BottomSurface = Enum.SurfaceType.Smooth
- obj12.Material = Enum.Material.SmoothPlastic
- obj12.Size = Vector3.new(0.25, 0.25, 0.25)
- obj12.BrickColor = BrickColor.new("Hot pink")
- obj12.Friction = 0.30000001192093
- obj12.Shape = Enum.PartType.Ball
- obj12.Parent = obj2
- -- 13 - Part
- local obj13 = Instance.new("Part")
- obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj13.CanCollide = false
- obj13.TopSurface = Enum.SurfaceType.Smooth
- obj13.BottomSurface = Enum.SurfaceType.Smooth
- obj13.Material = Enum.Material.SmoothPlastic
- obj13.Size = Vector3.new(0.25, 0.25, 0.25)
- obj13.BrickColor = BrickColor.new("Hot pink")
- obj13.Friction = 0.30000001192093
- obj13.Shape = Enum.PartType.Ball
- obj13.Parent = obj2
- -- 14 - Part
- local obj14 = Instance.new("Part")
- obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj14.CanCollide = false
- obj14.TopSurface = Enum.SurfaceType.Smooth
- obj14.BottomSurface = Enum.SurfaceType.Smooth
- obj14.Material = Enum.Material.SmoothPlastic
- obj14.Size = Vector3.new(0.25, 0.25, 0.25)
- obj14.BrickColor = BrickColor.new("Hot pink")
- obj14.Friction = 0.30000001192093
- obj14.Shape = Enum.PartType.Ball
- obj14.Parent = obj2
- -- 15 - Part
- local obj15 = Instance.new("Part")
- obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj15.CanCollide = false
- obj15.TopSurface = Enum.SurfaceType.Smooth
- obj15.BottomSurface = Enum.SurfaceType.Smooth
- obj15.Material = Enum.Material.SmoothPlastic
- obj15.Size = Vector3.new(0.25, 0.25, 0.25)
- obj15.BrickColor = BrickColor.new("Hot pink")
- obj15.Friction = 0.30000001192093
- obj15.Shape = Enum.PartType.Ball
- obj15.Parent = obj2
- -- 16 - Part
- local obj16 = Instance.new("Part")
- obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj16.CanCollide = false
- obj16.TopSurface = Enum.SurfaceType.Smooth
- obj16.BottomSurface = Enum.SurfaceType.Smooth
- obj16.Material = Enum.Material.SmoothPlastic
- obj16.Size = Vector3.new(0.25, 0.25, 0.25)
- obj16.BrickColor = BrickColor.new("Hot pink")
- obj16.Friction = 0.30000001192093
- obj16.Shape = Enum.PartType.Ball
- obj16.Parent = obj2
- -- 17 - Part
- local obj17 = Instance.new("Part")
- obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj17.CanCollide = false
- obj17.TopSurface = Enum.SurfaceType.Smooth
- obj17.BottomSurface = Enum.SurfaceType.Smooth
- obj17.Material = Enum.Material.SmoothPlastic
- obj17.Size = Vector3.new(0.25, 0.25, 0.25)
- obj17.BrickColor = BrickColor.new("Hot pink")
- obj17.Friction = 0.30000001192093
- obj17.Shape = Enum.PartType.Ball
- obj17.Parent = obj2
- -- 18 - Part
- local obj18 = Instance.new("Part")
- obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj18.CanCollide = false
- obj18.TopSurface = Enum.SurfaceType.Smooth
- obj18.BottomSurface = Enum.SurfaceType.Smooth
- obj18.Material = Enum.Material.SmoothPlastic
- obj18.Size = Vector3.new(0.25, 0.25, 0.25)
- obj18.BrickColor = BrickColor.new("Hot pink")
- obj18.Friction = 0.30000001192093
- obj18.Shape = Enum.PartType.Ball
- obj18.Parent = obj2
- -- 19 - Part
- local obj19 = Instance.new("Part")
- obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj19.CanCollide = false
- obj19.TopSurface = Enum.SurfaceType.Smooth
- obj19.BottomSurface = Enum.SurfaceType.Smooth
- obj19.Material = Enum.Material.SmoothPlastic
- obj19.Size = Vector3.new(0.25, 0.25, 0.25)
- obj19.BrickColor = BrickColor.new("Hot pink")
- obj19.Friction = 0.30000001192093
- obj19.Shape = Enum.PartType.Ball
- obj19.Parent = obj2
- -- 20 - Part
- local obj20 = Instance.new("Part")
- obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj20.CanCollide = false
- obj20.TopSurface = Enum.SurfaceType.Smooth
- obj20.BottomSurface = Enum.SurfaceType.Smooth
- obj20.Material = Enum.Material.SmoothPlastic
- obj20.Size = Vector3.new(0.25, 0.25, 0.25)
- obj20.BrickColor = BrickColor.new("Hot pink")
- obj20.Friction = 0.30000001192093
- obj20.Shape = Enum.PartType.Ball
- obj20.Parent = obj2
- -- 21 - Part
- local obj21 = Instance.new("Part")
- obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj21.CanCollide = false
- obj21.TopSurface = Enum.SurfaceType.Smooth
- obj21.BottomSurface = Enum.SurfaceType.Smooth
- obj21.Material = Enum.Material.SmoothPlastic
- obj21.Size = Vector3.new(0.25, 0.25, 0.25)
- obj21.BrickColor = BrickColor.new("Hot pink")
- obj21.Friction = 0.30000001192093
- obj21.Shape = Enum.PartType.Ball
- obj21.Parent = obj2
- -- 22 - Part
- local obj22 = Instance.new("Part")
- obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj22.CanCollide = false
- obj22.TopSurface = Enum.SurfaceType.Smooth
- obj22.BottomSurface = Enum.SurfaceType.Smooth
- obj22.Material = Enum.Material.SmoothPlastic
- obj22.Size = Vector3.new(0.25, 0.25, 0.25)
- obj22.BrickColor = BrickColor.new("Hot pink")
- obj22.Friction = 0.30000001192093
- obj22.Shape = Enum.PartType.Ball
- obj22.Parent = obj2
- -- 23 - Part
- local obj23 = Instance.new("Part")
- obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj23.CanCollide = false
- obj23.TopSurface = Enum.SurfaceType.Smooth
- obj23.BottomSurface = Enum.SurfaceType.Smooth
- obj23.Material = Enum.Material.SmoothPlastic
- obj23.Size = Vector3.new(0.25, 0.25, 0.25)
- obj23.BrickColor = BrickColor.new("Hot pink")
- obj23.Friction = 0.30000001192093
- obj23.Shape = Enum.PartType.Ball
- obj23.Parent = obj2
- -- 24 - Part
- local obj24 = Instance.new("Part")
- obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj24.CanCollide = false
- obj24.TopSurface = Enum.SurfaceType.Smooth
- obj24.BottomSurface = Enum.SurfaceType.Smooth
- obj24.Material = Enum.Material.SmoothPlastic
- obj24.Size = Vector3.new(0.25, 0.25, 0.25)
- obj24.BrickColor = BrickColor.new("Hot pink")
- obj24.Friction = 0.30000001192093
- obj24.Shape = Enum.PartType.Ball
- obj24.Parent = obj2
- -- 25 - Part
- local obj25 = Instance.new("Part")
- obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj25.CanCollide = false
- obj25.TopSurface = Enum.SurfaceType.Smooth
- obj25.BottomSurface = Enum.SurfaceType.Smooth
- obj25.Material = Enum.Material.SmoothPlastic
- obj25.Size = Vector3.new(0.25, 0.25, 0.25)
- obj25.BrickColor = BrickColor.new("Hot pink")
- obj25.Friction = 0.30000001192093
- obj25.Shape = Enum.PartType.Ball
- obj25.Parent = obj2
- -- 26 - Part
- local obj26 = Instance.new("Part")
- obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj26.CanCollide = false
- obj26.TopSurface = Enum.SurfaceType.Smooth
- obj26.BottomSurface = Enum.SurfaceType.Smooth
- obj26.Material = Enum.Material.SmoothPlastic
- obj26.Size = Vector3.new(0.25, 0.25, 0.25)
- obj26.BrickColor = BrickColor.new("Hot pink")
- obj26.Friction = 0.30000001192093
- obj26.Shape = Enum.PartType.Ball
- obj26.Parent = obj2
- -- 27 - Part
- local obj27 = Instance.new("Part")
- obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj27.CanCollide = false
- obj27.TopSurface = Enum.SurfaceType.Smooth
- obj27.BottomSurface = Enum.SurfaceType.Smooth
- obj27.Material = Enum.Material.SmoothPlastic
- obj27.Size = Vector3.new(0.25, 0.25, 0.25)
- obj27.BrickColor = BrickColor.new("Hot pink")
- obj27.Friction = 0.30000001192093
- obj27.Shape = Enum.PartType.Ball
- obj27.Parent = obj2
- -- 28 - Part
- local obj28 = Instance.new("Part")
- obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj28.CanCollide = false
- obj28.TopSurface = Enum.SurfaceType.Smooth
- obj28.BottomSurface = Enum.SurfaceType.Smooth
- obj28.Material = Enum.Material.SmoothPlastic
- obj28.Size = Vector3.new(0.25, 0.25, 0.25)
- obj28.BrickColor = BrickColor.new("Hot pink")
- obj28.Friction = 0.30000001192093
- obj28.Shape = Enum.PartType.Ball
- obj28.Parent = obj2
- -- 29 - Part
- local obj29 = Instance.new("Part")
- obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj29.CanCollide = false
- obj29.TopSurface = Enum.SurfaceType.Smooth
- obj29.BottomSurface = Enum.SurfaceType.Smooth
- obj29.Material = Enum.Material.SmoothPlastic
- obj29.Size = Vector3.new(0.25, 0.25, 0.25)
- obj29.BrickColor = BrickColor.new("Hot pink")
- obj29.Friction = 0.30000001192093
- obj29.Shape = Enum.PartType.Ball
- obj29.Parent = obj2
- -- 30 - Part
- local obj30 = Instance.new("Part")
- obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj30.CanCollide = false
- obj30.TopSurface = Enum.SurfaceType.Smooth
- obj30.BottomSurface = Enum.SurfaceType.Smooth
- obj30.Material = Enum.Material.SmoothPlastic
- obj30.Size = Vector3.new(0.25, 0.25, 0.25)
- obj30.BrickColor = BrickColor.new("Hot pink")
- obj30.Friction = 0.30000001192093
- obj30.Shape = Enum.PartType.Ball
- obj30.Parent = obj2
- -- 31 - Part
- local obj31 = Instance.new("Part")
- obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj31.CanCollide = false
- obj31.TopSurface = Enum.SurfaceType.Smooth
- obj31.BottomSurface = Enum.SurfaceType.Smooth
- obj31.Material = Enum.Material.SmoothPlastic
- obj31.Size = Vector3.new(0.25, 0.25, 0.25)
- obj31.BrickColor = BrickColor.new("Hot pink")
- obj31.Friction = 0.30000001192093
- obj31.Shape = Enum.PartType.Ball
- obj31.Parent = obj2
- -- 32 - Part
- local obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj32.CanCollide = false
- obj32.TopSurface = Enum.SurfaceType.Smooth
- obj32.BottomSurface = Enum.SurfaceType.Smooth
- obj32.Material = Enum.Material.SmoothPlastic
- obj32.Size = Vector3.new(0.25, 0.25, 0.25)
- obj32.BrickColor = BrickColor.new("Hot pink")
- obj32.Friction = 0.30000001192093
- obj32.Shape = Enum.PartType.Ball
- obj32.Parent = obj2
- -- 33 - Part
- local obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj33.CanCollide = false
- obj33.TopSurface = Enum.SurfaceType.Smooth
- obj33.BottomSurface = Enum.SurfaceType.Smooth
- obj33.Material = Enum.Material.SmoothPlastic
- obj33.Size = Vector3.new(0.25, 0.25, 0.25)
- obj33.BrickColor = BrickColor.new("Hot pink")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Ball
- obj33.Parent = obj2
- -- 34 - Part
- local obj34 = Instance.new("Part")
- obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj34.CanCollide = false
- obj34.TopSurface = Enum.SurfaceType.Smooth
- obj34.BottomSurface = Enum.SurfaceType.Smooth
- obj34.Material = Enum.Material.SmoothPlastic
- obj34.Size = Vector3.new(0.25, 0.25, 0.25)
- obj34.BrickColor = BrickColor.new("Hot pink")
- obj34.Friction = 0.30000001192093
- obj34.Shape = Enum.PartType.Ball
- obj34.Parent = obj2
- -- 35 - Part
- local obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj35.CanCollide = false
- obj35.TopSurface = Enum.SurfaceType.Smooth
- obj35.BottomSurface = Enum.SurfaceType.Smooth
- obj35.Material = Enum.Material.SmoothPlastic
- obj35.Size = Vector3.new(0.25, 0.25, 0.25)
- obj35.BrickColor = BrickColor.new("Hot pink")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Ball
- obj35.Parent = obj2
- -- 36 - Part
- local obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj36.CanCollide = false
- obj36.TopSurface = Enum.SurfaceType.Smooth
- obj36.BottomSurface = Enum.SurfaceType.Smooth
- obj36.Material = Enum.Material.SmoothPlastic
- obj36.Size = Vector3.new(0.25, 0.25, 0.25)
- obj36.BrickColor = BrickColor.new("Hot pink")
- obj36.Friction = 0.30000001192093
- obj36.Shape = Enum.PartType.Ball
- obj36.Parent = obj2
- -- 37 - Part
- local obj37 = Instance.new("Part")
- obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj37.CanCollide = false
- obj37.TopSurface = Enum.SurfaceType.Smooth
- obj37.BottomSurface = Enum.SurfaceType.Smooth
- obj37.Material = Enum.Material.SmoothPlastic
- obj37.Size = Vector3.new(0.25, 0.25, 0.25)
- obj37.BrickColor = BrickColor.new("Hot pink")
- obj37.Friction = 0.30000001192093
- obj37.Shape = Enum.PartType.Ball
- obj37.Parent = obj2
- -- 38 - Part
- local obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj38.CanCollide = false
- obj38.TopSurface = Enum.SurfaceType.Smooth
- obj38.BottomSurface = Enum.SurfaceType.Smooth
- obj38.Material = Enum.Material.SmoothPlastic
- obj38.Size = Vector3.new(0.25, 0.25, 0.25)
- obj38.BrickColor = BrickColor.new("Hot pink")
- obj38.Friction = 0.30000001192093
- obj38.Shape = Enum.PartType.Ball
- obj38.Parent = obj2
- -- 39 - Part
- local obj39 = Instance.new("Part")
- obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj39.CanCollide = false
- obj39.TopSurface = Enum.SurfaceType.Smooth
- obj39.BottomSurface = Enum.SurfaceType.Smooth
- obj39.Material = Enum.Material.SmoothPlastic
- obj39.Size = Vector3.new(0.25, 0.25, 0.25)
- obj39.BrickColor = BrickColor.new("Hot pink")
- obj39.Friction = 0.30000001192093
- obj39.Shape = Enum.PartType.Ball
- obj39.Parent = obj2
- -- 40 - Part
- local obj40 = Instance.new("Part")
- obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj40.CanCollide = false
- obj40.TopSurface = Enum.SurfaceType.Smooth
- obj40.BottomSurface = Enum.SurfaceType.Smooth
- obj40.Material = Enum.Material.SmoothPlastic
- obj40.Size = Vector3.new(0.25, 0.25, 0.25)
- obj40.BrickColor = BrickColor.new("Hot pink")
- obj40.Friction = 0.30000001192093
- obj40.Shape = Enum.PartType.Ball
- obj40.Parent = obj2
- -- 41 - stretches
- local obj41 = Instance.new("Model")
- obj41.Name = "stretches"
- obj41.Parent = obj1
- -- 42 - stretchlol
- local obj42 = Instance.new("Part")
- obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj42.CanCollide = false
- obj42.Transparency = 1
- obj42.TopSurface = Enum.SurfaceType.Smooth
- obj42.BottomSurface = Enum.SurfaceType.Smooth
- obj42.Material = Enum.Material.SmoothPlastic
- obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj42.BrickColor = BrickColor.new("Pastel brown")
- obj42.Friction = 0.30000001192093
- obj42.Shape = Enum.PartType.Ball
- obj42.Name = "stretchlol"
- obj42.Parent = obj41
- -- 43 - stretchlol
- local obj43 = Instance.new("Part")
- obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj43.CanCollide = false
- obj43.Transparency = 1
- obj43.TopSurface = Enum.SurfaceType.Smooth
- obj43.BottomSurface = Enum.SurfaceType.Smooth
- obj43.Material = Enum.Material.SmoothPlastic
- obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj43.BrickColor = BrickColor.new("Pastel brown")
- obj43.Friction = 0.30000001192093
- obj43.Shape = Enum.PartType.Ball
- obj43.Name = "stretchlol"
- obj43.Parent = obj41
- -- 44 - stretchlol
- local obj44 = Instance.new("Part")
- obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj44.CanCollide = false
- obj44.Transparency = 1
- obj44.TopSurface = Enum.SurfaceType.Smooth
- obj44.BottomSurface = Enum.SurfaceType.Smooth
- obj44.Material = Enum.Material.SmoothPlastic
- obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj44.BrickColor = BrickColor.new("Pastel brown")
- obj44.Friction = 0.30000001192093
- obj44.Shape = Enum.PartType.Ball
- obj44.Name = "stretchlol"
- obj44.Parent = obj41
- -- 45 - stretchlol
- local obj45 = Instance.new("Part")
- obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj45.CanCollide = false
- obj45.Transparency = 1
- obj45.TopSurface = Enum.SurfaceType.Smooth
- obj45.BottomSurface = Enum.SurfaceType.Smooth
- obj45.Material = Enum.Material.SmoothPlastic
- obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj45.BrickColor = BrickColor.new("Pastel brown")
- obj45.Friction = 0.30000001192093
- obj45.Shape = Enum.PartType.Ball
- obj45.Name = "stretchlol"
- obj45.Parent = obj41
- -- 46 - stretchlol
- local obj46 = Instance.new("Part")
- obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj46.CanCollide = false
- obj46.Transparency = 1
- obj46.TopSurface = Enum.SurfaceType.Smooth
- obj46.BottomSurface = Enum.SurfaceType.Smooth
- obj46.Material = Enum.Material.SmoothPlastic
- obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj46.BrickColor = BrickColor.new("Pastel brown")
- obj46.Friction = 0.30000001192093
- obj46.Shape = Enum.PartType.Ball
- obj46.Name = "stretchlol"
- obj46.Parent = obj41
- -- 47 - stretchlol
- local obj47 = Instance.new("Part")
- obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj47.CanCollide = false
- obj47.Transparency = 1
- obj47.TopSurface = Enum.SurfaceType.Smooth
- obj47.BottomSurface = Enum.SurfaceType.Smooth
- obj47.Material = Enum.Material.SmoothPlastic
- obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj47.BrickColor = BrickColor.new("Pastel brown")
- obj47.Friction = 0.30000001192093
- obj47.Shape = Enum.PartType.Ball
- obj47.Name = "stretchlol"
- obj47.Parent = obj41
- -- 48 - stretchlol
- local obj48 = Instance.new("Part")
- obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj48.CanCollide = false
- obj48.Transparency = 1
- obj48.TopSurface = Enum.SurfaceType.Smooth
- obj48.BottomSurface = Enum.SurfaceType.Smooth
- obj48.Material = Enum.Material.SmoothPlastic
- obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj48.BrickColor = BrickColor.new("Pastel brown")
- obj48.Friction = 0.30000001192093
- obj48.Shape = Enum.PartType.Ball
- obj48.Name = "stretchlol"
- obj48.Parent = obj41
- -- 49 - stretchlol
- local obj49 = Instance.new("Part")
- obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj49.CanCollide = false
- obj49.Transparency = 1
- obj49.TopSurface = Enum.SurfaceType.Smooth
- obj49.BottomSurface = Enum.SurfaceType.Smooth
- obj49.Material = Enum.Material.SmoothPlastic
- obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj49.BrickColor = BrickColor.new("Pastel brown")
- obj49.Friction = 0.30000001192093
- obj49.Shape = Enum.PartType.Ball
- obj49.Name = "stretchlol"
- obj49.Parent = obj41
- -- 50 - stretchlol
- local obj50 = Instance.new("Part")
- obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj50.CanCollide = false
- obj50.Transparency = 1
- obj50.TopSurface = Enum.SurfaceType.Smooth
- obj50.BottomSurface = Enum.SurfaceType.Smooth
- obj50.Material = Enum.Material.SmoothPlastic
- obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj50.BrickColor = BrickColor.new("Pastel brown")
- obj50.Friction = 0.30000001192093
- obj50.Shape = Enum.PartType.Ball
- obj50.Name = "stretchlol"
- obj50.Parent = obj41
- -- 51 - stretchlol
- local obj51 = Instance.new("Part")
- obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj51.CanCollide = false
- obj51.Transparency = 1
- obj51.TopSurface = Enum.SurfaceType.Smooth
- obj51.BottomSurface = Enum.SurfaceType.Smooth
- obj51.Material = Enum.Material.SmoothPlastic
- obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj51.BrickColor = BrickColor.new("Pastel brown")
- obj51.Friction = 0.30000001192093
- obj51.Shape = Enum.PartType.Ball
- obj51.Name = "stretchlol"
- obj51.Parent = obj41
- -- 52 - stretchlol
- local obj52 = Instance.new("Part")
- obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj52.CanCollide = false
- obj52.Transparency = 1
- obj52.TopSurface = Enum.SurfaceType.Smooth
- obj52.BottomSurface = Enum.SurfaceType.Smooth
- obj52.Material = Enum.Material.SmoothPlastic
- obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj52.BrickColor = BrickColor.new("Pastel brown")
- obj52.Friction = 0.30000001192093
- obj52.Shape = Enum.PartType.Ball
- obj52.Name = "stretchlol"
- obj52.Parent = obj41
- -- 53 - stretchlol
- local obj53 = Instance.new("Part")
- obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- obj53.CanCollide = false
- obj53.Transparency = 1
- obj53.TopSurface = Enum.SurfaceType.Smooth
- obj53.BottomSurface = Enum.SurfaceType.Smooth
- obj53.Material = Enum.Material.SmoothPlastic
- obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
- obj53.BrickColor = BrickColor.new("Pastel brown")
- obj53.Friction = 0.30000001192093
- obj53.Shape = Enum.PartType.Cylinder
- obj53.Name = "stretchlol"
- obj53.Parent = obj41
- -- 54 - stretchlol
- local obj54 = Instance.new("Part")
- obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj54.CanCollide = false
- obj54.Transparency = 1
- obj54.TopSurface = Enum.SurfaceType.Smooth
- obj54.BottomSurface = Enum.SurfaceType.Smooth
- obj54.Material = Enum.Material.SmoothPlastic
- obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj54.BrickColor = BrickColor.new("Pastel brown")
- obj54.Friction = 0.30000001192093
- obj54.Shape = Enum.PartType.Ball
- obj54.Name = "stretchlol"
- obj54.Parent = obj41
- -- 55 - stretchlol
- local obj55 = Instance.new("Part")
- obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj55.CanCollide = false
- obj55.Transparency = 1
- obj55.TopSurface = Enum.SurfaceType.Smooth
- obj55.BottomSurface = Enum.SurfaceType.Smooth
- obj55.Material = Enum.Material.SmoothPlastic
- obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj55.BrickColor = BrickColor.new("Pastel brown")
- obj55.Friction = 0.30000001192093
- obj55.Shape = Enum.PartType.Ball
- obj55.Name = "stretchlol"
- obj55.Parent = obj41
- -- 56 - stretchlol
- local obj56 = Instance.new("Part")
- obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj56.CanCollide = false
- obj56.Transparency = 1
- obj56.TopSurface = Enum.SurfaceType.Smooth
- obj56.BottomSurface = Enum.SurfaceType.Smooth
- obj56.Material = Enum.Material.SmoothPlastic
- obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj56.BrickColor = BrickColor.new("Pastel brown")
- obj56.Friction = 0.30000001192093
- obj56.Shape = Enum.PartType.Ball
- obj56.Name = "stretchlol"
- obj56.Parent = obj41
- -- 57 - stretchlol
- local obj57 = Instance.new("Part")
- obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj57.CanCollide = false
- obj57.Transparency = 1
- obj57.TopSurface = Enum.SurfaceType.Smooth
- obj57.BottomSurface = Enum.SurfaceType.Smooth
- obj57.Material = Enum.Material.SmoothPlastic
- obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj57.BrickColor = BrickColor.new("Pastel brown")
- obj57.Friction = 0.30000001192093
- obj57.Shape = Enum.PartType.Ball
- obj57.Name = "stretchlol"
- obj57.Parent = obj41
- -- 58 - stretchlol
- local obj58 = Instance.new("Part")
- obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj58.CanCollide = false
- obj58.Transparency = 1
- obj58.TopSurface = Enum.SurfaceType.Smooth
- obj58.BottomSurface = Enum.SurfaceType.Smooth
- obj58.Material = Enum.Material.SmoothPlastic
- obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj58.BrickColor = BrickColor.new("Pastel brown")
- obj58.Friction = 0.30000001192093
- obj58.Shape = Enum.PartType.Ball
- obj58.Name = "stretchlol"
- obj58.Parent = obj41
- -- 59 - stretchlol
- local obj59 = Instance.new("Part")
- obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj59.CanCollide = false
- obj59.Transparency = 1
- obj59.TopSurface = Enum.SurfaceType.Smooth
- obj59.BottomSurface = Enum.SurfaceType.Smooth
- obj59.Material = Enum.Material.SmoothPlastic
- obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj59.BrickColor = BrickColor.new("Pastel brown")
- obj59.Friction = 0.30000001192093
- obj59.Shape = Enum.PartType.Ball
- obj59.Name = "stretchlol"
- obj59.Parent = obj41
- -- 60 - stretchlol
- local obj60 = Instance.new("Part")
- obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- obj60.CanCollide = false
- obj60.Transparency = 1
- obj60.TopSurface = Enum.SurfaceType.Smooth
- obj60.BottomSurface = Enum.SurfaceType.Smooth
- obj60.Material = Enum.Material.SmoothPlastic
- obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj60.BrickColor = BrickColor.new("Pastel brown")
- obj60.Friction = 0.30000001192093
- obj60.Shape = Enum.PartType.Ball
- obj60.Name = "stretchlol"
- obj60.Parent = obj41
- -- 61 - stretchlol
- local obj61 = Instance.new("Part")
- obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj61.CanCollide = false
- obj61.Transparency = 1
- obj61.TopSurface = Enum.SurfaceType.Smooth
- obj61.BottomSurface = Enum.SurfaceType.Smooth
- obj61.Material = Enum.Material.SmoothPlastic
- obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj61.BrickColor = BrickColor.new("Pastel brown")
- obj61.Friction = 0.30000001192093
- obj61.Shape = Enum.PartType.Ball
- obj61.Name = "stretchlol"
- obj61.Parent = obj41
- -- 62 - stretchlol
- local obj62 = Instance.new("Part")
- obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj62.CanCollide = false
- obj62.Transparency = 1
- obj62.TopSurface = Enum.SurfaceType.Smooth
- obj62.BottomSurface = Enum.SurfaceType.Smooth
- obj62.Material = Enum.Material.SmoothPlastic
- obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj62.BrickColor = BrickColor.new("Pastel brown")
- obj62.Friction = 0.30000001192093
- obj62.Shape = Enum.PartType.Ball
- obj62.Name = "stretchlol"
- obj62.Parent = obj41
- -- 63 - stretchlol
- local obj63 = Instance.new("Part")
- obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj63.CanCollide = false
- obj63.Transparency = 1
- obj63.TopSurface = Enum.SurfaceType.Smooth
- obj63.BottomSurface = Enum.SurfaceType.Smooth
- obj63.Material = Enum.Material.SmoothPlastic
- obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj63.BrickColor = BrickColor.new("Pastel brown")
- obj63.Friction = 0.30000001192093
- obj63.Shape = Enum.PartType.Ball
- obj63.Name = "stretchlol"
- obj63.Parent = obj41
- -- 64 - stretchlol
- local obj64 = Instance.new("Part")
- obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj64.CanCollide = false
- obj64.Transparency = 1
- obj64.TopSurface = Enum.SurfaceType.Smooth
- obj64.BottomSurface = Enum.SurfaceType.Smooth
- obj64.Material = Enum.Material.SmoothPlastic
- obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj64.BrickColor = BrickColor.new("Pastel brown")
- obj64.Friction = 0.30000001192093
- obj64.Shape = Enum.PartType.Ball
- obj64.Name = "stretchlol"
- obj64.Parent = obj41
- -- 65 - stretchlol
- local obj65 = Instance.new("Part")
- obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj65.CanCollide = false
- obj65.Transparency = 1
- obj65.TopSurface = Enum.SurfaceType.Smooth
- obj65.BottomSurface = Enum.SurfaceType.Smooth
- obj65.Material = Enum.Material.SmoothPlastic
- obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj65.BrickColor = BrickColor.new("Pastel brown")
- obj65.Friction = 0.30000001192093
- obj65.Shape = Enum.PartType.Ball
- obj65.Name = "stretchlol"
- obj65.Parent = obj41
- -- 66 - stretchlol
- local obj66 = Instance.new("Part")
- obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj66.CanCollide = false
- obj66.Transparency = 1
- obj66.TopSurface = Enum.SurfaceType.Smooth
- obj66.BottomSurface = Enum.SurfaceType.Smooth
- obj66.Material = Enum.Material.SmoothPlastic
- obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj66.BrickColor = BrickColor.new("Pastel brown")
- obj66.Friction = 0.30000001192093
- obj66.Shape = Enum.PartType.Ball
- obj66.Name = "stretchlol"
- obj66.Parent = obj41
- -- 67 - stretchlol
- local obj67 = Instance.new("Part")
- obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj67.CanCollide = false
- obj67.Transparency = 1
- obj67.TopSurface = Enum.SurfaceType.Smooth
- obj67.BottomSurface = Enum.SurfaceType.Smooth
- obj67.Material = Enum.Material.SmoothPlastic
- obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj67.BrickColor = BrickColor.new("Pastel brown")
- obj67.Friction = 0.30000001192093
- obj67.Shape = Enum.PartType.Ball
- obj67.Name = "stretchlol"
- obj67.Parent = obj41
- -- 68 - stretchlol
- local obj68 = Instance.new("Part")
- obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj68.CanCollide = false
- obj68.Transparency = 1
- obj68.TopSurface = Enum.SurfaceType.Smooth
- obj68.BottomSurface = Enum.SurfaceType.Smooth
- obj68.Material = Enum.Material.SmoothPlastic
- obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj68.BrickColor = BrickColor.new("Pastel brown")
- obj68.Friction = 0.30000001192093
- obj68.Shape = Enum.PartType.Ball
- obj68.Name = "stretchlol"
- obj68.Parent = obj41
- -- 69 - stretchlol
- local obj69 = Instance.new("Part")
- obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj69.CanCollide = false
- obj69.Transparency = 1
- obj69.TopSurface = Enum.SurfaceType.Smooth
- obj69.BottomSurface = Enum.SurfaceType.Smooth
- obj69.Material = Enum.Material.SmoothPlastic
- obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- obj69.BrickColor = BrickColor.new("Pastel brown")
- obj69.Friction = 0.30000001192093
- obj69.Shape = Enum.PartType.Ball
- obj69.Name = "stretchlol"
- obj69.Parent = obj41
- -- 70 - stretchlol
- local obj70 = Instance.new("Part")
- obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj70.CanCollide = false
- obj70.Transparency = 1
- obj70.TopSurface = Enum.SurfaceType.Smooth
- obj70.BottomSurface = Enum.SurfaceType.Smooth
- obj70.Material = Enum.Material.SmoothPlastic
- obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj70.BrickColor = BrickColor.new("Pastel brown")
- obj70.Friction = 0.30000001192093
- obj70.Shape = Enum.PartType.Ball
- obj70.Name = "stretchlol"
- obj70.Parent = obj41
- -- 71 - stretchlol
- local obj71 = Instance.new("Part")
- obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj71.CanCollide = false
- obj71.Transparency = 1
- obj71.TopSurface = Enum.SurfaceType.Smooth
- obj71.BottomSurface = Enum.SurfaceType.Smooth
- obj71.Material = Enum.Material.SmoothPlastic
- obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj71.BrickColor = BrickColor.new("Pastel brown")
- obj71.Friction = 0.30000001192093
- obj71.Shape = Enum.PartType.Ball
- obj71.Name = "stretchlol"
- obj71.Parent = obj41
- -- 72 - stretchlol
- local obj72 = Instance.new("Part")
- obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj72.CanCollide = false
- obj72.Transparency = 1
- obj72.TopSurface = Enum.SurfaceType.Smooth
- obj72.BottomSurface = Enum.SurfaceType.Smooth
- obj72.Material = Enum.Material.SmoothPlastic
- obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj72.BrickColor = BrickColor.new("Pastel brown")
- obj72.Friction = 0.30000001192093
- obj72.Shape = Enum.PartType.Ball
- obj72.Name = "stretchlol"
- obj72.Parent = obj41
- -- 73 - stretchlol
- local obj73 = Instance.new("Part")
- obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- obj73.CanCollide = false
- obj73.Transparency = 1
- obj73.TopSurface = Enum.SurfaceType.Smooth
- obj73.BottomSurface = Enum.SurfaceType.Smooth
- obj73.Material = Enum.Material.SmoothPlastic
- obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj73.BrickColor = BrickColor.new("Pastel brown")
- obj73.Friction = 0.30000001192093
- obj73.Shape = Enum.PartType.Ball
- obj73.Name = "stretchlol"
- obj73.Parent = obj41
- -- 74 - stretchlol
- local obj74 = Instance.new("Part")
- obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- obj74.CanCollide = false
- obj74.Transparency = 1
- obj74.TopSurface = Enum.SurfaceType.Smooth
- obj74.BottomSurface = Enum.SurfaceType.Smooth
- obj74.Material = Enum.Material.SmoothPlastic
- obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj74.BrickColor = BrickColor.new("Pastel brown")
- obj74.Friction = 0.30000001192093
- obj74.Shape = Enum.PartType.Ball
- obj74.Name = "stretchlol"
- obj74.Parent = obj41
- -- 75 - stretchlol
- local obj75 = Instance.new("Part")
- obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj75.CanCollide = false
- obj75.Transparency = 1
- obj75.TopSurface = Enum.SurfaceType.Smooth
- obj75.BottomSurface = Enum.SurfaceType.Smooth
- obj75.Material = Enum.Material.SmoothPlastic
- obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj75.BrickColor = BrickColor.new("Pastel brown")
- obj75.Friction = 0.30000001192093
- obj75.Shape = Enum.PartType.Ball
- obj75.Name = "stretchlol"
- obj75.Parent = obj41
- -- 76 - stretchlol
- local obj76 = Instance.new("Part")
- obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- obj76.CanCollide = false
- obj76.Transparency = 1
- obj76.TopSurface = Enum.SurfaceType.Smooth
- obj76.BottomSurface = Enum.SurfaceType.Smooth
- obj76.Material = Enum.Material.SmoothPlastic
- obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- obj76.BrickColor = BrickColor.new("Pastel brown")
- obj76.Friction = 0.30000001192093
- obj76.Shape = Enum.PartType.Ball
- obj76.Name = "stretchlol"
- obj76.Parent = obj41
- obj1.PrimaryPart = obj4
- local stretches = obj41:GetChildren()
- for i,v in pairs(stretches) do
- v.Anchored = true
- v.Parent = obj1
- end
- for i,v in pairs(obj2:GetChildren()) do
- v.Anchored = true
- v.Parent = obj1
- end
- obj2:Destroy()
- obj41:Destroy()
- local previous = nil
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- if previous then
- local weld = Instance.new('Weld',v)
- weld.Part0 = v
- weld.Part1 = previous
- weld.C0 = v.CFrame:inverse() * previous.CFrame
- previous.Anchored = false
- previous.CanCollide = false
- local vee = v
- weld.AncestryChanged:connect(function(mez,par)
- wait()
- weld.Parent = vee
- end)
- end
- previous = v
- end
- end
- previous.Anchored = false
- previous.CanCollide = false
- obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.new(0,100,0))
- -- 2 - Part
- local ree = Instance.new("Part")
- ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
- ree.Transparency = 0.80000001192093
- ree.Material = Enum.Material.Neon
- ree.CFrame = CFrame.new(obj4.Position)
- ree.Size = Vector3.new(5, math.huge, 5)
- ree.BrickColor = BrickColor.new("New Yeller")
- ree.Friction = 0.30000001192093
- ree.Shape = Enum.PartType.Block
- ree.Parent = handle
- -- 3 - Mesh
- local ree2 = Instance.new("CylinderMesh")
- ree2.Parent = ree
- local thing = Instance.new('BodyPosition',obj9)
- local thing2 = Instance.new('BodyPosition',ree)
- thing2.P = 100000
- thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- thing.MaxForce = Vector3.new(10000,10000,10000)
- for i=1,100 do
- thing2.Position = obj4.Position
- obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientation.Z))*CFrame.Angles(0,math.rad(180),0))
- thing.Position = handle.Position+(handle.CFrame.rightVector*0.5)
- wait()
- end
- thing:Destroy()
- local lmfao = Instance.new('Weld',obj4)
- lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
- lmfao.Part0 = obj4
- lmfao.Part1 = handle
- ree:Destroy()
- working = false
- end
- function katanamode()
- blademode = "katana"
- -- 1 - weeb shit
- local weebshit1 = handle
- -- 16 - top cap
- local weebshit16 = Instance.new("Part")
- weebshit16.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
- weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit16.Anchored = false
- weebshit16.BrickColor = BrickColor.new("Really black")
- weebshit16.Friction = 0.30000001192093
- weebshit16.Shape = Enum.PartType.Cylinder
- weebshit16.Name = "top cap"
- weebshit16.Parent = weebshit1
- local weld = Instance.new('Weld',weebshit16)
- weld.Part0 = weebshit16
- weld.Part1 = handle
- weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- --weld,part,endsize,endpos,amntime
- grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
- -- 8 - blade
- local weebshit8 = Instance.new("Part")
- weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.Material = Enum.Material.Metal
- weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
- weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit8.Anchored = false
- weebshit8.BrickColor = BrickColor.new("Dark stone grey")
- weebshit8.Friction = 0.30000001192093
- weebshit8.Shape = Enum.PartType.Block
- weebshit8.Name = "blade"
- weebshit8.Parent = weebshit1
- weebshit8:BreakJoints()
- local bld1 = weebshit8
- local weld2 = Instance.new('Weld',weebshit8)
- weld2.Part0 = weebshit8
- weld2.Part1 = handle
- weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
- local coru=coroutine.wrap(function()
- grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
- end)
- coru()
- -- 9 - blade
- local weebshit9 = Instance.new("Part")
- weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
- weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.Material = Enum.Material.Metal
- weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit9.Anchored = false
- weebshit9.BrickColor = BrickColor.new("Pearl")
- weebshit9.Friction = 0.30000001192093
- weebshit9.Shape = Enum.PartType.Block
- weebshit9.Name = "blade"
- weebshit9.Parent = weebshit8
- local bld2 = weebshit9
- local weld3 = Instance.new('Weld',weebshit9)
- weld3.Part0 = weebshit9
- weld3.Part1 = weebshit8
- weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
- -- 10 - blade
- local weebshit10 = Instance.new("Part")
- weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
- weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.Material = Enum.Material.Metal
- weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit10.Anchored = false
- weebshit10.BrickColor = BrickColor.new("Dark stone grey")
- weebshit10.Friction = 0.30000001192093
- weebshit10.Shape = Enum.PartType.Block
- weebshit10.Name = "blade"
- weebshit10.Parent = weebshit1
- local weld4 = Instance.new('Weld',weebshit10)
- weld4.Part0 = weebshit10
- weld4.Part1 = weebshit8
- weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
- local coru=coroutine.wrap(function()
- grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095),0.1)
- end)
- coru()
- -- 11 - blade
- local weebshit11 = Instance.new("Part")
- weebshit11.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
- weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.Material = Enum.Material.Metal
- weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit11.Anchored = false
- weebshit11.BrickColor = BrickColor.new("Pearl")
- weebshit11.Friction = 0.30000001192093
- weebshit11.Shape = Enum.PartType.Block
- weebshit11.Name = "blade"
- weebshit11.Parent = weebshit1
- local weld5 = Instance.new('Weld',weebshit10)
- weld5.Part0 = weebshit10
- weld5.Part1 = weebshit11
- weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 15 - blade
- local weebshit15 = Instance.new("Part")
- weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
- weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.Material = Enum.Material.Metal
- weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
- weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit15.Anchored = false
- weebshit15.BrickColor = BrickColor.new("Dark stone grey")
- weebshit15.Friction = 0.30000001192093
- weebshit15.Shape = Enum.PartType.Block
- weebshit15.Name = "blade"
- weebshit15.Parent = weebshit1
- local weld6 = Instance.new('Weld',weebshit15)
- weld6.Part0 = weebshit15
- weld6.Part1 = weebshit10
- weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
- local coru=coroutine.wrap(function()
- grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151, 0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006),0.1)
- end)
- coru()
- -- 12 - blade
- local weebshit12 = Instance.new("Part")
- weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.Material = Enum.Material.Metal
- weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit12.Anchored = false
- weebshit12.BrickColor = BrickColor.new("Pearl")
- weebshit12.Friction = 0.30000001192093
- weebshit12.Shape = Enum.PartType.Block
- weebshit12.Name = "blade"
- weebshit12.Parent = weebshit1
- local weld7 = Instance.new('Weld',weebshit12)
- weld7.Part0 = weebshit12
- weld7.Part1 = weebshit15
- weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 14 - blade
- local weebshit14 = Instance.new("Part")
- weebshit14.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
- weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.Material = Enum.Material.Metal
- weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit14.Anchored = false
- weebshit14.BrickColor = BrickColor.new("Dark stone grey")
- weebshit14.Friction = 0.30000001192093
- weebshit14.Shape = Enum.PartType.Block
- weebshit14.Name = "blade"
- weebshit14.Parent = weebshit1
- local weld8 = Instance.new('Weld',weebshit14)
- weld8.Part0 = weebshit14
- weld8.Part1 = weebshit15
- weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
- local coru=coroutine.wrap(function()
- grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657, 0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1),0.1)
- end)
- coru()
- -- 13 - blade
- local weebshit13 = Instance.new("Part")
- weebshit13.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
- weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.Material = Enum.Material.Metal
- weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit13.Anchored = false
- weebshit13.BrickColor = BrickColor.new("Pearl")
- weebshit13.Friction = 0.30000001192093
- weebshit13.Shape = Enum.PartType.Block
- weebshit13.Name = "blade"
- weebshit13.Parent = weebshit1
- local weld9 = Instance.new('Weld',weebshit13)
- weld9.Part0 = weebshit13
- weld9.Part1 = weebshit14
- weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
- -- 18 - blade
- local weebshit18 = Instance.new("WedgePart")
- weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.Material = Enum.Material.Metal
- weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
- weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit18.Anchored = false
- weebshit18.BrickColor = BrickColor.new("Dark stone grey")
- weebshit18.Friction = 0.30000001192093
- weebshit18.Name = "blade"
- weebshit18.Parent = weebshit1
- local weld10 = Instance.new('Weld',weebshit18)
- weld10.Part0 = weebshit18
- weld10.Part1 = weebshit14
- weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
- local coru=coroutine.wrap(function()
- grow(weld10,weebshit18,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0),0.1)
- end)
- coru()
- -- 19 - blade
- local weebshit19 = Instance.new("WedgePart")
- weebshit19.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.Material = Enum.Material.Metal
- weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
- weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- weebshit19.Anchored = false
- weebshit19.BrickColor = BrickColor.new("Pearl")
- weebshit19.Friction = 0.30000001192093
- weebshit19.Name = "blade"
- weebshit19.Parent = weebshit1
- local weld11 = Instance.new('Weld',weebshit19)
- weld11.Part0 = weebshit19
- weld11.Part1 = weebshit18
- weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
- local coru=coroutine.wrap(function()
- grow(weld11,weebshit19,Vector3.new(0.05, 0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
- end)
- coru()
- end
- function gunmode()
- working = true
- working = false
- end
- function knifemode()
- blademode = "knife"
- -- 6 - thicc cap
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Size = Vector3.new(0.3, 0.3, 0.3)
- obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Anchored = false
- obj6.BrickColor = BrickColor.new("Really black")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Ball
- obj6.Name = "thicc cap"
- obj6.Parent = handle
- local weld2 = Instance.new('Weld',obj6)
- weld2.Part0 = obj6
- weld2.Part1 = handle
- weld2.C0 = CFrame.new(0.4, 0, 0)
- grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0, 0),0.1)
- -- 8 - thicc top cap
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Size = Vector3.new(0.3, 0.3, 0.3)
- obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Anchored = false
- obj8.BrickColor = BrickColor.new("Really black")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Ball
- obj8.Name = "thicc top cap"
- obj8.Parent = handle
- local weld1 = Instance.new('Weld',obj8)
- weld1.Part0 = obj8
- weld1.Part1 = handle
- weld1.C0 = CFrame.new(-0.4, 0, 0)
- grow(weld1,obj8,Vector3.new(0.3, 0.3, 0.3),CFrame.new(0.15, 0, 0),0.1)
- -- 4 - thicc blade
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
- obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Material = Enum.Material.Metal
- obj4.Size = Vector3.new(0.23, 0.1, 0.1)
- obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Anchored = false
- obj4.BrickColor = BrickColor.new("Dark stone grey")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Block
- obj4.Name = "blade"
- obj4.Parent = handle
- local weld4 = Instance.new('Weld',obj4)
- weld4.Part0 = obj4
- weld4.Part1 = handle
- weld4.C0 = CFrame.new(0, -0.535, 0)*CFrame.Angles(0,0,math.rad(90))
- local coru=coroutine.wrap(function()
- grow(weld4,obj4,Vector3.new(0.23, 1.19, 0.1),CFrame.new(0.5, 0, 0),0.1)
- end)
- coru()
- -- 5 - thicc blade
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Material = Enum.Material.Metal
- obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
- obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Anchored = false
- obj5.BrickColor = BrickColor.new("Pearl")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "blade"
- obj5.Parent = handle
- local weld5 = Instance.new('Weld',obj5)
- weld5.Part0 = obj5
- weld5.Part1 = obj4
- weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
- grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0, 0),0.1)
- -- 3 - thicc blade
- local obj3 = Instance.new("WedgePart")
- obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Material = Enum.Material.Metal
- obj3.Size = Vector3.new(0.1, 0, 0.23)
- obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Anchored = false
- obj3.BrickColor = BrickColor.new("Dark stone grey")
- obj3.Friction = 0.30000001192093
- obj3.Name = "blade"
- obj3.Parent = handle
- local weld6 = Instance.new('Weld',obj3)
- weld6.Part0 = obj3
- weld6.Part1 = obj4
- weld6.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- local coru=coroutine.wrap(function()
- grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0, 0.15, 0),0.05)
- end)
- coru()
- -- 2 - thicc blade
- local obj2 = Instance.new("WedgePart")
- obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Material = Enum.Material.Metal
- obj2.Size = Vector3.new(0.05, 0, 0.26)
- obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Anchored = false
- obj2.BrickColor = BrickColor.new("Lily white")
- obj2.Friction = 0.30000001192093
- obj2.Name = "blade"
- obj2.Parent = handle
- local weld7 = Instance.new('Weld',obj2)
- weld7.Part0 = obj2
- weld7.Part1 = obj4
- weld7.C0 = CFrame.new(0, -0.595, 0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
- grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02, 0.165, 0),0.05)
- end
- function raep()
- working = true
- pcall(function()
- local holyshit = Instance.new("Sound", handle)
- holyshit.SoundId = "rbxassetid://345287845"
- holyshit.Volume = 5
- holyshit:Play()
- holyshit.TimePosition = 0.6
- --[[local waitwhatthefuck = Instance.new("Sound", handle)
- waitwhatthefuck.SoundId = "rbxassetid://864314263"
- waitwhatthefuck:Play()]]--
- local coru=coroutine.wrap(function()
- wait(1.95)
- holyshit.TimePosition = 2.8
- end)
- coru()
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local rweld = Instance.new("Weld", char["Right Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- local lweld = Instance.new("Weld", char["Left Arm"])
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- char.Humanoid.WalkSpeed = 16
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)),0.2)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)),0.2)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),0.2)
- local particl = Instance.new("ParticleEmitter")
- particl.LightEmission = 3
- particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
- particl.LightInfluence = 0.75
- particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- particl.Lifetime = NumberRange.new(0.1, 0.5)
- particl.Rate = 50
- particl.RotSpeed = NumberRange.new(300, 300)
- particl.Speed = NumberRange.new(0, 1)
- particl.SpreadAngle = Vector2.new(90, 90)
- particl.Parent = handle
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- cooldildo = particl:Clone()
- cooldildo.Parent = v
- end
- end
- particl:Remove()
- wait(1)
- MOAN = true
- char.Humanoid.WalkSpeed = 75
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)),0.06)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.06)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.06)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.06)
- local omgg = 0
- repeat wait(0.05) omgg = omgg+0.05 until aidsificating ~= nil or omgg > 2
- holyshit:Destroy()
- char.Humanoid.WalkSpeed = 16
- MOAN = false
- if aidsificating == nil then
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- v:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- else
- pcall(function()
- aidsificating.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(aidsificating,"Right Arm")
- ragdollpart(aidsificating,"Right Leg")
- ragdollpart(aidsificating,"Left Arm")
- ragdollpart(aidsificating,"Left Leg")
- end)
- pcall(function()
- ragdollpart(aidsificating,"RightUpperArm")
- ragdollpart(aidsificating,"RightUpperLeg")
- ragdollpart(aidsificating,"LeftUpperArm")
- ragdollpart(aidsificating,"LeftUpperLeg")
- end)
- pcall(function()
- local weld = Instance.new('Weld',aidsificating.Torso)
- weld.Part0 = aidsificating.Torso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.BrickColor = aidsificating.Torso.BrickColor
- v.Transparency = 0
- end
- end
- end)
- pcall(function()
- local weld = Instance.new('Weld',aidsificating.UpperTorso)
- weld.Part0 = aidsificating.UpperTorso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0.2,-2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.BrickColor = aidsificating.UpperTorso.BrickColor
- v.Transparency = 0
- end
- end
- end)
- lerp(rweld,rweld.C0,CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
- wait(2)
- for i,v in pairs(aidsificating:GetDescendants()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- pcall(function()
- ragdollpart(aidsificating,"Head")
- end)
- pcall(function()
- local thang = "Torso"
- if aidsificating:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',aidsificating)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = aidsificating[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,-1,0)
- attachment1.Orientation = Vector3.new(180, 0, 0)
- local attachment0 = Instance.new('Attachment',aidsificating[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = aidsificating
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed,true)
- end)
- bleedBLEED()
- end)
- aidsificating = nil
- pcall(function()
- for i,v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA('BasePart') and v.Name == "stretchlol" then
- v.Transparency = 1
- end
- end
- end)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.04)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
- wait(0.1)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.08)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end
- end)
- working = false
- end
- function katanaQ()
- working = true
- swinging = true
- gettingeem = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- pcall(function()
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- end)
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)),0.08)
- end)
- coru()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-90),math.rad(180)), 0.08)
- local ree=0
- while goteem == nil and ree < 1 do
- wait(0.05)
- ree=ree+0.05
- end
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- gettingeem = false
- swinging = false
- if goteem then
- wait(2)
- pcall(function()
- local sounn = Instance.new("Sound", goteem.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- end)
- ragdollpart(goteem,"Head")
- for i,v in pairs(goteem:GetDescendants()) do
- if v:IsA('Weld') then v:Destroy() end
- end
- goteem = nil
- end
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- swinging = false
- gettingeem = false
- working = false
- end
- local function katanaE()
- working = true
- swinging = true
- SLESH = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)),0.08)
- end)
- coru()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270),math.rad(-270),math.rad(0)), 0.08)
- wait(1)
- char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- swinging = false
- SLESH = false
- working = false
- end
- function begoneTHOUGHT()
- working = true
- pcall(function()
- local thott = Instance.new("Sound", char)
- thott.SoundId = "rbxassetid://949916584"
- thott.Volume = 1
- thott.TimePosition = 0.5
- thott.PlaybackSpeed = 1
- thott.EmitterSize = player.CameraMaxZoomDistance+1
- thott.MaxDistance = player.CameraMaxZoomDistance+1
- thott:Play()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
- wait(0.5)
- local thote = Instance.new("Sound", char.Head)
- thote.SoundId = "rbxassetid://358498516"
- thote.Volume = 1
- thote:Play()
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
- wait(0.04)
- local ree = Instance.new('Part',workspace)
- ree.Shape = Enum.PartType.Cylinder
- ree.CanCollide = false
- ree.Anchored = false
- ree.Size = Vector3.new(0.5,2,2)
- ree.TopSurface = Enum.SurfaceType.Smooth
- ree.BottomSurface = Enum.SurfaceType.Smooth
- ree.Transparency = 0.8
- ree.Material =Enum.Material.Neon
- ree.BrickColor = BrickColor.new('Toothpaste')
- ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
- ree:BreakJoints()
- local reee = Instance.new("Sound", ree)
- reee.SoundId = "rbxassetid://138677306"
- reee:Play()
- local heck = Instance.new('BodyVelocity',ree)
- heck.Velocity = ree.CFrame.rightVector*50
- heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local coru=coroutine.wrap(function()
- for i=1,21 do
- local cf = ree.CFrame
- ree.Size = ree.Size+Vector3.new(0,2,2)
- ree.CFrame = cf
- wait()
- end
- for i=1,4 do
- local cf = ree.CFrame
- ree.Size = ree.Size+Vector3.new(0,2,2)
- ree.CFrame = cf
- ree.Transparency = ree.Transparency + 0.05
- wait()
- end
- ree:Destroy()
- end)
- coru()
- ree.Touched:connect(function(hit)
- if hit.Parent and hit.Parent ~= char and hit.Parent:FindFirstChildOfClass('Humanoid') then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
- ragdollpart(hit.Parent,"Head")
- end
- end)
- wait(0.5)
- local coru=coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
- end)
- coru()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
- rweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- working = false
- end
- function katanaswing()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)),0.08)
- wait(0.2)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(5, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, trail.Parent.Color), ColorSequenceKeypoint.new(1, trail.Parent.Color)})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- swinging = true
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0),0.04)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
- wait(0.2)
- swinging = false
- trail:Destroy()
- at1:Destroy()
- at2:Destroy()
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- rweld:Destroy()
- lweld:Destroy()
- tweld:Destroy()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- end)
- working = false
- end
- function throw()
- working = true
- pcall(function()
- local rweld = char["Right Arm"]:FindFirstChild("Weld")
- local lweld = char["Left Arm"]:FindFirstChild("Weld")
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local throwsound = Instance.new("Sound", char.Head)
- throwsound.SoundId = "rbxassetid://711753382"
- throwsound.PlaybackSpeed = 0.75
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.04)
- end)
- cor()
- cor2()
- grabweld:Remove()
- throwsound:Play()
- local throwvel = Instance.new("BodyThrust")
- throwvel.Force = Vector3.new(0, 3000, -2000)
- pcall(function()
- throwvel.Parent = grabbed.Torso
- end)
- pcall(function()
- throwvel.Parent = grabbed.UpperTorso
- end)
- lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
- wait(0.15)
- throwvel:Remove()
- local cor = coroutine.wrap(function()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- cor2()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if torsoclone and char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- local lolgrabbed = grabbed
- spawn(function()
- wait(2)
- unstun(lolgrabbed)
- end)
- end)
- grabbed = nil
- working = false
- end
- function whoosh(vroom)
- vroom.Parent = workspace
- vroom.Name = "Projectile"
- vroom.CFrame = CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- vroom.Anchored = false
- game:GetService('Debris'):AddItem(vroom,10)
- local flyy = Instance.new('BodyVelocity',vroom)
- flyy.Velocity = vroom.CFrame.rightVector*200
- local touched = false
- for i,v in pairs(vroom:GetChildren()) do
- if v:IsA('BasePart') then
- v.Touched:connect(function(hit)
- local pos = vroom.CFrame
- if touched == false then
- if hit and hit.Parent and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent~= char then
- touched = true
- local before = hit.Anchored
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- vroom.CFrame = vroom.CFrame-(vroom.CFrame.rightVector)
- hit.Anchored = true
- flyy:Destroy()
- pcall(function()
- local weld = Instance.new('Weld',hit)
- weld.Part0 = hit
- weld.Part1 = vroom
- weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
- local ayybleed = Instance.new('Part',hit)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = hit.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- local attachment0 = Instance.new('Attachment',hit)
- for i,v in pairs(vroom:GetChildren()) do
- if v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
- v.Name = "REEEE"
- end
- end
- attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
- attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = attachment0
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- if hit.Name ~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~= "LowerTorso" then
- game:GetService('Debris'):AddItem(ayybleed,7.5)
- end
- end)
- hit.Anchored = before
- vroom.Anchored = false
- vroom.CanCollide = true
- pcall(function()
- vroom:FindFirstChildOfClass('Trail'):Destroy()
- end)
- for i,v in pairs(vroom:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- if hit.Name == "Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
- pcall(function()
- hit.Parent.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(hit.Parent,"Left Arm")
- ragdollpart(hit.Parent,"Left Leg")
- ragdollpart(hit.Parent,"Right Arm")
- ragdollpart(hit.Parent,"Right Leg")
- end)
- pcall(function()
- ragdollpart(hit.Parent,"LeftUpperLeg")
- ragdollpart(hit.Parent,"RightUpperLeg")
- ragdollpart(hit.Parent,"LeftUpperArm")
- ragdollpart(hit.Parent,"RightUpperArm")
- end)
- spawn(function()
- wait(5)
- ragdollpart(hit.Parent,"Head")
- end)
- else
- pcall(function()
- ragdollpart(hit.Parent,hit.Name)
- end)
- end
- elseif hit and hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
- touched = true
- local before = hit.Anchored
- vroom.Anchored = true
- vroom.Velocity = Vector3.new(0,0,0)
- vroom.RotVelocity = Vector3.new(0,0,0)
- hit.Anchored = true
- flyy:Destroy()
- vroom.CFrame = vroom.CFrame-vroom.CFrame.rightVector
- pcall(function()
- local weld = Instance.new('Weld',hit)
- weld.Part0 = hit
- weld.Part1 = vroom
- weld.C0 = hit.CFrame:toObjectSpace(vroom.CFrame)
- end)
- pcall(function()
- vroom:FindFirstChildOfClass('Trail'):Destroy()
- end)
- hit.Anchored = before
- vroom.Anchored = false
- end
- end
- end)
- end
- end
- end
- function fling()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)),0.07)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.07)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)),0.07)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)),0.07)
- end)
- local cor3 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), 0),0.12)
- end)
- cor()
- cor2()
- cor3()
- lerp(lweld,lweld.C0,CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)),0.07)
- wait(0.2)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)),0.03)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.03)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)),0.03)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)),0.03)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)),0.01)
- end)
- cor()
- cor2()
- whoosh(handle:Clone())
- for i, v in pairs(handle:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- handle.Transparency = 1
- trail:Remove()
- at1:Remove()
- at2:Remove()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.01)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)),0.04)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)),0.04)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)),0.04)
- wait(0.2)
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.07)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.07)
- for i, v in pairs(handle:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- handle.Transparency = 0
- hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end)
- working = false
- end
- function kill()
- working = true
- pcall(function()
- local rweld = char["Right Arm"]:FindFirstChild("Weld")
- local lweld = char["Left Arm"]:FindFirstChild("Weld")
- local tweld = Instance.new("Weld", char.HumanoidRootPart)
- tweld.Part0 = char.HumanoidRootPart
- tweld.Part1 = char.Torso
- local killsound = Instance.new("Sound", grabbed.Head)
- killsound.SoundId = "rbxassetid://150315649"
- killsound.PlaybackSpeed = 1.2
- local killsoundac = Instance.new("Sound", grabbed.Head)
- killsoundac.SoundId = "rbxassetid://162194585"
- killsoundac.PlaybackSpeed = 1
- killsoundac.Volume = 1
- local throwsound = Instance.new("Sound", char.Head)
- throwsound.SoundId = "rbxassetid://711753382"
- throwsound.PlaybackSpeed = 0.75
- local chokesound = Instance.new("Sound", grabbed.Head)
- chokesound.SoundId = "rbxassetid://418658161"
- chokesound.TimePosition = 3
- chokesound.PlaybackSpeed = 1
- local bleedsound = Instance.new("Sound", grabbed.Head)
- bleedsound.SoundId = "rbxassetid://244502094"
- bleedsound.PlaybackSpeed = 1.5
- bleedsound.Volume = 1
- pitchun = math.random(9, 12)/10
- pitchdos = math.random(9, 13)/10
- killsound.PlaybackSpeed = pitchun
- killsoundac.PlaybackSpeed = pitchdos
- chokesound.PlaybackSpeed = pitchun
- pcall(function()
- grabbed.HumanoidRootPart:Destroy()
- end)
- lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
- wait(0.2)
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
- killsound:Play()
- killsoundac:Play()
- chokesound:Play()
- bleedsound:Play()
- local ayybleed = Instance.new('Part',grabbed)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 0.5
- ayybleed.CFrame = grabbed.Head.CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(-0.55,0,0)
- attachment1.Orientation = Vector3.new(90, 0, -90)
- local attachment0 = Instance.new('Attachment')
- pcall(function()
- attachment0.Parent = grabbed.Torso
- end)
- pcall(function()
- attachment0.Parent = grabbed.UpperTorso
- end)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- pcall(function()
- constraint.Parent = grabbed.Torso
- end)
- pcall(function()
- constraint.Parent = grabbed.UpperTorso
- end)
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- wait(0.2)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
- local coru=coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
- end)
- coru()
- local cor = coroutine.wrap(function()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
- end)
- cor()
- grabweld:Remove()
- throwsound:Play()
- local throwvel = Instance.new("BodyThrust")
- throwvel.Force = Vector3.new(0, 3000, -1000)
- pcall(function()
- throwvel.Parent = grabbed.Torso
- end)
- pcall(function()
- throwvel.Parent = grabbed.UpperTorso
- end)
- trail:Remove()
- at1:Remove()
- at2:Remove()
- lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
- pcall(function()
- ragdollpart(grabbed,"Left Arm")
- ragdollpart(grabbed,"Left Leg")
- ragdollpart(grabbed,"Right Arm")
- ragdollpart(grabbed,"Right Leg")
- end)
- pcall(function()
- ragdollpart(grabbed,"LeftUpperLeg")
- ragdollpart(grabbed,"RightUpperLeg")
- ragdollpart(grabbed,"LeftUpperArm")
- ragdollpart(grabbed,"RightUpperArm")
- end)
- wait(0.15)
- throwvel:Remove()
- local cor = coroutine.wrap(function()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- end)
- cor()
- cor2()
- lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
- lweld:Remove()
- rweld:Remove()
- tweld:Remove()
- if torsoclone and char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
- local clone = torsoclone:Clone()
- clone.Part0 = char.HumanoidRootPart
- clone.Part1 = char.Torso
- clone.Parent = char.HumanoidRootPart
- end
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- local coru2=coroutine.wrap(function()
- local whyy = grabbed
- local continue = true
- local repeats = 0
- while continue == true do
- local ree = pcall(function()
- if repeats < 20 then
- whyy:FindFirstChildOfClass('Humanoid').Health = whyy:FindFirstChildOfClass('Humanoid').Health-4.9
- repeats = repeats+1
- if whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
- continue = false
- end
- else
- continue = false
- end
- end)
- if ree == false then
- continue = false
- end
- if continue == true then
- wait(0.2)
- end
- end
- ragdollpart(whyy,"Head")
- end)
- coru2()
- throwsound:Remove()
- killsound:Remove()
- end)
- grabbed = nil
- working = false
- end
- function release()
- working = true
- pcall(function()
- unstun(grabbed)
- grabbed = nil
- grabweld:Destroy()
- removewelds(char["Right Arm"])
- removewelds(char["Left Arm"])
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end)
- working = false
- end
- function grab()
- working = true
- pcall(function()
- local rweld = Instance.new("Weld", char["Right Arm"])
- local lweld = Instance.new("Weld", char["Left Arm"])
- rweld.Part0 = char["Torso"]
- rweld.Part1 = char["Right Arm"]
- rweld.C0 = CFrame.new(1.5, 0, 0)
- lweld.Part0 = char.Torso
- lweld.Part1 = char["Left Arm"]
- lweld.C0 = CFrame.new(-1.5, 0, 0)
- local at1 = Instance.new("Attachment", handle)
- local at2 = Instance.new("Attachment", handle)
- at1.Visible = false
- at1.Position = Vector3.new(2, 0, 0)
- at2.Visible = false
- at2.Position = Vector3.new(-0.3, 0, 0)
- local trail = Instance.new("Trail", handle)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))})
- trail.LightEmission = 0.25
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.75), NumberSequenceKeypoint.new(1, 1)})
- trail.Lifetime = 0.10
- trail.MinLength = 0.05
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- local spinnyshit = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
- end)
- spinnyshit()
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
- wait(0.15)
- grabbing = true
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
- end)
- cor()
- lerp(lweld,lweld.C0,CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
- at1:Remove()
- at2:Remove()
- trail:Remove()
- wait(0.3)
- grabbing = false
- if grabbed == nil then
- local cor = coroutine.wrap(function()
- lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- end)
- local cor2 = coroutine.wrap(function()
- lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
- end)
- cor()
- cor2()
- lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
- lweld:Remove()
- rweld:Remove()
- if leftclone and char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
- local clone = leftclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Left Arm"]
- clone.Parent = char.Torso
- end
- if rightclone and char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
- local clone = rightclone:Clone()
- clone.Part0 = char.Torso
- clone.Part1 = char["Right Arm"]
- clone.Parent = char.Torso
- end
- end
- end)
- working = false
- end
- mouse.KeyDown:connect(function(kkk)
- local key = kkk:lower()
- if usable and working == false then
- if key == "z" then
- if equipped == false then
- if firsttime then
- firsttime = false
- notify("Equipped || Press X or C to equip one of two weapons",true)
- else
- notify("Equipped")
- end
- equip()
- else
- notify("Unequipped")
- unequip()
- end
- elseif key == "x" then
- if blademode ~= "katana" and equipped == true then
- getrid(handle)
- if firsttime2 then
- firsttime2 = false
- notify("Katana mode enabled || Press Q, E, or click to perform an action",true)
- else
- notify("Katana mode enabled")
- end
- katanamode()
- elseif blademode == "katana" then
- getrid(handle)
- notify("Katana mode disabled")
- end
- elseif key == "v" then
- if blademode ~= "gun" and equipped == true then
- getrid(handle)
- if firsttime5 then
- firsttime5 = false
- notify("Gun mode enabled || Click to perform an action",true)
- else
- notify("Gun mode enabled")
- end
- gunmode()
- elseif blademode == "gun" then
- getrid(handle)
- notify("Gun mode disabled")
- end
- elseif key == "b" then
- if childlock == false then
- if blademode ~= "dildo" and equipped == true then
- getrid(handle)
- if firsttime4 then
- firsttime4 = false
- notify("Dildo mode enabled || Click to perform an action",true)
- else
- notify("Dildo mode enabled")
- end
- dildo()
- elseif blademode == "dildo" then
- notify("Dildo mode disabled")
- getrid(handle)
- end
- end
- elseif key == "c" then
- if blademode ~= "knife" and equipped == true then
- getrid(handle)
- if firsttime3 then
- firsttime3 = false
- notify("Knife mode enabled || Press F, E, T, or Q to set modes; Click to perform an action",true)
- else
- notify("Knife mode enabled")
- end
- knifemode()
- elseif blademode == "knife" then
- notify("Knife mode disabled")
- getrid(handle)
- end
- elseif key == "q" then
- if blademode == "katana" then
- notify()
- katanaQ()
- elseif blademode == "knife" then
- mode = "release"
- notify("Mode changed to "..mode)
- end
- elseif key == "e" then
- if blademode == "katana" then
- notify()
- katanaE()
- elseif blademode == "knife" then
- mode = "throw"
- notify("Mode changed to "..mode)
- end
- elseif key == "f" then
- if blademode == "handle" then
- notify([[BEGONE
- THOT]])
- begoneTHOUGHT()
- elseif blademode == "knife" then
- mode = "kill"
- notify("Mode changed to "..mode)
- end
- elseif key == "t" then
- if blademode == "knife" then
- mode = "fling"
- notify("Mode changed to "..mode)
- end
- end
- end
- if key == "m" and sounding == false then
- --badass mode
- pcall(function()
- if badass.Playing == false then
- sounding = true
- for i,v in pairs(workspace:GetDescendants()) do
- if v:IsA('Sound') and v~=player.Character.Head.Badass then
- v:Stop()
- end
- end
- badass:Play()
- badass.Volume = 10
- sounding = false
- else
- sounding = true
- for i=1,100 do
- badass.Volume = badass.Volume-0.1
- wait()
- end
- badass.Volume = 0
- badass:Stop()
- sounding = false
- end
- end)
- end
- if key == "r" then
- rag1 = true
- if rag1 == true and rag2 == true then
- oogabooga()
- end
- end
- if key == "g" then
- rag2 = true
- if rag1 == true and rag2 == true then
- oogabooga()
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "r" then
- rag1 = false
- end
- if key == "g" then
- rag2 = false
- end
- end)
- handle.ChildAdded:connect(function(child)
- if child:IsA('BasePart') then
- child.CanCollide = false
- if child.Name == "blade" then
- child.Touched:connect(function(hit)
- if blademode == "katana" and swinging then
- if gettingeem then
- if goteem == nil then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- goteem = hit.Parent
- pcall(function()
- goteem.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(goteem,"Right Arm")
- ragdollpart(goteem,"Right Leg")
- ragdollpart(goteem,"Left Arm")
- ragdollpart(goteem,"Left Leg")
- end)
- pcall(function()
- ragdollpart(goteem,"RightUpperArm")
- ragdollpart(goteem,"RightUpperLeg")
- ragdollpart(goteem,"LeftUpperArm")
- ragdollpart(goteem,"LeftUpperLeg")
- end)
- pcall(function()
- local weld = Instance.new('Weld',goteem.Torso)
- weld.Part0 = goteem.Torso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- end)
- pcall(function()
- local weld = Instance.new('Weld',goteem.UpperTorso)
- weld.Part0 = goteem.UpperTorso
- weld.Part1 = handle
- weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
- end)
- pcall(function()
- local thang = "Torso"
- if goteem:FindFirstChild('UpperTorso') then
- thang = "UpperTorso"
- end
- local ayybleed = Instance.new('Part',goteem)
- ayybleed.Size = Vector3.new(0.2,0.2,0.2)
- ayybleed.BrickColor = BrickColor.new('Maroon')
- ayybleed.Material = Enum.Material.SmoothPlastic
- ayybleed.Name = "ayybleed"
- ayybleed.CanCollide = false
- ayybleed.Transparency = 1
- ayybleed.CFrame = goteem[thang].CFrame
- ayybleed:BreakJoints()
- local attachment1 = Instance.new('Attachment',ayybleed)
- attachment1.Position = Vector3.new(0,0,0)
- attachment1.Orientation = Vector3.new(-90, 0, -90)
- local attachment0 = Instance.new('Attachment',goteem[thang])
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = goteem
- end
- local bleedBLEED= coroutine.wrap(function()
- bleed(ayybleed)
- end)
- bleedBLEED()
- end)
- end
- end
- elseif SLESH then
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- ragdollpart(hit.Parent,hit.Name,false)
- end
- else
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sounn = Instance.new("Sound", char.Torso)
- local lipp = math.random(1, 3)
- if lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
- if lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
- if lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
- sounn:Play()
- swinging = false
- ragdollpart(hit.Parent,"Head",true,false)
- end
- end
- elseif blademode == "knife" then
- if grabbing == true and grabbed == nil then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- grabbed = hit.Parent
- stun(grabbed)
- local grabwelds = Instance.new("Weld", char.Torso)
- grabwelds.Part0 = char.Torso
- pcall(function()
- grabwelds.Part1 = grabbed.Torso
- end)
- pcall(function()
- grabwelds.Part1 = grabbed.UpperTorso
- end)
- grabwelds.C0 = CFrame.new(-0.45, 0, -1)
- grabweld = grabwelds
- end
- end
- end
- end)
- end
- elseif child:IsA("Model") then
- child.ChildAdded:connect(function(dildotip)
- if dildotip:IsA('BasePart') then
- dildotip.Touched:connect(function(hit)
- if MOAN == true then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
- local sound = Instance.new('Sound',hit.Parent.Head)
- sound.SoundId = 'rbxassetid://959679286'
- sound.Volume = 5
- sound:Play()
- local sound3 = Instance.new("Sound",hit.Parent.Head)
- sound3.Volume = 5.5
- sound3.SoundId = "rbxassetid://702631545"
- sound3:Play()
- pcall(function()
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA('Decal') then v:Destroy() end
- end
- end)
- pcall(function()
- local ree=Instance.new('Decal',hit.Parent.Head)
- ree.Name = "face"
- ree.Texture = "rbxassetid://582896827"
- end)
- MOAN = false
- aidsificating = hit.Parent
- for i, v in pairs(handle["pink toy"]:GetChildren()) do
- if v:IsA("Part") then
- v:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- end
- end
- end)
- end
- end)
- end
- end)
- mouse.Button1Down:connect(function(jew)
- if usable and working == false and equipped then
- if blademode == "katana" then
- notify()
- katanaswing()
- elseif blademode == "knife" then
- notify()
- if grabbed == nil then
- if mode == "fling" then
- fling()
- else
- grab()
- end
- elseif grabbed ~= nil then
- if mode == "kill" then
- kill()
- elseif mode == "throw" then
- throw()
- elseif mode == "release" then
- release()
- end
- end
- elseif blademode == "dildo" then
- raep()
- end
- end
- end)
- end
- spawned()
- player.CharacterAdded:connect(function()
- spawned()
- end)
- local avgs = {}
- game:GetService('RunService').Heartbeat:connect(function(step)
- local ofps = math.floor((60/(step*60))*10)/10
- if #avgs > 100 then
- table.remove(avgs,1)
- end
- table.insert(avgs,#avgs+1,ofps)
- local fpsa = 0
- for i,v in pairs(avgs) do
- fpsa = fpsa+v
- end
- fpsa = math.floor(fpsa/#avgs)
- fps.Text = 'FPS: '..tostring(fpsa)
- end)
- while true do
- for i,v in pairs(rekt) do
- if v.Parent ~= nil then
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChildOfClass('Humanoid').Health>0 then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Tool') then
- c.ManualActivationOnly = true
- wait()
- if game:GetService('Players'):GetPlayerFromCharacter(v) then
- c.Parent = game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
- c.ManualActivationOnly = false
- end
- end
- end
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- v:FindFirstChildOfClass('Humanoid').Name = "hecc"
- else
- table.remove(rekt,i)
- end
- else
- table.remove(rekt,i)
- end
- end
- wait()
- end
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