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EARTHWORM_SALLY

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Aug 9th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. print([[
  85. //================================================
  86. //
  87. // KICKISHER V4
  88. // BY RAMIN99932
  89. // PASTEBIN
  90. // ENJOY
  91. //
  92. //
  93. //
  94. //
  95. //================================================
  96.  
  97. local Player = owner
  98. local GUID = {}
  99. do
  100. GUID.IDs = {};
  101. function GUID:new(len)
  102. local id;
  103. if(not len)then
  104. id = (tostring(function() end))
  105. id = id:gsub("function: ","")
  106. else
  107. local function genID(len)
  108. local newID = ""
  109. for i = 1,len do
  110. newID = newID..string.char(math.random(48,90))
  111. end
  112. return newID
  113. end
  114. repeat id = genID(len) until not GUID.IDs[id]
  115. local oid = id;
  116. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  117. GUID.IDs[oid]=true;
  118. end
  119. return id
  120. end
  121. end
  122.  
  123. local AHB = Instance.new("BindableEvent")
  124.  
  125. local FPS = 30
  126.  
  127. local TimeFrame = 0
  128.  
  129. local LastFrame = tick()
  130. local Frame = 1/FPS
  131.  
  132. game:service'RunService'.Heartbeat:connect(function(s,p)
  133. TimeFrame = TimeFrame + s
  134. if(TimeFrame >= Frame)then
  135. for i = 1,math.floor(TimeFrame/Frame) do
  136. AHB:Fire()
  137. end
  138. LastFrame=tick()
  139. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  140. end
  141. end)
  142.  
  143.  
  144. function swait(dur)
  145. if(dur == 0 or typeof(dur) ~= 'number')then
  146. AHB.Event:wait()
  147. else
  148. for i = 1, dur*FPS do
  149. AHB.Event:wait()
  150. end
  151. end
  152. end
  153.  
  154. local oPlayer = Player
  155. local Player = oPlayer
  156.  
  157. local loudnesses={}
  158. script.Parent = Player.Character
  159. local CoAS = {Actions={}}
  160. local Event = Instance.new("RemoteEvent")
  161. Event.Name = "UserInputEvent"
  162. Event.Parent = Player.Character
  163. local Func = Instance.new("RemoteFunction")
  164. Func.Name = "GetClientProperty"
  165. Func.Parent = Player.Character
  166. local fakeEvent = function()
  167. local t = {_fakeEvent=true,Waited={},Connected={}}
  168. t.Connect = function(self,f)
  169. local ft={}
  170. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  171. ft.Disconnect=ft.disconnect
  172.  
  173. ft.Func=function(...)
  174. for id,_ in next, t.Waited do
  175. t.Waited[id] = true
  176. end
  177. return f(...)
  178. end;
  179.  
  180. table.insert(self.Connected,ft)
  181. return ft;
  182. end
  183. t.connect = t.Connect
  184. t.Wait = function()
  185. local guid = GUID:new(25)
  186. local waitingId = guid:Get()
  187. t.Waited[waitingId]=false
  188. repeat swait() until t.Waited[waitingId]==true
  189. t.Waited[waitingId]=nil;
  190. guid:Trash()
  191. end
  192. t.wait = t.Wait
  193. return t
  194. end
  195. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  196. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  197. local Run = {RenderStepped=fakeEvent()}
  198.  
  199. function CoAS:BindAction(name,fun,touch,...)
  200. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  201. end
  202. function CoAS:UnbindAction(name)
  203. CoAS.Actions[name] = nil
  204. end
  205. local function te(self,ev,...)
  206. local t = self[ev]
  207. if t and t._fakeEvent and t.Connected then
  208. for i,v in next, t.Connected do
  209. if(v.Func and not v.Disconnected)then
  210. v.Func(...)
  211. else
  212. t.Connected[i]=nil
  213. end
  214. end
  215. end
  216. end
  217. m.TrigEvent = te
  218. UsIS.TrigEvent = te
  219. Run.TrigEvent = te
  220. Event.OnServerEvent:Connect(function(plr,io)
  221. if plr~=Player then return end
  222. --[[table.foreach(io,print)
  223. print'---']]
  224. if io.Mouse then
  225. m.Target = io.Target
  226. m.Hit = io.Hit
  227. elseif io.KeyEvent then
  228. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  229. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  230. if io.UserInputState == Enum.UserInputState.Begin then
  231. m:TrigEvent("Button1Down")
  232. else
  233. m:TrigEvent("Button1Up")
  234. end
  235. end
  236. if(not io.KeyEvent and not io.Mouse)then
  237.  
  238. for n,t in pairs(CoAS.Actions) do
  239. for _,k in pairs(t.Keys) do
  240. if k==io.KeyCode then
  241. t.Function(t.Name,io.UserInputState,io)
  242. end
  243. end
  244. end
  245. if io.UserInputState == Enum.UserInputState.Begin then
  246. UsIS:TrigEvent("InputBegan",io,false)
  247. else
  248. UsIS:TrigEvent("InputEnded",io,false)
  249. end
  250. end
  251. end)
  252.  
  253. Func.OnServerInvoke = function(plr,inst,play)
  254. if plr~=Player then return end
  255. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  256. loudnesses[inst]=play
  257. end
  258. end
  259.  
  260. function GetClientProperty(inst,prop)
  261. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  262. return loudnesses[inst]
  263. elseif(prop == 'PlaybackLoudness')then
  264. return Func:InvokeClient(Player,'RegSound',inst)
  265. end
  266. return Func:InvokeClient(Player,inst,prop)
  267. end
  268. local oldGame = game;
  269. function GetFakePlayer()
  270. local oldPlayer = Player;
  271. local fakePlayer = newproxy(true)
  272. getmetatable(fakePlayer).__index = function(s,i)
  273. if(i == 'GetMouse')then
  274. return function() return m; end
  275. end
  276. return Player[i]
  277. end
  278. getmetatable(fakePlayer).__newindex = function(s,i,v)
  279. Player[i]=v
  280. end
  281. getmetatable(fakePlayer).__call=function(self,...)
  282. if(self == fakePlayer)then self = Player end
  283. local wh = {...}
  284. local name = table.remove(wh,1)
  285. for i,v in next, wh do
  286. wh[i]=v
  287. end
  288. if(name == 'GetMouse')then
  289. return m;
  290. end
  291. return self(name,unpack(wh))
  292. end
  293. getmetatable(fakePlayer).__namecall=function(self,...)
  294. if(self == fakePlayer)then self = Player end
  295. local tuple={...}
  296. local name = table.remove(tuple,#tuple)
  297.  
  298. if(name == 'GetMouse')then
  299. return m;
  300. else
  301. return self[name](self,unpack(tuple))
  302. end
  303. end
  304.  
  305. return fakePlayer
  306. end
  307. local oll = LoadLibrary;
  308. function LoadLibrary(libtard)
  309. local libtarddestroyed=oll(libtard)
  310. if(libtard=='RbxUtility')then
  311. local library={Create=function(obj)
  312. local inst = Instance.new(obj)
  313. return function(props)
  314. for prop,valu in next, props do
  315. inst[prop]=valu
  316. end
  317. return inst
  318. end
  319. end}
  320. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  321.  
  322. return library
  323. else
  324. return libtarddestroyed
  325. end
  326. end
  327. fakePlayer = GetFakePlayer()
  328. local function GetService(s,i)
  329. local service = s:GetService(i)
  330. if(i == 'Players')then
  331. local oldService = service;
  332. local fakeService = newproxy(true)
  333. getmetatable(fakeService).__index = function(s,i)
  334. if(s == fakeService)then s=oldService end
  335. if(i == 'LocalPlayer' or i == 'localPlayer')then
  336. return fakePlayer
  337. elseif(i == 'oPlayer')then
  338. return oPlayer
  339. else
  340. return s[i]
  341. end
  342. end
  343. getmetatable(fakeService).__newindex = function(s,i,v)
  344. if(s == fakeService)then s=oldService end
  345. s[i]=v
  346. end
  347. getmetatable(fakeService).__call=function(self,...)
  348. if(self == fakeService)then self = oldService end
  349. local wh = {...}
  350. local name = table.remove(wh,1)
  351. for i,v in next, wh do
  352. wh[i]=v
  353. end
  354. return self(name,unpack(wh))
  355. end
  356. getmetatable(fakeService).__namecall=function(self,...)
  357. if(self == fakeService)then self = oldService end
  358. local tuple={...}
  359. local name = table.remove(tuple,#tuple)
  360.  
  361. return self[name](self,unpack(tuple))
  362. end
  363. getmetatable(fakeService).__metatable = 'gay'
  364. return fakeService
  365. elseif(i == 'RunService')then
  366. local oldService = service;
  367. local fakeService = newproxy(true)
  368. getmetatable(fakeService).__index = function(s,i)
  369. if(s == fakeService)then s=oldService end
  370. return Run[i] or s[i]
  371. end
  372. getmetatable(fakeService).__newindex = function(s,i,v)
  373. if(s == fakeService)then s=oldService end
  374. s[i]=v
  375. end
  376. getmetatable(fakeService).__call=function(self,...)
  377. if(self == fakeService)then self = oldService end
  378. local wh = {...}
  379. local name = table.remove(wh,1)
  380. for i,v in next, wh do
  381. wh[i]=v
  382. end
  383. return self(name,unpack(wh))
  384. end
  385. getmetatable(fakeService).__namecall=function(self,...)
  386. if(self == fakeService)then self = oldService end
  387. local tuple={...}
  388. local name = table.remove(tuple,#tuple)
  389.  
  390. return self[name](self,unpack(tuple))
  391. end
  392. getmetatable(fakeService).__metatable = 'gay'
  393. return fakeService
  394. elseif(i == 'UserInputService')then
  395. return UsIS
  396. elseif(i == 'ContextActionService')then
  397. return CoAS;
  398. else
  399. return service
  400. end
  401. end
  402.  
  403. local new = Instance.new;
  404. Instance = {}
  405. Instance.new = function(inst,obje)
  406. local lp = GetService(oldGame,'Players').localPlayer
  407. local instance = new(inst)
  408. if(inst=='ObjectValue')then
  409. local fake = newproxy(true)
  410. getmetatable(fake).__index=function(self,index)
  411. if(self==fake)then self=instance end
  412. return self[index]
  413. end
  414. getmetatable(fake).__newindex=function(self,index,value)
  415. if(self==fake)then self=instance end
  416. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  417. self[index]=oPlayer
  418. else
  419. self[index]=value
  420. end
  421. end
  422. getmetatable(fake).__call=function(self,...)
  423. if(self == fake)then self = instance end
  424. local wh = {...}
  425. local name = table.remove(wh,1)
  426. for i,v in next, wh do
  427. if(v == fake)then v = instance end
  428. wh[i]=v
  429. end
  430. return self(name,unpack(wh))
  431. end
  432. getmetatable(fake). __namecall=function(self,...)
  433. if(self == fake)then self = instance end
  434. local tuple={...}
  435. local name = table.remove(tuple,#tuple)
  436. return self[name](self,unpack(tuple))
  437. end
  438. return fake
  439. elseif(inst=='Sound')then
  440. local fake = newproxy(true)
  441. getmetatable(fake).__index=function(self,index)
  442. if(self==fake)then self=instance end
  443. if(index=='PlaybackLoudnes')then
  444. return GetClientProperty(instance,'PlaybackLoudness')
  445. end
  446. return self[index]
  447. end
  448. getmetatable(fake).__newindex=function(self,index,value)
  449. if(self==fake)then self=instance end
  450. self[index]=value
  451. end
  452. getmetatable(fake).__call=function(self,...)
  453. if(self == fake)then self = instance end
  454. local wh = {...}
  455. local name = table.remove(wh,1)
  456. for i,v in next, wh do
  457. if(v == fake)then v = instance end
  458. wh[i]=v
  459. end
  460. return self(name,unpack(wh))
  461. end
  462. getmetatable(fake). __namecall=function(self,...)
  463. if(self == fake)then self = instance end
  464. local tuple={...}
  465. local name = table.remove(tuple,#tuple)
  466. return self[name](self,unpack(tuple))
  467. end
  468. return fake
  469. else
  470. instance.Parent = obje
  471. return instance;
  472. end
  473.  
  474. end
  475. local serviceFunctions={
  476. service=true,
  477. GetService=true,
  478. }
  479. local fakeGame = newproxy(true)
  480. getmetatable(fakeGame).__index = function(s,i)
  481. if(s == fakeGame)then s=oldGame end
  482. local serv = GetService(oldGame,i)
  483. if serviceFunctions[i] then
  484. return GetService
  485. elseif(serv)then
  486. return serv
  487. else
  488. return s[i]
  489. end
  490. end
  491. getmetatable(fakeGame).__newindex = function(s,i,v)
  492. if(s == fakeGame)then s=oldGame end
  493. s[i]=v
  494. end
  495. getmetatable(fakeGame).__call=function(self,...)
  496. if(self == fakeGame)then self = oldGame end
  497. local wh = {...}
  498. local name = table.remove(wh,1)
  499. for i,v in next, wh do
  500. if(v == fakeGame)then v = oldGame end
  501. wh[i]=v
  502. end
  503. if serviceFunctions[name] then
  504. return GetService(self,unpack(wh))
  505. else
  506. return self(name,unpack(wh))
  507. end
  508. end
  509. getmetatable(fakeGame). __namecall=function(self,...)
  510. if(self == fakeGame)then self = oldGame end
  511. local tuple={...}
  512. local name = table.remove(tuple,#tuple)
  513.  
  514. local funcToCall=self[name]
  515.  
  516. if serviceFunctions[name] then
  517. return GetService(self,unpack(tuple))
  518. else
  519. return self[name](self,unpack(tuple))
  520. end
  521. end
  522. getmetatable(fakeGame).__metatable = 'gay'
  523.  
  524. coroutine.wrap(function()
  525. while true do
  526. Run:TrigEvent('RenderStepped')
  527. swait()
  528. end
  529. end)()
  530. game=fakeGame
  531. UserInputService,ContextActionService = UsIS,CoAS
  532. end
  533.  
  534.  
  535.  
  536.  
  537. script.Name = "Banisher Gun V3 / 1"
  538. --//====================================================\\--
  539. --|| CREATED BY SHACKLUSTER
  540. --\\====================================================//--
  541. print[[
  542. ===========================
  543. KICKISHER V4
  544. (NON-CANON)
  545. ===========================
  546. EDITED BY
  547. DEPRESSED_FILE#8484
  548. ===========================
  549. NO LEAK NO TRADE
  550. PLEASE
  551. ===========================
  552. ABUSING WITH THIS
  553. WILL GET YOU
  554. AN AUTOMATIC
  555. BLACKLIST IN THE
  556. NEXT VERSION OF
  557. KICKISHER GUN
  558. ===========================
  559. ]]
  560. script:ClearAllChildren()
  561. wait(0.2)
  562. local Reason = "GET REKT NOOB"
  563. Player = owner
  564. PlayerGui = Player.PlayerGui
  565. Cam = workspace.CurrentCamera
  566. Backpack = Player.Backpack
  567. Character = Player.Character
  568. Humanoid = Character.Humanoid
  569. RootPart = Character["HumanoidRootPart"]
  570. Torso = Character["Torso"]
  571. Head = Character["Head"]
  572. RightArm = Character["Right Arm"]
  573. LeftArm = Character["Left Arm"]
  574. RightLeg = Character["Right Leg"]
  575. LeftLeg = Character["Left Leg"]
  576. RootJoint = RootPart["RootJoint"]
  577. Neck = Torso["Neck"]
  578. RightShoulder = Torso["Right Shoulder"]
  579. LeftShoulder = Torso["Left Shoulder"]
  580. RightHip = Torso["Right Hip"]
  581. LeftHip = Torso["Left Hip"]
  582. local TIME = 0
  583. local sick = Instance.new("Sound",Torso)
  584. local MESSAGES = {"BE GONE FROM HERE AND DON'T RETURN."}
  585. IT = Instance.new
  586. CF = CFrame.new
  587. VT = Vector3.new
  588. RAD = math.rad
  589. C3 = Color3.new
  590. UD2 = UDim2.new
  591. BRICKC = BrickColor.new
  592. ANGLES = CFrame.Angles
  593. EULER = CFrame.fromEulerAnglesXYZ
  594. COS = math.cos
  595. ACOS = math.acos
  596. SIN = math.sin
  597. ASIN = math.asin
  598. ABS = math.abs
  599. MRANDOM = math.random
  600. FLOOR = math.floor
  601. SIZE = 1
  602.  
  603.  
  604.  
  605. --//=================================\\
  606. --|| USEFUL VALUES
  607. --\\=================================//
  608.  
  609. Animation_Speed = 3
  610. local FORCERESET = false
  611. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  612. local Speed = 16
  613. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  614. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  615. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  616. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  617. local DAMAGEMULTIPLIER = 1
  618. local ANIM = "Idle"
  619. local ATTACK = false
  620. local EQUIPPED = false
  621. local HOLD = false
  622. local COMBO = 1
  623. local Rooted = false
  624. local SINE = 0
  625. local KEYHOLD = false
  626. local CHANGE = 2 / Animation_Speed
  627. local WALKINGANIM = false
  628. local VALUE1 = false
  629. local VALUE2 = false
  630. local ROBLOXIDLEANIMATION = IT("Animation")
  631. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  632. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  633. --ROBLOXIDLEANIMATION.Parent = Humanoid
  634. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  635. WEAPONGUI.Name = "BanishV3Gui"
  636. local Weapon = IT("Model")
  637. Weapon.Name = "Adds"
  638. local Effects = IT("Folder", Weapon)
  639. Effects.Name = "Effects"
  640. local ANIMATOR = Humanoid.Animator
  641. local ANIMATE = Character:FindFirstChild("Animate")
  642. local UNANCHOR = true
  643. local TOBANISH = {}
  644. script.Parent = PlayerGui
  645. local banned = {}
  646.  
  647. --//=================================\\
  648. --\\=================================//
  649. ff = Instance.new("ForceField",Character)
  650. ff.Visible = false
  651. Humanoid.Name = "God Mode"
  652. Humanoid.MaxHealth = 1.0E298
  653. Humanoid.Health = 1.0E298
  654. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  655. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  656. Humanoid.MaxHealth = 1.0E298
  657. Humanoid.Health = 1.0E298
  658. end
  659. end)
  660. local naeeym = IT("BillboardGui",Character)
  661. naeeym.AlwaysOnTop = true
  662. naeeym.Size = UDim2.new(5,35,2,15)
  663. naeeym.StudsOffset = Vector3.new(0,4,0)
  664. naeeym.MaxDistance = 75
  665. naeeym.Adornee = Character.Head
  666. naeeym.Name = "Name"
  667. local tecks = IT("TextLabel",naeeym)
  668. tecks.BackgroundTransparency = 1
  669. tecks.TextScaled = true
  670. tecks.BorderSizePixel = 0
  671. tecks.Text = ""
  672. tecks.Font = "Fantasy"
  673. tecks.TextSize = 30
  674. tecks.TextTransparency = 0.5
  675. tecks.TextStrokeTransparency = 0.5
  676. tecks.TextColor3 = C3(0,0,0)
  677. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  678. tecks.Size = UDim2.new(1,0,0.5,0)
  679. tecks.Parent = naeeym
  680. local naeeym2 = IT("BillboardGui",Character)
  681. naeeym2.AlwaysOnTop = true
  682. naeeym2.Size = UDim2.new(7,35,3,15)
  683. naeeym2.StudsOffset = Vector3.new(0,5,0)
  684. naeeym2.MaxDistance = 75
  685. naeeym2.Adornee = Character.Head
  686. naeeym2.Name = "Name2"
  687. local tecks2 = IT("TextLabel",naeeym2)
  688. tecks2.BackgroundTransparency = 1
  689. tecks2.TextScaled = true
  690. tecks2.BorderSizePixel = 0
  691. tecks2.Text = "Kickisher"
  692. tecks2.Font = "Fantasy"
  693. tecks2.TextSize = 30
  694. tecks2.TextStrokeTransparency = 0
  695. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  696. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  697. tecks2.Size = UDim2.new(1,0,0.5,0)
  698. tecks2.Parent = naeeym
  699. local SKILLTEXTCOLOR = C3(0,0,0)
  700. local SKILLFONT = "Arcade"
  701. local SKILLTEXTSIZE = 6
  702. --//=================================\\
  703. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  704. --\\=================================//
  705.  
  706. ArtificialHB = Instance.new("BindableEvent", script)
  707. ArtificialHB.Name = "ArtificialHB"
  708.  
  709. script:WaitForChild("ArtificialHB")
  710.  
  711. frame = Frame_Speed
  712. tf = 0
  713. allowframeloss = false
  714. tossremainder = false
  715. lastframe = tick()
  716. script.ArtificialHB:Fire()
  717.  
  718. game:GetService("RunService").Heartbeat:connect(function(s, p)
  719. tf = tf + s
  720. if tf >= frame then
  721. if allowframeloss then
  722. script.ArtificialHB:Fire()
  723. lastframe = tick()
  724. else
  725. for i = 1, math.floor(tf / frame) do
  726. script.ArtificialHB:Fire()
  727. end
  728. lastframe = tick()
  729. end
  730. if tossremainder then
  731. tf = 0
  732. else
  733. tf = tf - frame * math.floor(tf / frame)
  734. end
  735. end
  736. end)
  737.  
  738. --//=================================\\
  739. --\\=================================//
  740.  
  741. Player.Chatted:connect(function(m)
  742. if(m:sub(1,7) == 'reason/')then
  743. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  744. end
  745. end)
  746.  
  747. --//=================================\\
  748. --|| SOME FUNCTIONS
  749. --\\=================================//
  750.  
  751. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  752. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  753. end
  754.  
  755. function PositiveAngle(NUMBER)
  756. if NUMBER >= 0 then
  757. NUMBER = 0
  758. end
  759. return NUMBER
  760. end
  761.  
  762. function NegativeAngle(NUMBER)
  763. if NUMBER <= 0 then
  764. NUMBER = 0
  765. end
  766. return NUMBER
  767. end
  768.  
  769. function Swait(NUMBER)
  770. if NUMBER == 0 or NUMBER == nil then
  771. ArtificialHB.Event:wait()
  772. else
  773. for i = 1, NUMBER do
  774. ArtificialHB.Event:wait()
  775. end
  776. end
  777. end
  778.  
  779. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  780. local NEWMESH = IT(MESH)
  781. if MESH == "SpecialMesh" then
  782. NEWMESH.MeshType = MESHTYPE
  783. if MESHID ~= "nil" and MESHID ~= "" then
  784. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  785. end
  786. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  787. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  788. end
  789. end
  790. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  791. NEWMESH.Scale = SCALE
  792. NEWMESH.Parent = PARENT
  793. return NEWMESH
  794. end
  795.  
  796. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  797. local NEWPART = IT("Part")
  798. NEWPART.formFactor = FORMFACTOR
  799. NEWPART.Reflectance = REFLECTANCE
  800. NEWPART.Transparency = TRANSPARENCY
  801. NEWPART.CanCollide = false
  802. NEWPART.Locked = true
  803. NEWPART.Anchored = true
  804. if ANCHOR == false then
  805. NEWPART.Anchored = false
  806. end
  807. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  808. NEWPART.Name = NAME
  809. NEWPART.Size = SIZE
  810. NEWPART.Position = Torso.Position
  811. NEWPART.Material = MATERIAL
  812. NEWPART:BreakJoints()
  813. NEWPART.Parent = PARENT
  814. return NEWPART
  815. end
  816.  
  817. local function weldBetween(a, b)
  818. local weldd = Instance.new("ManualWeld")
  819. weldd.Part0 = a
  820. weldd.Part1 = b
  821. weldd.C0 = CFrame.new()
  822. weldd.C1 = b.CFrame:inverse() * a.CFrame
  823. weldd.Parent = a
  824. return weldd
  825. end
  826.  
  827.  
  828. function QuaternionFromCFrame(cf)
  829. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  830. local trace = m00 + m11 + m22
  831. if trace > 0 then
  832. local s = math.sqrt(1 + trace)
  833. local recip = 0.5 / s
  834. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  835. else
  836. local i = 0
  837. if m11 > m00 then
  838. i = 1
  839. end
  840. if m22 > (i == 0 and m00 or m11) then
  841. i = 2
  842. end
  843. if i == 0 then
  844. local s = math.sqrt(m00 - m11 - m22 + 1)
  845. local recip = 0.5 / s
  846. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  847. elseif i == 1 then
  848. local s = math.sqrt(m11 - m22 - m00 + 1)
  849. local recip = 0.5 / s
  850. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  851. elseif i == 2 then
  852. local s = math.sqrt(m22 - m00 - m11 + 1)
  853. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  854. end
  855. end
  856. end
  857.  
  858. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  859. local xs, ys, zs = x + x, y + y, z + z
  860. local wx, wy, wz = w * xs, w * ys, w * zs
  861. local xx = x * xs
  862. local xy = x * ys
  863. local xz = x * zs
  864. local yy = y * ys
  865. local yz = y * zs
  866. local zz = z * zs
  867. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  868. end
  869.  
  870. function QuaternionSlerp(a, b, t)
  871. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  872. local startInterp, finishInterp;
  873. if cosTheta >= 0.0001 then
  874. if (1 - cosTheta) > 0.0001 then
  875. local theta = ACOS(cosTheta)
  876. local invSinTheta = 1 / SIN(theta)
  877. startInterp = SIN((1 - t) * theta) * invSinTheta
  878. finishInterp = SIN(t * theta) * invSinTheta
  879. else
  880. startInterp = 1 - t
  881. finishInterp = t
  882. end
  883. else
  884. if (1 + cosTheta) > 0.0001 then
  885. local theta = ACOS(-cosTheta)
  886. local invSinTheta = 1 / SIN(theta)
  887. startInterp = SIN((t - 1) * theta) * invSinTheta
  888. finishInterp = SIN(t * theta) * invSinTheta
  889. else
  890. startInterp = t - 1
  891. finishInterp = t
  892. end
  893. end
  894. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  895. end
  896.  
  897. function Clerp(a, b, t)
  898. local qa = {QuaternionFromCFrame(a)}
  899. local qb = {QuaternionFromCFrame(b)}
  900. local ax, ay, az = a.x, a.y, a.z
  901. local bx, by, bz = b.x, b.y, b.z
  902. local _t = 1 - t
  903. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  904. end
  905.  
  906. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  907. local frame = IT("Frame")
  908. frame.BackgroundTransparency = TRANSPARENCY
  909. frame.BorderSizePixel = BORDERSIZEPIXEL
  910. frame.Position = POSITION
  911. frame.Size = SIZE
  912. frame.BackgroundColor3 = COLOR
  913. frame.BorderColor3 = BORDERCOLOR
  914. frame.Name = NAME
  915. frame.Parent = PARENT
  916. return frame
  917. end
  918.  
  919.  
  920. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  921. local label = IT("TextLabel")
  922. label.BackgroundTransparency = 1
  923. label.Size = UD2(1, 0, 1, 0)
  924. label.Position = UD2(0, 0, 0, 0)
  925. label.TextColor3 = TEXTCOLOR
  926. label.TextStrokeTransparency = STROKETRANSPARENCY
  927. label.TextTransparency = TRANSPARENCY
  928. label.FontSize = TEXTFONTSIZE
  929. label.Font = TEXTFONT
  930. label.BorderSizePixel = BORDERSIZEPIXEL
  931. label.TextScaled = false
  932. label.Text = TEXT
  933. label.Name = NAME
  934. label.Parent = PARENT
  935. return label
  936. end
  937.  
  938. function NoOutlines(PART)
  939. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  940. end
  941.  
  942. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  943. local NEWWELD = IT(TYPE)
  944. NEWWELD.Part0 = PART0
  945. NEWWELD.Part1 = PART1
  946. NEWWELD.C0 = C0
  947. NEWWELD.C1 = C1
  948. NEWWELD.Parent = PARENT
  949. return NEWWELD
  950. end
  951.  
  952. local S = IT("Sound")
  953. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  954. local NEWSOUND = nil
  955. coroutine.resume(coroutine.create(function()
  956. NEWSOUND = S:Clone()
  957. NEWSOUND.Parent = PARENT
  958. NEWSOUND.Volume = VOLUME
  959. NEWSOUND.Pitch = PITCH
  960. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  961. NEWSOUND:play()
  962. if DOESLOOP == true then
  963. NEWSOUND.Looped = true
  964. else
  965. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  966. NEWSOUND:remove()
  967. end
  968. end))
  969. return NEWSOUND
  970. end
  971. BODY = {}
  972. function refit()
  973. Weapon.Parent = Character
  974. Character.Parent = workspace
  975. for e = 1, #BODY do
  976. if BODY[e] ~= nil then
  977. local STUFF = BODY[e]
  978. local PART = STUFF[1]
  979. local PARENT = STUFF[2]
  980. local MATERIAL = STUFF[3]
  981. local COLOR = STUFF[4]
  982. if PART.Parent ~= PARENT then
  983. Humanoid:remove()
  984. if PART.ClassName == "Part" then
  985. PART.Material = MATERIAL
  986. PART.Color = COLOR
  987. end
  988. PART.Parent = PARENT
  989. Humanoid = IT("Humanoid", Character)
  990. end
  991. end
  992. end
  993. end
  994.  
  995. function CFrameFromTopBack(at, top, back)
  996. local right = top:Cross(back)
  997. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  998. end
  999.  
  1000. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1001. function WACKYEFFECT(Table)
  1002. local TYPE = (Table.EffectType or "Sphere")
  1003. local SIZE = (Table.Size or VT(1,1,1))
  1004. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1005. local TRANSPARENCY = (Table.Transparency or 0)
  1006. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1007. local CFRAME = (Table.CFrame or Torso.CFrame)
  1008. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1009. local ROTATION1 = (Table.RotationX or 0)
  1010. local ROTATION2 = (Table.RotationY or 0)
  1011. local ROTATION3 = (Table.RotationZ or 0)
  1012. local MATERIAL = (Table.Material or "Neon")
  1013. local COLOR = (Table.Color or C3(1,1,1))
  1014. local TIME = (Table.Time or 45)
  1015. local SOUNDID = (Table.SoundID or nil)
  1016. local SOUNDPITCH = (Table.SoundPitch or nil)
  1017. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1018. coroutine.resume(coroutine.create(function()
  1019. local PLAYSSOUND = false
  1020. local SOUND = nil
  1021. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1022. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1023. PLAYSSOUND = true
  1024. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1025. end
  1026. EFFECT.Color = COLOR
  1027. local MSH = nil
  1028. if TYPE == "Sphere" then
  1029. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1030. elseif TYPE == "Block" then
  1031. MSH = IT("BlockMesh",EFFECT)
  1032. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1033. elseif TYPE == "Wave" then
  1034. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1035. elseif TYPE == "Ring" then
  1036. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1037. elseif TYPE == "Slash" then
  1038. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1039. elseif TYPE == "Round Slash" then
  1040. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1041. elseif TYPE == "Swirl" then
  1042. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1043. elseif TYPE == "Skull" then
  1044. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1045. elseif TYPE == "Crystal" then
  1046. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1047. end
  1048. if MSH ~= nil then
  1049. local MOVESPEED = nil
  1050. if MOVEDIRECTION ~= nil then
  1051. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1052. end
  1053. local GROWTH = SIZE - ENDSIZE
  1054. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1055. if TYPE == "Block" then
  1056. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1057. else
  1058. EFFECT.CFrame = CFRAME
  1059. end
  1060. for LOOP = 1, TIME+1 do
  1061. Swait()
  1062. MSH.Scale = MSH.Scale - GROWTH/TIME
  1063. if TYPE == "Wave" then
  1064. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1065. end
  1066. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1067. if TYPE == "Block" then
  1068. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1069. else
  1070. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1071. end
  1072. if MOVEDIRECTION ~= nil then
  1073. local ORI = EFFECT.Orientation
  1074. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1075. EFFECT.Orientation = ORI
  1076. end
  1077. end
  1078. if PLAYSSOUND == false then
  1079. EFFECT:remove()
  1080. else
  1081. SOUND.Stopped:Connect(function()
  1082. EFFECT:remove()
  1083. end)
  1084. end
  1085. else
  1086. if PLAYSSOUND == false then
  1087. EFFECT:remove()
  1088. else
  1089. repeat Swait() until SOUND.Playing == false
  1090. EFFECT:remove()
  1091. end
  1092. end
  1093. end))
  1094. end
  1095.  
  1096. local cR=255
  1097. local cG=0
  1098. local cB=0
  1099. local flg5=1 local omgidk=1
  1100. local add=15
  1101. game:GetService("RunService").Heartbeat:Connect(function()
  1102. if omgidk>10000 then omgidk=0 end
  1103. omgidk=omgidk+1
  1104. if cR>=255 then flg5=1 end
  1105. if cG>=255 then flg5=2 end
  1106. if cB>=255 then flg5=3 end
  1107. if flg5==1 then cR=cR-add cG=cG+add end
  1108. if flg5==2 then cG=cG-add cB=cB+add end
  1109. if flg5==3 then cB=cB-add cR=cR+add end
  1110. color=Color3.fromRGB(cR,cG,cB)
  1111. for _, c in pairs(Weapon:GetDescendants()) do
  1112. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1113. c.Material = "Neon"
  1114. c.Color = color
  1115. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1116. c.Color = color
  1117. c.Material = "Neon"
  1118. end
  1119. end
  1120. end)
  1121. function MakeForm(PART,TYPE)
  1122. if TYPE == "Cyl" then
  1123. local MSH = IT("CylinderMesh",PART)
  1124. elseif TYPE == "Ball" then
  1125. local MSH = IT("SpecialMesh",PART)
  1126. MSH.MeshType = "Sphere"
  1127. elseif TYPE == "Wedge" then
  1128. local MSH = IT("SpecialMesh",PART)
  1129. MSH.MeshType = "Wedge"
  1130. end
  1131. end
  1132.  
  1133. function SpawnTrail(FROM,TO,BIG)
  1134. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1135. MakeForm(TRAIL,"Cyl")
  1136. local cR=255
  1137. local cG=0
  1138. local cB=0
  1139. local flg5=1 local omgidk=1
  1140. local add=15
  1141. game:GetService("RunService").Heartbeat:Connect(function()
  1142. if omgidk>10000 then omgidk=0 end
  1143. omgidk=omgidk+1
  1144. if cR>=255 then flg5=1 end
  1145. if cG>=255 then flg5=2 end
  1146. if cB>=255 then flg5=3 end
  1147. if flg5==1 then cR=cR-add cG=cG+add end
  1148. if flg5==2 then cG=cG-add cB=cB+add end
  1149. if flg5==3 then cB=cB-add cR=cR+add end
  1150. color=Color3.fromRGB(cR,cG,cB)
  1151. TRAIL.Color = color
  1152. end)
  1153. local DIST = (FROM - TO).Magnitude
  1154. if BIG == true then
  1155. TRAIL.Size = VT(0.5,DIST,0.5)
  1156. else
  1157. TRAIL.Size = VT(0.25,DIST,0.25)
  1158. end
  1159. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1160. coroutine.resume(coroutine.create(function()
  1161. for i = 1, 55 do
  1162. Swait()
  1163. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1164. end
  1165. TRAIL:remove()
  1166. end))
  1167. end
  1168.  
  1169. Debris = game:GetService("Debris")
  1170.  
  1171. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1172. local DIRECTION = CF(StartPos,EndPos).lookVector
  1173. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1174. end
  1175.  
  1176. function turnto(position)
  1177. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1178. end
  1179.  
  1180. --//=================================\\
  1181. --|| WEAPON CREATION
  1182. --\\=================================//
  1183.  
  1184. local Particle = IT("ParticleEmitter",nil)
  1185. Particle.Enabled = false
  1186. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1187. Particle.LightEmission = 0.5
  1188. Particle.Rate = 150
  1189. Particle.ZOffset = 0.2
  1190. Particle.Rotation = NumberRange.new(-180, 180)
  1191. Particle.RotSpeed = NumberRange.new(-180, 180)
  1192. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1193. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1194.  
  1195. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1196. function ParticleEmitter(Table)
  1197. local PRTCL = Particle:Clone()
  1198. local Speed = Table.Speed or 5
  1199. local Drag = Table.Drag or 0
  1200. local Size1 = Table.Size1 or 1
  1201. local Size2 = Table.Size2 or 5
  1202. local Lifetime1 = Table.Lifetime1 or 1
  1203. local Lifetime2 = Table.Lifetime2 or 1.5
  1204. local Parent = Table.Parent or Torso
  1205. local Emit = Table.Emit or 100
  1206. local Offset = Table.Offset or 360
  1207. local Acel = Table.Acel or VT(0,0,0)
  1208. local Enabled = Table.Enabled or false
  1209. PRTCL.Parent = Parent
  1210. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1211. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1212. PRTCL.Speed = NumberRange.new(Speed)
  1213. PRTCL.VelocitySpread = Offset
  1214. PRTCL.Drag = Drag
  1215. PRTCL.Acceleration = Acel
  1216. if Enabled == false then
  1217. PRTCL:Emit(Emit)
  1218. Debris:AddItem(PRTCL,Lifetime2)
  1219. else
  1220. PRTCL.Enabled = true
  1221. end
  1222. return PRTCL
  1223. end
  1224.  
  1225. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1226. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1227. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1228. MakeForm(Part,"Wedge")
  1229. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1230. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1231. MakeForm(Part,"Wedge")
  1232. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1233. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1235. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1236. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1237. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1238. MakeForm(Part,"Cyl")
  1239. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1240. for i = 1, 8 do
  1241. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1242. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1243. end
  1244. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1245. MakeForm(Part,"Cyl")
  1246. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1247. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1248. MakeForm(Part,"Ball")
  1249. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1250. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1251. MakeForm(Part,"Wedge")
  1252. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1253. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1254. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1256. MakeForm(Part,"Cyl")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1258. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1259. MakeForm(Part,"Cyl")
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1262. MakeForm(Part,"Cyl")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1265. MakeForm(Part,"Wedge")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1267. local LASTPART = Handle
  1268. for i = 1, 10 do
  1269. if LASTPART == Handle then
  1270. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1271. LASTPART = Part
  1272. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1273. else
  1274. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1276. LASTPART = Part
  1277. end
  1278. end
  1279.  
  1280. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1281. MakeForm(Barrel,"Cyl")
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1283. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1284. MakeForm(Part,"Cyl")
  1285. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1286. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1287. MakeForm(Part,"Wedge")
  1288. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1289. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1290. MakeForm(Hole,"Cyl")
  1291. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1292. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1293. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1294. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1295. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1296. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1297. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1298. local BODY = {}
  1299. for _, c in pairs(Character:GetDescendants()) do
  1300. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1301. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1302. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1303. end
  1304. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1305. elseif c:IsA("JointInstance") then
  1306. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1307. end
  1308. end
  1309.  
  1310. local spinc=0
  1311. coroutine.resume(coroutine.create(function()
  1312. while wait() do
  1313. spinc=spinc+1+sick.PlaybackLoudness/43
  1314. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1315. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1316. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1317. end
  1318. end))
  1319.  
  1320.  
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326.  
  1327. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1328. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1329. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1330. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1331. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1332.  
  1333. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1334. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1335. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1336. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1337. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1338.  
  1339. function printbye(Name)
  1340. end
  1341.  
  1342. workspace.ChildAdded:connect(function(instance)
  1343. for BANISH = 1, #TOBANISH do
  1344. if TOBANISH[BANISH] ~= nil then
  1345. if instance.Name == TOBANISH[BANISH] then
  1346. coroutine.resume(coroutine.create(function()
  1347. printbye(instance.Name)
  1348. instance:ClearAllChildren()
  1349. Debris:AddItem(instance,0.0005)
  1350. end))
  1351. end
  1352. end
  1353. end
  1354. end)
  1355.  
  1356. --//=================================\\
  1357. --|| DAMAGING
  1358. --\\=================================//
  1359.  
  1360. function chatfunc(text)
  1361. local chat = coroutine.wrap(function()
  1362. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1363. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1364. end
  1365. local Bill = Instance.new("BillboardGui",Character)
  1366. Bill.Size = UDim2.new(0,50,0,20)
  1367. Bill.StudsOffset = Vector3.new(0,6,0)
  1368. Bill.Adornee = Character.Head
  1369. Bill.Name = "TalkingBillBoard"
  1370. local Hehe = Instance.new("TextLabel",Bill)
  1371. Hehe.BackgroundTransparency = 1
  1372. Hehe.BorderSizePixel = 0
  1373. Hehe.Text = ""
  1374. Hehe.Font = "Arcade"
  1375. Hehe.TextSize = 20
  1376. Hehe.TextStrokeTransparency = 0
  1377. Hehe.Size = UDim2.new(1,0,0.5,0)
  1378. coroutine.resume(coroutine.create(function()
  1379. while Hehe ~= nil do
  1380. wait()
  1381. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1382. --Hehe.Rotation = math.random(-5,5)
  1383. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1384. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1385. end
  1386. end))
  1387. for i = 1,string.len(text),1 do
  1388. wait()
  1389. Hehe.Text = string.sub(text,1,i)
  1390. end
  1391. wait(3)--Re[math.random(1, 93)]
  1392. for i = 0, 5, .025 do
  1393. wait()
  1394. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1395. Hehe.TextStrokeTransparency = i
  1396. Hehe.TextTransparency = i
  1397. end
  1398. Bill:Destroy()
  1399. end)
  1400. chat()
  1401. end
  1402.  
  1403. function onChatted(msg)
  1404. chatfunc(msg)
  1405. end
  1406.  
  1407. Player.Chatted:connect(onChatted)
  1408.  
  1409. function StatLabel(CFRAME, TEXT, COLOR)
  1410. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1411. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1412. local BODYGYRO = IT("BodyGyro", STATPART)
  1413. game:GetService("Debris"):AddItem(STATPART ,5)
  1414. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1415. BILLBOARDGUI.Adornee = STATPART
  1416. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1417. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1418. BILLBOARDGUI.AlwaysOnTop = false
  1419. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1420. TEXTLABEL.BackgroundTransparency = 1
  1421. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1422. TEXTLABEL.Text = TEXT
  1423. TEXTLABEL.Font = SKILLFONT
  1424. TEXTLABEL.FontSize="Size42"
  1425. TEXTLABEL.TextColor3 = COLOR
  1426. TEXTLABEL.TextStrokeTransparency = 0
  1427. TEXTLABEL.TextScaled = true
  1428. TEXTLABEL.TextWrapped = true
  1429. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1430. for i = 1, 10 do
  1431. Swait()
  1432. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1433. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1434. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1435. end
  1436. THEPART.Parent = nil
  1437. end),STATPART, TEXTLABEL)
  1438. end
  1439.  
  1440.  
  1441.  
  1442. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1443. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1444. defence.Name = ("HitBy"..Player.Name)
  1445. game:GetService("Debris"):AddItem(defence, 0.001)
  1446. Damage = Damage * DAMAGEMULTIPLIER
  1447. if Humanoid.Health ~= 0 then
  1448. local CritChance = MRANDOM(1,100)
  1449. if Damage > Humanoid.Health then
  1450. Damage = math.ceil(Humanoid.Health)
  1451. if Damage == 0 then
  1452. Damage = 0.1
  1453. end
  1454. end
  1455. Humanoid.Health = Humanoid.Health - Damage
  1456. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1457. end
  1458. end
  1459. function KickThatBruh(CHARACTER)
  1460. g = game.Players:GetPlayers()
  1461. local kickfolder = IT("Folder",Effects)
  1462. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1463. naeeym2.AlwaysOnTop = false
  1464. naeeym2.Size = UDim2.new(5,35,2,35)
  1465. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1466. naeeym2.Name = "Mark"
  1467. local tecks2 = Instance.new("TextLabel",naeeym2)
  1468. tecks2.BackgroundTransparency = 1
  1469. tecks2.TextScaled = true
  1470. tecks2.BorderSizePixel = 0
  1471. tecks2.Text = "YOUR ALL GONE"
  1472. tecks2.Font = "Arcade"
  1473. tecks2.TextSize = 30
  1474. tecks2.TextStrokeTransparency = 1
  1475. tecks2.TextColor3 = Color3.new(1,1,1)
  1476. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1477. tecks2.Size = UDim2.new(1,0,0.5,0)
  1478. tecks2.Parent = naeeym2
  1479. CreateSound("527749592", CHARACTER, 600, 1, false)
  1480. for i,v in ipairs(CHARACTER:GetChildren()) do
  1481. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1482. if v.Name ~= "HumanoidRootPart" then
  1483. local BOD = v:Clone()
  1484. BOD.CanCollide = false
  1485. BOD.Anchored = true
  1486. BOD.CFrame = v.CFrame
  1487. BOD.Parent = kickfolder
  1488. BOD.Material = "Granite"
  1489. BOD.Color = C3(.3,0,0)
  1490. if BOD:FindFirstChildOfClass("Decal") then
  1491. BOD:FindFirstChildOfClass("Decal"):remove()
  1492. end
  1493. if BOD.Name == "Head" then
  1494. naeeym2.Adornee = BOD
  1495. end
  1496. if BOD.ClassName == "MeshPart" then
  1497. BOD.TextureID = ""
  1498. end
  1499. end
  1500. end
  1501. end
  1502. for i,v in pairs(g) do
  1503. v:remove()
  1504. end
  1505. if CHARACTER ~= "Character" then
  1506. CHARACTER:remove()
  1507. end
  1508. coroutine.resume(coroutine.create(function()
  1509. for i = 1, 50 do
  1510. Swait()
  1511. for i,v in ipairs(kickfolder:GetChildren()) do
  1512. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1513. v.Transparency = 1
  1514. end
  1515. naeeym2.Enabled = false
  1516. end
  1517. Swait()
  1518. for i,v in ipairs(kickfolder:GetChildren()) do
  1519. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1520. v.Transparency = 0
  1521. end
  1522. naeeym2.Enabled = true
  1523. end
  1524. end
  1525. kickfolder:remove()
  1526. end))
  1527. end
  1528.  
  1529. function Banish(Foe)
  1530. if Foe then
  1531. coroutine.resume(coroutine.create(function()
  1532. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1533. if plr then
  1534. coroutine.resume(coroutine.create(function()
  1535. wait(0.5)
  1536. plr:Kick(Reason)
  1537. end))
  1538. end
  1539. if(Foe:FindFirstChildOfClass'Humanoid')then
  1540. printbye(Foe.Name)
  1541. Foe.Archivable = true
  1542. local CLONE = Foe:Clone()
  1543. Foe:Destroy()
  1544. CLONE.Parent = Effects
  1545. CLONE:BreakJoints()
  1546. local MATERIALS = {"Glass","Neon"}
  1547. for _, c in pairs(CLONE:GetDescendants()) do
  1548. if c:IsA("BasePart") then
  1549. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1550. CreateSound(2152227673, c, 10, 1, false)
  1551. end
  1552. c.Anchored = true
  1553. c.Transparency = c.Transparency + 0.2
  1554. c.Material = MATERIALS[MRANDOM(1,2)]
  1555. c.Color = color
  1556. if c.ClassName == "MeshPart" then
  1557. c.TextureID = ""
  1558. end
  1559. if c:FindFirstChildOfClass("SpecialMesh") then
  1560. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1561. end
  1562. if c:FindFirstChildOfClass("Decal") then
  1563. c:FindFirstChildOfClass("Decal"):remove()
  1564. end
  1565. c.Name = "Banished"
  1566. c.CanCollide = false
  1567. else
  1568. c:remove()
  1569. end
  1570. end
  1571. local A = false
  1572. for i = 1, 35 do
  1573. if A == false then
  1574. A = true
  1575. elseif A == true then
  1576. A = false
  1577. end
  1578. for _, c in pairs(CLONE:GetDescendants()) do
  1579. if c:IsA("BasePart") then
  1580. c.Anchored = true
  1581. c.Material = MATERIALS[MRANDOM(1,2)]
  1582. c.Transparency = c.Transparency + 0.8/35
  1583. if A == false then
  1584. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1585. elseif A == true then
  1586. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1587. end
  1588. end
  1589. end
  1590. Swait()
  1591. end
  1592. CLONE:remove()
  1593. end
  1594. end))
  1595. end
  1596. end
  1597.  
  1598.  
  1599.  
  1600. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1601. local CHILDREN = workspace:GetDescendants()
  1602. for index, CHILD in pairs(CHILDREN) do
  1603. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1604. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1605. if HUM then
  1606. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1607. if TORSO then
  1608. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1609. if ISBANISH == true then
  1610. Banish(CHILD)
  1611. else
  1612. if ISBANISH == "Gravity" then
  1613. HUM.PlatformStand = true
  1614. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1615. local grav = Instance.new("BodyPosition",TORSO)
  1616. grav.D = 15
  1617. grav.P = 20000
  1618. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1619. grav.position = TORSO.Position
  1620. grav.Name = "V3BanishForce"..Player.Name
  1621. else
  1622. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1623. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1624. end
  1625. else
  1626. HUM.PlatformStand = false
  1627. end
  1628. end
  1629. elseif ISBANISH == "Gravity" then
  1630. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1631. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1632. HUM.PlatformStand = false
  1633. end
  1634. end
  1635. end
  1636. end
  1637. end
  1638. end
  1639. end
  1640.  
  1641. --//=================================\\
  1642. --|| ATTACK FUNCTIONS AND STUFF
  1643. --\\=================================//
  1644.  
  1645.  
  1646. function Joy()
  1647. ATTACK = true
  1648. Rooted = true
  1649. local LOOP = true
  1650. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1651. if NEWKEY == "t" then
  1652. KEY:Disconnect()
  1653. LOOP = false
  1654. end
  1655. end)
  1656. coroutine.resume(coroutine.create(function()
  1657. repeat
  1658. Swait()
  1659. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1660. until LOOP == false
  1661. end))
  1662. repeat
  1663. for i = 0, 0.4, 0.1 / Animation_Speed do
  1664. Swait()
  1665. if LOOP == false then
  1666. break
  1667. end
  1668. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. end
  1675. for i = 0, 0.4, 0.1 / Animation_Speed do
  1676. Swait()
  1677. if LOOP == false then
  1678. break
  1679. end
  1680. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. end
  1687. for i = 0, 0.4, 0.1 / Animation_Speed do
  1688. Swait()
  1689. if LOOP == false then
  1690. break
  1691. end
  1692. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. end
  1699. for i = 0, 0.4, 0.1 / Animation_Speed do
  1700. Swait()
  1701. if LOOP == false then
  1702. break
  1703. end
  1704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. end
  1711. until LOOP == false
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716.  
  1717. function Mercy()
  1718. banned = {}
  1719. TOBANISH = {}
  1720. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1721. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1722. end
  1723.  
  1724.  
  1725.  
  1726. function Kickisher_Bullet()
  1727. ATTACK = true
  1728. Rooted = false
  1729. for i=0, 0.1, 0.1 / Animation_Speed do
  1730. Swait()
  1731. turnto(Mouse.Hit.p)
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1738. end
  1739. repeat
  1740. for i=0, 0.1, 0.1 / Animation_Speed do
  1741. Swait()
  1742. turnto(Mouse.Hit.p)
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749. end
  1750. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1751. SpawnTrail(Hole.Position,POS)
  1752. if HIT ~= nil then
  1753. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1754. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1755. Banish(HIT.Parent)
  1756. end
  1757. end
  1758. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1759. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1760. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1761. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1762. for i=0, 0.3, 0.1 / Animation_Speed do
  1763. Swait()
  1764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1770. end
  1771. until KEYHOLD == false
  1772. ATTACK = false
  1773. Rooted = false
  1774. end
  1775.  
  1776. function Banisher_Bullet()
  1777. ATTACK = true
  1778. Rooted = false
  1779. for i=0, 0.4, 0.1 / Animation_Speed do
  1780. Swait()
  1781. turnto(Mouse.Hit.p)
  1782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1788. end
  1789. repeat
  1790. for i=0, 0.2, 0.1 / Animation_Speed do
  1791. Swait()
  1792. turnto(Mouse.Hit.p)
  1793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799. end
  1800. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1801. SpawnTrail(Hole.Position,POS)
  1802. if HIT ~= nil then
  1803. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1804. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1805. Banish(HIT.Parent)
  1806. end
  1807. end
  1808. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1809. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1810. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1811. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1812. for i=0, 0.3, 0.1 / Animation_Speed do
  1813. Swait()
  1814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1820. end
  1821. until KEYHOLD == false
  1822. ATTACK = false
  1823. Rooted = false
  1824. end
  1825.  
  1826. function Banning_Bullet()
  1827. ATTACK = true
  1828. Rooted = false
  1829. for i=0, 0.1, 0.1 / Animation_Speed do
  1830. Swait()
  1831. turnto(Mouse.Hit.p)
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838. end
  1839. repeat
  1840. for i=0, 0.1, 0.1 / Animation_Speed do
  1841. Swait()
  1842. turnto(Mouse.Hit.p)
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1849. end
  1850. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1851. SpawnTrail(Hole.Position,POS)
  1852. if HIT ~= nil then
  1853. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1854. table.insert(banned,HIT.Parent.Name)
  1855. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1856. printbye(HIT.Parent.Name)
  1857. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1858. if plr then
  1859. plr:Kick("You're Dead.")
  1860. end
  1861. end
  1862. end
  1863. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1864. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1865. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1866. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1867. for i=0, 0.1, 0.1 / Animation_Speed do
  1868. Swait()
  1869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1875. end
  1876. until KEYHOLD == false
  1877. ATTACK = false
  1878. Rooted = false
  1879. end
  1880. Weapon.Parent = Character
  1881. for _, c in pairs(Weapon:GetChildren()) do
  1882. if c.ClassName == "Part" then
  1883. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1884. end
  1885. end
  1886.  
  1887. function Taunt()
  1888. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1889. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1890. end
  1891.  
  1892.  
  1893.  
  1894. --//=================================\\
  1895. --|| ASSIGN THINGS TO KEYS
  1896. --\\=================================//
  1897.  
  1898. function MouseDown(Mouse)
  1899. if ATTACK == false then
  1900. end
  1901. end
  1902.  
  1903. function MouseUp(Mouse)
  1904. HOLD = false
  1905. end
  1906.  
  1907. function KeyDown(Key)
  1908. KEYHOLD = true
  1909. if Key == "z" and ATTACK == false then
  1910. Banisher_Bullet()
  1911. end
  1912.  
  1913. if Key == "t" and ATTACK == false then
  1914. Taunt()
  1915. Joy()
  1916. end
  1917.  
  1918. if Key == "c" and ATTACK == false then
  1919. Banning_Bullet()
  1920. end
  1921.  
  1922. if Key == "e" and ATTACK == false then
  1923. Mercy()
  1924. end
  1925.  
  1926. if Key == "x" and ATTACK == false then
  1927. Kickisher_Bullet()
  1928. end
  1929. end
  1930.  
  1931. function KeyUp(Key)
  1932. KEYHOLD = false
  1933. end
  1934.  
  1935. Mouse.Button1Down:connect(function(NEWKEY)
  1936. MouseDown(NEWKEY)
  1937. end)
  1938. Mouse.Button1Up:connect(function(NEWKEY)
  1939. MouseUp(NEWKEY)
  1940. end)
  1941. Mouse.KeyDown:connect(function(NEWKEY)
  1942. KeyDown(NEWKEY)
  1943. end)
  1944. Mouse.KeyUp:connect(function(NEWKEY)
  1945. KeyUp(NEWKEY)
  1946. end)
  1947.  
  1948. --//=================================\\
  1949. --\\=================================//
  1950.  
  1951.  
  1952. function unanchor()
  1953. if UNANCHOR == true then
  1954. g = Character:GetChildren()
  1955. for i = 1, #g do
  1956. if g[i].ClassName == "Part" then
  1957. g[i].Anchored = false
  1958. end
  1959. end
  1960. end
  1961. end
  1962.  
  1963.  
  1964. --//=================================\\
  1965. --|| WRAP THE WHOLE SCRIPT UP
  1966. --\\=================================//
  1967.  
  1968. Humanoid.Changed:connect(function(Jump)
  1969. if Jump == "Jump" and (Disable_Jump == true) then
  1970. Humanoid.Jump = false
  1971. end
  1972. end)
  1973.  
  1974. local CONNECT = nil
  1975.  
  1976. while true do
  1977. Swait()
  1978. ANIMATE.Parent = nil
  1979. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1980. Humanoid = IT("Humanoid",Character)
  1981. end
  1982. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1983. v:Stop();
  1984. end
  1985. SINE = SINE + CHANGE
  1986. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1987. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1988. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1989. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1990. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1991. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2000. end
  2001. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2002. ANIM = "Jump"
  2003. if ATTACK == false then
  2004. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2010. end
  2011. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2012. ANIM = "Fall"
  2013. if ATTACK == false then
  2014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2020. end
  2021. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2022. ANIM = "Idle"
  2023. if ATTACK == false then
  2024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. end
  2031. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2032. ANIM = "Walk"
  2033. if ATTACK == false then
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2040. end
  2041. end
  2042.  
  2043.  
  2044. unanchor()
  2045. Humanoid.MaxHealth = "inf"
  2046. Humanoid.Health = "inf"
  2047. if Rooted == false then
  2048. Disable_Jump = false
  2049. Humanoid.WalkSpeed = Speed
  2050. elseif Rooted == true then
  2051. Disable_Jump = true
  2052. Humanoid.WalkSpeed = 0
  2053. end
  2054. tecks2.Rotation = MRANDOM(-12,11)/8
  2055. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  2056.  
  2057. sick.Parent = Torso
  2058. sick:resume()
  2059. sick.Volume = 2
  2060. sick.Pitch = 1
  2061. sick.SoundId = "rbxassetid://143884682"
  2062. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  2063. refit()
  2064. end
  2065.  
  2066. --//=================================\\
  2067. --\\=================================//
  2068.  
  2069.  
  2070.  
  2071.  
  2072.  
  2073. --//====================================================\\--
  2074. --|| END OF SCRIPT
  2075. --\\====================================================//--
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