D0MiN0_FX

Grandfather [ RARE ]

Nov 3rd, 2016
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  1. wait(0.016666666666667)
  2. Effects = {}
  3. local Player = game.Players.localPlayer
  4. local Character = Player.Character
  5. local Humanoid = Character.Humanoid
  6. local mouse = Player:GetMouse()
  7. local m = Instance.new("Model", Character)
  8. m.Name = "WeaponModel"
  9. local LeftArm = Character["Left Arm"]
  10. local RightArm = Character["Right Arm"]
  11. local LeftLeg = Character["Left Leg"]
  12. local RightLeg = Character["Right Leg"]
  13. local Head = Character.Head
  14. local Torso = Character.Torso
  15. local cam = game.Workspace.CurrentCamera
  16. local RootPart = Character.HumanoidRootPart
  17. local RootJoint = RootPart.RootJoint
  18. local equipped = false
  19. local attack = false
  20. local Anim = "Idle"
  21. local idle = 0
  22. local attacktype = 1
  23. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  24. local velocity = RootPart.Velocity.y
  25. local sine = 0
  26. local change = 1
  27. local grabbed = false
  28. local cn = CFrame.new
  29. local mr = math.rad
  30. local angles = CFrame.Angles
  31. local ud = UDim2.new
  32. local c3 = Color3.new
  33. cf = CFrame.new
  34. vt = Vector3.new
  35. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  36. Humanoid.Animator:Destroy()
  37. Character.Animate:Destroy()
  38. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  39. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  40. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  41. RSH = nil
  42. RW = Instance.new("Weld")
  43. LW = Instance.new("Weld")
  44. RH = Torso["Right Hip"]
  45. LH = Torso["Left Hip"]
  46. RSH = Torso["Right Shoulder"]
  47. LSH = Torso["Left Shoulder"]
  48. RSH.Parent = nil
  49. LSH.Parent = nil
  50. RW.Name = "RW"
  51. RW.Part0 = Torso
  52. RW.C0 = cn(1.5, 0.5, 0)
  53. RW.C1 = cn(0, 0.5, 0)
  54. RW.Part1 = RightArm
  55. RW.Parent = Torso
  56. LW.Name = "LW"
  57. LW.Part0 = Torso
  58. LW.C0 = cn(-1.5, 0.5, 0)
  59. LW.C1 = cn(0, 0.5, 0)
  60. LW.Part1 = LeftArm
  61. LW.Parent = Torso
  62. clerp = function(a, b, t)
  63. return a:lerp(b, t)
  64. end
  65.  
  66. ArtificialHB = Instance.new("BindableEvent", script)
  67. ArtificialHB.Name = "Heartbeat"
  68. script:WaitForChild("Heartbeat")
  69. frame = 0.033333333333333
  70. tf = 0
  71. allowframeloss = false
  72. tossremainder = false
  73. lastframe = tick()
  74. script.Heartbeat:Fire()
  75. game:GetService("RunService").Heartbeat:connect(function(s, p)
  76. tf = tf + s
  77. if frame <= tf then
  78. if allowframeloss then
  79. script.Heartbeat:Fire()
  80. lastframe = tick()
  81. else
  82. for i = 1, math.floor(tf / frame) do
  83. script.Heartbeat:Fire()
  84. end
  85. lastframe = tick()
  86. end
  87. if tossremainder then
  88. tf = 0
  89. else
  90. tf = tf - frame * math.floor(tf / frame)
  91. end
  92. end
  93. end
  94. )
  95. swait = function(num)
  96. if num == 0 or num == nil then
  97. ArtificialHB.Event:wait()
  98. else
  99. for i = 0, num do
  100. ArtificialHB.Event:wait()
  101. end
  102. end
  103. end
  104.  
  105. local RbxUtility = LoadLibrary("RbxUtility")
  106. local Create = RbxUtility.Create
  107. RemoveOutlines = function(part)
  108. part.TopSurface = 10
  109. end
  110.  
  111. Bin = Instance.new("HopperBin")
  112. Bin.Name = "Grandfather"
  113. Bin.Parent = Player.Backpack
  114. local co1 = 5
  115. local co2 = 15
  116. local co3 = 20
  117. local co4 = 60
  118. local cooco = 5
  119. local cooldown1 = 0
  120. local cooldown2 = 0
  121. local cooldown3 = 0
  122. local cooldown4 = 0
  123. local coolcool = 0
  124. local maxEnergy = 100
  125. local Energy = 0
  126. local skill1stam = 10
  127. local skill2stam = 30
  128. local skill3stam = 40
  129. local skill4stam = 60
  130. local recovermana = 5
  131. local skillcolorscheme = BrickColor.new("Maroon").Color
  132. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  133. makeframe = function(par, trans, pos, size, color)
  134. local frame = Instance.new("Frame", par)
  135. frame.BackgroundTransparency = trans
  136. frame.BorderSizePixel = 0
  137. frame.Position = pos
  138. frame.Size = size
  139. frame.BackgroundColor3 = color
  140. return frame
  141. end
  142.  
  143. makelabel = function(par, text)
  144. local label = Instance.new("TextLabel", par)
  145. label.BackgroundTransparency = 1
  146. label.Size = UDim2.new(1, 0, 1, 0)
  147. label.Position = UDim2.new(0, 0, 0, 0)
  148. label.TextColor3 = Color3.new(255, 255, 255)
  149. label.TextStrokeTransparency = 0
  150. label.FontSize = Enum.FontSize.Size32
  151. label.Font = Enum.Font.SourceSansBold
  152. label.BorderSizePixel = 0
  153. label.TextScaled = true
  154. label.Text = text
  155. end
  156.  
  157. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  158. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  159. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  160. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  161. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  162. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  163. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  164. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  165. text1 = Instance.new("TextLabel", framesk1)
  166. text1.BackgroundTransparency = 1
  167. text1.Size = UDim2.new(1, 0, 1, 0)
  168. text1.Position = UDim2.new(0, 0, 0, 0)
  169. text1.TextColor3 = Color3.new(255, 255, 255)
  170. text1.TextStrokeTransparency = 0
  171. text1.FontSize = Enum.FontSize.Size18
  172. text1.Font = Enum.Font.SourceSansBold
  173. text1.BorderSizePixel = 0
  174. text1.TextScaled = true
  175. text1.Text = "[Z]\n Charging Phantom"
  176. text2 = Instance.new("TextLabel", framesk2)
  177. text2.BackgroundTransparency = 1
  178. text2.Size = UDim2.new(1, 0, 1, 0)
  179. text2.Position = UDim2.new(0, 0, 0, 0)
  180. text2.TextColor3 = Color3.new(255, 255, 255)
  181. text2.TextStrokeTransparency = 0
  182. text2.FontSize = Enum.FontSize.Size18
  183. text2.Font = Enum.Font.SourceSansBold
  184. text2.BorderSizePixel = 0
  185. text2.TextScaled = true
  186. text2.Text = "[X]\n Burst"
  187. text3 = Instance.new("TextLabel", framesk3)
  188. text3.BackgroundTransparency = 1
  189. text3.Size = UDim2.new(1, 0, 1, 0)
  190. text3.Position = UDim2.new(0, 0, 0, 0)
  191. text3.TextColor3 = Color3.new(255, 255, 255)
  192. text3.TextStrokeTransparency = 0
  193. text3.FontSize = Enum.FontSize.Size18
  194. text3.Font = Enum.Font.SourceSansBold
  195. text3.BorderSizePixel = 0
  196. text3.TextScaled = false
  197. text3.Text = "[C]\n Slayer"
  198. text4 = Instance.new("TextLabel", framesk4)
  199. text4.BackgroundTransparency = 1
  200. text4.Size = UDim2.new(1, 0, 1, 0)
  201. text4.Position = UDim2.new(0, 0, 0, 0)
  202. text4.TextColor3 = Color3.new(255, 255, 255)
  203. text4.TextStrokeTransparency = 0
  204. text4.FontSize = Enum.FontSize.Size18
  205. text4.Font = Enum.Font.SourceSansBold
  206. text4.BorderSizePixel = 0
  207. text4.TextScaled = true
  208. text4.Text = "[V]\n Deathbringer"
  209. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  210. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  211. RemoveOutlines(Part)
  212. return Part
  213. end
  214.  
  215. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  216. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  217. if Mesh == "SpecialMesh" then
  218. Msh.MeshType = MeshType
  219. Msh.MeshId = MeshId
  220. end
  221. return Msh
  222. end
  223.  
  224. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  225. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  226. return Weld
  227. end
  228.  
  229. rayCast = function(Position, Direction, Range, Ignore)
  230. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  231. end
  232.  
  233. CreateSound = function(id, par, vol, pit)
  234. coroutine.resume(coroutine.create(function()
  235. local sou = Instance.new("Sound", par or workspace)
  236. sou.Volume = vol
  237. sou.Pitch = pit or 1
  238. sou.SoundId = id
  239. swait()
  240. sou:play()
  241. game:GetService("Debris"):AddItem(sou, 6)
  242. end
  243. ))
  244. end
  245.  
  246. local getclosest = function(obj, distance)
  247. local last, lastx = distance + 1, nil
  248. for i,v in pairs(workspace:GetChildren()) do
  249. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  250. local t = v.Torso
  251. local dist = t.Position - obj.Position.magnitude
  252. if dist <= distance and dist < last then
  253. last = dist
  254. lastx = v
  255. end
  256. end
  257. end
  258. return lastx
  259. end
  260.  
  261. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  262. if hit.Parent == nil then
  263. return
  264. end
  265. local h = hit.Parent:FindFirstChild("Humanoid")
  266. for _,v in pairs(hit.Parent:children()) do
  267. if v:IsA("Humanoid") then
  268. h = v
  269. end
  270. end
  271. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  272. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  273. return
  274. end
  275. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  276. game:GetService("Debris"):AddItem(c, 0.5)
  277. if HitSound ~= nil and HitPitch ~= nil then
  278. CreateSound(HitSound, hit, 1, HitPitch)
  279. end
  280. local Damage = math.random(minim, maxim)
  281. local blocked = false
  282. local block = hit.Parent:findFirstChild("Block")
  283. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  284. blocked = true
  285. block.Value = block.Value - 1
  286. print(block.Value)
  287. end
  288. if blocked == false then
  289. h.Health = h.Health - Damage
  290. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  291. else
  292. h.Health = h.Health - Damage / 2
  293. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  294. end
  295. if Type == "Knockdown" then
  296. local hum = hit.Parent.Humanoid
  297. hum.PlatformStand = true
  298. coroutine.resume(coroutine.create(function(HHumanoid)
  299. swait(1)
  300. HHumanoid.PlatformStand = false
  301. end
  302. ), hum)
  303. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  304. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  305. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  306. game:GetService("Debris"):AddItem(bodvol, 0.5)
  307. game:GetService("Debris"):AddItem(rl, 0.5)
  308. else
  309. do
  310. if Type == "Normal" then
  311. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  312. if knockback > 0 then
  313. vp.Parent = hit.Parent.Torso
  314. end
  315. game:GetService("Debris"):AddItem(vp, 0.5)
  316. else
  317. do
  318. if Type == "Up" then
  319. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  320. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  321. else
  322. do
  323. if Type == "DarkUp" then
  324. coroutine.resume(coroutine.create(function()
  325. for i = 0, 1, 0.1 do
  326. swait()
  327. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  328. end
  329. end
  330. ))
  331. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  332. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  333. else
  334. do
  335. if Type == "Snare" then
  336. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  337. game:GetService("Debris"):AddItem(bp, 1)
  338. else
  339. do
  340. if Type == "Freeze" then
  341. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  342. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  343. hit.Parent.Torso.Anchored = true
  344. coroutine.resume(coroutine.create(function(Part)
  345. swait(1.5)
  346. Part.Anchored = false
  347. end
  348. ), hit.Parent.Torso)
  349. game:GetService("Debris"):AddItem(BodPos, 3)
  350. game:GetService("Debris"):AddItem(BodGy, 3)
  351. end
  352. do
  353. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  354. game:GetService("Debris"):AddItem(debounce, Delay)
  355. c = Instance.new("ObjectValue")
  356. c.Name = "creator"
  357. c.Value = Player
  358. c.Parent = h
  359. game:GetService("Debris"):AddItem(c, 0.5)
  360. end
  361. end
  362. end
  363. end
  364. end
  365. end
  366. end
  367. end
  368. end
  369. end
  370. end
  371. end
  372. end
  373.  
  374. ShowDamage = function(Pos, Text, Time, Color)
  375. local Rate = 0.033333333333333
  376. if not Pos then
  377. local Pos = Vector3.new(0, 0, 0)
  378. end
  379. local Text = Text or ""
  380. local Time = Time or 2
  381. if not Color then
  382. local Color = Color3.new(1, 0, 1)
  383. end
  384. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  385. EffectPart.Anchored = true
  386. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  387. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  388. game.Debris:AddItem(EffectPart, Time + 0.1)
  389. EffectPart.Parent = game:GetService("Workspace")
  390. delay(0, function()
  391. local Frames = Time / Rate
  392. for Frame = 1, Frames do
  393. wait(Rate)
  394. local Percent = Frame / Frames
  395. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  396. TextLabel.TextTransparency = Percent
  397. end
  398. if EffectPart and EffectPart.Parent then
  399. EffectPart:Destroy()
  400. end
  401. end
  402. )
  403. end
  404.  
  405. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  406. for _,c in pairs(workspace:children()) do
  407. local hum = c:findFirstChild("Humanoid")
  408. if hum ~= nil then
  409. local head = c:findFirstChild("Torso")
  410. if head ~= nil then
  411. local targ = head.Position - Part.Position
  412. local mag = targ.magnitude
  413. if mag <= magni and c.Name ~= Player.Name then
  414. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  415. end
  416. end
  417. end
  418. end
  419. end
  420.  
  421. Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Handle", Vector3.new(0.301086754, 1.6108675, 0.501086771))
  422. HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005))
  423. CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  424. FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.301086754, 1.01086748, 0.501086771))
  425. FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.100002289, -2.38418579e-007, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  426. CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  427. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part", Vector3.new(4.96793175, 0.301086754, 0.301086754))
  428. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.15510941, -1.90734863e-005, 0.702292681, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  429. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  430. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part", Vector3.new(0.534429014, 0.301086754, 0.602173686))
  431. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.90629196, -0.00159835815, 0.551736951, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  432. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  433. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.609700918, 0.301086754, 0.301086754))
  434. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0284621716, -0.00449371338, -1.81086731, -5.12749975e-005, 3.94578965e-005, 1, -1, -3.49058809e-007, -5.1274983e-005, 3.47035609e-007, -1, 3.94579147e-005))
  435. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.575000048, 1))
  436. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  437. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00508117676, 1.5098114, 0.11826086, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  438. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.574999988, 1, 1))
  439. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(1.50543368, 0.301086754, 1.8065207))
  440. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0426602364, 0.00109100342, 9.48926163, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  441. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  442. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301086754, 0.316141129, 0.301086754))
  443. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.333436251, 0.000793457031, 8.35922623, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  444. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  445. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.50543368, 0.451630175, 0.301086754))
  446. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.9184494, -2.67028809e-005, 0.70228529, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  447. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.999999642))
  448. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part", Vector3.new(0.752716839, 0.301086754, 1.35489058))
  449. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-10.0154343, -0.00157928467, -0.426794767, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  450. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  451. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301086754, 0.316141129, 0.301086754))
  452. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0425262451, 0.000827789307, 8.81126785, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  453. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  454. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  455. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00466156006, 1.81087875, -0.333374381, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  456. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.574999988, 1, 1))
  457. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.308614165, 0.301086754, 0.301086754))
  458. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0284621716, -0.00449371338, -1.50976944, -5.12749975e-005, 3.94578965e-005, 1, -1, -3.49058809e-007, -5.1274983e-005, 3.47035609e-007, -1, 3.94579147e-005))
  459. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.575000048, 1))
  460. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  461. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00520324707, 1.8109169, 0.268797398, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  462. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.574999988, 1, 1))
  463. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part", Vector3.new(0.301086754, 0.301086754, 1.27961898))
  464. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-10.5423431, -0.00157928467, -0.313881636, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  465. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  466. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.451630175, 0.481738806, 0.602173507))
  467. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0487370491, -0.000247955322, 2.86176682, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  468. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  469. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(6.32282209, 0.301086754, 1.50543368))
  470. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.32712173, -1.90734863e-005, -0.0505013466, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  471. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.331195503, 0.481738806, 0.451630056))
  472. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.70939636, -7.2479248e-005, -0.0504274368, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  473. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.451630175, 0.481738806, 0.602173507))
  474. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0490119457, -0.000259399414, 2.56068802, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  475. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  476. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301086754, 0.316141129, 0.301086754))
  477. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.418473721, 0.000823974609, 9.26318741, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  478. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  479. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  480. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000705718994, 2.03668594, -0.401076674, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  481. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  482. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  483. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00479888916, 1.50979996, -0.182814002, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  484. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.574999988, 1, 1))
  485. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part", Vector3.new(1.0538038, 0.301086754, 1.0538038))
  486. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.335342526, -0.00140380859, 10.1657486, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  487. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  488. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.90326035, 0.451630175, 1.80652046))
  489. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71409225, -1.90734863e-005, -0.0504274368, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  490. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.20434725, 0.301086754, 0.301086754))
  491. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.35922241, -0.000736236572, -0.12569809, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  492. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  493. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.90326035, 0.46668449, 0.602173507))
  494. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.048728466, -0.000244140625, 2.56388092, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  495. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  496. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.90326035, 0.301086754, 0.301086754))
  497. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71409225, 0.00185012817, 0.928104281, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  498. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 0.5))
  499. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  500. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.125941753, -0.757068634, 1, 1.37518157e-008, -6.78005599e-005, 6.78005526e-005, -6.78751094e-005, 1, 9.14985776e-009, -1, -6.78751094e-005))
  501. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  502. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.90326035, 0.46668449, 0.602173507))
  503. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0487220287, -0.000247955322, 2.86184311, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  504. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  505. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  506. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0245597363, 2.70542908, 1, 1.37518157e-008, -6.78005599e-005, 6.78005526e-005, -6.78751094e-005, 1, 9.14985776e-009, -1, -6.78751094e-005))
  507. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  508. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.903260231))
  509. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.03665924, -1.90734863e-005, -0.0504274368, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  510. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  511. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  512. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.175084352, -0.305431366, 1, 1.37518157e-008, -6.78005599e-005, 6.78005526e-005, -6.78751094e-005, 1, 9.14985776e-009, -1, -6.78751094e-005))
  513. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  514. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 1.20434701, 0.301086754))
  515. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000682830811, 1.3592453, 0.201077223, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  516. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  517. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.65597737, 0.301086754, 0.301086754))
  518. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.13341141, -0.000728607178, 0.175384045, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  519. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  520. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 4.66684437, 0.301086754))
  521. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.372001648, 0.0505459309, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  522. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  523. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  524. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000690460205, 2.03668976, 0.502177, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  525. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 1))
  526. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  527. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, 0.756229401, 0.201057196, 1, 4.53288976e-007, -0.000242933747, -4.62881871e-007, 1, -3.94877243e-005, 0.000242933733, 3.94878407e-005, 1))
  528. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  529. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.90326035, 0.301086754, 0.301086754))
  530. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71409225, 3.81469727e-006, -1.02897382, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  531. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 0.5))
  532. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  533. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00428390503, 2.18722153, 0.652512789, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  534. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  535. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  536. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.71954346, -1.90734863e-005, -0.930585861, -5.97323947e-007, 1, -3.94876188e-005, -1, -5.98872589e-007, -3.92196453e-005, -3.92196707e-005, 3.94875933e-005, 1))
  537. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 0.5))
  538. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 1.65597713, 0.301086754))
  539. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000690460205, 1.13343048, -0.25054419, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  540. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  541. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  542. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00430297852, 2.18722153, -0.55182302, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  543. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  544. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  545. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.304611206, -0.250566363, 1, 4.53288976e-007, -0.000242933747, -4.62881871e-007, 1, -3.94877243e-005, 0.000242933733, 3.94878407e-005, 1))
  546. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  547. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(4.66684532, 0.301086754, 0.301086754))
  548. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.372020721, -1.90734863e-005, 0.0248427391, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  549. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  550. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  551. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71954346, 3.81469727e-006, -1.03216434, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  552. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.50000006, 0.5))
  553. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  554. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-005, -2.70624924, 0.0505087376, 1, 4.53288976e-007, -0.000242933747, -4.62881871e-007, 1, -3.94877243e-005, 0.000242933733, 3.94878407e-005, 1))
  555. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  556. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  557. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.70625687, -0.100024939, 1, 4.53288976e-007, -0.000242933747, -4.62881871e-007, 1, -3.94877243e-005, 0.000242933733, 3.94878407e-005, 1))
  558. CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
  559. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.451630175, 0.46668449, 1.80652046))
  560. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71692657, -1.90734863e-005, -0.0504274368, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  561. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.301086754, 3.01086736, 0.301086754))
  562. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.20000458, -0.0999996662, 1, 0, -1.21810548e-013, 0, 1, 0, -1.21810548e-013, 0, 1))
  563. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  564. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301086754, 0.316141129, 0.301086754))
  565. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.334261298, 0.000827789307, 9.2624855, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  566. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  567. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.301086754, 0.301086754, 1.20434701))
  568. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.18719864, -0.00431060791, -0.0504274368, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  569. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
  570. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Part", Vector3.new(6.47336626, 0.301086754, 0.301086754))
  571. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.40240479, -0.00157928467, -0.803154707, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  572. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
  573. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.752716839, 0.451630175, 0.301086754))
  574. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.54207611, -1.90734863e-005, 0.476480961, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  575. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
  576. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  577. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.71826172, -0.155326843, 0.928016305, -4.03840176e-007, 1, -3.94877716e-005, 0.999999642, 3.67844393e-007, -0.000911563693, -0.000911563693, -3.94881281e-005, -0.999999702))
  578. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.525000036, 0.5))
  579. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.90326035, 0.301086754, 0.301086754))
  580. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71409225, -0.151596069, 1.02904379, 5.33462469e-007, -1, 3.94429662e-005, 0.999999642, 4.97507472e-007, -0.000911563693, 0.000911563693, 3.94434392e-005, 0.999999702))
  581. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  582. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  583. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71826935, -0.155357361, 1.02902567, 5.23053018e-007, -1, 3.9487677e-005, 0.999999642, 4.87057321e-007, -0.000911563693, 0.000911563693, 3.9488139e-005, 0.999999702))
  584. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.525000036, 0.5))
  585. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.90326035, 0.301086754, 0.301086754))
  586. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.71409225, -0.149482727, 1.02903473, -5.33462469e-007, 1, -3.94429662e-005, -0.999999642, -4.97507472e-007, 0.000911563693, 0.000911563693, 3.94434392e-005, 0.999999702))
  587. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  588. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  589. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.71826935, -0.153251648, 1.02901638, -5.33462469e-007, 1, -3.94429662e-005, -0.999999642, -4.97507472e-007, 0.000911563693, 0.000911563693, 3.94434392e-005, 0.999999702))
  590. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.525000036, 0.5))
  591. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.90326035, 0.301086754, 0.301086754))
  592. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71409225, -0.149520874, 0.928028941, 4.03840204e-007, -1, 3.94877716e-005, -0.999999642, -3.6784445e-007, 0.000911563693, -0.000911563693, -3.94881281e-005, -0.999999702))
  593. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  594. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.90326035, 0.301086754, 0.301086754))
  595. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.71409225, -0.151580811, 0.928034782, -4.03840204e-007, 1, -3.94877716e-005, 0.999999642, 3.6784445e-007, -0.000911563693, -0.000911563693, -3.94881281e-005, -0.999999702))
  596. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  597. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  598. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.71826935, -0.153282166, 0.928025723, 3.93224127e-007, -1, 3.93387672e-005, -0.999999642, -3.57364172e-007, 0.000911563693, -0.000911563693, -3.93391128e-005, -0.999999702))
  599. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.525000036, 0.5))
  600. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  601. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000545501709, -4.74642563, -0.626800418, -0.999999642, -4.28963403e-007, 0.000911563693, 4.64959157e-007, -1, 3.94877243e-005, 0.000911563693, 3.94881354e-005, 0.999999702))
  602. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  603. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  604. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000541687012, -4.74642563, 0.777341485, 0.999999642, 4.28269175e-007, -0.000911593495, 4.64266122e-007, -1, 3.94877243e-005, -0.000911593495, -3.94881354e-005, -0.999999702))
  605. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  606. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Wedge", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  607. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0018157959, -10.5423431, 1.0290426, -0.999999642, -4.27670102e-007, 0.000911563693, 4.63665856e-007, -1, 3.94877243e-005, 0.000911563693, 3.94881354e-005, 0.999999702))
  608. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  609. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.451630175, 0.301086754, 0.301086754))
  610. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000541687012, -3.99372101, -0.47625947, -0.999999642, -4.87055274e-007, 0.000911593495, 5.23011408e-007, -1, 3.94429735e-005, 0.000911593495, 3.94434355e-005, 0.999999702))
  611. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.5))
  612. Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Maroon", "Wedge", Vector3.new(0.301086754, 0.301086754, 0.301086754))
  613. WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0018119812, 9.48854065, 1.0290426, 0.999999642, 2.18837357e-007, -0.000911563693, -2.54833196e-007, 1, -3.94878916e-005, 0.000911563693, 3.94881099e-005, 0.999999702))
  614. CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  615. Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Dark stone grey", "Hitbox", Vector3.new(7.72282219, 0.301086754, 2.30543375))
  616. HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.0271225, -1.90734863e-005, -0.0505013466, 4.57603875e-007, -1, 3.94877279e-005, -1, -4.59169627e-007, -3.96519026e-005, 3.96519208e-005, -3.94877097e-005, -1))
  617. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.301086754, 0.316141129, 0.301086754))
  618. PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.419298887, 0.000789642334, 8.35991287, -0.000899777107, 0.000873938261, -0.999999285, -0.999999642, 3.91341673e-005, 0.000899811625, 3.99205201e-005, 0.999999702, 0.000873902754))
  619. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
  620. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  621. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  622. prt.Anchored = true
  623. prt.CFrame = cframe
  624. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  625. game:GetService("Debris"):AddItem(prt, 10)
  626. if Type == 1 or Type == nil then
  627. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  628. else
  629. if Type == 2 then
  630. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  631. end
  632. end
  633. end
  634.  
  635. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  636. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  637. prt.Anchored = true
  638. prt.CFrame = cframe
  639. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  640. game:GetService("Debris"):AddItem(prt, 10)
  641. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  642. end
  643.  
  644. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  645. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  646. prt.Anchored = true
  647. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  648. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649. game:GetService("Debris"):AddItem(prt, 10)
  650. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  651. end
  652.  
  653. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  654. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  655. prt.Anchored = true
  656. prt.CFrame = cframe
  657. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  658. game:GetService("Debris"):AddItem(prt, 10)
  659. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  660. end
  661.  
  662. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  663. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  664. prt.Anchored = true
  665. prt.CFrame = cframe
  666. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  667. game:GetService("Debris"):AddItem(prt, 10)
  668. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  669. end
  670.  
  671. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  672. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  673. prt.Anchored = true
  674. prt.CFrame = cframe
  675. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  676. game:GetService("Debris"):AddItem(prt, 10)
  677. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  678. end
  679.  
  680. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  681. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  682. prt.Anchored = true
  683. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  684. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  685. local num = math.random(10, 50) / 1000
  686. game:GetService("Debris"):AddItem(prt, 10)
  687. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  688. end
  689.  
  690. attackone = function()
  691. attack = true
  692. Humanoid.WalkSpeed = 0
  693. local con = Hitbox.Touched:connect(function(hit)
  694. Damagefunc(Hitbox, hit, 8, 18, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  695. end
  696. )
  697. for i = 0, 1, 0.13 do
  698. swait()
  699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  700. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  701. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  702. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3)
  703. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
  704. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
  705. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  706. end
  707. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  708. for i = 0, 1, 0.1 do
  709. swait()
  710. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
  711. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
  712. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
  713. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  714. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5)
  715. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5)
  716. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(3)), 0.5)
  717. end
  718. con:disconnect()
  719. Humanoid.WalkSpeed = 15
  720. attack = false
  721. end
  722.  
  723. local attackready = false
  724. finale = function()
  725. attack = true
  726. attackready = true
  727. Humanoid.WalkSpeed = 0
  728. for i = 0, 1, 0.13 do
  729. swait()
  730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  732. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  733. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3)
  734. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
  735. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
  736. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  737. end
  738. ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  739. ref.Anchored = true
  740. ref.CanCollide = false
  741. ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5, 0)
  742. coroutine.resume(coroutine.create(function()
  743. for i = 0, 5, 0.1 do
  744. swait()
  745. ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5 - 5 * i, 0)
  746. end
  747. end
  748. ))
  749. coroutine.resume(coroutine.create(function()
  750. while attackready do
  751. wait(0.15)
  752. BlockEffect(BrickColor.new("Maroon"), ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07, 1)
  753. SphereEffect(BrickColor.new("Maroon"), ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07)
  754. end
  755. end
  756. ))
  757. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  758. for i = 0, 2, 0.05 do
  759. swait()
  760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
  761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
  762. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  763. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3)
  764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  765. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3)
  766. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  767. end
  768. for i = 0, 2, 0.05 do
  769. swait()
  770. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
  771. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
  772. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  773. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3)
  774. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  775. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3)
  776. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  777. end
  778. for i = 0, 1, 0.1 do
  779. swait()
  780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  781. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  782. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  783. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  784. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  785. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3)
  786. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  787. end
  788. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -25)
  789. MagniDamage(ref, 100, 30, 40, 10, "Knockdown")
  790. BlockEffect(BrickColor.new("Maroon"), ref.CFrame, 150, 150, 150, 15, 15, 15, 0.07, 1)
  791. SphereEffect(BrickColor.new("Maroon"), ref.CFrame, 150, 150, 150, 51, 51, 51, 0.07)
  792. SphereEffect(BrickColor.new("Maroon"), ref.CFrame, 20, 100, 20, 10, 100, 10, 0.07)
  793. for i = 0, 1, 0.1 do
  794. swait()
  795. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  796. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  797. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  798. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  799. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  800. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3)
  801. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  802. end
  803. ref.Parent = nil
  804. Humanoid.WalkSpeed = 15
  805. attack = false
  806. attackready = false
  807. end
  808.  
  809. local slashndash = false
  810. Slashy = function()
  811. attack = true
  812. Humanoid.WalkSpeed = 0
  813. for i = 0, 1, 0.1 do
  814. swait()
  815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
  816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(50)), 0.3)
  817. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  818. LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-85)), 0.3)
  819. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
  820. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
  821. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  822. end
  823. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  824. for i = 0, 1, 0.1 do
  825. swait()
  826. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
  827. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
  828. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.5)
  829. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  830. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5)
  831. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5)
  832. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(3)), 0.5)
  833. end
  834. ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  835. ref.Anchored = true
  836. ref.CanCollide = false
  837. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5)
  838. game.Debris:AddItem(ref, 1)
  839. for i = 0, 10, 0.5 do
  840. swait()
  841. CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, 0.7)
  842. SphereEffect(BrickColor.new("Maroon"), ref.CFrame, 2, 10 * i * 2, 2, 0.5, 5, 0.5, 0.05)
  843. BlockEffect(BrickColor.new("Maroon"), ref.CFrame * CFrame.new(0, -0.5, 0), 10, 10, 10, 0.5 * i, 0.5 * i, 0.5 * i, 0.05)
  844. MagniDamage(ref, 6, 5, 13, 0, "Normal")
  845. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5 * i)
  846. end
  847. if slashndash == true then
  848. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -50)
  849. BlockEffect(BrickColor.new("Maroon"), RootPart.CFrame, 10, 10, 10, 5, 5, 5, 0.05)
  850. for i = 0, 1, 0.13 do
  851. swait()
  852. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  853. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  854. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-140), math.rad(-90)), 0.3)
  855. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  856. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  857. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  858. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  859. end
  860. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  861. for i = 0, 1, 0.13 do
  862. swait()
  863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  865. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(0), math.rad(-50), math.rad(-90)), 0.3)
  866. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  867. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  868. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  869. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3)
  870. end
  871. end
  872. do
  873. wait(1)
  874. Humanoid.WalkSpeed = 15
  875. slashndash = false
  876. attack = false
  877. end
  878. end
  879.  
  880. spinattack = function()
  881. attack = true
  882. Humanoid.WalkSpeed = 5
  883. for i = 0, 1, 0.13 do
  884. swait()
  885. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  886. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  887. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(0), math.rad(60), math.rad(90)), 0.3)
  888. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
  889. RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3)
  890. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3)
  891. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  892. end
  893. for i = 0, 3 do
  894. swait()
  895. MagniDamage(RootPart, 15, 10, 15, 0, "Normal")
  896. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9)
  897. for i = 0, 1, 0.1 do
  898. swait()
  899. Torso.Velocity = RootPart.CFrame.lookVector * 75
  900. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
  901. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
  902. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3)
  903. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
  904. RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3)
  905. LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3)
  906. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
  907. end
  908. end
  909. Humanoid.WalkSpeed = 15
  910. attack = false
  911. end
  912.  
  913. attacktwo = function()
  914. attack = true
  915. local con = Hitbox.Touched:connect(function(hit)
  916. Damagefunc(Hitbox, hit, 8, 18, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  917. end
  918. )
  919. Humanoid.WalkSpeed = 5
  920. for i = 0, 1, 0.13 do
  921. swait()
  922. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  923. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  924. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(0), math.rad(60), math.rad(90)), 0.3)
  925. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  926. RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3)
  927. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3)
  928. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  929. end
  930. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9)
  931. for i = 0, 1, 0.1 do
  932. swait()
  933. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3)
  934. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(60)), 0.3)
  935. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3)
  936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.3)
  937. RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3)
  938. LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3)
  939. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
  940. end
  941. con:disconnect()
  942. Humanoid.WalkSpeed = 15
  943. attack = false
  944. end
  945.  
  946. attackthree = function()
  947. attack = true
  948. local con = Hitbox.Touched:connect(function(hit)
  949. Damagefunc(Hitbox, hit, 8, 18, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  950. end
  951. )
  952. Humanoid.WalkSpeed = 5
  953. for i = 0, 1, 0.13 do
  954. swait()
  955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  957. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-140), math.rad(-90)), 0.3)
  958. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  959. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  960. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  961. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  962. end
  963. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  964. for i = 0, 1, 0.13 do
  965. swait()
  966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  968. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(0), math.rad(-50), math.rad(-90)), 0.3)
  969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  970. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  971. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  972. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3)
  973. end
  974. con:disconnect()
  975. Humanoid.WalkSpeed = 15
  976. attack = false
  977. end
  978.  
  979. Naildrive = function()
  980. attack = true
  981. Humanoid.WalkSpeed = 5
  982. local con = Hitbox.Touched:connect(function(hit)
  983. Damagefunc(Hitbox, hit, 8, 28, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  984. end
  985. )
  986. for i = 0, 1, 0.1 do
  987. swait()
  988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.4)
  989. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), 0.4)
  990. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-140), math.rad(-90)), 0.3)
  991. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  992. RH.C0 = clerp(RH.C0, cn(1, -1, -0.5) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  993. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(20)), 0.3)
  994. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(160), math.rad(0), math.rad(10)), 0.3)
  995. end
  996. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  997. for i = 0, 1, 0.1 do
  998. Torso.Velocity = RootPart.CFrame.lookVector * 50
  999. swait()
  1000. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(90)), 0.3)
  1001. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
  1002. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(200), math.rad(-90)), 0.3)
  1003. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1004. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1005. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.5) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
  1006. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3)
  1007. end
  1008. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  1009. for i = 0, 1, 0.08 do
  1010. swait()
  1011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1012. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3)
  1013. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(250), math.rad(-90)), 0.3)
  1014. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
  1015. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1016. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
  1017. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(400), math.rad(0), math.rad(0)), 0.3)
  1018. end
  1019. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.2)
  1020. for i = 0, 1, 0.1 do
  1021. swait()
  1022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1023. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
  1024. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(300), math.rad(-90)), 0.3)
  1025. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(-200), math.rad(-90)), 0.3)
  1026. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1027. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
  1028. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3)
  1029. end
  1030. con:disconnect()
  1031. Humanoid.WalkSpeed = 15
  1032. attack = false
  1033. end
  1034.  
  1035. ob1u = function()
  1036. end
  1037.  
  1038. ob1d = function()
  1039. if attack == false and attacktype == 1 then
  1040. attacktype = 2
  1041. attackone()
  1042. else
  1043. if attack == false and attacktype == 2 then
  1044. attacktype = 3
  1045. attacktwo()
  1046. else
  1047. if attack == false and attacktype == 3 then
  1048. attacktype = 1
  1049. attackthree()
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. key = function(k)
  1056. k = k:lower()
  1057. if attack == false and k == "z" and co1 <= cooldown1 then
  1058. cooldown1 = 0
  1059. Naildrive()
  1060. else
  1061. if attack == false and k == "x" and co2 <= cooldown2 then
  1062. cooldown2 = cooldown2 / 2
  1063. Slashy()
  1064. else
  1065. if attack == true and k == "x" then
  1066. cooldown2 = 0
  1067. slashndash = true
  1068. else
  1069. if attack == false and k == "c" and co3 <= cooldown3 then
  1070. cooldown3 = 0
  1071. spinattack()
  1072. else
  1073. if attack == false and k == "v" and co4 <= cooldown4 then
  1074. cooldown4 = 0
  1075. finale()
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082.  
  1083. ds = function(mouse)
  1084. end
  1085.  
  1086. s = function(mouse)
  1087. print("Selected")
  1088. mouse.Button1Down:connect(function()
  1089. ob1d(mouse)
  1090. end
  1091. )
  1092. mouse.Button1Up:connect(function()
  1093. ob1u(mouse)
  1094. end
  1095. )
  1096. mouse.KeyDown:connect(key)
  1097. end
  1098.  
  1099. Bin.Selected:connect(s)
  1100. Bin.Deselected:connect(ds)
  1101. local walk = 0
  1102. local walkforw = false
  1103. updateskills = function()
  1104. if cooldown1 <= co1 then
  1105. cooldown1 = cooldown1 + 0.033333333333333
  1106. end
  1107. if cooldown2 <= co2 then
  1108. cooldown2 = cooldown2 + 0.033333333333333
  1109. end
  1110. if cooldown3 <= co3 then
  1111. cooldown3 = cooldown3 + 0.033333333333333
  1112. end
  1113. if cooldown4 <= co4 then
  1114. cooldown4 = cooldown4 + 0.033333333333333
  1115. end
  1116. end
  1117.  
  1118. while 1 do
  1119. swait()
  1120. updateskills()
  1121. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1122. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1123. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1124. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1125. for i,v in pairs(Character:GetChildren()) do
  1126. if v:IsA("Part") then
  1127. v.Material = "SmoothPlastic"
  1128. else
  1129. if v:IsA("Hat") then
  1130. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1131. end
  1132. end
  1133. end
  1134. walk = walk + 1.2
  1135. if 15 - 5 * (Humanoid.WalkSpeed / 16) <= walk then
  1136. walk = 0
  1137. if walkforw == true then
  1138. walkforw = false
  1139. else
  1140. if walkforw == false then
  1141. walkforw = true
  1142. end
  1143. end
  1144. end
  1145. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1146. velocity = RootPart.Velocity.y
  1147. sine = sine + change
  1148. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1149. if equipped == true or equipped == false then
  1150. if 1 < RootPart.Velocity.y and hit == nil then
  1151. Anim = "Jump"
  1152. if attack == false then
  1153. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1154. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1155. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(115), math.rad(205)), 0.3)
  1156. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1157. RH.C0 = clerp(RH.C0, cn(1, -0.5, -0.4) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-30)), 0.3)
  1158. LH.C0 = clerp(LH.C0, cn(-1, -0.8, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), 0.3)
  1159. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3)
  1160. end
  1161. else
  1162. if RootPart.Velocity.y < -1 and hit == nil then
  1163. Anim = "Fall"
  1164. if attack == false then
  1165. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1166. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  1167. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(120), math.rad(205)), 0.3)
  1168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-60)), 0.3)
  1169. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(30)), 0.3)
  1170. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.3) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), 0.3)
  1171. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1172. end
  1173. else
  1174. if (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) < 1 and hit ~= nil then
  1175. Anim = "Idle"
  1176. if attack == false then
  1177. change = 1
  1178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos((sine) / 25)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1179. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(20)), 0.3)
  1180. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(110 - 3 * math.cos((sine) / 23)), math.rad(205 + 3 * math.cos((sine) / 23))), 0.3)
  1181. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10 - 5 * math.cos((sine) / 23))), 0.3)
  1182. RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(-7)), 0.3)
  1183. LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(5)), 0.3)
  1184. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3)
  1185. end
  1186. else
  1187. if 2 < (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) and hit ~= nil then
  1188. Anim = "Walk"
  1189. if attack == false then
  1190. change = 2
  1191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2 * math.cos((sine) / 7))), 0.3)
  1192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(-2 * math.cos((sine) / 7))), 0.3)
  1193. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(110), math.rad(205)), 0.3)
  1194. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), 0.3)
  1195. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos((sine) / 8) / 2, -0.03 + math.sin((sine) / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin((sine) / 8)), 0.3)
  1196. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos((sine) / 8) / 2, -0.03 - math.sin((sine) / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin((sine) / 8)), 0.3)
  1197. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(23), math.rad(-20), math.rad(0)), 0.3)
  1198. end
  1199. end
  1200. end
  1201. end
  1202. end
  1203. end
  1204. if 0 < #Effects then
  1205. for e = 1, #Effects do
  1206. if Effects[e] ~= nil then
  1207. local Thing = Effects[e]
  1208. if Thing ~= nil then
  1209. local Part = Thing[1]
  1210. local Mode = Thing[2]
  1211. local Delay = Thing[3]
  1212. local IncX = Thing[4]
  1213. local IncY = Thing[5]
  1214. local IncZ = Thing[6]
  1215. if Thing[1].Transparency <= 1 then
  1216. if Thing[2] == "Block1" then
  1217. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1218. Mesh = Thing[1].Mesh
  1219. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1220. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1221. else
  1222. if Thing[2] == "Block2" then
  1223. Thing[1].CFrame = Thing[1].CFrame
  1224. Mesh = Thing[7]
  1225. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1226. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1227. else
  1228. if Thing[2] == "Cylinder" then
  1229. Mesh = Thing[1].Mesh
  1230. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1231. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1232. else
  1233. if Thing[2] == "Blood" then
  1234. Mesh = Thing[7]
  1235. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1236. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1237. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1238. else
  1239. if Thing[2] == "Elec" then
  1240. Mesh = Thing[1].Mesh
  1241. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1242. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1243. else
  1244. if Thing[2] == "Disappear" then
  1245. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1246. else
  1247. if Thing[2] == "Shatter" then
  1248. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1249. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1250. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1251. Thing[6] = Thing[6] + Thing[5]
  1252. end
  1253. end
  1254. end
  1255. end
  1256. end
  1257. end
  1258. end
  1259. else
  1260. Part.Parent = nil
  1261. table.remove(Effects, e)
  1262. end
  1263. end
  1264. end
  1265. end
  1266. end
  1267. end
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