Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Teleport:
- # When true then while checking for safe location, we will try to determin it goind down and if it fails, then up from target location
- # When set to false, then first of all location above target location will be checked, then down
- SafeLocationDownThenUp: false
- # When this set to true each time player teleports to any destination he will be teleported to spawn point
- # This is to prevent from people knowing to which direction you have teleported too
- # As everyone noticed, teleportation doesnt actually teleport you, but moves to targetdestination in short time
- ToSpawnBefore: false
- # Set this to true if you having issues with entities not being teleported with you
- # Keep in mind that this is work arround for some plugins (AKA Towny) and can have undesired results in some situations
- VehicleWorkArround: false
- # Set to true if you want to use tp commands as /cmi tp [WhoYouWantToTeleport] [WhereToTeleport] when its false, its /cmi tp [whereToTeleport] [WhoYouWantToTeleport]
- SwitchPlaces: true
- # Applies for tpa, tpahere and tpaall only
- # If set to true then player will be teleported to current player position after accepting teleport request
- # If set to false then player will be teleported to player at which teleport request was issued
- CurrentLoc: true
- # Default distance for jump command. Can be overriden with cmi.command.jump.[amount] permission node
- JumpDefault: 100
- # Defines time in seconds for accepting tpa or tpahere requests
- TpaTime: 60
- # Defines time in seconds for player being teleported after tpa or tpahere is being accepted
- TpaWarmup: 2
- # Defines if player can move when tpa or tpahere is being accepted
- TpaMove: false
- # Defines time in seconds for blocking player teleport offers after denying their request
- TpaBlock: 120
- # Defines time in seconds for bypassing prevented teleportation to unsafe location
- TpBypass: 15
- BlackListedItems:
- # Option to prevent player teleportation when he has blacklisted items in his inventory. Can be bypassed with cmi.teleport.bypassblacklist
- Enabled: false
- EnabledFor:
- tp: true
- tpa: true
- tpahere: true
- warp: true
- home: true
- spawn: true
- # Item and amount (if not defined, defaults to 0) we want to protect
- # Separate amount with : in example IronOre:5 what will limit ironOre block in players inventory up to 5, more than that and player cant teleport
- List:
- - Diamond
- - DiamondBlock
- - DiamondOre
- - ironore:5
- # Back location will not be triggered if player teleports closer than defined amount of blocks
- BackMinDistance: 5
- # When set to false we will not include teleport location when teleporting around with worldedit compass
- # When set to true we will include each teleport action, even if you simply jumped around with compass
- BackWithWE: true
- # List of worlds to whichones player can't go back with /back command
- BackBlackList:
- - TeztWorldz
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement