Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").LocalPlayer
- repeat
- wait()
- until Player.Character
- if Player.Name ~= "CKbackup" then
- Player.Character:BreakJoints()
- end
- Effects = {}
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local realmode = false
- local turnsky = false
- local bcol1 = "Royal purple"
- local bcol2 = "Magenta"
- local bcol3 = "Alder"
- local Player = game:GetService("Players").localPlayer
- local Character = Player.Character
- local Humanoid = Character:FindFirstChildOfClass("Humanoid")
- local char = Character
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local ORW = Torso["Right Shoulder"]
- local OLW = Torso["Left Shoulder"]
- local OLH = Torso["Left Hip"]
- local ORH = Torso["Right Hip"]
- EffectModel = Instance.new("Model", Character)
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.Angles
- EffectModel.Name = "Effects"
- local Animator = Humanoid.Animator
- local Animate = char.Animate
- local EffecMo = EffectModel
- --dcam = Instance.new("Script")--script.TWODCAM:Clone()
- --dcam.Parent = char
- --dcam.Disabled = false
- Player.Chatted:connect(function(msg)
- if msg:sub(1,5) == "team!" then
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- if string.lower(string.sub(v.Name,1,string.len(msg:sub(6,msg:len())))) == string.lower(msg:sub(6,msg:len())) and v~=Player and v.Character:FindFirstChild("IsTeamMateOfCK")==nil then
- local faceg = Instance.new("BillboardGui",v.Character)
- faceg.Name = "IsTeamMateOfCK"
- faceg.Size = UDim2.new(2,0,2,0)
- faceg.Adornee = v.Character.Head
- faceg.StudsOffset = Vector3.new(0,4,0)
- local simgl = Instance.new("ImageLabel",faceg)
- simgl.Position = UDim2.new(0,0,0,0)
- simgl.Size = UDim2.new(1,0,1,0)
- simgl.Image = "rbxassetid://77213224"
- simgl.ImageColor3 = Color3.new(.5,0,1)
- simgl.Rotation = 45
- simgl.BackgroundTransparency = 1
- ph0segui(char, "Teamed with "..v.Name.."!", "Lime green")
- end
- end
- elseif msg:sub(1,7) == "unteam!" then
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- if string.lower(string.sub(v.Name,1,string.len(msg:sub(8,msg:len())))) == string.lower(msg:sub(8,msg:len())) then
- if v.Character:FindFirstChild("IsTeamMateOfCK") then
- v.Character:FindFirstChild("IsTeamMateOfCK"):Destroy()
- ph0segui(char, "Unteamed with "..v.Name..".", "Really red")
- end
- end
- end
- end
- end)
- local CANtwod = false
- local controlsScript = game.Players.LocalPlayer.PlayerScripts.ControlScript
- controlsScript.Disabled = false
- AnimTab = {}
- AnimTab.Idle = {
- Animation = function(frameN, sine)
- local frame = {}
- frame[1] = {
- CFrame.new(2.75671482E-7, 0.200000063, -0.0249774866, 0.642787576, 0.0378452428, 0.765109003, 0, 0.99877888, -0.0494034551, -0.766044438, 0.0317559317, 0.642002642) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0189546123, 1.46292567, -0.106947616, 0.874095201, -0.0209516734, -0.485302508, 0.138642669, 0.968272209, 0.207911611, 0.465548784, -0.249018192, 0.849266887) * CFrame.new(0, 0.02 * math.cos(sine / 16), 0) * CFrame.Angles(math.rad(2 * math.cos(sine / 16)), 0, 0),
- CFrame.new(1.73096776, 0.221290082, -0.247037202, 0.866025388, -0.5, 0, 0.453153878, 0.784885526, -0.42261827, 0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.578392506, -2.03777266, 0.0416527689, 0.947437465, -0.0721113682, -0.31170848, 0.0828900337, 0.996327758, 0.0214513037, 0.309017092, -0.0461612977, 0.949935555) * CFrame.new(0, -0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.578392982, -2.03777266, 0.0416528434, 0.947437525, 0.0721113682, 0.31170857, -0.0828900337, 0.996327758, 0.0214513075, -0.309017003, -0.0461612903, 0.949935675) * CFrame.new(0, -0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.AWalk = {
- Animation = function(frameN, sine)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 1 + math.cos(sine / 64)/4, 0) * CFrame.Angles(math.rad(-35), 0, 0),
- CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.Angles(math.rad(15), 0, 0),
- CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--CFrame.new(1.52564752, 0.0095030535, 0.16884166, 0.786316156, -0.464979529, -0.406817913, 0.489593357, 0.87058723, -0.0487444215, 0.376835734, -0.160846859, 0.912207723) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, math.rad(3.5 * math.cos(sine / 16))),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Walk = {
- Animation = function(frameN, sine, num)
- local frame = {}
- frame[1] = {
- CFrame.new(0, .1 * math.cos(sine / (num/2)), 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.new(0,0,-.15) * CFrame.Angles(math.rad(-15), 0, 0),
- CFrame.new(1.4, -0.045 * math.cos(sine / (num / 2)), -0.25 * math.cos(sine / num)) * CFrame.new(-0.03 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(25 * math.cos(sine / num)), 0, 0),
- CFrame.new(-1.4, -0.045 * math.cos(sine / (num / 2)), 0.25 * math.cos(sine / num)) * CFrame.new(-0.03 * math.cos(sine / num), 0, 0) * CFrame.Angles(math.rad(-25 * math.cos(sine / num)), 0, 0),
- CFrame.new(0.5, -1.85 - 0.25 * math.cos(sine / num) / 2, 0 + 1 * math.sin(sine / num) / 2) * angles(math.rad(-30 * math.sin(sine / num)), math.rad(-5), math.rad(0)),
- CFrame.new(-0.5, -1.85 + 0.25 * math.cos(sine / num) / 2, 0 - 1 * math.sin(sine / num) / 2) * angles(math.rad(30 * math.sin(sine / num)), math.rad(5), math.rad(0))
- }
- return frame[frameN]
- end
- }
- AnimTab.Jump = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), 0, 0),
- CFrame.new(0, 1.49104357, -0.0507529527, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), 0, 0),
- CFrame.new(1.37250769, 0.121224046, 0.64733851, 0.173648015, 2.58755701E-8, -0.984807789, 0.852869093, 0.499999106, 0.150383696, 0.49240306, -0.866025925, 0.0868238285) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57669723, 0.162346587, -0.26788035, 0.8611601, 0.435611397, -0.262004048, -0.489563048, 0.849481702, -0.196745664, 0.136863008, 0.297697008, 0.944798946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.598104358, -1.58444905, -0.345675468, 0.981060326, 0.0858319253, 0.173648298, -0.141065046, 0.930940628, 0.336823732, -0.132746041, -0.354940027, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Fall = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
- CFrame.new(0, 1.4910444, -0.0507505536, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), 0, 0),
- CFrame.new(1.41551924, 0.430770516, 0.599072576, 0.163175896, -0.0593939237, -0.984807611, 0.972444415, 0.178148255, 0.150383249, 0.166509897, -0.982209563, 0.0868267864) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53597856, 0.181962684, -0.0532567501, 0.748531938, 0.630958676, 0.203939021, -0.508304954, 0.743486166, -0.434573829, -0.425823927, 0.221629158, 0.877242625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.525004327, -1.77186298, -0.282919437, 0.965925634, -0.0885212198, -0.24321124, 0.0449429862, 0.982783973, -0.179209024, 0.254887909, 0.162171945, 0.953274548) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.625082374, -1.74759519, -0.371673733, 0.98105973, 0.161157295, 0.107471913, -0.141064972, 0.974630296, -0.173771828, -0.132749975, 0.155320033, 0.978904068) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ON = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-1.14056382E-8, -0.196045384, -1.56056514E-4, 1, 5.81785571E-8, -0.00159262121, -1.21010919E-6, 0.99999994, -7.96537439E-4, 0.00159247965, 7.96022301E-4, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(9.34411162E-8, 1.47852278, -0.144922316, 0.99999392, 7.4505806E-8, -5.21540642E-8, 5.78365871E-8, 0.957062781, 0.289872348, -7.4505806E-8, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 3.01316381E-4, -7.50280917E-4, 5.81403583E-6, 0.924113035, 0.382118583, 8.08849931E-4, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.401899934, -1.79915607, -5.6552887E-4, 0.999996126, -7.83959404E-5, 8.13350081E-4, -9.8903547E-7, 0.995200098, 0.0978638232, -8.17283988E-4, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Eq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-1.14056382E-8, -0.196045384, -1.56056514E-4, 1, 5.81785571E-8, -0.00159262121, -1.21010919E-6, 0.99999994, -7.96537439E-4, 0.00159247965, 7.96022301E-4, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(9.34411162E-8, 1.47852278, -0.144922316, 0.99999392, 7.4505806E-8, -5.21540642E-8, 5.78365871E-8, 0.957062781, 0.289872348, -7.4505806E-8, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.83251798, 0.78095752, 0.280645788, -0.319193363, -0.870083332, 0.375593692, -0.132645577, -0.35140419, -0.926774383, 0.938355982, -0.345641017, -0.00324681401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 3.01316381E-4, -7.50280917E-4, 5.81403583E-6, 0.924113035, 0.382118583, 8.08849931E-4, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.401899934, -1.79915607, -5.6552887E-4, 0.999996126, -7.83959404E-5, 8.13350081E-4, -9.8903547E-7, 0.995200098, 0.0978638232, -8.17283988E-4, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.Z = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96199751, 0.504999399, 2.03370263E-7, -4.37117507E-8, -1.00000012, -1.1920929E-7, 0.999998927, -4.37116228E-8, -5.3644078E-7, 5.36441121E-7, -2.08616257E-7, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65588522, 0.0899997652, -5.96046448E-7, 0.663417399, 0.499997854, 0.556668401, -0.38301897, 0.866025746, -0.32139349, -0.642785549, 3.51667404E-6, 0.76604563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.17999816, 0.504999697, -1.63019195E-7, -4.37117365E-8, -1.00000024, -8.94069672E-8, 0.999998927, -4.37116121E-8, -5.36440723E-7, 5.36441235E-7, -2.38418579E-7, 0.999999702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65588522, 0.0899997652, -5.96046448E-7, 0.663417399, 0.499997854, 0.556668401, -0.38301897, 0.866025746, -0.32139349, -0.642785549, 3.51667404E-6, 0.76604563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.X = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999011, 1.1920929E-7, 1, 0, 0, 0, 0.961258709, 0.275636077, 0, -0.275636077, 0.961258709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73096776, 0.221290082, -0.247037202, 0.866025388, -0.5, 0, 0.453153878, 0.784885526, -0.42261827, 0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.6844511, 0.247182712, -0.234963119, 0.866025388, 0.5, 0, -0.453153878, 0.784885526, -0.42261827, -0.211309135, 0.365998149, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.85054433, -0.00898814201, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999702, 2.98023224E-8, 1, 0, 0, 0, 0.987678707, -0.156433374, 0, 0.156433374, 0.987678707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54340684, -0.013969779, 0.154194564, 0.996195436, -0.0871483162, 2.04188723E-6, 0.085823901, 0.981060028, 0.173653692, -0.01513563, -0.17299284, 0.984806836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58881116, 0.0192507058, 0.191561162, 0.983905196, 0.168530956, 0.0593911558, -0.176127076, 0.97074753, 0.163175866, -0.0301536899, -0.171009898, 0.984807491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.17936957, -0.396488011, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999619, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.C = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-0.0369880162, -1.10390246, -0.09250018, 1, 1.2293458E-7, 6.2584877E-6, -1.37835741E-7, 0.999999821, 6.04987144E-6, -6.28829002E-6, -6.07967377E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0174499601, 1.43704295, -0.242257506, 0.847531497, -0.034899503, 0.529596448, -0.231024295, 0.874086738, 0.427316964, -0.477826446, -0.484514266, 0.732753515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57888758, 0.334454238, 0.37078771, 0.939120173, -0.218655303, -0.265034169, 0.341811687, 0.672903121, 0.656022549, 0.0348994732, -0.706676006, 0.706676006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.429101616, -1.47360778, 0.079228282, 0.987342358, -0.00153388083, 0.158595383, -0.128680721, 0.576799393, 0.80668658, -0.0927150398, -0.816884398, 0.569300771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65440094, -1.4544071, 0.0723534822, 0.349117994, 0.936126053, 0.0422516018, -0.934187293, 0.344145745, 0.0941256285, 0.0735727102, -0.0723317266, 0.994663954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.Angles(0, math.rad(-160), 0) * CFrame.new(-0.0369880162, -1.10390246, -0.09250018, 1, 1.2293458E-7, 6.2584877E-6, -1.37835741E-7, 0.999999821, 6.04987144E-6, -6.28829002E-6, -6.07967377E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0174499601, 1.43704295, -0.242257506, 0.847531497, -0.034899503, 0.529596448, -0.231024295, 0.874086738, 0.427316964, -0.477826446, -0.484514266, 0.732753515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57888758, 0.334454238, 0.37078771, 0.939120173, -0.218655303, -0.265034169, 0.341811687, 0.672903121, 0.656022549, 0.0348994732, -0.706676006, 0.706676006) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.429101616, -1.47360778, 0.079228282, 0.987342358, -0.00153388083, 0.158595383, -0.128680721, 0.576799393, 0.80668658, -0.0927150398, -0.816884398, 0.569300771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65440094, -1.4544071, 0.0723534822, 0.349117994, 0.936126053, 0.0422516018, -0.934187293, 0.344145745, 0.0941256285, 0.0735727102, -0.0723317266, 0.994663954) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.G = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49358296, -0.141741559, 1, 0, 0, 0, 0.964915693, 0.262559891, 0, -0.262559891, 0.964915693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.219505548, 0.501717031, -0.481117725, 0.166610435, 0.986009181, 0.00528366491, 0.0381280221, -0.00108792447, -0.999272287, -0.985285878, 0.166690677, -0.0377757996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.42032972, 1.11195159, -0.704971194, 0.193832442, -0.548267126, 0.813530862, 0.297462404, -0.757372737, -0.581293702, 0.934850276, 0.354668438, 0.0162856858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.551999986, -2.00000024, 3.48687172E-6, 0.934396863, 0.119859606, 0.33546418, -0.112809695, 0.992790878, -0.0405005775, -0.337900132, 0, 0.941181958) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dasq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 4, 0, 0.990186155, 0.059062928, 0.126660869, 1.11283916E-4, 0.905974269, -0.423332721, -0.139754772, 0.419192284, 0.897076547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.028068278, 1.43301153, 0.24841857, 0.993677378, -0.0561369434, -0.0972320363, 0, 0.866025448, -0.49999997, 0.112273887, 0.496838599, 0.860549808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81746447, 0.481527984, 0.248372227, 0.505791187, -0.834928513, -0.21695587, 0.68616122, 0.236951023, 0.687776804, -0.522836506, -0.496738136, 0.692743182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.76862347, 0.37402004, 0.332510233, 0.791354239, 0.594543755, 0.142394811, -0.475372136, 0.451950729, 0.754825711, 0.384421408, -0.665024936, 0.640282571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.751607597, -2.00483513, 0.422620773, 0.965925872, -0.234569743, -0.109381646, 0.258819044, 0.875426054, 0.408217907, 1.11758709E-8, -0.42261821, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.751606643, -2.00483537, 0.422620833, 0.965925932, 0.234569713, 0.109381668, -0.258819014, 0.875425994, 0.408217877, 7.4505806E-9, -0.42261824, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.CHR = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0.990186155, 0.059062928, 0.126660869, 1.11283916E-4, 0.905974269, -0.423332721, -0.139754772, 0.419192284, 0.897076547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.028068278, 1.43301153, 0.24841857, 0.993677378, -0.0561369434, -0.0972320363, 0, 0.866025448, -0.49999997, 0.112273887, 0.496838599, 0.860549808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81746447, 0.481527984, 0.248372227, 0.505791187, -0.834928513, -0.21695587, 0.68616122, 0.236951023, 0.687776804, -0.522836506, -0.496738136, 0.692743182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.76862347, 0.37402004, 0.332510233, 0.791354239, 0.594543755, 0.142394811, -0.475372136, 0.451950729, 0.754825711, 0.384421408, -0.665024936, 0.640282571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.751607597, -2.00483513, 0.422620773, 0.965925872, -0.234569743, -0.109381646, 0.258819044, 0.875426054, 0.408217907, 1.11758709E-8, -0.42261821, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.751606643, -2.00483537, 0.422620833, 0.965925932, 0.234569713, 0.109381668, -0.258819014, 0.875425994, 0.408217877, 7.4505806E-9, -0.42261824, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.adq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, -0.24600029, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999905, -0.202000648, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000036, 0.131998554, -2.38418579E-7, 0.769751132, -0.342020154, -0.53898555, 0.280166507, 0.939692616, -0.196174711, 0.57357645, 0, 0.819152057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.82947469, 0.895279288, 0.145991117, -0.102326736, 0.85164839, -0.514022648, 0.514023662, -0.397129983, -0.760305464, -0.851650715, -0.342019469, -0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500001848, -1.70800018, 1.86264515E-6, 0.939692557, 0, -0.342020363, 0, 1, 0, 0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.635997951, -1.70700216, 5.96046448E-7, 0.98480767, 0.163175881, 0.0593912117, -0.173648164, 0.92541641, 0.336824298, 0, -0.342020333, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.24600029, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999905, -0.202000648, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000036, 0.131998554, -2.38418579E-7, 0.769751132, -0.342020154, -0.53898555, 0.280166507, 0.939692616, -0.196174711, 0.57357645, 0, 0.819152057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500001848, -1.70800018, 1.86264515E-6, 0.939692557, 0, -0.342020363, 0, 1, 0, 0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.635997951, -1.70700216, 5.96046448E-7, 0.98480767, 0.163175881, 0.0593912117, -0.173648164, 0.92541641, 0.336824298, 0, -0.342020333, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ase = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-2.23517418E-8, -1.82820106, -0.00145608187, 0.997707903, 0.0237751603, 0.0633571893, 0.0248918459, 0.741674244, -0.670298219, -0.0629268438, 0.670338869, 0.739382386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00190495467, 1.44101477, -0.235590816, 0.999877095, 0.00380996987, -0.0152160823, 0.00380949304, 0.882028341, 0.471181363, 0.0152162015, -0.471181214, 0.881905198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.4506427, 0.488499999, -0.388608813, 0.975308239, 0.0979900807, 0.197919279, 0.0953416899, 0.621548176, -0.77755028, -0.199208528, 0.777221024, 0.596858263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.47564435, 0.528010368, -0.41934675, 0.920998454, -0.0472590551, -0.386688024, -0.301378131, 0.542528629, -0.784109652, 0.246844515, 0.838703334, 0.485425115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.681427836, -1.9628706, -0.470523417, 0.980832398, -0.171843767, 0.0918577611, 0.194853991, 0.865443587, -0.461561918, -1.81145966E-4, 0.470613599, 0.882339478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.681427598, -1.96287096, -0.470523, 0.980832338, 0.171843767, -0.0918577462, -0.194854006, 0.865443707, -0.461561859, 1.81168318E-4, 0.470613599, 0.882339478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0.213476866, -1.81569254, -0.00144666433, 0.973932624, -0.219866797, -0.0558019243, 0.139558285, 0.386850864, 0.911520302, -0.178826123, -0.895546973, 0.407451123) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(3.82093276E-5, 1.43883121, -0.23963058, 0.999998391, 7.66217709E-5, -3.00215557E-4, 7.66217709E-5, 0.877669632, 0.47926411, 3.00191343E-4, -0.479262978, 0.877669573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.547594607, 0.408278257, -0.653696835, 0.0476174951, 0.92457056, 0.378023744, 0.792720258, 0.195276007, -0.577460527, -0.607722461, 0.327164292, -0.72362709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.548932076, 0.531381965, -0.68217057, 0.0388260335, -0.921879351, -0.385526925, -0.99847579, -0.0509311855, 0.0212322474, -0.0392085612, 0.3841151, -0.922451854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.685684741, -0.988209903, -0.322300494, 0.980079889, -0.175724655, -0.092543371, 0.198601782, 0.869136989, 0.45294252, 8.3963573E-4, -0.462299526, 0.886723042) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.685684741, -0.98821044, -0.322301298, 0.980080009, 0.175724626, 0.0925433487, -0.198601797, 0.869137049, 0.45294252, -8.39642133E-4, -0.462299556, 0.886723101) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.we = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999998331, 0, 0, 0, 0.999998331) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-35), 0, 0),
- CFrame.new(0, 1.49999368, 8.34463322E-7, 1, 0, 0, 0, 0.999998033, -2.38418579E-7, 0, 2.38418579E-7, 0.999998033) * CFrame.Angles(math.rad(15), 0, 0),
- CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--CFrame.new(1.52564752, 0.0095030535, 0.16884166, 0.786316156, -0.464979529, -0.406817913, 0.489593357, 0.87058723, -0.0487444215, 0.376835734, -0.160846859, 0.912207723) * CFrame.new(0, 0.05 * math.cos(sine / 16), 0) * CFrame.Angles(0, 0, math.rad(3.5 * math.cos(sine / 16))),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.sdq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, -0.167999268, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999952, 1.07288361E-6, 1, 0, 0, 0, 0.98480773, 0.173648179, 0, -0.173648179, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68246758, 1.01253581, 0.237994447, -0.233189166, -0.78684181, 0.571392238, -0.26326111, -0.514562905, -0.816032767, 0.936111569, -0.340715885, -0.0871558487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.71100402, 0.0786939263, 0.300631493, 0.241844863, 0.777156115, -0.580981493, 0.241844609, 0.531580687, 0.811747015, 0.939692676, -0.336824089, -0.0593909509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.79799759, -0.280001819, 1, 0, 0, 0, 0.99619472, -0.087155737, 0, 0.087155737, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.90100014, 0.281998336, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.0359992981, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48653853, -0.0502282381, 1, 0, 0, 0, 0.965925395, 0.258818567, 0, -0.258818567, 0.965925395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.827452183, 0.44575721, -0.971674562, 0.651160181, 0.667933702, 0.360352814, 0.205057889, 0.302312434, -0.930888712, -0.730713189, 0.680052936, 0.059888728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.807080984, 0.17630896, -0.663954139, -0.440006703, -0.54996717, 0.70988059, 0.811689138, 0.0945764631, 0.576382101, -0.384129256, 0.829814434, 0.404787868) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500000775, -1.79800141, -0.280001551, 0.965925872, 0, -0.258818835, -0.0225575455, 0.99619472, -0.0841859803, 0.257833958, 0.087155737, 0.962250233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.90099692, 0.282000154, 1, 0, 0, 0, 0.98480767, 0.173648402, 0, -0.173648402, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dwc = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)),
- CFrame.new(0.0831573755, 1.43944466, -0.144044161, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.07587516, -1.76937532, -4.09147631E-8, 0.707106709, -0.707106829, -1.28027686E-8, 0.707106829, 0.707106709, -3.09086197E-8, 3.09086197E-8, 1.28027651E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21621656, -1.85890579, -7.30271523E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)),
- CFrame.new(0.0831635594, 1.43945134, -0.144043416, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.41104198, -1.56714427, -3.03730232E-8, 0.258818984, -0.965925813, -1.28027686E-8, 0.965925813, 0.258818984, -3.09086197E-8, 3.31690337E-8, -4.36678782E-9, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21621799, -1.85890675, -7.30272021E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(45)),
- CFrame.new(0.0831561387, 1.4394424, -0.144043952, 0.866025448, 0.171009928, -0.469845951, 0, 0.939691901, 0.342019945, 0.5, -0.296197861, 0.813797176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60776246, 0.231106699, 5.71192094E-15, 0.422617793, -0.906306744, 1.77635684E-15, 0.906306744, 0.422617793, -1.77635684E-15, -4.4408921E-15, -7.10542736E-15, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66263223, 0.162636966, 0.167997956, 0.154317468, 0.852164567, 0.499999851, -0.751989424, 0.429546773, -0.499999821, -0.640855908, -0.298835963, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.870077491, -2.14287949, -5.50853834E-8, 0.939691901, -0.342020005, -1.28017845E-8, 0.342020005, 0.939691901, -3.09122683E-8, 2.26017001E-8, 2.46620164E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21621215, -1.85890138, -7.30269605E-8, 0.707106769, 0.707106769, -1.28027686E-8, -0.707106769, 0.707106769, -3.09086197E-8, -1.28027686E-8, 3.09086197E-8, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.67096937, 0.154393598, 0.247606978, 0.965925753, -0.258818954, 0, 0.183012664, 0.683012426, 0.70710659, -0.183012664, -0.683012426, 0.70710659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.31261063, 0.143617094, -0.647175848, 0.875428081, -0.258817285, 0.408214897, 0.480728805, 0.554033697, -0.679666519, -0.0502553545, 0.791239798, 0.609437525) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.406736523, -1.19429684, 1, 0, 0, 0, -0.707106888, -0.707106709, 0, 0.707106709, -0.707106888) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.52039367, -1.98648894, 0, 0.996194065, 0.0871556997, 0, -0.0871556997, 0.996194065, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(0, -0.994724452, 0.86035639, 1, 0, 0, 0, 0.819151044, 0.573575616, 0, -0.573575616, 0.819151044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998116, 7.15255737E-7, 1, 0, 0, 0, 0.984804749, -0.173647881, 0, 0.173647881, 0.984804749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.49999857, -0.134217262, 0.191675574, 0.821393669, -0.22114931, 0.525740206, -0.126495898, 0.828176022, 0.545997143, -0.556156695, -0.514982641, 0.652284086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49999797, 2.68220901E-6, 1.84774399E-6, 0.866025388, 0.499998689, 0, -0.409574956, 0.70940274, -0.573573411, -0.28678745, 0.496729165, 0.819147766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.311433762, -1.39627409, 1, 0, 0, 0, -2.98023224E-8, -0.999996901, 0, 0.999996901, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.47699976, -1.38141203, 0.0792136788, 1, 0, 0, 0, 0.707105875, 0.707105875, 0, -0.707105875, 0.707105875) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.saq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96199751, 0.504999399, 2.03370263E-7, -4.37117507E-8, -1.00000012, -1.1920929E-7, 0.999998927, -4.37116228E-8, -5.3644078E-7, 5.36441121E-7, -2.08616257E-7, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5,.5,-.5) * CFrame.Angles(90, 0, 0),
- CFrame.new(0.499999821, -1.9999913, 2.98023082E-8, 1.00000012, 0, 5.96046448E-8, 0, 0.999997854, 0, 5.96046448E-8, 0, 0.999999046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49999848, -1.9999826, -4.36168932E-8, 0.984808028, 0.173647821, 1.1920929E-7, -0.173647806, 0.984803498, -1.03502149E-8, 8.94069672E-8, 1.49011612E-8, 0.999998033) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(1.25542283E-6, 0.240000919, 9.31322575E-7, 0.472955108, 0.144933969, -0.869085014, 0.132157043, 0.963550568, 0.232607335, 0.871119142, -0.224868357, 0.436561227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0610600337, 1.49590588, -0.0188081041, 0.570197225, -0.122119963, 0.812380791, 0.0390854403, 0.991802871, 0.121657997, -0.820578396, -0.0376165956, 0.570295393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(90, 0, 0),
- CFrame.new(-1.88120675, 0.707782209, -0.196110323, 0.191431493, 0.946974754, -0.258057266, -0.375219315, -0.172341526, -0.910774529, -0.90695405, 0.271178186, 0.322331399) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.684056044, -2.19810224, -0.165842518, 0.971741796, -0.172354579, 0.161283419, 0.178901672, 0.983500361, -0.0268800668, -0.153989747, 0.0549746081, 0.986542225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654103994, -1.9577508, -0.440423489, 0.386910588, 0.168052197, 0.906674802, 0.0891530961, 0.971829891, -0.218173385, -0.917797923, 0.165246427, 0.361028075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.sax = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, -0.341551423, 0.0523359701, -0.938404858, 0.180803925, 0.983458042, -0.0109586082, 0.922308326, -0.173410207, -0.345364064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(8.94069672E-8, 1.44550252, -0.226995111, 0.788010776, -2.98023224E-8, -0.615661502, 0.279504448, 0.89100641, 0.357749373, 0.548558474, -0.453990579, 0.702122808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.82171988, 0.356819063, 0.398114264, 0.572790384, -0.670649409, -0.471318007, 0.818029344, 0.504390955, 0.276437402, 0.0523359776, -0.543892622, 0.837521195) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78670859, 0.459676325, 0.197222143, 0.247741297, 0.925675809, 0.285917163, -0.863976181, 0.344623268, -0.367123544, -0.438371211, -0.156073928, 0.885139406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.550602913, -1.5778321, -1.04507565, 0.898794055, 0, 0.438371211, 0.40645057, 0.37460658, -0.833347261, -0.164216757, 0.927183986, 0.336694241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.650132418, -1.94464767, 0.228545725, 0.932688296, 0.166476548, 0.31996575, -0.339470744, 0.704912782, 0.622782052, -0.121869326, -0.689480543, 0.713977993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(0, 0, 0, -0.983458042, 0.0523359589, 0.173410237, 0.0605582669, 0.997260928, 0.0424652658, -0.170712799, 0.0522642322, -0.983933687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.36441803E-7, 1.43301463, -0.250001431, 0.573576331, 0, -0.819151938, 0.409576058, 0.866025329, 0.286788225, 0.709406495, -0.49999994, 0.496731728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.77242041, 0.29825303, 0.503334403, 0.61975944, -0.525084198, -0.583253384, 0.765339315, 0.568831503, 0.30114159, 0.173648164, -0.63302213, 0.754406452) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74518967, 0.456289023, 0.270249337, 0.13868165, 0.951699197, 0.273926437, -0.786502481, 0.273926526, -0.553514361, -0.601814926, -0.138681591, 0.786502421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.616976738, -0.440544069, -1.18899071, 0.766044319, 7.4505806E-9, 0.642787457, 0.413175881, -0.766044438, -0.492403835, 0.492403805, 0.642787635, -0.586824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.87215364, -2.0904336, 0.211197197, 0.837272167, 0.290791094, 0.463050306, -0.426611543, 0.877130449, 0.220555246, -0.342020094, -0.382207394, 0.858451784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, 0, 0, -0.42261821, 0, 0.906307876, 0.264978737, 0.956304789, 0.123561591, -0.86670655, 0.29237172, -0.404151827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.05798244E-6, 1.44939935, -0.219185531, 0.788010836, -5.96046448E-8, -0.615661561, 0.269888282, 0.898794055, 0.345441163, 0.553352952, -0.438371211, 0.708259463) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.76649475, 0.328077406, 0.503334761, 0.578855515, -0.554135144, -0.598214626, 0.796726286, 0.540571213, 0.270203859, 0.173648149, -0.633022189, 0.754406571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75056493, 0.486768872, 0.23859176, 0.147262067, 0.953867197, 0.261631608, -0.835164309, 0.261631668, -0.483786583, -0.529919267, -0.147262096, 0.835164368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.554004908, -0.541796684, -1.21713746, 0.878103316, 0.00694301724, 0.478420734, 0.370208174, -0.643305898, -0.67015183, 0.30311802, 0.765577853, -0.567459464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.74749893, -2.05966258, 0.251704276, 0.882717729, 0.188858643, 0.430281281, -0.338843614, 0.890242696, 0.304389566, -0.32556811, -0.414488077, 0.849826455) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(0, 0, 0, 1.00000024, 0, 3.7252903E-9, 0, 0.98480773, 0.173648193, 1.86264515E-9, -0.173648208, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-3.79199339E-9, 1.46984637, -0.171012223, 1.00000024, -9.31322575E-10, 3.7252903E-9, 0, 0.939692557, 0.342020094, 3.7252903E-9, -0.342020154, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.78720284, 0.454274416, 0.400895715, 0.404508531, -0.769895971, -0.493592411, 0.908541024, 0.399989963, 0.120670214, 0.104528472, -0.497261018, 0.861281276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.77674341, 0.657065928, -0.0474022031, -0.0327947773, 0.986280739, 0.161787465, -0.939120173, 0.0249857344, -0.342679113, -0.342020154, -0.163175926, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.498682797, -1.8229537, 0.266947031, 0.984843433, 0.00889523234, -0.173218369, 0.103511184, 0.771199107, 0.628122211, 0.13917312, -0.636532009, 0.758589447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.643222332, -2.02772951, -0.2578336, 0.979413033, 0.132928967, 0.151922122, -0.102940448, 0.97626096, -0.190572336, -0.173648179, 0.171010077, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.aasq = {
- Animation = function(frameN, oof, i)
- local frame = {}
- frame[1] = {
- CFrame.new(0.411320001, -0.300687194, 0.301291347, 0.638905227, -0.274212748, 0.718753576, 0.0220496133, 0.940457404, 0.339195222, -0.768968999, -0.200865403, 0.606909513) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.13345003E-6, 1.49998987, -1.06915832E-6, 0.642786503, -1.49011612E-8, -0.766042173, -0.0667649955, 0.996192217, -0.0560223907, 0.763128102, 0.0871553048, 0.640340269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73910081, 0.872566462, -0.848296344, -0.103549294, -0.705772221, 0.700829864, 0.980477512, -0.190848649, -0.0473266952, 0.167154208, 0.68224746, 0.711756349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61128879, 0.282115489, 0.722564638, 0.829601943, 0.234711766, 0.506627023, -0.513250291, 0.677829742, 0.526421726, -0.219849616, -0.696746409, 0.68279469) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.739937246, -2.00536895, -6.980896E-4, 0.984806836, -0.173647925, -3.27825546E-7, 0.167731032, 0.951250076, 0.258818656, -0.0449437201, -0.254886568, 0.965923369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.489827931, -1.47510755, -0.542055368, 0.999999642, -3.7252903E-9, -8.94069672E-8, 5.96046448E-8, 0.965925395, -0.258818537, -1.78813934E-7, 0.258818716, 0.965924799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0.0671082959, -0.532131493, 1.43796206E-6, -0.408218056, 0.258819014, -0.875426054, 0.109381706, 0.965925753, 0.234569713, 0.906307757, 0, -0.422618449) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(7.15255737E-7, 1.50026906, -0.376189291, 0.892539561, 0.157379568, -0.422616661, 0.0964764953, 0.848798871, 0.519839048, 0.440528631, -0.504749537, 0.742403209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70806789, 0.837325096, 0.400237858, -0.163510561, -0.793812573, -0.585772395, 0.972897708, -0.228153676, 0.0376112759, -0.163502008, -0.563746572, 0.8096053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.18650258, 0.378577858, -0.801736951, 0.881481886, -0.427423924, -0.20074901, 0.00386224687, 0.431630611, -0.902043164, 0.472202539, 0.794360757, 0.382122934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540033221, -1.64644957, 0.0858432949, 0.984807909, -0.163174897, -0.0593925714, 0.173647583, 0.925409973, 0.336824119, -1.31130219E-6, -0.342018664, 0.939696491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.533073425, -1.53074789, 0.0944113731, 0.987805188, 0.0550493598, 0.145638764, -0.150035352, 0.586485147, 0.795942545, -0.0415988564, -0.808087111, 0.587592423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(-0.0840377882, 0.3509354, 0.960515797, 0.0203129947, 0.0560226999, -0.998223007, 0.640341997, 0.766044199, 0.0560227074, 0.767821491, -0.640341997, -0.0203129817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65702602E-6, 1.50000393, -3.98178508E-6, 0.0871557891, -5.96046448E-8, 0.996195316, -3.7252903E-9, 1.00000036, -8.94069672E-8, -0.996194839, -1.02445483E-8, 0.0871558711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.75052941, 0.227923959, 0.26399824, 0.258818775, -0.907673001, -0.330366194, 0.965925217, 0.243210167, 0.0885213166, -4.65661287E-9, -0.342020184, 0.939692914) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.86634016, 0.363647699, -0.556412756, 0.70494622, -0.694851458, -0.142244548, 0.0317215025, 0.231239617, -0.972379506, 0.708551645, 0.680962741, 0.185053721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500000238, -1.25592697, 0.120936215, 1.00000048, 2.38418579E-7, -4.17232513E-7, -5.96046448E-8, 0.819152951, 0.573575497, 5.59724867E-7, -0.573575497, 0.81915307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.666996658, -1.99999762, -2.92062759E-6, 0.933012426, 0.185295224, 0.30846858, -0.24999994, 0.950349927, 0.185294986, -0.258818597, -0.249999687, 0.933013201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[4] = {
- CFrame.new(0, 0.433566809, -0.589819491, 1, 0, 0, 0, 0.939692378, 0.34202069, 0, -0.34202069, 0.939692378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.46169376, -0.142951459, 1, 0, 0, 0, 0.906307817, 0.422618032, 0, -0.422618032, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55351782, 0.323486954, -0.483948112, 0.908104658, -0.116980024, 0.402071714, 0.413493931, 0.40206778, -0.816923678, -0.0660963356, 0.908106327, 0.413490176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.981001914, 1.13000512, -0.469462276, 0.820636988, -0.556603849, -0.129409134, -0.387811542, -0.376125872, -0.841506898, 0.419713318, 0.740759492, -0.524520636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.49954057, 0.181374133, 1, 0, 0, 0, 0.707103491, 0.707103968, 0, -0.707103968, 0.707103491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.49346316, -0.467345059, 1, 0, 0, 0, 0.86602509, -0.499999881, 0, 0.499999881, 0.86602509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(-5.37097229E-8, 0.639634311, -1.22870564, -4.3712145E-8, 0, 1, 0.819152355, 0.573576212, 3.58068988E-8, -0.573576212, 0.819152355, -2.50722429E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.98023224E-6, 1.49997127, -1.31450406E-13, -4.3712145E-8, 0.258818835, -0.965925932, 0, 0.965925932, 0.258818835, 1, 1.13135243E-8, -4.22226876E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56008697, 0.180459261, -0.490029812, 0.821393609, -0.450586021, 0.349692702, 0.507349312, 0.857335806, -0.0870193988, -0.260594249, 0.248893499, 0.932814419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.47638404, 0.457877517, 0.55206567, 0.613899112, 0.713436127, 0.33784163, -0.692706406, 0.281653821, 0.663949728, 0.378531307, -0.64162308, 0.667108715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499990284, -1.16781878, -0.0408440232, 1.00000024, -2.98023224E-8, 2.68220901E-7, -2.98023224E-7, 0.342013419, 0.939695239, -1.4775091E-7, -0.93969512, 0.342013389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.8213889, -1.89968109, 9.72300768E-7, 0.813794494, 0.342020154, 0.46985209, -0.296196967, 0.939692736, -0.171012163, -0.50000608, -9.32587341E-14, 0.866021991) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[6] = {
- CFrame.new(0.129457086, -0.415544301, -0.0358704142, -0.0591877848, 0.159089044, 0.985488415, 0.622582316, -0.765809596, 0.16101779, 0.780312598, 0.623077929, -0.0537195057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-4.64916229E-6, 1.49999499, 1.63912773E-6, 0.708619714, -0.0996003151, 0.698525012, -0.0301537216, 0.98480773, 0.17100966, -0.704946041, -0.142243922, 0.694850922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53024352, 0.28568244, 0.443186224, 0.828102946, -0.495663732, -0.261846095, 0.559993386, 0.710151494, 0.426722467, -0.0255606864, -0.500001729, 0.865647435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7790854, 0.468993068, -0.360703439, 0.298698068, 0.931496143, 0.20759058, 0.580332518, -0.00460499525, -0.814366519, -0.757623732, 0.363721162, -0.541953325) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846604586, -1.81534433, 0.455936104, 0.965924978, -0.243210286, -0.0885213837, 0.258818716, 0.90767312, 0.330365896, -2.60770321E-8, -0.342020035, 0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486006975, -1.31615543, 0.112924278, 1.00000191, 8.04662704E-7, -1.34110451E-6, 8.64267349E-7, 0.573579371, 0.819149494, 1.34110451E-7, -0.81915164, 0.573578477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[7] = {
- CFrame.new(0.152421117, 0.413725376, -0.145251781, -0.342020243, -5.44106769E-8, 0.939692736, -0.719846368, 0.642787099, -0.262002498, -0.604021907, -0.766044557, -0.219845891) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78813934E-7, 1.50000167, 6.10947609E-7, 0.708620012, -0.0996004343, 0.698524475, -0.0301537067, 0.984808087, 0.171009481, -0.704946399, -0.142244011, 0.694850624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.92748415, 1.04017496, 0.611031651, -0.142114878, -0.729021549, -0.669579148, 0.914550424, -0.355491608, 0.192943543, -0.378695667, -0.584936142, 0.717250943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.46093321, 0.183563322, -0.40384388, 0.261155754, 0.354605526, 0.897804976, 0.588240266, 0.67897296, -0.439283282, -0.765356898, 0.642846107, -0.0312760286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846598983, -1.81534672, 0.455931842, 0.96592474, -0.243210167, -0.0885219574, 0.258818597, 0.907673419, 0.330365866, -5.36441803E-7, -0.342019975, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486000985, -1.31615555, 0.112917781, 1.00000167, 1.2665987E-6, -1.87754631E-6, 8.64267349E-7, 0.573579669, 0.819149494, -4.32133675E-7, -0.819151759, 0.573578477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[8] = {
- CFrame.new(0.0986787528, -0.229461581, -0.413726807, 0.342020333, 1.49011612E-8, -0.939692736, 0.604021907, 0.766044557, 0.219845921, 0.719846368, -0.642787099, 0.262002587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.08616257E-7, 1.50000274, 9.83476639E-7, 0.708620012, -0.0996004343, 0.698524475, -0.0301537067, 0.984808087, 0.171009481, -0.704946399, -0.142243996, 0.694850624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53024411, 0.285678655, 0.443178922, 0.828102767, -0.495663464, -0.261846602, 0.559993505, 0.710151792, 0.426722407, -0.0255611427, -0.500001609, 0.865647674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.93615997, 0.301005602, -0.475729167, 0.261156082, 0.915694416, 0.305452943, 0.588241935, 0.0999227166, -0.802489758, -0.765356898, 0.389253974, -0.512555122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846599281, -1.81534076, 0.455942005, 0.965924859, -0.243210137, -0.0885219499, 0.258818597, 0.907673419, 0.330365866, -5.96046448E-7, -0.342020005, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[9] = {
- CFrame.new(0.0338363461, 0.638682663, 1.22759593, 0.00295840204, -0.0225575902, 0.999740958, -0.8185637, 0.574209213, 0.015378423, -0.574407995, -0.818396986, -0.0167660303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.05798244E-6, 1.49999297, -2.36555934E-7, 0.087155655, -0.0868235528, -0.992403805, -3.35276127E-8, 0.996193051, -0.0871556997, 0.996194243, 0.00759606156, 0.0868240967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.81294739, 0.661874115, 0.152980521, -0.201904535, -0.965926111, 0.161929607, 0.738967121, -0.258749664, -0.622073174, 0.642776191, -0.00593866315, 0.766030788) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654370189, 1.18909109, -0.711184978, 0.720648825, -0.669899523, 0.178604215, -0.417562872, -0.625033975, -0.65952307, 0.55344826, 0.400707096, -0.730156243) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.802137315, -1.91973591, -0.0272512808, 0.936001778, -0.341369271, 0.0858331472, 0.34136939, 0.939805865, 0.0151347741, -0.0858332366, 0.0151345832, 0.996194184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.499999374, -1.33671641, -0.0410169363, 0.999995947, 1.07288361E-6, 4.17232513E-7, 1.10268593E-6, 0.707101941, 0.707104385, -4.87081707E-7, -0.707104266, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[10] = {
- CFrame.Angles(oof * i, 0, 0) * CFrame.new(-0.49999997, -0.499999076, 0, -4.37113883E-8, -1, 0, 1, -4.37113883E-8, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63912773E-7, 1.50000167, 8.64267349E-7, 0.939692557, 0, -0.342020363, -0.0885213092, 0.965925872, -0.243210137, 0.330366313, 0.258818835, 0.907673359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72799885, 2.60770321E-6, -2.74181366E-6, 0.82139343, -0.50735116, -0.260589659, 0.3830221, 0.829199255, -0.407089949, 0.422618359, 0.23456949, 0.875426054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.33744657, 1.35667777, -0.632631361, 0.906306446, -0.422617525, 1.45825268E-7, -0.383021832, -0.821392477, -0.42261824, 0.178605884, 0.383021683, -0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.66397834, -0.193999648, 1, 0, 0, 0, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.722000897, -1.99999774, -1.08778477E-6, 0.836516142, 0.258819014, 0.482963085, -0.224143818, 0.965925753, -0.129409567, -0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[11] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[12] = {
- CFrame.new(0.0338363461, 0.638682663, 1.22759593, 0.00295840204, -0.0225575902, 0.999740958, -0.8185637, 0.574209213, 0.015378423, -0.574407995, -0.818396986, -0.0167660303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.05798244E-6, 1.49999297, -2.36555934E-7, 0.087155655, -0.0868235528, -0.992403805, -3.35276127E-8, 0.996193051, -0.0871556997, 0.996194243, 0.00759606156, 0.0868240967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55351782, 0.323486954, -0.483948112, 0.908104658, -0.116980024, 0.402071714, 0.413493931, 0.40206778, -0.816923678, -0.0660963356, 0.908106327, 0.413490176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.981001914, 1.13000512, -0.469462276, 0.820636988, -0.556603849, -0.129409134, -0.387811542, -0.376125872, -0.841506898, 0.419713318, 0.740759492, -0.524520636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500000238, -1.25592697, 0.120936215, 1.00000048, 2.38418579E-7, -4.17232513E-7, -5.96046448E-8, 0.819152951, 0.573575497, 5.59724867E-7, -0.573575497, 0.81915307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.666996658, -1.99999762, -2.92062759E-6, 0.933012426, 0.185295224, 0.30846858, -0.24999994, 0.950349927, 0.185294986, -0.258818597, -0.249999687, 0.933013201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wwx = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(1.25542283E-6, 0.240000919, 9.31322575E-7, 0.472955108, 0.144933969, -0.869085014, 0.132157043, 0.963550568, 0.232607335, 0.871119142, -0.224868357, 0.436561227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0610600337, 1.49590588, -0.0188081041, 0.570197225, -0.122119963, 0.812380791, 0.0390854403, 0.991802871, 0.121657997, -0.820578396, -0.0376165956, 0.570295393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61285436, 0.0733130723, 0.22972551, 0.871318936, -0.258397102, -0.417174697, 0.206951469, 0.964327514, -0.165059865, 0.44494319, 0.0574851334, 0.893712342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.88120675, 0.707782209, -0.196110323, 0.191431493, 0.946974754, -0.258057266, -0.375219315, -0.172341526, -0.910774529, -0.90695405, 0.271178186, 0.322331399) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.684056044, -2.19810224, -0.165842518, 0.971741796, -0.172354579, 0.161283419, 0.178901672, 0.983500361, -0.0268800668, -0.153989747, 0.0549746081, 0.986542225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654103994, -1.9577508, -0.440423489, 0.386910588, 0.168052197, 0.906674802, 0.0891530961, 0.971829891, -0.218173385, -0.917797923, 0.165246427, 0.361028075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(-6.63101673E-7, 0.166064739, 2.35671178E-6, -0.265281737, 0.12186943, -0.956438482, 0.166365623, 0.982887447, 0.079095684, 0.949709594, -0.138135701, -0.281017393) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0868261158, 1.49120712, -0.0343434662, 0.354061604, -0.173648149, 0.918959737, -0.00281372294, 0.982409477, 0.186721936, -0.935218751, -0.0686966777, 0.347344369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.45350647, 0.21016404, 0.458613783, 0.700049341, -0.206966043, -0.683444321, 0.352722138, 0.932393372, 0.0789370015, 0.620901287, -0.296325624, 0.725723147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.975334525, 0.688706398, -0.737991333, 0.647642672, -0.76122731, -0.0330498517, -0.226491302, -0.150918514, -0.962250769, 0.727503359, 0.630680442, -0.270152628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.518800199, -2.12949705, -0.495950103, 0.990398705, -0.079400301, -0.113164335, 0.0891809613, 0.992454469, 0.0841552094, 0.105628014, -0.0934391618, 0.990006685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.747565925, -1.91874254, 0.0405882001, -0.144978315, 0.102239445, 0.984138489, -0.123169832, 0.98504591, -0.120478332, -0.981739163, -0.138682902, -0.13021794) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.asdq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.asdsdq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999994, 9.83476639E-7, 1, 0, 0, 0, 0.939692497, 0.342020094, 0, -0.342020094, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65265298, 0.476989746, 0.507833123, -0.707106531, -0.707107067, -5.03969178E-9, 1.12057261E-8, -4.07852063E-9, -1, 0.707107067, -0.707106531, 1.08075939E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.6199497, 0.506011963, 0.551866174, -0.707106888, 0.707106829, 2.07071293E-9, -9.76825643E-9, -6.83982693E-9, -1, -0.707106829, -0.707106888, 1.17436869E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.559000909, -2.00000548, -0.254009664, 0.966807425, -0.138533577, -0.214689866, 0.0752086192, 0.957326353, -0.279051721, 0.244186372, 0.253642768, 0.935969234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.00000119, 0.19199504, 1, 0, 0, 0, 0.98480773, 0.173648179, 0, -0.173648179, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.788308024, -0.377774686, 1, 0, 0, 0, 0.573576629, 0.819151878, 0, -0.819151878, 0.573576629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999356, -1.18613243E-5, 1, 0, 0, 0, 0.98480767, -0.173648119, 0, 0.173648119, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.04646409, 1.09176326, -0.667520285, 0.866025329, 0.500000298, 4.93719824E-7, 0.383022517, -0.663413286, -0.642788112, -0.321393937, 0.556670964, -0.766043961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.835232019, 1.12813056, -0.640765488, 0.866030037, -0.499993056, 2.73008141E-6, -0.353547215, -0.612377346, -0.707106352, 0.353549749, 0.612374008, -0.707108021) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.56131649, -1.81798375, -0.335147798, 0.998111486, -0.0548065752, 0.0277234949, 0.061329484, 0.864918232, -0.498150587, 0.00332361646, 0.498910427, 0.866646647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.90724456, -0.0658812225, 1, 0, 0, 0, 0.984799743, -0.173646897, 0, 0.173646897, 0.984799743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wadq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-4.17232513E-7, -0.798675776, -7.27444887E-4, 0.935861766, -0.0148701258, -0.352057397, 0.136385411, 0.936523259, 0.322991252, 0.324907452, -0.350290358, 0.878484011) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0174681563, 1.49906325, 0.0251138322, 0.935776174, -0.0349342525, 0.350863844, 0.0503138341, 0.998126686, -0.0348110124, -0.348989934, 0.0502280891, 0.935780406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.64094186, 0.295952886, 0.434121072, 0.194890484, -0.71384716, -0.672638357, 0.925919235, 0.360133231, -0.113920122, 0.323560387, -0.60060668, 0.731151104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.02741551, 0.702597201, -0.209667876, -0.198996693, 0.969062746, -0.146017298, -0.979117692, -0.202922076, -0.0123468861, -0.0415946767, 0.140511319, 0.98920542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.505883336, -1.55335116, 0.314354151, 0.995962739, -0.0540242642, 0.0717617273, 0.00981449336, 0.85957706, 0.510913491, -0.0892861038, -0.50814563, 0.856635332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.538045049, -0.971294522, -0.567016482, 0.9761886, 0.103869028, 0.190452009, -0.0539313294, 0.966558158, -0.250712544, -0.210123301, 0.234470218, 0.949144363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.dsasq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48084581, -0.0526227951, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.639479339, 1.57702672, 0.204999447, 0.707106471, 0.707106531, 1.00485916E-14, 0.683012486, -0.683012426, 0.258818686, 0.183012381, -0.183012366, -0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.66807574, 1.57704532, 0.205002174, 0.707106471, -0.707106531, 1.00485916E-14, -0.683012426, -0.683012366, 0.258818507, -0.183012247, -0.183012217, -0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.603001654, -1.99999917, -2.68220901E-7, 0.93611753, 0.0871557444, 0.340718448, -0.0818996504, 0.99619472, -0.0298090018, -0.342019677, -3.42340223E-9, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, -0.847999811, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48084712, -0.18762207, 1, 0, 0, 0, 0.906307161, 0.422617555, 0, -0.422617555, 0.906307161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.639476657, 0.496043563, -1.28098941, 0.707106471, 0.707106531, 1.00485916E-14, -2.9912951E-7, 2.84228349E-7, -0.999999881, -0.707106471, 0.707106411, 4.01339264E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.668072462, 0.496037871, -1.28100741, 0.707106471, -0.707106531, 1.00485916E-14, 3.88536478E-7, 4.183388E-7, -0.999999821, 0.707106352, 0.707106292, 5.65252037E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.40099072, 0.142002612, 1, 0, 0, 0, 0.342020273, 0.939692557, 0, -0.939692557, 0.342020273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.43299976, -1.15699017, -0.386996806, 0.996300757, 0.00523623684, 0.0857751518, -0.00265769986, 0.999541938, -0.0301482361, -0.0858937204, 0.0298087448, 0.995858371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wwc = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48084581, -0.0526227951, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.639476657, 0.496043563, -1.28098941, 0.707106471, 0.707106531, 1.00485916E-14, -2.9912951E-7, 2.84228349E-7, -0.999999881, -0.707106471, 0.707106411, 4.01339264E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.668072462, 0.496037871, -1.28100741, 0.707106471, -0.707106531, 1.00485916E-14, 3.88536478E-7, 4.183388E-7, -0.999999821, 0.707106352, 0.707106292, 5.65252037E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.598104358, -1.58444905, -0.345675468, 0.981060326, 0.0858319253, 0.173648298, -0.141065046, 0.930940628, 0.336823732, -0.132746041, -0.354940027, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ssadq = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(-0.141086683, -0.199806601, 0.284037471, 0.942610979, -3.70637339E-4, 0.333923757, 5.66806644E-4, 1.00001657, -5.00994851E-4, -0.333936214, 6.54865114E-4, 0.942599118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-6.42612576E-6, 1.47774565, -0.147662759, 0.980862796, -5.25154173E-5, -0.194773376, 0.0575658157, 0.955418944, 0.289644986, 0.186060607, -0.295311928, 0.937107205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.22769451, 1.36812246, -0.541899681, -0.551897883, -0.454883814, 0.698932469, 0.694628477, -0.714521945, 0.0834716707, 0.461422324, 0.53156209, 0.71030575) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.117719963, 1.05214918, -0.90810293, 0.427113235, -0.879405618, -0.210320622, -0.858112752, -0.467541337, 0.212284446, -0.28501159, 0.0898131132, -0.954306662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.553423405, -1.99367833, -0.330052823, 0.941753447, -0.0381623618, -0.334171712, 0.00132905017, 0.993973911, -0.109760776, 0.336328298, 0.102912903, 0.936102629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.526139915, -1.82508397, 0.326054037, 0.998905659, 0.0156696737, -0.0443902463, -4.48263861E-4, 0.946104467, 0.323912889, 0.0470638126, -0.323535383, 0.945043743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(1.03086677E-7, 0.0789999738, 0.00119576929, 0.999998689, 1.58984214E-4, -0.00158455968, -1.27377837E-6, 0.995083511, 0.0990411043, 0.0015925765, -0.0990409702, 0.995082259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(5.92086735E-9, 1.49003363, -0.0993326455, 1, 0, 2.98023224E-8, -3.7252903E-9, 0.980066717, 0.198669329, 2.98023224E-8, -0.198669344, 0.980066657) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.92073309, 0.311784863, 0.193794549, 0.474159807, -0.841470957, -0.259034723, 0.858409166, 0.37643227, 0.34847194, -0.195719928, -0.387589246, 0.900815487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.92073548, 0.311784059, 0.193793267, 0.474159896, 0.841470957, 0.259034723, -0.858409107, 0.37643221, 0.34847194, 0.195719972, -0.387589186, 0.900815487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499617755, -1.87758374, 0.0790273547, 0.999999702, 3.8176775E-4, -6.98804855E-4, 3.7252903E-9, 0.877582669, 0.479425639, 7.96228647E-4, -0.47942549, 0.877582371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.704518974, -2.05986547, -0.201565176, 0.98006618, 0.194550902, 0.0402499139, -0.198669344, 0.960530698, 0.194709182, -7.80373812E-4, -0.198824331, 0.980035067) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.sddq = {
- Animation = function(frameN, offset)
- local frame = {}
- frame[1] = {
- CFrame.new(-3.52505594E-7, -0.200999767, -8.63685273E-7, -0.104266755, -0.0119139589, -0.994478106, -0.33195883, 0.943000913, 0.0235072002, 0.937513709, 0.332576782, -0.102278583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * euler(-offset, math.rad(90), 0),
- CFrame.new(1.72504497, 0.616884768, -0.052198112, -0.108134672, -0.734224737, 0.670239627, 0.992515624, -0.041253522, 0.11493811, -0.0567406863, 0.677652121, 0.733190477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.0418818, 0.0932710916, -0.0134467632, 0.332523495, 0.941240489, 0.0591154993, -0.927277029, 0.337735534, -0.161530256, -0.172004208, -0.00110381842, 0.98509568) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.02909982, -1.36841452, -0.43464458, 0.882150769, -0.470176011, -0.0272901654, 0.470963657, 0.880432606, 0.0550601035, -0.0018607825, -0.0614239722, 0.998110056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.901466608, -2.19060302, 0.23255749, 0.886751056, 0.344841301, -0.307826757, -0.306845129, 0.9371804, 0.165947989, 0.345714986, -0.0526994318, 0.936858654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.499366701, 0.0151340468, 0.866258264, -0.0819000304, 0.996194661, 0.0298083089, -0.862510741, -0.0858318508, 0.498705983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0512491912, 1.51871443, -0.178874344, 0.572649479, -0.0819000304, -0.815697491, 0.0225582924, 0.996194661, -0.0841858238, 0.819488287, 0.0298083089, 0.572317779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61469018, 0.802615047, -0.588884354, 0.641889751, -0.716286123, 0.273700833, 0.089268744, -0.284708083, -0.954449296, 0.761584818, 0.637082577, -0.118809327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78652823, 0.389923781, 0.190747976, 0.597288609, 0.774087667, 0.209829748, -0.68795526, 0.628975928, -0.362086594, -0.412263691, 0.0719155669, 0.908219218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499995559, -1.99999475, -4.47032775E-8, 0.999999523, -4.47034836E-8, -2.98023224E-8, -4.47034836E-8, 1, 1.49011612E-8, -2.98023224E-8, 1.49011612E-8, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.850315571, -1.99999511, -0.0853429735, 0.891822875, 0.165509552, 0.421019614, -0.165509656, 0.985520065, -0.0368338637, -0.421019673, -0.0368334875, 0.906302691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddswx = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.193726003, 1.46093166, 1.63504912E-4, 9.43660736E-4, 0.387494326, 0.921871603, -3.93340015E-5, 0.921872079, -0.387494475, -0.999999583, 3.29405069E-4, 8.85158777E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69470763, 0.13614136, 0.33033666, 0.921048582, -0.367951006, 0.127536356, 0.270718455, 0.840388954, 0.469521672, -0.27994132, -0.397925884, 0.873650193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78240538, 0.983239591, -0.0523732752, -0.53837043, 0.841615677, -0.0429137945, -0.84140861, -0.534014463, 0.082832545, 0.0467966646, 0.0807026923, 0.995639622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.599208534, -1.99997079, 0.100068413, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.69348526, -1.98347032, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(3.81328141E-6, -0.00387953152, -3.17405215E-6, 0.0205713511, 1.489243E-7, -0.999780297, -7.93728454E-4, 0.999996006, -1.64301346E-5, 0.999783576, 7.97922956E-4, 0.020571053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.111143321, 1.49668849, -1.33148947E-4, 9.46223736E-4, -0.295728505, 0.955272257, -3.90183413E-5, 0.955272555, 0.295728683, -0.999999642, -3.17156315E-4, 8.92311335E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6947372, 0.136126161, 0.330343693, 0.885479331, -0.446834743, 0.127534613, 0.342940301, 0.813602388, 0.469513714, -0.313557565, -0.372008115, 0.873665512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.78181195, 0.211233169, -0.0523734204, 0.459677607, 0.887055039, -0.0429137349, -0.883178353, 0.461676359, 0.0828324854, 0.0932898223, -1.75654888E-4, 0.995643795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.599209249, -1.99997103, 0.100060813, 0.0888783038, -3.02123735E-5, 0.996042609, -1.8298917E-5, 1.00000036, 3.19650571E-5, -0.996042728, -2.10675644E-5, 0.0888783932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.693500638, -1.98346961, -0.100074559, 1.37090683E-4, 0.173643693, 0.984808683, -5.71884448E-6, 0.984808922, -0.173643723, -1.00000036, 1.81645155E-5, 1.3589859E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {
- CFrame.new(-3.21922733E-9, -0.00384521368, -3.05976323E-6, 0.020637529, 8.37203515E-7, -0.999787152, -7.95591273E-4, 0.999999702, -1.55960352E-5, 0.999786854, 7.95732718E-4, 0.0206375122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0450071394, 1.49797523, -3.48908434E-5, 7.71073275E-4, -0.0900172815, 0.995940149, -1.03266757E-7, 0.995940328, 0.0900172517, -0.999999881, -6.95330382E-5, 7.67911028E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.69470417, 0.179153264, 0.330355793, 7.33483525E-4, -0.389418393, -0.92106092, 0.717571795, 0.641709566, -0.270739019, 0.696484208, -0.660728693, 0.279906422) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.54910302, 0.710845232, -8.37587751E-4, 0.994370162, 0.105963133, -2.81636603E-5, 0.105962917, -0.994360626, -0.00164752605, -2.02606083E-4, 0.00163528614, -0.999990642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.59921068, -2, 0.0999834239, 0.00159164763, -2.46942804E-8, 0.999998748, 2.80033419E-9, 1, 3.2945604E-9, -0.999998689, -1.94331733E-8, 0.00159162679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.600002229, -1.99999619, -0.100006662, 1.00710895E-6, -1.42255256E-8, 1.00000012, 9.03764885E-9, 1, -7.22903337E-9, -1, -1.31885827E-8, 9.86503437E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.asdssq = {
- Animation = function(frameN)
- local frame = {}
- -- frame[1] = {
- -- CFrame.new(0, -0.24600029, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0, 1.49999905, -0.202000648, 1, 0, 0, 0, 0.939692557, 0.342020363, 0, -0.342020363, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.50000036, 0.131998554, -2.38418579E-7, 0.769751132, -0.342020154, -0.53898555, 0.280166507, 0.939692616, -0.196174711, 0.57357645, 0, 0.819152057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.82947469, 0.895279288, 0.145991117, -0.102326736, 0.85164839, -0.514022648, 0.514023662, -0.397129983, -0.760305464, -0.851650715, -0.342019469, -0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.500001848, -1.70800018, 1.86264515E-6, 0.939692557, 0, -0.342020363, 0, 1, 0, 0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.635997951, -1.70700216, 5.96046448E-7, 0.98480767, 0.163175881, 0.0593912117, -0.173648164, 0.92541641, 0.336824298, 0, -0.342020333, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }
- frame[1] = {
- CFrame.new(0, 0, 0, 0, 0, 0.999999225, 0, 0.999995708, 0, -0.999999106, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.4999876, 0, 0, 0, -0.999999106, 0, 0.999995708, 0, 0.999999225, 0, -2.98023224E-8) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55351782, 0.323486954, -0.483948112, 0.908104658, -0.116980024, 0.402071714, 0.413493931, 0.40206778, -0.816923678, -0.0660963356, 0.908106327, 0.413490176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.981001914, 1.13000512, -0.469462276, 0.820636988, -0.556603849, -0.129409134, -0.387811542, -0.376125872, -0.841506898, 0.419713318, 0.740759492, -0.524520636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500000238, -1.25592697, 0.120936215, 1.00000048, 2.38418579E-7, -4.17232513E-7, -5.96046448E-8, 0.819152951, 0.573575497, 5.59724867E-7, -0.573575497, 0.81915307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.666996658, -1.99999762, -2.92062759E-6, 0.933012426, 0.185295224, 0.30846858, -0.24999994, 0.950349927, 0.185294986, -0.258818597, -0.249999687, 0.933013201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- -- frame[2] = {
- -- CFrame.new(0, 0, 0, 0.866025388, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.78813934E-7, 1.49999928, -3.42726707E-7, 0.86602509, -0.0868241116, 0.492403954, 0, 0.98480773, 0.173648164, -0.500000119, -0.150383711, 0.852868199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(1.50000358, 2.01165676E-7, -3.39746475E-6, 0.836516142, -0.258819014, -0.482962847, 0.224143863, 0.965925753, -0.129409522, 0.49999994, 1.49011612E-8, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-1.56606591, 0.355999321, -0.613285303, 0.0996001214, 0.634107053, -0.766803801, -0.984807909, 0.172986671, 0.0151343597, 0.142243639, 0.753647029, 0.641703129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(0.500009775, -2, -3.06963921E-6, 0.866025329, 0, -0.500000119, 0, 1, 0, 0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- -- CFrame.new(-0.650693417, -1.99999774, 0.0870034546, 0.892538786, 0.157378674, 0.422618449, -0.173648179, 0.98480773, 0, -0.416197896, -0.0733869225, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- -- }
- frame[2] = {
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55351782, 0.323486954, -0.483948112, 0.908104658, -0.116980024, 0.402071714, 0.413493931, 0.40206778, -0.816923678, -0.0660963356, 0.908106327, 0.413490176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.981001914, 1.13000512, -0.469462276, 0.820636988, -0.556603849, -0.129409134, -0.387811542, -0.376125872, -0.841506898, 0.419713318, 0.740759492, -0.524520636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.500000238, -1.25592697, 0.120936215, 1.00000048, 2.38418579E-7, -4.17232513E-7, -5.96046448E-8, 0.819152951, 0.573575497, 5.59724867E-7, -0.573575497, 0.81915307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.666996658, -1.99999762, -2.92062759E-6, 0.933012426, 0.185295224, 0.30846858, -0.24999994, 0.950349927, 0.185294986, -0.258818597, -0.249999687, 0.933013201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ssz = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(2.84053385E-7, -0.699999809, -2.38418579E-7, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-5.63820706E-8, 1.49240422, 0.0868239999, 1, -4.84287739E-8, -8.94069672E-8, -4.47034836E-8, 0.98480767, -0.173648149, -2.98023224E-8, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), 0, 0),
- CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddsc = {
- Animation = function(frameN)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0, 0, 0.713658929, 0.0432362445, -0.699157774, -0.203165963, 0.967967689, -0.147520214, 0.67038393, 0.247324184, 0.699582815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0338361859, 1.49428511, -0.126276165, 0.869869411, -0.137850463, 0.473629206, -0.0812661052, 0.906991065, 0.41323489, -0.486541986, -0.397950292, 0.77776134) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.42532861, 0.715700865, -0.411274642, 0.964724302, 0.240129143, -0.107913733, -0.00724492222, -0.385537148, -0.922663927, -0.263163269, 0.89089787, -0.370197266) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49637115, 0.36360091, -0.324949443, 0.75671041, 0.647606969, -0.0894127563, -0.193613023, 0.0913660675, -0.976814389, -0.624422491, 0.756476998, 0.194522798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.846446335, -1.97445011, 0.151377738, 0.955289721, -0.235021919, 0.179405689, 0.206162781, 0.964402378, 0.165605277, -0.211940169, -0.121214241, 0.969736278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.616165221, -1.96689439, -0.664970994, 0.877647161, 0.141306609, 0.458004385, -0.00266680121, 0.956979394, -0.290143609, -0.479299963, 0.253422201, 0.840267003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[2] = {
- CFrame.new(0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[3] = {}
- frame[4] = {
- CFrame.new(0.0446949899, -0.224481285, 1.05889678, 0.966837645, -0.0298089404, 0.253642291, -0.158799261, 0.707656503, 0.688479424, -0.200014681, -0.70592761, 0.679455996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(9.08284278E-7, 1.50000024, -4.82962241E-6, 0.984805763, 1.63912773E-7, -0.173648149, 4.47034836E-8, 1.00000012, -5.96046448E-7, 0.173647702, -7.15255737E-7, 0.984806538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72517121, 0.308485746, -0.681614399, 0.866021693, -0.499998659, -3.57627869E-7, 0.171009645, 0.296197116, -0.93969363, 0.469844103, 0.813795447, 0.342020363) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.84989023, 0.281955481, 0.641430259, 0.906306088, 0.242401943, 0.34619242, -0.422620475, 0.519833565, 0.742405176, -1.89989805E-6, -0.819154859, 0.573571742) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499962986, -1.81052303, -0.520594954, 0.999989092, 2.34693289E-7, -1.38580799E-6, 9.53674316E-7, 0.866027057, -0.500000596, -1.14738941E-6, 0.499997437, 0.866019249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.749434054, -1.95218933, -0.215161204, 0.984806895, 0.173647046, 2.96533108E-6, -0.163174301, 0.925419688, -0.342013061, -0.0593925342, 0.336815983, 0.939694881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[5] = {
- CFrame.new(1.43051147E-6, 0.250400692, -1.57952309E-6, 0.75700736, -0.00536380522, -0.653384089, -0.460911632, 0.704403698, -0.539792359, 0.46314162, 0.709779143, 0.530766606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0624394119, 1.40631104, -0.284854382, 0.871472001, -0.124878772, 0.474280059, -0.184679374, 0.812304139, 0.553222537, -0.454345256, -0.56970787, 0.684837878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.80612469, 0.220332116, -0.203478247, 0.764829397, -0.644221008, 0.00388471782, 0.644222498, 0.764837146, 9.94563103E-4, -0.00361183286, 0.00174188614, 0.999991775) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.59125066, 0.345185757, -0.473316669, 0.808951437, 0.583151102, -0.0743780583, -0.30995214, 0.315579027, -0.896849632, -0.49952662, 0.748561502, 0.436037153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.24249101, -1.45569086, 0.819190979, 0.83471632, -0.54247123, -0.0947278738, 0.460312873, 0.592919171, 0.660725892, -0.302258879, -0.595123291, 0.744625807) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.770076573, -0.7958619, -0.906041026, 0.789912045, -0.382848471, 0.479026049, 0.0482493788, 0.81754595, 0.573838353, -0.611318886, -0.430169106, 0.664261699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[6] = {
- CFrame.new(0.100000054, 0.299999803, -1.00000072, 0.342020154, -1.11758709E-8, -0.939692616, 0.163175941, 0.98480773, 0.059391208, 0.925416708, -0.173648193, 0.336824119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0609362423, 1.44977593, -0.209735245, 0.760334492, -0.121869385, 0.637996435, -0.187043279, 0.899552226, 0.394741058, -0.622017801, -0.419468105, 0.661165893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.80173576, 0.285370827, -0.113176629, 0.707106829, -0.696364284, -0.122787789, 0.707106769, 0.696364284, 0.122787833, 8.94069672E-8, -0.173648208, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43546915, 0.0571947247, 0.252394438, 0.492403924, 0.578531861, 0.650261164, -0.586824, 0.772434831, -0.242861956, -0.642787635, -0.262002528, 0.719846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.553127408, -2.19508672, -0.191346705, 0.939900517, 0.0629590601, 0.335594267, -0.0558762401, 0.997964621, -0.0307300575, -0.336845756, 0.010131469, 0.941505313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.986178458, -2.00035954, -0.257694066, 0.405740917, 0.240934551, 0.881660521, -0.0121131111, 0.965962708, -0.258397698, -0.913907945, 0.0941628888, 0.394849122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[7] = {
- CFrame.new(0.0999996886, 0.200998247, -0.752499938, 0.999923289, 0.00369387865, -0.0118249953, 0.00569112226, 0.710869372, 0.703301013, 0.0110039413, -0.703314424, 0.710793972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(3.31909047E-4, 1.49832737, 0.0408679023, 0.99997443, 6.62207603E-4, 0.00713163614, -7.71284103E-5, 0.996654093, -0.0817354918, -0.0071618557, 0.0817326307, 0.996628642) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.52040851, 0.566697955, -0.690980017, 0.707106769, -0.133710638, 0.694349647, 0.707106769, 0.133710653, -0.694349647, -1.1920929E-7, 0.981958687, 0.189095527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.37526035, 0.0420677513, 0.312325418, 0.492403895, 0.45811826, 0.740044594, -0.586824, 0.802687883, -0.106441624, -0.642787576, -0.381863803, 0.664081573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.208008677, -2.09757519, 0.498215079, 0.999991655, -0.00408810377, 1.58295035E-4, 0.00327420235, 0.822914541, 0.568155766, -0.00245288014, -0.56815058, 0.822921038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.292521447, -1.44910645, -1.4013716, 0.998255193, -0.0096129626, -0.0582612157, -0.0453759432, 0.506496251, -0.861047387, 0.0377863646, 0.862188578, 0.505176365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- frame[8] = {
- CFrame.new(0.0999991894, 0.29995659, -1.499717, 0.939728558, -1.00176781E-4, 0.341916203, 0.21970661, 0.766399443, -0.603620827, -0.26198411, 0.642363846, 0.720230818) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-8.86619091E-6, 1.43306708, -0.249895573, 0.990271568, -1.64993107E-5, -0.139119774, 0.0695465654, 0.866137445, 0.494942158, 0.120488808, -0.499800563, 0.857715189) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68910587, 0.199776769, 0.182734743, 0.906256795, -0.272001535, -0.323572844, 0.42270717, 0.583132327, 0.693736017, -1.01104379E-5, -0.765480757, 0.643445849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43325984, 0.266153574, -0.757761419, 0.866213381, 3.96847725E-4, -0.499667138, -0.432791233, 0.500370383, -0.749880135, 0.249720037, 0.865810156, 0.433597952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.209659114, -1.76327229, -0.56563127, 0.973631978, -0.0795714557, -0.213781208, -0.133744955, 0.560054362, -0.817587137, 0.184786141, 0.824623108, 0.534643054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.805502772, -1.49015367, 1.25610948, 0.919178069, 0.326103032, -0.220825136, 0.0446677096, 0.470763952, 0.881126881, 0.391294688, -0.819777131, 0.418150902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.ddsc2 = {
- Animation = function(frameN, es, i)
- local frame = {}
- frame[3] = {
- CFrame.new(0, 0.17766802, -0.753894866, 1, 0, 0, 0, 0.866021156, -0.499997556, 0, 0.499997556, 0.866021156) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0) * CFrame.Angles(math.rad(es * i), 0, 0),
- CFrame.new(0, 1.49741936, -0.326649696, 1, 0, 0, 0, 0.906303883, 0.422615558, 0, -0.422615558, 0.906303883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.83251798, 0.78095752, 0.280645788, -0.319193363, -0.870083332, 0.375593692, -0.132645577, -0.35140419, -0.926774383, 0.938355982, -0.345641017, -0.00324681401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.534103811, 0.735669017, -0.574670315, 0.707108974, -0.707104802, 1.47656152E-7, -0.40557462, -0.405577123, -0.819144189, 0.579220891, 0.57922411, -0.573570848) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.92298663, 0.211373031, 1, 0, 0, 0, 0.984797716, 0.173646599, 0, -0.173646599, 0.984797716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.493912339, -1.93033445, -0.260809064, 0.99619472, 0.0841859058, -0.022557525, -0.08715491, 0.9622401, -0.257831246, 3.7252903E-9, 0.258816063, 0.96591574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.wwq = {
- Animation = function(frameN, i)
- local frame = {}
- frame[1] = {
- CFrame.new(0, 0.17766802, -0.753894866, 1, 0, 0, 0, 0.866021156, -0.499997556, 0, 0.499997556, 0.866021156) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0) * CFrame.Angles(math.rad(36 * i), 0, 0),
- CFrame.new(-8.86619091E-6, 1.43306708, -0.249895573, 0.990271568, -1.64993107E-5, -0.139119774, 0.0695465654, 0.866137445, 0.494942158, 0.120488808, -0.499800563, 0.857715189) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68910587, 0.199776769, 0.182734743, 0.906256795, -0.272001535, -0.323572844, 0.42270717, 0.583132327, 0.693736017, -1.01104379E-5, -0.765480757, 0.643445849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43325984, 0.266153574, -0.757761419, 0.866213381, 3.96847725E-4, -0.499667138, -0.432791233, 0.500370383, -0.749880135, 0.249720037, 0.865810156, 0.433597952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.209659114, -1.76327229, -0.56563127, 0.973631978, -0.0795714557, -0.213781208, -0.133744955, 0.560054362, -0.817587137, 0.184786141, 0.824623108, 0.534643054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.805502772, -1.49015367, 1.25610948, 0.919178069, 0.326103032, -0.220825136, 0.0446677096, 0.470763952, 0.881126881, 0.391294688, -0.819777131, 0.418150902) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- AnimTab.adc = {
- Animation = function(frameN, oof, i)
- local frame = {}
- frame[1] = {
- CFrame.Angles(oof * i, 0, 0) * CFrame.new(-0.49999997, -0.499999076, 0, -4.37113883E-8, -1, 0, 1, -4.37113883E-8, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63912773E-7, 1.50000167, 8.64267349E-7, 0.939692557, 0, -0.342020363, -0.0885213092, 0.965925872, -0.243210137, 0.330366313, 0.258818835, 0.907673359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96199751, 0.504999399, 2.03370263E-7, -4.37117507E-8, -1.00000012, -1.1920929E-7, 0.999998927, -4.37116228E-8, -5.3644078E-7, 5.36441121E-7, -2.08616257E-7, 0.999999583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.33744657, 1.35667777, -0.632631361, 0.906306446, -0.422617525, 1.45825268E-7, -0.383021832, -0.821392477, -0.42261824, 0.178605884, 0.383021683, -0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.66397834, -0.193999648, 1, 0, 0, 0, 0.866025329, 0.500000179, 0, -0.500000179, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.722000897, -1.99999774, -1.08778477E-6, 0.836516142, 0.258819014, 0.482963085, -0.224143818, 0.965925753, -0.129409567, -0.500000119, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001,LightEmission = 1})
- return TEff
- end
- LLTr = CreateTrailObj(LeftLeg,bcol1,bcol1,0,0)
- RLTr = CreateTrailObj(RightLeg,bcol1,bcol1,0,0)
- LATr = CreateTrailObj(LeftArm,bcol1,bcol1,0,0)
- RATr = CreateTrailObj(RightArm,bcol1,bcol1,0,0)
- ghostidle = true
- Ghost = New("Model",Character,"Ghost",{})
- AorsoPart = New("Part",Ghost,"AorsoPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-16.9999714, 5.00001383, 9.90002441, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- ghostlight = New("PointLight",AorsoPart,"ghostlight",{Color = BrickColor.new(bcol1).Color,Brightness = 10,})
- ghostgyro = New("BodyGyro",AorsoPart,"ghostgyro",{})
- ghostbpos = New("BodyPosition",AorsoPart,"ghostbpos",{MaxForce = Vector3.new(10000,10000,10000)})
- ClawPart = New("Part",Ghost,"ClawPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.39999998, 0.200000003),CFrame = CFrame.new(-14.6736441, 3.46130085, 10.3000364, 0.965926766, -0.258815497, 1.03035675e-021, 0.25881955, 0.965942085, 1.5896896e-020, -5.10962914e-021, -1.50885628e-020, 1.00001574),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
- Weld = New("ManualWeld",ClawPart,"Weld",{Part0 = ClawPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 0.965926766, 0.258815497, -5.10954836e-021, -0.258815497, 0.965926826, -1.50883269e-020, 1.03035675e-021, 1.58966472e-020, 1),C1 = CFrame.new(2.32632732, -1.53870082, 0.400009155, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- MainPart = New("Part",Ghost,"MainPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-16.4999809, 2.99981022, 10.1000462, 1, 3.38256314e-006, 8.86618977e-007, -3.49683387e-006, 0.965941131, 0.258822948, 1.90633198e-008, -0.258822948, 0.965941191),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1, -3.49677885e-006, 1.90630214e-008, 3.38256314e-006, 0.965925872, -0.258818895, 8.86618977e-007, 0.258818895, 0.965925932),C1 = CFrame.new(0.499990463, -2.00018787, 0.200019836, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- Arm1Part = New("Part",Ghost,"Arm1Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-18.5000038, 4.99985743, 9.90004158, 0.965924978, 0.258822381, -8.67361635e-019, -0.258826405, 0.965940177, 2.5849388e-026, 8.37819448e-019, 2.24496069e-019, 1.00001574),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Arm1Part,"Weld",{Part0 = Arm1Part,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 0.965924978, -0.258822352, 8.37806213e-019, 0.258822381, 0.965924919, 2.24492553e-019, -8.67361635e-019, 2.58489812e-026, 1),C1 = CFrame.new(-1.50003242, -0.000156402588, 1.71661377e-005, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- MainPart = New("Part",Ghost,"MainPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-17.4999828, 2.99981332, 10.1000462, 1, 3.38256314e-006, 8.86618977e-007, -3.49683387e-006, 0.965941131, 0.258822948, 1.90633198e-008, -0.258822948, 0.965941191),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1, -3.49677885e-006, 1.90630214e-008, 3.38256314e-006, 0.965925872, -0.258818895, 8.86618977e-007, 0.258818895, 0.965925932),C1 = CFrame.new(-0.500011444, -2.00018477, 0.200019836, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- MainPart = New("Part",Ghost,"MainPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-15.5000048, 4.99998951, 9.89999962, 0.965926707, -0.258815676, 1.03035675e-021, 0.258819699, 0.965941966, 1.5896896e-020, -5.10963156e-021, -1.50885612e-020, 1.00001574),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 0.965926707, 0.258815646, -5.10955079e-021, -0.258815676, 0.965926707, -1.50883253e-020, 1.03035675e-021, 1.58966472e-020, 1),C1 = CFrame.new(1.49996662, -2.43186951e-005, -2.47955322e-005, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- MainPart = New("Part",Ghost,"MainPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.20000000298023,Transparency = 0.20000000298023,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(-16.9999962, 6.50012922, 9.69998169, 1, 3.36766198e-006, 8.86618977e-007, -3.48244021e-006, 0.965941072, 0.258822978, 1.52067141e-008, -0.258822978, 0.965941131),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- GhostFace = New("Decal",MainPart,"Decal",{Texture = "rbxassetid://54292738",})
- Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1, -3.48238518e-006, 1.52064761e-008, 3.36766198e-006, 0.965925813, -0.258818924, 8.86618977e-007, 0.258818924, 0.965925872),C1 = CFrame.new(-2.47955322e-005, 1.50010347, -0.200040817, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- ClawPart = New("Part",Ghost,"ClawPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.200000003),CFrame = CFrame.new(-14.3889456, 2.39868522, 10.3000374, 1.51594683e-008, 0.258815497, -0.965926766, 4.0619641e-009, -0.965942085, -0.25881955, -1.00001574, 7.5739721e-015, -1.56944679e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",ClawPart,"Weld",{Part0 = ClawPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1.51594683e-008, 4.06190015e-009, -1, 0.258815497, -0.965926826, 7.57385352e-015, -0.965926766, -0.258815497, -1.56942193e-008),C1 = CFrame.new(2.61102581, -2.60130811, 0.400010109, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- ClawPart = New("Part",Ghost,"ClawPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.200000003),CFrame = CFrame.new(-14.3889456, 2.39868522, 9.49996567, 1.51594683e-008, 0.258815497, -0.965926766, 4.0619641e-009, -0.965942085, -0.25881955, -1.00001574, 7.5739721e-015, -1.56944679e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",ClawPart,"Weld",{Part0 = ClawPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1.51594683e-008, 4.06190015e-009, -1, 0.258815497, -0.965926826, 7.57385352e-015, -0.965926766, -0.258815497, -1.56942193e-008),C1 = CFrame.new(2.61102581, -2.60130811, -0.400055885, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- ClawPart = New("Part",Ghost,"ClawPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.799999952, 0.200000003),CFrame = CFrame.new(-14.3889456, 2.39868522, 9.90000057, 1.51594683e-008, 0.258815497, -0.965926766, 4.0619641e-009, -0.965942085, -0.25881955, -1.00001574, 7.5739721e-015, -1.56944679e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
- Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",ClawPart,"Weld",{Part0 = ClawPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1.51594683e-008, 4.06190015e-009, -1, 0.258815497, -0.965926826, 7.57385352e-015, -0.965926766, -0.258815497, -1.56942193e-008),C1 = CFrame.new(2.61102581, -2.60130811, -2.38418579e-005, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- ClawPart = New("Part",Ghost,"ClawPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.39999998, 0.200000003),CFrame = CFrame.new(-14.6736441, 3.46130085, 9.49996471, 0.965926766, -0.258815497, 1.03035675e-021, 0.25881955, 0.965942085, 1.5896896e-020, -5.10962914e-021, -1.50885628e-020, 1.00001574),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
- Weld = New("ManualWeld",ClawPart,"Weld",{Part0 = ClawPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 0.965926766, 0.258815497, -5.10954836e-021, -0.258815497, 0.965926826, -1.50883269e-020, 1.03035675e-021, 1.58966472e-020, 1),C1 = CFrame.new(2.32632732, -1.53870082, -0.400056839, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- ClawPart = New("Part",Ghost,"ClawPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 1.39999998, 0.200000003),CFrame = CFrame.new(-14.6736441, 3.46130085, 9.89999962, 0.965926766, -0.258815497, 1.03035675e-021, 0.25881955, 0.965942085, 1.5896896e-020, -5.10962914e-021, -1.50885628e-020, 1.00001574),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0.4, 0.8),})
- Weld = New("ManualWeld",ClawPart,"Weld",{Part0 = ClawPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 0.965926766, 0.258815497, -5.10954836e-021, -0.258815497, 0.965926826, -1.50883269e-020, 1.03035675e-021, 1.58966472e-020, 1),C1 = CFrame.new(2.32632732, -1.53870082, -2.47955322e-005, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- ScythePart = New("Part",Ghost,"ScythePart",{BrickColor = BrickColor.new("Really black"),CanCollide = false,Transparency = 0.20000000298023,Transparency = 0.20000000298023,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 6),CFrame = CFrame.new(-32.3535919, -8.73633385, 146.72052, 0.249997199, 0.258818269, -0.933001995, -0.0669879839, 0.965925336, 0.250001997, 0.965915143, 1.22342783e-07, 0.258816302),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",ScythePart,"Mesh",{MeshId = "rbxassetid://157152278",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",ScythePart,"Weld",{Part0 = ScythePart,Part1 = Arm1Part,C0 = CFrame.new(0, 0, 0, 0.24999994, -0.0669879839, 0.965925753, 0.25882113, 0.965925336, 1.22344076e-07, -0.933012247, 0.250001997, 0.258819163),C1 = CFrame.new(-0.579589844, -1.2461834, -1.84647751, 1.9073384e-06, -3.93854657e-21, 0.999994516, -5.67697447e-21, 1, 3.93852355e-21, -0.999994516, -5.67695105e-21, 1.9073384e-06),})
- Arm2Part = New("Part",Ghost,"Arm2Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-18.5000038, 5.39988947, 9.29999447, 1, 1.55608751e-012, -3.53157475e-006, -3.53163023e-006, 4.47040918e-007, -1.00001574, 2.26462864e-014, 1.00001574, 4.4704089e-007),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Arm2Part,"Weld",{Part0 = Arm2Part,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1, -3.53157475e-006, 2.26459307e-014, 1.55608751e-012, 4.47033869e-007, 1, -3.53157475e-006, -1, 4.47033841e-007),C1 = CFrame.new(-1.50003242, 0.399872303, -0.600025177, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- Arm3Part = New("Part",Ghost,"Arm3Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-18.4999981, 6.40002728, 9.89999962, 1, -3.50177243e-006, -3.69482092e-012, -3.50182745e-006, -1.00001574, -1.05799802e-006, 9.98937549e-015, 1.05799802e-006, -1.00001574),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",Arm3Part,"Weld",{Part0 = Arm3Part,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, 1, -3.50177243e-006, 9.98921794e-015, -3.50177243e-006, -1, 1.05798142e-006, -3.69482092e-012, -1.05798142e-006, -1),C1 = CFrame.new(-1.5000267, 1.40000248, -2.47955322e-005, 1, 0, 0, 0, 1.00000787, 0, 0, 0, 1.00000787),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.600000024, 2),CFrame = CFrame.new(18, 5.29999971, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.60000002, 1.29999995, 1.60000002),MeshId = "rbxassetid://1033714",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = GhostFace.Parent,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0, 0.799995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- MainPart = New("Part",Ghost,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(18, 3.00000405, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("BlockMesh",MainPart,"Mesh",{Scale = Vector3.new(0,0,0)})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = AorsoPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.09944153e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 1.60000002, 1),CFrame = CFrame.new(18, 3.19999981, -6.49999905, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C1 = CFrame.new(0, 0.199995756, -9.53674316e-007, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.400000006, 1),CFrame = CFrame.new(18, 2.20000029, -6.49999905, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.04999995, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C1 = CFrame.new(0, -0.800003767, -9.53674316e-007, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(18.255291, 3.17955542, -6.09999895, 0.965926051, 0.258819044, 0, -0.258819044, 0.965926051, 0, -0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.04999995, 1.10000002, 1.29999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.965926051, -0.258819044, 0, 0.258819044, 0.965926051, 0, 0, 0, 1),C1 = CFrame.new(-0.255290985, 0.179551363, -0.400001049, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(17.9499989, 3.51339769, -6.0999999, 0.707107067, -0.707106769, 0, 0.707106769, 0.707107067, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Offset = Vector3.new(0, 0.100000001, 0),Scale = Vector3.new(1.04999995, 1.10000002, 1.29999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.707107067, 0.707106769, 0, -0.707106769, 0.707107067, 0, 0, 0, 1),C1 = CFrame.new(0.0500011444, 0.513393641, -0.400000095, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(18.4999981, 3.89999962, -6.09999895, 1.00000024, -1.1920929e-007, 0, 1.1920929e-007, 1.00000024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Offset = Vector3.new(0, 0.0399999991, 0),Scale = Vector3.new(1.04999995, 1.10000002, 1.29999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1.00000024, 1.1920929e-007, 0, -1.1920929e-007, 1.00000024, 0, 0, 0, 1),C1 = CFrame.new(-0.499998093, 0.899995565, -0.400001049, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(17.5, 3.89999962, -6.09999895, 1.00000024, -1.1920929e-007, 0, 1.1920929e-007, 1.00000024, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Offset = Vector3.new(0, 0.0399999991, 0),Scale = Vector3.new(1.04999995, 1.10000002, 1.29999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1.00000024, 1.1920929e-007, 0, -1.1920929e-007, 1.00000024, 0, 0, 0, 1),C1 = CFrame.new(0.5, 0.899995565, -0.400001049, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(16.6999989, 1.40000319, -6.0999999, 0.866027594, 0.500000954, 0, -0.500000954, 0.866027594, 0, -0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.04999995, 1, 1.29999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866027594, -0.500000954, 0, 0.500000954, 0.866027594, 0, 0, 0, 1),C1 = CFrame.new(1.30000114, -1.60000086, -0.400000095, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 1.60000002),CFrame = CFrame.new(16.3500004, 0.793783903, -7, 0.866027594, 0.500000954, 0, -0.500000954, 0.866027594, 0, -0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866027594, -0.500000954, 0, 0.500000954, 0.866027594, 0, 0, 0, 1),C1 = CFrame.new(1.64999962, -2.20622015, 0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.4000001, 0.800000072),CFrame = CFrame.new(16.7499981, 1.48660612, -6.5999999, 0.866027653, 0.500000894, 0, -0.500000894, 0.866027653, 0, -0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866027653, -0.500000894, 0, 0.500000894, 0.866027653, 0, 0, 0, 1),C1 = CFrame.new(1.25000191, -1.51339793, 0.0999999046, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.4000001, 0.800000072),CFrame = CFrame.new(16.7499981, 1.48660612, -7.4000001, 0.866027653, 0.500000894, 0, -0.500000894, 0.866027653, 0, -0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",OutfitPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866027653, -0.500000894, 0, 0.500000894, 0.866027653, 0, 0, 0, 1),C1 = CFrame.new(1.25000191, -1.51339793, 0.900000095, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.60000002, 0.200000003),CFrame = CFrame.new(19.3000031, 1.40000296, -6.0999999, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.04999995, 1, 1.29999995),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),C1 = CFrame.new(-1.30000305, -1.6000011, -0.400000095, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 1.60000002),CFrame = CFrame.new(19.6500034, 0.793784857, -7, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),C1 = CFrame.new(-1.65000343, -2.2062192, 0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.4000001, 0.800000072),CFrame = CFrame.new(19.2499981, 1.48660398, -6.5999999, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),C1 = CFrame.new(-1.24999809, -1.51340008, 0.0999999046, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.4000001, 0.800000072),CFrame = CFrame.new(19.2499981, 1.48660398, -7.4000001, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",OutfitPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),C1 = CFrame.new(-1.24999809, -1.51340008, 0.900000095, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 1.60000014, 0.400000006),CFrame = CFrame.new(18, 1.3866086, -7.35000038, 1, 0, -0, 0, 0.866027296, -0.499996871, 0, 0.499996901, 0.866027236),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1, 1, 0.800000012),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.866027296, 0.499996901, 0, -0.499996871, 0.866027236),C1 = CFrame.new(0, -1.61339545, 0.850000381, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 3.20000029),CFrame = CFrame.new(17.9999981, 0.730390549, -7.81339645, -7.69189561e-016, 4.44085689e-016, 1.00000477, 0.49999845, 0.866034567, 0, -0.866030455, 0.499996066, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Mesh = New("BlockMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -7.69189561e-016, 0.49999845, -0.866030455, 4.44085689e-016, 0.866034567, 0.499996066, 1.00000477, 0, 0),C1 = CFrame.new(1.90734863e-006, -2.2696135, 1.31339645, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.80000019, 0.600000083),CFrame = CFrame.new(16.6999969, 1.5232141, -7.38660145, 0, 0, 1.00000477, 0.500002146, 0.866032422, 0, -0.866028309, 0.499999762, 0),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",OutfitPart,"Mesh",{Scale = Vector3.new(0.800000012, 0.899999976, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0, 0.500002146, -0.866028309, 0, 0.866032422, 0.499999762, 1.00000477, 0, 0),C1 = CFrame.new(1.30000305, -1.47678995, 0.886601448, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- OutfitPart = New("Part",Ghost,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1.80000019, 0.600000083),CFrame = CFrame.new(19.2999916, 1.52321398, -7.38660097, 7.24196434e-006, 6.98252506e-007, -1.0000031, -0.500001609, 0.866026998, -2.74181366e-006, 0.866027355, 0.500000715, 8.55326653e-006),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",OutfitPart,"Mesh",{Scale = Vector3.new(0.800000012, 0.899999976, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 7.24196434e-006, -0.500001609, 0.866027355, 6.98252506e-007, 0.866026998, 0.500000715, -1.0000031, -2.74181366e-006, 8.55326653e-006),C1 = CFrame.new(-1.29999161, -1.47679007, 0.886600971, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Ghost:MoveTo(RootPart.Position)
- local naeeym = Instance.new("BillboardGui",Character)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "Sugarie Saffron"
- tecks.TextTransparency = 1
- tecks.TextSize = 24
- tecks.Font = "Fantasy"
- tecks.TextStrokeColor3 = BrickColor.new(bcol1).Color
- tecks.TextColor3 = Color3.new(0,0,0)
- tecks.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while true do
- if ghostidle == true then
- ghostbpos.Position = RootPart.Position - RootPart.CFrame.lookVector*3 + Vector3.new(0,5-(math.sin(tick())*2),0)
- ghostgyro.CFrame = CFrame.new(RootPart.Position + (RootPart.CFrame.lookVector*5), RootPart.Position + (RootPart.CFrame.lookVector*10))
- ghostgyro.maxTorque = Vector3.new(9000,9000,9000)
- end
- swait()
- end
- end))
- ghostactive = false
- function ghostcloak(val)
- coroutine.resume(coroutine.create(function()
- if val == true then
- ghostactive = false
- for a = 0,1,.05 do
- for i, v in pairs(Ghost:GetChildren()) do
- if v ~= Arm2Part and v ~= Arm3Part then
- v.Transparency = .2+(a-.2)
- end
- end
- GhostFace.Transparency = a
- swait()
- end
- for i, v in pairs(Ghost:GetChildren()) do
- v.Transparency = 1
- end
- GhostFace.Transparency = 1
- ghostlight.Enabled = false
- ghostidle = false
- Ghost.Parent = nil
- elseif val == false then
- Ghost.Parent = Character
- ghostbpos.Position = RootPart.Position - RootPart.CFrame.lookVector*3 + Vector3.new(0,5-(math.sin(tick())*2),0)
- ghostactive = true
- so("233091161", RootPart, 1, 1)
- Ghost:MoveTo(ghostbpos.Position)
- for i = 1, 4 do
- local trace = Instance.new("Part",EffectModel)
- trace.BrickColor = BrickColor.new("Really black")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CFrame = AorsoPart.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local tracem = Instance.new("BlockMesh",trace)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- trace.Transparency = i
- tracem.Scale = Vector3.new(20*i,20*i,20*i)
- trace.CFrame = trace.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- end
- swait()
- trace:Destroy()
- end))
- end
- for i, v in pairs(Ghost:GetChildren()) do
- if v ~= Arm2Part and v ~= Arm3Part then
- v.Transparency = .2
- end
- end
- GhostFace.Transparency = 0
- ghostlight.Enabled = true
- ghostidle = true
- end
- end))
- end
- function fghostcloak(val)
- coroutine.resume(coroutine.create(function()
- if val == true then
- ghostactive = false
- for i, v in pairs(Ghost:GetChildren()) do
- v.Transparency = 1
- end
- GhostFace.Transparency = 1
- ghostlight.Enabled = false
- ghostidle = false
- Ghost.Parent = nil
- elseif val == false then
- ghostactive = true
- for i, v in pairs(Ghost:GetChildren()) do
- if v ~= Arm2Part and v ~= Arm3Part then
- v.Transparency = .2
- end
- end
- GhostFace.Transparency = 0
- ghostlight.Enabled = true
- ghostidle = true
- Ghost.Parent = Character
- end
- end))
- end
- fghostcloak(true)
- function createrainbow(part,size,trans,life,face,speed,accel,velsp,lock,name)
- local fira = Instance.new("ParticleEmitter",part)
- fira.Name = name
- fira.Color = ColorSequence.new(Color3.new(0,0,0))
- fira.Size = size
- fira.Texture = "rbxasset://textures/particles/fire_main.dds"
- fira.Transparency = trans
- fira.Lifetime = life
- fira.EmissionDirection = face
- fira.Rate = 10000
- fira.RotSpeed = NumberRange.new(100)
- fira.Rotation = NumberRange.new(0,360)
- fira.Speed = speed
- fira.VelocitySpread = velsp
- fira.Acceleration = accel
- fira.LockedToPart = lock
- return fira
- end
- Wings = New("Model",Character,"Wings",{})
- MainPart = New("Part",Wings,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(67.400032, 1.00001299, -47.2999992, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = Torso,})
- Wing1Part = New("Part",Wings,"Wing1Part",{Transparency = 1,CanCollide=true,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.2041626, 2.02130413, -46.7787056, 0.866025448, 0.35355404, 0.35355413, -0.353553772, 0.933016062, -0.0669873655, -0.353553891, -0.0669873059, 0.933015943),})
- createrainbow(Wing1Part,NumberSequence.new(.5,1),NumberSequence.new(0),NumberRange.new(1),"Back",NumberRange.new(5),Vector3.new(0,10,0),0,true,"Firea")
- Weld = New("ManualWeld",Wing1Part,"Weld",{Part0 = Wing1Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025448, -0.353553772, -0.353553891, 0.35355404, 0.933016062, -0.0669873059, 0.35355413, -0.0669873655, 0.933015943),C1 = CFrame.new(0.804130554, 1.02129114, 0.52129364, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Wing2Part = New("Part",Wings,"Wing2Part",{Transparency = 1,CanCollide=true,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(70.4018326, 6.17824459, -42.6217613, 0.866025448, -0.433013618, 0.250000477, 0.353553772, 0.176777452, -0.918561935, 0.353553891, 0.883886695, 0.306187093),})
- createrainbow(Wing2Part,NumberSequence.new(1,0),NumberSequence.new(0),NumberRange.new(1.5),"Back",NumberRange.new(10),Vector3.new(0,10,0),0,true,"Firea")
- Weld = New("ManualWeld",Wing2Part,"Weld",{Part0 = Wing2Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025448, 0.353553772, 0.353553891, -0.433013618, 0.176777452, 0.883886695, 0.250000477, -0.918561935, 0.306187093),C1 = CFrame.new(3.00180054, 5.17823172, 4.67823792, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Wing2Part = New("Part",Wings,"Wing2Part",{Transparency = 1,CanCollide=true,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(70.4018326, 6.17824459, -42.6217613, 0.866025448, -0.482963979, 0.12940979, 0.353553772, 0.408495188, -0.841509461, 0.353553891, 0.774522126, 0.524520695),})
- createrainbow(Wing2Part,NumberSequence.new(1,0),NumberSequence.new(0),NumberRange.new(1.5),"Back",NumberRange.new(10),Vector3.new(0,10,0),0,true,"Firea")
- Weld = New("ManualWeld",Wing2Part,"Weld",{Part0 = Wing2Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025448, 0.353553772, 0.353553891, -0.482963979, 0.408495188, 0.774522126, 0.12940979, -0.841509461, 0.524520695),C1 = CFrame.new(3.00180054, 5.17823172, 4.67823792, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Wing2Part = New("Part",Wings,"Wing2Part",{Transparency = 1,CanCollide=true,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(70.4018326, 6.17824459, -42.6217613, 0.866025448, -0.500001192, 3.06954462e-12, 0.353553772, 0.612374902, -0.707109571, 0.353553891, 0.61237514, 0.707109332),})
- createrainbow(Wing2Part,NumberSequence.new(1,0),NumberSequence.new(0),NumberRange.new(1.5),"Back",NumberRange.new(10),Vector3.new(0,10,0),0,true,"Firea")
- Weld = New("ManualWeld",Wing2Part,"Weld",{Part0 = Wing2Part,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.866025448, 0.353553772, 0.353553891, -0.500001192, 0.612374902, 0.61237514, 3.06954462e-12, -0.707109571, 0.707109332),C1 = CFrame.new(3.00180054, 5.17823172, 4.67823792, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- for _, b in pairs(Wings:GetDescendants()) do
- if b.Name == "Firea" then
- b.Enabled = false
- end
- end
- local COMBOGUI = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local dmg = Instance.new("TextLabel")
- local hits = Instance.new("TextLabel")
- local HitstunFrame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local Fill = Instance.new("Frame")
- COMBOGUI.Name = "COMBOGUI"
- COMBOGUI.Parent = script
- Frame.Parent = COMBOGUI
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.Position = UDim2.new(0.0299999993, 0, 0.349999994, 0)
- Frame.Size = UDim2.new(0, 100, 0, 100)
- dmg.Name = "dmg"
- dmg.Parent = Frame
- dmg.BackgroundColor3 = Color3.new(1, 1, 1)
- dmg.BorderSizePixel = 0
- dmg.Position = UDim2.new(0.5, 0, 0.5, 0)
- dmg.Font = Enum.Font.Fantasy
- dmg.FontSize = Enum.FontSize.Size48
- dmg.Text = "78"
- dmg.TextColor3 = Color3.new(0,0,0)
- dmg.TextStrokeColor3 = BrickColor.new(bcol1).Color
- dmg.TextStrokeTransparency = 0
- dmg.TextWrapped = true
- hits.Name = "hits"
- hits.Parent = Frame
- hits.BackgroundColor3 = Color3.new(1, 1, 1)
- hits.BorderSizePixel = 0
- hits.Position = UDim2.new(0.5, 0, 0.725000024, 0)
- hits.Font = Enum.Font.Fantasy
- hits.FontSize = Enum.FontSize.Size18
- hits.Text = "10"
- hits.TextColor3 = Color3.new(0,0,0)
- hits.TextStrokeColor3 = BrickColor.new(bcol1).Color
- hits.TextStrokeTransparency = 0
- hits.TextWrapped = true
- hits.TextSize = 20
- HitstunFrame.Name = "HitstunFrame"
- HitstunFrame.Parent = Frame
- HitstunFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- HitstunFrame.BackgroundTransparency = 0.89999997615814
- HitstunFrame.Position = UDim2.new(0, -10, 0, 90)
- HitstunFrame.Size = UDim2.new(0, 120, 0, 10)
- Frame_2.Parent = HitstunFrame
- Frame_2.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0, 0, 0, 10)
- Frame_2.Size = UDim2.new(0, 120, 0, 1)
- Frame_3.Parent = HitstunFrame
- Frame_3.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_3.BorderSizePixel = 0
- Frame_3.Size = UDim2.new(0, 120, 0, 1)
- Frame_4.Parent = HitstunFrame
- Frame_4.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_4.BorderSizePixel = 0
- Frame_4.Size = UDim2.new(0, 1, 0, 10)
- Frame_5.Parent = HitstunFrame
- Frame_5.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0, 120, 0, 0)
- Frame_5.Size = UDim2.new(0, 1, 0, 10)
- Fill.Name = "Fill"
- Fill.Parent = HitstunFrame
- Fill.BackgroundColor3 = BrickColor.new(bcol1).Color
- Fill.Size = UDim2.new(0, 80, 0, 10)
- rays_not_ready = false
- trin2 = Instance.new("BillboardGui", nil)
- trin2.AlwaysOnTop = true
- trin2.Size = UDim2.new(13, 0, 13, 0)
- trinIm2 = Instance.new("ImageLabel", trin2)
- trinIm2.BackgroundTransparency = 1
- trinIm2.Size = UDim2.new(1, 0, 1, 0)
- trinIm2.Image = "rbxassetid://569947439"
- trinIm2.ImageTransparency = 0
- trinIm2.ImageColor3 = BrickColor.new("Eggplant").Color
- trin3 = Instance.new("BillboardGui", nil)
- trin3.AlwaysOnTop = true
- trin3.Size = UDim2.new(18, 0, 18, 0)
- trinIm3 = Instance.new("ImageLabel", trin3)
- trinIm3.BackgroundTransparency = 1
- trinIm3.Size = UDim2.new(1, 0, 1, 0)
- trinIm3.Image = "rbxassetid://569947439"
- trinIm3.ImageColor3 = BrickColor.new(bcol1).Color
- trinIm3.ImageTransparency = 0
- Humanoid.Died:connect(function()
- music:Destroy()
- pmusic:Destroy()
- trin2.Parent = nil
- trin3.Parent = nil
- end)
- game["Run Service"].RenderStepped:connect(function()
- trinIm2.Rotation = trinIm2.Rotation + 1
- trinIm3.Rotation = trinIm3.Rotation - 1
- end)
- Gring = it("Part", EffectModel)
- Gring.Size = Vector3.new(8, 0, 8)
- Gring.CFrame = Torso.CFrame
- Gring.Transparency = 1
- Gring.Anchored = true
- Gring.CanCollide = false
- rgui = it("SurfaceGui", Gring)
- rgui.Face = "Top"
- igui = it("ImageLabel", rgui)
- igui.BackgroundTransparency = 1
- igui.ImageTransparency = 1
- igui.Size = UDim2.new(1, 0, 1, 0)
- igui.Image = "rbxassetid://72005006"
- igui.ImageColor3 = Color3.new(255, 255, 255)
- spli = it("PointLight",Gring)
- spli.Color = BrickColor.new(bcol1).Color
- spli.Brightness = 5
- spli.Range = 10
- spli.Shadows = true
- spli.Enabled = false
- rtgui = rgui:clone()
- rtgui.Parent = Gring
- rtgui.Face = "Bottom"
- Lring = Instance.new("Part", EffectModel)
- Lring.Size = Vector3.new(.6,.6,.6)
- Lring.CanCollide = false
- Lring.Anchored = false
- Lring.CFrame = RightArm.CFrame * CFrame.new(0, -1, 0)
- Lring.Transparency = 1
- blpemit = Instance.new("ParticleEmitter")
- blpemit.Color = ColorSequence.new(Color3.new(.5,0,0))
- blpemit.Texture = "rbxassetid://233069772"
- blpemit.Transparency = NumberSequence.new(0,1)
- blpemit.Lifetime = NumberRange.new(1,3)
- blpemit.Acceleration = Vector3.new(0,-10,0)
- blpemit.Enabled = true
- blpemit.EmissionDirection = "Front"
- blpemit.Speed = NumberRange.new(1,3)
- blpemit.Size = NumberSequence.new(.5)
- blpemit.Rate = 1000
- blpemit.RotSpeed = NumberRange.new(50)
- blpemit.Rotation = NumberRange.new(0,360)
- Pemitter = Instance.new("ParticleEmitter",Lring)
- Pemitter.Color = ColorSequence.new(Color3.new(0,0,0))
- Pemitter.Size = NumberSequence.new(.5)
- Pemitter.Texture = "rbxassetid://243344623"
- Pemitter.Transparency = NumberSequence.new(0,1)
- Pemitter.Acceleration = Vector3.new(0,4,0)
- Pemitter.Lifetime = NumberRange.new(1)
- Pemitter.Rate = 100
- Pemitter.Rotation = NumberRange.new(0,360)
- Pemitter.RotSpeed = NumberRange.new(100)
- Pemitter.Speed = NumberRange.new(0)
- Pemitter.Enabled = false
- w = Instance.new("Weld", Lring)
- w.Part0 = Lring
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0, 1, 0)
- DDCready = false
- DDC = false
- --Controls = g1--script.Controls:clone()
- --Controls.Parent = Player.PlayerGui
- it = Instance.new
- vt = Vector3.new
- LastMove = ""
- EN = 0
- MaxEN = 100
- local Color1 = Torso.BrickColor
- EffecMo = EffectModel
- animing = false
- cards = {
- "rbxassetid://1206664655"
- }
- RootCF = CFrame.Angles(0, 0, 0)
- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RW = Instance.new("Motor", nil)
- local LW = Instance.new("Motor", nil)
- local RH = Instance.new("Motor", nil)
- local LH = Instance.new("Motor", nil)
- Neck = Torso.Neck
- r1m = RootJoint.C1
- r0m = RootJoint.C0
- n1m = Neck.C1
- n0m = Neck.C0
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- Comboing = false
- HTime = 0
- LastDamage = 0
- ComboHits = 0
- local bg = Instance.new("BodyGyro")
- bg.Parent = nil
- bg.maxTorque = Vector3.new(50000000, 5000000, 50000000) * 10000
- bg.P = 9000
- bg.D = 100
- BodyVel = Instance.new("BodyVelocity")
- BodyVel.Name = "HumanoidMover"
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(4800000, 0, 4800000)
- BodyVel.Parent = nil
- local pe = Instance.new("ParticleEmitter", script)
- pe.Enabled = false
- pe.Name = "EMIT"
- local col1 = BrickColor.new("Really black").Color
- local col2 = BrickColor.new(bcol1).Color
- pe.Color = ColorSequence.new(col1, col2)
- pe.Texture = "rbxassetid://436792038"
- pe.LightEmission = 1
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1.65),
- NumberSequenceKeypoint.new(1, 0)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1.5)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(5)
- local pe = Instance.new("ParticleEmitter", script)
- pe.Enabled = false
- pe.Name = "beamy"
- local col1 = BrickColor.new("Really black").Color
- local col2 = BrickColor.new(bcol1).Color
- pe.Color = ColorSequence.new(col2)
- pe.Texture = "rbxasset://textures/particles/smoke_main.dds"
- pe.LightEmission = 1
- pe.Size = NumberSequence.new(3)
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(3)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(4)
- pe.VelocitySpread = 360
- local pe = Instance.new("ParticleEmitter", script)
- pe.Enabled = false
- pe.Name = "EMIT2"
- local col1 = BrickColor.new("Really black").Color
- local col2 = BrickColor.new(bcol1).Color
- pe.Color = ColorSequence.new(col2)
- pe.LightEmission = 1
- pe.Texture = "rbxassetid://246689799"
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 2.31),
- NumberSequenceKeypoint.new(1, 0)
- })
- pe.Transparency = NumberSequence.new(0)
- pe.Lifetime = NumberRange.new(1.5)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(5)
- local pe = Instance.new("ParticleEmitter", script)
- pe.Enabled = false
- pe.Name = "EMIT3"
- local col2 = BrickColor.new(bcol2).Color
- pe.Color = ColorSequence.new(col2)
- pe.LightEmission = 0.5
- pe.Texture = "rbxassetid://436792038"
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1.12),
- NumberSequenceKeypoint.new(1, 0)
- })
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(2)
- pe.Rate = 200
- pe.EmissionDirection = "Back"
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(10)
- pe.Speed = NumberRange.new(5)
- local pe = Instance.new("ParticleEmitter", script)
- pe.Enabled = false
- pe.Name = "Fire"
- local col1 = BrickColor.new("Really black").Color
- local col2 = BrickColor.new(bcol2).Color
- pe.Color = ColorSequence.new(col1, col2)
- pe.LightEmission = 1
- pe.Texture = "rbxasset://textures/particles/fire_main.dds"
- pe.Size = NumberSequence.new(2)
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.EmissionDirection = "Right"
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(30)
- pe.Speed = NumberRange.new(0)
- local pe = Instance.new("ParticleEmitter", script)
- pe.Enabled = false
- pe.Name = "dark"
- local col1 = BrickColor.new("Black").Color
- local col2 = BrickColor.new("Really black").Color
- pe.Color = ColorSequence.new(col1, col2)
- pe.LightEmission = 0.35
- pe.Texture = "rbxassetid://299413210"
- pe.Size = NumberSequence.new(1.5)
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.EmissionDirection = "Top"
- pe.Rotation = NumberRange.new(10)
- pe.RotSpeed = NumberRange.new(30)
- pe.Speed = NumberRange.new(1)
- pe.VelocitySpread = NumberRange.new(180)
- function so(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- if par == char then
- sou.Parent = char.Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "rbxassetid://" .. id
- sou.PlayOnRemove = true
- sou:Destroy()
- end
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function Par(Parent, Name, Col, size, Mater)
- p = Instance.new("Part", Parent)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = BrickColor.new(Col)
- p.Locked = true
- NoOutline(p)
- p.Size = size or Vector3.new(1, 1, 1)
- p.Material = Mater
- return p
- end
- function Par2(size, cframe, color, meshtype, meshscale)
- local par = Instance.new("Part")
- par.formFactor = "Custom"
- par.TopSurface = 0
- par.BottomSurface = 0
- par.Size = size
- par.CFrame = cframe
- par.BrickColor = BrickColor.new(color)
- if meshtype then
- local m = Instance.new(meshtype, par)
- m.Scale = meshscale
- end
- return par
- end
- function BillboardGui(image, position, size)
- local billpar = Instance.new("Part")
- billpar.Transparency = 1
- billpar.formFactor = "Custom"
- billpar.Size = Vector3.new(1, 1, 1)
- billpar.Anchored = true
- billpar.CanCollide = false
- billpar.CFrame = CFrame.new(position)
- billpar.Name = "BillboardGuiPart"
- local bill = Instance.new("BillboardGui", billpar)
- bill.Adornee = billpar
- bill.Size = UDim2.new(1, 0, 1, 0)
- bill.SizeOffset = Vector2.new(size, size)
- local d = Instance.new("ImageLabel", bill)
- d.BackgroundTransparency = 1
- d.Size = UDim2.new(1, 0, 1, 0)
- d.Image = image
- return billpar
- end
- function gui(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SciFi"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor3 = Color3.new(255, 255, 127)
- return gui
- end
- function formportalBase(parent, CF)
- local portal = Instance.new("Part", parent)
- portal.Anchored = true
- portal.CanCollide = false
- portal.BrickColor = BrickColor.new("Really black")
- portal.Material = "SmoothPlastic"
- portalMesh = Instance.new("SpecialMesh", portal)
- portalMesh.MeshType = "Cylinder"
- portalMesh.Scale = vt(0.2, 1, 1)
- portal.Size = Vector3.new(0.3, 9, 9)
- portal.CFrame = CF
- for i = 0, 360, 120 do
- do
- local num = i
- local asd2 = Instance.new("Part")
- asd2.Anchored = true
- asd2.CanCollide = false
- asd2.Size = Vector3.new(0, 0, 0)
- asd2.Transparency = 1
- asd2.Parent = EffecMo
- asd2.CFrame = portal.CFrame * CFrame.Angles(math.rad(i), 0, 0) * CFrame.new(0, 5.6, 0)
- coroutine.resume(coroutine.create(function()
- while portal.Parent == parent do
- swait()
- num = num + 5
- asd2.CFrame = portal.CFrame * CFrame.Angles(math.rad(num), 0, 0) * CFrame.new(0, 5.6, 0)
- end
- end))
- end
- end
- return portal
- end
- function formportalOutline(parent, CF)
- portal2 = Instance.new("Part", parent)
- portal2.Anchored = true
- portal2.CanCollide = false
- portal2.BrickColor = BrickColor.new(bcol1)
- portal2.Material = "Neon"
- portalMesh = Instance.new("SpecialMesh", portal2)
- portalMesh.MeshType = "Cylinder"
- portal2.Size = Vector3.new(0.2, 10.1, 10.1)
- portalMesh.Scale = vt(0.2, 1, 1)
- portal2.CFrame = CF
- so("233091161", RootPart, 1, 1)
- return portal2
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function clerp(a, b, t)
- return a:Lerp(b, t)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- local newMotor = function(part0, part1, c0, c1)
- local w = Instance.new("Motor", part0)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- return w
- end
- function wPart(x, y, z, color, tr, cc, an, parent)
- local wp = Instance.new("WedgePart", EffectModel)
- wp.formFactor = "Custom"
- wp.Material = "Neon"
- wp.Size = Vector3.new(x, y, z)
- wp.BrickColor = BrickColor.new(color)
- wp.CanCollide = cc
- wp.Transparency = tr
- wp.Anchored = an
- wp.TopSurface, wp.BottomSurface = 0, 0
- return wp
- end
- function Mesh(par, num, x, y, z)
- local msh = _
- if num == 1 then
- msh = Instance.new("CylinderMesh", par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = 3
- elseif num == 3 then
- msh = Instance.new("BlockMesh", par)
- elseif num == 4 then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshType = "Torso"
- elseif type(num) == "string" then
- msh = Instance.new("SpecialMesh", par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x, y, z)
- return msh
- end
- function Triangle(a, b, c)
- local col = BrickColor.new(bcol1)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a, b = a, b
- elseif edg2 <= c - b.magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= a - c.magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", EffectModel)
- game:GetService("Debris"):AddItem(w1, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- swait()
- end
- p:Remove()
- end), w1)
- w1.FormFactor = "Custom"
- w1.BrickColor = col
- w1.Material = "Neon"
- w1.CanCollide = false
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Transparency = 0
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- end
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", EffectModel)
- game:GetService("Debris"):AddItem(w2, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- swait()
- end
- p:Remove()
- end), w2)
- w2.Material = "Neon"
- w2.FormFactor = "Custom"
- w2.BrickColor = col
- w2.Material = "Neon"
- w2.CanCollide = false
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Transparency = 0
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- end
- return unpack(list)
- end
- function osamachain(P0, P1, Color1, Color2, thickness1, thickness2, T)
- local Part0 = P0.Position
- local Part1 = P1.Position
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local parts = {}
- local lastpart = P0
- local model = Instance.new("Model", EffecMo)
- model.Name = "osama_chain"
- local par = model
- if par:FindFirstChild("TimeLeft") ~= nil then
- par:FindFirstChild("TimeLeft"):Destroy()
- end
- local chains = {}
- local WAT = false
- local cb = Instance.new("Part", model)
- cb.Name = "Main_chain"
- cb.Size = Vector3.new(0.2, 1, 0.2)
- cb.BrickColor = BrickColor.new(Color1)
- cb.Anchored = false
- cb.CanCollide = false
- cb.Locked = true
- cbM = Instance.new("CylinderMesh", cb)
- cbM.Name = "Mesh"
- cb.CFrame = CFrame.new((Part0 + Part1) / 2, Part0) * CFrame.Angles(math.pi / 2, 0, 0)
- for j = 1, T do
- do
- local Part0 = P0.Position
- local Part1 = P1.Position
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / T).p
- local p = Instance.new("Part")
- p.Name = "Outline" .. j
- p.Size = Vector3.new(0.2, 1, 0.2)
- p.BrickColor = BrickColor.new(Color2)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Locked = true
- p.Anchored = true
- p.Material = "Neon"
- p.TopSurface = 0
- p.BottomSurface = 0
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- mesh.Scale = Vector3.new(1.5, magz / T, 1.5)
- p.Parent = model
- p.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / T / 2)
- curpos = p.CFrame * CFrame.new(0, 0, magz / T / 2).p
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- p.Transparency = 0.35
- local str = Instance.new("ObjectValue", p)
- str.Value = lastpart
- str.Name = "LP"
- lastpart = p
- table.insert(parts, {p, p})
- table.insert(chains, {
- 0,
- 0,
- parts,
- 0
- })
- coroutine.resume(coroutine.create(function()
- while WAT == false do
- swait()
- local Part0 = P0.Position
- local Part1 = P1.Position
- local ow = j
- local magz = (Part0 - Part1).magnitude
- local oldT = T
- local wtf = magz
- mesh.Scale = Vector3.new(thickness2, magz / T, thickness2)
- if ow > 1 then
- local dangnigga = CFrame.new(str.Value.Position) * CFrame.new(0, 0, wtf / oldT / 2).p
- local trolpos = CFrame.new(dangnigga, Part1) * CFrame.new(0, 0, wtf / oldT).p
- p.CFrame = CFrame.new(str.Value.Position, Part1) * CFrame.new(0, 0, -(wtf / oldT)) * CFrame.Angles(math.rad(90), 0, 0)
- end
- if ow <= 1 then
- local dangnigga = Part0
- local trolpos = CFrame.new(dangnigga, Part1) * CFrame.new(0, 0, wtf / oldT).p
- p.CFrame = CFrame.new(dangnigga, trolpos) * CFrame.new(0, 0, wtf / oldT / 2) * CFrame.Angles(math.rad(90), 0, 0)
- end
- end
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- while WAT == false do
- local Part0 = P0.Position
- local Part1 = P1.Position
- cbM.Scale = Vector3.new(thickness1, (Part0 - Part1).magnitude, thickness1)
- cb.CFrame = CFrame.new((Part0 + Part1) / 2, Part0) * CFrame.Angles(math.pi / 2, 0, 0)
- for i, v in pairs(chains) do
- v[1] = v[1] % 200 + 4
- local dir = i % 2 == 0 and 1 or -1
- for j, V in pairs(v[3]) do
- local val = math.sin(math.pi / 2 * 2 * ((v[1] + 100 * j / #v[3] * dir) % 100 / 100))
- V[2].Transparency = 0.12 + val * 0.85
- end
- end
- swait()
- end
- end))
- local t = Instance.new("BoolValue", par)
- t.Name = "TimeLeft"
- coroutine.resume(coroutine.create(function()
- repeat
- wait()
- until par:FindFirstChild("TimeLeft") == nil
- WAT = true
- for _, v in pairs(model:children()) do
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- swait()
- v.Mesh.Scale = v.Mesh.Scale - Vector3.new(0.05, 0, 0.05)
- v.Transparency = i / 30
- end
- v:Destroy()
- end))
- game.Debris:AddItem(model, 1)
- end
- end))
- return t
- end
- Fate_Equipped = false
- Fate = Instance.new("Model")
- Fate.Parent = char
- Fate.Name = "Fate"
- fate = Fate
- FTH = Instance.new("Part", fate)--Fate.Handle
- FTH.Name = "Handle"
- FTH.Size = Vector3.new(.2,.2,.2)
- actulolhandle = New("Part",Fate,"actulolhandle",{Size = Vector3.new(0.200000003, 5.19999981, 0.600000024),CFrame = CFrame.new(-16.2000008, -10.7999983, 82.1000214, 0, 1, 0, 0, 0, 1, 1, 0, 0),CanCollide = false})
- hmesh = New("SpecialMesh",actulolhandle,"hmesh",{Offset = Vector3.new(0, -1, 0),MeshId = "rbxassetid://94840342",TextureId = "rbxassetid://120869251",MeshType = Enum.MeshType.FileMesh,})
- hweld = New("ManualWeld",actulolhandle,"hweld",{Part0 = actulolhandle,Part1 = FTH,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0),C1 = CFrame.new(-3.90003967, -9.53674316e-07, 0, -1.00000346, 7.4280041e-07, 1.49011612e-07, -7.52441565e-07, -1.00000024, -2.25652315e-07, 1.78813934e-07, -3.73034936e-14, 1.00000322),})
- weebweapon = New("Part",Fate,"weebweapon",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(0.200000003, 0.200000003, 7.39999962),CFrame = CFrame.new(-17.6999683, -10.7999983, 82.0999985, -9.63876801e-09, -2.98025498e-08, 1.00000691, -1.00000048, -2.25652443e-07, 9.63876801e-09, -2.25652443e-07, -1.00000644, 2.98025498e-08),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- weebmesh = New("SpecialMesh",weebweapon,"weebmesh",{Scale = Vector3.new(0.699999988, 0.5, 0.800000012),VertexColor = Vector3.new(0.5, 0, 1),MeshId = "rbxassetid://86297695",TextureId = "rbxassetid://86290910",MeshType = Enum.MeshType.FileMesh,})
- weebweld = New("ManualWeld",weebweapon,"weebweld",{Part0 = weebweapon,Part1 = FTH,C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0),C1 = CFrame.new(-2.40007782, 0, -2.28881836e-05, -1.00000346, 7.4280041e-07, 1.49011612e-07, -7.52441565e-07, -1.00000024, -2.25652315e-07, 1.78813934e-07, -3.73034936e-14, 1.00000322),})
- fthm = Instance.new("BlockMesh",FTH)
- fthm.Scale = Vector3.new(0,0,0)
- FTHTr = CreateTrailObj(actulolhandle,bcol1,bcol1,0,0)
- function ToHand()
- if Fate.Handle:FindFirstChild("AIDS") ~= nil then
- Fate.Handle:FindFirstChild("AIDS"):Destroy()
- end
- w = Instance.new("Motor6D", Fate.Handle)
- w.Name = "AIDS"
- w.Part0 = Fate.Handle
- w.Part1 = RightArm
- w.C0 = CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.new(0, 1, 0)
- return w
- end
- function ToBack()
- if Fate.Handle:FindFirstChild("AIDS") ~= nil then
- Fate.Handle:FindFirstChild("AIDS"):Destroy()
- end
- w = Instance.new("Motor6D", Fate.Handle)
- w.Name = "AIDS"
- w.Part0 = Fate.Handle
- w.Part1 = Torso
- w.C0 = CFrame.new(-3,0,-.5) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45))
- return w
- end
- HandleWeld = ToBack()
- function Equip_Fate()
- animing = true
- so("233856097",Torso,1,1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.Eq.Animation(1), 0.3, false)
- clerp(HandleWeld.C0, CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.Angles(0, math.rad(48 * i), 0) * CFrame.new(0, 1, 0), 0.3)
- end
- HandleWeld = ToHand()
- FTHTr.Enabled = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.5, false)
- end
- Fate_Equipped = true
- animing = false
- end
- function Un_Equip_Fate()
- animing = true
- HandleWeld = ToHand()
- so("211134014",Torso,1,1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.Eq.Animation(1), 0.5, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(270), 0, math.rad(120)) * CFrame.new(0, 0.5, 0), 0.3)
- end
- HandleWeld = ToBack()
- FTHTr.Enabled = false
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.5, false)
- end
- Fate_Equipped = false
- animing = false
- end
- lastcframe = {
- RootJoint.C0,
- Neck.C0,
- RW.C0,
- LW.C0,
- RH.C0,
- LH.C0
- }
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(lastcframe[1], table[1], speed)
- Neck.C0 = clerp(lastcframe[2], table[2], speed)
- RW.C0 = clerp(lastcframe[3], table[3], speed)
- LW.C0 = clerp(lastcframe[4], table[4], speed)
- RH.C0 = clerp(lastcframe[5], table[5], speed)
- LH.C0 = clerp(lastcframe[6], table[6], speed)
- lastcframe = {
- RootJoint.C0,
- Neck.C0,
- RW.C0,
- LW.C0,
- RH.C0,
- LH.C0
- }
- if bool == true and resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- function CamShake(Part, Distan, Power, Times)
- local de = Part.Position
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v:findFirstChild("IsTeamMateOfCK")==nil then
- for _, c in pairs(v:children()) do
- if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
- local Noob = v:FindFirstChildOfClass("Humanoid")
- if Noob ~= nil and Noob:FindFirstChild("CamShake") == nil then
- end
- end
- end
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function detect_state()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true and Dmoves == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- end
- end
- end
- local rotnum = 0
- game["Run Service"].RenderStepped:connect(function()
- rotnum = rotnum + 1
- Gring.Anchored = true
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- if hitfloor2 ~= nil then
- Gring.CFrame = cf(posfloor2) * CFrame.Angles(0, math.rad(5 * rotnum), 0)
- end
- end)
- function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon")
- li.Transparency = Trans
- li.BrickColor = BrickColor.new(Color)
- ora = Instance.new("BlockMesh", li)
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 0.1)
- end
- end
- function Lightning2(Part0, Part1, Times, Offset, Color, Thickness, Trans, V)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- do
- local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon")
- li.Transparency = Trans
- ora = Instance.new("BlockMesh", li)
- ora.Scale = Vector3.new(Thickness, Thickness, 1)
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- coroutine.resume(coroutine.create(function()
- for i = 1, V do
- swait()
- li.Transparency = i / V
- end
- li:Destroy()
- end))
- end
- end
- end
- function Lightning3(Part0, Part1, Times, Offset, Color, Thickness, Trans, last)
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1, Times do
- do
- local li = Par(EffectModel, "Lightning", Color, Vector3.new(Thickness, Thickness, magz / Times), "Neon")
- li.Transparency = Trans
- local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness, Thickness, magz2)
- li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
- game.Debris:AddItem(li, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- li.Transparency = li.Transparency + last
- end
- li:Destroy()
- end))
- end
- end
- end
- function GET_THE_NEAREST_FAGGOT(pos)
- local list = game.workspace:GetDescendants()
- local torso
- local DISTANCE_u_BITCH = 1000
- local temp, human, temp2
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name and temp2:findFirstChild("IsTeamMateOfCK")==nil then
- temp = temp2:findFirstChild("Torso")
- human = temp2:FindFirstChildOfClass("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and DISTANCE_u_BITCH > (temp.Position - pos).magnitude then
- local FOUND_YOU = true
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil then
- FOUND_YOU = false
- end
- if FOUND_YOU == true then
- torso = temp
- DISTANCE_u_BITCH = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, DISTANCE_u_BITCH
- end
- --Chat Function--
- weebmode=false
- local simgl = Character:FindFirstChild("FaysG"):FindFirstChild("Fays")
- function chatfunc(etext,jtext)
- coroutine.resume(coroutine.create(function()
- text = ""
- if weebmode == true then
- text = jtext
- else
- text = etext
- end
- if Character:FindFirstChild("TalkingaBillBoard")~= nil then
- Character:FindFirstChild("TalkingaBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingaBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- if realmode == true then
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(.5,0,0)
- end
- if simgl ~= nil then
- simgl.Image = "rbxassetid://1290986091"
- end
- coroutine.resume(coroutine.create(function()
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- if realmode == false then
- so("565939471",Head,1,1.3)
- else
- tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- so("565939471",Head,1,1)
- end
- swait()
- end
- if realmode == false then
- if simgl ~= nil then
- simgl.Image = "rbxassetid://1290985799"
- end
- swait(40)
- else
- for i = 1, 40 do
- tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- swait()
- end
- end
- for i = 1, 5 do
- swait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end))
- end))
- end
- ungodding = false
- function smite(dude)
- coroutine.resume(coroutine.create(function()
- if dude:FindFirstChild("Smited") then return end
- Instance.new("BoolValue",dude).Name = "Smited"
- swait(30)
- dude:BreakJoints()
- so("62339698",dude.Head,1,.3)
- for oa = 1, 5 do
- local effp = Instance.new("Part",workspace)
- effp.CanCollide = false
- effp.BottomSurface = 0
- effp.TopSurface = 0
- effp.Size = Vector3.new(1,1,1)
- effp.Anchored = true
- effp.CFrame = (dude.Head.CFrame - Vector3.new(0,1.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- effp.Material = "Neon"
- effp.BrickColor = BrickColor.new(bcol1)
- local efm = Instance.new("SpecialMesh",effp)
- efm.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for a = 0,1,.01 do
- efm.Scale = Vector3.new(1-a,1000*a,1-a)
- effp.Transparency = a
- swait()
- end
- effp:Destroy()
- end))
- end
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- for a, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- local bodpos = Instance.new("BodyPosition",v)
- bodpos.Position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- v.BrickColor = BrickColor.new(bcol1)
- v.Material = "Neon"
- end
- end
- for d = 0,1,.1 do
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = d
- swait()
- end
- end
- end
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- v:Destroy()
- end
- end
- end))
- end
- function Damagefunc(hit, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- if hit.Parent:FindFirstChild("IsTeamMateOfCK")==nil then
- local Hited = false
- if hit.Parent == nil or hit:IsDescendantOf(Character) then
- return
- end
- h = hit.Parent:FindFirstChildOfClass("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and (hit.Parent:FindFirstChild("Torso") ~= nil or hit.Parent:FindFirstChild("UpperTorso") ~= nil) then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local nigrtorso = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
- h = hit.Parent:FindFirstChildOfClass("Humanoid")
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- if Type == "H2" then
- local p = Par(EffectModel, "EffectHi", bcol1, Vector3.new(1, 1, 1), "Neon")
- p.CFrame = nigrtorso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = i
- m.Scale = Vector3.new(.5,i*20,.5)
- swait()
- end
- p:Remove()
- end), p)
- local bl = blpemit:Clone()
- bl.Parent = nigrtorso
- game:GetService("Debris"):AddItem(bl, 5)
- coroutine.resume(coroutine.create(function()
- swait(5)
- bl.Enabled = false
- end))
- local hitnum = math.random(1, 3)
- if hitnum == 1 then
- so("444667824", hit, 1, 1)
- end
- if hitnum == 2 then
- so("444667844", hit, 1, 1)
- end
- if hitnum == 3 then
- so("444667859", hit, 1, 1)
- end
- end
- if Type == "H1" then
- local p = Par(EffectModel, "EffectHi", bcol1, Vector3.new(1, 1, 1), "Neon")
- p.CFrame = nigrtorso.CFrame
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = i
- m.Scale = Vector3.new(i*5,i*5,i*5)
- swait()
- end
- p:Remove()
- end), p)
- so("386946017", hit, 1, math.random(80,120)/100)
- end
- -- if LastDamage >= 20 and LastDamage < 60 and 10 <= ComboHits then
- -- Damage = math.floor(Damage / 2)
- -- end
- -- if LastDamage >= 60 and 20 <= ComboHits then
- -- Damage = math.floor(Damage / 4)
- -- end
- Noob = hit.Parent
- HTime = time() + 1.5
- if ungodding == true or realmode == true then
- h.MaxHealth = 100
- end
- if realmode == true then
- Damage = Damage*3
- if Damage > 100 then
- Noob:BreakJoints()
- ph0segui(Noob, "DEATH", "Really red")
- end
- end
- local luckhit = false
- local nombo = math.random(1,100)
- if nombo == 69 then
- luckhit = true
- end
- if luckhit == false then
- if Damage >= 30 then
- ph0segui(Noob, Damage, bcol1)
- else
- ph0segui(Noob, Damage, bcol2)
- end
- else
- Damage = Damage * 2
- ph0segui(Noob, "☆"..Damage.."☆", "New Yeller")
- end
- LastDamage = LastDamage + Damage * 1
- ComboHits = ComboHits + 1
- Comboing = true
- Hited = true
- local ded = false
- Comboing = true
- cc = Noob:FindFirstChildOfClass("Humanoid").Died:connect(function()
- HTime = time()
- end)
- if CANtwod then
- controlsScript.Disabled = true
- facestating = true
- end
- lasthit = nigrtorso
- local rip = h.Health - Damage
- if rip > 0 then
- do
- local nigrhp = h
- nigrhp.Died:connect(function()
- if realmode == true then
- smite(nigrtorso.Parent)
- end
- if trin2.Parent == nigrtorso and trin3.Parent == nigrtorso then
- trin2.Parent = nil
- trin3.Parent = nil
- end
- end)
- trin2.Parent = lasthit
- trin3.Parent = lasthit
- end
- end
- if rip <= 0 then
- lasthit = nil
- trin2.Parent = nil
- trin3.Parent = nil
- end
- if ungodding == true or realmode == true then
- h.MaxHealth = 100
- end
- h.Health = h.Health - Damage
- if EN < MaxEN then
- EN = EN + 2
- end
- if stun == true then
- local t = nigrtorso
- if nigrtorso:FindFirstChild("EBOLA") == nil then
- local r = Instance.new("BodyGyro")
- r.P = 10000000
- r.D = 1000
- r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000
- r.cframe = r.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- r.Parent = t
- game:GetService("Debris"):AddItem(r, 1)
- r.Name = "EBOLA"
- fff = Instance.new("BodyForce")
- fff.force = Vector3.new(0, 1200, 0)
- fff.Parent = t
- game:GetService("Debris"):AddItem(fff, 1)
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 4
- bodvol.Name = "EBOLA"
- bodvol.P = 4000
- bodvol.maxForce = Vector3.new(50000000, 5000000, 50000000) * 10000
- bodvol.Parent = hit
- game.Debris:AddItem(bodvol, 0.5)
- end
- end
- if stun ~= true then
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.Name = "EBOLA"
- bodvol.velocity = knockback
- bodvol.P = 4000
- bodvol.maxForce = Vector3.new(50000000, 5000000, 50000000) * 10000
- bodvol.Parent = hit
- game.Debris:AddItem(bodvol, tiem)
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local CRIT = false
- if CANtwod == true then
- --dcam.CAM.Value = true
- end
- if CANtwod == false then
- coroutine.resume(coroutine.create(function()
- repeat
- --cam.CAM.Value = false
- swait()
- until Comboing == false
- end))
- end
- end
- end
- end
- function Damagefunc2(hit, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- if hit.Parent:FindFirstChild("IsTeamMateOfCK")==nil then
- local Hited = false
- if hit.Parent == nil then
- return
- end
- Noob = hit.Parent
- h = hit.Parent:FindFirstChildOfClass("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and (hit.Parent:FindFirstChild("Torso") ~= nil or hit.Parent:FindFirstChild("UpperTorso") ~= nil) then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local nigrtorso = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
- h = hit.Parent:FindFirstChildOfClass("Humanoid")
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- if Type == "H2" then
- local p = Par(EffectModel, "EffectHi", bcol1, Vector3.new(1, 1, 1), "Neon")
- p.CFrame = nigrtorso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = i
- m.Scale = Vector3.new(.5,i*20,.5)
- swait()
- end
- p:Remove()
- end), p)
- local bl = blpemit:Clone()
- bl.Parent = nigrtorso
- game:GetService("Debris"):AddItem(bl, 5)
- coroutine.resume(coroutine.create(function()
- swait(5)
- bl.Enabled = false
- end))
- local hitnum = math.random(1, 3)
- if hitnum == 1 then
- so("444667824", hit, 1, 1)
- end
- if hitnum == 2 then
- so("444667844", hit, 1, 1)
- end
- if hitnum == 3 then
- so("444667859", hit, 1, 1)
- end
- end
- if Type == "H1" then
- local p = Par(EffectModel, "EffectHi", bcol1, Vector3.new(1, 1, 1), "Neon")
- p.CFrame = nigrtorso.CFrame
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = i
- m.Scale = Vector3.new(i*5,i*5,i*5)
- swait()
- end
- p:Remove()
- end), p)
- so("386946017", hit, 1, math.random(80,120)/100)
- end
- HTime = time() + 1.5
- if ungodding == true or realmode == true then
- h.MaxHealth = 100
- end
- if realmode == true then
- Damage = Damage*3
- end
- if Damage > 100 then
- Noob:BreakJoints()
- end
- local luckhit = false
- local nombo = math.random(1,100)
- if nombo == 69 then
- luckhit = true
- end
- if luckhit == false then
- if Damage >= 30 then
- ph0segui(Noob, Damage, bcol1)
- else
- ph0segui(Noob, Damage, bcol2)
- end
- else
- Damage = Damage * 2
- ph0segui(Noob, "☆"..Damage.."☆", "New Yeller")
- end
- LastDamage = LastDamage + Damage * 1
- Comboing = true
- ComboHits = ComboHits + 1
- Hited = true
- local ded = false
- Comboing = true
- lasthit = nigrtorso
- cc = Noob:FindFirstChildOfClass("Humanoid").Died:connect(function()
- HTime = time()
- end)
- local rip = h.Health - Damage
- if rip > 0 then
- do
- local nigrhp = h
- nigrhp.Died:connect(function()
- if realmode == true then
- smite(nigrtorso.Parent)
- end
- if trin2.Parent == nigrtorso and trin3.Parent == nigrtorso then
- trin2.Parent = nil
- trin3.Parent = nil
- end
- end)
- trin2.Parent = lasthit
- trin3.Parent = lasthit
- end
- end
- if rip <= 0 then
- lasthit = nil
- trin2.Parent = nil
- trin3.Parent = nil
- end
- h:TakeDamage(Damage)
- if EN < MaxEN then
- EN = EN + 2
- end
- if stun == true then
- local t = (hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso"))
- end
- if stun ~= true then
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- local angle = (hit.Position - Property.Position + Vector3.new(0, 0, 0)).unit
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local CRIT = false
- if CANtwod == true then
- --dcam.CAM.Value = true
- end
- if CANtwod == false then
- coroutine.resume(coroutine.create(function()
- repeat
- --cam.CAM.Value = false
- swait()
- until Comboing == false
- end))
- end
- end
- end
- end
- function MagnitudeDamage(Part, magni, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- for _, c in pairs(workspace:GetDescendants()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
- local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc(head, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- end
- end
- end
- end
- end
- function MagnitudeDamage2(Part, magni, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- for _, c in pairs(workspace:GetDescendants()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
- local head = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damagefunc2(head, Damage, knockback, tiem, Type, Property, Delay, KnockbackType, stun, t0me)
- end
- end
- end
- end
- end
- function Cooldown(name, duration)
- if realmode == true then return end
- local t = Instance.new("BoolValue", char)
- t.Name = name
- game.Debris:AddItem(t, duration)
- end
- Koy = ""
- Dmoves = nil
- function Stop()
- canjump = false
- end
- function Resume()
- canjump = true
- end
- Player.Character:FindFirstChildOfClass("Humanoid").Changed:connect(function()
- if canjump == false then
- Player.Character:FindFirstChildOfClass("Humanoid").Jump = false
- end
- end)
- function doingmoves(value)
- if value == true then
- bg.Parent = nil
- LastMove = ""
- Stop()
- input = ""
- Koy = ""
- CanCancel = false
- if CANtwod == true and Comboing == false then
- FaceForward()
- end
- if CANtwod == false and Comboing == true then
- FaceForward()
- end
- if Comboing == false and CANtwod == false then
- FaceForward()
- end
- if Comboing == true and CANtwod == true then
- FaceComboee()
- end
- char:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
- Dmoves = true
- DIR = RootPart.CFrame.lookVector
- end
- if value == false then
- Dmoves = false
- bg.Parent = nil
- LastMove = ""
- Koy = ""
- if Dmoves == false then
- CanCancel = true
- char:FindFirstChildOfClass("Humanoid").WalkSpeed = 25
- Resume()
- end
- Dmoves = false
- end
- end
- Dmoves = false
- comb0gui = nil
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Comboing == true then
- if comb0gui == nil then
- comb0gui = script.COMBOGUI:Clone()
- comb0gui.Parent = Player.PlayerGui
- comb0gui.Frame.hits.Text = ComboHits
- comb0gui.Frame.dmg.Text = LastDamage
- else
- comb0gui.Frame.hits.Text = ComboHits
- comb0gui.Frame.dmg.Text = math.floor(LastDamage)
- DifferenceinTime = HTime - time()
- comb0gui.Frame.HitstunFrame.Fill:TweenSize(UDim2.new(0, 80 * DifferenceinTime, 0, 10), nil, 1, 0.4, true)
- --dcam.Target.Value = Noob.Torso
- if CANtwod == true then
- cam_ing = true
- end
- end
- elseif comb0gui ~= nil then
- coroutine.resume(coroutine.create(function(g)
- for i = 1, 15 do
- g.Frame.Position = g.Frame.Position + UDim2.new(0, -10 - i, 0, 0)
- swait(0.2)
- end
- g:Remove()
- end), comb0gui)
- comb0gui = nil
- end
- if HTime <= time() and Comboing == true then
- ComboHits = 0
- LastDamage = 0
- cam_ing = false
- if CANtwod == true then
- --dcam.CAM.Value = false
- end
- Comboing = false
- cc:Disconnect()
- facestate = ""
- facestating = false
- Humanoid.WalkSpeed = 25
- controlsScript.Disabled = false
- end
- end
- end))
- input = ""
- age = 0
- cam_ing = false
- local Input_MaxTime = 0.8
- local Input_Time = Input_MaxTime
- local Input_Addition = 0.2
- local Input_Lose = 0.1
- local Max_Input = 20
- local Running_Timer = false
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if Input_Time > 0 then
- Input_Time = Input_Time - Input_Lose
- elseif Input_Time < 0 then
- Input_Time = 0
- input = ""
- elseif Input_Time == 0 then
- input = ""
- elseif Input_Time > Input_MaxTime then
- Input_Time = Input_MaxTime
- end
- end
- end))
- function getDirection()
- local par = RootPart
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(par.Position, Vector3.new(Cam.CoordinateFrame.x, par.Position.y, Cam.CoordinateFrame.z)) * CFrame.fromEulerAnglesXYZ(0, math.pi, 0),
- Vector3.new(Cam.CoordinateFrame.p.x, par.CFrame.p.y, Cam.CoordinateFrame.p.z)
- }
- end
- function getrek()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(Noob.Torso.Position.x, char.Torso.Position.y, Noob.Torso.Position.z)),
- Vector3.new(Noob.Torso.CFrame.p.x, Noob.Torso.CFrame.p.y, Noob.Torso.CFrame.p.z)
- }
- end
- function FaceMouse()
- Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- function FaceForward()
- RootPart.CFrame = getDirection()[1]
- return RootPart.CFrame
- end
- function gyroface()
- if CANtwod == false and Comboing == false then
- bg.cframe = getDirection()[1]
- end
- if CANtwod == true and Comboing == false then
- bg.cframe = getDirection()[1]
- end
- if CANtwod == false and Comboing == true then
- bg.cframe = getDirection()[1]
- end
- return bg.cframe
- end
- function FaceComboee()
- if Noob ~= nil then
- do
- local bg = Instance.new("BodyGyro", RootPart)
- bg.maxTorque = Vector3.new(0, math.huge, 0)
- bg.P = 10000000
- bg.D = 1000
- bg.cframe = getrek()[1]
- coroutine.resume(coroutine.create(function()
- swait(2)
- bg:Destroy()
- Humanoid.AutoRotate = true
- end))
- return bg.cframe
- end
- end
- end
- function ph0segui(Char, Dealt, color)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Par(m, "Head", "Black", Vector3.new(1, 0.4, 1), "SmoothPlastic")
- c.Transparency = 1
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- local damgui = it("TextLabel")
- damgui.Parent = b
- damgui.Text = Dealt
- damgui.BackgroundTransparency = 1
- damgui.BackgroundColor3 = Color3.new(0, 0, 0)
- damgui.SizeConstraint = "RelativeXY"
- damgui.TextXAlignment = "Center"
- damgui.TextYAlignment = "Center"
- damgui.Position = UDim2.new(0, 0, 0, 0)
- damgui.Size = UDim2.new(1, 0, 1, 0)
- damgui.Font = "Fantasy"
- damgui.FontSize = "Size14"
- damgui.TextWrapped = false
- damgui.TextStrokeTransparency = 0
- damgui.TextColor3 = BrickColor.new(color).Color
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- elseif Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- f.position = c.Position + Vector3.new(0, 1, 0)
- f.Parent = c
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- coroutine.resume(coroutine.create(function()
- swait(20)
- for i = 1, 15 do
- swait()
- damgui.TextTransparency = i / 15
- damgui.TextStrokeTransparency = i / 15
- f.position = f.Position + Vector3.new(0, 0.3, 0)
- end
- end))
- game:GetService("Debris"):AddItem(m, 2)
- end
- mouse = nil
- music = nil
- musictype = 2
- musicid = "rbxassetid://167528817"
- pmusic = Instance.new("Sound",Character)
- pmusic.Name = "PeaceMus"
- pmusic.SoundId = "rbxassetid://283581882"
- pmusic.Looped = true
- pmusic.Volume = 1
- pmusic:Play()
- function equip()
- repeat
- wait()
- until Dmoves == false
- input = ""
- carding = false
- Koy = ""
- ORH = Torso["Right Hip"]
- OLW = Torso["Left Shoulder"]
- OLH = Torso["Left Hip"]
- ORW = Torso["Right Shoulder"]
- ORH.Parent = nil
- OLW.Parent = nil
- OLH.Parent = nil
- ORW.Parent = nil
- Animate.Parent = nil
- Animator.Parent = nil
- RW.Parent = Torso
- RW.Part0 = Torso
- RW.Part1 = RightArm
- RW.C0 = CFrame.new(1.5, 0, 0)
- RW.C1 = CFrame.new(0, 0, 0)
- LW.Parent = Torso
- LW.Part0 = Torso
- LW.Part1 = LeftArm
- LW.C0 = CFrame.new(-1.5, 0, 0)
- LW.C1 = CFrame.new(0, 0, 0)
- RH.Parent = Torso
- RH.Part0 = Torso
- RH.Part1 = RightLeg
- RH.C0 = CFrame.new(0.5, -2, 0)
- RH.C1 = CFrame.new(0, 0, 0)
- LH.Parent = Torso
- LH.Part0 = Torso
- LH.Part1 = LeftLeg
- LH.C0 = CFrame.new(-0.5, -2, 0)
- LH.C1 = CFrame.new(0, 0, 0)
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- equipped = true
- doingmoves(true)
- lastcframe = {
- RootJoint.C0,
- Neck.C0,
- RW.C0,
- LW.C0,
- RH.C0,
- LH.C0
- }
- music = Instance.new("Sound",Character)
- music.Name = "BattleMus"
- music.SoundId = musicid
- music.Looped = true
- music.Volume = 0
- music:Play()
- spli.Enabled = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false)
- igui.ImageTransparency = 1-i
- tecks.TextTransparency = 1-i
- tecks.TextStrokeTransparency = 1-i
- tecks.TextSize = 24 + (20-(i*20))
- music.Volume = i
- if pmusic ~= nil then
- pmusic.Volume = 1-i
- end
- end
- if pmusic ~= nil then
- pmusic:Destroy()
- end
- igui.ImageTransparency = 0
- Pemitter.Enabled = true
- so("240428955",RightArm,1,1)
- swait(10)
- doingmoves(false)
- mouse = Player:GetMouse()
- end
- function de_equip()
- if equipped == false then
- return
- end
- pmusic = Instance.new("Sound",Head)
- pmusic.Name = "PeaceMus"
- pmusic.SoundId = "rbxassetid://283581882"
- pmusic.Looped = true
- pmusic.Volume = 0
- pmusic:Play()
- repeat
- wait()
- until Dmoves == false
- doingmoves(true)
- if ghostactive == true then
- ghostcloak(true)
- end
- for i = 0, 1, 0.1 do
- swait()
- pmusic.Volume = i
- if music ~= nil then
- music.Volume = 1-i
- end
- spli.Enabled = false
- tecks.TextTransparency = i
- tecks.TextStrokeTransparency = i
- PlayAnimationFromTable(AnimTab.X.Animation(1), 0.2, false)
- igui.ImageTransparency = i
- end
- if music ~= nil then
- music:Destroy()
- end
- igui.ImageTransparency = 1
- Pemitter.Enabled = false
- doingmoves(false)
- input = ""
- RW.Parent = nil
- LW.Parent = nil
- RH.Parent = nil
- LH.Parent = nil
- ORW.Parent = Torso
- ORH.Parent = Torso
- OLW.Parent = Torso
- OLH.Parent = Torso
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF, 1)
- Animate.Parent = char
- Animator.Parent = Humanoid
- RootJoint.C1 = r1m
- RootJoint.C0 = r0m
- Neck.C1 = n1m
- Neck.C0 = n0m
- Humanoid.WalkSpeed = 16
- r1m = RootJoint.C1
- r0m = RootJoint.C0
- n1m = Neck.C1
- n0m = Neck.C0
- equipped = false
- end
- MovesTable = {}
- function Taunt()
- doingmoves(true)
- local chotaunt = math.random(1,3)
- if chotaunt == 1 then
- local RandomTaunt = math.random(1,3)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), 0.3, false)
- end
- so("240428955",RightArm,1,1)
- if RandomTaunt == 1 then
- chatfunc("Come on..","いい加減にして…")
- elseif RandomTaunt == 2 then
- chatfunc("I will kill you..","あなたを殺します…")
- end
- swait(10)
- elseif chotaunt == 2 then
- Equip_Fate()
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.Z.Animation(1), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(270), 0, math.rad(-90)) * CFrame.new(0, 0.5, 0), 0.3)
- end
- chatfunc("I'll cut you!","私はあなたをカットします!")
- swait(5)
- Un_Equip_Fate()
- end
- doingmoves(false)
- end
- function Switch_Camera()
- if CANtwod == true then
- CANtwod = false
- if Dmoves == false then
- Humanoid.WalkSpeed = 25
- end
- elseif CANtwod == false then
- CANtwod = true
- end
- end
- table.insert(MovesTable, {
- ["Input"] = "asdwq",
- ["Name"] = "Soul Regeneration",
- ["Phase"] = 1,
- ["Cooldown"] = 30,
- ["CooldownName"] = "ASDWQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdwq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.CHR.Animation(1), 0.3, false)
- end
- so("187933025", Torso, 1, 1)
- repeat
- swait(1)
- ph0segui(char, "+2", "Lime green")
- Humanoid.Health = Humanoid.Health + 2
- local p = Par(EffectModel, "Effect", "White", vt(0.5, 2, 0.5), "Neon")
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- p.CFrame = p.CFrame * CFrame.new(0, -20, 0)
- m.Parent = p
- m.Scale = Vector3.new(2, 10, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.CFrame = p.CFrame * CFrame.new(0, 1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- until qhold == false or Humanoid.Health >= 200
- swait(30)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "adq",
- ["Name"] = "Summon Regret",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "ADQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "adq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- if realmode == true then
- return
- end
- doingmoves(true)
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.adq.Animation(2), 0.5, false)
- end
- if ghostactive == false then
- ghostcloak(false)
- chatfunc("Regret.","りぐれっと。")
- else
- ghostcloak(true)
- chatfunc("Return.","戻り。")
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.adq.Animation(1), 0.5, false)
- end
- swait(5)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dasq",
- ["Name"] = "Blackhole Sun",
- ["Phase"] = 1,
- ["Cooldown"] = 10,
- ["CooldownName"] = "DASQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dasq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DASQ"
- Cooldown("DASQcool", 0)
- chatfunc("BLACKHOLE SUN!","ブラックホルさん!")
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- swait(5)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(2), 0.3, false)
- end
- so("1160209243",RootJoint,1,.5)
- for i = 1, 160 do
- swait()
- MagnitudeDamage(Torso, 10, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 20, 30)
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = Torso.CFrame * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 0,1,.05 do
- p.Transparency = ii
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = Vector3.new(20-20*ii,0,20-20*ii)
- swait()
- end
- p:Remove()
- end), p)
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v:findFirstChild("IsTeamMateOfCK")==nil and v:findFirstChild("Head") and 50 > (v:findFirstChild("Head").Position - RootPart.Position).magnitude and v.Name ~= char.Name then
- local DIR = RootPart.CFrame.lookVector
- local pz = Instance.new("BodyPosition", v.Head)
- pz.P = 9000
- pz.D = 2000
- pz.maxForce = Vector3.new(3800000, 3800000, 3800000) * 10000
- pz.position = Torso.Position
- game:GetService("Debris"):AddItem(pz, 0.25)
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "se",
- ["Name"] = "Rollback",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "SEcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "se" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "SE"
- local RNmove = LastMove
- ook = Torso.Position
- DIR = Torso.CFrame.lookVector
- chatfunc("Woah there!","うわー!")
- local EDIR = RootPart.CFrame.lookVector
- local vp = Instance.new("BodyVelocity", Torso)
- vp.MaxForce = Vector3.new(4800000, 4800000, 4800000)
- vp.P = 2000
- vp.Velocity = EDIR * -30
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ase.Animation(1), 0.6, false)
- end
- PlayAnimationFromTable(AnimTab.ase.Animation(2), 0.3, false)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = RootJoint.C0 * euler(0.4, 0, 0)
- end
- vp:Destroy()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "we",
- ["Name"] = "Dash",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "WEcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "we" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WE"
- local RNmove = LastMove
- so("235097614",Torso,1,3)
- so("75356820",Torso,1,2)
- PlayAnimationFromTable(AnimTab.we.Animation(1), 1, false)
- local p = Par(EffectModel, "Effect", bcol3, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(10, 10, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- for i = 1, 5 do
- for _, v in pairs(char:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- do
- local p = v:clone()
- p.Name = "trail"
- p.Parent = EffectModel
- p.Transparency = 0.5
- p.Anchored = true
- p.BrickColor = BrickColor.new(bcol1)
- p.Material = "Neon"
- p:BreakJoints()
- p.CanCollide = false
- if v == Head then
- for a, b in pairs(p:children()) do
- if b:IsA("Sound") then
- b:Destroy()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- swait()
- p.Transparency = i / 50
- end
- p:Destroy()
- end))
- end
- end
- if v.className == "Accessory" then
- end
- end
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*10
- swait()
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "sdq",
- ["Name"] = "Checkmate",
- ["Phase"] = 1,
- ["Cooldown"] = 5,
- ["CooldownName"] = "SDQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sdq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "SDQ"
- local RNmove = LastMove
- chatfunc("Take this!","くらえ!")
- RATr.Enabled = true
- LATr.Enabled = true
- local function THROW()
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 5, RootPart.Position + DIR * 20) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5 - i * 0.1, 0.15, 1.5 - i * 0.1)
- p.Transparency = 0.5 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local p = Par(EffectModel, "KNAIFU", bcol1, vt(1,1,1), "Plastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2)
- p.Size = Vector3.new(.4, .4, 2)
- m = Instance.new("SpecialMesh", p)
- m.Scale = Vector3.new(1.5,1.5,1.5)
- m.MeshId = "rbxassetid://202083123"
- m.TextureId = "rbxassetid://210526258"
- m.VertexColor = Vector3.new(0.7,0.5,1)
- CreateTrailObj(p,bcol1,bcol1,0,0).Enabled = true
- if realmode == true then
- m.VertexColor = Vector3.new(1,0,0)
- end
- so("743521549",p,1,math.random(8,12)/10)
- local card = p
- local lpos, cpos
- if mouse.Hit.p ~= nil then
- local MainPos = p.Position
- if lasthit ~= nil then
- MainPos2 = lasthit.Position
- else
- MainPos2 = mouse.Hit.p
- end
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 4, Character)
- p.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil and ohit.Parent:FindFirstChildOfClass("Humanoid")==nil then
- so("541909677",p,1,math.random(8,12)/10)
- end
- until ohit
- MagnitudeDamage(p, 4, 3, Vector3.new(0, 1, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 10, 15)
- coroutine.resume(coroutine.create(function()
- swait(60)
- for i=0,1,.05 do
- swait()
- card.Transparency = i
- end
- card:Destroy()
- end))
- end), MainPos, MainPos2, MouseLook)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(1, 0), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- THROW()
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.wwx.Animation(2), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.wwx.Animation(1), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- THROW()
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(1, 0), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- THROW()
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- local v = Instance.new("BodyVelocity", Torso)
- v.P = 6000
- v.Name = "WUUB"
- v.maxForce = Vector3.new(5000, 5000, 5000) * 5000000000
- v.velocity = DIR * 40 + Vector3.new(0, 15, 0)
- game:GetService("Debris"):AddItem(v,.5)
- for i = 1, 30 do
- local oof = 18
- swait()
- PlayAnimationFromTable(AnimTab.adc.Animation(1, oof, i), 0.3, false)
- DIR = RootPart.CFrame.lookVector
- if i%5 == 0 then
- THROW()
- elseif realmode == true then
- THROW()
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(1, 0), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.4, false)
- DIR = RootPart.CFrame.lookVector
- end
- THROW()
- swait(5)
- RATr.Enabled = false
- LATr.Enabled = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "wwsq",
- ["Name"] = "Big Blast",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "WWSQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wwsq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WWSQ"
- local RNmove = LastMove
- local ha = false
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.3, false)
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- chatfunc("Take this!","くらえ!")
- local BodyVel = Instance.new("BodyVelocity")
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(0, 4800000, 0)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = Vector3.new(0, 60, 0)
- game:GetService("Debris"):AddItem(BodyVel,.5)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(1), 0.3, false)
- end
- so("136007472",Torso,1,1.5)
- for i = 1, 20 do
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(3,3,3)
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.1 do
- blast2.Transparency = i
- blast2.Mesh.Scale = Vector3.new(3-3*i,3-3*i,3-3*i)
- swait()
- end
- blast2:Remove()
- end), p)
- swait()
- end
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(9, 0, 0), .5, false)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(3,3,3)
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.1 do
- blast2.Transparency = i
- blast2.Mesh.Scale = Vector3.new(3-3*i,3-3*i,3-3*i)
- swait()
- end
- blast2:Remove()
- end), p)
- end
- do
- local CPlayer = char
- Humanoid.WalkSpeed = 8
- DIR = Torso.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(CPlayer.HumanoidRootPart.Position + DIR * 5, CPlayer.HumanoidRootPart.Position + DIR * 20) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5 - i * 0.1, 0.15, 1.5 - i * 0.1)
- p.Transparency = 0.5 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local p = Par(EffectModel, "Effect", bcol1, vt(1,1,1), "Neon")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2)
- p.Size = Vector3.new(4, 4, 4)
- m = Instance.new("SpecialMesh", p)
- m.Scale = Vector3.new(1, 1, 1)
- m.MeshType = "Sphere"
- local card = p
- local clon = 0
- so("75494297",Torso,1,.5)
- local lpos, cpos
- if mouse.Hit.p ~= nil then
- local MainPos = p.Position
- MainPos2 = mouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 8, Character)
- if Comboing == true and CANtwod == true then
- ha = true
- end
- p.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- clon = clon + 1
- if clon >= 4 then
- clon = 0
- do
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = card.CFrame
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(1, 1, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.25 + i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, 2, 0)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0)
- swait()
- end
- p:Destroy()
- end), p)
- end
- end
- until ohit ~= nil
- MagnitudeDamage(p, 40, 20, Vector3.new(0, 30, 0) + DIR * 70, 0.5, "H2", RootPart, 0, 0, 10, 15)
- local t = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- t.CFrame = p.CFrame
- t.Transparency = .5
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = t
- m.Scale = Vector3.new(3, 3, 3)
- m.Name = "Triangle"
- local t2 = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- t2.CFrame = p.CFrame
- local m2 = Instance.new("SpecialMesh")
- m2.MeshType = "Sphere"
- m2.Parent = t2
- m2.Scale = Vector3.new(2.6,2.6,2.6)
- m2.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- so("233091205", t, 5, 1)
- m.Scale = Vector3.new(40,40,40)
- m2.Scale = Vector3.new(36,36,36)
- card.Transparency = 1
- swait(30)
- for i = 0,1,.1 do
- t.Transparency = i+.5
- t2.Transparency = i
- swait()
- end
- t:Destroy()
- t2:Destroy()
- card:Destroy()
- end), p)
- if realmode == true then
- swait(5)
- for i = 1, 10 do
- swait(5)
- local t = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- t.CFrame = p.CFrame * CFrame.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- t.Transparency = .5
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = t
- m.Scale = Vector3.new(3, 3, 3)
- m.Name = "Triangle"
- local t2 = Par(EffectModel, "Effect", "White", vt(1, 1, 1), "Neon")
- t2.CFrame = t.CFrame
- local m2 = Instance.new("SpecialMesh")
- m2.MeshType = "Sphere"
- m2.Parent = t2
- m2.Scale = Vector3.new(2.6,2.6,2.6)
- m2.Name = "Triangle"
- MagnitudeDamage(t, 40, 20, Vector3.new(0, 30, 0) + DIR * 70, 0.5, "H2", RootPart, 0, 0, 10, 15)
- coroutine.resume(coroutine.create(function(p)
- so("233091205", t, 5, 1)
- m.Scale = Vector3.new(40,40,40)
- m2.Scale = Vector3.new(36,36,36)
- card.Transparency = 1
- swait(30)
- for i = 0,1,.1 do
- t.Transparency = i+.5
- t2.Transparency = i
- swait()
- end
- t:Destroy()
- t2:Destroy()
- card:Destroy()
- end), p)
- end
- end
- end), MainPos, MainPos2, MouseLook)
- end
- end
- local parr = nil
- local posd = nil
- repeat
- swait()
- parr, posd = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 3, Character)
- until parr
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.5, false)
- end
- swait(20)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dwc",
- ["Name"] = "Get Down",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DWCcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dwc" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DWC"
- local RNmove = LastMove
- nou = {
- 1.1,
- 1.4,
- 1.3,
- 1.2,
- 1.5
- }
- local snd = Instance.new("Sound",Head)
- snd.SoundId = "rbxassetid://904811971"
- snd.Volume = 1
- snd:Play()
- chatfunc("Useless useless useless useless useless useless useless useless useless useless useless!","無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄!")
- RLTr.Enabled = true
- local soN = "12222216"
- velx = Instance.new("BodyVelocity")
- velx.Parent = RootPart
- velx.maxForce = Vector3.new(4000, 4000, 4000) * 2
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- for i = 1, 5 do
- swait()
- ora = nou[math.random(1, #nou)]
- DIR = char.Torso.CFrame.lookVector
- so(soN, Torso, 1, ora)
- for i = 0, 0.4, 0.15 do
- ora = nou[math.random(1, #nou)]
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0)
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(.4, 1, .4)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- blast2.Transparency = i
- m.Scale = Vector3.new(.4,1+10*i,.4)
- swait()
- end
- blast2:Remove()
- end))
- swait()
- PlayAnimationFromTable(AnimTab.dwc.Animation(1), 0.5, false)
- end
- MagnitudeDamage(RightLeg, 4, 2, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15)
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- so(soN, Torso, 1, ora)
- for i = 0, 0.4, 0.15 do
- swait()
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0)
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(.4,1,.4)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- blast2.Transparency = i
- m.Scale = Vector3.new(.4,1+10*i,.4)
- swait()
- end
- blast2:Remove()
- end))
- ora = nou[math.random(1, #nou)]
- PlayAnimationFromTable(AnimTab.dwc.Animation(2), 0.5, false)
- end
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- so(soN, Torso, 1, ora)
- MagnitudeDamage(RightLeg, 4, 2, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15)
- for i = 0, 0.4, 0.15 do
- swait()
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0)
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(.4, 1, .4)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- blast2.Transparency = i
- m.Scale = Vector3.new(.4,1+10*i,.4)
- swait()
- end
- blast2:Remove()
- end))
- ora = nou[math.random(1, #nou)]
- PlayAnimationFromTable(AnimTab.dwc.Animation(3), 0.5, false)
- end
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- so(soN, Torso, 1, ora)
- MagnitudeDamage(RightLeg, 4, 2, Vector3.new(0, 2, 0) + DIR * 1, 0.5, "H1", Head, 0, 0, 10, 15)
- end
- velx:Destroy()
- for i = 0, 1, 0.2 do
- swait()
- do
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- if LastMove ~= RNmove then
- break
- end
- PlayAnimationFromTable(AnimTab.dwc.Animation(4), 0.6, false)
- end
- end
- DIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 1)
- Torso.Velocity = char.Torso.CFrame.lookVector * 30
- snd:Stop()
- snd.TimePosition = 5.8
- snd:Play()
- chatfunc("USELESS!","無駄!")
- for i = 0, 1, 0.1 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- do
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- PlayAnimationFromTable(AnimTab.dwc.Animation(5), 0.3, false)
- end
- end
- for i = 1, 10 do
- local p = Par(EffectModel, "Effect", "Black", vt(0.2, 1, 0.2), "SmoothPlastic")
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 5, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(RootPart.Position)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
- if hitfloor2 ~= nil then
- so("199145477", ref, 1, 1.2)
- ref.CFrame = CFrame.new(posfloor2)
- col = hitfloor2.BrickColor
- game.Debris:AddItem(ref, 1)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(ref.Position + Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(1, 1, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.25 + i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, 2, 0)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 10 do
- local groundpart = part(3, EffectModel, 0, 0, col, "Ground", Vector3.new(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hitfloor2.Material
- groundpart.CanCollide = true
- groundpart.CFrame = CFrame.new(ref.Position) * CFrame.new(math.random(-400, 400) / 100, 0, math.random(-400, 400) / 100) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- coroutine.resume(coroutine.create(function(groundpart)
- for i = 1, 30 do
- groundpart.Transparency = i / 30
- swait()
- end
- groundpart:Destroy()
- ref:Destroy()
- end), groundpart)
- end
- end
- RLTr.Enabled = false
- MagnitudeDamage(RightLeg, 6, 15, Vector3.new(0, 1, 0) + DIR * 2.5, 0.5, "H1", Head, 0.1, 0, true, 0)
- snd:Destroy()
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "saq",
- ["Name"] = "Rush Punch",
- ["Phase"] = 1,
- ["Cooldown"] = 3,
- ["CooldownName"] = "SAQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "saq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "saq"
- local RNmove = LastMove
- nou = {
- 1.1,
- 1.4,
- 1.3,
- 1.2,
- 1.5
- }
- local snd = Instance.new("Sound",Head)
- snd.SoundId = "rbxassetid://904811971"
- snd.Volume = 1
- snd:Play()
- chatfunc("Useless useless useless useless useless useless useless useless useless useless useless!","無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄!")
- RATr.Enabled = true
- LATr.Enabled = true
- local soN = "12222216"
- velx = Instance.new("BodyVelocity")
- velx.Parent = RootPart
- velx.maxForce = Vector3.new(4000, 4000, 4000) * 2
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- for i = 1, 10 do
- DIR = char.Torso.CFrame.lookVector
- for i = 0, 1, .5 do
- swait()
- PlayAnimationFromTable(AnimTab.saq.Animation(1), 0.7, false)
- end
- ora = nou[math.random(1, #nou)]
- so(soN, Torso, 1, ora)
- coroutine.resume(coroutine.create(function()
- local part1 = Instance.new("Part",EffectModel)
- part1.Size = Vector3.new(1,2,1)
- part1.CanCollide = false
- part1.Anchored = true
- part1.BrickColor = BrickColor.new("Dark orange")
- part1.CFrame = RightArm.CFrame
- if Character:FindFirstChildOfClass("CharacterMesh") then
- local mh = Instance.new("SpecialMesh",part1)
- mh.MeshId = "rbxassetid://279174886"
- mh.Scale = Vector3.new(1.1,1.1,1.1)
- end
- for i = .4,1,.1 do
- swait()
- part1.Transparency = i
- end
- part1:Destroy()
- end))
- MagnitudeDamage(RightArm, 4, 2, DIR * 3, 0.5, "H1", Head, 0, 0, 10, 15)
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- DIR = char.Torso.CFrame.lookVector
- for i = 0, 1, .5 do
- swait()
- PlayAnimationFromTable(AnimTab.saq.Animation(2), 0.7, false)
- end
- ora = nou[math.random(1, #nou)]
- so(soN, Torso, 1, ora)
- coroutine.resume(coroutine.create(function()
- local part2 = Instance.new("Part",EffectModel)
- part2.Size = Vector3.new(1,2,1)
- part2.CanCollide = false
- part2.Anchored = true
- part2.BrickColor = BrickColor.new("Dark orange")
- part2.CFrame = LeftArm.CFrame
- if Character:FindFirstChildOfClass("CharacterMesh") then
- local mh = Instance.new("SpecialMesh",part2)
- mh.MeshId = "rbxassetid://279174949"
- mh.Scale = Vector3.new(1.1,1.1,1.1)
- end
- for i = .4,1,.1 do
- swait()
- part2.Transparency = i
- end
- part2:Destroy()
- end))
- MagnitudeDamage(LeftArm, 4, 2, DIR * 3, 0.5, "H1", Head, 0, 0, 10, 15)
- velx.velocity = vt(RootPart.CFrame.lookVector.x * 10, RootPart.CFrame.lookVector.y * 0, RootPart.CFrame.lookVector.z * 10)
- end
- snd:Stop()
- snd.TimePosition = 5.8
- snd:Play()
- chatfunc("USELESS!","無駄!")
- velx:Destroy()
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(1), 0.3, false)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.5, false)
- end
- so("12222208", RootPart, 5, .7)
- p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Light stone grey")
- p.CFrame = (Torso.CFrame-Vector3.new(0,2.5,0)) * CFrame.Angles(0, math.random(-50, 50), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 10 do
- p.Transparency = ii / 10
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.1, 1)
- swait()
- end
- p:Remove()
- end), p)
- MagnitudeDamage(p, 5, 20, Vector3.new(0, 20, 0) + DIR * 50, 0.1, "H1", RootPart, 0.4, 0.4, 8, 10)
- CamShake(RootPart, 15, 0.5, 20)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.5, false)
- end
- swait(5)
- RATr.Enabled = false
- LATr.Enabled = false
- snd:Destroy()
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "sax",
- ["Name"] = "Tyrant Revolver",
- ["Phase"] = 1,
- ["Cooldown"] = 5,
- ["CooldownName"] = "SAXcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sax" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "sax"
- Anim = "Jump"
- chatfunc("Tyrannical Revolver!","たいらにかるりぼるば!")
- for i = 0, 1, 0.4 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.3, false)
- end
- so("227022193", LeftLeg, 0.6, 1.2)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- RLTr.Enabled = true
- BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = DIR * 38 + Vector3.new(0, 10, 0)
- MagnitudeDamage(LeftLeg, 5, 5, Vector3.new(0, 15, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(2), 0.3, false)
- end
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(3), 0.3, false)
- end
- so("200632136", Torso, 1, 1.5)
- BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000)
- BodyVel.velocity = DIR * 49 + Vector3.new(0, 2, 0)
- MagnitudeDamage(LeftLeg, 5, 5, Vector3.new(0, 10, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(4), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(5), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(2), 0.5, false)
- end
- so("200632136", Torso, 1, 1.5)
- MagnitudeDamage(LeftLeg, 5, 5, Vector3.new(0, 10, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(3), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(4), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(5), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(2), 0.5, false)
- end
- so("200632136", Torso, 1, 1.5)
- MagnitudeDamage(LeftLeg, 5, 10, Vector3.new(0, 10, 0) + DIR * 30, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(3), 0.5, false)
- end
- BodyVel.Parent = nil
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(4), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(5), 0.5, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- do
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- end
- for i = 1, 10 do
- local p = Par(EffectModel, "Effect", "Black", vt(0.2, 1, 0.2), "SmoothPlastic")
- p.CFrame = Torso.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 5, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(RootPart.Position)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
- if hitfloor2 ~= nil then
- so("199145477", ref, 1, 1.2)
- ref.CFrame = CFrame.new(posfloor2)
- col = hitfloor2.BrickColor
- game.Debris:AddItem(ref, 1)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(ref.Position + Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(1, 1, 0.1)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.25 + i / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, 2, 0)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 10 do
- local groundpart = part(3, EffectModel, 0, 0, col, "Ground", Vector3.new(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.Material = hitfloor2.Material
- groundpart.CanCollide = true
- groundpart.CFrame = CFrame.new(ref.Position) * CFrame.new(math.random(-400, 400) / 100, 0, math.random(-400, 400) / 100) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- coroutine.resume(coroutine.create(function(groundpart)
- for i = 1, 30 do
- groundpart.Transparency = i / 30
- swait()
- end
- groundpart:Destroy()
- ref:Destroy()
- end), groundpart)
- end
- end
- MagnitudeDamage(RightLeg, 6, 15, Vector3.new(0, 1, 0) + DIR * 2.5, 0.5, "H1", Head, 0.1, 0, true, 0)
- RLTr.Enabled = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "aasq",
- ["Name"] = "Final Minutes",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "AASQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "aasq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "AASQ"
- local RNmove = LastMove
- CanCancel = false
- chatfunc("Here's a present for ya!","これを取る!")
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(1, 0, 0), 0.5, false)
- end
- local efx = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- efx.CFrame = RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90))
- efx.Transparency = 1
- local p = Par(EffectModel, "Effect", "Black", vt(7, 7, 0.2), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3)
- local gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- local Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.Image = "rbxassetid://363269577"
- Iergui.BackgroundTransparency = 1
- local Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(5))
- Iergui.ImageTransparency = i / 25
- Iergui2.ImageLabel.ImageTransparency = i / 25
- p.Size = p.Size + Vector3.new(0.2, 0.2, 0)
- end
- p:Destroy()
- end))
- local hited = false
- so("241816017", RootPart, 1, 0.8)
- for i = 1, 15 do
- swait()
- if hited == true then
- break
- end
- efx.CFrame = clerp(efx.CFrame, efx.CFrame * CFrame.new(0, 0, -35), 0.1)
- do
- local blast2 = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- blast2.CFrame = efx.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(0.15, 0.15, 0.15)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v:findFirstChild("IsTeamMateOfCK")==nil and v:findFirstChild("Head") and v:findFirstChild("Head") and 7 > (v:findFirstChild("Head").Position - efx.Position).magnitude and v.Name ~= char.Name then
- hited = true
- Damagefunc(v.Head, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 10, 20)
- nigger = v.Head
- if hited == true then
- break
- end
- end
- end
- end
- end
- if hited == true then
- do
- local spec = true
- so("240429615", nigger, 1, 1)
- local goto = Par(EffectModel, "goto", "Black", vt(1, 1, 1), "SmoothPlastic")
- goto.Transparency = 1
- goto.CFrame = RootPart.CFrame * CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(-40), 0, 0)
- local pp = goto
- local goH, goP = rayCast(pp.Position, pp.CFrame.lookVector, 9999, Character)
- goto.CFrame = CFrame.new(goP)
- game.Debris:AddItem(goto, 8)
- local vp2 = Instance.new("BodyPosition", nigger)
- vp2.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vp2.P = 10000000
- vp2.D = 1000
- coroutine.resume(coroutine.create(function()
- while spec == true do
- nigger.CFrame = CFrame.new(goto.Position) + Vector3.new(0, 2, 0)
- vp2.Position = goto.CFrame.p + Vector3.new(0, 2, 0)
- vp2.Parent = nigger
- swait()
- end
- end))
- local posfloor2 = nigger.Position
- local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-0.3, 0.5, -0.3)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = 0.5 + i / 30
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- local orls = p.CFrame
- local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1, 1.2, -1)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = 0.5 + i / 30
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-2.2, 3, -2.3)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = 0.5 + i / 30
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(2, 0, 0), 0.3, false)
- end
- local vp = Instance.new("BodyPosition", Torso)
- vp.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vp.P = 9000
- vp.D = 1000
- CamShake(RootPart, 15, 1, 10)
- vp.Position = RootPart.Position + Vector3.new(0, 20, 0)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 3000, Character)
- local pz = Par(EffectModel, "Effect", "Black", Vector3.new(2, 2, 1), "SmoothPlastic")
- pz.CFrame = cf(posfloor2) * CFrame.Angles(math.pi / 2, 0, 0)
- local m = Instance.new("BlockMesh", pz)
- m.Scale = Vector3.new(2.5, 2.5, 0)
- pz.Transparency = 1
- pz.Anchored = true
- pz.CanCollide = false
- pz.Parent = workspace
- pz.Name = "Rune"
- local d1 = Instance.new("Decal", pz)
- d1.Texture = "rbxassetid://234376725"
- d1.Face = "Front"
- d1.Name = "d1"
- local d1 = Instance.new("Decal", pz)
- d1.Texture = "rbxassetid://234376725"
- d1.Face = "Back"
- d1.Name = "d2"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20 + i * 2))
- p.d1.Transparency = 0.5 + i / 30
- p.d2.Transparency = 0.5 + i / 30
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, 1.5, 0)
- end
- p:Remove()
- end), pz)
- swait(5)
- local lopnum = 10
- local lopsped = 0.5
- local tododmg = 2
- local tododmg2 = 50
- local frontcf = Torso.CFrame + Torso.CFrame.lookVector*2
- local hitcf = vp2.Parent.CFrame
- local snd = Instance.new("Sound",Head)
- snd.SoundId = "rbxassetid://904811971"
- snd.Volume = 1
- snd:Play()
- chatfunc("Useless useless useless useless useless useless useless useless useless useless useless!","無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄無駄!")
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(3, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- so("162246701",Torso,1,1.1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "rbxassetid://55924470"
- imgbls.ImageColor3 = Color3.new(0, 0, 0)
- local emit3 = script.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = script.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(4, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- so("162246701",Torso,1,1.1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "rbxassetid://55924470"
- imgbls.ImageColor3 = Color3.new(0, 0, 0)
- local emit3 = script.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = script.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(5, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- so("162246701",Torso,1,1.1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "rbxassetid://55924470"
- imgbls.ImageColor3 = Color3.new(0, 0, 0)
- local emit3 = script.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = script.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(6, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- so("162246701",Torso,1,1.1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "rbxassetid://55924470"
- imgbls.ImageColor3 = Color3.new(0, 0, 0)
- local emit3 = script.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = script.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(7, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- so("162246701",Torso,1,1.1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "rbxassetid://55924470"
- imgbls.ImageColor3 = Color3.new(0, 0, 0)
- local emit3 = script.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = script.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- for i = 1, lopnum do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(8, 0, 0), lopsped, false)
- end
- DIR = RootPart.CFrame.lookVector
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 2, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, -0.15, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- blast.Transparency = 1
- blast.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1)
- so("162246701",Torso,1,1.1)
- local blasimg = Instance.new("BillboardGui", blast)
- blasimg.Size = UDim2.new(23, 0, 13, 0)
- local imgbls = Instance.new("ImageLabel", blasimg)
- imgbls.BackgroundTransparency = 1
- imgbls.Size = UDim2.new(1, 0, 1, 0)
- imgbls.Image = "rbxassetid://55924470"
- imgbls.ImageColor3 = Color3.new(0, 0, 0)
- local emit3 = script.EMIT3:Clone()
- emit3.Enabled = true
- emit3.Parent = blast
- local MainPos = blast.Position
- MainPos2 = goto.Position
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 50
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 6, Character)
- blast.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
- Pos1 = Pos1 + Look.lookVector * 5
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- MagnitudeDamage(blast, 13, tododmg, Vector3.new(0, 5, 0) + DIR * 5, 0.5, "H2", RootPart, 0, 0, 20, 30)
- so("192410084", blast, 1, 1)
- so("191395725", blast, 1, 1)
- for i = 1, 4 do
- p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- for SOS = 1, 4 do
- do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new(cols[math.random(1, #cols)])
- p.CFrame = CFrame.new(blast.CFrame.p)
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- local sds = script.EMIT3:Clone()
- sds.Parent = p
- sds.Enabled = true
- coroutine.resume(coroutine.create(function(p, pc, s)
- local e = 0
- for i = 0 + s, 10 + s do
- p.Transparency = 0.5 + (i - s) / 10
- p.Mesh.Scale = p.Mesh.Scale / 1.02
- e = e ^ 1.008 + 0.11
- p.CFrame = pc * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1)), math.rad(math.random(-(i - s - 1), i - s + 1))) + Vector3.new(math.cos(math.deg(i * 0.6)) * (i - s + 8), 0.5, math.sin(math.deg(i * 0.6)) * (i - s + 8))
- swait()
- end
- sds.Enabled = false
- game.Debris:AddItem(p, 10)
- end), p, p.CFrame, SOS * 9)
- end
- end
- for i = 1, 20 do
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple"
- }
- local p = Par(EffectModel, "Effect", cols[math.random(1, #cols)], vt(1, 1, 1), "Neon")
- p.CFrame = blast.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- p.Transparency = 0.5 + i / 15
- p.CFrame = p.CFrame * CFrame.new(0, -2.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- blasimg.Size = blasimg.Size + UDim2.new(0.5, 0, 0.5, 0)
- imgbls.ImageTransparency = i / 20
- emit3.Enabled = false
- end
- game.Debris:AddItem(blast, 5)
- end))
- end), MainPos, MainPos2, MouseLook)
- local frontcf = Torso.CFrame + Torso.CFrame.lookVector*2
- for i = 0,1,.1 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(12, 0, 0), 0.3, false)
- end
- snd:Destroy()
- local blmod = Instance.new("Model",EffectModel)
- so("137463716", RootPart, 1, 1)
- for a = 1, 5 do
- local blast2 = Par(blmod, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.Anchored = false
- local blwe = Instance.new("Weld",blast2)
- blwe.Part0 = Torso
- blwe.Part1 = blast2
- blwe.C0 = CFrame.new(0, 0, -2)
- blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(3,3,3)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- blast2.Transparency = 1.2-i
- swait()
- blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- while blast2 do
- swait()
- blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- end))
- end
- swait(30)
- for i = 0,1,.1 do
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(4, 0, 0), 0.3, false)
- end
- so("925625975",Head,5,1)
- chatfunc("USELESS!!","無駄!!")
- local frontcf = Torso.CFrame + Torso.CFrame.lookVector*2
- so("162246701",Torso,1,1)
- local sannd = Instance.new("Sound",Torso)
- sannd.SoundId = "rbxassetid://162246683"
- sannd.Looped = true
- sannd.Volume = 1
- sannd:Play()
- local blast = Par(blmod, "Effect", bcol1, vt(1,1,(frontcf.p - hitcf.p).magnitude) , "Neon")
- blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
- local m = Instance.new("BlockMesh", blast)
- m.Scale = Vector3.new(2,2,1)
- if nigger.Parent ~= nil and realmode == true then
- nigger.Parent:BreakJoints()
- end
- for a = 1, 60 do
- p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = CFrame.new(RootPart.Position + DIR * 1, goto.Position) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, 1, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -.2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = hitcf * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- MagnitudeDamage(blast2, 10, 5, Vector3.new(0, 50, 0) + DIR * 50, 0.5, "H2", RootPart, 0.05, 0.4, 8, 10)
- local m = Instance.new("BlockMesh", blast2)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- blast2.Transparency = i
- m.Scale = Vector3.new(20*i,20*i,20*i)
- swait()
- end
- blast2:Destroy()
- end))
- swait(1)
- end
- for a = 0,1,.05 do
- sannd.Volume = a
- for _, b in pairs(blmod:GetChildren()) do
- b.Transparency = a
- end
- swait()
- end
- sannd:Destroy()
- blmod:Destroy()
- vp:Destroy()
- vp2:Destroy()
- for i = 1, 20 do
- local oof = 18
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(10, oof, i), 0.3, false)
- end
- for i = 0, 2, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.aasq.Animation(11, 0, 0), 0.3, false)
- end
- end
- end
- if hited == true then
- Cooldown("AASQcool", 30)
- else
- Cooldown("AASQcool", 5)
- end
- hited = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "wwx",
- ["Name"] = "Soul Breaker",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "WWXcool",
- ["CanCancel"] = true,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wwx" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WWX"
- local RNmove = LastMove
- chatfunc("GET OVER HERE!","ここに乗る!")
- so("131228548",Head,1,1.3)
- for i = 0, 1, 0.45 do
- swait()
- PlayAnimationFromTable(AnimTab.wwx.Animation(1), 0.6, false)
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- local efx = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- local m = Instance.new("SpecialMesh", efx)
- m.Scale = vt(2, 2, 2)
- local hitdeb = false
- m.MeshId = "rbxassetid://51177741"
- efx.CFrame = RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90))
- cb = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- m = Instance.new("CylinderMesh", cb)
- p = Par(EffectModel, "Effect", "Black", vt(7, 7, 0.2), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3)
- gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.ImageColor3 = BrickColor.new(bcol1).Color
- Iergui.Image = "rbxassetid://569947439"
- Iergui.BackgroundTransparency = 1
- Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- swait()
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(15))
- Iergui.ImageTransparency = i / 25
- Iergui2.ImageLabel.ImageTransparency = i / 25
- end
- p:Destroy()
- end))
- local p = Instance.new("Sound", efx)
- p.Volume = 1
- p.Pitch = 0.65
- p.SoundId = "rbxassetid://231917788"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- local p = Instance.new("Sound", efx)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://233091183"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- local hited = false
- for i = 1, 30 do
- swait()
- if hited == false and LastMove ~= RNmove then
- break
- end
- do
- efx.CFrame = clerp(efx.CFrame, efx.CFrame * CFrame.new(0, 0, -35), 0.1)
- cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5)
- cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0)
- if hitdeb == false then
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v:findFirstChild("IsTeamMateOfCK")==nil and v:findFirstChild("Head") and 7 > (v:findFirstChild("Head").Position - efx.Position).magnitude and v.Name ~= char.Name then
- hited = true
- for i = 1, 20 do
- local p = Par(EffectModel, "Effect", "Black", vt(0.2, 1, 0.2), "Neon")
- p.CFrame = v.Head.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(1, 8, 1)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = i / 40
- p.CFrame = p.CFrame * CFrame.new(0, -1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable(AnimTab.wwx.Animation(2), 0.3, false)
- end
- efx.Anchored = false
- do
- local lock = it("Weld", v)
- lock.Part0 = efx
- lock.Part1 = v.Head
- local asd = true
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- do
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "SmoothPlastic")
- blast2.CFrame = v.Head.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.15, -0.15, -0.15)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- Damagefunc(v.Head, 1, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 10, 20)
- efx.CFrame = clerp(efx.CFrame, RootPart.CFrame * CFrame.new(0, 0, -1), 0.3)
- cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5)
- cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0)
- if asd == false then
- break
- end
- end
- end
- game.Debris:AddItem(efx, 5)
- game.Debris:AddItem(cb, 5)
- game.Debris:AddItem(lock, 5)
- lock.Parent = nil
- end))
- if LastMove == RNmove then
- local spn = 0
- swait(5)
- asd = false
- efx:Destroy()
- cb:Destroy()
- lock:Destroy()
- end
- if LastMove == RNmove then
- Cooldown("WWXcool",2)
- doingmoves(false)
- end
- return
- end
- end
- end
- end
- end
- end
- if LastMove == RNmove then
- for i = 1, 10 do
- swait()
- efx.CFrame = clerp(efx.CFrame, char["Left Arm"].CFrame * CFrame.Angles(-math.rad(90), 0, math.rad(90)), 0.2)
- cb.Size = Vector3.new(0.5, (char["Left Arm"].Position - efx.Position).magnitude, 0.5)
- cb.CFrame = CFrame.new((char["Left Arm"].Position + efx.Position) / 2, char["Left Arm"].Position) * CFrame.Angles(math.pi / 2, 0, 0)
- end
- efx:Destroy()
- cb:Destroy()
- Cooldown("WWXcool", 0)
- doingmoves(false)
- end
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "asdq",
- ["Name"] = "Too Slow",
- ["Phase"] = 1,
- ["Cooldown"] = 5,
- ["CooldownName"] = "ASDQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- chatfunc("Too slow!","遅すぎる!")
- local MousePos = mouse.Hit.p
- local LastPos = RootPart.CFrame
- doingmoves(true)
- Cooldown("ASDQcool", 5)
- LastMove = "ASDQ"
- local RNmove = LastMove
- local portalbase = formportalBase(EffectModel, RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(-2.75, 0, 0))
- local portaloutline = formportalOutline(EffectModel, portalbase.CFrame)
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 1, 10 do
- swait()
- portalbase.Transparency = i / 10
- portaloutline.Transparency = i / 10
- portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3)
- portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3)
- end
- portalbase.Parent = nil
- portaloutline:Destroy()
- end))
- RootPart.Anchored = true
- for i = 0,1,.2 do
- RootPart.CFrame = clerp(LastPos,LastPos-Vector3.new(0,7,0),i)
- PlayAnimationFromTable(AnimTab.Jump.Animation(1), 0.5, false)
- swait()
- end
- local portalbase = formportalBase(EffectModel, cf(MousePos + Vector3.new(0, 20, 0)))
- portalbase.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(-90))
- local portaloutline = formportalOutline(EffectModel, portalbase.CFrame)
- RootPart.Anchored = false
- RootPart.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(0, -2, 0)
- coroutine.resume(coroutine.create(function()
- swait(50)
- for i = 1, 10 do
- swait()
- portalbase.Transparency = i / 10
- portaloutline.Transparency = i / 10
- portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3)
- portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3)
- end
- portalbase.Parent = nil
- portaloutline:Destroy()
- end))
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "asdsdq",
- ["Name"] = "Terror",
- ["Phase"] = 1,
- ["Cooldown"] = 10,
- ["CooldownName"] = "ASDSDQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdsdq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ASDSDQ"
- local RNmove = LastMove
- rays_not_ready = true
- chatfunc("TERROR!","てら!")
- so("153092315", Torso, 5, 0.8)
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- local vp = Instance.new("BodyPosition")
- vp.position = char.Torso.Position
- vp.Parent = nil
- vp.maxForce = Vector3.new(50000, 50000, 50000) * 50000000000000000
- vp.P = 9000
- vp.D = 1000
- for i = 1, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), 0.3, false)
- end
- local DIR = RootPart.CFrame.lookVector
- so("235097661", Torso, 1, 0.6)
- so("156386031", Torso, 1, 1)
- for i = 0, 15 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), 0.2, false)
- RootPart.CFrame = RootPart.CFrame + DIR * 5
- MagnitudeDamage(Torso, 12, 5, Vector3.new(0, 0, 0), 0.1, "H2", RootPart, 0.1, 0, false, 0)
- do
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(4, 4, 4)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("Black")
- blast2.Material = "SmoothPlastic"
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.2, -0.2, -0.2)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
- end
- blast2:Remove()
- end))
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(4, 4, 4)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new("Black")
- blast2.Material = "SmoothPlastic"
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- blast2.Transparency = i / 20
- m.Scale = m.Scale + vt(-0.2, -0.2, -0.2)
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
- end
- blast2:Remove()
- end))
- local p = Par(EffectModel, "Effect", "Black", vt(1,1,1), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame + Vector3.new(0, -2, 0)
- local ma = Instance.new("BlockMesh", p)
- ma.Scale = Vector3.new(5, .1, 5)
- local card = p
- local dec = Instance.new("Decal",p)
- dec.Texture = "rbxassetid://72005006"
- dec.Face = "Top"
- coroutine.resume(coroutine.create(function()
- while p do
- swait()
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(3),0)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local blast = Par(EffectModel, "Effect", "Black", vt(0.2, 0.2, 0.2), "Neon")
- local m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(15, 15, 15)
- m.MeshType = "Sphere"
- blast.Transparency = 0.6
- repeat
- swait()
- until rays_not_ready == false
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.6 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = card.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- MagnitudeDamage(card, 12, 10, Vector3.new(0, 3, 0) + DIR * 3, 0.5, "H2", RootPart, 0, 0, 8, 10)
- local ray = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- ray.CFrame = cf(card.Position)
- local rma = it("CylinderMesh", ray)
- rma.Scale = vt(4, 30000, 4)
- ray.Anchored = true
- ray.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- swait()
- ma.Scale = ma.Scale + vt(0.5, 0, 0.5)
- rma.Scale = rma.Scale + vt(0.1, 0, 0.1)
- dec.Transparency = i / 30
- ray.Transparency = i / 30
- end
- card:Destroy()
- ray:Destroy()
- end))
- end))
- end
- end
- swait(10)
- rays_not_ready = false
- doingmoves(false)
- vp:Destroy()
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "wadq",
- ["Name"] = "Deadend",
- ["Phase"] = 1,
- ["Cooldown"] = 10,
- ["CooldownName"] = "WADQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wadq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WADQ"
- Equip_Fate()
- chatfunc("Haaaaaaaa...","はああああああ…")
- local t = 0
- repeat
- swait()
- t = t + 1
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "Neon")
- s = math.random(1, 35) / 10
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(s, s, s)
- p.CFrame = RootPart.CFrame * CFrame.new(math.random(-12, 12), math.random(-2, 4), math.random(-12, 12)) * CFrame.Angles(math.random(), math.random(), math.random())
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- if 1 <= p.Transparency then
- p:Destroy()
- break
- end
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), math.rad(2), math.rad(2)) + Vector3.new(0, 0.4, 0)
- p.Transparency = i / 30
- swait()
- end
- p.Parent = nil
- end), p)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- if hitfloor2 ~= nil then
- p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Light stone grey")
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, math.random(-50, 50), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = 0.5 + ii / 20
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v:findFirstChild("Head") and v:findFirstChild("IsTeamMateOfCK")==nil and 20 > (v:findFirstChild("Head").Position - RootPart.Position).magnitude and v.Name ~= char.Name then
- Damagefunc(v.Head, 0.4, Vector3.new(), 0.5, "H2", RootPart, 0, 0, 10, 20)
- local DIR = RootPart.CFrame.lookVector
- local pz = Instance.new("BodyPosition", v.Head)
- pz.P = 9000
- pz.D = 2000
- pz.maxForce = Vector3.new(3800000, 3800000, 3800000) * 10000
- pz.position = Torso.Position
- game:GetService("Debris"):AddItem(pz, 0.25)
- end
- end
- until t >= 60 or qhold == false
- Cooldown("WADQcool", 0)
- chatfunc("DEADEND!","でどえんど!")
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.wadq.Animation(1), 0.3, false)
- end
- for i = 1, 9 do
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- swait(1)
- local CFr = {
- 0,
- }
- local CFr2 = {
- -4,
- -8,
- -12,
- -16,
- -20,
- -24,
- -28,
- -32,
- -36,
- -40,
- }
- so("178452221", RootPart, 1, 0.6)
- so("192410084", RootPart, 1, 1)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(CFr[i], -0.3, CFr2[i])
- p.BrickColor = hitfloor2.BrickColor
- p.Parent = EffectModel
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://1323306"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = 0.5 + i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1.4, 2, 1.4)
- p.CFrame = p.CFrame * CFrame.new(0, 1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- MagnitudeDamage(p, 8, 10, Vector3.new(0, 100, 0) + DIR * 1, 0.5, "H1", RootPart, 0.4, 0.4, 8, 10)
- CamShake(RootPart, 15, 0.5, 20)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(CFr[i], -2.5, CFr2[i])
- p.BrickColor = hitfloor2.BrickColor
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0.2, 1)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "ssq",
- ["Name"] = "Groundbreaker",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "SSQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ssq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "SSQ"
- Cooldown("SSQcool", 6)
- chatfunc("GROUNDBREAKER!","ぐらうんどぶれいか!")
- RLTr.Enabled = true
- so("137463716", RootPart, 1, 1)
- for i = 0, 1, 0.1 do
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = LeftLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = LeftLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(5), 0.3, false)
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(6), 0.5, false)
- end
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- local CFr = {
- 0,
- }
- local CFr2 = {
- 0
- }
- so("137994058", RootPart, 1, 1)
- for i = 1, 8 do
- local size = math.random(5,8)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = hitfloor2.BrickColor
- p.Material = hitfloor2.Material
- p.Size = Vector3.new(size,size,size)
- p.CFrame = cf(posfloor2) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.CanCollide = false
- p.Velocity = Vector3.new(math.random(-30,30),100,math.random(-30,30))
- coroutine.resume(coroutine.create(function()
- swait(10)
- p.CanCollide = true
- swait(100)
- for i = 1, 20 do
- swait()
- p.Transparency = i/20
- end
- p:Destroy()
- end))
- end
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(CFr[1], -0.3, CFr2[1])
- p.BrickColor = hitfloor2.BrickColor
- p.Parent = EffectModel
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://1323306"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = 0.5 + i / 40
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1.4, 2, 1.4)
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-10),0)
- swait()
- end
- p.Parent = nil
- end), p)
- MagnitudeDamage(p, 20, 20, Vector3.new(0, 100, 0) + DIR * 1, 0.5, "H1", RootPart, 0.4, 0.4, 8, 10)
- CamShake(RootPart, 15, 0.5, 20)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2.5, 0)
- p.BrickColor = hitfloor2.BrickColor
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(3, 0.5, 3)
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- swait()
- end
- p.Parent = nil
- end), p)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(6), 0.5, false)
- end
- swait(10)
- RLTr.Enabled = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "awq",
- ["Name"] = "Hades' Fist",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "AWQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "awq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "AWQ"
- RATr.Enabled = true
- CamShake(RootPart, 15, 1, 20)
- so("137463716", RootPart, 1, .8)
- local ultramode = false
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(1), 0.3, false)
- local p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Light stone grey")
- p.CFrame = (cf(Torso.Position)-Vector3.new(0,2.5,0)) * CFrame.Angles(0, math.random(-50, 50), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = 0.5 + ii / 20
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- end
- if realmode == false then
- local t = 0
- repeat
- swait()
- local p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Light stone grey")
- p.CFrame = (cf(Torso.Position)-Vector3.new(0,2.5,0)) * CFrame.Angles(0, math.random(-50, 50), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = 0.5 + ii / 20
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- t = t + 1
- if t%25 == 0 then
- if t < 100 then
- so("233096557", RootPart, 5, 1)
- local p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- p.CFrame = RightArm.CFrame * CFrame.new(0,-1.5,0)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = 1-i
- m.Scale = Vector3.new(20-i*20,20-i*20,20-i*20)
- swait()
- end
- p:Destroy()
- end), p)
- elseif t == 100 then
- so("233096557", RootPart, 5, .7)
- so("137463716", RootPart, 1, .8)
- local p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "Neon")
- p.CFrame = RightArm.CFrame * CFrame.new(0,-1.5,0)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = 1-i
- m.Scale = Vector3.new(50-i*50,50-i*50,50-i*50)
- swait()
- end
- p:Destroy()
- end), p)
- ultramode = true
- end
- end
- until qhold == false or t == 110
- elseif realmode == true then
- ultramode = true
- end
- swait(5)
- if ultramode == true then
- chatfunc("HADES' FIST ULTRA!","へいぢすふぃすたおるちゅら!")
- else
- chatfunc("HADES' FIST!","へいぢすふぃすた!")
- end
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.5, false)
- end
- so("168586621", RootPart, 1, .5)
- p = Par(EffectModel, "Effect", "Light stone grey", vt(1, 1, 1), "SmoothPlastic")
- p.BrickColor = BrickColor.new("Light stone grey")
- p.CFrame = (Torso.CFrame-Vector3.new(0,2.5,0)) * CFrame.Angles(0, math.random(-50, 50), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 50 do
- p.Transparency = ii / 50
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(2, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame
- p.Parent = EffectModel
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://1323306"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = 0.5 + i / 40
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1.4, 2, 1.4)
- swait()
- end
- p.Parent = nil
- end), p)
- if ultramode == true then
- so("138137702",RootPart,1,1)
- so("157878578",RootPart,1,1)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- for i = 1, 12 do
- local size = math.random(5,8)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = hitfloor2.BrickColor
- p.Material = hitfloor2.Material
- p.Size = Vector3.new(size,size,size)
- p.CFrame = (RootPart.CFrame*CFrame.new(0,0,size/2)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.CanCollide = false
- p.Velocity = Vector3.new(0,math.random(70,100),0) + RootPart.CFrame.lookVector*-100 + RootPart.CFrame.rightVector*math.random(-100,100)
- coroutine.resume(coroutine.create(function()
- swait(10)
- p.CanCollide = true
- swait(100)
- for i = 1, 20 do
- swait()
- p.Transparency = i/20
- end
- p:Destroy()
- end))
- end
- MagnitudeDamage(p, 20, 40, Vector3.new(0, 20, 0) + DIR * 500, 0.1, "H1", RootPart, 0.4, 0.4, 8, 10)
- Cooldown("AWQcool", 8)
- else
- MagnitudeDamage(p, 20, 20, Vector3.new(0, 20, 0) + DIR * 500, 0.1, "H1", RootPart, 0.4, 0.4, 8, 10)
- Cooldown("AWQcool", 4)
- end
- CamShake(RootPart, 15, 0.5, 20)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0.2, 1)
- swait()
- end
- p.Parent = nil
- end), p)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.5, false)
- end
- swait(30)
- RATr.Enabled = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "adc",
- ["Name"] = "Chaotic Saber",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "ADCcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "adc" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ADC"
- Cooldown("ADCcool", 5)
- for i = 0, 1, 0.25 do
- swait()
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.5, false)
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- chatfunc("Chaotic Saber!","けいよちくせいば!")
- CamShake(RootPart, 15, 1, 20)
- local BodyVel = Instance.new("BodyVelocity")
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = DIR * 30 + Vector3.new(0, 30, 0)
- FTHTr.Enabled = true
- HandleWeld = ToHand()
- HandleWeld.C0 = CFrame.Angles(math.rad(270), 0, math.rad(-90)) * CFrame.new(0, 0.5, 0)
- for i = 0, 30 do
- if i%10 == 0 then
- so("341336307", RootPart, 5, 1)
- end
- if i == 15 then
- BodyVel.maxForce = Vector3.new(4800000, 0, 4800000)
- end
- local oof = 18
- swait()
- PlayAnimationFromTable(AnimTab.adc.Animation(1, 18, i), 0.3, false)
- MagnitudeDamage(actulolhandle, 10, 3, Vector3.new(0, 5, 0) + DIR * 30, 0.5, "H2", Head, 0, 0, 10, 15)
- end
- BodyVel:Destroy()
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.5, false)
- end
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "awc",
- ["Name"] = "Piercing Star",
- ["Phase"] = 1,
- ["Cooldown"] = 6,
- ["CooldownName"] = "AWCcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "awc" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "AWC"
- local RNmove = LastMove
- local ha = false
- for i = 0, 1, 0.25 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.3, false)
- end
- Humanoid.WalkSpeed = 20
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- local BodyVel = Instance.new("BodyVelocity")
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(0, 4800000, 0)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = Vector3.new(0, 70, 0)
- game:GetService("Debris"):AddItem(BodyVel,.5)
- local parr = nil
- local posd = nil
- HandleWeld = ToHand()
- FTHTr.Enabled = true
- for i = 1, 10 do
- local es = 36
- swait()
- PlayAnimationFromTable(AnimTab.ddsc2.Animation(3, es, i), 0.3, false)
- end
- swait()
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.wwc.Animation(1), 0.5, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.21138379, -1.09313095, 0.37800771, -0.0368675292, -0.704090118, 0.709152997, 9.91150737E-4, 0.709609568, 0.704594493, -0.999319673, 0.0266795605, -0.0254636835):inverse(), 0.3)
- end
- chatfunc("Piercing Star!","ぴやしんぐすた!")
- so("341336307", RootPart, 5, 1)
- local BodyVel = Instance.new("BodyVelocity")
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(0, 4800000, 0)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = Vector3.new(0, -200, 0)
- game:GetService("Debris"):AddItem(BodyVel,.1)
- repeat
- swait()
- parr, posd = rayCast(RootPart.Position, Vector3.new(0,-1,0), 3, Character)
- until parr
- MagnitudeDamage(actulolhandle, 6, 40, Vector3.new(0, -10, 0), 0.5, "H2", Head, 0, 0, true, 15)
- Humanoid.WalkSpeed = 0
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.5 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.dsasq.Animation(2), 0.5, false)
- end
- swait(10)
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "wwq",
- ["Name"] = "Dragon Upperkick",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "WWQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "wwq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "WWQ"
- Cooldown("WWQcool", 2)
- chatfunc("Lucifer Kick!","ルシファーキック!")
- LLTr.Enabled = true
- CamShake(RootPart, 15, 1, 20)
- so("128912290", RootPart, 5, 2)
- so("12222208", RootPart, 5, 1)
- local BodyVel = Instance.new("BodyVelocity")
- BodyVel.P = 2000
- BodyVel.maxForce = Vector3.new(4800000, 4800000, 4800000)
- BodyVel.velocity = Vector3.new(char.Torso.Velocity.x, -5, char.Torso.Velocity.z) * 0.5
- BodyVel.Parent = Character.HumanoidRootPart
- BodyVel.velocity = DIR * 5 + Vector3.new(0, 50, 0)
- MagnitudeDamage(LeftLeg, 5, 15, Vector3.new(0, 50, 0) + DIR * 5, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- game:GetService("Debris"):AddItem(BodyVel,.5)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.wwq.Animation(1,i*10), 0.2, false)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = LeftLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = LeftLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- end
- LLTr.Enabled = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "ssx",
- ["Name"] = "Belial Downer",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "SSXcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ssx" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "SSX"
- Cooldown("SSXcool", 2)
- chatfunc("Belial Downer!","ベリアルだうな!")
- CamShake(RootPart, 15, 1, 20)
- LLTr.Enabled = true
- so("128912290", RootPart, 5, 2)
- so("12222208", RootPart, 5, 1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.wwq.Animation(1,10-i*10), 0.5, false)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = LeftLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- local blast2 = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "Neon")
- blast2.CFrame = LeftLeg.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 40 do
- blast2.Transparency = i / 40
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- blast2:Remove()
- end))
- end
- MagnitudeDamage(LeftLeg, 5, 10, Vector3.new(0, -100, 0) + DIR * 5, 0.5, "H1", RootPart, 0.2, 1, 10, 20)
- LLTr.Enabled = false
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "asq",
- ["Name"] = "Night Edge",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "ASQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ASQ"
- Cooldown("ASQcool", 6)
- chatfunc("Night Edge!","ないとえっじ!")
- Equip_Fate()
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.wadq.Animation(1), 0.5, false)
- end
- so("341336307", RootPart, 5, 1)
- for a = 1, 3 do
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*10
- local ref = Par(EffectModel, "Ref", "Light stone grey", vt(0, 0, 0), "SmoothPlastic")
- ref.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*-10
- ref.Transparency = 1
- game:GetService("Debris"):AddItem(ref,5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- local p = Par(EffectModel, "Effect", bcol1, vt(0.5, 0.5, 0.5), "Neon")
- p.CFrame = (ref.CFrame + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.Transparency = 1
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- if realmode == false then
- swait(a*10)
- end
- so("62339698",p,1,1.5)
- MagnitudeDamage(p, 10, 3, Vector3.new(0, 5, 0) + DIR * 1, 0.5, "H2", Head, 0, 0, 10, 15)
- for ii = 1, 20 do
- p.Transparency = ii / 20
- m.Scale = m.Scale + Vector3.new(0, 4, 0)
- swait()
- end
- p:Destroy()
- end), p)
- swait(1)
- end
- end))
- swait()
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.wadq.Animation(1), 0.5, false)
- end
- swait(5)
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dsasdq",
- ["Name"] = "Black Overture",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DSASDQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dsasdq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DSASDQ"
- Cooldown("DSASDQcool", 50)
- chatfunc("...Are you ready?","…準備はできたか?")
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- swait(30)
- so("153092315", RootPart, 5, .8)
- local pa = Par(EffectModel, "Effect", "Black", vt(1,1,1), "SmoothPlastic")
- pa.Transparency = 1
- pa.CFrame = cf(RootPart.Position) + Vector3.new(0, -2.5, 0)
- local ma = Instance.new("BlockMesh", pa)
- ma.Scale = Vector3.new(0, 0, 0)
- local dec = Instance.new("Decal",pa)
- dec.Texture = "rbxassetid://393726651"
- dec.Face = "Top"
- dec.Transparency = 1
- if realmode == true then
- dec.Color3 = Color3.new(1,0,0)
- end
- coroutine.resume(coroutine.create(function()
- while pa do
- swait()
- pa.CFrame = pa.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(5),0)
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- ma.Scale = Vector3.new(80*i,0,80*i)
- dec.Transparency = 1-i
- end
- end))
- swait(10)
- chatfunc("I'M GOING TO MURDER YOU!","あなたを殺すつもりだ!")
- for i = 0, 1, 0.2 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(2), 0.3, false)
- end
- if realmode == false then
- swait(10)
- for i = 1, 3 do
- so("233096557", RootPart, 5, 1)
- local p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- p.CFrame = Torso.CFrame
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = i
- m.Scale = Vector3.new(i*50,i*50,i*50)
- swait()
- end
- p:Destroy()
- end), p)
- swait(30)
- end
- end
- chatfunc("BLACK OVERTURE!","ブラックおばちゃ!")
- swait(30)
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- so("233091205", RootPart, 5, 1)
- for i = 1, 20 do
- local size = math.random(10,16)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = hitfloor2.BrickColor
- p.Material = hitfloor2.Material
- p.Size = Vector3.new(size,size,size)
- p.CFrame = cf(posfloor2) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p.CanCollide = false
- p.Velocity = Vector3.new(math.random(-60,60),200,math.random(-60,60))
- coroutine.resume(coroutine.create(function()
- swait(10)
- p.CanCollide = true
- swait(150)
- for i = 1, 20 do
- swait()
- p.Transparency = i/20
- end
- p:Destroy()
- end))
- end
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -0.3, 0)
- p.Parent = EffectModel
- local mr = it("SpecialMesh", p)
- mr.MeshId = "rbxassetid://1323306"
- mr.Scale = Vector3.new(1, 1, 1)
- mr.Parent = p
- mr.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.025 do
- p.Transparency = i
- mr.Scale = Vector3.new(i*200,i*400,i*200)
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(-3),0)
- swait()
- end
- p:Destroy()
- end), p)
- MagnitudeDamage(p, 80, 99, Vector3.new(0, 100, 0) + DIR * 100, 0.5, "H1", RootPart, 0.4, 0.4, 8, 10)
- CamShake(RootPart, 15, 0.5, 20)
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2.5, 0)
- local mc = it("SpecialMesh", p)
- mc.MeshId = "rbxassetid://20329976"
- mc.Scale = Vector3.new(1, 1, 1)
- mc.Parent = p
- mc.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.025 do
- p.Transparency = i
- mc.Scale = Vector3.new(i*200,i*400,i*200)
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(3),0)
- ma.Scale = Vector3.new(80+300*i,.1,80+300*i)
- dec.Transparency = i
- swait()
- end
- p:Destroy()
- ma.Parent:Destroy()
- end), p)
- swait(50)
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dsasq",
- ["Name"] = "Death Grounds",
- ["Phase"] = 1,
- ["Cooldown"] = 60,
- ["CooldownName"] = "DSASQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dsasq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- Equip_Fate()
- LastMove = "DSASQ"
- local OSHARA = true
- chatfunc("DEATH GROUNDS!","でふぐらんす!")
- so("235097614", RootPart, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dsasq.Animation(1), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.21138379, -1.09313095, 0.37800771, -0.0368675292, -0.704090118, 0.709152997, 9.91150737E-4, 0.709609568, 0.704594493, -0.999319673, 0.0266795605, -0.0254636835):inverse(), 0.3)
- end
- so("231917794", RootPart, 1, 1.3)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dsasq.Animation(2), 0.3, false)
- end
- so("315743331", RootPart, 1, 0.8)
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 0, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2.5, 0)
- p.Size = Vector3.new(1, 0, 1)
- p.Transparency = 1
- local m = Instance.new("BlockMesh", p)
- local er = p
- local dec = Instance.new("Decal", p)
- dec.Face = "Top"
- dec.Texture = "rbxassetid://233083618"
- dec.Transparency = 1
- if realmode == true then
- dec.Color3 = Color3.new(1,0,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- swait()
- m.Scale = m.Scale + Vector3.new(1.75, 0, 1.75)
- er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(1 + i), 0)
- dec.Transparency = (30-i)/30
- end
- while OSHARA == true do
- swait()
- er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(3), 0)
- end
- for i = 1, 10 do
- swait()
- dec.Transparency = i / 10
- er.CFrame = er.CFrame * CFrame.Angles(0, math.rad(-2 - i), 0)
- end
- er:Destroy()
- end))
- CamShake(RootPart, 30, 0.3, 15)
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, 15, 0)
- p.Transparency = 1
- local bill = Instance.new("BillboardGui", p)
- bill.Size = UDim2.new(20, 0, 20, 0)
- local ORGbill = bill
- local billimg = Instance.new("ImageLabel", bill)
- local ORGbillimg = billimg
- billimg.BackgroundTransparency = 1
- billimg.Size = UDim2.new(0, 0, 0, 0)
- billimg.Image = "rbxassetid://1245422092"
- billimg.ImageColor3 = BrickColor.new(bcol1).Color
- billimg.ImageTransparency = 1
- local ORG = p
- coroutine.resume(coroutine.create(function()
- for c = 0,1,.05 do
- billimg.Size = UDim2.new(c, 0, c, 0)
- billimg.ImageTransparency = c
- billimg.Rotation = billimg.Rotation + 20
- swait()
- end
- billimg.Size = UDim2.new(1, 0, 1, 0)
- billimg.ImageTransparency = 0
- while OSHARA == true do
- billimg.Rotation = billimg.Rotation + 5
- swait()
- end
- end))
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- num = 0
- local EDIR = RootPart.CFrame.lookVector
- Un_Equip_Fate()
- doingmoves(false)
- for i = 1, 30 do
- local hl = 2
- if realmode == true then
- hl = 9999
- end
- ph0segui(char, "+"..hl, "Lime green")
- Humanoid.Health = Humanoid.Health + hl
- for a, b in pairs(workspace:GetDescendants()) do
- if b:FindFirstChild("IsTeamMateOfCK") then
- b:FindFirstChildOfClass("Humanoid").Health = b:FindFirstChildOfClass("Humanoid").Health + hl
- ph0segui(b, "+"..hl, "Lime green")
- end
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(er.Position + Vector3.new(0, 1.4, 0)) * CFrame.Angles(0, math.random(-360, 360), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(25, 5, 25)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 30 do
- p.Transparency = 0.5 + ii / 30
- p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.2, -0.05, 1.2)
- swait()
- end
- p:Remove()
- end), p)
- end
- MagnitudeDamage2(er, 28, 3, Vector3.new(0, 6, 0) + EDIR * 10, 0.5, "H2", RootPart, 0, 0, 8, 10)
- so("153092315", er, 1, 1)
- do
- local p = Instance.new("Part", EffectModel)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = ORG.CFrame
- p.Transparency = 1
- local AAA = Instance.new("BillboardGui", p)
- AAA.Size = UDim2.new(10, 0, 10, 0)
- local AA = Instance.new("ImageLabel", AAA)
- AA.BackgroundTransparency = 1
- AA.Size = UDim2.new(1, 0, 1, 0)
- AA.Image = "rbxassetid://244221613"
- AA.ImageColor3 = BrickColor.new(bcol1).Color
- coroutine.resume(coroutine.create(function()
- for i = 1, 20 do
- swait()
- AAA.Size = AAA.Size + UDim2.new(3, 0, 3, 0)
- AA.ImageTransparency = i / 20
- end
- p:Destroy()
- end))
- swait(5)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- swait()
- bill.Size = bill.Size + UDim2.new(1, 0, 1, 0)
- billimg.ImageTransparency = i / 10
- end
- ORG:Destroy()
- end))
- chatfunc("Feeling a lot better..","気分がよくなりました…")
- OSHARA = false
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "sddq",
- ["Name"] = "Will's Teeth",
- ["Phase"] = 1,
- ["Cooldown"] = 10,
- ["CooldownName"] = "SDDQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "sddq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- Equip_Fate()
- local p = Par(EffectModel, "Effect", "Black", vt(10, 10, 0.2), "SmoothPlastic")
- p.Transparency = 1
- p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, 0)
- local gui = Instance.new("SurfaceGui", p)
- gui.Face = "Front"
- local Iergui = Instance.new("ImageLabel", gui)
- Iergui.Size = UDim2.new(1, 0, 1, 0)
- Iergui.Image = "rbxassetid://363269577"
- Iergui.BackgroundTransparency = 1
- if realmode == true then
- Iergui.ImageColor3 = Color3.new(1,0,0)
- end
- local Iergui2 = gui:clone()
- Iergui2.Parent = p
- Iergui2.Face = "Back"
- local num = 0
- local ohoh
- local fop = 0
- local maco = p
- chatfunc("WILL'S TEETH!","ウィルスちふ!")
- so("231917794", RootPart, 1, 1)
- for i = 1, 15 do
- fop = fop + 5
- local oof = 48
- swait()
- local offset = (RootPart.Position.y - p.Position.y) / 60
- local mag = (RootPart.Position - p.Position).magnitude / 66
- local offset = offset / mag
- maco = p.CFrame
- p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, math.rad(fop))
- ohoh = p.Position
- PlayAnimationFromTable(AnimTab.sddq.Animation(1, 0), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(-90), math.rad(90), math.rad(90)) * CFrame.Angles(0, math.rad(oof * i), 0) * CFrame.new(0, 1, 0), 0.3)
- num = num + 1
- if num >= 9 then
- num = 0
- local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(15, 0, 15)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.5, 3, -1.5) / 2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(10, 10, 0.2), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -1.5, 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(2.5, 0.25, 2.5) / 2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- p.CFrame = p.CFrame * CFrame.Angles(0, 0, math.rad(20))
- swait()
- Iergui.ImageTransparency = i / 10
- Iergui2.ImageLabel.ImageTransparency = i / 10
- p.Size = p.Size + Vector3.new(0.5, 0.5, 0)
- end
- game.Debris:AddItem(p, 5)
- end))
- for i = 0, 1, 0.1 do
- maco = p.CFrame
- p.CFrame = RootPart.CFrame * CFrame.new(0, 3, -6) * CFrame.Angles(math.rad(20), 0, math.rad(fop))
- ohoh = p.Position
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(2, 0), 0.3, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(math.rad(270), 0, math.rad(-90)) * CFrame.new(0, 0.5, 0), 0.3)
- end
- CamShake(RootPart, 15, 1, 25)
- MagnitudeDamage(p, 20, 40, Vector3.new(0, 20, 0) + DIR * 45, 0.5, "H2", RootPart, 0, 0, 8, 10)
- so("231917856", RootPart, 1, 0.8)
- so("231917788", RootPart, 1, 1)
- local DIR = p.CFrame.lookVector
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 6, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(7.3, 6, 7.3))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "rbxassetid://20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.3, 1)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 10, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(4, 4, 4))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "rbxassetid://20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -0.2, 1)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(1, 1, 1), CFrame.new(ohoh + DIR * 14, ohoh) * CFrame.Angles(-math.pi / 2, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(2, 2, 2))
- p.Mesh.MeshType = "FileMesh"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- p.Mesh.MeshId = "rbxassetid://20329976"
- p.Transparency = 0.5
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 9 do
- p.Transparency = 0.5 + ii / 18
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(3 + ii), 0) * CFrame.new(0, 0.5, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.5, -0.1, 0.5)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(0.75, 0.75, 1), maco * CFrame.Angles(0, 0, 0), bcol1, "SpecialMesh", Vector3.new(1, 1, 30))
- p.Mesh.MeshType = "Sphere"
- p.Material = "Neon"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = ii / 40
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-0.05, -0.05, 2)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par2(Vector3.new(0.75, 0.75, 1), maco * CFrame.Angles(0, 0, 0), "Really black", "SpecialMesh", Vector3.new(2, 2, 35))
- p.Mesh.MeshType = "Sphere"
- p.Parent = EffectModel
- p.Anchored = true
- p.CanCollide = false
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- p.Transparency = ii / 20
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(-0.1, -0.1, 2)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 3 do
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "SmoothPlastic"
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = maco * CFrame.new(0, 0, 5 - i * 4) * CFrame.fromEulerAnglesXYZ(0, math.pi, math.pi / 2)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 1.5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.25, 0.25, 0)
- p.CFrame = p.CFrame * CFrame.new(0, 0, -0.15)
- swait()
- end
- p.Parent = nil
- end), p)
- end
- swait(15)
- Un_Equip_Fate()
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "ddswx",
- ["Name"] = "Shatter",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DDSWXcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ddswx" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- local target = GET_THE_NEAREST_FAGGOT(RootPart.Position)
- local pos = RootPart.Position - target.Position
- local dist = pos.magnitude
- if dist > 40 then
- ph0segui(char, "Closest target too far.", bcol1)
- return
- end
- doingmoves(true)
- chatfunc("Gotcha.","つかま。")
- Cooldown("DDSWXcool", 50)
- LastMove = "DDSWX"
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.3, false)
- end
- local BodGy = Instance.new("BodyGyro", RootPart)
- BodGy.maxTorque = Vector3.new(0, math.huge, 0)
- BodGy.P = 2000
- BodGy.D = 100
- BodGy.cframe = cf(Torso.Position, target.Position)
- local NIG = Instance.new("BodyPosition")
- NIG.P = 10000000
- NIG.D = 1000
- NIG.maxForce = Vector3.new(545000, 545000, 545000)
- NIG.position = target.Position
- NIG.Parent = target
- local num = 0
- chatfunc("SHATTER!","叩き割る!")
- so("160867463", target, 1, 0.8)
- for i = 0, 3, 0.1 do
- PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.3, false)
- swait()
- NIG.position = NIG.position + vt(0, 0.3, 0)
- BodGy.cframe = cf(Torso.Position, target.Position)
- do
- local blast = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "SmoothPlastic")
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- local targfloor, targpos = rayCast(target.Position - vt(0, 4, 0), CFrame.new(target.Position, target.Position - Vector3.new(0, 5, 0)).lookVector, 100, Character)
- local p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- p.CFrame = target.CFrame * CFrame.Angles(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(3, 3, 3)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 25 do
- local o = 0.12
- p.Transparency = 0.5 + i / 25
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(1, 5)), math.rad(math.random(1, 5)), math.rad(math.random(1, 5)))
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(o, o, o)
- swait()
- end
- p:Remove()
- end), p)
- end
- end
- local refo = Instance.new("Part")
- refo.Anchored = true
- refo.CanCollide = false
- refo.Position = target.Position
- refo.CFrame = refo.CFrame * CFrame.Angles(math.rad(-90), 0, 0)
- refo.Transparency = 1
- refo.Parent = EffectModel
- game.Debris:AddItem(refo, 10)
- NIG.P = 2000
- NIG.D = 300
- local r = Instance.new("BodyGyro")
- r.P = 10000000
- r.D = 1000
- r.maxTorque = Vector3.new(50000, 50000, 50000) * 50000000000
- r.cframe = r.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- r.Parent = target
- game:GetService("Debris"):AddItem(r, 1)
- r.Name = "EBOLA"
- fff = Instance.new("BodyForce")
- fff.force = Vector3.new(0, 1200, 0)
- fff.Parent = target
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(5, 5, 5))
- ref.Anchored = true
- game:GetService("Debris"):AddItem(ref, 10)
- swait()
- local targfloor, targpos = rayCast(target.Position - vt(0, 4, 0), refo.CFrame.lookVector, 9999, Character)
- ref.CFrame = CFrame.new(targpos)
- game:GetService("Debris"):AddItem(fff, 1)
- local oldpos = NIG.position + Vector3.new(0, 3, 0)
- for i = 1, 3 do
- do
- local targfloor, targpos = rayCast(target.Position, refo.CFrame.lookVector, 9999, Character)
- swait()
- for i = 0, 1, 0.1 do
- swait()
- do
- local blast2 = Instance.new("Part", EffectModel)
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.CFrame = LeftArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(1.5, 1.5, 1.5)
- m.MeshType = "Brick"
- blast2.BrickColor = BrickColor.new(bcol1)
- blast2.Material = "Neon"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 15 do
- blast2.Transparency = 0 + i / 15
- blast2.Mesh.Scale = blast2.Mesh.Scale / 1.1
- swait()
- end
- blast2:Remove()
- end), p)
- PlayAnimationFromTable(AnimTab.ddswx.Animation(2), 0.2, false)
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new(bcol1)
- blast.Material = "Neon"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- NIG.position = ref.Position
- end
- end
- local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(RootPart.Position)
- so("199145477", ref, 1, 0.8)
- so("200632561", ref, 1, 0.6)
- so("200632561", ref, 1, 0.4)
- so("191395766", ref, 1, 1)
- ref.CFrame = cf(targpos)
- col = targfloor.BrickColor
- local p = Instance.new("Part", EffectModel)
- p.Name = "Effect"
- p.formFactor = "Symmetric"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Material = "SmoothPlastic"
- p.BrickColor = targfloor.BrickColor
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1, 1, 1)
- p.CFrame = CFrame.new(targpos) * CFrame.new(0, 1, 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(10, 2, 10)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 15 do
- p.Transparency = 0.5 + ii / 15
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 1, 1.4)
- swait()
- end
- p:Remove()
- end), p)
- MagnitudeDamage2(target, 5, 20, Vector3.new(), 0.5, "H1", RootPart, 0, 0, 8, 10)
- for i = 1, 10 do
- local groundpart = part(3, workspace, 0, 0, col, "Ground", vt(math.random(100, 500) / 100, math.random(100, 500) / 100, math.random(100, 500) / 100))
- groundpart.Anchored = true
- groundpart.Material = targfloor.Material
- groundpart.CanCollide = false
- groundpart.CFrame = cf(ref.Position) * cf(math.random(-700, 700) / 100, 0, math.random(-700, 700) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- groundpart.Parent = EffectModel
- coroutine.resume(coroutine.create(function(groundpart)
- for i = 1, 30 do
- groundpart.Transparency = i / 30
- swait()
- end
- groundpart:Destroy()
- ref:Destroy()
- end), groundpart)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddswx.Animation(1), 0.2, false)
- do
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new(bcol1)
- blast.Material = "Neon"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- NIG.position = oldpos
- end
- end
- end
- end
- local targfloor, targpos = rayCast(target.Position, refo.CFrame.lookVector, 9999, Character)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddswx.Animation(3), 0.3, false)
- end
- ref.CFrame = CFrame.new(targpos)
- for i = 1, 15 do
- do
- local blast = Instance.new("Part")
- blast.Parent = EffectModel
- blast.Anchored = true
- blast.CanCollide = false
- blast.Size = Vector3.new(1, 1, 1)
- blast.CFrame = target.CFrame
- m = Instance.new("SpecialMesh", blast)
- m.Scale = Vector3.new(11, 11, 11)
- m.MeshType = "Sphere"
- blast.BrickColor = BrickColor.new(bcol1)
- blast.Material = "Neon"
- blast.Transparency = 0.7
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 20 do
- blast.Transparency = 0.7 + ii / 20
- blast.Mesh.Scale = blast.Mesh.Scale / 1.1
- blast.CFrame = target.CFrame
- swait()
- end
- blast:Remove()
- end), p)
- swait()
- NIG.position = ref.Position + vt(0, 0.5, 0)
- end
- end
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = cf(targpos) * CFrame.Angles(0, math.rad(90), 0)
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://1323306"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(20, 60, 20)
- m.Parent = p
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 200 do
- p.Transparency = 0.45 + i / 200
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.3, 0.3, 0.3)
- swait()
- end
- p.Parent = nil
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.Size = Vector3.new(1, 1, 0.2)
- p.CFrame = cf(targpos) * CFrame.new(0, 2.6, 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(30, 8, 30)
- m.Name = "Triangle"
- swait()
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 45 do
- p.Transparency = 0.5 + i / 45
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0, 1)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- so("190119264", ref, 1, 1)
- so("183763506", ref, 1, 0.6)
- so("178452221", ref, 1, 0.6)
- so("87767777", ref, 1, 1)
- so("87784452", ref, 1, 0.8)
- so("183763515", ref, 1, 1)
- DIR = RootPart.CFrame.lookVector
- MagnitudeDamage(target, 35, 50, Vector3.new(0, 20, 0) + DIR * 30, 0.5, "H1", RootPart, 0, 0, 8, 10)
- NIG:Destroy()
- CamShake(target, 60, 2, 40)
- for i = 1, 16 do
- swait()
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = target.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2 + math.random(-15, 15) / 9, math.random(-15, 15) / 9, math.random(-10, 10) / 9)
- game:GetService("Debris"):AddItem(p, 3)
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(3, 3, 3)
- m.Parent = p
- coroutine.resume(coroutine.create(function(part, spin)
- for i = 1, 15 do
- part.Mesh.Scale = part.Mesh.Scale - Vector3.new(2, 2, 2)
- part.Transparency = i / 15
- part.CFrame = part.CFrame * CFrame.new(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) * spin
- swait()
- end
- part.Parent = nil
- end), p, CFrame.fromEulerAnglesXYZ(math.random(-50, 50) / 500, math.random(-50, 50) / 500, math.random(-50, 50) / 500))
- end
- swait(20)
- BodGy:Destroy()
- doingmoves(false)
- end
- })
- firing = false
- table.insert(MovesTable, {
- ["Input"] = "asdssq",
- ["Name"] = "Let's end this",
- ["Phase"] = 1,
- ["Cooldown"] = 40,
- ["CooldownName"] = "ASDSSQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "asdssq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- Cooldown(name, CD)
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "ASDSSQ"
- firing = true
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.3, false)
- end
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- local bpos = Instance.new("BodyPosition",Torso)
- bpos.P = 100000
- bpos.MaxForce = Vector3.new(bpos.P,bpos.P,bpos.P)
- bpos.Position = Torso.Position + Vector3.new(0,20,0)
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.Jump.Animation(1), 0.3, false)
- end
- swait(20)
- chatfunc("Time to end this..","終わりました…")
- Humanoid.PlatformStand = true
- local bgy = Instance.new("BodyGyro",RootPart)
- bgy.P = 1000000
- bgy.MaxTorque = Vector3.new(bgy.P,bgy.P,bgy.P)
- coroutine.resume(coroutine.create(function()
- while firing == true do
- swait()
- local Targ = mouse.Hit.p
- bgy.CFrame = CFrame.new(RootPart.Position,Targ)
- bgy.MaxTorque = Vector3.new(bgy.P,bgy.P,bgy.P)
- end
- end))
- local frontcf = Torso.CFrame + Torso.CFrame.lookVector*2
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdssq.Animation(1), 0.3, false)
- end
- local hoe = 0
- local Rot = 0
- so("231917975", RootPart, 1, 1.1)
- p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- m.Scale = Vector3.new(14, 14, 14)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.CFrame = frontcf * CFrame.new(0, 0, -2)
- p.Transparency = 0 + i / 30
- m.Scale = m.Scale + Vector3.new(0.05, 0.05, 0.05)
- swait()
- end
- p:Remove()
- end), p)
- for i = 1, 50 do
- CamShake(RootPart, 25, 1, 3)
- if hoe >= 2 then
- hoe = 0
- end
- hoe = hoe + 1
- local cols = {bcol1, "Black"}
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- mrn = 20
- --Lightning(Head.Position, posfloor2 + Vector3.new(math.random(-mrn, mrn), 0, math.random(-mrn, mrn)), 4, math.random(1, 4), bcol1, 0.3, 0.4)
- swait()
- local asd = Head.CFrame * CFrame.new(-7, 8, 8).p
- local p = Par(EffectModel, "Effect", cols[math.random(1, 2)], vt(1, 1, 1), "Neon")
- p.CFrame = frontcf * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10) / 4, math.random(-10, 10) / 4, math.random(-10, 10) / 4)
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- p.CFrame = p.CFrame * CFrame.new(0, -20, 0)
- m.Parent = p
- m.Scale = Vector3.new(0.7, 0.7, 0.7)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- p.Transparency = i / 35
- p.CFrame = p.CFrame * CFrame.new(0, 0.5, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- Rot = Rot + 0.3
- if Rot >= 360 then
- Rot = 0
- end
- end
- local blmod = Instance.new("Model",EffectModel)
- so("137463716", RootPart, 1, 1)
- for a = 1, 5 do
- local blast2 = Par(blmod, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.Anchored = false
- local blwe = Instance.new("Weld",blast2)
- blwe.Part0 = Torso
- blwe.Part1 = blast2
- blwe.C0 = CFrame.new(0, 0, -5)
- blwe.C1 = CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(6,6,6)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- blast2.Transparency = 1.2-i
- swait()
- blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- while blast2 do
- swait()
- blwe.C1 = blwe.C1 * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- end
- end))
- end
- swait(30)
- for i = 0,1,.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdssq.Animation(2), 0.3, false)
- end
- so("162246701",Torso,1,1)
- local frontcf = Torso.CFrame + Torso.CFrame.lookVector*5
- local sannd = Instance.new("Sound",Torso)
- sannd.SoundId = "rbxassetid://162246683"
- sannd.Looped = true
- sannd.Volume = 1
- sannd:Play()
- local hitcf = mouse.Hit
- local blast = Par(blmod, "Effect", bcol1, vt(1,1,(frontcf.p - hitcf.p).magnitude) , "Neon")
- blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
- local m = Instance.new("BlockMesh", blast)
- m.Scale = Vector3.new(5,5,1)
- for a = 1, 100 do
- local frontcf = Torso.CFrame + Torso.CFrame.lookVector*2
- local hitcf = mouse.Hit
- blast.Size = vt(1,1,(frontcf.p - hitcf.p).magnitude)
- blast.CFrame = CFrame.new((frontcf.p + hitcf.p)/2,frontcf.p)
- p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "SmoothPlastic")
- p.Transparency = 0.5
- p.Anchored = true
- p.CFrame = (RootPart.CFrame * CFrame.new(0,0,2)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.random(-50, 50), 0)
- m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(2, 2, 2)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.65 - i * 0.1, 1, 1.65 - i * 0.1)
- p.Transparency = 0.25 + i / 10
- p.CFrame = p.CFrame * CFrame.new(0, -.2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(15), 0)
- swait()
- end
- p:Destroy()
- end), p)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = hitcf * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- MagnitudeDamage(blast2, 20, math.random(3,5), Vector3.new(0, 50, 0) + DIR * 50, 0.5, "H2", RootPart, 0.05, 0.4, 8, 10)
- local m = Instance.new("BlockMesh", blast2)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- blast2.Transparency = i
- m.Scale = Vector3.new(40*i,40*i,40*i)
- swait()
- end
- blast2:Destroy()
- end))
- swait(1)
- end
- for a = 0,1,.05 do
- sannd.Volume = a
- for _, b in pairs(blmod:GetChildren()) do
- b.Transparency = a
- end
- swait()
- end
- firing = false
- Humanoid.PlatformStand = false
- sannd:Destroy()
- blmod:Destroy()
- bpos:Destroy()
- bgy:Destroy()
- for i = 1, 20 do
- local oof = 18
- swait()
- PlayAnimationFromTable(AnimTab.aasq.Animation(10, oof, i), 0.3, false)
- end
- for i = 0, 2, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.aasq.Animation(11, 0, 0), 0.3, false)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "ssz",
- ["Name"] = "C'mere",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "SSZcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ssz" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- if lasthit ~= nil then
- chatfunc("CAN'T ESCAPE!","逃げ場ありません!")
- else
- chatfunc("Look out from above!","上から!")
- end
- Cooldown("SSZcool", 6)
- LastMove = "SSZ"
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.ssz.Animation(1), 0.3, false)
- end
- local portalbase = formportalBase(EffectModel, RootPart.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(-2.75, 0, 0))
- local portaloutline = formportalOutline(EffectModel, portalbase.CFrame)
- coroutine.resume(coroutine.create(function()
- swait(30)
- for i = 1, 10 do
- swait()
- portalbase.Transparency = i / 10
- portaloutline.Transparency = i / 10
- portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3)
- portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3)
- end
- portalbase.Parent = nil
- portaloutline:Destroy()
- end))
- swait(3)
- local portalbase = formportalBase(EffectModel, CFrame.new(mouse.Hit.p + Vector3.new(0, 30, 0)))
- if lasthit ~= nil then
- portalbase.CFrame = CFrame.new(lasthit.Position + Vector3.new(0, 30, 0))
- end
- portalbase.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(-90))
- local portaloutline = formportalOutline(EffectModel, portalbase.CFrame)
- RootPart.CFrame = portalbase.CFrame * CFrame.Angles(0, 0, math.rad(90)) * CFrame.new(0, -5, 0)
- coroutine.resume(coroutine.create(function()
- swait(50)
- for i = 1, 10 do
- swait()
- portalbase.Transparency = i / 10
- portaloutline.Transparency = i / 10
- portalbase.Size = portalbase.Size + Vector3.new(0, 0.3, 0.3)
- portaloutline.Size = portaloutline.Size + Vector3.new(0, 0.3, 0.3)
- end
- portalbase.Parent = nil
- portaloutline:Destroy()
- end))
- local hit
- repeat
- Torso.Velocity = Torso.Velocity + vt(0, -10, 0)
- swait()
- for i = 1, 2 do
- local p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(3, 3, 3)
- coroutine.resume(coroutine.create(function(p, rr, x, y, z)
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- for i = 1, 12 do
- if math.floor(i / 4) == i / 4 then
- p.BrickColor = BrickColor.new(cols[i / 4])
- end
- p.Transparency = 0.5 + i / 24
- p.Mesh.Scale = p.Mesh.Scale / 1.05
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr
- swait()
- end
- p:Remove()
- end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- end
- PlayAnimationFromTable(AnimTab.ssz.Animation(2), 0.3, false)
- --MagnitudeDamage(RightArm, 10, 2, Vector3.new(0, 9, 0) + DIR * 5, 0.5, "H2", Head, 0, 0, 8, 10)
- hit, hitflor = rayCast(RightArm.Position, CFrame.new(RightArm.Position, RightArm.Position - Vector3.new(0, 1.5, 0)).lookVector, 10, char)
- until hit ~= nil
- local hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 9999, Character)
- so("192410084", RootPart, 1, 1)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -0.3, 0)
- p.BrickColor = hitfloor2.BrickColor
- p.Parent = EffectModel
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://1323306"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 40 do
- p.Transparency = 0.5 + i / 40
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1.4, 2, 1.4)
- p.CFrame = p.CFrame * CFrame.new(0, 1, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- MagnitudeDamage(p, 20, 20, Vector3.new(0, 10, 0) + DIR * 10, 0.5, "H1", RootPart, 0.4, 0.4, true, 10)
- CamShake(RootPart, 15, 0.5, 20)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame * CFrame.new(0, -2.5, 0)
- p.BrickColor = hitfloor2.BrickColor
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(1, 1, 1)
- m.Parent = p
- m.Name = "Triangle"
- p.Transparency = 0.5
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 20 do
- p.Transparency = i / 20
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0.2, 1)
- swait()
- end
- p.Parent = nil
- end), p)
- so("178452217", Torso, 1, 0.4)
- so("168586586", Torso, 1, 0.6)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://233856115"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://192410070"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://231917822"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- for i = 1, 3 do
- swait()
- --MagnitudeDamage(char.Torso, 18, 15, Vector3.new(0, 9, 0) + DIR * 5, 0.5, "H2", Head, 1, 1, 8, 10)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(hitflor)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.ssz.Animation(1), 0.3, false)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "ddsc",
- ["Name"] = "Right Hand Black",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DDSCcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ddsc" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DDSC"
- chatfunc("RIGHT HAND BLACK!","ライトハンドブラック!")
- CanCancel = false
- local t = 0
- repeat
- t = t + 1
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(1), 0.3, false)
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(RootPart.Position - Vector3.new(0, 2, 0)) * CFrame.Angles(0, math.random(-180, 180), 0)
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 1, 5)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 1, 15 do
- p.Transparency = 0.5 + ii / 15
- p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, -0.05, 1.4)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", bcol3, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 6)
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.5, 0.5, 0.5)
- coroutine.resume(coroutine.create(function(p, rr, cs)
- for i = 1, 20 do
- p.Transparency = 0.75 + i / 80
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.4, 0.4, 0.4)
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0)
- swait()
- end
- p:Remove()
- end), p)
- local p = Par(EffectModel, "Effect", bcol2, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RightArm.CFrame * CFrame.new(0, -1.2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- game:GetService("Debris"):AddItem(p, 5)
- local m = Instance.new("BlockMesh", p)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function(p, rr, x, y, z)
- local cols = {
- "Lavender",
- bcol2,
- "Bright purple",
- bcol3
- }
- for i = 1, 12 do
- if math.floor(i / 4) == i / 4 then
- p.BrickColor = BrickColor.new(cols[i / 4])
- end
- p.Transparency = 0.5 + i / 24
- p.Mesh.Scale = p.Mesh.Scale / 1.05
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(x / 16), math.rad(y / 16), math.rad(z / 16)) + rr
- swait()
- end
- p:Remove()
- end), p, Vector3.new(math.random(-50, 50) / 200, math.random(20, 50) / 120, math.random(-50, 50) / 200), math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- until chold == false and t >= 10 or t == 30
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(10, 10, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local grabe
- local grabet
- local EDIR = RootPart.CFrame.lookVector
- local got_the_nigger = false
- so("240517975", Torso, 1, 1)
- for i = 0, 15 do
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 and v:findFirstChild("Head") and v:findFirstChild("IsTeamMateOfCK")==nil and 8 > (v:findFirstChild("Head").Position - RightArm.Position).magnitude and v ~= char then
- got_the_nigger = true
- grabbed = true
- chatfunc("GOTCHA!","つかま!")
- grabe = v
- grabet = (v:findFirstChild("Torso") or v:findFirstChild("UpperTorso"))
- so("240429615", grabet, 1, 1)
- Damagefunc(v.Head, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- for i, v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- coroutine.resume(coroutine.create(function()
- local hehheeh = v.CanCollide
- local bak = v.CustomPhysicalProperties
- repeat
- wait()
- until grabbed == false
- v.CanCollide = hehheeh
- v.CustomPhysicalProperties = bak
- end))
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- hum1 = v:FindFirstChildOfClass("Humanoid")
- hum1.PlatformStand = true
- lock = Instance.new("Part", EffectModel)
- lock.Anchored = true
- lock.CanCollide = false
- lock.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- lock.Transparency = 1
- grabpos = Instance.new("BodyPosition", grabet)
- grabpos.P = 0
- grabpos.D = 1000
- grabpos.maxForce = Vector3.new(0, 0, 0)
- grabpos.position = lock.Position
- local grabweld = Instance.new("Weld",lock)
- grabweld.Part0 = lock
- grabweld.Part1 = grabet
- end
- end
- if got_the_nigger == true then
- break
- end
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 3
- do
- local blast2 = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "Neon")
- blast2.CFrame = RightArm.CFrame * CFrame.new(0, -2, 0) * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh", blast2)
- m.Scale = Vector3.new(3, 3, 3)
- m.MeshType = "Brick"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 30 do
- blast2.Transparency = 0.25 + i / 30
- blast2.Mesh.Scale = blast2.Mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- swait()
- end
- blast2:Remove()
- end), p)
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.3, false)
- end
- end
- if grabbed == true then
- local v = Instance.new("BodyVelocity", Torso)
- v.P = 6000
- v.Name = "WUUB"
- v.maxForce = Vector3.new(5000, 5000, 5000) * 5000000000
- v.velocity = DIR * 40 + Vector3.new(0, 15, 0)
- for i = 1, 10 do
- local es = 36
- swait()
- PlayAnimationFromTable(AnimTab.ddsc2.Animation(3, es, i), 0.3, false)
- end
- v:Destroy()
- local hit
- repeat
- grabe:FindFirstChildOfClass("Humanoid").PlatformStand = true
- grabpos.position = lock.Position
- grabpos.Parent = grabet
- --grabet.CFrame = lock.CFrame
- lock.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- wait()
- hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 6, char)
- until hit ~= nil
- for i = 0, 1, 0.1 do
- grabe:FindFirstChildOfClass("Humanoid").PlatformStand = true
- grabpos.position = lock.Position
- grabpos.Parent = grabet
- grabet.CFrame = lock.CFrame
- lock.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(4), 0.3, false)
- end
- end
- if grabbed == true then
- lock.CFrame = RootPart.CFrame * CFrame.new(-2, 0, -2)
- grabpos.position = lock.Position
- --grabet.CFrame = lock.CFrame
- grabe:FindFirstChildOfClass("Humanoid").PlatformStand = true
- grabpos.Parent = nil
- lock:Destroy()
- grabbed = false
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://233856115"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://192410070"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- p = Instance.new("Sound", Torso)
- p.Volume = 1
- p.Pitch = 1
- p.SoundId = "rbxassetid://231917822"
- p:Play()
- game:GetService("Debris"):AddItem(p, 3)
- local hitfloor2, posfloor2 = rayCast(grabet.Position, CFrame.new(grabet.Position, grabet.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character)
- local p = Par(EffectModel, "Effect", "Black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- coroutine.resume(coroutine.create(function()
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = cf(grabet.Position) * CFrame.Angles(0, math.rad(90), 0)
- m = it("SpecialMesh", p)
- m.MeshId = "rbxassetid://1323306"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(20, 60, 20)
- m.Parent = p
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 200 do
- p.Transparency = 0.45 + i / 200
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(0.3, 0.3, 0.3)
- swait()
- end
- p.Parent = nil
- end), p)
- local p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.Size = Vector3.new(1, 1, 0.2)
- p.CFrame = cf(grabet.Position) * CFrame.new(0, 2.6, 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(30, 8, 30)
- m.Name = "Triangle"
- swait()
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 45 do
- p.Transparency = 0.5 + i / 45
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(1, 0, 1)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- so("190119264", ref, 1, 1)
- so("183763506", ref, 1, 0.6)
- so("178452221", ref, 1, 0.6)
- so("87767777", ref, 1, 1)
- so("87784452", ref, 1, 0.8)
- so("183763515", ref, 1, 1)
- DIR = RootPart.CFrame.lookVector
- MagnitudeDamage(grabet, 35, 30, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 8, 10)
- CamShake(grabet, 60, 2, 40)
- for i = 1, 16 do
- swait()
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = grabet.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2 + math.random(-15, 15) / 9, math.random(-15, 15) / 9, math.random(-10, 10) / 9)
- game:GetService("Debris"):AddItem(p, 3)
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(3, 3, 3)
- m.Parent = p
- coroutine.resume(coroutine.create(function(part, spin)
- for i = 1, 15 do
- part.Mesh.Scale = part.Mesh.Scale - Vector3.new(2, 2, 2)
- part.Transparency = i / 15
- part.CFrame = part.CFrame * CFrame.new(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) * spin
- swait()
- end
- part.Parent = nil
- end), p, CFrame.fromEulerAnglesXYZ(math.random(-50, 50) / 500, math.random(-50, 50) / 500, math.random(-50, 50) / 500))
- end
- end))
- ---
- game.Debris:AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-0.5, 0.5, -0.5)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait(0.4)
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 80 do
- p.Transparency = 0.5 + i / 80
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- local orls = p.CFrame
- local p = Par(EffectModel, "Effect", "Black", vt(12, 17, 12), "SmoothPlastic")
- p.Size = Vector3.new(12, 17, 12)
- p.CFrame = cf(posfloor2) * CFrame.new(0, 0, -7)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(29, 0, 29)
- m.Name = "Triangle"
- swait()
- game.Debris:AddItem(p, 3)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(-1.3, 1, -1.3)
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- swait(0.4)
- end
- end), p)
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 80 do
- p.Transparency = 0.5 + i / 80
- p.CFrame = p.CFrame * CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(0.5), 0)
- swait()
- end
- end), p)
- Damagefunc(grabet, 8, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0.05, 0.05, 10, 20)
- ph0segui(char, "+10", "Lime green")
- Humanoid.Health = Humanoid.Health + 10
- swait(3)
- chatfunc("Now eat this!","これを取る!")
- for a = 1, 10 do
- for i = 0, 1, .5 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(5), .8, false)
- end
- for i = 0, 1, .5 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(6), .8, false)
- end
- Damagefunc(grabet, 5, Vector3.new(), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(7), 0.3, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.ddsc.Animation(8), 0.3, false)
- end
- chatfunc("Now get yourself lost!","失せろ!")
- Damagefunc(grabet, 20, Vector3.new(0, 5, 0) + DIR * 100, 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- if realmode == true then
- grabe:BreakJoints()
- end
- Torso.Velocity = char.Torso.CFrame.lookVector * 5
- for i = 1, 2 do
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = grabet.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- end
- swait(3)
- if grabbed == true then
- Cooldown("DDSCcool",30)
- else
- Cooldown("DDSCcool",5)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dswc",
- ["Name"] = "Hands Off",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DSWCcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dswc" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DSWC"
- chatfunc("GET OVER HERE!","ここに乗る!")
- so("131228548",Head,1,1.3)
- CanCancel = false
- local t = 0
- for i = 0,1,.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), 0.3, false)
- end
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(10, 10, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local grabe
- local totear
- local grabpos
- local EDIR = RootPart.CFrame.lookVector
- local maxhp = 35
- if realmode == true then
- maxhp = math.huge
- end
- local got_the_nigger = false
- for i = 0, 10 do
- for i, v in pairs(workspace:GetDescendants()) do
- if (v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "UpperTorso") and v.Parent:FindFirstChildOfClass("Humanoid") and v.Parent:FindFirstChildOfClass("Humanoid").Health > 1 and v.Parent:FindFirstChildOfClass("Humanoid").Health <= maxhp and v.Parent.Name ~= "TornArmdd" and v.Parent:findFirstChild("Head") and v.Parent:findFirstChild("IsTeamMateOfCK")==nil and 5 > (v.Position - RightArm.Position).magnitude and v.Parent ~= char then
- got_the_nigger = true
- grabbed = true
- grabe = v.Parent
- totear = v.Name
- if totear == "UpperTorso" then
- Damagefunc(grabe.Head, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- hum1 = v:FindFirstChildOfClass("Humanoid")
- lock = Instance.new("Part", EffectModel)
- lock.Anchored = true
- lock.CanCollide = false
- lock.CFrame = RootPart.CFrame * CFrame.new(0,0,-3) * CFrame.fromEulerAnglesXYZ(0,math.rad(180),0)
- lock.Transparency = 1
- grabe.Head.CFrame = lock.CFrame
- grabpos = Instance.new("BodyPosition", grabe.Head)
- grabpos.P = 1000000
- grabpos.D = 0
- grabpos.maxForce = Vector3.new(100000, 100000, 100000)
- grabpos.position = lock.Position
- else
- so("240429615", grabe.Torso, 1, 1)
- Damagefunc(grabe.Torso, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- local a = 1.5
- if totear == "Left Arm" then
- a = -a
- end
- hum1 = v:FindFirstChildOfClass("Humanoid")
- lock = Instance.new("Part", EffectModel)
- lock.Anchored = true
- lock.CanCollide = false
- lock.CFrame = RootPart.CFrame * CFrame.new(a,0,-3) * CFrame.fromEulerAnglesXYZ(0,math.rad(180),0)
- lock.Transparency = 1
- grabe.Torso.CFrame = lock.CFrame
- grabpos = Instance.new("BodyPosition", grabe.Torso)
- grabpos.P = 1000000
- grabpos.D = 0
- grabpos.maxForce = Vector3.new(100000, 100000, 100000)
- grabpos.position = lock.Position
- end
- end
- end
- if got_the_nigger == true then
- break
- end
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), 0.3, false)
- end
- if grabbed == true and grabe ~= nil then
- if totear == "UpperTorso" then
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), .5, false)
- end
- swait(5)
- local function getAttachment0(attachmentName)
- for _,child in next,grabe:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- grabpos:Destroy()
- local armmod = Instance.new("Model",Character)
- armmod.Name = grabe.Name
- Instance.new("Humanoid",armmod).Health = 0
- for i, v in pairs(grabe:GetChildren()) do
- if v:IsA("Accoutrement") then
- if v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
- v.Handle.AccessoryWeld.Part1 = nil
- end
- end
- end
- local armp = grabe:FindFirstChild("Head")
- grabe:BreakJoints()
- armp.Parent = armmod
- for i, v in pairs(grabe:GetChildren()) do
- if v:IsA("Accoutrement") then
- if v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
- v.Handle.AccessoryWeld.Part1 = armp
- v.Parent = armmod
- end
- end
- end
- so("206082327",armp,1,1)
- local bledp = Instance.new("Part",grabe)
- bledp.Size = Vector3.new(0,0,0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Top"
- blpe.VelocitySpread = 20
- local wel = Instance.new("Weld",armp)
- wel.Part0 = RightArm
- wel.Part1 = armp
- wel.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- local blape = bledp:Clone()
- blape.Parent = armmod
- blape.ParticleEmitter.EmissionDirection = "Bottom"
- local bledw = Instance.new("Weld",bledp)
- bledw.Part0 = grabe.UpperTorso
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(0,1,0)
- local bledw2 = Instance.new("Weld",blape)
- bledw2.Part0 = armp
- bledw2.Part1 = blape
- bledw2.C0 = CFrame.new(0,-.5,0)
- ph0segui(char, "+10", "Lime green")
- Humanoid.Health = Humanoid.Health + 10
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.dsasq.Animation(1), .5, false)
- end
- swait(50)
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.Eq.Animation(1), .5, false)
- end
- wel:Destroy()
- armp.Velocity = RootPart.CFrame.rightVector*30
- coroutine.resume(coroutine.create(function()
- armp.CanCollide = true
- swait(150)
- for i = 0,1,.02 do
- armp.Transparency = i
- swait()
- end
- armmod:Destroy()
- end))
- else
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), .5, false)
- end
- local bledp = Instance.new("Part",grabe)
- bledp.Size = Vector3.new(0,0,0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Left"
- local armmod = Instance.new("Model",Character)
- armmod.Name = "TornArmdd"
- Instance.new("Humanoid",armmod).MaxHealth = 0
- for _, v in pairs(grabe:GetChildren()) do
- if v:IsA("Shirt") or v:IsA("CharacterMesh") then
- v:Clone().Parent = armmod
- end
- end
- local armp = grabe:FindFirstChild(totear)
- armp:BreakJoints()
- armp.Parent = armmod
- so("206082327",armp,1,1)
- local wel = Instance.new("Weld",armp)
- wel.Part0 = RightArm
- wel.Part1 = armp
- wel.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- local blape = bledp:Clone()
- blape.Parent = armmod
- if totear == "Left Arm" then
- blape.ParticleEmitter.EmissionDirection = "Right"
- end
- local bledw = Instance.new("Weld",bledp)
- bledw.Part0 = grabe.Torso
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(-1,.5,0)
- local bledw2 = Instance.new("Weld",blape)
- bledw2.Part0 = armp
- bledw2.Part1 = blape
- bledw2.C0 = CFrame.new(.5,.5,0)
- if totear == "Right Arm" then
- bledw.C0 = CFrame.new(1,.5,0)
- bledw2.C0 = CFrame.new(-.5,.5,0)
- blpe.EmissionDirection = "Right"
- end
- Damagefunc(grabe.Torso, 8, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0.05, 0.05, 10, 20)
- ph0segui(char, "+10", "Lime green")
- Humanoid.Health = Humanoid.Health + 10
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(1,0), .5, false)
- end
- swait(20)
- lock.CFrame = RootPart.CFrame * CFrame.new(1,0,-3) * CFrame.fromEulerAnglesXYZ(0,math.rad(180),0)
- grabpos.Position = lock.Position
- chatfunc("Hands off.","手放す。")
- swait(30)
- for i = 1, 4 do
- lock.CFrame = RootPart.CFrame * CFrame.new(1,0,-3) * CFrame.fromEulerAnglesXYZ(0,math.rad(180),0)
- grabpos.Position = lock.Position
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(2,0), .5, false)
- end
- Damagefunc(grabe.Torso, 8, DIR * 5, 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(1,0), .5, false)
- end
- end
- swait(10)
- grabpos:Destroy()
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.sddq.Animation(2,0), .5, false)
- end
- Damagefunc(grabe.Torso, 9999, Vector3.new(0, 5, 0) + DIR * 50, 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- grabe:BreakJoints()
- for i = 1, 2 do
- p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = grabe.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(2.4 + i, 2.4 + i, 0.6)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p, l)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1 + l, 1 + l, 0)
- swait(0.5)
- end
- p:Remove()
- end), p, 1)
- end
- swait(30)
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.Eq.Animation(1), .5, false)
- end
- wel:Destroy()
- armp.Velocity = RootPart.CFrame.rightVector*30
- coroutine.resume(coroutine.create(function()
- armp.CanCollide = true
- swait(150)
- for i = 0,1,.02 do
- armp.Transparency = i
- swait()
- end
- armmod:Destroy()
- end))
- end
- swait(10)
- end
- if grabbed == true then
- Cooldown("DSWCcool",30)
- else
- Cooldown("DSWCcool",5)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dsdx",
- ["Name"] = "Inferno",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DSDXcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dsdx" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DSDX"
- chatfunc("GET OVER HERE!","ここに乗る!")
- so("131228548",Head,1,1.3)
- CanCancel = false
- local t = 0
- for i = 0,1,.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), 0.3, false)
- end
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(10, 10, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local grabe
- local grabpos
- local tors
- local EDIR = RootPart.CFrame.lookVector
- local got_the_nigger = false
- for i = 0, 10 do
- for i, v in pairs(workspace:GetDescendants()) do
- if (v.Name == "Torso" or v.Name == "UpperTorso") and v.Parent:FindFirstChildOfClass("Humanoid") and v.Parent:FindFirstChildOfClass("Humanoid").Health > 1 and v.Parent.Name ~= "TornArmdd" and v.Parent:findFirstChild("Head") and v.Parent:findFirstChild("IsTeamMateOfCK")==nil and 5 > (v.Position - RightArm.Position).magnitude and v.Parent ~= char then
- got_the_nigger = true
- grabbed = true
- grabe = v.Parent
- tors = v
- Damagefunc(grabe.Head, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- hum1 = v:FindFirstChildOfClass("Humanoid")
- lock = Instance.new("Part", EffectModel)
- lock.Anchored = true
- lock.CanCollide = false
- lock.CFrame = RootPart.CFrame * CFrame.new(0,1,-3) * CFrame.fromEulerAnglesXYZ(0,math.rad(180),0)
- lock.Transparency = 1
- grabe.Head.CFrame = lock.CFrame
- grabpos = Instance.new("BodyPosition", grabe.Head)
- grabpos.P = 1000000
- grabpos.D = 1000
- grabpos.maxForce = Vector3.new(1000000, 1000000, 1000000)
- grabpos.position = lock.Position
- end
- end
- if got_the_nigger == true then
- break
- end
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), 0.3, false)
- end
- if grabbed == true and grabe ~= nil then
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), .5, false)
- end
- swait(20)
- for i=1,50 do
- so("2697431",tors,1,.3)
- local blast2 = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- blast2.CFrame = tors.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- local m = Instance.new("BlockMesh", blast2)
- m.Scale = Vector3.new(1, 1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- blast2.Transparency = i
- swait()
- blast2.CFrame = blast2.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- m.Scale = Vector3.new(5*i,5*i,5*i)
- end
- blast2:Destroy()
- end))
- MagnitudeDamage(tors, 2, 2, Vector3.new(0,0,0), 0.5, "H2", Head, 0, 0, 10, 15)
- swait()
- end
- grabpos:Destroy()
- swait(5)
- chatfunc("The end!","終わりだ!")
- so("2697431",tors,1,.3)
- for i = 1,6 do
- p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = Torso.CFrame * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 0,1,.05 do
- p.Transparency = ii
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = Vector3.new(15*ii,0,15*ii)
- swait()
- end
- p:Remove()
- end), p)
- end
- local vp = Instance.new("BodyVelocity", Torso)
- vp.MaxForce = Vector3.new(4800000, 4800000, 4800000)
- vp.P = 200000
- vp.Velocity = DIR * -100
- game:GetService("Debris"):AddItem(vp,.01)
- Damagefunc(tors, 20, Vector3.new(0, 50, 0) + DIR * 100, 0.5, "H1", RootPart, 0.05, 0.05, 8, 20)
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), .5, false)
- end
- swait(30)
- end
- if grabbed == true then
- Cooldown("DSDXcool",10)
- else
- Cooldown("DSDXcool",5)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dwwc",
- ["Name"] = "Necksnap",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DWWCcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dwwc" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- doingmoves(true)
- LastMove = "DWWC"
- chatfunc("GET OVER HERE!","ここに乗る!")
- so("131228548",Head,1,1.3)
- CanCancel = false
- local t = 0
- for i = 0,1,.1 do
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(1), 0.3, false)
- end
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = RootPart.CFrame
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- p.Material = "SmoothPlastic"
- m.Scale = Vector3.new(10, 10, 0)
- m.Parent = p
- game:GetService("Debris"):AddItem(p, 5)
- m.Name = "Triangle"
- coroutine.resume(coroutine.create(function(p)
- for i = 1, 10 do
- p.Transparency = i / 10
- p.Triangle.Scale = p.Triangle.Scale + Vector3.new(4, 4, 0)
- swait()
- end
- p.Parent = nil
- end), p)
- local grabe
- local grabpos
- local tors
- local EDIR = RootPart.CFrame.lookVector
- local maxhp = 35
- if realmode == true then
- maxhp = math.huge
- end
- local got_the_nigger = false
- for i = 0, 10 do
- for i, v in pairs(workspace:GetDescendants()) do
- if (v.Name == "Torso" or v.Name == "UpperTorso") and v.Parent:FindFirstChildOfClass("Humanoid") and v.Parent:FindFirstChildOfClass("Humanoid").Health > 1 and v.Parent:FindFirstChildOfClass("Humanoid") and v.Parent:FindFirstChildOfClass("Humanoid").Health <= maxhp and v.Parent.Name ~= "TornArmdd" and v.Parent:findFirstChild("Head") and v.Parent:findFirstChild("IsTeamMateOfCK")==nil and 5 > (v.Position - RightArm.Position).magnitude and v.Parent ~= char then
- got_the_nigger = true
- grabbed = true
- grabe = v.Parent
- tors = v
- Damagefunc(grabe.Head, 2, Vector3.new(0, 0, 0), 0.5, "H1", RootPart, 0.05, 0.05, 10, 20)
- hum1 = v:FindFirstChildOfClass("Humanoid")
- lock = Instance.new("Part", EffectModel)
- lock.Anchored = true
- lock.CanCollide = false
- lock.CFrame = RootPart.CFrame * CFrame.new(0,0,-1.5)
- lock.Transparency = 1
- grabe.Head.CFrame = lock.CFrame
- grabpos = Instance.new("BodyPosition", grabe.Head)
- grabpos.P = 1000000
- grabpos.D = 1000
- grabpos.maxForce = Vector3.new(1000000, 1000000, 1000000)
- grabpos.position = lock.Position
- end
- end
- if got_the_nigger == true then
- break
- end
- RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
- swait()
- PlayAnimationFromTable(AnimTab.asdsdq.Animation(2), 0.3, false)
- end
- if grabbed == true and grabe ~= nil then
- for i = 0, 1, .2 do
- swait()
- PlayAnimationFromTable(AnimTab.ON.Animation(1), .5, false)
- end
- swait(12)
- local wel = Instance.new("Weld",grabe.Head)
- wel.Part0 = tors
- wel.Part1 = grabe.Head
- wel.C0 = CFrame.new(0,1.5,0)
- local bledp = Instance.new("Part",grabe)
- bledp.Size = Vector3.new(0,0,0)
- bledp.Transparency = 1
- bledp.CanCollide = false
- local blpe = blpemit:Clone()
- blpe.Parent = bledp
- blpe.EmissionDirection = "Top"
- blpe.VelocitySpread = 5
- wel.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- local bledw = Instance.new("Weld",bledp)
- bledw.Part0 = grabe.Head
- bledw.Part1 = bledp
- bledw.C0 = CFrame.new(0,-.7,0) * CFrame.Angles(0,0,math.rad(45))
- so("314390675",RightArm,5,.7)
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.saq.Animation(2), .5, false)
- wel.C0 = CFrame.new(.7*i,1.5,0) * CFrame.Angles(0,0,math.rad(-90*i))
- end
- grabpos:Destroy()
- swait(15)
- for i = 0, 1, .25 do
- swait()
- PlayAnimationFromTable(AnimTab.dwc.Animation(1), .4, false)
- end
- grabe:FindFirstChildOfClass("Humanoid").PlatformStand = true
- Damagefunc(tors, 5, DIR*50, 0.5, "H1", RootPart, 0.05, 0.05, 8, 20)
- chatfunc("The end.","終わりだ!")
- swait(30)
- grabe:BreakJoints()
- end
- if grabbed == true then
- Cooldown("DWWCcool",30)
- else
- Cooldown("DWWCcool",5)
- end
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "dsdq",
- ["Name"] = "Hellsaw",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DSDQcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "dsdq" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- if ghostactive == false then
- return
- end
- doingmoves(true)
- LastMove = "DSDQ"
- Cooldown("DSDQcool", 5)
- chatfunc("Carnage Saw!","カーネージソー!")
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.Z.Animation(1), 0.3, false)
- end
- so("233091161", RootPart, 1, 1)
- for i = 1, 5 do
- local trace = Instance.new("Part",EffectModel)
- trace.BrickColor = BrickColor.new("Really black")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CFrame = (AorsoPart.CFrame + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local tracem = Instance.new("BlockMesh",trace)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- trace.Transparency = i
- tracem.Scale = Vector3.new(10*i,10*i,10*i)
- end
- swait()
- trace:Destroy()
- end))
- end
- fghostcloak(true)
- local saw = Instance.new("Part",EffectModel)
- saw.BrickColor = BrickColor.new("Really black")
- saw.CanCollide = false
- saw.Size = Vector3.new(12,12,1)
- saw.BottomSurface = 0
- saw.TopSurface = 0
- saw.CFrame = (RootPart.CFrame - RootPart.CFrame.lookVector*5 + Vector3.new(0,5,0)) * CFrame.fromEulerAnglesXYZ(0,math.rad(-90),0)
- local sawlookv = RootPart.CFrame.lookVector
- local sawf = Instance.new("BodyForce",saw)
- sawf.Force = Vector3.new(0,workspace.Gravity*saw:GetMass(),0)
- saw.Velocity = RootPart.CFrame.lookVector * 30
- local sawm = Instance.new("SpecialMesh",saw)
- sawm.MeshId = "rbxassetid://74322089"
- sawm.Scale = Vector3.new(12,12,12)
- local sawl = ghostlight:clone()
- sawl.Enabled = true
- sawl.Parent = saw
- CreateTrailObj(saw,bcol1,bcol1,0,0).Enabled = true
- for i = 1, 30 do
- swait()
- saw.CFrame= saw.CFrame*CFrame.fromEulerAnglesXYZ(0,0,math.pi/6)+sawlookv*.6
- MagnitudeDamage(saw, 6, 5, Vector3.new(0, 5, 0) + DIR * 30, 0.5, "H2", Head, 0, 0, 10, 15)
- so("188959272",Torso,1,2)
- local trace = Instance.new("Part",EffectModel)
- trace.BrickColor = BrickColor.new("Really black")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CFrame = (saw.CFrame + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local tracem = Instance.new("BlockMesh",trace)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- trace.Transparency = i
- tracem.Scale = Vector3.new(10*i,10*i,10*i)
- end
- swait()
- trace:Destroy()
- end))
- end
- local sawp = saw.Position
- fghostcloak(false)
- ghostidle = false
- saw:Destroy()
- Ghost:MoveTo(sawp)
- for i = 1, 5 do
- local trace = Instance.new("Part",EffectModel)
- trace.BrickColor = BrickColor.new("Really black")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CFrame = (AorsoPart.CFrame + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local tracem = Instance.new("BlockMesh",trace)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- trace.Transparency = i
- tracem.Scale = Vector3.new(10*i,10*i,10*i)
- end
- swait()
- trace:Destroy()
- end))
- end
- swait(10)
- ghostidle = true
- doingmoves(false)
- end
- })
- table.insert(MovesTable, {
- ["Input"] = "ddwx",
- ["Name"] = "Helldrill",
- ["Phase"] = 1,
- ["Cooldown"] = 0,
- ["CooldownName"] = "DDWXcool",
- ["CanCancel"] = false,
- ["Conditions"] = function()
- local Viable = false
- local Move
- for _, p in pairs(MovesTable) do
- if p.Input == "ddwx" then
- Move = p
- break
- end
- end
- local ver = true
- local CD = Move.Cooldown
- local name = Move.CooldownName
- if char:FindFirstChild(name) == nil and CanCancel == true and ver == true then
- Viable = true
- end
- return Viable
- end,
- ["function"] = function()
- if ghostactive == false then
- return
- end
- doingmoves(true)
- LastMove = "DDWX"
- Cooldown("DDWXcool", 5)
- chatfunc("Enma Drill!","エンマドリル!")
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.Z.Animation(1), 0.3, false)
- end
- so("233091161", RootPart, 1, 1)
- ghostcloak(true)
- for i = 1, 5 do
- local trace = Instance.new("Part",EffectModel)
- trace.BrickColor = BrickColor.new(bcol1)
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CFrame = (RightArm.CFrame*CFrame.new(0,-1.5,0)) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local tracem = Instance.new("BlockMesh",trace)
- tracem.Scale = Vector3.new(10,10,10)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- trace.Transparency = i
- tracem.Scale = Vector3.new(10-10*i,10-10*i,10-10*i)
- end
- swait()
- trace:Destroy()
- end))
- swait(1)
- end
- swait(30)
- fghostcloak(false)
- ghostidle = false
- local spot = RootPart.Position + RootPart.CFrame.lookVector*15
- AorsoPart.Anchored = false
- AorsoPart.CFrame = (cf(spot) + Vector3.new(0,30,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- Arm1Part.Transparency = 1
- Arm2Part.Transparency = 0
- local Drill = New("Model",Ghost,"Drill",{})
- local DrillPart = New("Part",Drill,"DrillPart",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(0,0,0),CFrame = CFrame.new(1.29998803, 2.40000248, 104.300018, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Mesh = New("SpecialMesh",DrillPart,"Mesh",{Scale = Vector3.new(5, 20, 5),MeshId = "rbxassetid://1033714",MeshType = Enum.MeshType.FileMesh,})
- local DrillTPart = New("Part",Drill,"DrillTPart",{BrickColor = BrickColor.new(bcol1),Size = Vector3.new(0,0,0),CFrame = CFrame.new(1.29998815, 2.40000153, 104.300018, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- local Mesh = New("SpecialMesh",DrillTPart,"Mesh",{Scale = Vector3.new(5, 5, 5),MeshId = "rbxassetid://1051557",MeshType = Enum.MeshType.FileMesh,})
- local Weld = New("ManualWeld",DrillTPart,"Weld",{Part0 = DrillTPart,Part1 = DrillPart,C1 = CFrame.new(1.1920929e-07, 9.53674316e-07, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
- local DrillTPart = New("Part",Drill,"DrillTPart",{BrickColor = BrickColor.new(bcol1),Size = Vector3.new(0,0,0),CFrame = CFrame.new(1.29998803, -1.59999895, 104.300018, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- local Mesh = New("SpecialMesh",DrillTPart,"Mesh",{Scale = Vector3.new(3, 3, 3),MeshId = "rbxassetid://1051557",MeshType = Enum.MeshType.FileMesh,})
- local Weld = New("ManualWeld",DrillTPart,"Weld",{Part0 = DrillTPart,Part1 = DrillPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 4.00000143, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
- local DrillTPart = New("Part",Drill,"DrillTPart",{BrickColor = BrickColor.new(bcol1),Size = Vector3.new(0,0,0),CFrame = CFrame.new(1.29998803, 7.40000105, 104.300018, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- local Mesh = New("SpecialMesh",DrillTPart,"Mesh",{Scale = Vector3.new(8, 8, 8),MeshId = "rbxassetid://1051557",MeshType = Enum.MeshType.FileMesh,})
- local Weld = New("ManualWeld",DrillTPart,"Weld",{Part0 = DrillTPart,Part1 = DrillPart,C1 = CFrame.new(0, -4.99999857, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),})
- local drillw = Instance.new("Weld",DrillPart)
- drillw.Part0 = DrillPart
- drillw.Part1 = Arm2Part
- drillw.C0 = CFrame.new(0,-9,0)*CFrame.fromEulerAnglesXYZ(math.rad(180),0,0)
- for i = 0,1,.1 do
- AorsoPart.CFrame = clerp((cf(spot) + Vector3.new(0,30,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),(cf(spot) + Vector3.new(0,13,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),i)
- if i > .9 then
- AorsoPart.Anchored = true
- end
- swait()
- end
- so("188959272",DrillPart,1,1)
- for i = 1, 60 do
- swait()
- drillw.C1 = drillw.C1 * CFrame.fromEulerAnglesXYZ(0,math.rad(40),0)
- local parr, posd = rayCast(DrillPart.Position, Vector3.new(0,-1,0), 9999, Character)
- if parr then
- local trace = Instance.new("Part",EffectModel)
- trace.BrickColor = BrickColor.new("Really black")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CFrame = cf(posd) * CFrame.fromEulerAnglesXYZ(0,math.rad(math.random(0,15)),0)
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshId = "rbxassetid://20329976"
- MagnitudeDamage(trace, 10, 5, Vector3.new(0, -5, 0) + DIR * 0, 0.5, "H2", Head, 0, true, 10, 15)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- trace.Transparency = i
- trace.CFrame = trace.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(10),0)
- tracem.Scale = Vector3.new(30*i,10*i,30*i)
- end
- swait()
- trace:Destroy()
- end))
- end
- end
- for i = 0,1,.05 do
- swait()
- for a, v in pairs(Drill:GetChildren()) do
- v.Transparency = i
- end
- end
- Drill:Destroy()
- swait(10)
- Arm1Part.Transparency = 0
- Arm2Part.Transparency = 1
- AorsoPart.Anchored = false
- ghostidle = true
- doingmoves(false)
- end
- })
- function Q()
- if Koy == "q" and Dmoves == false then
- doingmoves(true)
- LastMove = "q"
- local RNmove = LastMove
- HandleWeld = ToHand()
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.ssadq.Animation(1), 0.5, false)
- HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.Angles(0, math.rad(90), math.rad(-90)) * CFrame.Angles(math.rad(-35), 0, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- local oldhp = Humanoid.Health
- repeat
- swait()
- if Humanoid.Health < oldhp then
- if realmode == false then
- so("608595419",FTH,1,math.random(9,11)/10)
- DIR = RootPart.CFrame.lookVector
- local vp = Instance.new("BodyVelocity", Torso)
- vp.MaxForce = Vector3.new(4800000, 4800000, 4800000)
- vp.P = 200000
- vp.Velocity = DIR * -60
- game:GetService("Debris"):AddItem(vp,.01)
- elseif realmode == true then
- MagnitudeDamage(p, 10, 5, Vector3.new(0, 20, 0) + DIR * 100, 0.1, "H1", RootPart, 0.4, 0.4, 8, 10)
- so("233096557", RootPart, 5, .7)
- local p = Par(EffectModel, "Effect", bcol1, vt(1, 1, 1), "Neon")
- p.CFrame = Torso.CFrame
- p.Parent = EffectModel
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(p)
- for i = 0,1,.05 do
- p.Transparency = i
- m.Scale = Vector3.new(i*20,i*20,i*20)
- swait()
- end
- p:Destroy()
- end), p)
- end
- end
- Humanoid.Health = oldhp
- until qhold == false
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable(AnimTab.Eq.Animation(1), 0.5, false)
- end
- HandleWeld = ToBack()
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- end
- function Z()
- if Koy == "z" and CanCancel == true and char:FindFirstChild("Zcool") == nil then
- doingmoves(true)
- Cooldown("Zcool", 0)
- LastMove = "z"
- local RNmove = LastMove
- CanCancel = true
- RATr.Enabled = true
- for i = 0, 1, 0.6 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- PlayAnimationFromTable(AnimTab.ddsc.Animation(2), 0.4, false)--PlayAnimationFromTable(AnimTab.Z.Animation(1), 0.4, false)
- end
- local EDIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 1.5)
- MagnitudeDamage(RightArm, 5, 2, Vector3.new(0, 3, 0) + EDIR * 3, 0.5, "H1", Head, 0, 0, 8, 10)
- for i = 0, 1, 0.3 do
- if LastMove ~= RNmove then
- break
- end
- swait()
- PlayAnimationFromTable(AnimTab.Z.Animation(2), 0.4, false)
- end
- RATr.Enabled = false
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- end
- function X()
- if Koy == "x" and CanCancel == true and char:FindFirstChild("Xcool") == nil then
- doingmoves(true)
- LastMove = "x"
- Cooldown("Xcool", 0)
- LLTr.Enabled = true
- local RNmove = LastMove
- CanCancel = true
- for i = 0, 1, 0.4 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- PlayAnimationFromTable(AnimTab.X.Animation(1), 0.5, false)
- end
- local EDIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 2)
- Torso.Velocity = char.Torso.CFrame.lookVector * 30
- MagnitudeDamage(RightLeg, 5, 4, Vector3.new(0, 1, 0) + EDIR * 2.5, .5, "H1", Head, 0, 0, 10, 15)
- for i = 0, 1, 0.25 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- PlayAnimationFromTable(AnimTab.X.Animation(2), 0.3, false)
- end
- LLTr.Enabled = false
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- end
- function C()
- if Koy == "c" and CanCancel == true and char:FindFirstChild("Ccool") == nil then
- doingmoves(true)
- LastMove = "c"
- local RNmove = LastMove
- CanCancel = true
- Cooldown("Ccool", 1)
- LLTr.Enabled = true
- local EDIR = Head.CFrame.lookVector
- so("200632136", RightArm, 1, 1)
- local v = Instance.new("BodyVelocity", Torso)
- v.P = 6000
- v.Name = "WUUB"
- v.maxForce = Vector3.new(5000, 0, 5000) * 5000000000
- v.velocity = DIR * 50
- game:GetService("Debris"):AddItem(v,.1)
- for i = 0, 1, 0.2 do
- swait()
- if LastMove ~= RNmove then
- break
- end
- MagnitudeDamage(RightLeg, 8, 4, Vector3.new(0, 1, 0) + EDIR * 50, 0.5, "H1", Head, 0.1, 0, 30, 0)
- PlayAnimationFromTable(AnimTab.dwc.Animation(2), 0.2, false)
- end
- swait(5)
- LLTr.Enabled = false
- if LastMove == RNmove then
- doingmoves(false)
- end
- end
- end
- wsmul = 1
- function Ascend()
- realmode = true
- doingmoves(true)
- if music~=nil then
- music:Stop()
- end
- if ghostactive == true then
- ghostcloak(true)
- end
- local EDIR = RootPart.CFrame.lookVector
- local vp = Instance.new("BodyVelocity", Torso)
- vp.MaxForce = Vector3.new(4800000, 4800000, 4800000)
- vp.P = 200000
- vp.Velocity = EDIR * -60
- game:GetService("Debris"):AddItem(vp,.2)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable(AnimTab.dasq.Animation(1), 0.3, false)
- end
- local ShadowHead = New("Part",Character,"ShadowasfasdgfwaHead",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local sMesh = New("SpecialMesh",ShadowHead,"Mesh",{Scale = Vector3.new(1.3, 1.5, 1.3),})
- local sWeld = New("ManualWeld",ShadowHead,"Weld",{Part0 = ShadowHead,Part1 = Character.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- local CorruptFace = New("Decal",Character.FakeHeadM.FakeHead,"Corrupt",{Texture = "rbxassetid://1000657824",})
- Character.FakeHeadM.FakeHead.Normal:Destroy()
- Character.FakeHeadM.FakeHead.Lood:Destroy()
- Character.FakeHeadM.FakeHead.Rooped:Destroy()
- Character.FaysG:Destroy()
- swait(60)
- if weebmode == false then
- chatfunc("You never won.")
- swait(30)
- end
- musictype = 6
- if music ~= nil then
- musicid = "rbxassetid://233210232"
- music.SoundId = musicid
- music:Play()
- end
- local bpos = Instance.new("BodyPosition",Torso)
- bpos.P = 100000
- bpos.MaxForce = Vector3.new(bpos.P,bpos.P,bpos.P)
- bpos.Position = Torso.Position + Vector3.new(0,20,0)
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.Jump.Animation(1), 0.3, false)
- end
- swait(20)
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.wwc.Animation(1), 0.3, false)
- end
- so("1160209243",RootPart,1,.5)
- so("137463716",RootPart, 1, .8)
- local p1 = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p1.CFrame = Torso.CFrame * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0,0,0)
- for ii = 0,1,.05 do
- p1.Transparency = 1-ii
- m.Scale = Vector3.new(15*ii,15*ii,15*ii)
- swait()
- end
- p1.Transparency = 0
- for i = 1, 40 do
- swait(2)
- MagnitudeDamage(Torso, 10, 5, Vector3.new(0, 0, 0), 0.5, "H2", RootPart, 0, 0, 20, 30)
- p = Par(EffectModel, "Effect", "Really red", vt(1, 1, 1), "Neon")
- p.CFrame = Torso.CFrame * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- local m = Instance.new("CylinderMesh", p)
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 0,1,.05 do
- p.Transparency = ii
- p.CFrame = p.CFrame * CFrame.Angles(math.rad(2), 0, 0)
- m.Scale = Vector3.new(5-5*ii,5000*ii,5-5*ii)
- swait()
- end
- p:Destroy()
- end), p)
- end
- for ii = 0,1,.05 do
- m.Scale = Vector3.new(15-15*ii,15-15*ii,15-15*ii)
- swait()
- end
- swait(60)
- --stuffchanges--
- turnsky = true
- game:GetService("Lighting").ClockTime = 0
- wsmul = 1.8
- Humanoid.JumpPower = 100
- if weebmode == false then
- tecks.Text = "Sugarie Saffron, the Lost Hope"
- else
- tecks.Text = "シュガーり・サフロン 「LOST HOPE」"
- end
- for _, b in pairs(Wings:GetDescendants()) do
- if b.Name == "Firea" then
- b.Enabled = true
- end
- end
- igui.Image = "rbxassetid://170874793"
- Gring.Size = Vector3.new(16, 0, 16)
- spli.Range = 20
- AnimTab.Idle = {
- Animation = function(frameN, sine)
- local frame = {}
- frame[1] = {
- CFrame.new(2.75671482E-7, 0.200000063, -0.0249774866, 0.642787576, 0.0378452428, 0.765109003, 0, 0.99877888, -0.0494034551, -0.766044438, 0.0317559317, 0.642002642) * CFrame.new(0, 1 + math.cos(sine / 64)/4, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0189546123, 1.46292567, -0.106947616, 0.874095201, -0.0209516734, -0.485302508, 0.138642669, 0.968272209, 0.207911611, 0.465548784, -0.249018192, 0.849266887) * CFrame.new(0, 0.02 * math.cos(sine / 64), 0) * CFrame.Angles(math.rad(2 * (math.cos(sine / 16)/2)), 0, 0),
- CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.14341164, -0.103800863, -0.377612591, 0.975884259, -0.171130121, -0.135515153, 0.0819011331, 0.862501562, -0.499382883, 0.202341437, 0.476241142, 0.855717421) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.49999693, -1.99999774, -8.94069672E-8, 0.965925872, 3.7422879E-7, -0.258818924, 0.0449429974, 0.984807849, 0.167731062, 0.254886955, -0.173647881, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.486001939, -1.31615341, 0.112926364, 1.00000167, 1.25169754E-6, -1.87754631E-6, 8.64267349E-7, 0.573579729, 0.819149494, -4.61935997E-7, -0.819151759, 0.573578417) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }
- return frame[frameN]
- end
- }
- bcol1 = "Really red"
- bcol2 = "Bright red"
- bcol3 = "Persimmon"
- spli.Color = BrickColor.new(bcol1).Color
- FTHTr.Color = ColorSequence.new(BrickColor.new(bcol1).Color)
- RATr.Color = ColorSequence.new(BrickColor.new(bcol1).Color)
- LATr.Color = ColorSequence.new(BrickColor.new(bcol1).Color)
- RLTr.Color = ColorSequence.new(BrickColor.new(bcol1).Color)
- LLTr.Color = ColorSequence.new(BrickColor.new(bcol1).Color)
- script.EMIT.Color = ColorSequence.new(BrickColor.new(bcol1).Color)
- script.EMIT2.Color = ColorSequence.new(BrickColor.new(bcol2).Color)
- script.EMIT3.Color = ColorSequence.new(BrickColor.new(bcol2).Color)
- hmesh.TextureId = "rbxassetid://94840359"
- hmesh.VertexColor = Vector3.new(1,0,0)
- weebmesh.VertexColor = Vector3.new(1,0,0)
- tecks.TextStrokeColor3 = Color3.new(1,0,0)
- trinIm2.ImageColor3 = BrickColor.new("Maroon").Color
- trinIm3.ImageColor3 = BrickColor.new(bcol1).Color
- Character.FakeHeadM.Ahoge:Destroy()
- Character.Shirta.ShirtTemplate = "rbxassetid://1049388163"
- Character.Pantsa.PantsTemplate = "rbxassetid://1269870713"
- for i,v in pairs(Character:GetDescendants()) do
- if v:IsA("BasePart") and (v.BrickColor == BrickColor.new("Alder") or v.BrickColor == BrickColor.new("Royal purple")) then
- v.BrickColor = BrickColor.new("Crimson")
- elseif v:IsA("BasePart") and v.BrickColor == BrickColor.new("Institutional white") then
- v.BrickColor = BrickColor.new("Really black")
- elseif v.Name == "SpecPart" or v.Name == "Ears1Part" then
- v:Destroy()
- elseif v.Name == "Ears2Part" then
- v.Transparency = 0
- end
- end
- coroutine.resume(coroutine.create(function(p)
- for ii = 0,1,.02 do
- p1.Transparency = ii
- p1.Mesh.Scale = Vector3.new(30*ii,0,30*ii)
- swait()
- end
- p:Remove()
- end), p)
- so("168586621", RootPart, 1, .5)
- MagnitudeDamage(Torso, 30, 20, Vector3.new(0, 0, 0) + DIR*50, 0.5, "H2", RootPart, 0, 0, 20, 30)
- for i = 1,6 do
- p = Par(EffectModel, "Effect", "Really black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = Torso.CFrame * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- p.Material = "SmoothPlastic"
- m.Parent = p
- m.Scale = Vector3.new(2, 2, 2)
- m.Name = "Mesh"
- game:GetService("Debris"):AddItem(p, 5)
- coroutine.resume(coroutine.create(function(p)
- for ii = 0,1,.02 do
- p.Transparency = ii
- p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0.05, 0)
- p.Mesh.Scale = Vector3.new(70*ii,0,70*ii)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.2 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.CHR.Animation(1), 0.3, false)
- end
- swait(120)
- bpos:Destroy()
- for i = 0, 1, 0.25 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.Fall.Animation(1), 0.3, false)
- end
- local parr
- local posd
- repeat
- swait()
- parr, posd = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 3, Character)
- until parr
- for i = 1, 3 do
- swait()
- local p = Par(EffectModel, "Effect", "Black", vt(1, 1, 1), "SmoothPlastic")
- p.CFrame = CFrame.new(Character.Torso.Position - Vector3.new(0, 0.8, 0))
- game:GetService("Debris"):AddItem(p, 8)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = Vector3.new(5, 3, 5)
- coroutine.resume(coroutine.create(function(p, s)
- for i = 1, 15 do
- p.Transparency = 0.9 + i / 150
- p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.5, -0.2, 1.5)
- p.CFrame = p.CFrame * CFrame.new(0, -0.25, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0)
- swait()
- end
- p:Remove()
- end), p)
- end
- for i = 0, 1, 0.1 do
- swait()
- DIR = RootPart.CFrame.lookVector
- PlayAnimationFromTable(AnimTab.sax.Animation(1), 0.5, false)
- end
- swait(30)
- if weebmode == false then
- chatfunc("Your line is severed here.")
- end
- ShadowHead:Destroy()
- doingmoves(false)
- end
- CanCancel = true
- qhold = false
- chold = false
- dHold = false
- aHold = false
- facestate = ""
- facestating = false
- musictype = 2
- mouse = game:GetService("Players").LocalPlayer:GetMouse()
- allowascension = false
- function onKeyDown(key)
- key = key:lower()
- if key == "u" then
- if allowascension == true then
- allowascension = false
- ph0segui(char,"allowascension deactivated.","Bright orange")
- elseif allowascension == false then
- allowascension = true
- ph0segui(char,"allowascension activated.","Bright orange")
- end
- end
- if key == "p" then
- if ungodding == true then
- ungodding = false
- ph0segui(char,"Ungodding deactivated.","Bright orange")
- elseif ungodding == false then
- ungodding = true
- ph0segui(char,"Ungodding activated.","Bright orange")
- end
- end
- if key == "n" then
- if weebmode == true then
- weebmode = false
- ph0segui(char,"Weeb mode deactivated.","Bright orange")
- if realmode == false then
- tecks.Text = "Sugarie Saffron"
- else
- tecks.Text = "Sugarie Saffron, the Lost Hope"
- end
- actulolhandle.Transparency = 0
- weebweapon.Transparency = 1
- elseif weebmode == false then
- weebmode = true
- ph0segui(char,"Weeb mode activated.","Bright orange")
- if realmode == false then
- tecks.Text = "シュガーり・サフロン"
- else
- tecks.Text = "シュガーり・サフロン 「LOST HOPE」"
- end
- actulolhandle.Transparency = 1
- weebweapon.Transparency = 0
- end
- end
- if key == "b" then
- if actulolhandle.Transparency == 1 then
- actulolhandle.Transparency = 0
- weebweapon.Transparency = 1
- elseif actulolhandle.Transparency == 0 then
- actulolhandle.Transparency = 1
- weebweapon.Transparency = 0
- end
- end
- if key == "k" then
- for _, b in pairs(workspace:GetDescendants()) do
- if b:IsA("Sound") and b:IsDescendantOf(Character)==false then
- b:Stop()
- end
- end
- end
- if key == "l" then
- if realmode == false then
- if musictype == 4 then
- musictype = 0
- musicid = "rbxassetid://412735348"
- chatfunc("Music set: DooM - At DooM's Gates")
- elseif musictype == 0 then
- musictype = 1
- musicid = "rbxassetid://1015331945"
- chatfunc("Music set: System of a Down - Chop Suey")
- elseif musictype == 1 then
- musictype = 2
- musicid = "rbxassetid://167528817"
- chatfunc("Music set: Final Fantasy VI - Decisive Battle")
- elseif musictype == 2 then
- musictype = 3
- musicid = "rbxassetid://153384019"
- chatfunc("Music set: Marilyn Manson - Sweet Dreams")
- elseif musictype == 3 then
- musictype = 4
- musicid = "rbxassetid://147746074"
- chatfunc("Music set: Green Day - American Idiot")
- end
- else
- if musictype == 6 then
- musictype = 0
- musicid = "rbxassetid://242463565"
- music.Pitch = .7
- chatfunc("Music set: Epic Choir")
- elseif musictype == 0 then
- musictype = 1
- musicid = "rbxassetid://171131574"
- music.Pitch = 1
- chatfunc("Music set: OFF - The Meaning of His Tears")
- elseif musictype == 1 then
- musictype = 2
- musicid = "rbxassetid://847966117"
- chatfunc("Music set: Final Fantasy VII - One Winged Angel")
- elseif musictype == 2 then
- musictype = 3
- musicid = "rbxassetid://363348028"
- chatfunc("Music set: Nightwish - End of all Hope")
- elseif musictype == 3 then
- musictype = 4
- musicid = "rbxassetid://153384019"
- chatfunc("Music set: Marilyn Manson - Sweet Dreams")
- elseif musictype == 4 then
- musictype = 5
- musicid = "rbxassetid://626819662"
- chatfunc("Music set: Green Day - Boulevard of Broken Dreams")
- elseif musictype == 5 then
- musictype = 6
- musicid = "rbxassetid://233210232"
- chatfunc("Music set: Linkin Park - What I've Done")
- end
- end
- music.SoundId = musicid
- if equipped == true then
- music:Stop()
- music:Play()
- end
- elseif key == "m" then
- if music ~= nil then
- if music.IsPlaying == true then
- music:Stop()
- ph0segui(char,"Music muted.","White")
- elseif music.IsPlaying == false then
- music:Play()
- ph0segui(char,"Music playing.","White")
- end
- end
- if pmusic ~= nil then
- if pmusic.IsPlaying == true then
- pmusic:Stop()
- ph0segui(char,"Music muted.","White")
- elseif pmusic.IsPlaying == false then
- pmusic:Play()
- ph0segui(char,"Music playing.","White")
- end
- end
- elseif key == "f" and realmode == true then
- if Character:FindFirstChild("BattleMus")==nil then
- music = Instance.new("Sound",Character)
- music.Name = "BattleMus"
- music.SoundId = musicid
- music.Looped = true
- music.Volume = 1
- music:Play()
- end
- elseif key == "f" and realmode == false then
- if equipped == false then
- equip()
- Humanoid.JumpPower = 80
- elseif equipped == true then
- de_equip()
- Humanoid.JumpPower = 60
- end
- end
- if equipped == true then
- Koy = key
- if key == "d" then
- dHold = true
- end
- if key == "a" then
- aHold = true
- end
- if key == "q" then
- qhold = true
- end
- if Comboing == true and CANtwod == true then
- if key == " " and Dmoves == false then
- Humanoid.Jump = true
- end
- if key == "d" and Dmoves == false then
- do
- local imdoingit = false
- local hold = mouse.KeyUp:connect(function(k)
- if k == "d" then
- dHold = false
- end
- end)
- coroutine.resume(coroutine.create(function()
- if imdoingit == true then
- return
- end
- imdoingit = true
- repeat
- swait()
- facestate = "forward"
- local ono = RootPart.CFrame.lookVector
- Humanoid:Move(Vector3.new(1, 0, 0), true)
- until Comboing == false or dHold == false or aHold == true and Comboing == true and CANtwod
- facestate = ""
- Humanoid:Move(Vector3.new(0, 0, 0), true)
- hold:Disconnect()
- end))
- end
- end
- if key == "a" and Dmoves == false then
- do
- local imdoingit = false
- local hold = mouse.KeyUp:connect(function(k)
- if k == "a" then
- aHold = false
- end
- end)
- coroutine.resume(coroutine.create(function()
- if imdoingit == true then
- return
- end
- imdoingit = true
- repeat
- swait()
- facestate = "backward"
- local ono = RootPart.CFrame.lookVector
- Humanoid:Move(Vector3.new(-1, 0, 0), true)
- until Comboing == false or aHold == false or dHold == true and Comboing == true and CANtwod
- facestate = ""
- Humanoid:Move(Vector3.new(0, 0, 0), true)
- hold:Disconnect()
- end))
- end
- end
- end
- if key == "g" and Dmoves == false then
- Taunt()
- end
- if key == "a" or key == "s" or key == "d" or key == "q" or key == "w" or key == "e" or key == "c" or key == "z" or key == "x" or key == "v" then
- input = input .. key
- age = age + 1
- if Input_Time <= 0 then
- Input_Time = Input_MaxTime
- else
- Input_Time = Input_Time + Input_Addition
- if Input_Time > Input_MaxTime then
- Input_Time = Input_MaxTime
- end
- for _, m in pairs(MovesTable) do
- if input == m.Input then
- local Viable = m.Conditions()
- if Viable then
- Input_Time = 0
- input = ""
- m["function"]()
- break
- else
- break
- end
- end
- end
- end
- end
- end
- if Koy == "c" then
- chold = true
- C()
- end
- if Koy == "z" then
- Z()
- end
- if Koy == "x" then
- X()
- end
- if Koy == "q" then
- Q()
- end
- end
- function onKeyUp(key)
- if key == "q" then
- qhold = false
- end
- if key == "c" then
- chold = false
- end
- if key == "d" then
- dHold = false
- end
- if key == "a" then
- aHold = false
- end
- end
- mouse.KeyDown:connect(onKeyDown)
- mouse.KeyUp:connect(onKeyUp)
- oldCFrames = {}
- copy_kat = 0
- nums = 0
- MH = Humanoid.MaxHealth
- PHP = char:FindFirstChildOfClass("Humanoid").MaxHealth / 20
- OPHP = 200
- SOPHP = 200
- TOPHP = 200
- FOPHP = 200
- local sky
- local lig = game:GetService("Lighting")
- game:GetService("RunService").RenderStepped:connect(function()--ArtificialHB.Event:connect(function()
- if realmode == true then
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = math.huge
- Humanoid.Name = "asldfewfonewgnfwe"
- end
- if turnsky == true then
- if lig:FindFirstChild("BloodSky")==nil then
- sky = Instance.new("Sky",lig)
- sky.Name = "BloodSky"
- sky.MoonAngularSize = 60
- sky.MoonTextureId = "rbxassetid://1084722537"
- sky.StarCount = 0
- end
- lig.ClockTime = 0
- lig.Ambient = Color3.new(.5,.2,.2)
- end
- if Humanoid.Health <= 25 and Dmoves == false and realmode == false and equipped == true and allowascension == true then
- Ascend()
- end
- if equipped == true then
- if Dmoves == false then
- CanCancel = true
- end
- end
- if Dmoves == false and equipped == true then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _, c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- sine = sine + change
- detect_state()
- if Anim == "Jump" then
- PlayAnimationFromTable(AnimTab.Jump.Animation(1), 0.3, false)
- Humanoid.WalkSpeed = 24*wsmul
- end
- if Anim == "Fall" then
- PlayAnimationFromTable(AnimTab.Fall.Animation(1), 0.3, false)
- Humanoid.WalkSpeed = 24*wsmul
- end
- if Anim == "Idle" then
- change = 1.5
- PlayAnimationFromTable(AnimTab.Idle.Animation(1, sine), 0.3, false)
- end
- if Anim == "Walk" and not facestating then
- if realmode == false then
- change = 1
- local num = 13
- PlayAnimationFromTable(AnimTab.Walk.Animation(1, sine, num), 0.4, false)
- Humanoid.WalkSpeed = 16*wsmul
- else
- change = 1.5
- PlayAnimationFromTable(AnimTab.AWalk.Animation(1, sine), 0.3, false)
- Humanoid.WalkSpeed = 16*wsmul
- end
- end
- end
- local ss = Humanoid:GetState()
- if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) and firing == false then
- print("Get Up")
- Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
- end
- end)
- ph0segui(char,"Ace of Corruption loaded.",bcol1)
- for i = 1, 100 do
- chatfunc("break")
- end
- for i,v in pairs(MovesTable) do
- print(v["Name"].." - "..v["Input"])
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement