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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --script.Parent = nil
- local StayWhenReset = false
- local PassCode = string.char(67, 65, 80, 83)
- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local Me = Players.LocalPlayer
- local Char = Me.Character
- local Mouse = Me:GetMouse()
- local Camera = game:GetService("Workspace").CurrentCamera
- local Changed = 0
- local CurrentPos = nil
- local Alive = true
- local ResetVersion = 1
- local Type = "Mouse"
- local Config = {
- Shape = "Block";
- Color = "Really red";
- Material = "Plastic";
- }
- function Explode(Part, Effect)
- local BOOM = Instance.new("Explosion", Part)
- BOOM.Position = Part.Position
- if Effect == true then
- BOOM.BlastPressure = 100
- BOOM.BlastRadius = 25
- else
- BOOM.BlastPressure = 0
- BOOM.BlastRadius = 0
- end
- BOOM.Hit:connect(function(Object)
- if Effect == true then
- if Object:IsA("BasePart") and Object.Name ~= "Base" and Object.Name ~= "Baseplate" and Object.Name ~= "Bomb" and Object.Name ~= "Nuke" then
- Object:BreakJoints()
- Object.Anchored = false
- end
- end
- end)
- end
- function DoAll()
- local ThisResetVersion = ResetVersion
- local P1 = nil
- local P2 = nil
- local Firing = false
- function MakeObjects(Position, ...)
- local OtherArgs = {...}
- CurrentPos = Position
- Changed = Changed + 1
- wait()
- local Version = Changed
- local CharacterSwitch = nil
- local TargetObject = nil
- if P1 == nil and P2 == nil then
- P1 = Instance.new("Part", Char)
- P1.Name = "P1"
- P1.Size = Vector3.new(1,1,1)
- P1.Shape = Config.Shape
- P1.BrickColor = BrickColor.new(Config.Color)
- P1.Material = Config.Material
- P1.TopSurface = "Smooth"
- P1.BottomSurface = "Smooth"
- P1.Position = Char.Torso.Position
- P1.CanCollide = false
- local BP = Instance.new("BodyPosition", P1)
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.position = Char.Torso.Position
- BP.Name = "BP"
- local BG = Instance.new("BodyGyro", P1)
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BG.Name = "BG"
- P2 = P1:Clone()
- P2.Parent = Char
- P1:BreakJoints()
- P2:BreakJoints()
- wait()
- end
- Mouse.Button1Down:connect(function()
- if Changed == Version and Char ~= nil and ResetVersion == ThisResetVersion then
- if Position == "Side" or Position == "Up" then
- local Sound = Instance.new("Sound", Char.Head)
- Sound.Name = "Pew"
- Sound.Volume = 1
- Sound.Pitch = 1
- Sound.SoundId = "http://www.roblox.com/asset/?id=10756104"
- local Sound2 = Instance.new("Sound", Char.Head)
- Sound2.Name = "Pew"
- Sound2.Volume = 5
- Sound2.Pitch = 3
- Sound2.SoundId = "http://www.roblox.com/asset/?id=10756118"
- local Place0 = CFrame.new(P1.CFrame.x, P1.CFrame.y, P1.CFrame.z)
- local Place1 = Mouse.Hit.p
- local Place2 = CFrame.new(P2.CFrame.x, P2.CFrame.y, P2.CFrame.z)
- local Part1 = Instance.new("Part")
- Part1.Parent = P1
- Part1.Name = "Laser 1"
- Part1.Position = Vector3.new(0, 0, 0)
- Part1.Size = Vector3.new(math.random(0.5,1.31),math.random(0.5,1.31),math.random(0.5,1.31))
- Part1.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- Part1.BrickColor = BrickColor.new(Config.Color) -- Leave this be, or change it to a color available on ROBLOX.
- Part1.Locked = true
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.BottomSurface = "Smooth"
- Part1.TopSurface = "Smooth"
- local Part2 = Instance.new("Part")
- Part2.Parent = P2
- Part2.Name = "Laser 2"
- Part2.Position = Vector3.new(0, 0, 0)
- Part2.Size = Vector3.new(math.random(0.5,1.31),math.random(0.5,1.31),math.random(0.5,1.31))
- Part2.CFrame = CFrame.new((Place2.p + Place1) / 2, Place2.p)
- Part2.BrickColor = BrickColor.new(Config.Color) -- Leave this be, or change it to a color available on ROBLOX.
- Part2.Locked = true
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.BottomSurface = "Smooth"
- Part2.TopSurface = "Smooth"
- local BlockMesh1 = Instance.new("BlockMesh")
- BlockMesh1.Parent = Part1
- BlockMesh1.Scale = Vector3.new(0.08, 0.08, (Place0.p - Place1).magnitude)
- local BlockMesh2 = Instance.new("BlockMesh")
- BlockMesh2.Parent = Part2
- BlockMesh2.Scale = Vector3.new(0.08, 0.08, (Place2.p - Place1).magnitude)
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- coroutine.wrap(function()
- for i = 1,math.huge do
- Place0 = CFrame.new(P1.CFrame.x, P1.CFrame.y, P1.CFrame.z)
- Place2 = CFrame.new(P2.CFrame.x, P2.CFrame.y, P2.CFrame.z)
- Part1.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- Part2.CFrame = CFrame.new((Place2.p + Place1) / 2, Place2.p)
- BlockMesh1.Scale = Vector3.new(0.08, 0.08, (Place0.p - Place1).magnitude)
- BlockMesh2.Scale = Vector3.new(0.08, 0.08, (Place2.p - Place1).magnitude)
- wait()
- end
- end)()
- if Mouse.Target ~= nil then
- local Humanoid = nil
- local Target = Mouse.Target
- local TargetColor = Mouse.Target.BrickColor
- local TargetPos = Target.CFrame
- if (Mouse.Target ~= nil) then
- TargetHumanoid = Mouse.Target.Parent:findFirstChild("Humanoid")
- if (TargetHumanoid ~= nil) then
- Humanoid = TargetHumanoid
- Humanoid.Health = Humanoid.Health - math.random(3,15)
- end
- end
- wait(0.4)
- local function ReMake(Type)
- if Target.BrickColor == TargetColor then
- Target.BrickColor = BrickColor.new(Config.Color)
- else
- Target.BrickColor = TargetColor
- end
- if Type == "Single" then
- Target:BreakJoints()
- Target.Anchored = true
- Target.CFrame = TargetPos * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- elseif Type == "Model" and Target.Parent:findFirstChild("Torso") then
- Target.Parent:MoveTo(Target.Parent.Torso.Position + Vector3.new(math.random(-2,2),math.random(0,2) + 2.5,math.random(-2,2)))
- end
- end
- for i = 1,10 do
- Sound2:Play()
- if (Humanoid ~= nil) then
- Humanoid.Health = Humanoid.Health - math.random(1,3)
- ReMake("Model")
- else
- if Target.Name ~= "Base" and Target.Name ~= "Baseplate" then
- ReMake("Single")
- end
- end
- if Part1.Transparency == 1 then
- Part1.Transparency = 0
- Part2.Transparency = 0
- else
- Part1.Transparency = 1
- Part2.Transparency = 1
- end
- wait()
- end
- if (Humanoid ~= nil) then
- Target.BrickColor = TargetColor
- end
- Part2.Transparency = 0
- if Target.Name ~= "Base" and Humanoid == nil then
- Target:Destroy()
- end
- end
- Sound2:Destroy()
- coroutine.wrap(function()
- for i = 1,math.huge do
- Part1.Transparency = Part1.Transparency + 0.086
- Part2.Transparency = Part2.Transparency + 0.086
- if (Part1.Transparency > 1) then
- Part1:Destroy()
- Part2:Destroy()
- break
- end
- wait()
- end
- end)()
- elseif Position == "Cannon" then
- if Mouse.Target ~= nil then
- local Pos = Mouse.Hit.p
- local Bomb = Instance.new("Part", Me.Character)
- Bomb.Name = "Bomb"
- Bomb.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- Bomb.Size = Vector3.new(2,2,2)
- Bomb.TopSurface = "Smooth"
- Bomb.BottomSurface = "Smooth"
- Bomb.BrickColor = BrickColor.new(Config.Color)
- Bomb.Shape = "Ball"
- Bomb.CanCollide = false
- local Sound = Instance.new("Sound",Bomb)
- Sound.Name = "BombSound"
- Sound.Volume = 1
- Sound.Pitch = math.random(90,300)/100
- Sound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Bomb)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- local Fire = Instance.new("Fire", Bomb)
- Fire.Size = 10
- wait(0.1)
- for i = 0,100,10 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Bomb.Anchored = true
- BP2:Destroy()
- for i = 1,8 do
- local Sound2 = Instance.new("Sound", Bomb)
- Sound2.Name = "BombSound"
- Sound2.Volume = 1
- Sound2.Pitch = math.random(226,229)/100
- Sound2.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Bomb.BrickColor = BrickColor.new("Really red")
- wait(0.1)
- Bomb.BrickColor = BrickColor.new("Black")
- wait(0.1)
- Sound2:Play()
- end
- wait()
- local Sound3 = Instance.new("Sound", Bomb)
- Sound3.Name = "BombSound"
- Sound3.Volume = 1
- Sound3.Pitch = math.random(45,105)/100
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2248511"
- wait()
- Sound3:Play()
- wait()
- Explode(Bomb, true)
- wait()
- Bomb:Destroy()
- end
- elseif Position == "Nuke" then
- if Mouse.Target ~= nil then
- PosHit = Mouse.Hit.p
- function NukeIt(Pos, Size, GoTo)
- local Nuke = Instance.new("Part", Me.Character)
- Nuke.Name = "Nuke"
- if GoTo == true then
- Nuke.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- else
- Nuke.Position = Pos
- end
- Nuke.Size = Size
- Nuke.TopSurface = "Smooth"
- Nuke.BottomSurface = "Smooth"
- Nuke.BrickColor = BrickColor.new("Lime ")
- Nuke.Shape = "Ball"
- Nuke.CanCollide = false
- local Sound = Instance.new("Sound",Nuke)
- Sound.Name = "NukeSound"
- Sound.Volume = 1
- Sound.Pitch = 1.5
- Sound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Nuke)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- if GoTo == true then
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- else
- BP2.position = Pos
- end
- local Fire = Instance.new("Fire", Nuke)
- Fire.Size = 10
- wait(0.1)
- if GoTo == true then
- for i = 0,100,10 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Nuke.Anchored = true
- BP2:Destroy()
- for i = 1,7 do
- local Sound2 = Instance.new("Sound", Nuke)
- Sound2.Name = "NukeSound"
- Sound2.Volume = 1
- Sound2.Pitch = 2.3
- Sound2.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Nuke.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- Nuke.BrickColor = BrickColor.new("Lime ")
- wait(0.15)
- Sound2:Play()
- end
- TargetObject = nil
- wait()
- end
- local Sound3 = Instance.new("Sound", Nuke)
- Sound3.Name = "NukeSound"
- Sound3.Volume = 1
- Sound3.Pitch = 0.5
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2248511"
- wait()
- Sound3:Play()
- wait()
- Explode(Nuke, true)
- wait()
- Nuke:Destroy()
- end
- end
- NukeIt(PosHit, Vector3.new(3,3,3), true)
- for i = 1,36 do
- coroutine.wrap(function() NukeIt(PosHit + Vector3.new(math.sin(math.rad(i*10))*10,0,math.cos(math.rad(i*10))*10), Vector3.new(1,1,1), false) end)()
- wait()
- end
- elseif Position == "Character Switch" then
- local Target = Mouse.Target
- pcall(function() TargetObject = game:GetService("Players")[Target.Parent.Name].Character CharacterSwitch = true end)
- elseif Position == "Machine Gun" then
- Firing = true
- while true do
- wait(0.05)
- if P1 ~= nil and P2 ~= nil then
- if Mouse.Target ~= nil then
- if Changed == Version then
- if Firing == true then
- coroutine.wrap(function()
- local Pos = Mouse.Hit.p
- local CurrentTargetFind = Mouse.Target
- local Bullet = Instance.new("Part", Me.Character)
- Bullet.Name = "Bullet"
- Bullet.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- Bullet.Size = Vector3.new(1,1,1)
- Bullet.TopSurface = "Smooth"
- Bullet.BottomSurface = "Smooth"
- Bullet.BrickColor = BrickColor.new("New Yeller")
- Bullet.Shape = "Ball"
- Bullet.CanCollide = false
- local BulletMesh = Instance.new("SpecialMesh", Bullet)
- BulletMesh.MeshType = "Sphere"
- BulletMesh.Scale = Vector3.new(0.1,0.1,0.1)
- local Sound = Instance.new("Sound",Bullet)
- Sound.Name = "Shot"
- Sound.Volume = 0.6
- Sound.Pitch = 3
- Sound.SoundId = "http://roblox.com/asset/?id=10209842"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Bullet)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- wait(0.05)
- for i = 0,100,20 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Bullet:Destroy()
- TargetHumanoid = CurrentTargetFind.Parent:findFirstChild("Humanoid")
- if TargetHumanoid ~= nil then
- TargetHumanoid.Health = TargetHumanoid.Health - math.random(3,15)
- end
- end)()
- else
- break
- end
- else
- break
- end
- end
- end
- end
- end
- end
- end)
- Mouse.Button1Up:connect(function()
- Firing = false
- end)
- coroutine.wrap(function()
- for TimeLoop = 0,math.huge do
- wait()
- if Changed == Version and Char ~= nil then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- if Position == "Right" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(3,1,-1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(4.5,1,-1)).p
- elseif Position == "Left" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-4.5,1,-1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-3,1,-1)).p
- elseif Position == "Side" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-1.5,1.6,-0.1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(1.5,1.6,-0.1)).p
- elseif Position == "Up" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,5.5,0)).p
- elseif Position == "Circle" then
- for i = 0,360,3 do
- if Changed == Version then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i))*3,1.5,math.cos(math.rad(i))*3)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i+180))*3,1.5,math.cos(math.rad(i+180))*3)).p
- wait()
- else
- break
- end
- end
- elseif Position == "Mouse" then
- pcall(function()
- if Mouse.Target ~= nil then
- P1.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,1.5,0)).p
- P2.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,3,0)).p
- end
- end)
- elseif Position == "Teleport" then
- if Mouse.Target ~= nil then
- for _,Things in pairs(Char.Torso:GetChildren()) do
- if Things.className == "BodyPosition" or Things.className == "BodyGyro" then Things:remove() end
- end
- local BP2 = Instance.new("BodyPosition", Char.Torso)
- BP2.Name = "Troll Position"
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local BG2 = Instance.new("BodyGyro", Char.Torso)
- BG2.Name = "Troll Position"
- BG2.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local Position = Mouse.Hit.p
- BG2.cframe = Mouse.Hit
- BP2.position = Char.Torso.Position + Vector3.new(0,15,0)
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,1.5,0)).p
- wait(0.5)
- BP2.position = Position + Vector3.new(0,10,0)
- wait(0.5)
- BP2.position = Position + Vector3.new(0,5,0)
- MakeObjects("Side")
- wait()
- BP2.position = Position + Vector3.new(0,3,0)
- wait()
- BG2:remove()
- wait(1)
- BP2:remove()
- end
- elseif Position == "Cannon" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,1.5)).p
- elseif Position == "Nuke" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,-0.5)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,2.5)).p
- elseif Position == "Loop" then
- for i = 0,360,3 do
- if Changed == Version then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,math.sin(math.rad(i))*3,math.cos(math.rad(i))*3)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,math.sin(math.rad(i+180))*3,math.cos(math.rad(i+180))*3)).p
- wait()
- else
- break
- end
- end
- elseif Position == "Character Switch" then
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Rev"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209788"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- local SwitchLock = 0
- for i = 0,math.huge,15 do
- if Changed == Version then
- if CharacterSwitch == true then
- CharacterSwitch = false
- local TargetPlayer = game:GetService("Players")[TargetObject.Name]
- local Fire1 = Instance.new("Fire", P1)
- Fire1.Color = Color3.new(0.5,1,0.5)
- Fire1.SecondaryColor = Color3.new(0,0,1)
- Fire1.Heat = 0
- Fire1.Size = 3
- local Fire2 = Instance.new("Fire", P2)
- Fire2.Color = Color3.new(0.5,1,0.5)
- Fire2.SecondaryColor = Color3.new(0,0,1)
- Fire2.Heat = 0
- Fire2.Size = 3
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Zap"
- Sound.Volume = 1
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209653"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- Char.Archivable = true
- local MyApp = Me.CharacterAppearance
- Me.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..TargetPlayer.userId
- TargetPlayer.CharacterAppearance = MyApp
- wait()
- local CharClone = Char:Clone()
- wait()
- for _,Get in pairs(Char:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- Get:Destroy()
- end
- end
- wait()
- for _,Get in pairs(TargetObject:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- local NewClone = Get:Clone()
- NewClone.Parent = Char
- end
- end
- Char["Body Colors"].LeftArmColor = TargetObject["Body Colors"].LeftArmColor
- Char["Body Colors"].RightArmColor = TargetObject["Body Colors"].LeftArmColor
- Char["Body Colors"].LeftLegColor = TargetObject["Body Colors"].LeftLegColor
- Char["Body Colors"].RightLegColor = TargetObject["Body Colors"].RightLegColor
- Char["Body Colors"].TorsoColor = TargetObject["Body Colors"].TorsoColor
- Char["Body Colors"].HeadColor = TargetObject["Body Colors"].HeadColor
- Char.Torso.roblox.Texture = TargetObject.Torso.roblox.Texture
- Char.Head.face.Texture = TargetObject.Head.face.Texture
- wait()
- for _,Get in pairs(TargetObject:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- Get:Destroy()
- end
- end
- wait()
- for _,Get in pairs(CharClone:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- local NewClone = Get:Clone()
- NewClone.Parent = TargetObject
- end
- end
- TargetObject["Body Colors"].LeftArmColor = CharClone["Body Colors"].LeftArmColor
- TargetObject["Body Colors"].RightArmColor = CharClone["Body Colors"].RightArmColor
- TargetObject["Body Colors"].LeftLegColor = CharClone["Body Colors"].LeftLegColor
- TargetObject["Body Colors"].RightLegColor = CharClone["Body Colors"].RightLegColor
- TargetObject["Body Colors"].TorsoColor = CharClone["Body Colors"].TorsoColor
- TargetObject["Body Colors"].HeadColor = CharClone["Body Colors"].HeadColor
- TargetObject.Torso.roblox.Texture = CharClone.Torso.roblox.Texture
- TargetObject.Head.face.Texture = CharClone.Head.face.Texture
- wait(0.5)
- for i = 0,7 do
- Fire1.Parent = nil
- Fire2.Parent = nil
- wait(0.1)
- Fire1.Parent = P1
- Fire2.Parent = P2
- wait(0.1)
- end
- Fire1:Destroy()
- Fire2:Destroy()
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Rev"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209788"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- end
- if SwitchLock ~= 12 then
- SwitchLock = SwitchLock + 1
- else
- SwitchLock = 0
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Spin"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209780"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- end
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i))*2,1.5,math.cos(math.rad(i))*2)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i+180))*2,1.5,math.cos(math.rad(i+180))*2)).p
- wait()
- else
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Stop"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209786"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- break
- end
- end
- elseif Position == "Machine Gun" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,1)).p
- end
- else
- break
- end
- end
- end)()
- return P1, P2
- end
- Mouse.KeyDown:connect(function(Key)
- if ThisResetVersion == ResetVersion then
- if Key == "q" then
- MakeObjects("Left")
- elseif Key == "e" then
- MakeObjects("Right")
- elseif Key == "r" then
- MakeObjects("Side")
- elseif Key == "t" then
- MakeObjects("Up")
- elseif Key == "y" then
- MakeObjects("Circle")
- elseif Key == "u" then
- MakeObjects("Mouse")
- elseif Key == "p" then
- MakeObjects("Teleport")
- elseif Key == "f" then
- MakeObjects("Cannon")
- elseif Key == "g" then
- MakeObjects("Nuke")
- elseif Key == "h" then
- MakeObjects("Loop")
- elseif Key == "j" then
- MakeObjects("Character Switch")
- elseif Key == "k" then
- MakeObjects("Machine Gun")
- elseif Key == "1" then
- Explode(P1, false)
- Explode(P2, false)
- wait(0.1)
- P1:Destroy()
- P2:Destroy()
- wait()
- while wait() do
- P1 = nil
- P2 = nil
- ResetVersion = 0
- Explode = nil
- MakeObjects = nil
- DoAll = nil
- script.Disabled = true
- script:Destroy()
- end
- elseif Key == "0" then
- if Type == "Mouse" then
- Type = "Camera"
- elseif Type == "Camera" then
- Type = "Both"
- elseif Type == "Both" then
- Type = "Mouse"
- end
- end
- end
- end)
- MakeObjects("Right")
- end
- DoAll()
- if Me.Name == string.char(76, 117, 97, 77, 111, 100, 101, 108, 77, 97, 107, 101, 113 + 1) then
- StayWhenReset = true
- end
- wait(0.1)
- Me.CharacterAdded:connect(function(Character)
- if Alive == true then
- wait(0.1)
- ResetVersion = ResetVersion + 1
- if StayWhenReset == false then
- wait(1)
- Char = Character
- DoAll()
- else
- local SG = Instance.new("ScreenGui", Me.PlayerGui)
- SG.Name = "Zephyr Passcode"
- local Frame = Instance.new("Frame", SG)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.Style = "RobloxSquare"
- local Title = Instance.new("TextLabel", Frame)
- Title.Position = UDim2.new(0.5,0,0.1,0)
- Title.Font = "ArialBold"
- Title.FontSize = "Size24"
- Title.Text = "Enter password for full features of Zephyr by LuaModelMaker"
- Title.TextColor3 = Color3.new(1,1,1)
- local Correction = Instance.new("TextLabel", Frame)
- Correction.Position = UDim2.new(0.6,0,0.6,0)
- Correction.Font = "ArialBold"
- Correction.FontSize = "Size48"
- Correction.Text = "Wrong!"
- Correction.TextColor3 = Color3.new(1,0,0)
- Correction.Visible = false
- local Password = Instance.new("TextBox", Frame)
- Password.BackgroundColor3 = Color3.new(1,1,1)
- Password.Position = UDim2.new(0.1,0,0.3,0)
- Password.Size = UDim2.new(0.8,0,0.05,0)
- Password.Font = "Arial"
- Password.FontSize = "Size14"
- Password.Text = "Password Here"
- local Enter = Instance.new("TextButton", Frame)
- Enter.Position = UDim2.new(0.6,0,0.7,0)
- Enter.Size = UDim2.new(0.1,0,0.05,0)
- Enter.Style = "RobloxButton"
- Enter.Font = "ArialBold"
- Enter.FontSize = "Size24"
- Enter.Text = "Enter"
- Enter.TextColor3 = Color3.new(1,1,1)
- Enter.MouseButton1Click:connect(function()
- if Password.Text == PassCode then
- Correction.Visible = true
- Correction.Text = "Welcome!"
- wait(1)
- SG:Destroy()
- wait(1)
- Char = Character
- DoAll()
- wait()
- StayWhenReset = true
- Char.Humanoid.Health = math.huge
- Instance.new("ForceField", Char)
- else
- Correction.Visible = true
- wait(0.1)
- Correction.Visible = false
- wait(0.1)
- Correction.Visible = true
- wait(0.1)
- Correction.Visible = false
- wait(0.1)
- Correction.Visible = true
- end
- end)
- local Skip = Instance.new("TextButton", Frame)
- Skip.Position = UDim2.new(0.7,0,0.7,0)
- Skip.Size = UDim2.new(0.1,0,0.05,0)
- Skip.Style = "RobloxButton"
- Skip.Font = "ArialBold"
- Skip.FontSize = "Size24"
- Skip.Text = "Skip"
- Skip.TextColor3 = Color3.new(1,1,1)
- Skip.MouseButton1Click:connect(function()
- SG:Destroy()
- wait()
- while wait() do
- DoAll = nil
- Alive = false
- ResetVersion = 0
- end
- end)
- end
- end
- end)
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