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felixnardella

HALLOWEEN 2023 - FOR C64 v. 1.3

Nov 13th, 2023 (edited)
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  1. // **********************************************************
  2. //
  3. // HALLOWEEN 2023 - FOR C64 v. 1.3
  4. // REWRITTEN IN ASSEMBLY BY KIMONO (FELICE NARDELLA)
  5. // FOR KICK ASSEMBLER
  6. // GRAPHICS BY KIMONO (FELICE NARDELLA)
  7. // SID: "MIDSOMER WALTZ" BY MANGANOID (ZACK MAXIS)
  8. //
  9. // Use "java -jar kickass.jar halloween_2023.asm" to compile
  10. //
  11. // **********************************************************
  12.  
  13.  
  14. *=$0801
  15.  
  16. .byte $0E, $08, $0A, $00, $9E, $20, $28, $34, $39, $31, $35, $32, $29, $00, $00, $00
  17.  
  18.  
  19. * = $c000
  20.  
  21. .const indspr = $3200
  22.  
  23.  
  24. jsr music
  25.  
  26. // background
  27. lda screen_001
  28. sta $d020
  29. lda screen_001+1
  30. sta $d021
  31. lda #$15
  32. sta $d018
  33.  
  34. ldx #$00
  35. loop:
  36. lda screen_001+2,x
  37. sta $0400,x
  38. lda screen_001+$3ea,x
  39. sta $d800,x
  40.  
  41. lda screen_001+$102,x
  42. sta $0500,x
  43. lda screen_001+$4ea,x
  44. sta $d900,x
  45.  
  46. lda screen_001+$202,x
  47. sta $0600,x
  48. lda screen_001+$5ea,x
  49. sta $da00,x
  50.  
  51. lda screen_001+$2ea,x
  52. sta $06e8,x
  53. lda screen_001+$6d2,x
  54. sta $dae8,x
  55. inx
  56. bne loop
  57.  
  58. // sprites
  59. ldx #$00
  60. lp1:
  61. lda spr_zombie_1,x
  62. sta indspr,x
  63. inx
  64. cpx #$40
  65. bne lp1
  66.  
  67. ldx #$00
  68. lp2:
  69. lda spr_ghost,x
  70. sta indspr+$40,x
  71. inx
  72. cpx #$40
  73. bne lp2
  74.  
  75. ldx #$00
  76. lp3:
  77. lda spr_zombie_2,x
  78. sta indspr+$80,x
  79. inx
  80. cpx #$40
  81. bne lp3
  82.  
  83. // pointers
  84. lda #$c8
  85. sta $7f8
  86. lda #$c9
  87. sta $7f9
  88. // sprites multicolor
  89. lda #$01
  90. sta $d01c
  91. // multicolor 1 & 2
  92. lda #$08
  93. sta $d025
  94. lda #$05
  95. sta $d026
  96. // colors
  97. lda #$0b
  98. sta $d027
  99. lda #$01
  100. sta $d028
  101. // set sprites
  102. lda #$03
  103. sta $d015
  104. // y pos sprite 1
  105. lda #$91
  106. sta $d001
  107. // y pos sprite 2
  108. lda #$5a
  109. sta $d003
  110. // width
  111. lda #$02
  112. sta $d01d
  113. // height
  114. lda #$03
  115. sta $d017
  116.  
  117. // move sprites loop
  118.  
  119. su:
  120. ldx #$00
  121. ls1:
  122. jsr wait_frame
  123. jsr wait_frame
  124. jsr wait_frame
  125. jsr wait_frame
  126. jsr wait_frame
  127. jsr wait_frame
  128.  
  129. lda pointers,x
  130. sta $7f8
  131. lda x_sprite1,x
  132. sta $d000
  133. lda x_sprite2,x
  134. sta $d002
  135. inx
  136. cpx #$09
  137. bne ls1
  138.  
  139. ls2:
  140. jsr wait_frame
  141. jsr wait_frame
  142. jsr wait_frame
  143. jsr wait_frame
  144. jsr wait_frame
  145. jsr wait_frame
  146.  
  147. lda pointers,x
  148. sta $7f8
  149. lda x_sprite1,x
  150. sta $d000
  151. lda x_sprite2,x
  152. sta $d002
  153. dex
  154. bpl ls2
  155.  
  156. jmp su
  157.  
  158. wait_frame:
  159. ldy $d012
  160. cpy #$fa
  161. bne wait_frame
  162. rts
  163.  
  164. music:
  165. sei
  166. lda #<irq
  167. ldx #>irq
  168. sta $314
  169. stx $315
  170. lda #$1b
  171. ldx #$00
  172. ldy #$7f
  173. sta $d011
  174. stx $d012
  175. sty $dc0d
  176. sty $dd0d
  177. bit $dc0d
  178. bit $dd0d
  179. lda #$01
  180. sta $d01a
  181. lda #$00
  182. jsr $1000 // Initialize music
  183. cli
  184. rts
  185.  
  186. irq:
  187. lsr $d019
  188. jsr $1003 // Play the music
  189. jmp $ea31
  190.  
  191.  
  192. * = $1000
  193. .import binary "MidsomerFINAL3_NO_HEADER.sid"
  194.  
  195.  
  196. // PETSCII memory layout (40x25 screen)
  197. // byte 0 = border color
  198. // byte 1 = background color
  199. // bytes 2-1001 = screencodes
  200. // bytes 1002-2001 = colors
  201.  
  202. screen_001:
  203. .byte 0,0
  204. .byte $20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20
  205. .byte $20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$6F,$20,$20,$20,$20,$20,$20,$2E,$20,$20
  206. .byte $20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$FE,$A0,$FC,$20,$2E,$20,$20,$20,$20,$20,$20
  207. .byte $20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$67,$A0,$A0,$A0,$74,$20,$20,$20,$20,$20,$20,$20
  208. .byte $20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$FB,$A0,$EC,$20,$20,$20,$20,$20,$20,$20,$20
  209. .byte $20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$77,$20,$20,$20,$20,$2E,$20,$20,$20,$20
  210. .byte $20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20
  211. .byte $20,$20,$20,$20,$2E,$20,$2E,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20
  212. .byte $20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$2E,$20
  213. .byte $20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20
  214. .byte $20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20
  215. .byte $20,$20,$20,$20,$20,$2E,$20,$20,$2E,$20,$6F,$6F,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$2E
  216. .byte $20,$20,$20,$20,$20,$20,$20,$20,$20,$7A,$A0,$A0,$4C,$20,$20,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20,$20
  217. .byte $20,$2E,$20,$20,$20,$20,$20,$20,$6A,$A0,$FA,$CC,$A0,$65,$20,$20,$2E,$20,$20,$20,$20,$20,$20,$20,$6F,$20,$20,$20,$20,$20,$20,$20,$2E,$20,$20,$20,$6F,$6F,$6F,$20
  218. .byte $20,$20,$20,$20,$2E,$20,$20,$20,$6A,$A0,$D0,$CF,$A0,$65,$20,$20,$20,$20,$2E,$20,$20,$20,$20,$7A,$A0,$4C,$20,$20,$20,$2E,$20,$20,$20,$20,$20,$67,$A0,$A0,$A0,$74
  219. .byte $20,$20,$68,$20,$20,$20,$68,$20,$6A,$A0,$EA,$F4,$A0,$65,$20,$20,$20,$20,$20,$20,$20,$20,$67,$A0,$D1,$A0,$74,$20,$20,$20,$20,$68,$20,$20,$20,$67,$A0,$DB,$A0,$74
  220. .byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$6A,$A0,$E8,$E8,$A0,$65,$A0,$E8,$A0,$A0,$A0,$A0,$A0,$A0,$67,$A0,$E8,$A0,$74,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$67,$A0,$DD,$A0,$74
  221. .byte $6F,$7C,$A0,$A0,$E8,$A0,$A0,$A0,$6A,$A0,$A0,$A0,$A0,$65,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$7B,$E2,$E2,$E2,$6C,$A0,$A0,$A0,$AE,$A0,$A0,$A0,$4F,$FF,$A0,$A0,$A0,$7F
  222. .byte $A0,$65,$A0,$A0,$A0,$A0,$A0,$A0,$F8,$F8,$F8,$F8,$F8,$F8,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E8,$A0,$A0,$A0,$A0,$E8,$A0,$A0,$A0,$E7,$F8,$F4,$7C,$E2,$E2,$E2,$E2,$E2
  223. .byte $A0,$65,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E8,$E8,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$EF,$FA,$A0,$CC,$EF,$A0,$A0,$A0,$A0,$8B
  224. .byte $A0,$65,$A0,$E8,$A0,$A0,$A0,$A0,$A0,$20,$6F,$6F,$6F,$20,$A0,$A0,$A0,$A0,$A0,$E8,$A0,$A0,$A0,$AE,$A0,$A0,$A0,$A0,$A0,$A0,$E1,$A0,$A0,$A0,$61,$A0,$A0,$A0,$A0,$89
  225. .byte $A0,$65,$A0,$A0,$A0,$DC,$A0,$A0,$20,$7A,$A0,$A0,$A0,$4C,$20,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$E8,$A0,$A0,$A0,$F7,$D0,$A0,$CF,$F7,$A0,$A0,$A0,$A0,$8D
  226. .byte $F8,$F8,$A0,$A0,$A0,$A0,$A0,$A0,$67,$A0,$92,$89,$90,$A0,$74,$A0,$A0,$A0,$A0,$A0,$A0,$7E,$6F,$6F,$6F,$7C,$A0,$A0,$A0,$A0,$A0,$E7,$A0,$F4,$A0,$A0,$A0,$E8,$A0,$8F
  227. .byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0,$67,$A0,$E8,$A0,$E8,$A0,$74,$A0,$E8,$A0,$A0,$E8,$A0,$67,$A0,$E8,$A0,$74,$A0,$A0,$A0,$7E,$6F,$6F,$A0,$6F,$6F,$7C,$A0,$A0,$A0,$8E
  228. .byte $A0,$E8,$E8,$A0,$A0,$A0,$A0,$A0,$67,$A0,$E8,$E8,$E8,$A0,$74,$A0,$A0,$A0,$A0,$A0,$A0,$67,$A0,$A0,$A0,$74,$A0,$E8,$A0,$6C,$C0,$C0,$C0,$C0,$C0,$7B,$A0,$A0,$A0,$8F
  229. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  230. .byte $0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E
  231. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$07,$07,$07,$0F,$07,$0E,$0E,$0E,$0E,$0E,$0E
  232. .byte $0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$07,$07,$07,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  233. .byte $0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$07,$07,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  234. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E
  235. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  236. .byte $0E,$0E,$0E,$0E,$07,$0E,$07,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  237. .byte $0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$07,$0E
  238. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  239. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E
  240. .byte $0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$07,$0E,$0F,$0F,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07
  241. .byte $0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0F,$0B,$0B,$0F,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$07,$0B,$0F,$0F,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E,$0E
  242. .byte $0E,$07,$0E,$0E,$0E,$0E,$0E,$0E,$0F,$0B,$0B,$0B,$0B,$0F,$0E,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0F,$0F,$0F,$0F,$0F,$0E,$0E,$07,$0E,$0E,$07,$0E,$0E,$0E,$0F,$0F,$0F,$0E
  243. .byte $0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0F,$0B,$0B,$0B,$0B,$0F,$0E,$0E,$0E,$0E,$07,$0E,$0E,$0E,$0F,$0F,$0B,$0F,$0F,$0F,$0E,$07,$0E,$0E,$0E,$0E,$0E,$0F,$0C,$0C,$0C,$0F
  244. .byte $0E,$0E,$0D,$0D,$0D,$0D,$0D,$0E,$0F,$0B,$0B,$0B,$0B,$0F,$0E,$0E,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0F,$0E,$0E,$0E,$0D,$0D,$0D,$0D,$0D,$0F,$0C,$0C,$0C,$0F
  245. .byte $0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0C,$0C,$0C,$0F
  246. .byte $0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0B,$0B,$0B,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0C,$0C,$0C,$0F
  247. .byte $0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0C,$0D,$0C,$0C,$0C,$0C,$0C,$0C
  248. .byte $0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0C,$0D,$0D,$0D,$0D,$0D,$0D,$0D
  249. .byte $0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0E,$0F,$0F,$0F,$0E,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0C,$0C,$0C,$0C,$0C,$0D,$0D,$0D,$0D,$0D
  250. .byte $0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0C,$0D,$0D,$0D,$0D,$0D,$0D,$0D
  251. .byte $0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0F,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0C,$0D,$0D,$0D,$0D,$0D,$0D,$0D
  252. .byte $0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0C,$0C,$0C,$0F,$0D,$0D,$0D,$0D,$0F,$0F,$0C,$0F,$0F,$0D,$0D,$0D,$0D,$0D
  253. .byte $0D,$0D,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0B,$0B,$0B,$0B,$0B,$0F,$0D,$0D,$0D,$0D,$0D,$0D,$0F,$0C,$0C,$0C,$0F,$0D,$0D,$0D,$0C,$0C,$0C,$0C,$0C,$0C,$0C,$0D,$0D,$0D,$0D
  254.  
  255. spr_ghost:
  256. .byte $00,$00,$00,$00,$38,$00,$00,$7c
  257. .byte $00,$00,$fe,$10,$10,$d6,$30,$18
  258. .byte $fe,$70,$1c,$c7,$f0,$1f,$ef,$f0
  259. .byte $1f,$ff,$e0,$0f,$ff,$c0,$03,$ff
  260. .byte $00,$03,$fe,$00,$03,$fe,$00,$01
  261. .byte $fe,$00,$01,$fe,$00,$01,$fe,$00
  262. .byte $01,$fe,$00,$01,$fc,$00,$03,$f8
  263. .byte $00,$1f,$f0,$00,$00,$00,$00,$01
  264.  
  265. spr_zombie_1:
  266. .byte $00,$aa,$00,$02,$ff,$80,$03,$be
  267. .byte $c0,$0b,$3c,$e0,$03,$ff,$c0,$00
  268. .byte $c3,$00,$00,$ff,$00,$00,$3c,$00
  269. .byte $0a,$aa,$a0,$05,$96,$50,$05,$aa
  270. .byte $50,$05,$96,$50,$05,$aa,$50,$05
  271. .byte $96,$50,$0f,$aa,$f0,$0f,$aa,$f0
  272. .byte $02,$aa,$80,$02,$82,$80,$03,$c3
  273. .byte $c0,$03,$c1,$50,$05,$40,$00,$8c
  274.  
  275. spr_zombie_2:
  276. .byte $00,$aa,$00,$02,$ff,$80,$03,$be
  277. .byte $c0,$0b,$3c,$e0,$03,$ff,$c0,$00
  278. .byte $c3,$00,$00,$ff,$00,$00,$3c,$00
  279. .byte $0a,$aa,$a0,$05,$96,$50,$05,$aa
  280. .byte $50,$05,$96,$50,$05,$aa,$50,$05
  281. .byte $96,$50,$0f,$aa,$f0,$0f,$aa,$f0
  282. .byte $02,$aa,$80,$02,$82,$80,$03,$c3
  283. .byte $c0,$05,$43,$c0,$00,$01,$50,$8c
  284.  
  285. // Predetermined x coord sprites
  286. x_sprite1:
  287. .byte $f1,$f2,$f3,$f4,$f5,$f6,$f7,$f8,$f9,$fa
  288.  
  289. x_sprite2:
  290. .byte $5a,$59,$58,$57,$56,$55,$54,$53,$52,$51
  291.  
  292. pointers:
  293. .byte $c8,$ca,$c8,$ca,$c8,$ca,$c8,$ca,$c8,$ca
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