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Jan 19th, 2025 (edited)
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  1. Let's make a game!
  2. name:Hellion Scarab
  3. by:kasperja
  4. desc:Journey out, trade and upgrade your spaceship.<.><//><b>Bulk Buying:</b><.>Hold <b>Shift</b> to buy 50 each time.
  5. created:07/06/2022
  6. updated:11/06/2022
  7. version:1.02
  8.  
  9. Settings
  10.  
  11. background:https://github.com/kasperja/NGM/releases/download/image/starburstPSD_2.gif
  12. building cost increase:115%
  13. building cost refund:50%
  14.  
  15. spritesheet:icons, 48 by 48, https://github.com/kasperja/SSM/raw/main/SpriteCrystalsSC1.png
  16.  
  17. stylesheet:https://pastebin.com/raw/NFXYjUbB
  18.  
  19. no particles
  20. no bulk particles
  21. css filters off
  22. number display full
  23.  
  24. Layout
  25.  
  26. *main
  27. contains:res, buttons, BulkDisplay
  28. *res
  29. icons:hide
  30. contains:Resources
  31. class:fullWidth
  32. tooltip origin:bottom
  33. *buttons
  34. contains:Buttons
  35. tooltip origin:left
  36. *store
  37. contains:buildings, buildings2, upgrades, upgrades2, buildingsHeader, buildings2Header, upgradesHeader, upgrades2Header
  38. *buildings
  39. icons:hide
  40. contains:Buildings
  41. tooltip origin:left
  42. *buildingsHeader
  43. //header:Shipyard
  44. class:shipHeader
  45. *buildings2
  46. icons:hide
  47. contains:tag:buildings2
  48. tooltip origin:left
  49. *buildings2Header
  50. //header:Outposts
  51. class:outHeader
  52. *upgrades
  53. tooltip origin:left
  54. contains:Upgrades
  55. contains:tag:upgrades
  56. costs:show
  57. names:show
  58. icons:hide
  59. *upgradesHeader
  60. //header:Upgrades
  61. *upgrades2
  62. tooltip origin:left
  63. contains:tag:upgrades2
  64. costs:show
  65. names:show
  66. icons:hide
  67. *upgrades2Header
  68. //header:Facilities
  69. *sepOne
  70. header:-
  71. class:sepOne
  72. *sepTwo
  73. header:-
  74. class:sepTwo
  75. *sep3
  76. header:-
  77. class:sep3
  78. *sep4
  79. header:-
  80. class:sep4
  81. *log
  82. contains:Log
  83. class:log
  84.  
  85. Buttons
  86. *bunnyButton
  87. name:Blaster
  88. desc:Blast smaller asteroids to earn credits.<//><b>Stats:</b><.>Spaceship Level <b>[slvl]</b><.>Pilot Level <b>[ulvl]</b>
  89. on start:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.02</#>
  90. on load:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.02</#>
  91. on load:log Game loaded.
  92. on click:anim icon wobble
  93. on click:yield 1 bunny
  94. on click:yield 1 talz
  95. //on click:yield 1 prestigio2
  96. //on click:yield 500000000000000000000000000 bunnies
  97. //on click:yield 500000000000000000000000000 talz
  98. //on click:yield 500000000000000000000000000 goldenCarrots
  99. //on click:yield 500000000000000000000000000 tsc
  100. //on click:yield 50000000000000000000000000000000000000000000000 prestigio
  101. //on click:yield 50000000000000000000000000000000000000000000000 taa
  102. //on click:yield 1 taa
  103. //on click:yield 1000 taa
  104. on click:
  105. if (have goldenTouch and chance(5%))
  106. yield 1 goldenCarrot
  107. yield 1 tsc
  108. end
  109. end
  110. //on click:spawn psSCS
  111. icon:https://github.com/kasperja/NGM/raw/main/crosshai2r.png
  112. no text
  113. class:bigButton
  114. icon class:shadowed
  115. tooltip origin:bottom
  116. tooltip class:red
  117.  
  118. Resources
  119.  
  120. *bunny|bunnies
  121. name:Credit|Credits
  122. desc:Earn credits for exploring the universe and by trading.
  123. //<.>Total earned in this ship : <b>[talz]</b>
  124. class:noBackground
  125. show earned
  126.  
  127. *goldenCarrot|goldenCarrots
  128. name:Ore|Ores
  129. desc:Ores can be refined to provide materials for ship parts, or sold for credits at stations.
  130. class:noBackground
  131. show earned
  132. hidden when 0
  133.  
  134. *prestigio
  135. name:Microchip|Microchips
  136. desc:Sell your ship to earn Microchips<.>Max AI lvl reached : <b>[BountyAI:max]</b>
  137. class:noBackground
  138. show earned
  139. tag:prestige
  140. hidden when 0
  141.  
  142. *prestigio2
  143. name:Victory Medal|Victory Medals
  144. desc:Shows how many times you have completed the game.<.>Total Ores collected since last Victory Medal : <b>[tsc]</b>
  145. class:noBackground
  146. show earned
  147. tag:prestige prestige2
  148. hidden when 0
  149.  
  150. *totalShips
  151. hidden
  152. is always:(cages+hutches+coops+pens+meadows+villages+cities+citadels+stations+polices+bombers+ionfrigates+battlecruisers+Superfreighters+Vanguards)
  153.  
  154. *totalPlanets
  155. hidden
  156. is always:(cages2+hutches2+coops2+pens2+meadows2+villages2+cities2+citadels2+stations2+polices2+bombers2+ionfrigates2)
  157.  
  158. *talz
  159. hidden
  160.  
  161. *slvl
  162. name:Spaceship Level
  163. text:Spaceship Level [slvl]
  164. is always:(pow(talz,0.041))*1.47
  165. class:slvl
  166. no tooltip
  167.  
  168. *ulvl
  169. name:Pilot Level
  170. text:Pilot Level [ulvl]
  171. is always:(pow(((bunnies:max)),0.041)*1.47)
  172. class:ulvl
  173. no tooltip
  174. tag:prestige prestige2
  175.  
  176. *chk
  177. on start:
  178. if (chk > 0)
  179. else
  180. talz=bunnies:earned
  181. chk=1
  182. end
  183. end
  184. on load:
  185. if (chk > 0)
  186. else
  187. talz=bunnies:earned
  188. chk=1
  189. end
  190. end
  191. hidden
  192. tag:prestige prestige2
  193.  
  194. *tsc
  195. hidden
  196. tag:prestige
  197.  
  198. *taa
  199. hidden
  200. tag:prestige
  201.  
  202. *schk
  203. passive:
  204. if (slvl>=(schkt+1))
  205. log <b><#e6e8d8>Spaceship Level [slvl] reached!</b>
  206. schk=0
  207. schkt = floor(slvl)
  208. end
  209. end
  210. hidden
  211.  
  212. *schkt
  213. on load:
  214. schkt = floor(slvl)
  215. end
  216. on start:
  217. schkt = floor(slvl)
  218. end
  219. hidden
  220.  
  221. *uchk
  222. passive:
  223. if (ulvl>=(uchkt+1))
  224. log <b><#e6e8d8>Pilot Level [ulvl] reached!</b>
  225. uchk=0
  226. uchkt = floor(ulvl)
  227. end
  228. end
  229. tag:prestige prestige2
  230. hidden
  231.  
  232. *uchkt
  233. on load:
  234. uchkt = floor(ulvl)
  235. end
  236. on start:
  237. uchkt = floor(ulvl)
  238. end
  239. tag:prestige prestige2
  240. hidden
  241.  
  242. *rewa
  243. hidden
  244.  
  245. *rewa2
  246. hidden
  247.  
  248. *ast
  249. hidden
  250. passive:
  251. if (ast>random(5,10))
  252. ast is 0
  253. astc is 0
  254. end
  255. end
  256.  
  257. *astc
  258. hidden
  259. passive:
  260. if (astc == 1)
  261. yield 1 ast
  262. spawn luckyBunny
  263. spawn luckyBunny2
  264. end
  265. end
  266.  
  267. *pir
  268. hidden
  269. passive:
  270. if (pir>random(4,7))
  271. pir is 0
  272. pirc is 0
  273. end
  274. end
  275.  
  276. *pirc
  277. hidden
  278. passive:
  279. if (pirc == 1)
  280. yield 1 pir
  281. spawn luckyBunny4
  282. end
  283. end
  284.  
  285. *comm
  286. hidden
  287. passive:
  288. if (comm>random(40,70))
  289. $ranocc=random(1,21)
  290. if ($ranocc == 1 and chance(20%))
  291. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  292. log <b>Incoming transmission:</b>
  293. log <#93f8ff>Hi there, thanks for destroying a pirate that has chased me for the past week. Here is a small reward.
  294. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  295. bunnies is rewa+bunnies
  296. talz is rewa+talz
  297. end
  298. if ($ranocc == 2 and chance(20%))
  299. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  300. log <b>Incoming transmission:</b>
  301. log <#93f8ff>Greetings Pilot. I need more space in my cargo hold, so I just ejected some Ores for you.
  302. log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
  303. goldenCarrot is rewa2+goldenCarrot
  304. tsc is rewa2+tsc
  305. end
  306. if ($ranocc == 3 and chance(40%))
  307. log Asteroid field detected.
  308. log Entering safe mode.
  309. toast <b>WARNING:</b> Entering asteroid field.
  310. astc is 1
  311.  
  312. end
  313. if ($ranocc == 4 and chance(20%))
  314. log This is the ship computer of the Hellion Scarab.
  315. log Automatic repairs were conducted.
  316. end
  317. if ($ranocc == 5 and chance(20%))
  318. log <b>Your ship is being scanned.</b>
  319. log <b>Incoming transmission:</b>
  320. log <#93f8ff>This is the Qak law enforcement, we didn't find any illegal goods on board.
  321. end
  322. if ($ranocc == 6 and chance(20%))
  323. log <b>Incoming transmission:</b>
  324. log <#fe6e52>Give up your cargo immediately or be exterminated!
  325. log <b>Enemy ships approaching.</b>
  326. toast <b>WARNING:</b> Enemy ships approaching.
  327. pirc is 1
  328. end
  329. if ($ranocc == 7 and chance(20%))
  330. log <b>Incoming transmission:</b>
  331. log <#fe6e52>Die you three eyed excuse for a Bino star goat!
  332. log <b>Enemy ships approaching.</b>
  333. toast <b>WARNING:</b> Enemy ships approaching.
  334. pirc is 1
  335. end
  336. if ($ranocc == 8 and chance(20%))
  337. log <b>Incoming transmission:</b>
  338. log <#fe6e52>Bug eyed clone of a clockwork hyper slug!
  339. log <b>Enemy ships approaching.</b>
  340. toast <b>WARNING:</b> Enemy ships approaching.
  341. pirc is 1
  342. end
  343. if ($ranocc == 9 and chance(20%))
  344. log <b>Your ship is being scanned.</b>
  345. log <b>Incoming transmission:</b>
  346. log <#93f8ff>This is the Phemien law enforcement, we didn't find any illegal goods on board.
  347. end
  348. if ($ranocc == 10 and chance(20%))
  349. log <b>Incoming transmission:</b>
  350. log <#fe6e52>One dimensional space sick replicant...
  351. log <b>Enemy ships approaching.</b>
  352. toast <b>WARNING:</b> Enemy ships approaching.
  353. pirc is 1
  354. end
  355. if ($ranocc == 11 and chance(20%))
  356. log <b>Incoming transmission:</b>
  357. log <#fe6e52>Borg loving son of a mutant garbage droid!
  358. log <b>Enemy ships approaching.</b>
  359. toast <b>WARNING:</b> Enemy ships approaching.
  360. pirc is 1
  361. end
  362. if ($ranocc == 12 and chance(20%))
  363. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  364. log <b>Incoming transmission:</b>
  365. log <#93f8ff>This is the Yegar law enforcement. Please accept this reward for keeping our system secure.
  366. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  367. bunnies is rewa+bunnies
  368. talz is rewa+talz
  369. end
  370. if ($ranocc == 13 and chance(20%))
  371. log <b>Incoming transmission:</b>
  372. log <#fe6e52>Bug eyed apology for a radiation damaged space weevil!
  373. log <b>Enemy ships approaching.</b>
  374. toast <b>WARNING:</b> Enemy ships approaching.
  375. pirc is 1
  376. end
  377. if ($ranocc == 14 and chance(20%))
  378. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  379. log <b>Incoming transmission:</b>
  380. log <#93f8ff>This is Qak Mining Industries. We have mined some valuable minerals from a nearby asteroid field. We mined more than we can carry, so you can keep what is left.
  381. log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
  382. goldenCarrot is rewa2+goldenCarrot
  383. tsc is rewa2+tsc
  384. end
  385. if ($ranocc == 15 and chance(20%))
  386. log <b>Incoming transmission:</b>
  387. log <#fe6e52>Clone of a clockwork android!
  388. log <b>Enemy ships approaching.</b>
  389. toast <b>WARNING:</b> Enemy ships approaching.
  390. pirc is 1
  391. end
  392. if ($ranocc == 16 and chance(20%))
  393. log <b>Incoming transmission:</b>
  394. log <#fe6e52>Single celled excuse for a mutant cyborg...
  395. log <b>Enemy ships approaching.</b>
  396. toast <b>WARNING:</b> Enemy ships approaching.
  397. pirc is 1
  398. end
  399. if ($ranocc == 17 and chance(20%))
  400. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  401. log <b>Incoming transmission:</b>
  402. log <#93f8ff>What's up? You shared some information with me that led me to a pirate fleet I have been looking for. Thanks to you they are now all in jail on Zao TO5. Here is a share of the reward.
  403. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  404. bunnies is rewa+bunnies
  405. talz is rewa+talz
  406. end
  407. if ($ranocc == 18 and chance(20%))
  408. rewa=(((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10))
  409. log <b>Your ship is being scanned.</b>
  410. log <b>Incoming transmission:</b>
  411. log <#93f8ff>This is the Qak Space Police Agency. We have evidence that you have consumed a too high amount of space-beer shortly before flying your spacecraft. We scanned your ship, and noticed that most of the ship is running in Auto-pilot, so you can get away with paying a smaller fine.
  412. log You pay [rewa] Credit[?(rewa >= 2)|s|].
  413. bunnies is -rewa+bunnies
  414. end
  415. if ($ranocc == 19 and chance(20%))
  416. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  417. log <b>Incoming transmission:</b>
  418. log <#93f8ff>This is the Phemien One. Thanks for being considerate in the space traffic.
  419. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  420. bunnies is rewa+bunnies
  421. talz is rewa+talz
  422. end
  423. if ($ranocc == 20 and chance(20%))
  424. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  425. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  426. log This is the ship computer of the Hellion Scarab.
  427. log An automated weapon has neutralized a hostile spacecraft.
  428. log <b>[rewa] Credits </b>rewarded. <//><//><b>[rewa2] Ore[?(rewa2 >= 2)|s|] </b>looted.
  429. bunnies is rewa+bunnies
  430. talz is rewa+talz
  431. goldenCarrot is rewa2+goldenCarrot
  432. tsc is rewa2+tsc
  433. end
  434. if ($ranocc == 21 and chance(20%))
  435. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  436. log This is the automated asteroid mining system.
  437. log Your ship has mined <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>, which has been transferred directly to the cargo hold.
  438. goldenCarrot is rewa2+goldenCarrot
  439. tsc is rewa2+tsc
  440. end
  441. if ($ranocc == 22 and chance(20%))
  442. log test comm 22
  443. end
  444. if ($ranocc == 23 and chance(20%))
  445. log test comm 23
  446. end
  447. comm is 0
  448. end
  449. end
  450.  
  451.  
  452.  
  453.  
  454.  
  455. Shinies
  456. *luckyBunny
  457. text:ORE
  458. movement:moveRandom anywhere spinCCW:1
  459. frequency: 120
  460. frequency variation:60
  461. req:7000 talz
  462. icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
  463. class:bigButton
  464. on click:
  465. $boost=1
  466. if (chance(0%))
  467. //get at least 7, or between 1 and 3 minutes of our bunny production
  468. $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
  469. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  470. yield $amount bunnies
  471. yield $amount talz
  472. else
  473. //*$boost
  474. $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
  475. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  476. yield $amount goldenCarrot
  477. yield $amount tsc
  478. end
  479. end
  480.  
  481. *luckyBunny2
  482. text:ORE
  483. movement:moveRandom anywhere spinCW:1
  484. frequency: 120
  485. frequency variation:60
  486. req:7000 talz
  487. icon:https://raw.githubusercontent.com/kasperja/NGM/main/ast1.png
  488. class:bigButton
  489. on click:
  490. $boost=1
  491. if (chance(0%))
  492. //get at least 7, or between 1 and 3 minutes of our bunny production
  493. $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
  494. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  495. yield $amount bunnies
  496. yield $amount talz
  497. else
  498. //*$boost
  499. $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
  500. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  501. yield $amount goldenCarrot
  502. yield $amount tsc
  503. end
  504. end
  505.  
  506. *luckyBunny3
  507. text:Station
  508. movement:moveRandom:0.4 anywhere grow
  509. frequency: 80
  510. frequency variation:40
  511. duration:20
  512. req:7000 talz
  513. icon:https://raw.githubusercontent.com/kasperja/NGM/main/stat1.png
  514. class:bigButton stationSh
  515. on click:
  516. $boost=1
  517. $rano=random(1,10)
  518. if ($rano > 4)
  519. //get at least 7, or between 1 and 3 minutes of our bunny production
  520. $amount=(max(random(5,10),random(bunnies:ps*60*1,bunnies:ps*120*3))*$boost)
  521. log <b>Station docking granted</b>
  522.  
  523.  
  524. $amounttwo=0
  525. if (goldenCarrots >= 7)
  526. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  527. else if (goldenCarrots >= 6)
  528. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  529. else if (goldenCarrots >= 5)
  530. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  531. else if (goldenCarrots >= 4)
  532. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  533. else if (goldenCarrots >= 3)
  534. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  535. else if (goldenCarrots >= 2)
  536. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  537. else if (goldenCarrots >= 1)
  538. $amounttwo=((max(1,random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  539. end
  540. if (goldenCarrots >= 1 and $rano > 4)
  541. log Trade conducted.
  542. $ransb=random(1,10)
  543. if ($ransb > 6 and $rano > 4)
  544. log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> sold.
  545. log <b>[$amount] Credits</b> collected.
  546. yield $amounttwo goldenCarrot
  547. yield $amount bunnies
  548. yield $amount talz
  549. else if ($ransb <= 6 and $rano > 4)
  550. log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> bought for <b>[$amount*0.1] Credits</b>.
  551. yield ($amounttwo*-1) goldenCarrot
  552. yield ($amounttwo*-1) tsc
  553. yield ($amount*0.1*-1) bunnies
  554. end
  555. else if (goldenCarrots < 1 and $rano > 4)
  556. $ranb=random(1,10)
  557. $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
  558. $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
  559. if ($ranb > 5 and $rano > 4 and goldenCarrots < 1)
  560. log You pay a visit to the station bar.
  561. log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
  562. yield $beer bunnies
  563. else if ($ranb <= 5 and $rano > 4 and goldenCarrots < 1)
  564. log You share information with a Bounty Hunter.
  565. log You gain <b>[$tradebar] Credits</b>.
  566. yield $tradebar bunnies
  567. yield $tradebar talz
  568. end
  569. end
  570. else if ($rano <=4)
  571. log <b>Station docking granted</b>
  572. $ranb2=random(1,10)
  573. $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
  574. $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
  575. if ($ranb2 > 5 and $rano <=4)
  576. log You pay a visit to the station bar.
  577. log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
  578. yield $beer bunnies
  579. else if ($ranb2 <= 5 and $rano <=4)
  580. log You share information with a Bounty Hunter.
  581. log You gain <b>[$tradebar] Credits</b>.
  582. yield $tradebar bunnies
  583. yield $tradebar talz
  584. end
  585. end
  586. end
  587.  
  588.  
  589. *luckyBunny4
  590. text:Pirate
  591. movement:moveRandom anywhere
  592. frequency: 60
  593. frequency variation:30
  594. req:7000 talz
  595. icon:https://raw.githubusercontent.com/kasperja/NGM/main/pir1.png
  596. class:bigButton
  597. on click:
  598. $boost=1
  599. if (chance(50%))
  600. //get at least 7, or between 1 and 3 minutes of our bunny production
  601. $amount=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
  602. log Pirate eliminated. <//><//><b>[$amount] Credits </b>rewarded.
  603. yield $amount bunnies
  604. yield $amount talz
  605. else
  606. //*$boost
  607. $amount=(max(random(1,7),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)
  608. $amountth=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
  609. log Pirate eliminated. <//><//><b>[$amountth] Credits </b>rewarded. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>looted.
  610. yield $amount goldenCarrot
  611. yield $amount tsc
  612. yield $amountth bunnies
  613. yield $amountth talz
  614. end
  615. end
  616.  
  617. *psDrones
  618. icon:icons[1,0]
  619. no click
  620. frequency:15
  621. frequency variation:30
  622. duration:30
  623. movement:onRight moveLeft growShrink
  624. *psDrones2
  625. icon:icons[2,0]
  626. no click
  627. frequency:15
  628. frequency variation:30
  629. duration:32
  630. movement:onLeft moveRight growShrink
  631. *psHaulers
  632. icon:icons[1,3]
  633. no click
  634. frequency:70
  635. frequency variation:30
  636. duration:34
  637. movement:onRight moveLeft growShrink
  638. *psHaulers2
  639. icon:icons[2,3]
  640. no click
  641. frequency:60
  642. frequency variation:30
  643. duration:36
  644. movement:onLeft moveRight growShrink
  645. *psTransp
  646. icon:icons[1,4]
  647. no click
  648. frequency:170
  649. frequency variation:30
  650. duration:38
  651. movement:onRight moveLeft growShrink
  652. *psTransp2
  653. icon:icons[2,4]
  654. no click
  655. frequency:280
  656. frequency variation:30
  657. duration:40
  658. movement:onLeft moveRight growShrink
  659. *psFrei
  660. icon:icons[1,5]
  661. no click
  662. frequency:160
  663. frequency variation:30
  664. duration:42
  665. movement:onRight moveLeft growShrink
  666. *psFrei2
  667. icon:icons[2,5]
  668. no click
  669. frequency:240
  670. frequency variation:30
  671. duration:44
  672. movement:onLeft moveRight growShrink
  673. *psSCS
  674. icon:icons[1,6]
  675. no click
  676. frequency:200
  677. frequency variation:30
  678. duration:46
  679. movement:onRight moveLeft growShrink
  680. *psSCS2
  681. icon:icons[2,6]
  682. no click
  683. frequency:430
  684. frequency variation:30
  685. duration:48
  686. movement:onLeft moveRight growShrink
  687. *psOrca
  688. icon:icons[1,7]
  689. no click
  690. frequency:460
  691. frequency variation:30
  692. duration:50
  693. movement:onRight moveLeft growShrink
  694. *psOrca2
  695. icon:icons[2,7]
  696. no click
  697. frequency:270
  698. frequency variation:30
  699. duration:51
  700. movement:onLeft moveRight growShrink
  701. *psMam
  702. icon:icons[1,8]
  703. no click
  704. frequency:520
  705. frequency variation:30
  706. duration:52
  707. movement:onRight moveLeft growShrink
  708. *psMam2
  709. icon:icons[2,8]
  710. no click
  711. frequency:340
  712. frequency variation:30
  713. duration:54
  714. movement:onLeft moveRight growShrink
  715. *psTitan
  716. icon:icons[1,15]
  717. no click
  718. frequency: 1470
  719. frequency variation:30
  720. duration:70
  721. movement:onRight moveLeft growShrink
  722. *psTitan2
  723. icon:icons[2,15]
  724. no click
  725. frequency:2480
  726. frequency variation:30
  727. duration:70
  728. movement:onLeft moveRight growShrink
  729. *psPS
  730. icon:icons[1,9]
  731. no click
  732. frequency:660
  733. frequency variation:30
  734. duration:33
  735. movement:onRight moveLeft growShrink
  736. *psPS2
  737. icon:icons[2,9]
  738. no click
  739. frequency:440
  740. frequency variation:30
  741. duration:32
  742. movement:onLeft moveRight growShrink
  743. *psBE
  744. icon:icons[1,10]
  745. no click
  746. frequency:510
  747. frequency variation:30
  748. duration:32
  749. movement:onRight moveLeft growShrink
  750. *psBE2
  751. icon:icons[2,10]
  752. no click
  753. frequency:700
  754. frequency variation:30
  755. duration:32
  756. movement:onLeft moveRight growShrink
  757. *psIon
  758. icon:icons[1,11]
  759. no click
  760. frequency:760
  761. frequency variation:30
  762. duration:56
  763. movement:onRight moveLeft growShrink
  764. *psIon2
  765. icon:icons[2,11]
  766. no click
  767. frequency:570
  768. frequency variation:30
  769. duration:56
  770. movement:onLeft moveRight growShrink
  771. *psBC
  772. icon:icons[1,12]
  773. no click
  774. frequency:620
  775. frequency variation:30
  776. duration:58
  777. movement:onRight moveLeft growShrink
  778. *psBC2
  779. icon:icons[2,12]
  780. no click
  781. frequency:830
  782. frequency variation:30
  783. duration:59
  784. movement:onLeft moveRight growShrink
  785. *psSuperF
  786. icon:icons[1,13]
  787. no click
  788. frequency:880
  789. frequency variation:30
  790. duration:62
  791. movement:onRight moveLeft growShrink
  792. *psSuperF2
  793. icon:icons[2,13]
  794. no click
  795. frequency:690
  796. frequency variation:30
  797. duration:63
  798. movement:onLeft moveRight growShrink
  799. *psVG
  800. icon:icons[1,14]
  801. no click
  802. frequency:740
  803. frequency variation:30
  804. duration:40
  805. movement:onRight moveLeft growShrink
  806. *psVG2
  807. icon:icons[2,14]
  808. no click
  809. frequency:950
  810. frequency variation:30
  811. duration:41
  812. movement:onLeft moveRight growShrink
  813. *particleShips
  814. icon:icons[1,2]
  815. no click
  816. frequency:32
  817. frequency variation:30
  818. duration:30
  819. movement:onRight moveLeft growShrink
  820. *particleShips2
  821. icon:icons[2,2]
  822. no click
  823. frequency:32
  824. frequency variation:30
  825. duration:30
  826. movement:onLeft moveRight growShrink
  827.  
  828.  
  829. Buildings
  830.  
  831. *TEMPLATE
  832. on click:anim glow
  833.  
  834. *cage|cages
  835. name:Thrusters
  836. text:Thruster[?(cage >= 0)|s|] : <b>lvl [this]</b>
  837. desc:Thrusters increase your speed and efficiency, and you are rewarded by the traders guild for exploring space.<//><b>For every level:</b><.>Gain 1 Credit every 10 seconds.
  838. cost:40 bunnies
  839. on tick:yield 0.1 bunny
  840. on tick:yield 0.1 talz
  841. req:20 talz
  842.  
  843.  
  844.  
  845. *hutch|hutches
  846. name:Tractor-Beam
  847. text:Tractor-Beam : <b>lvl [this]</b>
  848. desc:The Tractor-Beam automatically collects ore from asteroids floating by.<//><b>For every level:</b><.>Collects 1 Ore every 10 minutes.
  849. cost:800 bunnies
  850. on tick:yield 0.001667 goldenCarrot
  851. on tick:yield 0.001667 tsc
  852. req:600 talz
  853.  
  854.  
  855. *coop|coops
  856. name:Pulse Laser
  857. text:Pulse Laser : <b>lvl [this]</b>
  858. desc:A pulse laser system to blast asteroids and enemy pirates.<//><b>For every level:</b><.>Produces 100 Credits per second.
  859. cost:10000 bunnies
  860. on tick:yield 100 bunnies
  861. on tick:yield 100 talz
  862. req:20000 talz
  863. tag: buildings2
  864.  
  865. *pen|pens
  866. name:Fuel Tank
  867. text:Fuel Tank : <b>lvl [this]</b>
  868. desc:Your ship can travel faster and longer with extra fuel.<//><b>For every level:</b><.>Produces 50 Credits per second.<.>Produces 1 Ore every hour.
  869. cost:60000 bunnies
  870. on tick:yield 50 bunnies
  871. on tick:yield 50 talz
  872. on tick:yield 0.000277778 goldenCarrot
  873. on tick:yield 0.000277778 tsc
  874. req:120000 talz
  875.  
  876.  
  877. *meadow|meadows
  878. name:Engine Tuning
  879. text:Engine Tuning : <b>lvl [this]</b>
  880. desc:Your engines are tuned, so you travel faster.<//><b>For every level:</b><.>Produces 1,000 Credits per second.
  881. cost:1700000 bunnies
  882. on tick:yield 1000 bunnies
  883. on tick:yield 1000 talz
  884. //on tick:yield 1 goldenCarrot
  885. req:1400000 talz
  886.  
  887.  
  888. *village|villages
  889. name:Hull Plating
  890. text:Hull Plating : <b>lvl [this]</b>
  891. desc:With Hull Plating you can defeat more difficult enemies, and visit more dangerous systems.<//><b>For every level:</b><.>Produces 4,000 Credits per second.
  892. cost:8000000 bunnies, 2 goldenCarrot
  893. on tick:yield 4000 bunnies
  894. on tick:yield 4000 talz
  895. req:2000000 talz and independenceDay
  896.  
  897.  
  898. *city|cities
  899. name:Missile Launcher
  900. text:Missile Launcher : <b>lvl [this]</b>
  901. desc:This weapon can destroy larger ships and asteroids.<//><b>For every level:</b><.>Produces 6,000 Credits per second.<.>Produces 1 Ore every minute.
  902. cost:80000000 bunnies, 8 goldenCarrots
  903. on tick:yield 6000 bunnies
  904. on tick:yield 6000 talz
  905. on tick:yield 0.01667 goldenCarrot
  906. on tick:yield 0.01667 tsc
  907. req:10000000 talz and independenceDay
  908. tag: buildings2
  909.  
  910. *citadel|citadels
  911. name:Shield Generator
  912. text:Shield Generator : <b>lvl [this]</b>
  913. desc:With this module the ship can take fire without damaging the hull, with no need of repairs.<//><b>For every level:</b><.>Produces 20,000 Credits per second.
  914. cost:140000000 bunnies, 32 goldenCarrots
  915. on tick:yield 20000 bunnies
  916. on tick:yield 20000 talz
  917. req:1700000000 talz and independenceDay
  918.  
  919.  
  920. *Station|stations
  921. name:Docking Computer
  922. text:Docking Computer : <b>lvl [this]</b>
  923. desc:The Docking Computer handles and optimizes station docking.<//><b>For every level:</b><.>Produces 40,000 Credits per second.
  924. cost:400000000 bunnies
  925. on tick:yield 40000 bunnies
  926. on tick:yield 40000 talz
  927. req:3500000000 talz and independenceDay
  928.  
  929.  
  930. *Police|polices
  931. name:Cargo Bay Extension
  932. text:Cargo Bay Extension : <b>lvl [this]</b>
  933. desc:Increases the Cargo Bay, so you can carry more goods.<//><b>For every level:</b><.>Produces 60,000 Credits per second.
  934. cost:600000000 bunnies
  935. on tick:yield 60000 bunnies
  936. on tick:yield 60000 talz
  937. req:400000000 talz and independenceDay
  938.  
  939.  
  940. *Bomber|bombers
  941. name:Mineral Scanner
  942. text:Mineral Scanner : <b>lvl [this]</b>
  943. desc:Scans the asteroids for more valuable ore.<//><b>For every level:</b><.>Produces 1 Ore every 10 seconds.
  944. cost:5000000000 bunnies
  945. on tick:yield 0.1 goldenCarrot
  946. on tick:yield 0.1 tsc
  947. req:4000000000 talz and independenceDay
  948.  
  949.  
  950.  
  951.  
  952.  
  953.  
  954.  
  955.  
  956. //Buildings2 Planets
  957.  
  958. *TEMPLATE
  959. on click:anim glow
  960.  
  961. *cage2|cages2
  962. name:Seeker Missiles
  963. text:Seeker Missiles : <b>lvl [this]</b>
  964. desc:These missiles automatically chases down enemies.<//><b>For every level:</b><.>Produces 9,000 Credits every second.
  965. cost:200000000 bunnies, 50 goldenCarrots
  966. on tick:yield 9000 bunnies
  967. on tick:yield 9000 talz
  968. req: independenceDay and 1000000000 talz
  969. tag: buildings2
  970.  
  971.  
  972.  
  973. *hutch2|hutches2
  974. name:Afterburner
  975. text:Afterburner : <b>lvl [this]</b>
  976. desc:The ship can enter a higher level of sub-light speed.<//><b>For every level:</b><.>Produces 50,000 Credits every second.<.>Produces 1 Ore every 5 seconds.
  977. cost:300000000 bunnies, 1000 goldenCarrots
  978. on tick:yield 50000 bunnies
  979. on tick:yield 50000 talz
  980. on tick:yield 0.2 goldenCarrot
  981. on tick:yield 0.2 tsc
  982. req:8000000000 talz and 10000 tsc and independenceDay
  983.  
  984.  
  985.  
  986. *coop2|coops2
  987. name:Repair Droid
  988. text:Repair Droid : <b>lvl [this]</b>
  989. desc:Repairs the ship when damage is taken.<//><b>For every level:</b><.>Produces 100,000 Credits per second.<.>Produces 1 Ore every 10 seconds.
  990. cost:600000000 bunnies
  991. on tick:yield 100000 bunnies
  992. on tick:yield 100000 talz
  993. on tick:yield 0.1 goldenCarrot
  994. on tick:yield 0.1 tsc
  995. req:14000000000 talz and 30000 tsc
  996.  
  997.  
  998.  
  999. *pen2|pens2
  1000. name:Bioscanner
  1001. text:Bioscanner : <b>lvl [this]</b>
  1002. desc:Scans for life aboard ships.<//><b>For every level:</b><.>Produces 250,000 Credits per second.
  1003. cost:700000000 bunnies, 800 goldenCarrots
  1004. on tick:yield 250000 bunnies
  1005. on tick:yield 250000 talz
  1006. req:60000000000 talz and 50000 tsc
  1007.  
  1008.  
  1009.  
  1010.  
  1011. *meadow2|meadows2
  1012. name:Recon Drone
  1013. text:Recon Drone : <b>lvl [this]</b>
  1014. desc:A small drone you can deploy to scout.<//><b>For every level:</b><.>Produces 300,000 Credits per second.<.>Produces 2 Ore per second.
  1015. cost:5000000000 bunnies
  1016. on tick:yield 300000 bunnies
  1017. on tick:yield 300000 talz
  1018. on tick:yield 2 goldenCarrot
  1019. on tick:yield 2 tsc
  1020. req:80000000000 talz and 100000 tsc
  1021.  
  1022.  
  1023.  
  1024.  
  1025. *village2|villages2
  1026. name:Laser Turret
  1027. text:Laser Turret : <b>lvl [this]</b>
  1028. desc:Automatic precision weapon.<//><b>For every level:</b><.>Produces 400,000 Credits per second.<.>Produces 1 Ore per second.
  1029. cost:15000000000 bunnies, 3000 goldenCarrots
  1030. on tick:yield 400000 bunnies
  1031. on tick:yield 400000 talz
  1032. on tick:yield 1 goldenCarrot
  1033. on tick:yield 1 tsc
  1034. req:50000000000 talz
  1035. tag: buildings2
  1036.  
  1037.  
  1038. *city2|cities2
  1039. name:Cloaking Device
  1040. text:Cloaking Device : <b>lvl [this]</b>
  1041. desc:Hide your ship from sight and targeting systems.<//><b>For every level:</b><.>Produces 600,000 Credits per second.
  1042. cost:35000000000 bunnies, 40000 goldenCarrots
  1043. on tick:yield 600000 bunnies
  1044. on tick:yield 600000 talz
  1045. req:550000000000 talz and (citadels>=1)
  1046.  
  1047.  
  1048.  
  1049. *citadel2|citadels2
  1050. name:Gauss Cannon
  1051. text:Gauss Cannon : <b>lvl [this]</b>
  1052. desc:Fires ultra fast projectiles.<//><b>For every level:</b><.>Produces 1,000,000 Credits per second.<.>Produces 5 Ore per second.
  1053. cost:14000000000 bunnies, 100000 goldenCarrots
  1054. on tick:yield 1000000 bunnies
  1055. on tick:yield 1000000 talz
  1056. on tick:yield 5 goldenCarrot
  1057. on tick:yield 5 tsc
  1058. req:militaryProtection
  1059. tag: buildings2
  1060.  
  1061.  
  1062. *Station2|stations2
  1063. name:Shield Booster
  1064. text:Shield Booster : <b>lvl [this]</b>
  1065. desc:Can boost the shields for a short time when needed. Further reduces the need for repairs of your increasingly expensive parts.<//><b>For every level:</b><.>Produces 10,000,000 Credits per second.
  1066. cost:600000 goldenCarrots
  1067. on tick:yield 10000000 bunnies
  1068. on tick:yield 10000000 talz
  1069. req:1500000000000 talz and militaryProtection
  1070.  
  1071.  
  1072.  
  1073. *Police2|polices2
  1074. name:Beam Laser
  1075. text:Beam Laser : <b>lvl [this]</b>
  1076. desc:The Beam Laser is a highly advanced weapon, which also can be used for heavy mining.<//><b>For every level:</b><.>Produces 27,000,000 Credits per second.<.>Produces 15 Ores per second.
  1077. cost:400000000000 bunnies, 900000 goldenCarrots
  1078. on tick:yield 27000000 bunnies
  1079. on tick:yield 27000000 talz
  1080. on tick:yield 15 goldenCarrot
  1081. on tick:yield 15 tsc
  1082. req:100 fortress
  1083. tag: buildings2
  1084.  
  1085. *Ionfrigate|ionfrigates
  1086. name:Mining Laser
  1087. text:Mining Laser : <b>lvl [this]</b>
  1088. desc:Greatly improves the mining capabilities of your ship.<//><b>For every level:</b><.>Produces 10 Ores per second.
  1089. cost:20000000000 bunnies, 1000 goldenCarrots
  1090. on tick:yield 10 goldenCarrot
  1091. on tick:yield 10 tsc
  1092. req:independenceDay and militaryProtection and militaryProtection2
  1093.  
  1094.  
  1095. *Battlecruiser|battlecruisers
  1096. name:Power Plant
  1097. text:Power Plant : <b>lvl [this]</b>
  1098. desc:The Power Plant powers up your ship components.<//><b>For every level:</b><.>Produces 20,000,000 Credits per second.
  1099. cost:200000000000 bunnies, 4000 goldenCarrots
  1100. on tick:yield 20000000 bunnies
  1101. on tick:yield 20000000 talz
  1102. req:70000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1103. *fortress
  1104. name:Hyperdrive
  1105. text:Hyperdrive ([this]%)
  1106. desc:With the Hyperdrive you can travel further, and obtain technologies from distant systems.<//><b>The Hyperdrive is [this]% complete.</b>
  1107. cost:600000000 bunnies, 400 goldenCarrots
  1108. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1109. cost increase:107%
  1110. limit:100
  1111.  
  1112. *Superfreighter|Superfreighters
  1113. name:Plasma Accelerator
  1114. text:Plasma Accelerator : <b>lvl [this]</b>
  1115. desc:Thermal weapon for shooting larger ships and asteroids. <//><b>For every level:</b><.>Produces 140,000,000 Credits per second.<.>Produces 8 Ores per second.
  1116. cost:1000000000000 bunnies, 70000 goldenCarrots
  1117. on tick:yield 140000000 bunnies
  1118. on tick:yield 140000000 talz
  1119. on tick:yield 8 goldenCarrot
  1120. on tick:yield 8 tsc
  1121. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1122. tag: buildings2
  1123.  
  1124. *Bomber2|bombers2
  1125. name:Shock Cannon
  1126. text:Shock Cannon : <b>lvl [this]</b>
  1127. desc:These cannons fire pure lightning energy.<//><b>For every level:</b><.>Produces 60,000,000 Credits per second.<.>Produces 30 Ores per second.
  1128. cost:1500000000000 bunnies, 3000000 goldenCarrots, 1 prestigio
  1129. on tick:yield 60000000 bunnies
  1130. on tick:yield 60000000 talz
  1131. on tick:yield 30 goldenCarrot
  1132. on tick:yield 30 tsc
  1133. req:100000000000 talz and 100 fortress
  1134. tag: buildings2
  1135.  
  1136. *Ionfrigate2|ionfrigates2
  1137. name:Mass Driver
  1138. text:Mass Driver : <b>lvl [this]</b>
  1139. desc:State of the art projectile weapon.<//><b>Effect:</b><.>Produces 350,000,000 Credits per second.<.>Produces 200 Ores per second.
  1140. cost:5000000000000 bunnies, 5 prestigio
  1141. on tick:yield 350000000 bunnies
  1142. on tick:yield 350000000 talz
  1143. on tick:yield 200 goldenCarrot
  1144. on tick:yield 200 tsc
  1145. req:100000000000 talz and independenceDay and buildingUpgrade42 and 100 fortress
  1146. tag: buildings2
  1147.  
  1148. *Vanguard|Vanguards
  1149. name:EMP Bomb
  1150. text:EMP Bombs : <b>lvl [this]</b>
  1151. desc:The EMP Bomb is a powerful weapon that can immobilize a whole fleet.<//><b>For every level:</b><.>Produces 500,000,000 Credits per second.<.>Produces 600 Ores per second.
  1152. cost:2000000000000 bunnies, 1000000 goldenCarrots, 10 prestigio
  1153. on tick:yield 500000000 bunnies
  1154. on tick:yield 500000000 talz
  1155. on tick:yield 600 goldenCarrot
  1156. on tick:yield 600 tsc
  1157. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2 and buildingUpgrade42 and 100 fortress
  1158. tag: buildings2
  1159.  
  1160. //Tier'd "upgrades"
  1161.  
  1162.  
  1163. *BountyAI
  1164. name:Artificial Intelligence
  1165. text:Artificial Intelligence : <b>lvl [this]</b>
  1166. desc:Integrate advanced AI into the ship computer, making a lot of actions automatical and highly efficient. Additionally makes the targeting system more precise for both mining and combat.<//><b>Effect:</b><.>With every level, gain an Ore every second for every Microchip ever earned (previous games included).<.>With every level, gain 1,000,000 Credits every second for every Microchip ever earned (previous games included).
  1167. cost:1000 prestigio
  1168. req:buildingUpgrade42
  1169. on tick:yield (taa) goldenCarrots
  1170. on tick:yield (taa) tsc
  1171. on tick:yield (taa*1000000) bunnies
  1172. on tick:yield (taa*1000000) talz
  1173. tags:buildings
  1174. cost increase:150%
  1175.  
  1176.  
  1177. Upgrades
  1178. *TEMPLATE
  1179. on click:anim glow
  1180.  
  1181. //food upgrades
  1182. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  1183.  
  1184. *parsley
  1185. name:Sub-Light Amplifier
  1186. desc:Amplifies the efficiency of the thrusters.<//><b>Effect:</b><.>Thrusters production x2
  1187. cost:500 bunnies
  1188. passive:multiply yield of cage by 2
  1189. req:200 talz and (cages>=3)
  1190. tag: upgrades2
  1191.  
  1192. *spinach
  1193. name:Buyings Locator
  1194. desc:Your ship computer automatically scans for best deals to buy.<//><b>Effect:</b><.>Credits production +15%
  1195. cost:1000 bunnies
  1196. passive:multiply yield of bunnies by 1.15
  1197. passive:multiply yield of talz by 1.15
  1198. req:500 talz and parsley
  1199. tag: upgrades2
  1200.  
  1201. *lettuce
  1202. name:Sellings Locator
  1203. desc:Your ship computer automatically scans for best places to sell.<//><b>Effect:</b><.>Credits production +20%
  1204. cost:1800 bunnies
  1205. passive:multiply yield of bunnies by 1.20
  1206. passive:multiply yield of talz by 1.20
  1207. req:1000 talz and parsley and (cages>=20)
  1208. tag: upgrades2
  1209.  
  1210. //building upgrades
  1211.  
  1212. *buildingUpgrade1
  1213. name:Fight Software
  1214. desc:With this software, the Pulse Laser targeting system is greatly improved.<//><b>Effect:</b><.>Pulse Laser production x2
  1215. cost:90000 bunnies
  1216. passive:multiply yield of coop by 2
  1217. req:80000 talz and (coops>=2)
  1218. tag: upgrades2
  1219.  
  1220. *buildingUpgrade2
  1221. name:Trading Software
  1222. desc:This software makes a lot of the trading processes and transactions for you.<//><b>Effect:</b><.>Credits production +25%
  1223. cost:1600000000 bunnies
  1224. passive:multiply yield of bunnies by 1.25
  1225. passive:multiply yield of talz by 1.25
  1226. req:230000000 talz and (citadels2>=5) and buildingUpgrade1
  1227. tag: upgrades2
  1228.  
  1229. *buildingUpgrade3
  1230. name:Explorer Software
  1231. desc:Your ship scans for asteroids and locations with high concentration of valuable minerals.<//><b>Effect:</b><.>Ore production +20%
  1232. cost:6000000000 bunnies
  1233. passive:multiply yield of goldenCarrots by 1.20
  1234. passive:multiply yield of tsc by 1.20
  1235. req:(polices2>=4) and buildingUpgrade2
  1236. tag: upgrades2
  1237.  
  1238. *buildingUpgrade4
  1239. name:Command Software
  1240. desc:You can enter commands for your ship autopilot.<//><b>Effect:</b><.>Fuel tank production x4<.>Engine tuning production x2
  1241. cost:25000000 bunnies
  1242. passive:multiply yield of pen by 4
  1243. passive:multiply yield of meadow by 2
  1244. req:(pens>=10 or meadows>=10)
  1245. tag: upgrades2
  1246.  
  1247. *buildingUpgrade5
  1248. name:Cargo Life Support System
  1249. desc:You can enter the cargo bay while in space, or transport lifeforms.<//><b>Effect:</b><.>Cargo Bay Extension production x4
  1250. cost:150000000 bunnies
  1251. passive:multiply yield of Police by 4
  1252. req:(polices>=10)
  1253.  
  1254. *buildingUpgrade6
  1255. name:Cargo Bay Shield
  1256. desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Cargo Bay Extension production x2<.>Shield Generator production x4
  1257. cost:100000000 bunnies
  1258. passive:multiply yield of citadel by 4
  1259. passive:multiply yield of Police by 2
  1260. req:(citadels>=10 or polices>=10)
  1261.  
  1262. *buildingUpgrade7
  1263. name:Progressive Firewall Software
  1264. desc:You are less vulnerable to hacking from enemies.<//><b>Effect:</b><.>Docking Computer production x4<.>Mineral Scanner production x3
  1265. cost:500000000000 bunnies
  1266. passive:multiply yield of Bomber by 3
  1267. passive:multiply yield of Station by 4
  1268. req:(bombers>=30 or stations>=30)
  1269. tag: upgrades2
  1270.  
  1271. *buildingUpgrade8
  1272. name:Pulse Wave Analyser
  1273. desc:Improves scanners so minerals are easier to distinguish.<//><b>Effect:</b><.>Mineral Scanner production x2<.>Tractor-Beam production x10
  1274. cost:1000000000 bunnies
  1275. passive:multiply yield of citadel by 2
  1276. passive:multiply yield of hutch by 10
  1277. req:10 citadels and buildingUpgrade5
  1278. tag: upgrades2
  1279.  
  1280. //golden carrot upgrades
  1281.  
  1282. *goldenTouch
  1283. name:Mining Software
  1284. desc:You can now gain ore by shooting with the blaster.<//><b>Effect:</b><.>5% chance of gaining 1 Ore per Blaster shot.
  1285. cost:100 goldenCarrot
  1286. req:10 goldenCarrot:earned and buildingUpgrade1
  1287. tag: upgrades2
  1288.  
  1289.  
  1290. *independenceDay
  1291. name:Supercomputer
  1292. desc:The Supercomputer makes the ship able to self-upgrade, using the Ore you have collected.<//><b>Effect:</b><.>Unlocks Ore-based constructions.
  1293. cost:1000 goldenCarrots
  1294. req:70 goldenCarrots:earned and (meadows>=1)
  1295.  
  1296. *moonGardens
  1297. name:Deflector Shield
  1298. desc:Deflects enemy fire and asteroids.<//><b>Effect:</b><.>Shield Generator production x7
  1299. cost:10000 goldenCarrots
  1300. passive:multiply yield of citadel by 7
  1301. req:(citadels>=1) and 50 goldenCarrots:earned
  1302.  
  1303. *militaryProtection
  1304. name:Fusion Engine
  1305. desc:Your engine is upgraded with fusion power.<//><b>Effect:</b><.>Unlocks new technology.
  1306. cost:200000 goldenCarrots
  1307. req:12000000000 talz
  1308.  
  1309. *militaryProtection2
  1310. name:Defense Matrix
  1311. desc:Ensures maximum power to your weapons and shields.<//><b>Effect:</b><.>Unlocks high-tech weapon systems.
  1312. cost:2000000 goldenCarrots
  1313. req:42000000000 talz and militaryProtection
  1314. tag: upgrades2
  1315.  
  1316. *TEMPLATE
  1317. on click:anim glow
  1318.  
  1319. //upgrades2
  1320.  
  1321. //food upgrades
  1322. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  1323.  
  1324. *parsley2
  1325. name:Emergency Jump
  1326. desc:When your ship takes near fatal damage, the ship jumps to safety.<//><b>Effect:</b><.>Thrusters production x4
  1327. passive:multiply yield of cage by 4
  1328. cost:1000 bunnies
  1329. req: (cages>=5)
  1330.  
  1331. *spinach2
  1332. name:Acceleration Module
  1333. desc:Thrusters accelerates a lot faster.<//><b>Effect:</b><.>Thrusters production x3
  1334. passive:multiply yield of cage by 3
  1335. cost:9000 bunnies
  1336. req: parsley2
  1337.  
  1338. *broccoli2
  1339. name:Signal Supressor
  1340. desc:Supresses signals and noise, making the Tractor-Beam more accurate.<//><b>Effect:</b><.>Tractor-Beam production x4
  1341. cost:100000 bunnies
  1342. passive:multiply yield of hutch by 4
  1343. req: parsley2
  1344.  
  1345. *apple2
  1346. name:Targeting Software
  1347. desc:Optimizes targeting for all weapons.<//><b>Effect:</b><.>Credits/click x10<.>Credit production +10%
  1348. cost:8000000000 bunnies
  1349. passive:multiply bunny yield of bunnyButton by 10
  1350. passive:multiply talz yield of bunnyButton by 10
  1351. passive:multiply yield of bunnies by 1.10
  1352. passive:multiply yield of talz by 1.10
  1353. req: (ionfrigates>=2)
  1354. tag: upgrades2
  1355.  
  1356. *radish2
  1357. name:Warp Jamming
  1358. desc:Prevents enemy ships from warping.<//><b>Effect:</b><.>Tractor-Beam production x5<.>Pulse Laser production x5
  1359. cost:27000000 bunnies
  1360. passive:multiply yield of hutch by 5
  1361. passive:multiply yield of coop by 5
  1362. req: apple2
  1363. tag: upgrades2
  1364.  
  1365. *mint2
  1366. name:Double Lasers
  1367. desc:Pulse Lasers are doubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x4
  1368. cost:40000000 bunnies
  1369. passive:multiply yield of coop by 4
  1370. req: (coops>=2)
  1371.  
  1372. *chard2
  1373. name:Quad Lasers
  1374. desc:Pulse Lasers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x8
  1375. cost:1000000000 bunnies
  1376. passive:multiply yield of coop by 8
  1377. req: mint2 and (coops>=4)
  1378.  
  1379. *cherry2
  1380. name:Double Missle Launchers
  1381. desc:Missile Launchers are doubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x4<.>Seeker Missiles production x4
  1382. cost:6000000000 bunnies
  1383. passive:multiply yield of city by 4
  1384. passive:multiply yield of cage2 by 4
  1385. req:50000000 talz and (cities>=2) and (cages2>=2)
  1386.  
  1387. *carrot2
  1388. name:Quad Missile Launchers
  1389. desc:Missile Launchers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x8<.>Seeker Missiles production x8
  1390. cost:12000000000 bunnies
  1391. passive:multiply yield of city by 8
  1392. passive:multiply yield of cage2 by 8
  1393. req: cherry2 and (cities>=4) and (cages2>=4)
  1394.  
  1395. //building upgrades
  1396.  
  1397. *buildingUpgrade12
  1398. name:Double Cannons
  1399. desc:Gauss Cannons are doubled.<//><b>Effect:</b><.>Gauss Cannon production x2
  1400. cost:9000000000 bunnies
  1401. passive:multiply yield of citadel2 by 2
  1402. req:900000000 talz and (citadels2>=2)
  1403.  
  1404. *buildingUpgrade22
  1405. name:Quad Cannons
  1406. desc:Gauss Cannons are quadrubled.<//><b>Effect:</b><.>Gauss Cannon production x4
  1407. cost:1000000000000 bunnies
  1408. passive:multiply yield of citadel2 by 4
  1409. req: buildingUpgrade12 and (citadels2>=4)
  1410.  
  1411. *buildingUpgrade32
  1412. name:Sub-Surface Module
  1413. desc:The Mining Laser can target minerals below the surface of the asteroids.<//><b>Effect:</b><.>Mining Laser production x4
  1414. cost:400000000000 bunnies
  1415. passive:multiply yield of Ionfrigate by 4
  1416. passive:multiply frequency of psIon by 0.5
  1417. passive:multiply frequency of psIon2 by 0.5
  1418. req: (ionfrigates>=1)
  1419.  
  1420. *buildingUpgrade42
  1421. name:Warp Distorter
  1422. desc:The hyperdrive is upgraded, you can now explore the whole universe.<//><b>Effect:</b><.>Ore production +20%<.>Unlocks Alien technologies.
  1423. cost:10000000000000 bunnies, 10000000 goldenCarrots
  1424. passive:multiply yield of goldenCarrots by 1.20
  1425. passive:multiply yield of tsc by 1.20
  1426. req:5600000000 talz and 100 fortress
  1427.  
  1428. *ResetPrestige
  1429. name:Sell Your Ship
  1430. desc:Sell your ship for <b>[tsc*0.000001]</b> Microchips.<//><b>Effect:</b><.>Gain 1 Microchip per 1,000,000 Ore collected (ore earned in previous ships included).
  1431. tag:prestige upgrades2
  1432. req:buildingUpgrade42 and taa<1000000000000000000000000000000000000000000
  1433. on earn:log <b><#e6e8d8>Ship sold.<//>
  1434. on earn:log <b><#e6e8d8>New ship bought.<//>
  1435. on earn:log <b>[tsc*0.000001] Microchips</b> earned.
  1436. on earn:
  1437. lose notTag:prestige
  1438. yield (tsc*0.000001) prestigio
  1439. yield (taa+tsc*0.000001) taa
  1440. lose ResetPrestige
  1441. end
  1442.  
  1443.  
  1444. *ResetPrestige2
  1445. name:Gain the Victory Medal
  1446. desc:Reset everything, <b>even your Microchips</b>, gaining <b>1</b> Victory Medal.<//><b>Effect:</b><.>Complete the game and start from scratch with a Victory Medal.
  1447. tag:prestige upgrades2
  1448. req:1000000000000000000000000000000000000000000 taa and buildingUpgrade42
  1449. on earn:log <b><#e6e8d8>You are awarded a Victory Medal.
  1450. on earn:
  1451. lose notTag:prestige2
  1452. yield 1 prestigio2
  1453. lose ResetPrestige2
  1454. end
  1455.  
  1456. Achievements
  1457. *TEMPLATE
  1458. on click:anim glow
  1459.  
  1460. *shipAchiev1
  1461. name:Beam me up!
  1462. desc:Buy the Tractor-Beam.
  1463. req:(hutches>=1)
  1464. tag:prestige prestige2
  1465. *shipAchiev5
  1466. name:Plasma
  1467. desc:Buy a Plasma Accelerator.
  1468. req:(Superfreighters>=1)
  1469. tag:prestige prestige2
  1470. *shipAchiev6
  1471. name:Ionized
  1472. desc:Have a lvl <b>10</b> Plasma Accelerator.
  1473. req:(Superfreighters>=10)
  1474. tag:prestige prestige2
  1475. *shipAchiev7
  1476. name:State of Matter
  1477. desc:Have <b>100</b> Plasma Accelerator.
  1478. req:(Superfreighters>=100)
  1479. tag:prestige prestige2
  1480. *shipAchiev2
  1481. name:EMP
  1482. desc:Buy an EMP Bomb.
  1483. req:(Vanguards>=1)
  1484. tag:prestige prestige2
  1485. *shipAchiev3
  1486. name:Disturbance
  1487. desc:Have a lvl <b>10</b> EMP Bomb.
  1488. req:(Vanguards>=10)
  1489. tag:prestige prestige2
  1490. *shipAchiev4
  1491. name:Magnetic
  1492. desc:Have a lvl <b>100</b> EMP Bomb.
  1493. req:(Vanguards>=100)
  1494. tag:prestige prestige2
  1495.  
  1496. *bunnyAchievm1
  1497. name:The Start of the Journey
  1498. desc:Start a new game.
  1499. passive:yield 1 comm
  1500. passive:multiply frequency of psDrones by 5
  1501. passive:multiply frequency of psHaulers by 50
  1502. passive:multiply frequency of psTransp by 50
  1503. passive:multiply frequency of psFrei by 50
  1504. passive:multiply frequency of psSCS by 50
  1505. passive:multiply frequency of psOrca by 50
  1506. passive:multiply frequency of psMam by 50
  1507. passive:multiply frequency of psTitan by 50
  1508. passive:multiply frequency of psPS by 50
  1509. passive:multiply frequency of psBE by 50
  1510. passive:multiply frequency of psIon by 50
  1511. passive:multiply frequency of psBC by 50
  1512. passive:multiply frequency of psSuperF by 50
  1513. passive:multiply frequency of psVG by 50
  1514. passive:multiply frequency of psDrones2 by 5
  1515. passive:multiply frequency of psHaulers2 by 50
  1516. passive:multiply frequency of psTransp2 by 50
  1517. passive:multiply frequency of psFrei2 by 50
  1518. passive:multiply frequency of psSCS2 by 50
  1519. passive:multiply frequency of psOrca2 by 50
  1520. passive:multiply frequency of psMam2 by 50
  1521. passive:multiply frequency of psTitan2 by 50
  1522. passive:multiply frequency of psPS2 by 50
  1523. passive:multiply frequency of psBE2 by 50
  1524. passive:multiply frequency of psIon2 by 50
  1525. passive:multiply frequency of psBC2 by 50
  1526. passive:multiply frequency of psSuperF2 by 50
  1527. passive:multiply frequency of psVG2 by 50
  1528. passive:multiply frequency of particleShips by 50
  1529. passive:multiply frequency of particleShips2 by 50
  1530. on earn:tsc is goldenCarrots:earned
  1531. on earn:taa is prestigio:earned
  1532. req:0 bunnies
  1533. tag:prestige prestige2
  1534. *bunnyAchiev2
  1535. name:Space Trucker
  1536. desc:Have <b>1,000</b> Credits.
  1537. req:1000 bunnies
  1538. tag:prestige prestige2
  1539. *bunnyAchiev3
  1540. name:Millionaire
  1541. desc:Have <b>1,000,000</b> Credits.
  1542. req:1000000 bunnies
  1543. tag:prestige prestige2
  1544. *bunnyAchiev4
  1545. name:Billionaire
  1546. desc:Have <b>1,000,000,000</b> Credits.
  1547. req:1000000000 bunnies
  1548. tag:prestige prestige2
  1549. *bunnyAchiev5
  1550. name:Trillionaire
  1551. desc:Have <b>1,000,000,000,000</b> Credits.
  1552. req:1000000000000 bunnies
  1553. tag:prestige prestige2
  1554.  
  1555. *bunnyPsAchiev1
  1556. name:Autopilot
  1557. desc:Produce <b>10</b> Credits per second.
  1558. req:10 bunnies per second
  1559. tag:prestige prestige2
  1560.  
  1561. *bunnyPsAchiev2
  1562. name:Profit
  1563. desc:Produce <b>100</b> Credits per second.
  1564. req:100 bunnies per second
  1565. tag:prestige prestige2
  1566. *bunnyPsAchiev3
  1567. name:Revenue
  1568. desc:Produce <b>1,000</b> Credits per second.
  1569. req:1000 bunnies per second
  1570. tag:prestige prestige2
  1571. *bunnyPsAchiev4
  1572. name:Income
  1573. desc:Produce <b>10,000</b> Credits per second.
  1574. req:10000 bunnies per second
  1575. tag:prestige prestige2
  1576. *bunnyPsAchiev5
  1577. name:Cash Flow
  1578. desc:Produce <b>100,000</b> Credits per second.
  1579. req:100000 bunnies per second
  1580. tag:prestige prestige2
  1581. *bunnyPsAchiev6
  1582. name:Royalty
  1583. desc:Produce <b>1,000,000</b> Credits per second.
  1584. req:1000000 bunnies per second
  1585. tag:prestige prestige2
  1586.  
  1587. *carrotAchiev1
  1588. name:A New Business Form
  1589. desc:Have <b>10</b> Ores.
  1590. req:10 goldenCarrot
  1591. tag:prestige prestige2
  1592. *carrotAchiev2
  1593. name:Mineral Deposit
  1594. desc:Have <b>100</b> Ores.
  1595. req:100 goldenCarrot
  1596. tag:prestige prestige2
  1597. *carrotAchiev3
  1598. name:Ore Miner
  1599. desc:Have <b>1,000</b> Ores.
  1600. req:1000 goldenCarrot
  1601. tag:prestige prestige2
  1602. *carrotAchiev4
  1603. name:Ore Vein
  1604. desc:Have <b>10,000</b> Ores.
  1605. req:10000 goldenCarrot
  1606. tag:prestige prestige2
  1607. *carrotAchiev5
  1608. name:Mineral Madness
  1609. desc:Have <b>100,000</b> Ores.
  1610. req:100000 goldenCarrot
  1611. tag:prestige prestige2
  1612. *carrotAchiev6
  1613. name:Pressurized Cargo
  1614. desc:Have <b>1,000,000</b> Ores.
  1615. req:1000000 goldenCarrot
  1616. tag:prestige prestige2
  1617.  
  1618. *fortressAchiev
  1619. name:Freedom!
  1620. desc:Complete building the <b>Hyperdrive</b>.<//>
  1621. req:100 fortress
  1622. tag:prestige prestige2
  1623.  
  1624. *aaAchiev
  1625. name:What A Bargain
  1626. desc:Sell your ship.<//>
  1627. req:1 prestigio
  1628. tag:prestige prestige2
  1629. *aaAchiev2
  1630. name:Computer Power
  1631. desc:Have <b>100 Microchips</b>.<//>
  1632. req:100 prestigio
  1633. tag:prestige prestige2
  1634. *aaAchiev3
  1635. name:OpenAI
  1636. desc:Have <b>1,000 Microchips</b>.<//>
  1637. req:1000 prestigio
  1638. tag:prestige prestige2
  1639. *aaAchiev4
  1640. name:Mainframe
  1641. desc:Have <b>10,000 Microchips</b>.<//>
  1642. req:10000 prestigio
  1643. tag:prestige prestige2
  1644. *aaAchiev5
  1645. name:Hybrid Intelligence
  1646. desc:Have <b>100,000 Microchips</b>.<//>
  1647. req:100000 prestigio
  1648. tag:prestige prestige2
  1649. *aaAchiev6
  1650. name:Digital World
  1651. desc:Have <b>1,000,000 Microchips</b>.<//>
  1652. req:1000000 prestigio
  1653. tag:prestige prestige2
  1654. *aaAchiev7
  1655. name:RAID
  1656. desc:Have <b>1,000,000,000 Microchips</b>.<//>
  1657. req:1000000000 prestigio
  1658. tag:prestige prestige2
  1659. *aaAchiev8
  1660. name:Data Control
  1661. desc:Have <b>1,000,000,000,000 Microchips</b>.<//>
  1662. req:1000000000000 prestigio
  1663. tag:prestige prestige2
  1664. *doAchiev1
  1665. name:Victory
  1666. desc:Have a <b>Victory Medal</b>.
  1667. req:1 prestigio2
  1668. tag:prestige prestige2
  1669.  
  1670.  
  1671. CSS
  1672. #game
  1673. {
  1674. background:#24656B;
  1675. background-size: cover;
  1676.  
  1677. font-family: Kanit, sans-serif !important;
  1678. letter-spacing: 0px;
  1679.  
  1680. font-stretch: ultra-expanded
  1681.  
  1682. // font-family: Kanit, sans-serif !important;
  1683. //font-weight:100;
  1684. color:#93f8ff;
  1685. }
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