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ArcDesLHK

Hope I'm done with it

Jun 25th, 2022 (edited)
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  1. Andropal Metal Carbuncle
  2. Level 4 EARTH Machine/Effect
  3. 1800/800
  4. If this card attacks, it gains 400 ATK during the Damage Step only. If this card is detached from an "Andropal" Xyz Monster and sent to the GY to activate that monster's effect: You can activate this effect; Special Summon 1 Level 4 "Andropal" monster from your GY during the Standby Phase of the next turn. You can only use this effect of "Andropal Metal Carbuncle" once per turn.
  5.  
  6. Andropal Recycling Rhino
  7. Level 4 EARTH Machine/Effect
  8. 1700/1000
  9. If this card is Normal or Special Summoned: You can target 1 Level 4 "Andropal" monster in your GY, except "Andropal Recycling Rhino"; Special Summon that monster, but its effects are negated. If this card is detached from an "Andropal" Xyz Monster and sent to the GY to activate that monster's effect: You can activate this effect; Special Summon 1 Level 4 "Andropal" monster from your GY during the Standby Phase of the next turn. You can only use each effect of "Andropal Recycling Rhino" once per turn.
  10.  
  11. Andropal Security Tortoise
  12. Level 4 EARTH Machine/Effect
  13. 800/2000
  14. This Defense Position card cannot be destroyed by battle. If this card is detached from an "Andropal" Xyz Monster and sent to the GY to activate that monster's effect: You can activate this effect; Special Summon 1 Level 4 "Andropal" monster from your GY during the Standby Phase of the next turn. You can only use this effect of "Andropal Security Tortoise" once per turn.
  15.  
  16. Andropal Vacuum Snake
  17. Level 4 EARTH Machine/Effect
  18. 0/2100
  19. When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, negate that attack. If this card is detached from an "Andropal" Xyz Monster and sent to the GY to activate that monster's effect: You can activate this effect; Special Summon 1 Level 4 "Andropal" monster from your GY during the Standby Phase of the next turn. You can only use each effect of "Andropal Vacuum Snake" once per turn.
  20.  
  21. Andropal Drill Fish
  22. Level 4 EARTH Machine/Effect
  23. 100/1800
  24. If all monsters you control are "Andropal" monsters (min. 1): You can Special Summon this card from your hand. If this card is detached from an "Andropal" Xyz Monster and sent to the GY to activate that monster's effect: You can activate this effect; Special Summon 1 Level 4 "Andropal" monster from your GY during the Standby Phase of the next turn. You can only use each effect of "Andropal Drill Fish" once per turn.
  25.  
  26. Andropal Kongtroller
  27. Level 4 EARTH Machine/Effect
  28. 2000/0
  29. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is detached from an "Andropal" Xyz Monster and sent to the GY to activate that monster's effect: You can activate this effect; Special Summon 1 Level 4 "Andropal" monster from your GY during the Standby Phase of the next turn. You can only use this effect of "Andropal Kongtroller" once per turn.
  30.  
  31. Hi-Andropal Power Chimera
  32. Rank 5 EARTH Machine/Xyz/Effect
  33. 2500/1800
  34. 2 Level 5 "Andropal" monsters
  35. Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY, except the turn it was sent there: You can target 1 Rank 4 "Andropal" Xyz Monster in your GY; Special Summon that target, and if you do, attach this card to that monster as material. You can only use this effect of "Hi-Andropal Power Chimera" once per turn.
  36.  
  37. Hi-Andropal Hydra Tank
  38. Rank 4 EARTH Machine/Xyz/Effect
  39. 1800/2500
  40. 2 Level 4 "Andropal" monsters
  41. You can detach 1 material from this card; Special Summon 1 "Andropal" monster from your Deck, also the player who Summoned it cannot Special Summon monsters, except Xyz Monsters, while that monster is face-up in the Monster Zone. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 "Andropal" monster you control; Special Summon this card, and if you do, attach the targeted monster to this card as material. You can only use each effect of "Hi-Andropal Hydra Tank" once per turn.
  42.  
  43. Hi-Andropal Velgre Jet
  44. Rank 5 EARTH Machine/Xyz/Effect
  45. 2300/1500
  46. 2 Level 5 "Andropal" monsters
  47. You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "Andropal" monsters you control. If this card is in your GY, except the turn it was sent there: You can target 1 Rank 4 "Andropal" Xyz Monster in your GY; Special Summon that target, and if you do, attach this card to that monster as material. You can only use each effect of "Hi-Andropal Velgre Jet" once per turn.
  48.  
  49. Jet-Black Steel Dragon
  50. Rank 4 DARK Dragon/Xyz/Effect
  51. 2500/2000
  52. 2 Level 4 Machine monsters
  53. Once per turn, when your opponent activates a monster effect on the field (except during the Damage Step) (Quick Effect): You can detach 2 materials from this card; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also that monster's ATK becomes half its current ATK, and if you do that, this card gains that lost ATK.
  54.  
  55. Rank-Up-Magic Andro Force
  56. Normal Spell
  57. Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 EARTH Machine Xyz Monster that is 1 Rank higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.)
  58.  
  59. Limited Xyz Removal
  60. Quick-Play Spell
  61. Detach 2 materials from an Xyz Monster that was Special Summoned by a Spell effect; that monster's ATK becomes doubled until the end of this turn. You can only activate 1 "Limited Xyz Removal" per turn.
  62.  
  63. Andropal Defense Perimeter
  64. Continuous Trap
  65. While you control an "Andropal" Xyz Monster, your opponent cannot declare an attack. If this card is destroyed: Add 1 "Andropal" monster from your Deck to your hand.
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