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  1. --Wizard Boi
  2.  
  3. local plr = game:service'Players'.LocalPlayer
  4. gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  5. text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
  6. text.Text = "Click here to be wizard."
  7. text.Size = UDim2.new(0,200, 0,80)
  8. text.Transparency = 1
  9. text.Position = UDim2.new(0,600, 0,600)
  10. function succ()
  11. BillboardGui0 = Instance.new("BillboardGui")
  12. ImageLabel1 = Instance.new("ImageLabel")
  13. BillboardGui0.Name = "Healthbar"
  14. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  15. BillboardGui0.AlwaysOnTop = true
  16. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  17. ImageLabel1.Parent = BillboardGui0
  18. ImageLabel1.Transparency = 1
  19. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  20. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  21. ImageLabel1.BackgroundTransparency = 1
  22. ImageLabel1.ImageTransparency = 1
  23. ImageLabel1.Image = "rbxassetid://98053986"
  24. BillboardGui0.Parent = Torso
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local sick = Instance.new("Sound",Character)
  47. sick.SoundId = "rbxassetid://27697743"
  48. sick.Looped = true
  49. sick.Pitch = 1
  50. sick.Volume = 1
  51. sick:Play()
  52. local sick2 = Instance.new("Sound",Character)
  53. sick2.SoundId = "rbxassetid://1149909908"
  54. sick2.Looped = true
  55. sick2.Pitch = 1
  56. sick2.Volume = 10
  57. Humanoid.DisplayDistanceType = "None"
  58. Player:ClearCharacterAppearance()
  59.  
  60. IT = Instance.new
  61. CF = CFrame.new
  62. VT = Vector3.new
  63. RAD = math.rad
  64. C3 = Color3.new
  65. UD2 = UDim2.new
  66. BRICKC = BrickColor.new
  67. ANGLES = CFrame.Angles
  68. EULER = CFrame.fromEulerAnglesXYZ
  69. COS = math.cos
  70. ACOS = math.acos
  71. SIN = math.sin
  72. ASIN = math.asin
  73. ABS = math.abs
  74. MRANDOM = math.random
  75. FLOOR = math.floor
  76.  
  77. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  78. local NEWMESH = IT(MESH)
  79. if MESH == "SpecialMesh" then
  80. NEWMESH.MeshType = MESHTYPE
  81. if MESHID ~= "nil" and MESHID ~= "" then
  82. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  83. end
  84. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  85. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  86. end
  87. end
  88. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  89. NEWMESH.Scale = SCALE
  90. NEWMESH.Parent = PARENT
  91. return NEWMESH
  92. end
  93.  
  94. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  95. local NEWPART = IT("Part")
  96. NEWPART.formFactor = FORMFACTOR
  97. NEWPART.Reflectance = REFLECTANCE
  98. NEWPART.Transparency = TRANSPARENCY
  99. NEWPART.CanCollide = false
  100. NEWPART.Locked = true
  101. NEWPART.Anchored = true
  102. if ANCHOR == false then
  103. NEWPART.Anchored = false
  104. end
  105. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  106. NEWPART.Name = NAME
  107. NEWPART.Size = SIZE
  108. NEWPART.Position = Torso.Position
  109. NEWPART.Material = MATERIAL
  110. NEWPART:BreakJoints()
  111. NEWPART.Parent = PARENT
  112. return NEWPART
  113. end
  114.  
  115. local naeeym2 = Instance.new("BillboardGui",Character)
  116. naeeym2.AlwaysOnTop = true
  117. naeeym2.Size = UDim2.new(5,35,5,35)
  118. naeeym2.StudsOffset = Vector3.new(0,1,0)
  119. naeeym2.Adornee = Character.Head
  120. naeeym2.Name = "Name"
  121. naeeym2.PlayerToHideFrom = Player
  122. local tecks2 = Instance.new("TextLabel",naeeym2)
  123. tecks2.BackgroundTransparency = 1
  124. tecks2.TextScaled = true
  125. tecks2.BorderSizePixel = 0
  126. tecks2.Text = Player.Name..", the Galactic Wizard"
  127. tecks2.Font = "SciFi"
  128. tecks2.TextSize = 30
  129. tecks2.TextStrokeTransparency = 0
  130. tecks2.TextColor3 = Color3.new(0.5,0,0.5)
  131. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  132. tecks2.Size = UDim2.new(1,0,0.5,0)
  133. tecks2.Parent = naeeym2
  134.  
  135.  
  136. Class_Name = "Ravager.exe"
  137. Weapon_Name = "Add-ons"
  138.  
  139. Custom_Colors = {
  140. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  141. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  142.  
  143. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  144. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  145. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  146. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  147. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  148.  
  149. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  150. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  151. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  152. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  153. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  154. }
  155.  
  156.  
  157. Player_Size = 1 --Size of the player.
  158. Animation_Speed = 3
  159. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  160.  
  161. local Speed = 35
  162. local Effects2 = {}
  163.  
  164.  
  165.  
  166. local function weldBetween(a, b)
  167. local weldd = Instance.new("ManualWeld")
  168. weldd.Part0 = a
  169. weldd.Part1 = b
  170. weldd.C0 = CFrame.new()
  171. weldd.C1 = b.CFrame:inverse() * a.CFrame
  172. weldd.Parent = a
  173. return weldd
  174. end
  175.  
  176. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  177. local acs = Instance.new("Part")
  178. acs.CanCollide = false
  179. acs.Anchored = false
  180. acs.Size = Vector3.new(0,0,0)
  181. acs.CFrame = attachmentpart.CFrame
  182. acs.Parent = attachmentpart
  183. acs.BrickColor = color
  184. local meshs = Instance.new("SpecialMesh")
  185. meshs.MeshId = mesh
  186. meshs.TextureId = texture
  187. meshs.Parent = acs
  188. meshs.Scale = scale
  189. meshs.Offset = offset
  190. weldBetween(attachmentpart,acs)
  191. end
  192.  
  193. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  194. if TYPE == "Gem" then
  195. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  196. acs.Anchored = false
  197. acs.CanCollide = false
  198. acs.CFrame = PART.CFrame
  199. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  200. weldBetween(PART,acs)
  201. elseif TYPE == "Skull" then
  202. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  203. acs.Anchored = false
  204. acs.CanCollide = false
  205. acs.CFrame = PART.CFrame
  206. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  207. weldBetween(PART,acs)
  208. elseif TYPE == "Eye" then
  209. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  210. acs.Anchored = false
  211. acs.CanCollide = false
  212. acs.CFrame = PART.CFrame
  213. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  214. weldBetween(PART,acs)
  215. end
  216. end
  217.  
  218. createaccessory(Head,"http://www.roblox.com/asset/?id=102724569","http://www.roblox.com/asset/?id=86471921",VT(1,1,1),VT(0,1,0),BRICKC"Pearl")
  219.  
  220. --//=================================\\
  221. --|| USEFUL VALUES
  222. --\\=================================//
  223.  
  224. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  227. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  228. local CO1 = 0
  229. local CO2 = 0
  230. local CO3 = 0
  231. local CO4 = 0
  232. local CHANGEDEFENSE = 0
  233. local CHANGEDAMAGE = 0
  234. local CHANGEMOVEMENT = 0
  235. local ANIM = "Idle"
  236. local ATTACK = false
  237. local EQUIPPED = false
  238. local HOLD = false
  239. local COMBO = 1
  240. local LASTPOINT = nil
  241. local BLCF = nil
  242. local SCFR = nil
  243. local KEYHOLD = false
  244. local STAGGERHITANIM = false
  245. local STAGGERANIM = false
  246. local STUNANIM = false
  247. local CRITCHANCENUMBER = 0
  248. local IDLENUMBER = 0
  249. local DONUMBER = 0
  250. local HANDIDLE = false
  251. local Rooted = false
  252. local SINE = 0
  253. local CHANGE = 2 / Animation_Speed
  254. local WALKINGANIM = false
  255. local WALK = 0
  256. local DANCE = false
  257. local DISABLEJUMPING = false
  258. local ROBLOXIDLEANIMATION = IT("Animation")
  259. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  260. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=250720232"
  261. --ROBLOXIDLEANIMATION.Parent = Humanoid
  262. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  263. WEAPONGUI.Name = "Weapon GUI"
  264. local Weapon = IT("Model")
  265. Weapon.Name = Weapon_Name
  266. local Effects = IT("Folder", Weapon)
  267. Effects.Name = "Effects"
  268. local Bombs = IT("Folder", Weapon)
  269. Bombs.Name = "BombsHolder"
  270. local ANIMATOR = Humanoid.Animator
  271. local ANIMATE = Character.Animate
  272. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  273. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  274. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  275. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  276. local UNANCHOR = true
  277. local MAGICPARTICLE = "977861496"
  278.  
  279. local SKILLTEXTCOLOR = C3(0,0,0)
  280.  
  281.  
  282.  
  283. ArtificialHB = Instance.new("BindableEvent", script)
  284. ArtificialHB.Name = "ArtificialHB"
  285.  
  286. script:WaitForChild("ArtificialHB")
  287.  
  288. frame = Frame_Speed
  289. tf = 0
  290. allowframeloss = false
  291. tossremainder = false
  292. lastframe = tick()
  293. script.ArtificialHB:Fire()
  294.  
  295. game:GetService("RunService").Heartbeat:connect(function(s, p)
  296. tf = tf + s
  297. if tf >= frame then
  298. if allowframeloss then
  299. script.ArtificialHB:Fire()
  300. lastframe = tick()
  301. else
  302. for i = 1, math.floor(tf / frame) do
  303. script.ArtificialHB:Fire()
  304. end
  305. lastframe = tick()
  306. end
  307. if tossremainder then
  308. tf = 0
  309. else
  310. tf = tf - frame * math.floor(tf / frame)
  311. end
  312. end
  313. end)
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  322. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  323. end
  324.  
  325. function PositiveAngle(NUMBER)
  326. if NUMBER >= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331.  
  332. function NegativeAngle(NUMBER)
  333. if NUMBER <= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function Swait(NUMBER)
  340. if NUMBER == 0 or NUMBER == nil then
  341. ArtificialHB.Event:wait()
  342. else
  343. for i = 1, NUMBER do
  344. ArtificialHB.Event:wait()
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m11 > m00 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375. end
  376. end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  392. local fp=IT("Part")
  393. fp.formFactor=formfactor
  394. fp.Parent=parent
  395. fp.Reflectance=reflectance
  396. fp.Transparency=transparency
  397. fp.CanCollide=false
  398. fp.Locked=true
  399. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  400. fp.Name=name
  401. fp.Size=size
  402. fp.Position=Character.Torso.Position
  403. NoOutlines(fp)
  404. fp.Material=material
  405. fp:BreakJoints()
  406. return fp
  407. end
  408.  
  409. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  410. local mesh=IT(Mesh)
  411. mesh.Parent=part
  412. if Mesh=="SpecialMesh" then
  413. mesh.MeshType=meshtype
  414. mesh.MeshId=meshid
  415. end
  416. mesh.Offset=offset
  417. mesh.Scale=scale
  418. return mesh
  419. end
  420.  
  421. function QuaternionSlerp(a, b, t)
  422. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  423. local startInterp, finishInterp;
  424. if cosTheta >= 0.0001 then
  425. if (1 - cosTheta) > 0.0001 then
  426. local theta = ACOS(cosTheta)
  427. local invSinTheta = 1 / SIN(theta)
  428. startInterp = SIN((1 - t) * theta) * invSinTheta
  429. finishInterp = SIN(t * theta) * invSinTheta
  430. else
  431. startInterp = 1 - t
  432. finishInterp = t
  433. end
  434. else
  435. if (1 + cosTheta) > 0.0001 then
  436. local theta = ACOS(-cosTheta)
  437. local invSinTheta = 1 / SIN(theta)
  438. startInterp = SIN((t - 1) * theta) * invSinTheta
  439. finishInterp = SIN(t * theta) * invSinTheta
  440. else
  441. startInterp = t - 1
  442. finishInterp = t
  443. end
  444. end
  445. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  446. end
  447.  
  448. function Clerp(a, b, t)
  449. local qa = {QuaternionFromCFrame(a)}
  450. local qb = {QuaternionFromCFrame(b)}
  451. local ax, ay, az = a.x, a.y, a.z
  452. local bx, by, bz = b.x, b.y, b.z
  453. local _t = 1 - t
  454. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  455. end
  456.  
  457. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  458. local frame = IT("Frame")
  459. frame.BackgroundTransparency = TRANSPARENCY
  460. frame.BorderSizePixel = BORDERSIZEPIXEL
  461. frame.Position = POSITION
  462. frame.Size = SIZE
  463. frame.BackgroundColor3 = COLOR
  464. frame.BorderColor3 = BORDERCOLOR
  465. frame.Name = NAME
  466. frame.Parent = PARENT
  467. return frame
  468. end
  469.  
  470. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  471. local label = IT("TextLabel")
  472. label.BackgroundTransparency = 1
  473. label.Size = UD2(1, 0, 1, 0)
  474. label.Position = UD2(0, 0, 0, 0)
  475. label.TextColor3 = TEXTCOLOR
  476. label.TextStrokeTransparency = STROKETRANSPARENCY
  477. label.TextTransparency = TRANSPARENCY
  478. label.FontSize = TEXTFONTSIZE
  479. label.Font = TEXTFONT
  480. label.BorderSizePixel = BORDERSIZEPIXEL
  481. label.TextScaled = false
  482. label.Text = TEXT
  483. label.Name = NAME
  484. label.Parent = PARENT
  485. return label
  486. end
  487.  
  488. function NoOutlines(PART)
  489. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  490. end
  491.  
  492.  
  493. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  494. local NEWWELD = IT(TYPE)
  495. NEWWELD.Part0 = PART0
  496. NEWWELD.Part1 = PART1
  497. NEWWELD.C0 = C0
  498. NEWWELD.C1 = C1
  499. NEWWELD.Parent = PARENT
  500. return NEWWELD
  501. end
  502.  
  503. function CreateSound(ID, PARENT, VOLUME, PITCH)
  504. local NEWSOUND = nil
  505. coroutine.resume(coroutine.create(function()
  506. NEWSOUND = IT("Sound", PARENT)
  507. NEWSOUND.Volume = VOLUME
  508. NEWSOUND.Pitch = PITCH
  509. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  510. Swait()
  511. NEWSOUND:play()
  512. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  513. end))
  514. return NEWSOUND
  515. end
  516.  
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521.  
  522. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  523. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  524. local mesh = IT("SpecialMesh",wave)
  525. mesh.MeshType = "FileMesh"
  526. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  527. mesh.Scale = VT(size,size,size)
  528. mesh.Offset = VT(0,0,-size/8)
  529. wave.CFrame = cframe
  530. coroutine.resume(coroutine.create(function(PART)
  531. for i = 1, waitt do
  532. Swait()
  533. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  534. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  535. if doesrotate == true then
  536. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  537. end
  538. wave.Transparency = wave.Transparency + (0.5/waitt)
  539. if wave.Transparency > 0.99 then
  540. wave:remove()
  541. end
  542. end
  543. end))
  544. end
  545.  
  546. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  548. local mesh = IT("SpecialMesh",wave)
  549. mesh.MeshType = "FileMesh"
  550. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  551. mesh.Scale = VT(size,size,size)
  552. wave.CFrame = cframe
  553. coroutine.resume(coroutine.create(function(PART)
  554. for i = 1, waitt do
  555. Swait()
  556. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  557. if doesrotate == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/waitt)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  570. local mesh = IT("SpecialMesh",wave)
  571. mesh.MeshType = "FileMesh"
  572. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  573. mesh.Scale = VT(size,size,size)
  574. wave.CFrame = cframe
  575. coroutine.resume(coroutine.create(function(PART)
  576. for i = 1, waitt do
  577. Swait()
  578. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  579. if doesrotate == true then
  580. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  581. end
  582. wave.Transparency = wave.Transparency + (0.5/waitt)
  583. if wave.Transparency > 0.99 then
  584. wave:remove()
  585. end
  586. end
  587. end))
  588. end
  589.  
  590. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  591. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  592. local mesh = IT("SpecialMesh",wave)
  593. mesh.MeshType = "FileMesh"
  594. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  595. mesh.Scale = VT(size,size,size)
  596. mesh.Offset = VT(0,0,0)
  597. wave.CFrame = cframe
  598. coroutine.resume(coroutine.create(function(PART)
  599. for i = 1, waitt do
  600. Swait()
  601. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  602. if doesrotate == true then
  603. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  604. end
  605. wave.Transparency = wave.Transparency + (0.5/waitt)
  606. if wave.Transparency > 0.99 then
  607. wave:remove()
  608. end
  609. end
  610. end))
  611. end
  612.  
  613. function MagicSphere(size,waitt,cframe,color)
  614. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  615. local mesh = IT("SpecialMesh",wave)
  616. mesh.MeshType = "Sphere"
  617. mesh.Scale = VT(size,size,size)
  618. mesh.Offset = VT(0,0,0)
  619. wave.CFrame = cframe
  620. coroutine.resume(coroutine.create(function(PART)
  621. for i = 1, waitt do
  622. Swait()
  623. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  624. wave.Transparency = wave.Transparency + (1/waitt)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631.  
  632. function MagicSphere2(size,waitt,cframe,color)
  633. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  634. local mesh = IT("SpecialMesh",wave)
  635. mesh.MeshType = "Sphere"
  636. mesh.Scale = VT(size,size,size)
  637. mesh.Offset = VT(0,0,0)
  638. wave.CFrame = cframe
  639. coroutine.resume(coroutine.create(function(PART)
  640. for i = 1, waitt do
  641. Swait()
  642. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  643. wave.Transparency = wave.Transparency - (1/waitt)
  644. end
  645. wave:remove()
  646. end))
  647. end
  648.  
  649. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  650. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  651. prt.Anchored=true
  652. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  653. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  654. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  655. CF=Part.CFrame
  656. Numbb=0
  657. randnumb=math.random()-math.random()
  658. for i=0,1,0.05 do
  659. wait()
  660. CF=CF*CF(0,1,0)
  661. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  662. Part.CFrame=CF*EULER(Numbb,0,0)
  663. Part.Transparency=i
  664. Numbb=Numbb+randnumb
  665. end
  666. Part.Parent=nil
  667. end),prt)
  668. end
  669.  
  670. function MagicBlock(size,waitt,cframe,color)
  671. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  672. local mesh = IT("BlockMesh",wave)
  673. wave.CFrame = cframe
  674. coroutine.resume(coroutine.create(function(PART)
  675. for i = 1, waitt do
  676. Swait()
  677. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  678. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  679. wave.Transparency = wave.Transparency + (1/waitt)
  680. if wave.Transparency > 0.99 then
  681. wave:remove()
  682. end
  683. end
  684. end))
  685. end
  686.  
  687. local EyeSizes={
  688. NumberSequenceKeypoint.new(0,1,0),
  689. NumberSequenceKeypoint.new(1,0.2,0)
  690. }
  691. local EyeTrans={
  692. NumberSequenceKeypoint.new(0,0.8,0),
  693. NumberSequenceKeypoint.new(1,1,0)
  694. }
  695. local PE=Instance.new("ParticleEmitter")
  696. PE.LightEmission=0
  697. PE.Size=NumberSequence.new(EyeSizes)
  698. PE.Transparency=NumberSequence.new(EyeTrans)
  699. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  700. PE.Rotation=NumberRange.new(0,360)
  701. PE.Rate=15
  702. PE.Acceleration = Vector3.new(0,75,0)
  703. PE.Drag = 5
  704. PE.Enabled = false
  705. PE.Speed = NumberRange.new(0,0,0)
  706. PE.Texture="http://www.roblox.com/asset/?id=247421728"
  707. PE.ZOffset = 0
  708. PE.Name = "Particles"
  709.  
  710. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  711. local particle = PE:Clone()
  712. particle.Parent = art
  713. particle.Acceleration = accel
  714. PE.Rate = rate
  715. if type == "Fire" then
  716. local EyeSizes={
  717. NumberSequenceKeypoint.new(0,1,0.3),
  718. NumberSequenceKeypoint.new(1,0.2,0.2)
  719. }
  720. PE.Size = NumberSequence.new(EyeSizes)
  721. elseif type == "Smoke" then
  722. local EyeSizes={
  723. NumberSequenceKeypoint.new(0,1,0),
  724. NumberSequenceKeypoint.new(1,5,0.5)
  725. }
  726. PE.Size = NumberSequence.new(EyeSizes)
  727. elseif type == "Solid" then
  728. local EyeSizes={
  729. NumberSequenceKeypoint.new(0,1,0),
  730. NumberSequenceKeypoint.new(1,1,0)
  731. }
  732. PE.Size = NumberSequence.new(EyeSizes)
  733. end
  734. PE.Drag = drag
  735. particle.Texture = "http://www.roblox.com/asset/?id="..text
  736. particle.Enabled = isenabledbydefault
  737. return particle
  738. end
  739.  
  740. function MakeForm(PART,TYPE)
  741. if TYPE == "Cyl" then
  742. local MSH = IT("CylinderMesh",PART)
  743. elseif TYPE == "Ball" then
  744. local MSH = IT("SpecialMesh",PART)
  745. MSH.MeshType = "Sphere"
  746. elseif TYPE == "Wedge" then
  747. local MSH = IT("SpecialMesh",PART)
  748. MSH.MeshType = "Wedge"
  749. end
  750. end
  751.  
  752. --//=================================\\
  753. --\\=================================//
  754.  
  755. function createaddongen(limb,position,size)
  756. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  760. end
  761.  
  762. function creategauntlet(limb)
  763. --main--
  764. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  768. MakeForm(part,"Wedge")
  769. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  770. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  771. MakeForm(part,"Wedge")
  772. local part = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  774. --neon addons
  775. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. --misc--
  778. createaddongen(limb,0.25,0.75)
  779. createaddongen(limb,-0.2,0.25)
  780. createaddongen(limb,-0.35,0.25)
  781. createaddongen(limb,-0.65,0.45)
  782. end
  783.  
  784. --//=================================\\
  785. --|| WEAPON CREATION
  786. --\\=================================//
  787.  
  788. creategauntlet(RightArm)
  789. creategauntlet(RightLeg)
  790.  
  791. if Player_Size ~= 1 then
  792. for _, v in pairs (Weapon:GetChildren()) do
  793. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  794. local p1 = v.Part1
  795. v.Part1 = nil
  796. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  797. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  798. v.Part1 = p1
  799. elseif v.ClassName == "Part" then
  800. for _, b in pairs (v:GetChildren()) do
  801. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  802. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  803. end
  804. end
  805. end
  806. end
  807. end
  808.  
  809. for _, c in pairs(Weapon:GetChildren()) do
  810. if c.ClassName == "Part" then
  811. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  812. end
  813. end
  814.  
  815. Weapon.Parent = Character
  816.  
  817. Humanoid.Died:connect(function()
  818. sick:remove()
  819. sick2:remove()
  820. CreateSound("267675816", Head, 3, 1)
  821. ATTACK = true
  822. end)
  823.  
  824. print(Class_Name.." loaded.")
  825.  
  826. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  827. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  828. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  829. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  830.  
  831. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Galactic cannon", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 1")
  832. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Galaxy spikes", C3(0.5,0,0.5), 7, "SciFi", 0, 2, 1, "Text 2")
  833. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Teleport", C3(0.5,0,0.5), 10, "SciFi", 0, 2, 1, "Text 4")
  834. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Hold C] Galactic beam", C3(0,0,0), 5, "SciFi", 0, 2, 1, "Text 3")
  835.  
  836.  
  837.  
  838. function chatfunc(text,waitt)
  839. local chat = coroutine.wrap(function()
  840. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  841. Character:FindFirstChild("TalkingBillBoard"):destroy()
  842. end
  843. local naeeym2 = Instance.new("BillboardGui",Character)
  844. naeeym2.Size = UDim2.new(0,100,0,40)
  845. naeeym2.StudsOffset = Vector3.new(0,5,0)
  846. naeeym2.Adornee = Character.Head
  847. naeeym2.Name = "TalkingBillBoard"
  848. naeeym2.AlwaysOnTop = true
  849. local tecks2 = Instance.new("TextLabel",naeeym2)
  850. tecks2.BackgroundTransparency = 1
  851. tecks2.BorderSizePixel = 0
  852. tecks2.Text = ""
  853. tecks2.Font = "SciFi"
  854. tecks2.TextSize = 30
  855. tecks2.TextStrokeTransparency = 1
  856. tecks2.TextColor3 = SKILLTEXTCOLOR
  857. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  858. tecks2.Size = UDim2.new(1,0,0.5,0)
  859. for i = 1,string.len(text),1 do
  860. tecks2.Text = string.sub(text,1,i)
  861. Swait()
  862. end
  863. wait(waitt)
  864. coroutine.resume(coroutine.create(function()
  865. for i = 1, 10 do
  866. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  867. Swait()
  868. end
  869. naeeym2:Destroy()
  870. end))
  871. end)
  872. chat()
  873. end
  874.  
  875. --//=================================\\
  876. --|| DAMAGE FUNCTIONS
  877. --\\=================================//
  878.  
  879. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  880. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  881. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  882. local BODYGYRO = IT("BodyGyro", STATPART)
  883. local BODYPOSITION = IT("BodyPosition", STATPART)
  884. BODYPOSITION.P = 2000
  885. BODYPOSITION.D = 100
  886. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  887. if LABELTYPE == "Normal" then
  888. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  889. elseif LABELTYPE == "Debuff" then
  890. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  891. elseif LABELTYPE == "Interruption" then
  892. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  893. end
  894. game:GetService("Debris"):AddItem(STATPART ,5)
  895. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  896. BILLBOARDGUI.Adornee = STATPART
  897. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  898. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  899. BILLBOARDGUI.AlwaysOnTop = false
  900. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  901. TEXTLABEL.BackgroundTransparency = 1
  902. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  903. TEXTLABEL.Text = TEXT
  904. TEXTLABEL.Font = "SciFi"
  905. TEXTLABEL.FontSize="Size42"
  906. TEXTLABEL.TextColor3 = COLOR
  907. TEXTLABEL.TextStrokeTransparency = 1
  908. TEXTLABEL.TextScaled = true
  909. TEXTLABEL.TextWrapped = true
  910. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  911. wait(0.2)
  912. for i=1, 5 do
  913. wait()
  914. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  915. end
  916. wait(1.2)
  917. for i=1, 5 do
  918. wait()
  919. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  920. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  921. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  922. end
  923. THEPART.Parent = nil
  924. end),STATPART, BODYPOSITION, TEXTLABEL)
  925. end
  926.  
  927.  
  928. --//=================================\\
  929. --|| DAMAGING
  930. --\\=================================//
  931.  
  932. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  933. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  934. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  935. local dmg = math.random(min,max)
  936. if humanoid.Health > 0 then
  937. if beserk == true then
  938. humanoid.Health = 0
  939. else
  940. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  941. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  942. if math.random(1,100) < critrate+1 then
  943. humanoid.Health = humanoid.Health - dmg*critmultiplier
  944. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  945. else
  946. humanoid.Health = humanoid.Health - dmg
  947. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  948. end
  949. local defence = Instance.new("BoolValue",hit.Parent)
  950. defence.Name = ("HitBy"..Player.Name)
  951. game:GetService("Debris"):AddItem(defence, 0.5)
  952. end
  953. end
  954. end
  955. end
  956.  
  957. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  958. local dmg = math.random(min,max)
  959. for i,v in ipairs(workspace:GetChildren()) do
  960. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  961. local body = v:GetChildren()
  962. for part = 1, #body do
  963. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  964. if(body[part].Position - position).Magnitude < radius then
  965. if v.ClassName == "Model" then
  966. if v:FindFirstChild("Humanoid") then
  967. if v.Humanoid.Health ~= 0 then
  968. if CanBeDodgedByJumping == true then
  969. if body[part].Position.Y < position.Y+5 then
  970. if math.random(1,100) < critrate+1 then
  971. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  972. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  973. else
  974. v.Humanoid.Health = v.Humanoid.Health - dmg
  975. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  976. end
  977. local defence = Instance.new("BoolValue",v)
  978. defence.Name = ("HitBy"..Player.Name)
  979. game:GetService("Debris"):AddItem(defence, 0.5)
  980. end
  981. else
  982. if beserk == true then
  983. v.Humanoid.Health = 0
  984. end
  985. if math.random(1,100) < critrate+1 then
  986. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  987. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  988. else
  989. v.Humanoid.Health = v.Humanoid.Health - dmg
  990. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  991. end
  992. local defence = Instance.new("BoolValue",v)
  993. defence.Name = ("HitBy"..Player.Name)
  994. game:GetService("Debris"):AddItem(defence, 0.5)
  995. end
  996. end
  997. end
  998. end
  999. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1000. end
  1001. end
  1002. end
  1003. if v.ClassName == "Part" then
  1004. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1005. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011.  
  1012. function killnearest(position,range,maxstrength)
  1013. for i,v in ipairs(workspace:GetChildren()) do
  1014. local body = v:GetChildren()
  1015. for part = 1, #body do
  1016. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1017. if(body[part].Position - position).Magnitude < range then
  1018. if v.ClassName == "Model" then
  1019. v:BreakJoints()
  1020. end
  1021. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1022. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1023. end
  1024. end
  1025. end
  1026. if v.ClassName == "Part" then
  1027. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1028. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1029. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1030. end
  1031. end
  1032. end
  1033. end
  1034.  
  1035. --//=================================\\
  1036. --|| ATTACK FUNCTIONS AND STUFF
  1037. --\\=================================//
  1038.  
  1039. function CheckTableForString(Table, String)
  1040. for i, v in pairs(Table) do
  1041. if string.find(string.lower(String), string.lower(v)) then
  1042. return true
  1043. end
  1044. end
  1045. return false
  1046. end
  1047.  
  1048. function CheckIntangible(Hit)
  1049. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1050. if Hit and Hit.Parent then
  1051. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1052. return true
  1053. end
  1054. end
  1055. return false
  1056. end
  1057.  
  1058. Debris = game:GetService("Debris")
  1059.  
  1060. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1061. local Direction = CFrame.new(StartPos, Vec).lookVector
  1062. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1063. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1064. if RayHit and CheckIntangible(RayHit) then
  1065. if DelayIfHit then
  1066. wait()
  1067. end
  1068. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1069. end
  1070. return RayHit, RayPos, RayNormal
  1071. end
  1072.  
  1073. function turnto(position)
  1074. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1075. end
  1076.  
  1077. function ExplodeBomb(b)
  1078. b.Parent = Effects
  1079. b.Anchored = true
  1080. CreateSound("215395285", b, 10, 1)
  1081. MagicSphere(5,20,b.CFrame,"Really blue")
  1082. b.Transparency = 1
  1083. MagicBlock(3,15,b.CFrame,"Really blue")
  1084. --BreakEffect("Royal purple",b.CFrame,2,2,2,"Neon")
  1085. for i = 1, 3 do
  1086. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1087. end
  1088. killnearest(b.Position,12,25)
  1089. game:GetService("Debris"):AddItem(b, 5)
  1090. end
  1091.  
  1092. function Detonate()
  1093. bomb = Bombs:GetChildren()
  1094. for lol = 1, #bomb do
  1095. if bomb[lol].ClassName == "Part" then
  1096. local b = bomb[lol]
  1097. ExplodeBomb(b)
  1098. end
  1099. end
  1100. end
  1101.  
  1102. function TyranyCannon()
  1103. ATTACK = true
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. turnto(Mouse.Hit.p)
  1107. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113. end
  1114. local POS = Mouse.Hit.p
  1115. for i = 1, 5 do
  1116. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1117. Swait(5)
  1118. end
  1119. CreateSound("1202657035", RightArm, 5, 1)
  1120. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really blue")
  1121. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really blue", "Bomb-Projectile", VT(1*Player_Size,1*Player_Size,1*Player_Size),false)
  1122. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1123. Projectile.CanCollide = false
  1124. MakeForm(Projectile,"Ball")
  1125. local grav = Instance.new("BodyPosition",Projectile)
  1126. grav.P = 50000
  1127. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1128. grav.position = POS
  1129. grav.Name = "GravityForce"
  1130. local harm = Projectile.Touched:Connect(function(hit)
  1131. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1132. ExplodeBomb(Projectile)
  1133. end
  1134. end)
  1135. ATTACK = false
  1136. end
  1137.  
  1138. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1139. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1140. end
  1141.  
  1142. function EarthShatter()
  1143. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1144. if HITFLOOR ~= nil then
  1145. ATTACK = true
  1146. Rooted = true
  1147. for i=0, 1, 0.1 / Animation_Speed/2 do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1155. end
  1156. for i=0, 1, 0.1 / Animation_Speed*5 do
  1157. Swait()
  1158. RootPart.Anchored = true
  1159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1165. end
  1166. local POS = RightArm.CFrame * CF(0,-1,0).p
  1167. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1168. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1169. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1170. killnearest(POS,15,25)
  1171. CreateSound("438666141", RightArm, 5, 1)
  1172. for i = 1, 10 do
  1173. local angle = math.random(-180,180)
  1174. coroutine.resume(coroutine.create(function()
  1175. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1176. local SpawnPosition = RayPos
  1177. local floor = RayHit
  1178. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1179. local LastPosition = RayPos
  1180. local Delay = 1
  1181. if floor ~= nil then
  1182. print(floor.Name)
  1183. for i = 1, 5 do
  1184. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1185. local End = RayPos
  1186. LastPosition = End
  1187. killnearest(End,50,50)
  1188. local locatepart = Instance.new("Part",Effects)
  1189. locatepart.Size = VT(0.5,0.5,0.5)
  1190. locatepart.Position = End
  1191. locatepart.CanCollide = false
  1192. locatepart.Anchored = true
  1193. locatepart.Name = "L0"
  1194. locatepart.Transparency = 1
  1195. if SpawnPosition then
  1196. CreateSwirl(0,2,false,0.05,25,CF(End),"Forest green")
  1197. local spike = Instance.new("CornerWedgePart")
  1198. spike.Size = Vector3.new(1,15,1)
  1199. spike.Material = HITFLOOR.Material
  1200. spike.Color = HITFLOOR.Color
  1201. spike.Anchored = true
  1202. spike.CanCollide = false
  1203. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1204. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1205. spike.Name = HITFLOOR.Name.."Spike"
  1206. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1207. for i = 1, 3 do
  1208. local overlay = spike:Clone()
  1209. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1210. overlay.CFrame = spike.CFrame
  1211. overlay.Parent = nil
  1212. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1213. overlay.Parent = Effects
  1214. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1215. end
  1216. spike.Size = Vector3.new(2,25,2)
  1217. spike.Parent = Effects
  1218. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1219. end
  1220. Swait(5)
  1221. game:GetService("Debris"):AddItem(locatepart, 5)
  1222. end
  1223. end
  1224. end))
  1225. end
  1226. for i=0, 6, 0.1 / Animation_Speed*5 do
  1227. Swait()
  1228. RootPart.Anchored = true
  1229. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1235. end
  1236. ATTACK = false
  1237. Rooted = false
  1238. end
  1239. end
  1240.  
  1241. function RavagingOverthrower()
  1242. ATTACK = true
  1243. Rooted = true
  1244. chatfunc("HYPERBEAM!",4)
  1245. for i=0, 1, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. end
  1254. CreateSound("348663022", Torso, 5, 1)
  1255. local StartPos = RootPart.CFrame * CF(0,10,0).p
  1256. for i = 1, 5 do
  1257. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1258. Swait(15)
  1259. end
  1260. local soundeffect = IT("Sound",Torso)
  1261. soundeffect.SoundId = "rbxassetid://1447681819"
  1262. soundeffect.Looped = false
  1263. soundeffect.Volume = 10
  1264. soundeffect.Playing = true
  1265. repeat
  1266. turnto(Mouse.Hit.p)
  1267. MagicSphere2(25,25,CF(StartPos),"Lime green")
  1268. MagicSphere(25/10,25,CF(StartPos),"Forest green")
  1269. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1270. local distance = (StartPos - RayPos).magnitude
  1271. local RayBeam = IT("Part",Effects)
  1272. RayBeam.Material = "Neon"
  1273. RayBeam.Anchored = true
  1274. RayBeam.BrickColor = BRICKC"Forest green"
  1275. local mesh = IT("SpecialMesh",RayBeam)
  1276. mesh.MeshType = "Cylinder"
  1277. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1278. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1279. MagicSphere(15,5,CF(RayPos),"Lime green")
  1280. killnearest(RayPos,15,100)
  1281. for i = 1, 3 do
  1282. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1283. end
  1284. Swait()
  1285. if KEYHOLD == false then
  1286. coroutine.resume(coroutine.create(function()
  1287. for i = 1, 5 do
  1288. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1289. Swait()
  1290. end
  1291. RayBeam:remove()
  1292. end))
  1293. else
  1294. RayBeam:remove()
  1295. end
  1296. until KEYHOLD == false
  1297. soundeffect:remove()
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301.  
  1302. function dodadance()
  1303. ATTACK = true
  1304. Rooted = true
  1305. DANCE = true
  1306. sick:Stop()
  1307. sick2:Play()
  1308. local Animation_Speed2 = 3
  1309. tecks2.Text = "The dancin' wizard!"
  1310. repeat
  1311. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1319. end
  1320. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1321. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1322. Swait()
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1329. end
  1330. MagicSphere(5,15,Torso.CFrame,"Really blue")
  1331. until DANCE == false
  1332. tecks2.Text = Player.Name..", the Galactic Wizard"
  1333. sick:Play()
  1334. sick2:Stop()
  1335. ATTACK = false
  1336. Rooted = false
  1337. end
  1338.  
  1339. function Warp()
  1340. MagicSphere2(10,5,Torso.CFrame,"Really blue")
  1341. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1342. CreateSound("282061340", Torso, 2, 1)
  1343. MagicSphere(5,5,Torso.CFrame,"Really blue")
  1344. for i = 1, 3 do
  1345. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1346. end
  1347. killnearest(Torso.Position,12,25)
  1348. Swait()
  1349. turnto(Mouse.Hit.p)
  1350. end
  1351.  
  1352. --//=================================\\
  1353. --|| ASSIGN THINGS TO KEYS
  1354. --\\=================================//
  1355.  
  1356. Humanoid.Changed:connect(function(Jump)
  1357. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1358. Humanoid.Jump = false
  1359. end
  1360. end)
  1361.  
  1362. function MouseDown(Mouse)
  1363. if ATTACK == false then
  1364. end
  1365. end
  1366.  
  1367. function MouseUp(Mouse)
  1368. HOLD = false
  1369. end
  1370.  
  1371. function KeyDown(Key)
  1372. KEYHOLD = true
  1373. if Key == "y" and ATTACK == false then
  1374. TyranyCannon()
  1375. end
  1376.  
  1377. if Key == "b" and ATTACK == false then
  1378. EarthShatter()
  1379. end
  1380.  
  1381. if Key == "c" and ATTACK == false then
  1382. RavagingOverthrower()
  1383. end
  1384.  
  1385. if Key == "v" and ATTACK == false then
  1386. Detonate()
  1387. end
  1388.  
  1389. if Key == "e" and ATTACK == false then
  1390. Warp()
  1391. end
  1392.  
  1393. if Key == "t" and ATTACK == false then
  1394. CreateSound("267397183", Head, 5, 0.8)
  1395. end
  1396.  
  1397. if Key == "t" and DANCE == true then
  1398. CreateSound("267397183", Head, 5, 1)
  1399. end
  1400.  
  1401. if Key == "x" and (ATTACK == false or DANCE == true) then
  1402. if DANCE == false then
  1403. dodadance()
  1404. elseif DANCE == true then
  1405. DANCE = false
  1406. end
  1407. end
  1408. end
  1409.  
  1410. function KeyUp(Key)
  1411. KEYHOLD = false
  1412. end
  1413.  
  1414. Mouse.Button1Down:connect(function(NEWKEY)
  1415. MouseDown(NEWKEY)
  1416. end)
  1417. Mouse.Button1Up:connect(function(NEWKEY)
  1418. MouseUp(NEWKEY)
  1419. end)
  1420. Mouse.KeyDown:connect(function(NEWKEY)
  1421. KeyDown(NEWKEY)
  1422. end)
  1423. Mouse.KeyUp:connect(function(NEWKEY)
  1424. KeyUp(NEWKEY)
  1425. end)
  1426.  
  1427. --//=================================\\
  1428. --\\=================================//
  1429.  
  1430.  
  1431. function unanchor()
  1432. if UNANCHOR == true then
  1433. g = Character:GetChildren()
  1434. for i = 1, #g do
  1435. if g[i].ClassName == "Part" then
  1436. g[i].Anchored = false
  1437. end
  1438. end
  1439. end
  1440. end
  1441.  
  1442.  
  1443. --//=================================\\
  1444. --|| WRAP THE WHOLE SCRIPT UP
  1445. --\\=================================//
  1446.  
  1447. Humanoid.Changed:connect(function(Jump)
  1448. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1449. Humanoid.Jump = false
  1450. end
  1451. end)
  1452.  
  1453. ANIMATE.Parent = nil
  1454. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1455. IDLEANIMATION:Play()
  1456.  
  1457. createbodypart("Eye","Really red",Head,VT(0, 0.2, -0.46),VT(18,6,6))
  1458.  
  1459.  
  1460. while true do
  1461. Swait()
  1462. SINE = SINE + CHANGE
  1463. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1464. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1465. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1466. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1467. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1468. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1469. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1470. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1471. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1473. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1474. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1476. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478. end
  1479. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1480. ANIM = "Jump"
  1481. if ATTACK == false then
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1488. end
  1489. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1490. ANIM = "Fall"
  1491. if ATTACK == false then
  1492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1498. end
  1499. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1500. ANIM = "Idle"
  1501. if ATTACK == false then
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1508. end
  1509. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1510. ANIM = "Walk"
  1511. WALK = WALK + 1 / Animation_Speed
  1512. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1513. WALK = 0
  1514. if WALKINGANIM == true then
  1515. WALKINGANIM = false
  1516. elseif WALKINGANIM == false then
  1517. WALKINGANIM = true
  1518. end
  1519. end
  1520. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1521. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1522. if ATTACK == false then
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529. end
  1530. end
  1531. if #Effects2>0 then
  1532. for e=1,#Effects2 do
  1533. if Effects2[e]~=nil then
  1534. local Thing=Effects2[e]
  1535. if Thing~=nil then
  1536. local Part=Thing[1]
  1537. local Mode=Thing[2]
  1538. local Delay=Thing[3]
  1539. local IncX=Thing[4]
  1540. local IncY=Thing[5]
  1541. local IncZ=Thing[6]
  1542. local Part2=Thing[8]
  1543. if Thing[1].Transparency<=1 then
  1544. if Thing[2]=="Block1" then
  1545. Thing[1].CFrame=Thing[1].CFrame
  1546. Mesh=Thing[1].Mesh
  1547. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1548. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1549. elseif Thing[2]=="Cylinder" then
  1550. Mesh=Thing[1].Mesh
  1551. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1552. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1553. elseif Thing[2]=="Blood" then
  1554. Mesh=Thing[7]
  1555. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1556. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1557. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1558. elseif Thing[2]=="Elec" then
  1559. Mesh=Thing[1].Mesh
  1560. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1561. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1562. elseif Thing[2]=="Disappear" then
  1563. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1564. end
  1565. else
  1566. Part.Parent=nil
  1567. table.remove(Effects2,e)
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. unanchor()
  1574. Humanoid.MaxHealth = "inf"
  1575. Humanoid.Health = "inf"
  1576. if Rooted == false then
  1577. Disable_Jump = false
  1578. Humanoid.WalkSpeed = Speed
  1579. elseif Rooted == true then
  1580. Disable_Jump = true
  1581. Humanoid.WalkSpeed = 0
  1582. end
  1583. q = Character:GetChildren()
  1584. for u = 1, #q do
  1585. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1586. q[u]:remove()
  1587. elseif q[u].ClassName == "Shirt" then
  1588. q[u]:Destroy()
  1589. elseif q[u].ClassName == "Pants" then
  1590. q[u]:Destroy()
  1591. elseif q[u].ClassName == "CharacterMesh" then
  1592. q[u]:remove()
  1593. elseif q[u].ClassName == "ShirtGraphic" then
  1594. q[u]:remove()
  1595. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1596. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1597. end
  1598. end
  1599. if Head:FindFirstChild("face") then
  1600. Head.face:remove()
  1601. end
  1602. if Head:FindFirstChild("Died") then
  1603. Head.Died:remove()
  1604. end
  1605. bomb = Bombs:GetChildren()
  1606. for lol = 1, #bomb do
  1607. if bomb[lol].ClassName == "Part" then
  1608. MagicSphere2(2,5,bomb[lol].CFrame,"Really blue")
  1609. end
  1610. end
  1611. end
  1612. end
  1613.  
  1614. text.MouseButton1Click:connect(succ)
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