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Infintyboy

Abuse | A Roblox Script

Sep 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     local rp = RealPlayer
  6.     script.Parent = rp.Character
  7.    
  8.     --RemoteEvent for communicating
  9.     local Event = Instance.new("RemoteEvent")
  10.     Event.Name = "UserInput_Event"
  11.  
  12.     --Fake event to make stuff like Mouse.KeyDown work
  13.     local function fakeEvent()
  14.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15.         t.connect = t.Connect
  16.         return t
  17.     end
  18.  
  19.     --Creating fake input objects with fake variables
  20.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24.     end}
  25.     --Merged 2 functions into one by checking amount of arguments
  26.     CAS.UnbindAction = CAS.BindAction
  27.  
  28.     --This function will trigger the events that have been :Connect()'ed
  29.     local function te(self,ev,...)
  30.         local t = m[ev]
  31.         if t and t._fakeEvent then
  32.             for _,f in pairs(t.Functions) do
  33.                 f(...)
  34.             end
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=rp then return end
  42.         m.Target = io.Target
  43.         m.Hit = io.Hit
  44.         if not io.isMouse then
  45.             local b = io.UserInputState == Enum.UserInputState.Begin
  46.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48.             end
  49.             for _,t in pairs(CAS.Actions) do
  50.                 for _,k in pairs(t.Keys) do
  51.                     if k==io.KeyCode then
  52.                         t.Function(t.Name,io.UserInputState,io)
  53.                     end
  54.                 end
  55.             end
  56.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58.         end
  59.     end)
  60.     Event.Parent = NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.     local Event = script:WaitForChild("UserInput_Event")
  63.  
  64.     local Mouse = Player:GetMouse()
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83.  
  84.     ----Sandboxed game object that allows the usage of client-side methods and services
  85.     --Real game object
  86.     local _rg = game
  87.  
  88.     --Metatable for fake service
  89.     local fsmt = {
  90.         __index = function(self,k)
  91.             local s = rawget(self,"_RealService")
  92.             if s then return s[k] end
  93.         end,
  94.         __newindex = function(self,k,v)
  95.             local s = rawget(self,"_RealService")
  96.             if s then s[k]=v end
  97.         end,
  98.         __call = function(self,...)
  99.             local s = rawget(self,"_RealService")
  100.             if s then return s(...) end
  101.         end
  102.     }
  103.     local function FakeService(t,RealService)
  104.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105.         return setmetatable(t,fsmt)
  106.     end
  107.  
  108.     --Fake game object
  109.     local g = {
  110.         GetService = function(self,s)
  111.             return self[s]
  112.         end,
  113.         Players = FakeService({
  114.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115.         },"Players"),
  116.         UserInputService = FakeService(UIS,"UserInputService"),
  117.         ContextActionService = FakeService(CAS,"ContextActionService"),
  118.     }
  119.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120.     g.service = g.GetService
  121.    
  122.     g.RunService = FakeService({
  123.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  124.         BindToRenderStep = function(self,name,_,fun)
  125.  
  126.         end,
  127.         UnbindFromRenderStep = function(self,name)
  128.             self._btrs[name]:Disconnect()
  129.         end,
  130.     },"RunService")
  131.  
  132.     setmetatable(g,{
  133.         __index=function(self,s)
  134.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  135.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136.         end,
  137.         __newindex = fsmt.__newindex,
  138.         __call = fsmt.__call
  139.     })
  140.     --Changing owner to fake player object to support owner:GetMouse()
  141.     game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Nells = game.Players.LocalPlayer
  145. New = function(Object, Parent, Name, Data)
  146.     local Object = Instance.new(Object)
  147.     for Index, Value in pairs(Data or {}) do
  148.         Object[Index] = Value
  149.     end
  150.     Object.Parent = Parent
  151.     Object.Name = Name
  152.     return Object
  153. end
  154.  
  155. local plr = game.Players.LocalPlayer.Character
  156.  
  157. Player = game:service'Players'.localPlayer
  158. chara = Player.Character
  159. Head = chara.Head
  160. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  161. Bonniee.Visible = false
  162. local nel = game.Players.LocalPlayer.Character.Humanoid
  163. nel.MaxHealth = math.huge
  164.  
  165. sndid = "rbxassetid://1567323605"
  166. saun = Instance.new("Sound",Head)
  167. saun.Volume = 10
  168. saun.Pitch = 1
  169. saun.SoundId = sndid
  170. saun.Name = "Neo"
  171. saun.Looped = true
  172. saun:Play()
  173.  
  174. For_ClassName=string.reverse"ihS-ihS yB tidE "
  175. Cho_Neos=string.reverse"s1GunKeinnoB"
  176. Then_Mare=string.reverse")drocsiD("
  177. Osakaru=string.reverse")xolboR("
  178.  
  179. local Player = game:GetService("Players").LocalPlayer
  180. repeat wait(1) until Player.Character
  181. local Character = Player.Character
  182. Character.Animate.Disabled = true
  183. local la = Character:FindFirstChild("Left Arm")
  184. local ra = Character:FindFirstChild("Right Arm")
  185. local ll = Character:FindFirstChild("Left Leg")
  186. local rl = Character:FindFirstChild("Right Leg")
  187. local Torso = Character:FindFirstChild("Torso")
  188. local Humanoid = Character:findFirstChild("Humanoid")
  189. local Mouse = Player:GetMouse()
  190. Character.Animate.Disabled = true
  191. Character.Sound:Destroy()
  192. Humanoid.Animator:Destroy()
  193.  
  194. Staff = New("Model",Character,"Staff",{})
  195. Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  196. Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  197. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  198. Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  199. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  200. Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  201. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  202. Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
  203. mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  204. Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
  205. PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,})
  206. mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
  207.  
  208. local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
  209. local State = "Lounge"
  210. local Active = true
  211. local Mode = "Staff"
  212. function Lerp(a,b,i)  -- A = First pos, B = Second Pos, i = Speed
  213.     return a:lerp(b,i)
  214. end
  215. Left_Arm = Instance.new("Weld",Torso)
  216. Left_Arm.Part0 = Torso
  217. Left_Arm.Part1 = la
  218. Left_Arm.Name = "LeftArmJ"
  219. Left_Arm.C0 = CFrame.new(-1.5,0.5,0)
  220. Left_Arm.C1 = CFrame.new(0,0.5,0)
  221. Right_Arm = Instance.new("Weld",Torso)
  222. Right_Arm.Part0 = Torso
  223. Right_Arm.Part1 = ra
  224. Right_Arm.Name = "RightArmJ"
  225. Right_Arm.C0 = CFrame.new(1.5,0.5,0)
  226. Right_Arm.C1 = CFrame.new(0,0.5,0)
  227. Left_Leg = Instance.new("Weld",Torso)
  228. Left_Leg.Part0 = Torso
  229. Left_Leg.Part1 = ll
  230. Left_Leg.Name = "LeftLegJ"
  231. Left_Leg.C0 = CFrame.new(-0.5,-1,0)
  232. Left_Leg.C1 = CFrame.new(0,1,0)
  233. Right_Leg = Instance.new("Weld",Torso)
  234. Right_Leg.Name = "RightLegJ"
  235. Right_Leg.Part0 = Torso
  236. Right_Leg.Part1 = rl
  237. Right_Leg.C0 = CFrame.new(0.5,-1,0)
  238. Right_Leg.C1 = CFrame.new(0,1,0)
  239. Staffw = Instance.new("Weld",Torso)
  240. Staffw.Part0 = Torso
  241. Staffw.Part1 = Handle
  242. Staffw.Name = "StaffJoint"
  243.  
  244. local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
  245. RootJoint.Name = "RootJ"
  246. RootJoint.Part0 = Character["HumanoidRootPart"]
  247. RootJoint.Part1 = Torso
  248.  
  249. local NeckJ = Instance.new("Weld",Torso)
  250. NeckJ.Name = "NeckJ"
  251. NeckJ.Part0 = Torso
  252. NeckJ.Part1 = Character.Head
  253. NeckJ.C1 = CFrame.new(0,-1.5,0)
  254.  
  255. function Change()
  256.    
  257. end
  258. _G.MoveCheck1 = false
  259. _G.SatanState = false
  260.  
  261. function SpellBinder(SpellID)
  262. if _G.MoveCheck1 == false then
  263. _G.MoveCheck1 = true
  264. if _G.SatanState == false then
  265. _G.SatanState = true
  266. warn(For_ClassName.." #4817 "..Then_Mare)
  267. warn(Cho_Neos.."  "..Osakaru)
  268. ID = 357442018
  269. _G.SpellBindStuff = 0
  270. _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
  271. _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID
  272. _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID
  273. _G.SpellBind.Parent = game.Players.LocalPlayer.Character
  274. _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
  275. _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0)
  276. _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0))
  277. _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5)
  278.  
  279. _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
  280.     _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
  281.     _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0)
  282.     _G.SpellBindStuff = _G.SpellBindStuff + 0.012
  283. end)
  284.  
  285. function dmg(hit)
  286.     local h = hit.Parent:FindFirstChild("Humanoid")
  287.     if h ~= nil then
  288.         h.Health = h.Health - math.huge
  289.     end
  290. end
  291. script.Parent.Torso.Touched:connect(infect)
  292. script.Parent["Left Arm"].Touched:connect(dmg)
  293. script.Parent["Right Arm"].Touched:connect(dmg)
  294. while true do
  295.     wait(.1)
  296.     script.Parent.Humanoid.MaxHealth = math.huge
  297.     script.Parent.Humanoid.WalkSpeed = 35
  298. end
  299.  
  300. for i = 1, 117 do
  301. _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50)
  302. wait(0.07)
  303. end
  304.  
  305.  
  306. wait(0.1)
  307.  
  308. _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
  309. _G.MoveCheck1 = false
  310. else
  311. _G.MoveCheck1 = true
  312. wait(0.6)
  313.  
  314. for i = 1, 117 do
  315. _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50)
  316. wait(0.07)
  317. end
  318.  
  319.  
  320. _G.UnsealEnforca:disconnect()
  321. _G.SpellBind.Parent = _G.newParent
  322. wait(0.1)
  323. _G.SatanState = false
  324. _G.MoveCheck1 = false
  325. end
  326. end
  327. end
  328.  
  329.  
  330. _G.ConnectionAgent = Mouse.KeyDown:connect(function(key)
  331.     if key == "q" and State == "Flying" and Active == true then
  332.         State = "Lounge"
  333.         Humanoid.WalkSpeed = 30
  334.     elseif key == "q" and State == "Lounge" and Active == true then
  335.         State = "Battle"
  336.         Humanoid.WalkSpeed = 20
  337.     elseif key == "q" and State == "Battle" and Active == true then
  338.         State = "Flying"
  339.         Humanoid.WalkSpeed = 50
  340.     elseif key == "e" and State == "Battle" and Active == true then
  341.         SpellBinder(375165574)
  342.     elseif key == "e" and Active == true then
  343.     --[[
  344.         Humanoid.WalkSpeed = 0
  345.         State = "Changing"
  346.         Mode = "Changing"
  347.         Active = false
  348.         Change()
  349.     --]]
  350.     end
  351. end)
  352.  
  353. Player.Character.Humanoid.Died:connect(function()
  354. _G.ConnectionAgent:disconnect()
  355. end)
  356.  
  357. angle = 0
  358. angle2 = 0
  359. angle3 = 0
  360. anglespeed = 2
  361. anglespeed2 = 1
  362. anglespeed3 = .4
  363. game:GetService("RunService").Stepped:connect(function()
  364.     angle = ((angle % 100) + anglespeed/10)
  365.     angle2 = ((angle2 % 100) + anglespeed2/10)
  366.     angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok
  367.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle
  368.         if not Humanoid.WalkSpeed == 50 then
  369.             Humanoid.WalkSpeed = 50
  370.         end
  371.         if LimbAccess.RJ then
  372.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
  373.         end
  374.         if LimbAccess.LA then
  375.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1)
  376.         end
  377.         if LimbAccess.NJ then
  378.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
  379.         end
  380.         if LimbAccess.RA then
  381.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
  382.         end        
  383.         if LimbAccess.LL then
  384.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  385.         end
  386.         if LimbAccess.RL then
  387.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  388.         end
  389.         if LimbAccess.Weapon then
  390.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
  391.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
  392.         end
  393.     elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk
  394.         if LimbAccess.RJ then
  395.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
  396.         end
  397.         if LimbAccess.LA then
  398.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1)
  399.         end
  400.         if LimbAccess.NJ then
  401.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
  402.         end
  403.         if LimbAccess.RA then
  404.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
  405.         end        
  406.         if LimbAccess.LL then
  407.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  408.         end
  409.         if LimbAccess.RL then
  410.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  411.         end
  412.         if LimbAccess.Weapon then
  413.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
  414.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
  415.         end
  416.     end
  417.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle
  418.         if not Humanoid.WalkSpeed == 30 then
  419.             Humanoid.WalkSpeed = 30
  420.         end
  421.         if LimbAccess.RJ then
  422.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
  423.         end
  424.         if LimbAccess.LA then
  425.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1)
  426.         end
  427.         if LimbAccess.NJ then
  428.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  429.         end
  430.         if LimbAccess.RA then
  431.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1)
  432.         end
  433.         if LimbAccess.LL then
  434.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
  435.         end
  436.         if LimbAccess.RL then
  437.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1)
  438.         end
  439.         if LimbAccess.Weapon then
  440.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
  441.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
  442.         end
  443.     elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk
  444.         if LimbAccess.RJ then
  445.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
  446.         end
  447.         if LimbAccess.LA then
  448.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1)
  449.         end
  450.         if LimbAccess.NJ then
  451.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  452.         end
  453.         if LimbAccess.RA then
  454.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1)
  455.         end        
  456.         if LimbAccess.LL then
  457.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  458.         end
  459.         if LimbAccess.RL then
  460.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  461.         end
  462.         if LimbAccess.Weapon then
  463.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
  464.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
  465.         end            
  466.     end
  467.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle
  468.         if not Humanoid.WalkSpeed == 20 then
  469.             Humanoid.WalkSpeed = 20
  470.         end
  471.         if LimbAccess.RJ then
  472.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
  473.         end
  474.         if LimbAccess.LA then
  475.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
  476.         end
  477.         if LimbAccess.NJ then
  478.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  479.         end
  480.         if LimbAccess.RA then
  481.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
  482.         end
  483.         if LimbAccess.LL then
  484.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
  485.         end
  486.         if LimbAccess.RL then
  487.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1)
  488.         end
  489.         if LimbAccess.Weapon then
  490.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2)
  491.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2)
  492.         end
  493.     elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk
  494.         if LimbAccess.RJ then
  495.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
  496.         end
  497.         if LimbAccess.LA then
  498.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
  499.         end
  500.         if LimbAccess.NJ then
  501.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  502.         end
  503.         if LimbAccess.RA then
  504.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
  505.         end        
  506.         if LimbAccess.LL then
  507.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  508.         end
  509.         if LimbAccess.RL then
  510.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  511.         end
  512.         if LimbAccess.Weapon then
  513.             Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2)
  514.             Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2)
  515.         end
  516.     end
  517.     if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle
  518.         if LimbAccess.RJ then
  519.             RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
  520.         end
  521.         if LimbAccess.LA then
  522.             Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1)
  523.         end
  524.         if LimbAccess.NJ then
  525.             NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25)
  526.         end
  527.         if LimbAccess.RA then
  528.             Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1)
  529.         end
  530.         if LimbAccess.LL then
  531.             Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1)
  532.         end
  533.         if LimbAccess.RL then
  534.             Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1)
  535.         end            
  536.     end
  537. end)
  538.  
  539. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  540. Bonniee.Visible = false
  541. local nel = game.Players.LocalPlayer.Character.Humanoid
  542. nel.MaxHealth = math.huge
  543.  
  544. function dmg(hit)
  545.     local h = hit.Parent:FindFirstChild("Humanoid")
  546.     if h ~= nil then
  547.         h.MaxHealth = 100
  548.         h.Health = h.Health - 1000000
  549.     end
  550. end
  551. script.Parent.Torso.Touched:connect(infect)
  552. script.Parent["Left Arm"].Touched:connect(dmg)
  553. script.Parent["Right Arm"].Touched:connect(dmg)
  554. while wait() do
  555.   if Head:FindFirstChild("Neo")==nil then
  556. saun = Instance.new("Sound",Head)
  557. saun.Volume = 10
  558. saun.Pitch = 1
  559. saun.SoundId = sndid
  560. saun.Name = "Neo"
  561. saun.Looped = true
  562. saun:Play()
  563.   end
  564. end
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