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Dec 9th, 2018
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. wait(0.2)
  9. Player = game.Players.LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character.HumanoidRootPart
  17. Torso = Character.Torso
  18. Head = Character.Head
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart.RootJoint
  24. Neck = Torso.Neck
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound", Character)
  30. sick.SoundId = "rbxassetid://1390506855"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 1.5
  34. sick:Play()
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  52. local NEWMESH = IT(MESH)
  53. if MESH == "SpecialMesh" then
  54. NEWMESH.MeshType = MESHTYPE
  55. if MESHID ~= "nil" and MESHID ~= "" then
  56. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  57. end
  58. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  59. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  60. end
  61. end
  62. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  63. NEWMESH.Scale = SCALE
  64. NEWMESH.Parent = PARENT
  65. return NEWMESH
  66. end
  67. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  68. local NEWPART = IT("Part")
  69. NEWPART.formFactor = FORMFACTOR
  70. NEWPART.Reflectance = REFLECTANCE
  71. NEWPART.Transparency = TRANSPARENCY
  72. NEWPART.CanCollide = false
  73. NEWPART.Locked = true
  74. NEWPART.Anchored = true
  75. if ANCHOR == false then
  76. NEWPART.Anchored = false
  77. end
  78. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  79. NEWPART.Name = NAME
  80. NEWPART.Size = SIZE
  81. NEWPART.Position = Torso.Position
  82. NEWPART.Material = MATERIAL
  83. NEWPART:BreakJoints()
  84. NEWPART.Parent = PARENT
  85. return NEWPART
  86. end
  87. Player_Size = 1
  88. Animation_Speed = 3
  89. Frame_Speed = 0.016666666666666666
  90. local Speed = 16
  91. local Effects2 = {}
  92. local weldBetween = function(a, b)
  93. local weldd = Instance.new("ManualWeld")
  94. weldd.Part0 = a
  95. weldd.Part1 = b
  96. weldd.C0 = CFrame.new()
  97. weldd.C1 = b.CFrame:inverse() * a.CFrame
  98. weldd.Parent = a
  99. return weldd
  100. end
  101. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  102. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  103. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  104. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  105. local CHANGEDEFENSE = 0
  106. local CHANGEDAMAGE = 0
  107. local CHANGEMOVEMENT = 0
  108. local ANIM = "Idle"
  109. local ATTACK = false
  110. local EQUIPPED = false
  111. local HOLD = false
  112. local COMBO = 1
  113. local Rooted = false
  114. local SINE = 0
  115. local KEYHOLD = false
  116. local CHANGE = 2 / Animation_Speed
  117. local WALKINGANIM = false
  118. local WALK = 0
  119. local VALUE1 = false
  120. local VALUE2 = false
  121. local ROBLOXIDLEANIMATION = IT("Animation")
  122. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  123. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  124. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  125. WEAPONGUI.Name = "Weapon GUI"
  126. local Effects = IT("Folder", Character)
  127. Effects.Name = "Effects"
  128. local ANIMATOR = Humanoid.Animator
  129. local ANIMATE = Character.Animate
  130. local HITPLAYERSOUNDS = {
  131. "263032172",
  132. "263032182",
  133. "263032200",
  134. "263032221",
  135. "263032252",
  136. "263033191"
  137. }
  138. local HITARMORSOUNDS = {
  139. "199149321",
  140. "199149338",
  141. "199149367",
  142. "199149409",
  143. "199149452"
  144. }
  145. local HITWEAPONSOUNDS = {
  146. "199148971",
  147. "199149025",
  148. "199149072",
  149. "199149109",
  150. "199149119"
  151. }
  152. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  153. local UNANCHOR = true
  154. local LEVEL = 1
  155. local Volume = 1.5
  156. local SONG1 = "rbxassetid://1390506855"
  157. local SONG2 = "rbxassetid://1418800825"
  158. local CREATION = false
  159. local TRANSFORMING = false
  160. local CREATIONPOSE = "Idle"
  161. local SKILLTEXTCOLOR = BRICKC("Gold").Color
  162. ArtificialHB = Instance.new("BindableEvent", script)
  163. ArtificialHB.Name = "ArtificialHB"
  164. script:WaitForChild("ArtificialHB")
  165. frame = Frame_Speed
  166. tf = 0
  167. allowframeloss = false
  168. tossremainder = false
  169. lastframe = tick()
  170. script.ArtificialHB:Fire()
  171. game:GetService("RunService").Heartbeat:connect(function(s, p)
  172. tf = tf + s
  173. if tf >= frame then
  174. if allowframeloss then
  175. script.ArtificialHB:Fire()
  176. lastframe = tick()
  177. else
  178. for i = 1, math.floor(tf / frame) do
  179. script.ArtificialHB:Fire()
  180. end
  181. lastframe = tick()
  182. end
  183. if tossremainder then
  184. tf = 0
  185. else
  186. tf = tf - frame * math.floor(tf / frame)
  187. end
  188. end
  189. end)
  190. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  191. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  192. end
  193. function PositiveAngle(NUMBER)
  194. if NUMBER >= 0 then
  195. NUMBER = 0
  196. end
  197. return NUMBER
  198. end
  199. function NegativeAngle(NUMBER)
  200. if NUMBER <= 0 then
  201. NUMBER = 0
  202. end
  203. return NUMBER
  204. end
  205. function Swait(NUMBER)
  206. if NUMBER == 0 or NUMBER == nil then
  207. ArtificialHB.Event:wait()
  208. else
  209. for i = 1, NUMBER do
  210. ArtificialHB.Event:wait()
  211. end
  212. end
  213. end
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m00 < m11 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s
  240. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp
  258. if cosTheta >= 1.0E-4 then
  259. if 1 - cosTheta > 1.0E-4 then
  260. local theta = ACOS(cosTheta)
  261. local invSinTheta = 1 / SIN(theta)
  262. startInterp = SIN((1 - t) * theta) * invSinTheta
  263. finishInterp = SIN(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. elseif 1 + cosTheta > 1.0E-4 then
  269. local theta = ACOS(-cosTheta)
  270. local invSinTheta = 1 / SIN(theta)
  271. startInterp = SIN((t - 1) * theta) * invSinTheta
  272. finishInterp = SIN(t * theta) * invSinTheta
  273. else
  274. startInterp = t - 1
  275. finishInterp = t
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279. function Clerp(a, b, t)
  280. local qa = {
  281. QuaternionFromCFrame(a)
  282. }
  283. local qb = {
  284. QuaternionFromCFrame(b)
  285. }
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  292. local frame = IT("Frame")
  293. frame.BackgroundTransparency = TRANSPARENCY
  294. frame.BorderSizePixel = BORDERSIZEPIXEL
  295. frame.Position = POSITION
  296. frame.Size = SIZE
  297. frame.BackgroundColor3 = COLOR
  298. frame.BorderColor3 = BORDERCOLOR
  299. frame.Name = NAME
  300. frame.Parent = PARENT
  301. return frame
  302. end
  303. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  304. local label = IT("TextLabel")
  305. label.BackgroundTransparency = 1
  306. label.Size = UD2(1, 0, 1, 0)
  307. label.Position = UD2(0, 0, 0, 0)
  308. label.TextColor3 = TEXTCOLOR
  309. label.TextStrokeTransparency = STROKETRANSPARENCY
  310. label.TextTransparency = TRANSPARENCY
  311. label.FontSize = TEXTFONTSIZE
  312. label.Font = TEXTFONT
  313. label.BorderSizePixel = BORDERSIZEPIXEL
  314. label.TextScaled = false
  315. label.Text = TEXT
  316. label.Name = NAME
  317. label.Parent = PARENT
  318. return label
  319. end
  320. function NoOutlines(PART)
  321. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  322. end
  323. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  324. local NEWWELD = IT(TYPE)
  325. NEWWELD.Part0 = PART0
  326. NEWWELD.Part1 = PART1
  327. NEWWELD.C0 = C0
  328. NEWWELD.C1 = C1
  329. NEWWELD.Parent = PARENT
  330. return NEWWELD
  331. end
  332. local S = IT("Sound")
  333. function CreateSound(ID, PARENT, VOLUME, PITCH)
  334. local NEWSOUND
  335. coroutine.resume(coroutine.create(function()
  336. NEWSOUND = S:Clone()
  337. NEWSOUND.Parent = PARENT
  338. NEWSOUND.Volume = VOLUME
  339. NEWSOUND.Pitch = PITCH
  340. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  341. Swait()
  342. NEWSOUND:play()
  343. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  344. end))
  345. return NEWSOUND
  346. end
  347. function CFrameFromTopBack(at, top, back)
  348. local right = top:Cross(back)
  349. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  350. end
  351. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  352. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  353. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  354. wave.CFrame = CFRAME
  355. coroutine.resume(coroutine.create(function(PART)
  356. for i = 1, WAIT do
  357. Swait()
  358. mesh.Scale = mesh.Scale + GROW
  359. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  360. if DOESROT == true then
  361. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  362. end
  363. wave.Transparency = wave.Transparency + 0.5 / WAIT
  364. if wave.Transparency > 0.99 then
  365. wave:remove()
  366. end
  367. end
  368. end))
  369. end
  370. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  371. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  372. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  373. wave.CFrame = CFRAME
  374. coroutine.resume(coroutine.create(function(PART)
  375. for i = 1, WAIT do
  376. Swait()
  377. mesh.Scale = mesh.Scale + GROW
  378. if DOESROT == true then
  379. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  380. end
  381. wave.Transparency = wave.Transparency + 0.5 / WAIT
  382. if wave.Transparency > 0.99 then
  383. wave:remove()
  384. end
  385. end
  386. end))
  387. end
  388. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  389. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  390. wave.Color = COLOR
  391. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  392. wave.CFrame = CFRAME
  393. coroutine.resume(coroutine.create(function(PART)
  394. for i = 1, WAIT do
  395. Swait()
  396. mesh.Scale = mesh.Scale + GROW
  397. wave.Transparency = wave.Transparency + 1 / WAIT
  398. if wave.Transparency > 0.99 then
  399. wave:remove()
  400. end
  401. end
  402. end))
  403. end
  404. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  405. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  406. local mesh
  407. if KIND == "Base" then
  408. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  409. elseif KIND == "Thin" then
  410. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  411. elseif KIND == "Round" then
  412. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  413. end
  414. wave.CFrame = CFRAME
  415. coroutine.resume(coroutine.create(function(PART)
  416. for i = 1, WAIT do
  417. Swait()
  418. mesh.Scale = mesh.Scale + GROW / 10
  419. wave.Transparency = wave.Transparency + 0.5 / WAIT
  420. if wave.Transparency > 0.99 then
  421. wave:remove()
  422. end
  423. end
  424. end))
  425. end
  426. function MakeForm(PART, TYPE)
  427. if TYPE == "Cyl" then
  428. local MSH = IT("CylinderMesh", PART)
  429. elseif TYPE == "Ball" then
  430. local MSH = IT("SpecialMesh", PART)
  431. MSH.MeshType = "Sphere"
  432. elseif TYPE == "Wedge" then
  433. local MSH = IT("SpecialMesh", PART)
  434. MSH.MeshType = "Wedge"
  435. end
  436. end
  437. function CheckTableForString(Table, String)
  438. for i, v in pairs(Table) do
  439. if string.find(string.lower(String), string.lower(v)) then
  440. return true
  441. end
  442. end
  443. return false
  444. end
  445. function CheckIntangible(Hit)
  446. local ProjectileNames = {
  447. "Water",
  448. "Arrow",
  449. "Projectile",
  450. "Effect",
  451. "Rail",
  452. "Lightning",
  453. "Bullet"
  454. }
  455. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  456. return true
  457. end
  458. return false
  459. end
  460. Debris = game:GetService("Debris")
  461. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  462. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  463. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  464. if RayHit and CheckIntangible(RayHit) then
  465. if DelayIfHit then
  466. wait()
  467. end
  468. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  469. end
  470. return RayHit, RayPos, RayNormal
  471. end
  472. BaseLightning = IT("Part")
  473. BaseLightning.Anchored = true
  474. BaseLightning.CanCollide = false
  475. BaseLightning.Material = "Neon"
  476. local LightningBolts = {}
  477. function Zap(Table)
  478. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  479. local Duration = Table.Duration or 2
  480. local Offset = Table.Offset or 2
  481. local Individualize = Table.Individualize or false
  482. local MaxRange = Table.MaxRange or 200
  483. local SegmentLength = Table.SegmentLength or 5
  484. local Transparency = Table.Transparency or 0
  485. local Ignore = Table.Ignore or {}
  486. local SIZE = Table.SIZE or 0.3
  487. if not (StartPos and TargetPos) or not Character then
  488. return
  489. end
  490. local LightningModel = IT("Folder", Effects)
  491. LightningModel.Name = "ZAPP"
  492. for i, v in pairs({Character, LightningModel}) do
  493. table.insert(Ignore, v)
  494. end
  495. local LastPos = StartPos
  496. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  497. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  498. local RayLength = (StartPos - RayPos).Magnitude
  499. local Struck = false
  500. local TotalSegments = math.ceil(RayLength / SegmentLength)
  501. Direction = CFrame.new(StartPos, RayPos).lookVector
  502. local LightningBolt = IT("Model", Effects)
  503. LightningBolt.Name = "Lightning"
  504. if not Individualize then
  505. table.insert(LightningBolts, LightningBolt)
  506. end
  507. LastBolt = LightningBolt
  508. Debris:AddItem(LightningBolt, Duration)
  509. LightningBolt.Parent = LightningModel
  510. for i = 1, TotalSegments do
  511. if not Struck then
  512. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  513. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  514. local SegmentVec = NewPos - LastPos
  515. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  516. local RayVec = LastPos - RayPos
  517. local LightningPart = BaseLightning:Clone()
  518. LightningPart.BrickColor = BrickColor.new(Color)
  519. LightningPart.Transparency = Transparency
  520. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  521. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  522. table.insert(Effects2, {
  523. LightningPart,
  524. "Disappear",
  525. 0.025,
  526. 1,
  527. 1,
  528. 1,
  529. 2
  530. })
  531. local CylinderMesh = IT("CylinderMesh", LightningPart)
  532. local OrigCF = LightningPart.CFrame
  533. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  534. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  535. LightningPart.Parent = LightningBolt
  536. LastPos = NewPos
  537. end
  538. end
  539. return {
  540. RayHit = RayHit,
  541. RayPos = RayPos,
  542. RayNormal = RayNormal,
  543. LightningModel = LightningModel
  544. }
  545. end
  546. local EyeSizes = {
  547. NumberSequenceKeypoint.new(0, 1, 0),
  548. NumberSequenceKeypoint.new(1, 0, 0)
  549. }
  550. local PE = Instance.new("ParticleEmitter")
  551. PE.LightEmission = 0.8
  552. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  553. PE.Size = NumberSequence.new(EyeSizes)
  554. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  555. PE.Rotation = NumberRange.new(0, 360)
  556. PE.Transparency = NumberSequence.new(0.9)
  557. PE.Rate = 999
  558. PE.VelocitySpread = 10000
  559. PE.Acceleration = Vector3.new(0, 75, 0)
  560. PE.Drag = 5
  561. PE.Speed = NumberRange.new(6, 6)
  562. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  563. PE.ZOffset = -1.5
  564. PE.Name = "OVERLORDAURA"
  565. function particles(art)
  566. PE:Clone().Parent = art
  567. end
  568. function turnto(position)
  569. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  570. end
  571. function WACKYEFFECT(Table)
  572. local TYPE = Table.EffectType or "Sphere"
  573. local SIZE = Table.Size or VT(1, 1, 1)
  574. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  575. local TRANSPARENCY = Table.Transparency or 0
  576. local ENDTRANSPARENCY = Table.Transparency2 or 1
  577. local CFRAME = Table.CFrame or Torso.CFrame
  578. local MOVEDIRECTION = Table.MoveToPos or nil
  579. local ROTATION1 = Table.RotationX or 0
  580. local ROTATION2 = Table.RotationY or 0
  581. local ROTATION3 = Table.RotationZ or 0
  582. local MATERIAL = Table.Material or "Neon"
  583. local COLOR = Table.Color or C3(1, 1, 1)
  584. local TIME = Table.Time or 45
  585. local SOUNDID = Table.SoundID or nil
  586. local SOUNDPITCH = Table.SoundPitch or nil
  587. local SOUNDVOLUME = Table.SoundVolume or nil
  588. coroutine.resume(coroutine.create(function()
  589. local PLAYSSOUND = false
  590. local SOUND
  591. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  592. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  593. PLAYSSOUND = true
  594. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  595. end
  596. EFFECT.Color = COLOR
  597. local MSH
  598. if TYPE == "Sphere" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  600. elseif TYPE == "Block" then
  601. MSH = IT("BlockMesh", EFFECT)
  602. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  603. elseif TYPE == "Box" then
  604. MSH = IT("BlockMesh", EFFECT)
  605. MSH.Scale = SIZE
  606. elseif TYPE == "Wave" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  608. elseif TYPE == "Ring" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  610. elseif TYPE == "Slash" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  612. elseif TYPE == "Round Slash" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  614. elseif TYPE == "Swirl" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  616. elseif TYPE == "Skull" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  618. elseif TYPE == "Crystal" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  620. end
  621. if MSH ~= nil then
  622. local MOVESPEED
  623. if MOVEDIRECTION ~= nil then
  624. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  625. end
  626. local GROWTH = SIZE - ENDSIZE
  627. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  628. if TYPE == "Block" then
  629. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  630. else
  631. EFFECT.CFrame = CFRAME
  632. end
  633. for LOOP = 1, TIME do
  634. Swait()
  635. MSH.Scale = MSH.Scale - GROWTH / TIME
  636. if TYPE == "Wave" then
  637. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  638. end
  639. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  640. if TYPE == "Block" then
  641. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  642. else
  643. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  644. end
  645. if MOVEDIRECTION ~= nil then
  646. local ORI = EFFECT.Orientation
  647. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  648. EFFECT.Orientation = ORI
  649. end
  650. end
  651. if PLAYSSOUND == false then
  652. EFFECT:remove()
  653. else
  654. repeat
  655. Swait()
  656. until SOUND.Playing == false
  657. EFFECT:remove()
  658. end
  659. elseif PLAYSSOUND == false then
  660. EFFECT:remove()
  661. else
  662. repeat
  663. Swait()
  664. until SOUND.Playing == false
  665. EFFECT:remove()
  666. end
  667. end))
  668. end
  669. Head:ClearAllChildren()
  670. local BODY = {}
  671. local naeeym2 = Instance.new("BillboardGui", Character)
  672. naeeym2.AlwaysOnTop = true
  673. naeeym2.Size = UDim2.new(15, 35, 5, 15)
  674. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  675. naeeym2.Adornee = Character.Head
  676. naeeym2.Name = "Name"
  677. naeeym2.PlayerToHideFrom = Player
  678. local tecks2 = Instance.new("TextLabel", naeeym2)
  679. tecks2.BackgroundTransparency = 1
  680. tecks2.TextScaled = true
  681. tecks2.BorderSizePixel = 0
  682. tecks2.Text = "Dominus PHAEDRA"
  683. tecks2.Font = "Fantasy"
  684. tecks2.TextSize = 30
  685. tecks2.TextStrokeTransparency = 0
  686. tecks2.TextColor3 = SKILLTEXTCOLOR
  687. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  688. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  689. tecks2.Parent = naeeym2
  690. function Transparency(TRANS)
  691. tecks2.TextTransparency = TRANS
  692. tecks2.TextStrokeTransparency = TRANS
  693. for _, c in pairs(Character:GetChildren()) do
  694. if c.ClassName == "Part" and c ~= RootPart then
  695. c.Transparency = TRANS
  696. if c:FindFirstChildOfClass("Decal") then
  697. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  698. end
  699. if c:FindFirstChild("OVERLORDAURA") then
  700. c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10)
  701. end
  702. if c:FindFirstChild("Eyeball") then
  703. c.Eyeball.Transparency = TRANS
  704. end
  705. if c:FindFirstChild("Eyeball1") then
  706. c.Eyeball1.Transparency = TRANS
  707. end
  708. elseif c.ClassName == "Accessory" then
  709. c.Handle.Transparency = TRANS
  710. elseif c.ClassName == "Model" then
  711. for _, q in pairs(c:GetChildren()) do
  712. if q.ClassName == "Part" then
  713. q.Transparency = TRANS
  714. if q:FindFirstChildOfClass("Decal") then
  715. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  716. end
  717. end
  718. end
  719. end
  720. end
  721. end
  722. local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  723. MakeForm(EYE, "Ball")
  724. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  725. local EW = weldBetween(Head, EYE)
  726. local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  727. MakeForm(EYE2, "Ball")
  728. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  729. local EW2 = weldBetween(Head, EYE2)
  730. for _, c in pairs(Character:GetChildren()) do
  731. if c.ClassName == "Part" then
  732. table.insert(BODY, {c, Character})
  733. for _, q in pairs(c:GetChildren()) do
  734. if q ~= nil then
  735. table.insert(BODY, {q, c})
  736. end
  737. end
  738. end
  739. end
  740. function refit()
  741. Character.Parent = workspace
  742. for e = 1, #BODY do
  743. if BODY[e] ~= nil then
  744. local STUFF = BODY[e]
  745. local PART = STUFF[1]
  746. local PARENT = STUFF[2]
  747. PART.Parent = PARENT
  748. end
  749. end
  750. end
  751. Humanoid.HealthChanged:connect(function()
  752. local OLDHUM = Humanoid
  753. refit()
  754. OLDHUM:remove()
  755. Humanoid = IT("Humanoid", Character)
  756. Humanoid.MaxHealth = "inf"
  757. Humanoid.Health = "inf"
  758. Humanoid.PlatformStand = false
  759. Humanoid.HipHeight = 2.5
  760. Humanoid.WalkSpeed = Speed
  761. end)
  762. Humanoid.Died:connect(function()
  763. local OLDHUM = Humanoid
  764. refit()
  765. OLDHUM:remove()
  766. Humanoid = IT("Humanoid", Character)
  767. Humanoid.MaxHealth = "inf"
  768. Humanoid.Health = "inf"
  769. Humanoid.PlatformStand = false
  770. Humanoid.HipHeight = 2.5
  771. Humanoid.WalkSpeed = Speed
  772. end)
  773. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  774. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  775. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  776. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  777. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  778. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3")
  779. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  780. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  781. local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  782. local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  783. function killnearest(position, range, maxstrength)
  784. for i, v in ipairs(workspace:GetChildren()) do
  785. do
  786. local body = v:GetChildren()
  787. for part = 1, #body do
  788. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  789. if v.ClassName == "Model" then
  790. v:BreakJoints()
  791. end
  792. local bv = Instance.new("BodyVelocity")
  793. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  794. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  795. bv.Parent = body[part]
  796. Debris:AddItem(bv, 0.2)
  797. body[part].Parent = Effects
  798. body[part].Material = "Neon"
  799. body[part].BrickColor = BRICKC("Gold")
  800. coroutine.resume(coroutine.create(function()
  801. wait(5)
  802. if body[part].Parent == Effects then
  803. body[part]:remove()
  804. end
  805. end))
  806. end
  807. end
  808. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  809. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  810. end
  811. end
  812. end
  813. end
  814. local Decal = IT("Decal")
  815. function MagicRing()
  816. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  817. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  818. local decal = Decal:Clone()
  819. decal.Parent = O1
  820. decal.Face = "Top"
  821. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  822. local decal2 = Decal:Clone()
  823. decal2.Parent = O1
  824. decal2.Face = "Bottom"
  825. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  826. return O1
  827. end
  828. function Dolor_Pluvia()
  829. local POWER = LEVEL
  830. local CENTER = MagicRing()
  831. CENTER.CFrame = CF(Mouse.Hit.p)
  832. CreateSound("424777055", CENTER, 10, 1)
  833. local RAIN = {}
  834. for i = 1, 45 do
  835. Swait()
  836. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  837. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  838. end
  839. for i = 1, 35 do
  840. Swait()
  841. coroutine.resume(coroutine.create(function()
  842. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  843. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  844. table.insert(RAIN, DROP)
  845. particles(DROP)
  846. MakeForm(DROP, "Ball")
  847. local IMPACT = false
  848. for i = 1, 80 do
  849. Swait()
  850. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  851. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  852. if HIT ~= nil then
  853. IMPACT = true
  854. break
  855. end
  856. end
  857. table.remove(RAIN, 1)
  858. if IMPACT == true then
  859. DROP.Transparency = 1
  860. DROP.OVERLORDAURA.Enabled = false
  861. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  862. killnearest(DROP.Position, POWER * 5, 500)
  863. Debris:AddItem(DROP, 5)
  864. else
  865. DROP:remove()
  866. end
  867. end))
  868. end
  869. repeat
  870. Swait()
  871. until #RAIN == 0
  872. for i = 1, 45 do
  873. Swait()
  874. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  875. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  876. end
  877. CENTER:remove()
  878. end
  879. function Ignem_Aeternum()
  880. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  881. if HITFLOOR ~= nil then
  882. do
  883. local POWER = LEVEL
  884. ATTACK = true
  885. Rooted = true
  886. local CENTER = MagicRing()
  887. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  888. CreateSound("424777055", CENTER, 10, 1)
  889. local RAIN = {}
  890. for i = 1, 55 do
  891. Swait()
  892. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  893. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  894. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. end
  901. local MAXDIST = 15
  902. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  903. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  904. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  905. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  906. MakeForm(ORB, "Ball")
  907. CreateSound("201858045", ORB, 10, 0.5)
  908. for i = 0, 1, 0.1 / Animation_Speed do
  909. Swait()
  910. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  911. ORB.Transparency = 0
  912. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  913. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  914. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  915. local ZAPTABLE = Zap({
  916. StartPosition = POS,
  917. TargetPosition = ORB.Position,
  918. Character = workspace,
  919. Color = "Gold",
  920. Individual = true,
  921. MaxRange = RANGE,
  922. SegmentLength = POWER * 2,
  923. Offset = 1
  924. })
  925. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. end
  933. coroutine.resume(coroutine.create(function()
  934. ORB.CFrame = CF(ORB.Position, HITPOS3)
  935. local IMPACT = false
  936. for i = 1, 400 do
  937. Swait()
  938. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  939. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  940. if HIT ~= nil then
  941. IMPACT = true
  942. break
  943. end
  944. end
  945. if IMPACT == true then
  946. ORB.Transparency = 1
  947. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  948. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  949. for i = 1, 35 do
  950. if MRANDOM(1, 5) == 1 then
  951. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  952. local ZAPTABLE = Zap({
  953. SIZE = POWER,
  954. StartPosition = ORB.Position,
  955. TargetPosition = POS,
  956. Character = workspace,
  957. Color = "Gold",
  958. Individual = true,
  959. MaxRange = POWER * 35,
  960. SegmentLength = POWER * 5,
  961. Offset = 3
  962. })
  963. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  964. end
  965. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  966. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  967. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  968. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  969. Swait()
  970. end
  971. else
  972. ORB:remove()
  973. end
  974. end))
  975. ATTACK = false
  976. Rooted = false
  977. coroutine.resume(coroutine.create(function()
  978. for i = 1, 55 do
  979. Swait()
  980. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  981. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  982. end
  983. CENTER:remove()
  984. end))
  985. end
  986. end
  987. end
  988. function Imperium_Delere()
  989. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  990. if HITFLOOR ~= nil then
  991. do
  992. local POWER = LEVEL
  993. ATTACK = true
  994. Rooted = true
  995. local CENTER = MagicRing()
  996. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  997. CreateSound("424777055", CENTER, 10, 1)
  998. local RAIN = {}
  999. for i = 1, 55 do
  1000. Swait()
  1001. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1002. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1003. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. end
  1010. local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER)
  1011. MakeForm(VISUAL, "Ball")
  1012. VISUAL.CFrame = CF(HITPOS)
  1013. for i = 1, 20 do
  1014. Swait()
  1015. VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10
  1016. VISUAL.Transparency = VISUAL.Transparency - 0.01
  1017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. for i = 1, 10 do
  1026. Swait()
  1027. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15
  1028. for _, c in pairs(workspace:GetChildren()) do
  1029. if c.ClassName == "Model" then
  1030. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1031. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1032. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1033. if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then
  1034. for _, q in pairs(c:GetChildren()) do
  1035. if q.ClassName == "LocalScript" and q.Name ~= "Animate" then
  1036. q:remove()
  1037. end
  1038. end
  1039. end
  1040. elseif c.ClassName == "LocalScript" then
  1041. c:remove()
  1042. end
  1043. end
  1044. end
  1045. VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12
  1046. VISUAL.Transparency = VISUAL.Transparency + 0.01
  1047. end
  1048. VISUAL:remove()
  1049. for i = 1, 40 do
  1050. Swait()
  1051. CENTER.Size = CENTER.Size * 0.9
  1052. end
  1053. CENTER:remove()
  1054. end))
  1055. ATTACK = false
  1056. Rooted = false
  1057. end
  1058. end
  1059. end
  1060. function Ultima_Consummatio()
  1061. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  1062. if HITFLOOR ~= nil then
  1063. do
  1064. local POWER = LEVEL
  1065. ATTACK = true
  1066. Rooted = true
  1067. if POWER <= 6 then
  1068. do
  1069. local CENTER = MagicRing()
  1070. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1071. CreateSound("424777055", CENTER, 10, 1)
  1072. local RAIN = {}
  1073. for i = 1, 65 do
  1074. Swait()
  1075. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1076. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. end
  1084. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1085. MakeForm(ORB, "Ball")
  1086. CreateSound("201858045", ORB, 10, 0.5)
  1087. for i = 0, 5, 0.1 / Animation_Speed do
  1088. Swait()
  1089. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  1090. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  1091. ORB.Transparency = 0
  1092. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1093. local RANGE = (POS - ORB.Position).Magnitude
  1094. local ZAPTABLE = Zap({
  1095. StartPosition = POS,
  1096. TargetPosition = ORB.Position,
  1097. Character = workspace,
  1098. Color = "Gold",
  1099. Individual = true,
  1100. MaxRange = RANGE,
  1101. SegmentLength = POWER * 2,
  1102. Offset = 1
  1103. })
  1104. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. end
  1112. coroutine.resume(coroutine.create(function()
  1113. if POWER <= 3 then
  1114. local AIMPOS = Mouse.Hit.p
  1115. local O1 = MagicRing()
  1116. local O2 = MagicRing()
  1117. local O3 = MagicRing()
  1118. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1119. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1120. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1121. for i = 1, 25 do
  1122. Swait()
  1123. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1124. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1125. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1126. end
  1127. local DIST = (ORB.Position - AIMPOS).Magnitude
  1128. for i = 1, 75 do
  1129. Swait(3)
  1130. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1131. killnearest(ORB.Position, ORB.Size.X, 200)
  1132. local ZAPTABLE = Zap({
  1133. SIZE = POWER * 2,
  1134. StartPosition = ORB.Position,
  1135. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  1136. Character = Character,
  1137. Color = "Gold",
  1138. Individual = true,
  1139. MaxRange = POWER * 400,
  1140. SegmentLength = DIST / 25,
  1141. Offset = 3 + DIST / 350
  1142. })
  1143. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1144. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1145. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1146. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1147. end
  1148. local SIZE = ORB.Size
  1149. for i = 1, 25 do
  1150. Swait()
  1151. ORB.Size = ORB.Size - SIZE / 25
  1152. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1153. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1154. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1155. end
  1156. ORB:remove()
  1157. O1:remove()
  1158. O2:remove()
  1159. O3:remove()
  1160. elseif POWER > 3 then
  1161. local O1 = MagicRing()
  1162. local O2 = MagicRing()
  1163. local O3 = MagicRing()
  1164. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1165. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1166. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1167. for i = 1, 25 do
  1168. Swait()
  1169. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1170. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1171. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1172. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1173. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1174. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1175. end
  1176. for i = 1, 75 do
  1177. for i = 1, 5 do
  1178. Swait()
  1179. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1180. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1181. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1182. end
  1183. killnearest(ORB.Position, ORB.Size.X, 200)
  1184. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1185. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  1186. local ZAPTABLE = Zap({
  1187. SIZE = POWER,
  1188. StartPosition = ORB.Position,
  1189. TargetPosition = Mouse.Hit.p,
  1190. Character = Character,
  1191. Color = "Gold",
  1192. Individual = true,
  1193. MaxRange = POWER * 400,
  1194. SegmentLength = DIST / 25,
  1195. Offset = 3 + DIST / 350
  1196. })
  1197. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1198. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1199. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1200. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1201. end
  1202. local SIZE = ORB.Size
  1203. for i = 1, 25 do
  1204. Swait()
  1205. ORB.Size = ORB.Size - SIZE / 25
  1206. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1207. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1208. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1209. end
  1210. ORB:remove()
  1211. O1:remove()
  1212. O2:remove()
  1213. O3:remove()
  1214. end
  1215. coroutine.resume(coroutine.create(function()
  1216. for i = 1, 65 do
  1217. Swait()
  1218. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1219. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1220. end
  1221. CENTER:remove()
  1222. end))
  1223. end))
  1224. end
  1225. elseif POWER > 6 then
  1226. do
  1227. local FINISHED = false
  1228. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  1229. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  1230. coroutine.resume(coroutine.create(function()
  1231. local LOOP = 0
  1232. repeat
  1233. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  1234. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  1235. LOOP = LOOP + 5
  1236. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  1237. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  1238. Swait()
  1239. until FINISHED == true
  1240. YIN:remove()
  1241. YAN:remove()
  1242. end))
  1243. CreateSound("438666077", Effects, 10, 1)
  1244. for i = 0, 1, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. end
  1253. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  1254. MakeForm(ORB, "Ball")
  1255. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  1256. for i = 0, 8, 0.1 / Animation_Speed do
  1257. Swait()
  1258. if MRANDOM(1, 8) == 1 then
  1259. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  1260. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  1261. local ZAPTABLE1 = Zap({
  1262. SIZE = POWER / 3,
  1263. StartPosition = YIN.Position,
  1264. TargetPosition = ORB.Position,
  1265. Character = workspace,
  1266. Color = "Pearl",
  1267. Individual = true,
  1268. MaxRange = RANGE1,
  1269. SegmentLength = 25,
  1270. Offset = 6
  1271. })
  1272. local ZAPTABLE2 = Zap({
  1273. SIZE = POWER / 3,
  1274. StartPosition = YAN.Position,
  1275. TargetPosition = ORB.Position,
  1276. Character = workspace,
  1277. Color = "Gold",
  1278. Individual = true,
  1279. MaxRange = RANGE1,
  1280. SegmentLength = 25,
  1281. Offset = 6
  1282. })
  1283. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  1284. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  1285. end
  1286. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. end
  1294. FINISHED = true
  1295. coroutine.resume(coroutine.create(function()
  1296. for i = 1, 6 do
  1297. for e = 1, 10 do
  1298. Swait()
  1299. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  1300. ORB.Size = ORB.Size * 0.97
  1301. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1302. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1303. end
  1304. local POS = ORB.Position
  1305. for i = 1, 5 do
  1306. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1307. end
  1308. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1309. for e = 1, 10 do
  1310. Swait()
  1311. if MRANDOM(1, 5) == 1 then
  1312. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  1313. local ZAPTABLE = Zap({
  1314. SIZE = POWER,
  1315. StartPosition = ORB.Position,
  1316. TargetPosition = POS,
  1317. Character = workspace,
  1318. Color = "Gold",
  1319. Individual = true,
  1320. MaxRange = POWER * 75,
  1321. SegmentLength = POWER * 5,
  1322. Offset = 3
  1323. })
  1324. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1325. end
  1326. ORB.Size = ORB.Size * 1.05
  1327. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1328. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1329. end
  1330. end
  1331. local POS = ORB.Position
  1332. for e = 1, 10 do
  1333. Swait()
  1334. ORB.Transparency = ORB.Transparency + 0.1
  1335. end
  1336. ORB:remove()
  1337. killnearest(POS, POWER * 35, 200)
  1338. for i = 1, 5 do
  1339. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1340. end
  1341. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1342. end))
  1343. end
  1344. end
  1345. ATTACK = false
  1346. Rooted = false
  1347. end
  1348. end
  1349. end
  1350. function Hop()
  1351. ATTACK = true
  1352. Rooted = false
  1353. local O1 = MagicRing()
  1354. local O2 = MagicRing()
  1355. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1356. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1357. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1358. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1359. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1360. CreateSound("814168787", O1, 10, 0.7)
  1361. CreateSound("814168787", O2, 10, 0.7)
  1362. for i = 1, 75 do
  1363. Swait()
  1364. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1365. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1366. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1367. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. Rooted = true
  1376. UNANCHOR = false
  1377. RootPart.Anchored = true
  1378. VALUE1 = true
  1379. for i = 1, 15 do
  1380. Transparency(i / 15)
  1381. Swait()
  1382. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1383. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. end
  1390. RootPart.CFrame = ROOT.CFrame
  1391. ROOT:remove()
  1392. for i = 1, 15 do
  1393. Transparency(1 - i / 15)
  1394. Swait()
  1395. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. VALUE1 = false
  1404. coroutine.resume(coroutine.create(function()
  1405. for i = 1, 75 do
  1406. Swait()
  1407. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1408. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1409. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1410. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1411. end
  1412. O1:remove()
  1413. O2:remove()
  1414. end))
  1415. UNANCHOR = true
  1416. RootPart.Anchored = false
  1417. ATTACK = false
  1418. Rooted = false
  1419. end
  1420. function Roar()
  1421. ATTACK = true
  1422. Rooted = true
  1423. local ROAR = CreateSound("199978176", Head, 10, 1)
  1424. Swait()
  1425. repeat
  1426. Swait()
  1427. ROAR.Parent = Head
  1428. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. until ROAR.Playing == false
  1435. ATTACK = false
  1436. Rooted = false
  1437. end
  1438. function Dimisit()
  1439. ATTACK = true
  1440. Rooted = false
  1441. local LIGHT = IT("ColorCorrectionEffect")
  1442. for LOOP = 1, 500 do
  1443. Swait()
  1444. local MATHMAX = 30 - math.ceil(LOOP / 10)
  1445. if MATHMAX <= 1 then
  1446. MATHMAX = 1
  1447. end
  1448. if MRANDOM(1, MATHMAX) == 1 then
  1449. WACKYEFFECT({
  1450. TIME = MRANDOM(45, 75),
  1451. EffectType = "Sphere",
  1452. Size = VT(0.2, 0.2, 0.2),
  1453. Size2 = VT(3, 3, 3),
  1454. Transparency = 0,
  1455. Transparency2 = 1,
  1456. CFrame = Head.CFrame * CF(0, 0, -0.5),
  1457. MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p,
  1458. RotationX = 0,
  1459. RotationY = 0,
  1460. RotationZ = 0,
  1461. Material = "Neon",
  1462. Color = SKILLTEXTCOLOR,
  1463. SoundID = nil,
  1464. SoundPitch = nil,
  1465. SoundVolume = nil
  1466. })
  1467. end
  1468. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. LIGHT.Parent = game.Lighting
  1476. for LOOP = 1, 25 do
  1477. Swait()
  1478. LIGHT.Brightness = LIGHT.Brightness + 0.04
  1479. LIGHT.Parent = game.Lighting
  1480. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. end
  1487. for i = 1, 10 do
  1488. Swait()
  1489. Volume = Volume - 0.15
  1490. end
  1491. CREATION = true
  1492. Volume = 3
  1493. wait(2)
  1494. for LOOP = 1, 25 do
  1495. Swait()
  1496. LIGHT.Brightness = LIGHT.Brightness - 0.04
  1497. LIGHT.Parent = game.Lighting
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. end
  1505. LIGHT:remove()
  1506. coroutine.resume(coroutine.create(function()
  1507. repeat
  1508. Swait()
  1509. until CREATION == false
  1510. end))
  1511. ATTACK = false
  1512. Rooted = false
  1513. end
  1514. function AttackTemplate()
  1515. ATTACK = true
  1516. Rooted = false
  1517. for i = 0, 1, 0.1 / Animation_Speed do
  1518. Swait()
  1519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. end
  1526. ATTACK = false
  1527. Rooted = false
  1528. end
  1529. function MouseDown(Mouse)
  1530. if ATTACK == false then
  1531. end
  1532. end
  1533. function MouseUp(Mouse)
  1534. HOLD = false
  1535. end
  1536. function KeyDown(Key)
  1537. KEYHOLD = true
  1538. if Key == "z" and ATTACK == false then
  1539. if CREATION == false then
  1540. Dolor_Pluvia()
  1541. elseif CREATION == true then
  1542. end
  1543. end
  1544. if Key == "b" and ATTACK == false then
  1545. if CREATION == false then
  1546. Ignem_Aeternum()()
  1547. elseif CREATION == true then
  1548. end
  1549. end
  1550. if Key == "c" and ATTACK == false then
  1551. if CREATION == false then
  1552. Imperium_Delere()()
  1553. elseif CREATION == true then
  1554. end
  1555. end
  1556. if Key == "q" and ATTACK == false then
  1557. if CREATION == false then
  1558. Hop()
  1559. elseif CREATION == true then
  1560. end
  1561. end
  1562. if Key == "x" and ATTACK == false then
  1563. if CREATION == false then
  1564. Ultima_Consummatio()()
  1565. elseif CREATION == true then
  1566. end
  1567. end
  1568. if Key == "t" and ATTACK == false then
  1569. Roar()
  1570. end
  1571. if Key == "1" and ATTACK == false then
  1572. LEVEL = 1
  1573. end
  1574. if Key == "2" and ATTACK == false then
  1575. LEVEL = 2
  1576. end
  1577. if Key == "3" and ATTACK == false then
  1578. LEVEL = 3
  1579. end
  1580. if Key == "4" and ATTACK == false then
  1581. LEVEL = 4
  1582. end
  1583. if Key == "5" and ATTACK == false then
  1584. LEVEL = 5
  1585. end
  1586. if Key == "6" and ATTACK == false then
  1587. LEVEL = 6
  1588. end
  1589. if Key == "7" and ATTACK == false then
  1590. LEVEL = 7
  1591. end
  1592. if Key == "8" and ATTACK == false then
  1593. LEVEL = 8
  1594. end
  1595. if Key == "9" and ATTACK == false then
  1596. LEVEL = 9
  1597. end
  1598. if Key == "]" and ATTACK == false then
  1599. if CREATION == false then
  1600. Dimisit()
  1601. elseif CREATION == true then
  1602. end
  1603. end
  1604. end
  1605. function KeyUp(Key)
  1606. KEYHOLD = false
  1607. end
  1608. Mouse.Button1Down:connect(function(NEWKEY)
  1609. MouseDown(NEWKEY)
  1610. end)
  1611. Mouse.Button1Up:connect(function(NEWKEY)
  1612. MouseUp(NEWKEY)
  1613. end)
  1614. Mouse.KeyDown:connect(function(NEWKEY)
  1615. KeyDown(NEWKEY)
  1616. end)
  1617. Mouse.KeyUp:connect(function(NEWKEY)
  1618. KeyUp(NEWKEY)
  1619. end)
  1620. function unanchor()
  1621. if UNANCHOR == true then
  1622. g = Character:GetChildren()
  1623. for i = 1, #g do
  1624. if g[i].ClassName == "Part" then
  1625. g[i].Anchored = false
  1626. end
  1627. end
  1628. end
  1629. end
  1630. Humanoid.Changed:connect(function(Jump)
  1631. if Jump == "Jump" and Disable_Jump == true then
  1632. Humanoid.Jump = false
  1633. end
  1634. end)
  1635. Humanoid.HipHeight = 2.5
  1636. local FF = IT("ForceField", Character)
  1637. FF.Visible = false
  1638. Speed = 65
  1639. local LIGHT = IT("PointLight", Torso)
  1640. LIGHT.Range = 5
  1641. LIGHT.Brightness = 100
  1642. LIGHT.Color = C3(1, 1, 1)
  1643. while true do
  1644. refit()
  1645. Swait()
  1646. script.Parent = WEAPONGUI
  1647. Character.Parent = workspace
  1648. ANIMATE.Parent = nil
  1649. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1650. IDLEANIMATION:Play()
  1651. SINE = SINE + CHANGE
  1652. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1653. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1654. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1655. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1656. if ATTACK == false then
  1657. if TORSOVELOCITY < 1 then
  1658. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. elseif TORSOVELOCITY > 1 then
  1665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. end
  1672. end
  1673. unanchor()
  1674. if Rooted == false then
  1675. Disable_Jump = false
  1676. Speed = 65
  1677. elseif Rooted == true then
  1678. Disable_Jump = true
  1679. Speed = 0
  1680. end
  1681. for _, c in pairs(Character:GetChildren()) do
  1682. if c.ClassName == "Part" then
  1683. c.Material = "Neon"
  1684. for _, q in pairs(c:GetChildren()) do
  1685. if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
  1686. q:remove()
  1687. elseif q.ClassName == "Fire" then
  1688. q:remove()
  1689. end
  1690. end
  1691. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
  1692. particles(c)
  1693. end
  1694. if c == Torso then
  1695. c.Color = C3(1, 1, 1)
  1696. elseif c == RightArm then
  1697. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1698. elseif c == LeftArm then
  1699. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1700. elseif c == RightLeg then
  1701. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1702. elseif c == LeftLeg then
  1703. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1704. elseif c == Head then
  1705. if c:FindFirstChild("Dominus") == nil then
  1706. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1707. M.Name = "Dominus"
  1708. end
  1709. if c:FindFirstChild("face") then
  1710. c.face:remove()
  1711. end
  1712. end
  1713. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1714. c:remove()
  1715. end
  1716. end
  1717. sick.Playing = true
  1718. sick.Pitch = 1
  1719. sick.Volume = Volume
  1720. FF.Parent = Character
  1721. sick.Parent = Character
  1722. Humanoid.PlatformStand = false
  1723. Humanoid.Name = "PHAEDRA"
  1724. Humanoid.DisplayDistanceType = "None"
  1725. for _, c in pairs(workspace:GetChildren()) do
  1726. if c.ClassName == "Model" and c ~= Character then
  1727. for _, q in pairs(c:GetChildren()) do
  1728. if q.ClassName == "Sound" then
  1729. q.Pitch = 0
  1730. end
  1731. end
  1732. end
  1733. end
  1734. refit()
  1735. if CREATION == false then
  1736. if sick.SoundId ~= SONG1 then
  1737. sick.SoundId = SONG1
  1738. sick:Play()
  1739. end
  1740. elseif CREATION == true and sick.SoundId ~= SONG2 then
  1741. sick.SoundId = SONG2
  1742. sick:Play()
  1743. end
  1744. end
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