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- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if (key=="k") then
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer
- end
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if (key=="l") then
- for _,v in pairs(game.Players.LocalPlayer:GetChildren()) do
- if (v:IsA("Tool")) then
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if (key=="p") then
- while wait() do
- local GetBackpack = game.Players.LocalPlayer.Backpack:GetChildren()
- for i=1, #GetBackpack do
- if GetBackpack[i].ClassName == "Tool" then
- GetBackpack[i].CanBeDropped = true
- end
- end
- end
- end
- end)
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