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Feb 22nd, 2024
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  1. Executing task in folder UE_5.3: Engine\Build\BatchFiles\Build.bat ObstacleAssaultEditor Win64 Development 'C:\Users\Adam\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject' -waitmutex
  2.  
  3. Using bundled DotNet SDK version: 6.0.302
  4. Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ObstacleAssaultEditor Win64 Development "C:\Users\Adam\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject" -waitmutex
  5. Log file: C:\Users\Adam\AppData\Local\UnrealBuildTool\Log.txt
  6. Building ObstacleAssaultEditor...
  7. Using Visual Studio 2022 14.39.33520 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  8. [Upgrade]
  9. [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
  10. [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
  11. [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in ObstacleAssaultEditor.Target.cs.
  12. [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
  13. [Upgrade]
  14. Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
  15. Executing up to 12 processes, one per physical core
  16. ------ Building 8 action(s) started ------
  17. [1/8] Compile [x64] SharedPCH.Engine.Cpp20.InclOrderUnreal5_0.cpp
  18. C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: 'FHazardPointerCollection::FHazardRecord::FHazardRecord': cannot access private member declared in class 'FHazardPointerCollection::FHazardRecord'
  19. C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of 'FHazardPointerCollection::FHazardRecord::FHazardRecord'
  20. C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of 'FHazardPointerCollection::FHazardRecord'
  21. C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: the template instantiation context (the oldest one first) is
  22. C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation 'void __builtin_array_init_helper<FHazardPointerCollection::FHazardRecord>(_T *,size_t) noexcept(<expr>)' being compiled
  23. with
  24. [
  25. _T=FHazardPointerCollection::FHazardRecord
  26. ]
  27. Total time in Parallel executor: 15.28 seconds
  28. Total execution time: 16.01 seconds
  29.  
  30. * The terminal process "C:\WINDOWS\System32\WindowsPowerShell\v1.0\powershell.exe -Command Engine\Build\BatchFiles\Build.bat ObstacleAssaultEditor Win64 Development 'C:\Users\Adam\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject' -waitmutex" terminated with exit code: 1.
  31. * Terminal will be reused by tasks, press any key to close it.
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