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- Executing task in folder UE_5.3: Engine\Build\BatchFiles\Build.bat ObstacleAssaultEditor Win64 Development 'C:\Users\Adam\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject' -waitmutex
- Using bundled DotNet SDK version: 6.0.302
- Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ObstacleAssaultEditor Win64 Development "C:\Users\Adam\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject" -waitmutex
- Log file: C:\Users\Adam\AppData\Local\UnrealBuildTool\Log.txt
- Building ObstacleAssaultEditor...
- Using Visual Studio 2022 14.39.33520 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- [Upgrade]
- [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
- [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
- [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in ObstacleAssaultEditor.Target.cs.
- [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
- [Upgrade]
- Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
- Executing up to 12 processes, one per physical core
- ------ Building 8 action(s) started ------
- [1/8] Compile [x64] SharedPCH.Engine.Cpp20.InclOrderUnreal5_0.cpp
- C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: 'FHazardPointerCollection::FHazardRecord::FHazardRecord': cannot access private member declared in class 'FHazardPointerCollection::FHazardRecord'
- C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of 'FHazardPointerCollection::FHazardRecord::FHazardRecord'
- C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of 'FHazardPointerCollection::FHazardRecord'
- C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: the template instantiation context (the oldest one first) is
- C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation 'void __builtin_array_init_helper<FHazardPointerCollection::FHazardRecord>(_T *,size_t) noexcept(<expr>)' being compiled
- with
- [
- _T=FHazardPointerCollection::FHazardRecord
- ]
- Total time in Parallel executor: 15.28 seconds
- Total execution time: 16.01 seconds
- * The terminal process "C:\WINDOWS\System32\WindowsPowerShell\v1.0\powershell.exe -Command Engine\Build\BatchFiles\Build.bat ObstacleAssaultEditor Win64 Development 'C:\Users\Adam\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject' -waitmutex" terminated with exit code: 1.
- * Terminal will be reused by tasks, press any key to close it.
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