Dark_EccentricYT

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Mar 1st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local LastBolt = nil
  32. local LightningBolts = {}
  33. local GunPoint = nil
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  53. local NEWMESH = IT(MESH)
  54. if MESH == "SpecialMesh" then
  55. NEWMESH.MeshType = MESHTYPE
  56. if MESHID ~= "nil" and MESHID ~= "" then
  57. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  58. end
  59. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  60. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  61. end
  62. end
  63. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  64. NEWMESH.Scale = SCALE
  65. NEWMESH.Parent = PARENT
  66. return NEWMESH
  67. end
  68.  
  69. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  70. local NEWPART = IT("Part")
  71. NEWPART.formFactor = FORMFACTOR
  72. NEWPART.Reflectance = REFLECTANCE
  73. NEWPART.Transparency = TRANSPARENCY
  74. NEWPART.CanCollide = false
  75. NEWPART.Locked = true
  76. NEWPART.Anchored = true
  77. if ANCHOR == false then
  78. NEWPART.Anchored = false
  79. end
  80. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  81. NEWPART.Name = NAME
  82. NEWPART.Size = SIZE
  83. NEWPART.Position = Torso.Position
  84. NEWPART.Material = MATERIAL
  85. NEWPART:BreakJoints()
  86. NEWPART.Parent = PARENT
  87. return NEWPART
  88. end
  89.  
  90. --//=================================\\
  91. --|| CUSTOMIZATION
  92. --\\=================================//
  93.  
  94. Player_Size = 1 --Size of the player.
  95. Animation_Speed = 3
  96. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  97.  
  98. local Speed = 16
  99. local Effects2 = {}
  100.  
  101. --//=================================\\
  102. --|| END OF CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. local function weldBetween(a, b)
  106. local weldd = Instance.new("ManualWeld")
  107. weldd.Part0 = a
  108. weldd.Part1 = b
  109. weldd.C0 = CFrame.new()
  110. weldd.C1 = b.CFrame:inverse() * a.CFrame
  111. weldd.Parent = a
  112. return weldd
  113. end
  114.  
  115. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  116. local acs = Instance.new("Part")
  117. acs.CanCollide = false
  118. acs.Anchored = false
  119. acs.Size = Vector3.new(0,0,0)
  120. acs.CFrame = attachmentpart.CFrame
  121. acs.Parent = Character
  122. acs.BrickColor = color
  123. local meshs = Instance.new("SpecialMesh")
  124. meshs.MeshId = mesh
  125. meshs.TextureId = texture
  126. meshs.Parent = acs
  127. meshs.Scale = scale
  128. meshs.Offset = offset
  129. weldBetween(attachmentpart,acs)
  130. end
  131.  
  132. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  133. if TYPE == "Gem" then
  134. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  135. acs.Anchored = false
  136. acs.CanCollide = false
  137. acs.CFrame = PART.CFrame
  138. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  139. weldBetween(PART,acs)
  140. elseif TYPE == "Skull" then
  141. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  142. acs.Anchored = false
  143. acs.CanCollide = false
  144. acs.CFrame = PART.CFrame
  145. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  146. weldBetween(PART,acs)
  147. elseif TYPE == "Eye" then
  148. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  149. acs.Anchored = false
  150. acs.CanCollide = false
  151. acs.CFrame = PART.CFrame
  152. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  153. weldBetween(PART,acs)
  154. end
  155. end
  156.  
  157. --//=================================\\
  158. --|| USEFUL VALUES
  159. --\\=================================//
  160.  
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local CHANGEDEFENSE = 0
  166. local CHANGEDAMAGE = 0
  167. local CHANGEMOVEMENT = 0
  168. local ANIM = "Idle"
  169. local ATTACK = false
  170. local EQUIPPED = false
  171. local HOLD = false
  172. local COMBO = 1
  173. local Rooted = false
  174. local SINE = 0
  175. local KEYHOLD = false
  176. local CHANGE = 2 / Animation_Speed
  177. local WALKINGANIM = false
  178. local WALK = 0
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local ROBLOXIDLEANIMATION = IT("Animation")
  182. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  183. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  184. --ROBLOXIDLEANIMATION.Parent = Humanoid
  185. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  186. WEAPONGUI.Name = "Weapon GUI"
  187. local Weapon = IT("Model")
  188. Weapon.Name = "Adds"
  189. local Delete = IT("Model",Character)
  190. Delete.Name = "Those who must be banished."
  191. local Effects = IT("Folder", Weapon)
  192. Effects.Name = "Effects"
  193. local ANIMATOR = Humanoid.Animator
  194. local ANIMATE = Character.Animate
  195. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  196. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  197. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  198. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  199. local UNANCHOR = true
  200.  
  201. local SKILLTEXTCOLOR = C3(1,0,0)
  202.  
  203. --//=================================\\
  204. --\\=================================//
  205.  
  206.  
  207. --//=================================\\
  208. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  209. --\\=================================//
  210.  
  211. ArtificialHB = Instance.new("BindableEvent", script)
  212. ArtificialHB.Name = "ArtificialHB"
  213.  
  214. script:WaitForChild("ArtificialHB")
  215.  
  216. frame = Frame_Speed
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.ArtificialHB:Fire()
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.ArtificialHB:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.ArtificialHB:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246.  
  247.  
  248.  
  249.  
  250. --//=================================\\
  251. --|| SOME FUNCTIONS
  252. --\\=================================//
  253.  
  254. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  255. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  256. end
  257.  
  258. function PositiveAngle(NUMBER)
  259. if NUMBER >= 0 then
  260. NUMBER = 0
  261. end
  262. return NUMBER
  263. end
  264.  
  265. function NegativeAngle(NUMBER)
  266. if NUMBER <= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271.  
  272. function Swait(NUMBER)
  273. if NUMBER == 0 or NUMBER == nil then
  274. ArtificialHB.Event:wait()
  275. else
  276. for i = 1, NUMBER do
  277. ArtificialHB.Event:wait()
  278. end
  279. end
  280. end
  281.  
  282. function QuaternionFromCFrame(cf)
  283. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  284. local trace = m00 + m11 + m22
  285. if trace > 0 then
  286. local s = math.sqrt(1 + trace)
  287. local recip = 0.5 / s
  288. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  289. else
  290. local i = 0
  291. if m11 > m00 then
  292. i = 1
  293. end
  294. if m22 > (i == 0 and m00 or m11) then
  295. i = 2
  296. end
  297. if i == 0 then
  298. local s = math.sqrt(m00 - m11 - m22 + 1)
  299. local recip = 0.5 / s
  300. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  301. elseif i == 1 then
  302. local s = math.sqrt(m11 - m22 - m00 + 1)
  303. local recip = 0.5 / s
  304. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  305. elseif i == 2 then
  306. local s = math.sqrt(m22 - m00 - m11 + 1)
  307. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  308. end
  309. end
  310. end
  311.  
  312. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  313. local xs, ys, zs = x + x, y + y, z + z
  314. local wx, wy, wz = w * xs, w * ys, w * zs
  315. local xx = x * xs
  316. local xy = x * ys
  317. local xz = x * zs
  318. local yy = y * ys
  319. local yz = y * zs
  320. local zz = z * zs
  321. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  322. end
  323.  
  324. function QuaternionSlerp(a, b, t)
  325. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  326. local startInterp, finishInterp;
  327. if cosTheta >= 0.0001 then
  328. if (1 - cosTheta) > 0.0001 then
  329. local theta = ACOS(cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((1 - t) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = 1 - t
  335. finishInterp = t
  336. end
  337. else
  338. if (1 + cosTheta) > 0.0001 then
  339. local theta = ACOS(-cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((t - 1) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = t - 1
  345. finishInterp = t
  346. end
  347. end
  348. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  349. end
  350.  
  351. function Clerp(a, b, t)
  352. local qa = {QuaternionFromCFrame(a)}
  353. local qb = {QuaternionFromCFrame(b)}
  354. local ax, ay, az = a.x, a.y, a.z
  355. local bx, by, bz = b.x, b.y, b.z
  356. local _t = 1 - t
  357. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  358. end
  359.  
  360. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  361. local frame = IT("Frame")
  362. frame.BackgroundTransparency = TRANSPARENCY
  363. frame.BorderSizePixel = BORDERSIZEPIXEL
  364. frame.Position = POSITION
  365. frame.Size = SIZE
  366. frame.BackgroundColor3 = COLOR
  367. frame.BorderColor3 = BORDERCOLOR
  368. frame.Name = NAME
  369. frame.Parent = PARENT
  370. return frame
  371. end
  372.  
  373. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  374. local label = IT("TextLabel")
  375. label.BackgroundTransparency = 1
  376. label.Size = UD2(1, 0, 1, 0)
  377. label.Position = UD2(0, 0, 0, 0)
  378. label.TextColor3 = TEXTCOLOR
  379. label.TextStrokeTransparency = STROKETRANSPARENCY
  380. label.TextTransparency = TRANSPARENCY
  381. label.FontSize = TEXTFONTSIZE
  382. label.Font = TEXTFONT
  383. label.BorderSizePixel = BORDERSIZEPIXEL
  384. label.TextScaled = false
  385. label.Text = TEXT
  386. label.Name = NAME
  387. label.Parent = PARENT
  388. return label
  389. end
  390.  
  391. function NoOutlines(PART)
  392. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  393. end
  394.  
  395.  
  396. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  397. local NEWWELD = IT(TYPE)
  398. NEWWELD.Part0 = PART0
  399. NEWWELD.Part1 = PART1
  400. NEWWELD.C0 = C0
  401. NEWWELD.C1 = C1
  402. NEWWELD.Parent = PARENT
  403. return NEWWELD
  404. end
  405.  
  406. local SOUND = IT("Sound",nil)
  407.  
  408. function CreateSound(ID, PARENT, VOLUME, PITCH)
  409. local NEWSOUND = nil
  410. coroutine.resume(coroutine.create(function()
  411. NEWSOUND = SOUND:Clone()
  412. NEWSOUND.Parent = PARENT
  413. NEWSOUND.Volume = VOLUME
  414. NEWSOUND.Pitch = PITCH
  415. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  416. NEWSOUND:play()
  417. repeat Swait() until NEWSOUND.Playing == false
  418. NEWSOUND:remove()
  419. end))
  420. return NEWSOUND
  421. end
  422.  
  423. function CFrameFromTopBack(at, top, back)
  424. local right = top:Cross(back)
  425. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  426. end
  427.  
  428. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  429. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  430. local mesh = IT("SpecialMesh",wave)
  431. mesh.MeshType = "FileMesh"
  432. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  433. mesh.Scale = SIZE
  434. mesh.Offset = VT(0,0,-SIZE.X/8)
  435. wave.CFrame = CFRAME
  436. coroutine.resume(coroutine.create(function(PART)
  437. for i = 1, WAIT do
  438. Swait()
  439. mesh.Scale = mesh.Scale + GROW
  440. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  441. if DOESROT == true then
  442. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  443. end
  444. wave.Transparency = wave.Transparency + (0.5/WAIT)
  445. if wave.Transparency > 0.99 then
  446. wave:remove()
  447. end
  448. end
  449. end))
  450. end
  451.  
  452. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  454. local mesh = IT("SpecialMesh",wave)
  455. mesh.MeshType = "FileMesh"
  456. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  457. mesh.Scale = SIZE
  458. mesh.Offset = VT(0,0,-SIZE.X/8)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  467. end
  468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  477. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  478. local mesh = IT("SpecialMesh",wave)
  479. mesh.MeshType = "FileMesh"
  480. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  481. mesh.Scale = SIZE
  482. mesh.Offset = VT(0,0,-SIZE.X/8)
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  489. if DOESROT == true then
  490. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  491. end
  492. wave.Transparency = wave.Transparency + (0.5/WAIT)
  493. if wave.Transparency > 0.99 then
  494. wave:remove()
  495. end
  496. end
  497. end))
  498. end
  499.  
  500. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  502. local mesh = IT("SpecialMesh",wave)
  503. mesh.MeshType = "FileMesh"
  504. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  505. mesh.Scale = SIZE
  506. mesh.Offset = VT(0,0,-SIZE.X/8)
  507. wave.CFrame = CFRAME
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale + GROW
  512. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  513. if DOESROT == true then
  514. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  515. end
  516. wave.Transparency = wave.Transparency + (0.5/WAIT)
  517. if wave.Transparency > 0.99 then
  518. wave:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  525. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  526. local mesh = IT("SpecialMesh",wave)
  527. mesh.MeshType = "FileMesh"
  528. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  529. mesh.Scale = SIZE
  530. wave.CFrame = CFRAME
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, WAIT do
  533. Swait()
  534. mesh.Scale = mesh.Scale + GROW
  535. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  536. if DOESROT == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  538. end
  539. wave.Transparency = wave.Transparency + (0.5/WAIT)
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "FileMesh"
  551. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  552. mesh.Scale = SIZE
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. if DOESROT == true then
  559. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  560. end
  561. wave.Transparency = wave.Transparency + (0.5/WAIT)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "FileMesh"
  573. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  574. mesh.Scale = SIZE
  575. mesh.Offset = VT(0,0,0)
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW
  581. if DOESROT == true then
  582. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  583. end
  584. wave.Transparency = wave.Transparency + (0.5/WAIT)
  585. if wave.Transparency > 0.99 then
  586. wave:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  593. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  594. local mesh = IT("SpecialMesh",wave)
  595. mesh.MeshType = "Sphere"
  596. mesh.Scale = SIZE
  597. mesh.Offset = VT(0,0,0)
  598. wave.CFrame = CFRAME
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, WAIT do
  601. Swait()
  602. mesh.Scale = mesh.Scale + GROW
  603. wave.Transparency = wave.Transparency + (1/WAIT)
  604. if wave.Transparency > 0.99 then
  605. wave:remove()
  606. end
  607. end
  608. end))
  609. end
  610.  
  611. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  612. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  613. local mesh = IT("BlockMesh",wave)
  614. wave.CFrame = CFRAME
  615. coroutine.resume(coroutine.create(function(PART)
  616. for i = 1, WAIT do
  617. Swait()
  618. mesh.Scale = mesh.Scale + GROW
  619. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  620. wave.Transparency = wave.Transparency + (1/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MakeForm(PART,TYPE)
  629. if TYPE == "Cyl" then
  630. local MSH = IT("CylinderMesh",PART)
  631. elseif TYPE == "Ball" then
  632. local MSH = IT("SpecialMesh",PART)
  633. MSH.MeshType = "Sphere"
  634. elseif TYPE == "Wedge" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Wedge"
  637. end
  638. end
  639.  
  640. function CheckTableForString(Table, String)
  641. for i, v in pairs(Table) do
  642. if string.find(string.lower(String), string.lower(v)) then
  643. return true
  644. end
  645. end
  646. return false
  647. end
  648.  
  649. function CheckIntangible(Hit)
  650. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  651. if Hit and Hit.Parent then
  652. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  653. return true
  654. end
  655. end
  656. return false
  657. end
  658.  
  659. Debris = game:GetService("Debris")
  660.  
  661. BaseLightning = IT("Part")
  662. BaseLightning.Anchored = true
  663. BaseLightning.CanCollide = false
  664. BaseLightning.Material = "Neon"
  665.  
  666. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  667. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  668. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  669. if RayHit and CheckIntangible(RayHit) then
  670. if DelayIfHit then
  671. wait()
  672. end
  673. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  674. end
  675. return RayHit, RayPos, RayNormal
  676. end
  677.  
  678. --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
  679. function Zap(Table)
  680. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  681. local Duration = (Table.Duration or 2)
  682. local FadeRate = (Table.FadeRate or 0.05)
  683. local Offset = (Table.Offset or 2)
  684. local Individualize = (Table.Individualize or false)
  685. local MaxRange = (Table.MaxRange or 200)
  686. local SegmentLength = (Table.SegmentLength or 5)
  687. local TimeToFade = (Table.TimeToFade or 0.5)
  688. local Ignore = (Table.Ignore or {})
  689. local SIZE = (Table.Size or 0.3)
  690. if not StartPos or not TargetPos or not Character then
  691. return
  692. end
  693. local LightningModel = IT("Folder",Effects)
  694. LightningModel.Name = "ZAPP"
  695. for i, v in pairs({Character, LightningModel}) do
  696. table.insert(Ignore, v)
  697. end
  698. local LastPos = StartPos
  699. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  700. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  701. local RayLength = (StartPos - RayPos).Magnitude
  702. local Struck = false
  703. local TotalSegments = math.ceil(RayLength / SegmentLength)
  704. Direction = CFrame.new(StartPos, RayPos).lookVector
  705. local LightningBolt = IT("Model",Effects)
  706. LightningBolt.Name = "Lightning"
  707. if not Individualize then
  708. table.insert(LightningBolts, LightningBolt)
  709. end
  710. LastBolt = LightningBolt
  711. Debris:AddItem(LightningBolt, Duration)
  712. LightningBolt.Parent = LightningModel
  713. for i = 1, TotalSegments do
  714. if not Struck then
  715. local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset))
  716. local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy)
  717. local SegmentVec = (NewPos - LastPos)
  718. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  719. local RayVec = (LastPos - RayPos)
  720. local LightningPart = BaseLightning:Clone()
  721. LightningPart.BrickColor = BrickColor.new(Color)
  722. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  723. LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)))
  724. table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
  725. --Make circular
  726. local CylinderMesh = IT("CylinderMesh",LightningPart)
  727. local OrigCF = LightningPart.CFrame
  728. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  729. LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0))
  730. LightningPart.Parent = LightningBolt
  731. LastPos = NewPos
  732. end
  733. end
  734. return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
  735. end
  736.  
  737. function turnto(position)
  738. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  739. end
  740.  
  741. --//=================================\\
  742. --|| SPEECH
  743. --\\=================================//
  744.  
  745. function chatfunc(text,waitt)
  746. local chat = coroutine.wrap(function()
  747. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  748. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  749. end
  750. local naeeym2 = Instance.new("BillboardGui",Character)
  751. naeeym2.Size = UDim2.new(0,100,0,40)
  752. naeeym2.StudsOffset = Vector3.new(0,2,0)
  753. naeeym2.Adornee = Character.Head
  754. naeeym2.Name = "TalkingBillBoard"
  755. naeeym2.AlwaysOnTop = true
  756. local tecks2 = Instance.new("TextLabel",naeeym2)
  757. tecks2.BackgroundTransparency = 1
  758. tecks2.BorderSizePixel = 0
  759. tecks2.Text = ""
  760. tecks2.Font = "Antique"
  761. tecks2.TextSize = 30
  762. tecks2.TextStrokeTransparency = 1
  763. tecks2.TextColor3 = SKILLTEXTCOLOR
  764. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  765. tecks2.Size = UDim2.new(1,0,0.5,0)
  766. for i = 1,string.len(text),1 do
  767. if naeeym2.Parent ~= nil then
  768. CreateSound("418252437", Effects, 1, MRANDOM(9,11)/10)
  769. end
  770. tecks2.Text = string.sub(text,1,i)
  771. Swait(3)
  772. end
  773. wait(waitt/10)
  774. coroutine.resume(coroutine.create(function()
  775. for i = 1, 10 do
  776. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  777. Swait()
  778. end
  779. naeeym2:Destroy()
  780. end))
  781. end)
  782. chat()
  783. end
  784.  
  785. --//=================================\\
  786. --|| WEAPON CREATION
  787. --\\=================================//
  788.  
  789. for _, c in pairs(Weapon:GetChildren()) do
  790. if c.ClassName == "Part" then
  791. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  792. end
  793. end
  794.  
  795. Weapon.Parent = Character
  796.  
  797. Humanoid.Died:connect(function()
  798. ATTACK = true
  799. end)
  800.  
  801. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  802. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  803. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  804. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  805. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  806.  
  807. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  808. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  809. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
  810. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
  811. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5")
  812.  
  813. --//=================================\\
  814. --|| DAMAGING
  815. --\\=================================//
  816.  
  817. function CastWarpOutlines(TARGET)
  818. coroutine.resume(coroutine.create(function()
  819. local T = TARGET:GetChildren()
  820. for i = 1, # T do
  821. local child = T[i]
  822. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  823. local clone = child:Clone()
  824. clone.Parent = Effects
  825. clone.Anchored = true
  826. clone.CanCollide = false
  827. clone:ClearAllChildren()
  828. clone.CFrame = child.CFrame
  829. if clone.Name == "Head" then
  830. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  831. end
  832. if clone.ClassName == "MeshPart" then
  833. clone.TextureID = ""
  834. end
  835. clone.Color = C3(1,0,0)
  836. clone.Material = "Neon"
  837. coroutine.resume(coroutine.create(function()
  838. for i = 1, 100 do
  839. Swait()
  840. clone.Transparency = clone.Transparency + 0.01
  841. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  842. end
  843. clone:remove()
  844. end))
  845. end
  846. end
  847. end))
  848. end
  849.  
  850. function killnearest(position,range,maxstrength)
  851. for i,v in ipairs(workspace:GetChildren()) do
  852. local body = v:GetChildren()
  853. for part = 1, #body do
  854. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  855. if(body[part].Position - position).Magnitude < range then
  856. if v.ClassName == "Model" then
  857. CastWarpOutlines(v)
  858. v:remove()
  859. if game.Players:FindFirstChild(v.Name) then
  860. local Value = IT("BoolValue",Delete)
  861. Value.Name = v.Name
  862. end
  863. end
  864. end
  865. end
  866. end
  867. end
  868. end
  869.  
  870. --//=================================\\
  871. --|| ATTACK FUNCTIONS AND STUFF
  872. --\\=================================//
  873.  
  874. function CastProperRay(StartPos, Vec, Length, Ignore)
  875. local Direction = CFrame.new(StartPos, Vec).lookVector
  876. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  877. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  878. return RayHit, RayPos, RayNormal
  879. end
  880.  
  881. function Debree(POS,SWAIT)
  882. coroutine.resume(coroutine.create(function()
  883. local HOLDER = IT("Model",Effects)
  884. HOLDER.Name = "Debree"
  885. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  886. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really red",VT(0,0,0))
  887. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really red",VT(0,0,0))
  888. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really red",VT(0,0,0))
  889. repeat Swait() until HITFLOOR ~= nil
  890. local O = 0
  891. for i = 1, 18 do
  892. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  893. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  894. O = O - (45/4)/5+i/4
  895. coroutine.resume(coroutine.create(function()
  896. Swait(SWAIT)
  897. for i = 1, 60 do
  898. Swait()
  899. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  900. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  901. end
  902. for i = 1, 50 do
  903. Swait()
  904. Part.Size = Part.Size * 0.9
  905. end
  906. end))
  907. end
  908. local O = 0
  909. for i = 1, 18 do
  910. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  911. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  912. O = O + (45/4)/5-i/4
  913. coroutine.resume(coroutine.create(function()
  914. Swait(SWAIT)
  915. for i = 1, 60 do
  916. Swait()
  917. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  918. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  919. end
  920. for i = 1, 50 do
  921. Swait()
  922. Part.Size = Part.Size * 0.9
  923. end
  924. end))
  925. end
  926. Swait(SWAIT+110)
  927. HOLDER:remove()
  928. end))
  929. end
  930.  
  931. function Intro()
  932. coroutine.resume(coroutine.create(function()
  933. ATTACK = true
  934. Rooted = true
  935. for i=0, 3, 0.1 / Animation_Speed do
  936. Swait()
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  943. end
  944. CreateSound("649634100", Head, 10, 0.5)
  945. for i=0, 1, 0.1 / Animation_Speed do
  946. Swait()
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  953. end
  954. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  955. repeat
  956. Swait()
  957. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  958. until HITFLOOR ~= nil
  959. for i=0, 0.5, 0.1 / Animation_Speed do
  960. Swait()
  961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  965. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  967. end
  968. CreateSound("289842971", RightArm, 10, 1)
  969. Debree(CF(RightArm.Position)*CF(0,-0.75,0).p,200)
  970. Swait(25+20)
  971. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  972. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02,0.02,0.02), VT(0,0, 0))
  973. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  974.  
  975. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0),false)
  976. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  977. local sick = Instance.new("Sound",Character)
  978. sick.SoundId = "rbxassetid://1140442110"
  979. sick.Looped = true
  980. sick.Pitch = 1
  981. sick.Volume = 1
  982. sick:Play()
  983. Swait(5)
  984. for i=0, 1, 0.1 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  992. end
  993. --CreateSound("649634100", RightArm, 10, 1)
  994. VALUE1 = true
  995. Swait(10)
  996. ATTACK = false
  997. Rooted = false
  998. end))
  999. end
  1000.  
  1001. function BanishingBullet()
  1002. ATTACK = true
  1003. Rooted = false
  1004. for i=0, 0.4, 0.1 / Animation_Speed do
  1005. Swait()
  1006. turnto(Mouse.Hit.p)
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1013. end
  1014. repeat
  1015. for i=0, 0.2, 0.1 / Animation_Speed do
  1016. Swait()
  1017. turnto(Mouse.Hit.p)
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1024. end
  1025. CreateSound("238353911", GunPoint, 10, MRANDOM(9,11)/10)
  1026. MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,"Really red",VT(0.1,0.1,0.1))
  1027. MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,"Really red",VT(0.05,0.05,0.05))
  1028. local RayHit, Way = CastProperRay(GunPoint.Position,Mouse.Hit.p,1500,Character)
  1029. local distance = (GunPoint.Position - Way).magnitude
  1030. for i = 1, 5 do
  1031. local laser = Instance.new("Part",Effects)
  1032. laser.Transparency = 0
  1033. laser.CanCollide = false
  1034. laser.Anchored = true
  1035. laser.Color = C3(1,0,0)
  1036. laser.Material = "Neon"
  1037. laser.formFactor = Enum.FormFactor.Custom
  1038. laser.Size = Vector3.new(0.15, 0.15, distance)
  1039. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance/2)
  1040. MagicSphere(VT(0.1,0.1,0.1),45,CF(Way),"Really red",VT(0.05,0.05,0.05))
  1041. for i = 1, 5 do
  1042. MagicSphere(VT(0.2,0.2,1),65,CF(CF(Way)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,Way),"Really red",VT(0.001,0.001,0),0.5)
  1043. end
  1044. table.insert(Effects2,{laser,"Disappear",0.1,1,1,1,2})
  1045. if RayHit ~= nil then
  1046. local v = RayHit.Parent
  1047. if v ~= nil then
  1048. if v.ClassName == "Model" then
  1049. CastWarpOutlines(v)
  1050. v.Parent = nil
  1051. if game.Players:FindFirstChild(v.Name) then
  1052. local Value = IT("BoolValue",Delete)
  1053. Value.Name = v.Name
  1054. end
  1055. end
  1056. end
  1057. end
  1058. end
  1059. for i=0, 0.3, 0.1 / Animation_Speed do
  1060. Swait()
  1061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1067. end
  1068. until KEYHOLD == false
  1069. ATTACK = false
  1070. Rooted = false
  1071. end
  1072.  
  1073. function WarpVector()
  1074. ATTACK = true
  1075. Rooted = true
  1076. for i=0, 1, 0.1 / Animation_Speed do
  1077. Swait()
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1084. end
  1085. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  1086. UNANCHOR = false
  1087. RootPart.Anchored = true
  1088. for i=0, 2, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1096. end
  1097. local POS = RootPart.Position
  1098. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  1099. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  1100. for i=0, 2, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. end
  1109. ATTACK = false
  1110. Rooted = false
  1111. end
  1112.  
  1113. function BanishingRampage()
  1114. ATTACK = true
  1115. Rooted = false
  1116. chatfunc("Be gone...",3)
  1117. for i=0, 2, 0.1 / Animation_Speed do
  1118. Swait()
  1119. turnto(Mouse.Hit.p)
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1126. end
  1127. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1128. repeat
  1129. Swait()
  1130. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1131. until HITFLOOR ~= nil
  1132. CreateSound("238353911", GunPoint, 10, MRANDOM(9,11)/10)
  1133. local SOUND = CreateSound("415700134", Effects, 10, 1.6)
  1134. CreateSound("138677306", Effects, 7, 1.2)
  1135. coroutine.resume(coroutine.create(function()
  1136. local CFRAME = RootPart.CFrame *CF(0,-1.2,-3)
  1137. local SIZE = 1
  1138. repeat
  1139. Swait()
  1140. for i = 1, 2 do
  1141. MagicSphere(VT(SIZE/5,SIZE/5,SIZE*2),65,CF(CFRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,CFRAME.p),"Really red",VT(0.001,0.001,0),0.5)
  1142. end
  1143. local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE/5,SIZE/5,SIZE/5))
  1144. Part.CFrame = CFRAME*CF(SIZE/1.5,-0.7,0)* ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1145. coroutine.resume(coroutine.create(function()
  1146. Swait(200)
  1147. Part.Anchored = false
  1148. end))
  1149. local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE/5,SIZE/5,SIZE/5))
  1150. Part.CFrame = CFRAME*CF(-SIZE/1.5,-0.7,0)* ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1151. coroutine.resume(coroutine.create(function()
  1152. Swait(200)
  1153. Part.Anchored = false
  1154. end))
  1155. MagicSphere(VT(SIZE,SIZE,SIZE),75,CFRAME,"Really red",VT(-SIZE/75,-SIZE/75,-SIZE/75))
  1156. killnearest(CFRAME.p,SIZE,0)
  1157. SIZE = SIZE + 2
  1158. CFRAME = CFRAME*CF(0,0,-2)
  1159. until SOUND.Playing == false
  1160. end))
  1161. MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,"Really red",VT(0.1,0.1,0.1))
  1162. MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,"Really red",VT(0.05,0.05,0.05))
  1163. for i=0, 3, 0.1 / Animation_Speed do
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1171. end
  1172. ATTACK = false
  1173. Rooted = false
  1174. end
  1175.  
  1176. function SpectralBanishing()
  1177. ATTACK = true
  1178. Rooted = false
  1179. chatfunc("If you desire to be a ghost...",20)
  1180. for i=0, 5, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1188. end
  1189. chatfunc("Then move on to the afterlife!",6)
  1190. CreateSound("238353911", GunPoint, 10, MRANDOM(9,11)/10)
  1191. MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,"Really red",VT(0.1,0.1,0.1))
  1192. MagicSphere(VT(0.1,0.1,0.1),45,GunPoint.CFrame,"Really red",VT(0.05,0.05,0.05))
  1193. local RayHit, Way = CastProperRay(GunPoint.Position,CF(GunPoint.Position)*CF(0,1500,0).p,1500,Character)
  1194. local distance = (GunPoint.Position - Way).magnitude
  1195. for i = 1, 5 do
  1196. local laser = Instance.new("Part",Effects)
  1197. laser.Transparency = 0
  1198. laser.CanCollide = false
  1199. laser.Anchored = true
  1200. laser.Color = C3(1,0,0)
  1201. laser.Material = "Neon"
  1202. laser.formFactor = Enum.FormFactor.Custom
  1203. laser.Size = Vector3.new(0.15, 0.15, distance)
  1204. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance/2)
  1205. table.insert(Effects2,{laser,"Disappear",0.1,1,1,1,2})
  1206. end
  1207. coroutine.resume(coroutine.create(function()
  1208. Swait(15)
  1209. local FILTER = IT("ColorCorrectionEffect",game.Lighting)
  1210. for i = 1, 25 do
  1211. Swait()
  1212. FILTER.TintColor = C3(1,1-(i/50),1-(i/50))
  1213. end
  1214. local GAME = game.Players:GetChildren()
  1215. for PLAYER = 1, #GAME do
  1216. local PLAY = GAME[PLAYER]
  1217. if PLAY.Character ~= nil then
  1218. if PLAY.Character.Parent ~= workspace then
  1219. PLAY.Character.Parent = nil
  1220. coroutine.resume(coroutine.create(function()
  1221. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  1222. PLAY.Character.Parent = workspace
  1223. local Value = IT("BoolValue",Delete)
  1224. Value.Name = PLAY.Name
  1225. end
  1226. end))
  1227. end
  1228. end
  1229. end
  1230. for i = 1, 25 do
  1231. Swait()
  1232. FILTER.TintColor = C3(1,(127/255)+(i/50),(127/255)+(i/50))
  1233. end
  1234. end))
  1235. for i=0, 2, 0.1 / Animation_Speed do
  1236. Swait()
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1243. end
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function Taunt()
  1249. ATTACK = true
  1250. Rooted = true
  1251. CreateSound("649634100", Head, 10, 0.5)
  1252. for i = 1, 3 do
  1253. for i=0, 0.7, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1261. end
  1262. for i=0, 0.7, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1270. end
  1271. end
  1272. ATTACK = false
  1273. Rooted = false
  1274. end
  1275.  
  1276. --//=================================\\
  1277. --|| ASSIGN THINGS TO KEYS
  1278. --\\=================================//
  1279.  
  1280. function MouseDown(Mouse)
  1281. if ATTACK == false then
  1282. end
  1283. end
  1284.  
  1285. function MouseUp(Mouse)
  1286. HOLD = false
  1287. end
  1288.  
  1289. function KeyDown(Key)
  1290. KEYHOLD = true
  1291. if Key == "z" and ATTACK == false then
  1292. BanishingBullet()
  1293. end
  1294.  
  1295. if Key == "b" and ATTACK == false then
  1296. BanishingRampage()
  1297. end
  1298.  
  1299. if Key == "c" and ATTACK == false then
  1300. WarpVector()
  1301. end
  1302.  
  1303. if Key == "v" and ATTACK == false then
  1304. SpectralBanishing()
  1305. end
  1306.  
  1307. if Key == "x" and ATTACK == false then
  1308. chatfunc("I will show you mercy.",2)
  1309. Delete:ClearAllChildren()
  1310. end
  1311.  
  1312. if Key == "t" and ATTACK == false then
  1313. Taunt()
  1314. end
  1315. end
  1316.  
  1317. function KeyUp(Key)
  1318. KEYHOLD = false
  1319. end
  1320.  
  1321. Mouse.Button1Down:connect(function(NEWKEY)
  1322. MouseDown(NEWKEY)
  1323. end)
  1324. Mouse.Button1Up:connect(function(NEWKEY)
  1325. MouseUp(NEWKEY)
  1326. end)
  1327. Mouse.KeyDown:connect(function(NEWKEY)
  1328. KeyDown(NEWKEY)
  1329. end)
  1330. Mouse.KeyUp:connect(function(NEWKEY)
  1331. KeyUp(NEWKEY)
  1332. end)
  1333.  
  1334. --//=================================\\
  1335. --\\=================================//
  1336.  
  1337.  
  1338. function unanchor()
  1339. if UNANCHOR == true then
  1340. g = Character:GetChildren()
  1341. for i = 1, #g do
  1342. if g[i].ClassName == "Part" then
  1343. g[i].Anchored = false
  1344. end
  1345. end
  1346. end
  1347. end
  1348.  
  1349.  
  1350. --//=================================\\
  1351. --|| WRAP THE WHOLE SCRIPT UP
  1352. --\\=================================//
  1353.  
  1354. Humanoid.Changed:connect(function(Jump)
  1355. if Jump == "Jump" and (Disable_Jump == true) then
  1356. Humanoid.Jump = false
  1357. end
  1358. end)
  1359.  
  1360. local BOLT = nil
  1361. local FF = IT("ForceField",Character)
  1362. FF.Visible = false
  1363.  
  1364. while true do
  1365. Swait()
  1366. if BOLT ~= nil then
  1367. BOLT:remove()
  1368. end
  1369. ANIMATE.Parent = nil
  1370. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1371. IDLEANIMATION:Play()
  1372. SINE = SINE + CHANGE
  1373. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1374. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1375. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1376. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1377. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1378. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1380. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1381. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1382. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1383. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1384. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1385. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1386. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1387. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1388. end
  1389. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1390. ANIM = "Jump"
  1391. if ATTACK == false then
  1392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1398. end
  1399. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1400. ANIM = "Fall"
  1401. if ATTACK == false then
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1408. end
  1409. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1410. ANIM = "Idle"
  1411. if ATTACK == false then
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. end
  1419. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1420. ANIM = "Walk"
  1421. WALK = WALK + 1 / Animation_Speed
  1422. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1423. WALK = 0
  1424. if WALKINGANIM == true then
  1425. WALKINGANIM = false
  1426. elseif WALKINGANIM == false then
  1427. WALKINGANIM = true
  1428. end
  1429. end
  1430. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1431. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1432. if ATTACK == false then
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1439. end
  1440. end
  1441. if #Effects2>0 then
  1442. for e=1,#Effects2 do
  1443. if Effects2[e]~=nil then
  1444. local Thing=Effects2[e]
  1445. if Thing~=nil then
  1446. local Part=Thing[1]
  1447. local Mode=Thing[2]
  1448. local Delay=Thing[3]
  1449. local IncX=Thing[4]
  1450. local IncY=Thing[5]
  1451. local IncZ=Thing[6]
  1452. local Part2=Thing[8]
  1453. if Thing[1].Transparency<=1 then
  1454. if Thing[2]=="Block1" then
  1455. Thing[1].CFrame=Thing[1].CFrame
  1456. Mesh=Thing[1].Mesh
  1457. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1458. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1459. elseif Thing[2]=="Cylinder" then
  1460. Mesh=Thing[1].Mesh
  1461. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1462. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1463. elseif Thing[2]=="Blood" then
  1464. Mesh=Thing[7]
  1465. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1466. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1467. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1468. elseif Thing[2]=="Elec" then
  1469. Mesh=Thing[1].Mesh
  1470. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1471. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1472. elseif Thing[2]=="Disappear" then
  1473. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1474. end
  1475. else
  1476. Part.Parent=nil
  1477. table.remove(Effects2,e)
  1478. end
  1479. end
  1480. end
  1481. end
  1482. end
  1483. unanchor()
  1484. Humanoid.MaxHealth = "inf"
  1485. Humanoid.Health = "inf"
  1486. if Rooted == false then
  1487. Disable_Jump = false
  1488. Humanoid.WalkSpeed = Speed
  1489. elseif Rooted == true then
  1490. Disable_Jump = true
  1491. Humanoid.WalkSpeed = 0
  1492. end
  1493. if VALUE1 == true then
  1494. local RayData = Zap({SegmentLength = 0.6, Offset = 0.3, Size = 0.05 ,MaxRange = 1.5 ,StartPosition = GunPoint.Position, TargetPosition = RightArm.Position, Character = workspace, Color = "Really red", Individual = true})
  1495. BOLT = RayData.LightningModel
  1496. MagicSphere(VT(0.5,0.5,0.5),15,GunPoint.CFrame,"Really red",VT(-0.5/15,-0.5/15,-0.5/15))
  1497. SKILL1TEXT.TextTransparency = 0
  1498. SKILL2TEXT.TextTransparency = 0
  1499. SKILL3TEXT.TextTransparency = 0
  1500. SKILL4TEXT.TextTransparency = 0
  1501. SKILL5TEXT.TextTransparency = 0
  1502. elseif VALUE1 == false then
  1503. if ATTACK == false then
  1504. Intro()
  1505. end
  1506. SKILL1TEXT.TextTransparency = 1
  1507. SKILL2TEXT.TextTransparency = 1
  1508. SKILL3TEXT.TextTransparency = 1
  1509. SKILL4TEXT.TextTransparency = 1
  1510. SKILL5TEXT.TextTransparency = 1
  1511. end
  1512. local MATHS = {"0","1"}
  1513. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1514. Humanoid.PlatformStand = false
  1515. local GAME = game.Players:GetChildren()
  1516. for PLAYER = 1, #GAME do
  1517. local PLAY = GAME[PLAYER]
  1518. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1519. PLAY.Character:remove()
  1520. end
  1521. end
  1522. end
  1523.  
  1524. --//=================================\\
  1525. --\\=================================//
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531. --//====================================================\\--
  1532. --|| END OF SCRIPT
  1533. --\\====================================================//--
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