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- local prisonlife, ninjalegends, weaponfighting, netflixtycoon, tappinglegends = 155615604, 3956818381, 8554378337, 8800528878, 8750997647
- if game.PlaceId == prisonlife then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Prison Life", "Synapse")
- local main = Window:NewTab("Main")
- local player = Window:NewTab("Player")
- local mainSection = main:NewSection("Main")
- local palyerSection = player:NewSection("Player")
- palyerSection:NewSlider("WalkSpeed", "", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- palyerSection:NewSlider("JumpPower", "", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- end
- if game.PlaceId == ninjalegends then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Ninja Legends", "Synapse")
- local autofarm = Window:NewTab("Auto Farm")
- local autobuy = Window:NewTab("Auto Buy")
- local player = Window:NewTab("Player")
- local misc = Window:NewTab("Misc")
- ---Autofarm
- local autofarmSection = autofarm:NewSection("Auto Farm")
- autofarmSection:NewToggle("Auto swing", "", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- for _,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:FindFirstChild("ninjitsuGain") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- break
- end
- end
- local A_1 = "swingKatana"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- wait(0.1)
- end
- end)
- autofarmSection:NewToggle("Auto Sell", "Makes your player autosell", function(v)
- getgenv().autosell = v
- while true do
- if getgenv().autoswing == false then return end
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(0.1)
- game:GetService("Workspace").sellAreaCircles["sellAreaCircle16"].circleInner.CFrame = CFrame.new(0,0,0)
- wait(0.1)
- end
- end)
- ---Autobuy
- local autobuySection = autobuy:NewSection("Auto Buy")
- autobuySection:NewToggle("Auto buy swords", "", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- local A_1 = "buyAllSwords"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.1)
- end
- end)
- autobuySection:NewToggle("Auto buy belts", "", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- local A_1 = "buyAllBelts"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.1)
- end
- end)
- autobuySection:NewToggle("Auto buy skills", "", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- local A_1 = "buyAllSkills"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.1)
- end
- end)
- autobuySection:NewToggle("Auto buy shurikens", "", function(v)
- getgenv().autoswing = v
- while true do
- if not getgenv().autoswing then return end
- local A_1 = "buyAllShurikens"
- local A_2 = "Blazing Vortex Island"
- local Event = game:GetService("Players").LocalPlayer.ninjaEvent
- Event:FireServer(A_1, A_2)
- wait(0.1)
- end
- end)
- ---Player
- local palyerSection = player:NewSection("Player")
- palyerSection:NewSlider("WalkSpeed", "", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- palyerSection:NewSlider("JumpPower", "", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- ---Misc
- local miscSection = misc:NewSection("Misc")
- miscSection:NewButton("Unlock all islands", "", function()
- local oldcframe = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for _,v in pairs(game:GetService("Workspace").islandUnlockParts:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- wait(0.1)
- end
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = oldcframe
- end)
- end
- if game.PlaceId == weaponfighting then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Weapon Fighting", "Synapse")
- _G.farmNearest = false
- _G.farmHighest = false
- _G.farmLowest = false
- _G.autoCollect = false
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- function getHighest()
- local high = {}
- for i, v in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do
- for a, b in pairs(game:GetService("Workspace").Fight.ClientChests:GetChildren()) do
- if v.Name == b.Name then
- table.insert(high,v.ChestHp.Value)
- table.sort(high, function(a,b) return a > b end)
- end
- end
- end
- for a, b in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do
- if high[1] == b.ChestHp.Value then
- return b.Name
- end
- end
- end
- function getLowest()
- local low = {}
- for i, v in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do
- for a, b in pairs(game:GetService("Workspace").Fight.ClientChests:GetChildren()) do
- if v.Name == b.Name then
- table.insert(low,v.ChestHp.Value)
- table.sort(low, function(a,b) return a < b end)
- end
- end
- end
- for a, b in pairs(game:GetService("Workspace").Fight.Chests:GetChildren()) do
- if low[1] == b.ChestHp.Value then
- return b.Name
- end
- end
- end
- function getNear()
- local near;
- local nearr = math.huge
- for i, v in pairs(game:GetService("Workspace").Fight.ClientChests:GetChildren()) do
- if (plr.Position - v.Root.Position).Magnitude < nearr then
- near = v
- nearr = (plr.Position - v.Root.Position).Magnitude
- end
- end
- return near
- end
- local autofarm = Window:NewTab("Auto Farm")
- local player = Window:NewTab("Player")
- local autofarmSection = autofarm:NewSection("Auto Farm")
- autofarmSection:NewToggle("Nearest", "", function(v)
- _G.farmNearest = v
- spawn(function()
- while task.wait() do
- if not _G.farmNearest then break end
- pcall(function()
- local nearest = getNear()
- plr.CFrame = nearest.Root.CFrame * CFrame.new(0,0,10)
- wait(.2)
- workspace.Fight.Events.FightAttack:InvokeServer(0,nearest.Name)
- repeat task.wait()
- plr.CFrame = nearest.Root.CFrame * CFrame.new(0,0,10)
- until nearest.Root == nil or not _G.farmNearest
- end)
- end
- end)
- end)
- autofarmSection:NewToggle("Highest", "", function(v)
- _G.farmHighest = v
- spawn(function()
- while task.wait() do
- if not _G.farmHighest then break end
- pcall(function()
- local highest = getHighest()
- plr.CFrame = game:GetService("Workspace").Fight.ClientChests[highest].Root.CFrame * CFrame.new(0,0,10)
- wait(.2)
- workspace.Fight.Events.FightAttack:InvokeServer(0,highest)
- repeat task.wait()
- plr.CFrame = game:GetService("Workspace").Fight.ClientChests[highest].Root.CFrame * CFrame.new(0,0,10)
- until not game:GetService("Workspace").Fight.ClientChests[highest] or not _G.farmHighest
- end)
- end
- end)
- end)
- autofarmSection:NewToggle("Lowest", "", function(v)
- _G.farmLowest = v
- spawn(function()
- while task.wait() do
- if not _G.farmLowest then break end
- pcall(function()
- local lowest = getLowest()
- plr.CFrame = game:GetService("Workspace").Fight.ClientChests[lowest].Root.CFrame * CFrame.new(0,0,10)
- wait(.2)
- workspace.Fight.Events.FightAttack:InvokeServer(0,lowest)
- repeat task.wait()
- plr.CFrame = game:GetService("Workspace").Fight.ClientChests[lowest].Root.CFrame * CFrame.new(0,0,10)
- until not game:GetService("Workspace").Fight.ClientChests[lowest] or not _G.farmLowest
- end)
- end
- end)
- end)
- autofarmSection:NewToggle("Collect Rewards", "", function(v)
- _G.autoCollect = v
- spawn(function()
- while task.wait() do
- if not _G.autoCollect then break end
- for i, v in pairs(game:GetService("Workspace").Rewards:GetChildren()) do
- if v ~= nil then
- v.CFrame = plr.CFrame
- end
- end
- end
- end)
- end)
- local palyerSection = player:NewSection("Player")
- palyerSection:NewSlider("WalkSpeed", "", 250, 16, function(v)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
- end)
- palyerSection:NewSlider("JumpPower", "", 250, 50, function(v)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
- end)
- end
- if game.PlaceId == netflixtycoon then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Netflix Tycoon", "Synapse")
- local Main = Window:NewTab("Main")
- local mainSection = Main:NewSection("Main")
- mainSection:NewButton("Auto click", "", function()
- function getTycoon()
- for i,v in pairs(game:GetService("Workspace").Tycoons.Tycoons:GetChildren()) do
- if v.Owner.Value == game:GetService("Players").LocalPlayer then
- return v
- end
- end
- return nil
- end
- local tycoon = getTycoon()
- if tycoon == nil then
- repeat wait(0.5) tycoon = getTycoon() until tycoon ~= nil
- end
- repeat wait() until tycoon:FindFirstChild("PurchasedObjects") ~= nil
- repeat wait() until tycoon.PurchasedObjects:FindFirstChild("Mine") ~= nil
- while true do
- fireclickdetector(tycoon.PurchasedObjects.Mine.Clicker.ClickDetector)
- wait()
- end
- end)
- end
- if game.PlaceId == tappinglegends then
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Tapping Legends", "Synapse")
- local autofarm = Window:NewTab("Auto Farm")
- local autofarmSection = autofarm:NewSection("Auto farm")
- autofarmSection:NewToggle("Auto Click", "", function(v)
- getgenv().autoclick = v
- while true do
- if not getgenv().autoclick then return end
- local Event = game:GetService("ReplicatedStorage").Remotes.Tap
- Event:FireServer()
- wait(0.1)
- end
- end)
- autofarmSection:NewToggle("Auto Rebirth", "", function(v)
- getgenv().autorebirth = v
- while true do
- if not getgenv().autorebirth then return end
- local A_1 = 20
- local Event = game:GetService("ReplicatedStorage").Remotes.Rebirth
- Event:FireServer(A_1)
- wait(0.1)
- end
- end)
- autofarmSection:NewToggle("Auto egg", "", function(v)
- getgenv().autoegg = v
- while true do
- if not getgenv().autoegg then return end
- local A_1 = "Mine Egg"
- local A_2 = 3
- local Event = game:GetService("ReplicatedStorage").Remotes.BuyEgg
- Event:InvokeServer(A_1, A_2)
- wait(0.1)
- end
- end)
- end
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