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encoree1996

bierz jak rumun zasilek elo

Feb 21st, 2013
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  1. [Aimbot]
  2. Aimbot.Active = 1
  3. Aimbot.Mode = 2
  4. Aimbot.InAttack = 0
  5. Aimbot.Key = MOUSE1
  6. Aimbot.DeathMatch = 0
  7. Aimbot.Mouse.Disable = 0
  8.  
  9. Aimbot.InJump = 1
  10. Aimbot.InDuck = 1
  11. Aimbot.InStand = 1
  12.  
  13. Aimbot.AimingDuckTargets = 1
  14. Aimbot.AimingJumpTargets = 1
  15.  
  16. Aimbot.Kill.Delay = 80
  17. Aimbot.Kill.CalcDrop = 0
  18.  
  19. Aimbot.PanicKey = F10
  20.  
  21. [Visuals]
  22.  
  23. Visuals.Draw.Dot = 1
  24. Visuals.Draw.Box = 1
  25. Visuals.Draw.Fov = 0
  26. Visuals.Draw.Lock = 0
  27. Visuals.Draw.Teammates = 0
  28. Visuals.Draw.Weapon = 1
  29. Visuals.Fullbright = 0
  30. Visuals.Check.Visible = 1
  31.  
  32. [BunnyHop]
  33.  
  34. BunnyHop.Active = 1
  35.  
  36. [Removals]
  37.  
  38. Removals.NoSmoke.Active = 0
  39. Removals.NoFlash.Active = 0
  40. Removals.NoFlash.Percentage = 280
  41.  
  42. [SpeedHack]
  43.  
  44. SpeedHack.Value = 10000
  45. SpeedHack.Active.Mode = 0
  46. SpeedHack.Active.Key = SHIFT
  47.  
  48. [Ingame_Radar]
  49.  
  50. Ingame_Radar.Active = 1
  51. Ingame_Radar.Color = 0
  52. Ingame_Radar.HideRadar = 1
  53. Ingame_Radar.Teammates = 1
  54. Ingame_Radar.DeathZone = 0
  55.  
  56. [Weapon_Settings]
  57.  
  58. weapon.usp.active = 1,1,1
  59. weapon.usp.autowall = 0
  60. weapon.usp.detection = 0.15,0.18,0.15
  61. weapon.usp.bullet.control = 2,3,4
  62. weapon.usp.humanize.trigger = 1
  63. weapon.usp.smooth = 1,1,1
  64. weapon.usp.fov.x = 15,15,20
  65. weapon.usp.fov.y = 18,18,20
  66. weapon.usp.hitbox.duck = 11,11,11
  67. weapon.usp.hitbox.stand = 11,11,10
  68. weapon.usp.hitbox.duck.height.correction = 3
  69. weapon.usp.hitbox.stand.height.correction = 3
  70. weapon.usp.norecoil.mode = 0
  71. weapon.usp.norecoil.inaimbot = 1
  72. weapon.usp.norecoil.value = 7.8,7.2,6.5
  73.  
  74. weapon.glock.active = 1,1,1
  75. weapon.glock.autowall = 0
  76. weapon.glock.detection = 0.15,0.18,0.15
  77. weapon.glock.bullet.control = 2,2,2
  78. weapon.glock.humanize.trigger = 1
  79. weapon.glock.smooth = 1.1,1.1,1.1
  80. weapon.glock.fov.x = 10,12,15
  81. weapon.glock.fov.y = 16,16,18
  82. weapon.glock.hitbox.duck = 11,11,11
  83. weapon.glock.hitbox.stand = 11,11,11
  84. weapon.glock.hitbox.duck.height.correction = 1
  85. weapon.glock.hitbox.stand.height.correction = 1
  86. weapon.glock.norecoil.mode = 0
  87. weapon.glock.norecoil.inaimbot = 1
  88. weapon.glock.norecoil.value = 7,7,6
  89.  
  90. weapon.deagle.active = 1,1,1
  91. weapon.deagle.autowall = 0
  92. weapon.deagle.detection = 0.5,0.8,0.5
  93. weapon.deagle.bullet.control = 1,1,1
  94. weapon.deagle.humanize.trigger = 1
  95. weapon.deagle.smooth = 1,1,1
  96. weapon.deagle.fov.x = 30,30,30
  97. weapon.deagle.fov.y = 30,30,30
  98. weapon.deagle.hitbox.duck = 11,11,11
  99. weapon.deagle.hitbox.stand = 11,11,11
  100. weapon.deagle.hitbox.duck.height.correction = 1
  101. weapon.deagle.hitbox.stand.height.correction = 1
  102. weapon.deagle.norecoil.mode = 0
  103. weapon.deagle.norecoil.inaimbot = 1
  104. weapon.deagle.norecoil.value = 6.8,5.8,5.1
  105.  
  106. weapon.galil.active = 1,1,1
  107. weapon.galil.autowall = 1
  108. weapon.galil.detection = 1,1,1
  109. weapon.galil.bullet.control = 1,1,1
  110. weapon.galil.humanize.trigger = 1
  111. weapon.galil.smooth = 2,2,2
  112. weapon.galil.fov.x = 50,30,25
  113. weapon.galil.fov.y = 50,30,25
  114. weapon.galil.hitbox.duck = 11,11,11
  115. weapon.galil.hitbox.stand = 11,11,11
  116. weapon.galil.hitbox.duck.height.correction = 3
  117. weapon.galil.hitbox.stand.height.correction = 3
  118. weapon.galil.norecoil.mode = 0
  119. weapon.galil.norecoil.inaimbot = 1
  120. weapon.galil.norecoil.value = 1,1,1
  121.  
  122. weapon.famas.active = 1,1,1
  123. weapon.famas.autowall = 0
  124. weapon.famas.detection = 0.15,0.18,0.15
  125. weapon.famas.bullet.control = 9,6,2
  126. weapon.famas.humanize.trigger = 1
  127. weapon.famas.smooth = 1,3,3
  128. weapon.famas.fov.x = 15,15,20
  129. weapon.famas.fov.y = 20,22,25
  130. weapon.famas.hitbox.duck = 11,11,11
  131. weapon.famas.hitbox.stand = 11,11,11
  132. weapon.famas.hitbox.duck.height.correction = 3
  133. weapon.famas.hitbox.stand.height.correction = 3
  134. weapon.famas.norecoil.mode = 0
  135. weapon.famas.norecoil.inaimbot = 1
  136. weapon.famas.norecoil.value = 7.5,7.2,6.8
  137.  
  138. weapon.ak47.active = 1,1,1
  139. weapon.ak47.autowall = 0
  140. weapon.ak47.detection = 0.3,1,0.2
  141. weapon.ak47.bullet.control = 4,3,2
  142. weapon.ak47.humanize.trigger = 1
  143. weapon.ak47.smooth = 2,2,2
  144. weapon.ak47.fov.x = 20,20,20
  145. weapon.ak47.fov.y = 29,20,20
  146. weapon.ak47.hitbox.duck = 11,11,11
  147. weapon.ak47.hitbox.stand = 11,11,11
  148. weapon.ak47.hitbox.duck.height.correction = 3
  149. weapon.ak47.hitbox.stand.height.correction = 3
  150. weapon.ak47.norecoil.mode = 1
  151. weapon.ak47.norecoil.inaimbot = 1
  152. weapon.ak47.norecoil.value = 9.2,9,8.9
  153.  
  154. weapon.m4a1.active = 1,1,1
  155. weapon.m4a1.autowall = 0
  156. weapon.m4a1.detection = 0.3,0.3,0.3
  157. weapon.m4a1.bullet.control = 3,3,3
  158. weapon.m4a1.humanize.trigger = 1
  159. weapon.m4a1.smooth = 2,2,2
  160. weapon.m4a1.fov.x = 25,25,25
  161. weapon.m4a1.fov.y = 23,25,28
  162. weapon.m4a1.hitbox.duck = 11,11,11
  163. weapon.m4a1.hitbox.stand = 11,11,11
  164. weapon.m4a1.hitbox.duck.height.correction = 3
  165. weapon.m4a1.hitbox.stand.height.correction = 3
  166. weapon.m4a1.norecoil.mode = 0
  167. weapon.m4a1.norecoil.inaimbot = 1
  168. weapon.m4a1.norecoil.value = 7.8,7.0,6.2
  169.  
  170. weapon.awp.active = 1,1,1
  171. weapon.awp.autowall = 0
  172. weapon.awp.detection = 0.15,0.18,0.15
  173. weapon.awp.bullet.control = 4,4,4
  174. weapon.awp.humanize.trigger = 1
  175. weapon.awp.smooth = 1,1,1
  176. weapon.awp.fov.x = 100,100,100
  177. weapon.awp.fov.y = 100,100,100
  178. weapon.awp.hitbox.duck = 9,11,9
  179. weapon.awp.hitbox.stand = 10,9,11
  180. weapon.awp.hitbox.duck.height.correction = 0
  181. weapon.awp.hitbox.stand.height.correction = 0
  182. weapon.awp.norecoil.mode = 1
  183. weapon.awp.norecoil.inaimbot = 1
  184. weapon.awp.norecoil.value = 7.0,5.5,5.5
  185.  
  186. weapon.scout.active = 1,1,1
  187. weapon.scout.autowall = 0
  188. weapon.scout.detection = 0.15,0.18,0.15
  189. weapon.scout.bullet.control = 4,4,4
  190. weapon.scout.humanize.trigger = 1
  191. weapon.scout.smooth = 1,1,1
  192. weapon.scout.fov.x = 1000,500,300
  193. weapon.scout.fov.y = 1000,500,300
  194. weapon.scout.hitbox.duck = 10,10,9
  195. weapon.scout.hitbox.stand = 10,10,10
  196. weapon.scout.hitbox.duck.height.correction = 0
  197. weapon.scout.hitbox.stand.height.correction = 0
  198. weapon.scout.norecoil.mode = 0
  199. weapon.scout.norecoil.inaimbot = 0
  200. weapon.scout.norecoil.value = 0,0,0
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