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samuelrichter66

SHUT UP

May 29th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154.  
  155.  
  156. ----------------------------------------
  157. -- Originally made by Alfederate :D --
  158. ----------------------------------------
  159.  
  160. -- there's no time to explain! --
  161.  
  162. local new=Instance.new
  163. local rad=math.rad
  164. local cf=CFrame.new
  165. local v3=Vector3.new
  166. local ang=function(x,y,z)
  167. return CFrame.Angles(rad(x),rad(y),rad(z))
  168. end
  169. local player=game:service'Players'.LocalPlayer
  170. local char=player.Character
  171. local cam=workspace.Camera
  172. local mouse=player:GetMouse()
  173. local weld=function(a,b,c0,c1)
  174. m=Instance.new('Motor',a)
  175. m.Part0=a
  176. m.Part1=b
  177. m.C0=c0
  178. m.C1=c1
  179. return m
  180. end
  181.  
  182. snd='rbxassetid://130782980'
  183. beamm=Instance.new('Model',workspace)
  184. beamm.Name='beam'
  185.  
  186. laser=false
  187.  
  188. rs=Instance.new('Part',char)
  189. rs.Transparency=1
  190. rs.CanCollide=false
  191. rs.TopSurface,rs.BottomSurface=0,0
  192. rs.FormFactor=3
  193. rs.Size=Vector3.new(.5,.5,.5)
  194.  
  195. ls=rs:Clone()
  196. ls.Parent=char
  197.  
  198. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  199. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  200. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  201. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  202.  
  203. s1=Instance.new('Sound',char)
  204. s1.Volume=8
  205. s1.Pitch=1
  206. s1.Looped=true
  207. s1.SoundId=snd
  208.  
  209. particles={}
  210.  
  211. local wep=new('Part',char)
  212. wep.FormFactor=3
  213. wep.CanCollide=false
  214. wep.Size=v3(1,3,1)
  215. wep.TopSurface,wep.BottomSurface=0,0
  216. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  217.  
  218. local beam=wep:Clone()
  219. beam:ClearAllChildren()
  220. beam.Material='Neon'
  221. beam.BrickColor=BrickColor.new('Tr. Red')
  222. beam.Size=Vector3.new(3,3,1)
  223. beam.Transparency=.5
  224. beam.Anchored=true
  225. local ms=Instance.new('BlockMesh',beam)
  226. local inner=beam:Clone()
  227. inner.Transparency=0
  228. inner.Material='SmoothPlastic'
  229. inner.BrickColor=BrickColor.new('Bright red')
  230. local ms2=inner.Mesh
  231. local expl=inner:Clone()
  232. expl.Mesh:Destroy()
  233. expl.Material='Neon'
  234. expl.BrickColor=BrickColor.new('Tr. Red')
  235. expl.Size=Vector3.new(11,11,11)
  236. expl.Transparency=.55
  237. pl=Instance.new('PointLight',expl)
  238. pl.Color=expl.BrickColor.Color
  239. pl.Range=pl.Range*2
  240. pl.Name='light'
  241. local br=pl.Range
  242.  
  243. local exa=expl:Clone()
  244. exa.Size=Vector3.new(4,4,4)
  245. pl2=exa.light
  246.  
  247. local part=exa:Clone()
  248. part.Size=Vector3.new(1.5,1.5,1.5)
  249. pl3=part.light
  250. pms=Instance.new('BlockMesh',part)
  251.  
  252. char.Humanoid.Died:connect(function()
  253. laser=false
  254. beam.Parent=nil
  255. inner.Parent=nil
  256. expl.Parent=nil
  257. exa.Parent=nil
  258. s1:stop()
  259. end)
  260.  
  261. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  262. laser=true
  263. s1.Volume=1
  264. s1:play()
  265. end end)
  266. mouse.Button1Up:connect(function()
  267. laser=false
  268. beam.Parent=nil
  269. inner.Parent=nil
  270. expl.Parent=nil
  271. exa.Parent=nil
  272. s1:stop()
  273. end)
  274.  
  275. parti=0
  276. game:service'RunService'.Stepped:connect(function()
  277. parti=parti+1
  278. for i,v in pairs(particles) do
  279. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  280. v.Transparency=v.Transparency+.08
  281. if v.Transparency >= 1 then
  282. v:Destroy()
  283. table.remove(particles,i)
  284. else
  285. v.Parent=beamm
  286. end
  287. end
  288. a=cam.CoordinateFrame.p
  289. b=mouse.Hit.p
  290. mhitr=Ray.new(a,(b-a).unit*999)
  291. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  292. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  293. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  294. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  295. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  296. end
  297. if laser then
  298. beamm.Parent=workspace
  299. beam.Parent=beamm
  300. inner.Parent=beamm
  301. expl.Parent=beamm
  302. exa.Parent=beamm
  303. s1.Volume=s1.Volume-.002
  304.  
  305. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  306. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  307.  
  308. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  309. Instance.new('Explosion',workspace).Position=pos
  310. end
  311. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  312. e=Instance.new('Explosion',workspace)
  313. e.Position=pos
  314. e.BlastRadius=14
  315. e.BlastPressure=1e4
  316. end
  317. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  318. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  319. end
  320.  
  321. if parti==math.floor(parti) then
  322. par=part:Clone()
  323. table.insert(particles,par)
  324. par.Parent=beamm
  325. par.Transparency=1-s1.Volume
  326. par.light.Range=br*s1.Volume
  327. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  328. end
  329.  
  330. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  331. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  332. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  333. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  334. inner.CFrame=beam.CFrame
  335. pl.Range=br*s1.Volume
  336. pl2.Range=br*s1.Volume
  337. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  338. expl.Transparency=math.random(40,60)/100
  339. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  340. exa.Size=v3(4,4,4)*s1.Volume
  341. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  342. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  343. end
  344. end)
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