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- CHANGELOG:
- A massive amount of under-the-hood changes took place to restructure the code base.
- "GameLauncher.exe" is now "SBRW.Launcher.exe"; but a 'stub' GameLauncher.exe is still included for existing shortcuts to continue working.
- In addition to that, the following:
- Logo Splash on startup now a "Startup" Splash Screen to present loading information
- * This is so people can determine if the Launcher is in fact actually doing anything or not when loading
- Fixed ability to assign a custom Local Proxy Port in Settings.ini getting ignored
- Account.ini now stored in AppData\Roaming for systems with multi-user Windows logins to prevent accidental account sharing
- When encountering a game crash or force restart, you are no longer required to restart the launcher
- UI Themed Screens are now combined into a single screen instance
- **Refined the UserSettings XML Editor window**:
- * Corrected "Audio Quality" option to "Audio Filter" as "On/Off" for low-pass filter (default is Off)
- * Corrected "Game Music" to "Event Music" to match the in-game volume control being adjusted
- * Added "Rain Enable" for future control of client side presentation
- * Re-adapted and resized for better presentation within the Steam Deck display resolution
- **Window Title Session Timer Display Improvements**:
- * Now provides 3 choices;
- 1: Static - which gives a 'fixed' time based on Gameplay Timer (ex: "Will restart at 1:30pm")
- 2: Dynamic - Countdown method display (hh:mm:ss)
- 3: None - No Session Timer, as an alternative to "Static" for video capture (if necessary)
- **CDN Changes**:
- * Launcher supports offline Server and CDN Lists
- * CDN List selection now "CDN Picker" and operates like 1st Run Server Select, showing details
- Details are: LZMA, Verify Hash, Game Pack and Ping
- * Game Pack now re-supported as an alternative download method for getting the Base Game Files
- By default, LZMA "original" mode is enforced; and will fallback if a CDN is selected that doesn't have Game Pack available
- **Update/Download Handling Improvements**:
- * The Update Popup can be viewed when an update is available (even if skipped or ignored) from the Main Screen 'Launcher Status'
- * CDN LZMA and Server Mods downloading should hopefully be more consistent and resilient
- * Added option to adjust the amount of Timeout (in milliseconds) (for use in "connection unexpectedly terminated" errors)
- **UNIX/LINUX**:
- A separate build for Unix/Linux systems in full is now provided within the project.
- This should address running into "runtime" detection problems by having "fixed" path compile time instead.
- Lutris Scripts can be directed to look for the `Unix.Release` package for updating.
- A _huge_ amount of thanks to Unaccounʇed4 for the significant testing and feedback for this development.
- **NOTES**:
- There is a "special" filepaths bug that could still exist for some users with certain language characters in the Launcher/GameFiles Path(s).
- We've prevented the Launcher from crashing with a .NET `System.ArguementException` this would cause.
- However, nfsw.exe and many ASI's still wont care for it at all, and a "ModLoader.asi error 2" may occur as a result.
- Windows SHA-1:
- EXE: `24E13CBA27E8BBBDE853E3B57100A1881E7A3C14`
- ZIP: `B77C3CE800721BE59329A225998A5E8DFAC14FD4`
- Unix SHA-1:
- EXE: `13E8C924030C02ADD1FF26E4C69424744FBA19E4`
- ZIP: `7A1788D14364B032D103507C223AA1C33EDDED9C`
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