Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <!--
- thanks to Kauê Gimenes
- http://stackoverflow.com/questions/2368784/draw-on-html5-canvas-using-a-mouse
- -->
- <html>
- <script type="text/javascript">
- var canvas, ctx, flag = false,
- prevX = 0,
- currX = 0,
- prevY = 0,
- currY = 0,
- dot_flag = false;
- var x = "black",
- y = 2;
- function init() {
- canvas = document.getElementById('can');
- ctx = canvas.getContext("2d");
- w = canvas.width;
- h = canvas.height;
- canvas.addEventListener("mousemove", function (e) {
- findxy('move', e)
- }, false);
- canvas.addEventListener("mousedown", function (e) {
- findxy('down', e)
- }, false);
- canvas.addEventListener("mouseup", function (e) {
- findxy('up', e)
- }, false);
- canvas.addEventListener("mouseout", function (e) {
- findxy('out', e)
- }, false);
- }
- function color(obj) {
- switch (obj.id) {
- case "green":
- x = "green";
- break;
- case "blue":
- x = "blue";
- break;
- case "red":
- x = "red";
- break;
- case "yellow":
- x = "yellow";
- break;
- case "orange":
- x = "orange";
- break;
- case "black":
- x = "black";
- break;
- case "white":
- x = "white";
- break;
- }
- if (x == "white") y = 14;
- else y = 2;
- }
- function draw() {
- ctx.beginPath();
- ctx.moveTo(prevX, prevY);
- ctx.lineTo(currX, currY);
- ctx.strokeStyle = x;
- ctx.lineWidth = y;
- ctx.stroke();
- ctx.closePath();
- }
- function erase() {
- var m = confirm("Want to clear");
- if (m) {
- ctx.clearRect(0, 0, w, h);
- document.getElementById("canvasimg").style.display = "none";
- }
- }
- function save() {
- document.getElementById("canvasimg").style.border = "2px solid";
- var dataURL = canvas.toDataURL();
- document.getElementById("canvasimg").src = dataURL;
- document.getElementById("canvasimg").style.display = "inline";
- }
- function findxy(res, e) {
- if (res == 'down') {
- prevX = currX;
- prevY = currY;
- currX = e.clientX - canvas.offsetLeft;
- currY = e.clientY - canvas.offsetTop;
- flag = true;
- dot_flag = true;
- if (dot_flag) {
- ctx.beginPath();
- ctx.fillStyle = x;
- ctx.fillRect(currX, currY, 2, 2);
- ctx.closePath();
- dot_flag = false;
- }
- }
- if (res == 'up' || res == "out") {
- flag = false;
- }
- if (res == 'move') {
- if (flag) {
- prevX = currX;
- prevY = currY;
- currX = e.clientX - canvas.offsetLeft;
- currY = e.clientY - canvas.offsetTop;
- draw();
- }
- }
- }
- </script>
- <body onload="init()">
- <canvas id="can" width="400" height="400" style="position:absolute;top:10%;left:10%;border:2px solid;"></canvas>
- <div style="position:absolute;top:12%;left:43%;">Choose Color</div>
- <div style="position:absolute;top:15%;left:45%;width:10px;height:10px;background:green;" id="green" onclick="color(this)"></div>
- <div style="position:absolute;top:15%;left:46%;width:10px;height:10px;background:blue;" id="blue" onclick="color(this)"></div>
- <div style="position:absolute;top:15%;left:47%;width:10px;height:10px;background:red;" id="red" onclick="color(this)"></div>
- <div style="position:absolute;top:17%;left:45%;width:10px;height:10px;background:yellow;" id="yellow" onclick="color(this)"></div>
- <div style="position:absolute;top:17%;left:46%;width:10px;height:10px;background:orange;" id="orange" onclick="color(this)"></div>
- <div style="position:absolute;top:17%;left:47%;width:10px;height:10px;background:black;" id="black" onclick="color(this)"></div>
- <div style="position:absolute;top:20%;left:43%;">Eraser</div>
- <div style="position:absolute;top:22%;left:45%;width:15px;height:15px;background:white;border:2px solid;" id="white" onclick="color(this)"></div>
- <img id="canvasimg" style="position:absolute;top:10%;left:52%;" style="display:none;">
- <input type="button" value="save" id="btn" size="30" onclick="save()" style="position:absolute;top:55%;left:10%;">
- <input type="button" value="clear" id="clr" size="23" onclick="erase()" style="position:absolute;top:55%;left:15%;">
- </body>
- </html>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement