Advertisement
lafur

Untitled

Sep 18th, 2018
130
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 31.33 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --[[ last updated: 2018/5/13, 15:30
  7.  
  8. Pen by oilsauce.]]
  9.  
  10. print("Pen Script by Oilsauce.")
  11. print("Click: Stab")
  12. print("E: Toggle Pen")
  13. print("F: Throw Pen")
  14.  
  15. -----------------------------------------------------------------------------------
  16.  
  17. local plrs = game:GetService("Players")
  18. local plr = plrs.LocalPlayer
  19. local char = plr.Character
  20. local tweenserv = game:GetService("TweenService")
  21. local lighting = game:GetService("Lighting")
  22. local hum = char:FindFirstChildOfClass("Humanoid")
  23. local mou = plr:GetMouse()
  24. local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
  25. local root = char:FindFirstChild("HumanoidRootPart")
  26. local head = char:FindFirstChild("Head")
  27. local face = head:FindFirstChildOfClass("Decal")
  28. local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
  29. local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
  30. local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
  31. local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
  32. local neck = tor:FindFirstChild("Neck")
  33. local rootj = root:FindFirstChild("RootJoint")
  34. local LS = tor:FindFirstChild("Left Shoulder")
  35. local RS = tor:FindFirstChild("Right Shoulder")
  36. local LH = tor:FindFirstChild("Left Hip")
  37. local RH = tor:FindFirstChild("Right Hip")
  38. local bp = plr:FindFirstChild("Backpack")
  39.  
  40. hum:ClearAllChildren()
  41. char.Animate:remove()
  42.  
  43.  
  44. --Converted with ttyyuu12345's model to script plugin v4
  45. function sandbox(var,func)
  46. local env = getfenv(func)
  47. local newenv = setmetatable({},{
  48. __index = function(self,k)
  49. if k=="script" then
  50. return var
  51. else
  52. return env[k]
  53. end
  54. end,
  55. })
  56. setfenv(func,newenv)
  57. return func
  58. end
  59. cors = {}
  60. mas = Instance.new("Model",game:GetService("Lighting"))
  61. Model0 = Instance.new("Model")
  62. Part1 = Instance.new("Part")
  63. Part2 = Instance.new("Part")
  64. ManualWeld3 = Instance.new("ManualWeld")
  65. Part4 = Instance.new("Part")
  66. ManualWeld5 = Instance.new("ManualWeld")
  67. Part6 = Instance.new("Part")
  68. ManualWeld7 = Instance.new("ManualWeld")
  69. Part8 = Instance.new("Part")
  70. ManualWeld9 = Instance.new("ManualWeld")
  71. Part10 = Instance.new("Part")
  72. ManualWeld11 = Instance.new("ManualWeld")
  73. Part12 = Instance.new("Part")
  74. ManualWeld13 = Instance.new("ManualWeld")
  75. Model0.Name = "pen"
  76. Model0.Parent = mas
  77. Part1.Name = "handler2"
  78. Part1.Parent = Model0
  79. Part1.Material = Enum.Material.Glass
  80. Part1.BrickColor = BrickColor.new("Really black")
  81. Part1.Shape = Enum.PartType.Cylinder
  82. Part1.Size = Vector3.new(0.099999927, 0.075000003, 0.075000003)
  83. Part1.CFrame = CFrame.new(0.422837317, 4.01673937, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  84. Part1.BottomSurface = Enum.SurfaceType.Smooth
  85. Part1.TopSurface = Enum.SurfaceType.Smooth
  86. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  87. Part1.Position = Vector3.new(0.422837317, 4.01673937, 24.1206856)
  88. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  89. Part2.Name = "handler1"
  90. Part2.Parent = Model0
  91. Part2.Material = Enum.Material.Glass
  92. Part2.BrickColor = BrickColor.new("Really black")
  93. Part2.Shape = Enum.PartType.Cylinder
  94. Part2.Size = Vector3.new(0.099999927, 0.100000001, 0.100000001)
  95. Part2.CFrame = CFrame.new(0.356837302, 4.02223921, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  96. Part2.BottomSurface = Enum.SurfaceType.Smooth
  97. Part2.TopSurface = Enum.SurfaceType.Smooth
  98. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  99. Part2.Position = Vector3.new(0.356837302, 4.02223921, 24.1206856)
  100. Part2.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  101. ManualWeld3.Name = "Weld"
  102. ManualWeld3.Parent = Part2
  103. ManualWeld3.C1 = CFrame.new(-0.0660000145, 0.00549983978, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  104. ManualWeld3.Part0 = Part2
  105. ManualWeld3.Part1 = Part1
  106. Part4.Name = "body"
  107. Part4.Parent = Model0
  108. Part4.Material = Enum.Material.Glass
  109. Part4.BrickColor = BrickColor.new("Really black")
  110. Part4.Shape = Enum.PartType.Cylinder
  111. Part4.Size = Vector3.new(1.27499998, 0.125, 0.125)
  112. Part4.CFrame = CFrame.new(-0.320662677, 4.02673912, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  113. Part4.BottomSurface = Enum.SurfaceType.Smooth
  114. Part4.TopSurface = Enum.SurfaceType.Smooth
  115. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  116. Part4.Position = Vector3.new(-0.320662677, 4.02673912, 24.1206856)
  117. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  118. ManualWeld5.Name = "Weld"
  119. ManualWeld5.Parent = Part4
  120. ManualWeld5.C1 = CFrame.new(-0.743499994, 0.00999975204, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  121. ManualWeld5.Part0 = Part4
  122. ManualWeld5.Part1 = Part1
  123. Part6.Name = "clipholder"
  124. Part6.Parent = Model0
  125. Part6.Material = Enum.Material.Glass
  126. Part6.BrickColor = BrickColor.new("Really black")
  127. Part6.Shape = Enum.PartType.Cylinder
  128. Part6.Size = Vector3.new(0.2, 0.150000006, 0.150000006)
  129. Part6.CFrame = CFrame.new(-0.986662686, 4.02623892, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  130. Part6.BottomSurface = Enum.SurfaceType.Smooth
  131. Part6.TopSurface = Enum.SurfaceType.Smooth
  132. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  133. Part6.Position = Vector3.new(-0.986662686, 4.02623892, 24.1206856)
  134. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  135. ManualWeld7.Name = "Weld"
  136. ManualWeld7.Parent = Part6
  137. ManualWeld7.C1 = CFrame.new(-1.4095, 0.00949954987, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  138. ManualWeld7.Part0 = Part6
  139. ManualWeld7.Part1 = Part1
  140. Part8.Name = "clip"
  141. Part8.Parent = Model0
  142. Part8.Material = Enum.Material.Glass
  143. Part8.BrickColor = BrickColor.new("Really black")
  144. Part8.Size = Vector3.new(0.724999905, 0.0500000119, 0.100000001)
  145. Part8.CFrame = CFrame.new(-0.663956106, 4.10453987, 24.1179676, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  146. Part8.BottomSurface = Enum.SurfaceType.Smooth
  147. Part8.TopSurface = Enum.SurfaceType.Smooth
  148. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  149. Part8.Position = Vector3.new(-0.663956106, 4.10453987, 24.1179676)
  150. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  151. ManualWeld9.Name = "Weld"
  152. ManualWeld9.Parent = Part8
  153. ManualWeld9.C1 = CFrame.new(-1.08679342, 0.0878005028, -0.0027179718, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  154. ManualWeld9.Part0 = Part8
  155. ManualWeld9.Part1 = Part1
  156. Part10.Name = "button"
  157. Part10.Parent = Model0
  158. Part10.Material = Enum.Material.Glass
  159. Part10.BrickColor = BrickColor.new("Dark indigo")
  160. Part10.Shape = Enum.PartType.Cylinder
  161. Part10.Size = Vector3.new(0.14, 0.125, 0.125)
  162. Part10.CFrame = CFrame.new(-1.09316278, 4.02473927, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  163. Part10.BottomSurface = Enum.SurfaceType.Smooth
  164. Part10.TopSurface = Enum.SurfaceType.Smooth
  165. Part10.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  166. Part10.Position = Vector3.new(-1.09316278, 4.02473927, 24.1206856)
  167. Part10.Color = Color3.new(0.239216, 0.0823529, 0.521569)
  168. ManualWeld11.Name = "Weld"
  169. ManualWeld11.Parent = Part10
  170. ManualWeld11.C1 = CFrame.new(-1.51600003, 0.007999897, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  171. ManualWeld11.Part0 = Part10
  172. ManualWeld11.Part1 = Part1
  173. Part12.Name = "sharp"
  174. Part12.Parent = Model0
  175. Part12.Material = Enum.Material.Glass
  176. Part12.Shape = Enum.PartType.Cylinder
  177. Part12.Size = Vector3.new(0.099999927, 0.0500000007, 0.0500000007)
  178. Part12.CFrame = CFrame.new(0.484837323, 4.01723957, 24.1206856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  179. Part12.BottomSurface = Enum.SurfaceType.Smooth
  180. Part12.TopSurface = Enum.SurfaceType.Smooth
  181. Part12.Position = Vector3.new(0.484837323, 4.01723957, 24.1206856)
  182. ManualWeld13.Name = "Weld"
  183. ManualWeld13.Parent = Part12
  184. ManualWeld13.C1 = CFrame.new(0.0620000064, 0.000500202179, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  185. ManualWeld13.Part0 = Part12
  186. ManualWeld13.Part1 = Part1
  187. for i,v in pairs(mas:GetChildren()) do
  188. v.Parent = char
  189. pen = v
  190. body = Part4
  191. button = Part10
  192. pcall(function() v:MakeJoints() end)
  193. end
  194. mas:Destroy()
  195. for i,v in pairs(cors) do
  196. spawn(function()
  197. pcall(v)
  198. end)
  199. end
  200.  
  201. local rootj0 = rootj.C0
  202. local neck0 = neck.C0
  203. local LS0 = LS.C0
  204. local RS0 = RS.C0
  205. local LH0 = LH.C0
  206. local RH0 = RH.C0
  207. local rootj1 = rootj.C1
  208. local neck1 = neck.C1
  209. local LS1 = LS.C1
  210. local RS1 = RS.C1
  211. local LH1 = LH.C1
  212. local RH1 = RH.C1
  213.  
  214. -----------------------------------------------------------------------------------
  215.  
  216. local CFn = CFrame.new
  217. local CFa = CFrame.Angles
  218. local Rad = math.rad
  219. local Sin = math.sin
  220. local Cos = math.cos
  221. local sine = 1
  222.  
  223. local penp = Instance.new("Part", char)
  224. penp.Size = Vector3.new(1, 1, 1)
  225. penp.CanCollide = false
  226. penp.Transparency = 1
  227. local penpw = Instance.new("Weld", penp)
  228. penpw.Part0 = rarm
  229. penpw.Part1 = penp
  230. penpw.C1 = CFn(0, -1, 0) * CFa(0, 0, Rad(180))
  231. local penpw0 = penpw.C0
  232. local penpw1 = penpw.C1
  233.  
  234. local penw = Instance.new("Weld", body)
  235. penw.Name = "penWeld22"
  236. penw.Part0 = penp
  237. penw.Part1 = body
  238. penw.C1 = CFa(0, 0, Rad(180))
  239. local penw0 = penw.C0
  240. local penw1 = penw.C1
  241.  
  242. local sharpw = ManualWeld13
  243. local sharpw0 = ManualWeld13.C0
  244. local sharpw1 = ManualWeld13.C1
  245. local sharpw02 = CFn(0.3, 0, 0)
  246. sharpw.C0 = sharpw02
  247.  
  248. local botw = ManualWeld11
  249. local botw0 = ManualWeld11.C0
  250. local botw1 = ManualWeld11.C1
  251. local botw02 = CFn(-0.07, 0, 0)
  252. botw.C0 = botw0
  253.  
  254. -----------------------------------------------------------------------------------
  255.  
  256. local ws = 16
  257. local jp = 50
  258. local out = false
  259. local ouch = false
  260. local hitok = false
  261. local canattack = true
  262. local stabstate = 1
  263. local Stabbing = false
  264. local Throwing = false
  265. local rot = 1
  266. local dmg = 5
  267.  
  268. -----------------------------------------------------------------------------------
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "Heartbeat"
  272. script:WaitForChild("Heartbeat")
  273.  
  274. frame = 1 / 60
  275. tf = 0
  276. allowframeloss = false
  277. tossremainder = false
  278.  
  279.  
  280. lastframe = tick()
  281. script.Heartbeat:Fire()
  282.  
  283.  
  284. game:GetService("RunService").Heartbeat:connect(function(s, p)
  285. tf = tf + s
  286. if tf >= frame then
  287. if allowframeloss then
  288. script.Heartbeat:Fire()
  289. lastframe = tick()
  290. else
  291. for i = 1, math.floor(tf / frame) do
  292. script.Heartbeat:Fire()
  293. end
  294. lastframe = tick()
  295. end
  296. if tossremainder then
  297. tf = 0
  298. else
  299. tf = tf - frame * math.floor(tf / frame)
  300. end
  301. end
  302. end)
  303.  
  304. function swait(num)
  305. if num == 0 or num == nil then
  306. game:service("RunService").Stepped:wait(0)
  307. else
  308. for i = 0, num do
  309. game:service("RunService").Stepped:wait(0)
  310. end
  311. end
  312. end
  313.  
  314. function clerp(a, b, t)
  315. return a:lerp(b, t)
  316. end
  317.  
  318. function ToggleSharp()
  319. if not button:FindFirstChild("Penclickit360") then
  320. local clickso = Instance.new("Sound", button)
  321. clickso.SoundId = "rbxassetid://537744814"
  322. clickso.Name = "Penclickit360"
  323. clickso.Volume = 5
  324. clickso:Play()
  325. else
  326. local clickso = button:FindFirstChild("Penclickit360")
  327. clickso:Play()
  328. end
  329. if out == false then
  330. sharpw.C0 = sharpw0
  331. botw.C0 = botw02
  332. dmg = 30
  333. out = true
  334. else
  335. sharpw.C0 = sharpw02
  336. botw.C0 = botw0
  337. dmg = 5
  338. out = false
  339. end
  340. end
  341.  
  342. function Stab()
  343. if stabstate == 1 and canattack == true then
  344. Stabbing = true
  345. canattack = false
  346. stabstate = 2
  347. hum.WalkSpeed = 3
  348. hum.JumpPower = 7
  349. hitok = true
  350. body.Touched:connect(function(hit)
  351. if hitok == true and not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") then
  352. hitok = false
  353. local owdude = hit.Parent
  354. local owhum = owdude:FindFirstChildOfClass("Humanoid")
  355. owhum.Health = owhum.Health - dmg
  356. if out == true then
  357. local bloodsound = Instance.new("Sound", hit)
  358. bloodsound.Volume = 10
  359. bloodsound.SoundId = "rbxassetid://180083298"
  360. bloodsound:Play()
  361. game:GetService("Debris"):AddItem(bloodsound, 1)
  362. local bloodsplash = Instance.new("ParticleEmitter", hit)
  363. bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  364. bloodsplash.Speed = NumberRange.new(6)
  365. bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  366. bloodsplash.Rate = 1000
  367. bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  368. bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  369. bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  370. bloodsplash.Texture = "rbxassetid://771221224"
  371. game:GetService("Debris"):AddItem(bloodsplash, 1)
  372. wait(0.25)
  373. bloodsplash.Enabled = false
  374. end
  375. end
  376. if hitok == true and not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  377. hitok = false
  378. local owdude = hit.Parent.Parent
  379. local owhum = owdude:FindFirstChildOfClass("Humanoid")
  380. owhum.Health = owhum.Health - dmg
  381. if out == true then
  382. local bloodsound = Instance.new("Sound", hit)
  383. bloodsound.Volume = 10
  384. bloodsound.SoundId = "rbxassetid://180083298"
  385. bloodsound:Play()
  386. game:GetService("Debris"):AddItem(bloodsound, 1)
  387. local bloodsplash = Instance.new("ParticleEmitter", hit)
  388. bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  389. bloodsplash.Speed = NumberRange.new(6)
  390. bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  391. bloodsplash.Rate = 1000
  392. bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  393. bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  394. bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  395. bloodsplash.Texture = "rbxassetid://771221224"
  396. game:GetService("Debris"):AddItem(bloodsplash, 1)
  397. wait(0.25)
  398. bloodsplash.Enabled = false
  399. end
  400. end
  401. end)
  402. for i = 0,1,.15 do
  403. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  404. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  405. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  406. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  407. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-30), Rad(-30), Rad(-3)), i)
  408. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  409. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  410. LS.C0 = clerp(LS.C0, LS0, i)
  411. RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
  412. LH.C0 = clerp(LH.C0, LH0, i)
  413. RH.C0 = clerp(RH.C0, RH0, i)
  414. swait()
  415. end
  416. for i = 0,1,.15 do
  417. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  418. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  419. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  420. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  421. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(20), Rad(-30), Rad(-3)), i)
  422. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  423. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  424. LS.C0 = clerp(LS.C0, LS0, i)
  425. RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(20)), i)
  426. LH.C0 = clerp(LH.C0, LH0, i)
  427. RH.C0 = clerp(RH.C0, RH0, i)
  428. swait()
  429. end
  430. hitok = false
  431. hum.WalkSpeed = ws
  432. hum.JumpPower = jp
  433. canattack = true
  434. Stabbing = false
  435. elseif stabstate == 2 and canattack == true then
  436. canattack = false
  437. stabstate = 1
  438. hum.WalkSpeed = 3
  439. hum.JumpPower = 7
  440. hitok = true
  441. body.Touched:connect(function(hit)
  442. if hitok == true and not hit:IsDescendantOf(char) and hit.Parent:FindFirstChildOfClass("Humanoid") then
  443. local owdude = hit.Parent
  444. local owhum = owdude:FindFirstChildOfClass("Humanoid")
  445. owhum.Health = owhum.Health - dmg
  446. if out == true then
  447. local bloodsound = Instance.new("Sound", hit)
  448. bloodsound.Volume = 10
  449. bloodsound.SoundId = "rbxassetid://180083298"
  450. bloodsound:Play()
  451. game:GetService("Debris"):AddItem(bloodsound, 1)
  452. local bloodsplash = Instance.new("ParticleEmitter", hit)
  453. bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  454. bloodsplash.Speed = NumberRange.new(6)
  455. bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  456. bloodsplash.Rate = 1000
  457. bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  458. bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  459. bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  460. bloodsplash.Texture = "rbxassetid://771221224"
  461. game:GetService("Debris"):AddItem(bloodsplash, 1)
  462. wait(0.25)
  463. bloodsplash.Enabled = false
  464. end
  465. end
  466. if hitok == true and not hit:IsDescendantOf(char) and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  467. hitok = false
  468. local owdude = hit.Parent.Parent
  469. local owhum = owdude:FindFirstChildOfClass("Humanoid")
  470. owhum.Health = owhum.Health - dmg
  471. if out == true then
  472. local bloodsound = Instance.new("Sound", hit)
  473. bloodsound.Volume = 10
  474. bloodsound.SoundId = "rbxassetid://180083298"
  475. bloodsound:Play()
  476. game:GetService("Debris"):AddItem(bloodsound, 1)
  477. local bloodsplash = Instance.new("ParticleEmitter", hit)
  478. bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  479. bloodsplash.Speed = NumberRange.new(6)
  480. bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  481. bloodsplash.Rate = 1000
  482. bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  483. bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  484. bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  485. bloodsplash.Texture = "rbxassetid://771221224"
  486. game:GetService("Debris"):AddItem(bloodsplash, 1)
  487. wait(0.25)
  488. bloodsplash.Enabled = false
  489. end
  490. end
  491. end)
  492. for i = 0,1,.15 do
  493. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  494. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  495. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  496. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  497. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(30), Rad(30), Rad(-3)), i)
  498. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  499. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  500. LS.C0 = clerp(LS.C0, LS0, i)
  501. RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(150)), i)
  502. LH.C0 = clerp(LH.C0, LH0, i)
  503. RH.C0 = clerp(RH.C0, RH0, i)
  504. swait()
  505. end
  506. for i = 0,1,.15 do
  507. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), i)
  508. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  509. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  510. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  511. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(-20), Rad(30), Rad(-3)), i)
  512. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  513. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  514. LS.C0 = clerp(LS.C0, LS0, i)
  515. RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(20)), i)
  516. LH.C0 = clerp(LH.C0, LH0, i)
  517. RH.C0 = clerp(RH.C0, RH0, i)
  518. swait()
  519. end
  520. hitok = false
  521. hum.WalkSpeed = ws
  522. hum.JumpPower = jp
  523. canattack = true
  524. Stabbing = false
  525. end
  526. end
  527.  
  528. function Throw()
  529. if canattack == true then
  530. Throwing = true
  531. canattack = false
  532. hum.WalkSpeed = 3
  533. hum.JumpPower = 7
  534. ouch = true
  535. for i = 0,1,.15 do
  536. penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  537. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  538. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025), i)
  539. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  540. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  541. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), 0), i)
  542. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), 0), i)
  543. LS.C0 = clerp(LS.C0, LS0, i)
  544. RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(90), Rad(90)), i)
  545. LH.C0 = clerp(LH.C0, LH0, i)
  546. RH.C0 = clerp(RH.C0, RH0, i)
  547. swait()
  548. end
  549. local throwpen = pen:Clone()
  550. for i,v in pairs(throwpen:GetChildren()) do
  551. if v:IsA("BasePart") and v.CanCollide == true then
  552. v.CanCollide = false
  553. end
  554. end
  555. throwpen.Parent = workspace
  556. local throwbod = throwpen:FindFirstChild("body")
  557. if throwbod:FindFirstChild("penWeld22") then
  558. throwbod:FindFirstChild("penWeld22"):Destroy()
  559. end
  560. local throwbv = Instance.new("BodyVelocity", throwbod)
  561. throwbv.Velocity = mou.Hit.lookVector * 100
  562. throwbv.MaxForce = Vector3.new(100000000000000000, 100000000000000000, 100000000000000000)
  563. throwbod.Touched:connect(function(hit)
  564. if ouch == true and not hit:IsDescendantOf(char) then
  565. ouch = false
  566. throwpen:Destroy()
  567. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  568. local throwhum = hit.Parent:FindFirstChildOfClass("Humanoid")
  569. throwhum.Health = throwhum.Health - dmg
  570. if out == true then
  571. local bloodsound = Instance.new("Sound", hit)
  572. bloodsound.Volume = 10
  573. bloodsound.SoundId = "rbxassetid://180083286"
  574. bloodsound:Play()
  575. game:GetService("Debris"):AddItem(bloodsound, 1)
  576. local bloodsplash = Instance.new("ParticleEmitter", hit)
  577. bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  578. bloodsplash.Speed = NumberRange.new(6)
  579. bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  580. bloodsplash.Rate = 1000
  581. bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  582. bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  583. bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  584. bloodsplash.Texture = "rbxassetid://771221224"
  585. game:GetService("Debris"):AddItem(bloodsplash, 1)
  586. wait(0.25)
  587. bloodsplash.Enabled = false
  588. end
  589. end
  590. if hit.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  591. local throwhum = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  592. throwhum.Health = throwhum.Health - dmg
  593. if out == true then
  594. local bloodsound = Instance.new("Sound", hit)
  595. bloodsound.Volume = 10
  596. bloodsound.SoundId = "rbxassetid://180083286"
  597. bloodsound:Play()
  598. game:GetService("Debris"):AddItem(bloodsound, 1)
  599. local bloodsplash = Instance.new("ParticleEmitter", hit)
  600. bloodsplash.Lifetime = NumberRange.new(0.7, 1)
  601. bloodsplash.Speed = NumberRange.new(6)
  602. bloodsplash.SpreadAngle = Vector2.new(-360, 360)
  603. bloodsplash.Rate = 1000
  604. bloodsplash.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
  605. bloodsplash.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
  606. bloodsplash.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 0))})
  607. bloodsplash.Texture = "rbxassetid://771221224"
  608. game:GetService("Debris"):AddItem(bloodsplash, 1)
  609. wait(0.25)
  610. bloodsplash.Enabled = false
  611. end
  612. end
  613. end
  614. end)
  615. for i,v in pairs(pen:GetChildren()) do
  616. if v:IsA("BasePart") then
  617. v.Transparency = 1
  618. end
  619. end
  620. for i = 0,1,.1 do
  621. penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  622. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), i)
  623. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025) * CFa(Rad(-20), 0, 0), i)
  624. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  625. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  626. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(-5), Rad(-20)), i)
  627. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(5), Rad(-20)), i)
  628. LS.C0 = clerp(LS.C0, LS0, i)
  629. RS.C0 = clerp(RS.C0, RS0 * CFa(0, Rad(-80), Rad(90)), i)
  630. LH.C0 = clerp(LH.C0, LH0, i)
  631. RH.C0 = clerp(RH.C0, RH0, i)
  632. swait()
  633. end
  634. for i = 0,1,.1 do
  635. penw.C1 = clerp(penw.C1, penw1 * CFa(0, 0, Rad(-90)), i)
  636. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-30), 0, 0), i)
  637. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025) * CFa(0, 0, Rad(-30)), i)
  638. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), i)
  639. RS.C1 = clerp(RS.C1, RS1 * CFa(0, Rad(-30), Rad(-3)), i)
  640. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(35), 0), i)
  641. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025, 0) * CFa(Rad(5), Rad(35), 0), i)
  642. LS.C0 = clerp(LS.C0, LS0, i)
  643. RS.C0 = clerp(RS.C0, RS0 * CFn(0, 0, -0.5) * CFa(0, Rad(90), Rad(30)), i)
  644. LH.C0 = clerp(LH.C0, LH0, i)
  645. RH.C0 = clerp(RH.C0, RH0, i)
  646. swait()
  647. end
  648. for i,v in pairs(pen:GetChildren()) do
  649. if v:IsA("BasePart") then
  650. v.Transparency = 0
  651. end
  652. end
  653. hum.WalkSpeed = ws
  654. hum.JumpPower = jp
  655. canattack = true
  656. Throwing = false
  657. end
  658. end
  659.  
  660. -----------------------------------------------------------------------------------
  661.  
  662. function kdown(k)
  663. if k == "e" then
  664. ToggleSharp()
  665. elseif k == "f" then
  666. Throw()
  667. end
  668. end
  669.  
  670. mou.KeyDown:connect(kdown)
  671. mou.Button1Down:connect(Stab)
  672.  
  673. -----------------------------------------------------------------------------------
  674.  
  675. while true do
  676. swait()
  677. sine = sine + 1
  678. rot = rot + 25
  679. if rot == 360 then
  680. rot = 1
  681. end
  682. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  683. if Stabbing == true then
  684. state = "Stabbing"
  685. elseif Throwing == true then
  686. state = "Throwing"
  687. elseif 1 < root.Velocity.y then
  688. state = "Jump"
  689. elseif -1 > root.Velocity.y then
  690. state = "Fall"
  691. elseif torvel < 1 then
  692. state = "Idle"
  693. elseif tor.Velocity.magnitude < 50 then
  694. state = "Walk"
  695. end
  696. if state == "Jump" then
  697. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  698. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2), 0, 0), 0.15)
  699. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-15), 0, 0), 0.15)
  700. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, 0), 0.15)
  701. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, 0), 0.15)
  702. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.2, 0) * CFa(Rad(2), 0, Rad(-15)), 0.15)
  703. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.5, 0) * CFa(Rad(2), 0, Rad(15)), 0.15)
  704. LS.C0 = clerp(LS.C0, LS0, 0.15)
  705. RS.C0 = clerp(RS.C0, RS0, 0.15)
  706. LH.C0 = clerp(LH.C0, LH0 * CFn(-0.2, 0, 0), 0.15)
  707. RH.C0 = clerp(RH.C0, RH0 * CFn(0.5, 0, 0), 0.15)
  708. elseif state == "Fall" then
  709. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  710. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, 0), 0.15)
  711. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(15), 0, 0), 0.15)
  712. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(35), 0, 0), 0.15)
  713. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(35), 0, 0), 0.15)
  714. LH.C1 = clerp(LH.C1, LH1 * CFn(0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(10)), 0.15)
  715. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.2, -0.1) * CFa(Rad(15), 0, Rad(-10)), 0.15)
  716. LS.C0 = clerp(LS.C0, LS0, 0.15)
  717. RS.C0 = clerp(RS.C0, RS0, 0.15)
  718. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(-20)), 0.15)
  719. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(20)), 0.15)
  720. elseif state == "Idle" then
  721. penw.C1 = clerp(penw.C1, penw1 * CFn(0, 0, 0.5) * CFa(0, 0, Rad(rot)), 0.15)
  722. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-2 * Cos(sine / 15)), 0, 0), 0.15)
  723. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.025 * Cos(sine / 15)), 0.15)
  724. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(-30), 0, Rad(-40)), 0.15)
  725. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(2), 0, Rad(-3 * Cos(sine / 15))), 0.15)
  726. LH.C1 = clerp(LH.C1, LH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-5), 0), 0.15)
  727. RH.C1 = clerp(RH.C1, RH1 * CFn(0, -0.025 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(5), 0), 0.15)
  728. LS.C0 = clerp(LS.C0, LS0, 0.15)
  729. RS.C0 = clerp(RS.C0, RS0 * CFa(0, 0, Rad(80)), 0.15)
  730. LH.C0 = clerp(LH.C0, LH0, 0.15)
  731. RH.C0 = clerp(RH.C0, RH0, 0.15)
  732. elseif state == "Walk" then
  733. penw.C1 = clerp(penw.C1, penw1 * CFa(0, Rad(-90), 0), 0.15)
  734. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  735. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0.1 * Cos(sine /3), 0.1 * Cos(sine /3)) * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
  736. LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-50 * Cos(sine / 6))), 0.15)
  737. RS.C1 = clerp(RS.C1, RS1 * CFa(0, 0, Rad(-50 * Cos(sine / 6))), 0.15)
  738. LH.C1 = clerp(LH.C1, LH1 * CFa(Rad(2), Rad(-5), Rad(50 * Cos(sine / 6))), 0.15)
  739. RH.C1 = clerp(RH.C1, RH1 * CFa(Rad(2), Rad(5), Rad(50 * Cos(sine / 6))), 0.15)
  740. LS.C0 = clerp(LS.C0, LS0, 0.15)
  741. RS.C0 = clerp(RS.C0, RS0, 0.15)
  742. LH.C0 = clerp(LH.C0, LH0, 0.15)
  743. RH.C0 = clerp(RH.C0, RH0, 0.15)
  744. end
  745. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement