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AsukaOS

Fe Memeus

Aug 20th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139. -----------------------
  140. --MemeusV2--
  141. -------------------------------------------------------
  142. --A script By makhail07
  143.  
  144. --This edit by 2003boobear
  145.  
  146. --Discord Creterisk#2958 (not 2003boobear's discord)
  147. -------------------------------------------------------
  148.  
  149. local FavIDs = {
  150. 340106355, --Nefl Crystals
  151. 927529620, --Dimension
  152. 876981900, --Fantasy
  153. 398987889, --Ordinary Days
  154. 1117396305, --Oh wait, it's you.
  155. 885996042, --Action Winter Journey
  156. 919231299, --Sprawling Idiot Effigy
  157. 743466274, --Good Day Sunshine
  158. 727411183, --Knife Fight
  159. 1402748531, --The Earth Is Counting On You!
  160. 595230126 --Robot Language
  161. }
  162.  
  163.  
  164.  
  165. --The reality of my life isn't real but a Universe -makhail07
  166. wait()
  167. local Player = game.Players.localPlayer
  168. local Character = Player.Character
  169. local plr = game:service'Players'.LocalPlayer
  170. local Humanoid = Character.Humanoid
  171. local char = plr.Character
  172. local hum = char.Humanoid
  173. local ra = char["Right Arm"]
  174. local la= char["Left Arm"]
  175. local rl= char["Right Leg"]
  176. local ll = char["Left Leg"]
  177. local hed = char.Head
  178. local root = char.HumanoidRootPart
  179. local rootj = root.RootJoint
  180. local tors = char.Torso
  181. local mouse = plr:GetMouse()
  182. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  183. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  184. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  185. local cam = game.Workspace.CurrentCamera
  186. trazx = Instance.new("ParticleEmitter")
  187. c = game.Players.LocalPlayer.Character
  188.  
  189. --where i put all the warn things
  190.  
  191. warn ("Well Look at that, I finished it.")
  192. --Looks Like you decided to look though the script. Well, Hello.
  193. warn ("I had a fun time making this edit.")
  194. --I Really DID have fun editing this.
  195. warn ("I hope you Enjoy this. Go have Fun!")
  196. --Just don't abuse.
  197. warn ("Also, the original MemeusV2 was made by makhail07.")
  198. --Support makhail07 for making the original!
  199. warn ("This edit was made by me, 2003boobear.")
  200. --This is one of my best edits BY FAR, though.
  201. Character.Head.face.Texture = "rbxassetid://620619801"
  202.  
  203. -------------------------------------------------------
  204. --Start Good Stuff--
  205. -------------------------------------------------------
  206. CF = CFrame.new
  207. angles = CFrame.Angles
  208. attack = false
  209. timetofly = true
  210. Euler = CFrame.fromEulerAnglesXYZ
  211. Rad = math.rad
  212. IT = Instance.new
  213. BrickC = BrickColor.new
  214. Cos = math.cos
  215. Acos = math.acos
  216. Sin = math.sin
  217. Asin = math.asin
  218. Abs = math.abs
  219. Mrandom = math.random
  220. Floor = math.floor
  221. random = math.random
  222. radian = math.rad
  223. Vec3 = Vector3.new
  224. cFrame = CFrame.new
  225. Euler = CFrame.fromEulerAnglesXYZ
  226. -------------------------------------------------------
  227. --End Good Stuff--
  228. -------------------------------------------------------
  229. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  230. RSH, LSH = nil, nil
  231. RW = Instance.new("Weld")
  232. LW = Instance.new("Weld")
  233. RH = tors["Right Hip"]
  234. LH = tors["Left Hip"]
  235. RSH = tors["Right Shoulder"]
  236. LSH = tors["Left Shoulder"]
  237. RSH.Parent = nil
  238. LSH.Parent = nil
  239. RW.Name = "RW"
  240. RW.Part0 = tors
  241. RW.C0 = CF(1.5, 0.5, 0)
  242. RW.C1 = CF(0, 0.5, 0)
  243. RW.Part1 = ra
  244. RW.Parent = tors
  245. LW.Name = "LW"
  246. LW.Part0 = tors
  247. LW.C0 = CF(-1.5, 0.5, 0)
  248. LW.C1 = CF(0, 0.5, 0)
  249. LW.Part1 = la
  250. LW.Parent = tors
  251. Effects = {}
  252.  
  253. -------------------------------------------------------
  254. --Start HeartBeat--
  255. -------------------------------------------------------
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "Heartbeat"
  258. script:WaitForChild("Heartbeat")
  259.  
  260. frame = 1 / 60
  261. tf = 0
  262. allowframeloss = false
  263. tossremainder = false
  264.  
  265.  
  266. lastframe = tick()
  267. script.Heartbeat:Fire()
  268.  
  269.  
  270. game:GetService("RunService").Heartbeat:connect(function(s, p)
  271. tf = tf + s
  272. if tf >= frame then
  273. if allowframeloss then
  274. script.Heartbeat:Fire()
  275. lastframe = tick()
  276. else
  277. for i = 1, math.floor(tf / frame) do
  278. script.Heartbeat:Fire()
  279. end
  280. lastframe = tick()
  281. end
  282. if tossremainder then
  283. tf = 0
  284. else
  285. tf = tf - frame * math.floor(tf / frame)
  286. end
  287. end
  288. end)
  289. -------------------------------------------------------
  290. --End HeartBeat--
  291. -------------------------------------------------------
  292.  
  293. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  294. coroutine.resume(coroutine.create(function()
  295. local intensity = 1 * Intensity
  296. local rotM = 0.01 * Intensity
  297. for i = 0, Length, 0.1 do
  298. swait()
  299. intensity = intensity - 0.05 * Intensity / Length
  300. rotM = rotM - 5.0E-4 * Intensity / Length
  301. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  302. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  303. end
  304. Humanoid.CameraOffset = Vec3(0, 0, 0)
  305. end))
  306. end
  307.  
  308. local joyemoji = Instance.new('ParticleEmitter', tors)
  309. joyemoji.VelocitySpread = 2000
  310. joyemoji.Lifetime = NumberRange.new(1)
  311. joyemoji.Speed = NumberRange.new(40)
  312. joy= {}
  313. for i=0, 19 do
  314. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  315. end
  316. joyemoji.Size = NumberSequence.new(joy)
  317. joyemoji.Rate = 0
  318. joyemoji.LockedToPart = false
  319. joyemoji.LightEmission = 0
  320. joyemoji.Texture = "rbxassetid://1176402123"
  321. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  322.  
  323.  
  324. local LIT = Instance.new('ParticleEmitter', tors)
  325. LIT.VelocitySpread = 2000
  326. LIT.Lifetime = NumberRange.new(1)
  327. LIT.Speed = NumberRange.new(45)
  328. nani= {}
  329. for i=0, 19 do
  330. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  331. end
  332. LIT.Size = NumberSequence.new(nani)
  333. LIT.Rate = 0
  334. LIT.LockedToPart = false
  335. LIT.LightEmission = 0
  336. LIT.Texture = "rbxassetid://1492670151"
  337. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  338.  
  339. local toast = Instance.new('ParticleEmitter', tors)
  340. toast.VelocitySpread = 2000
  341. toast.Lifetime = NumberRange.new(1)
  342. toast.Speed = NumberRange.new(60)
  343. toasterstoasttoast= {}
  344. for i=0, 19 do
  345. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  346. end
  347. toast.Size = NumberSequence.new(toasterstoasttoast)
  348. toast.Rate = 0
  349. toast.LockedToPart = false
  350. toast.LightEmission = 0
  351. toast.Texture = "rbxassetid://436096230"
  352. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  353.  
  354. local ok = Instance.new('ParticleEmitter', tors)
  355. ok.VelocitySpread = 2000
  356. ok.Lifetime = NumberRange.new(1)
  357. ok.Speed = NumberRange.new(50)
  358. cool= {}
  359. for i=0, 19 do
  360. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  361. end
  362. ok.Size = NumberSequence.new(cool)
  363. ok.Rate = 0
  364. ok.LockedToPart = false
  365. ok.LightEmission = 0
  366. ok.Texture = "rbxassetid://636768448"
  367. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  368.  
  369. -------------------------------------------------------
  370. --Start Kyu's shitty stuff--
  371. -------------------------------------------------------
  372.  
  373. function ragdoll(model)
  374. local char = model
  375. torso = char.HumanoidRootPart
  376. torso2 = char.Torso
  377. LW.Parent = nil
  378. RW.Parent = nil
  379. LH.Parent = nil
  380. RH.Parent = nil
  381. if hum ~= nil then
  382. hum.PlatformStand = true
  383. end
  384.  
  385. local Head = char:FindFirstChild("Head")
  386. if Head then
  387. local Neck = Instance.new("Weld")
  388. Neck.Name = "Neck"
  389. Neck.Part0 = torso
  390. Neck.Part1 = Head
  391. Neck.C0 = CFrame.new(0, 1.5, 0)
  392. Neck.C1 = CFrame.new()
  393. Neck.Parent = torso
  394. end
  395. local Limb = char:FindFirstChild("Right Arm")
  396. if Limb then
  397.  
  398. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  399. local Joint = Instance.new("Glue")
  400. Joint.Name = "RightShoulder"
  401. Joint.Part0 = torso
  402. Joint.Part1 = Limb
  403. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  404. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  405. Joint.Parent = torso
  406.  
  407. local B = Instance.new("Part")
  408. B.TopSurface = 0
  409. B.BottomSurface = 0
  410. B.formFactor = "Symmetric"
  411. B.Size = Vector3.new(1, 1, 1)
  412. B.Transparency = 1
  413. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  414. B.Parent = char
  415. local W = Instance.new("Weld")
  416. W.Part0 = Limb
  417. W.Part1 = B
  418. W.C0 = CFrame.new(0, -0.5, 0)
  419. W.Parent = Limb
  420.  
  421. end
  422. local Limb = char:FindFirstChild("Left Arm")
  423. if Limb then
  424.  
  425. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  426. local Joint = Instance.new("Glue")
  427. Joint.Name = "LeftShoulder"
  428. Joint.Part0 = torso
  429. Joint.Part1 = Limb
  430. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  431. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  432. Joint.Parent = torso
  433.  
  434. local B = Instance.new("Part")
  435. B.TopSurface = 0
  436. B.BottomSurface = 0
  437. B.formFactor = "Symmetric"
  438. B.Size = Vector3.new(1, 1, 1)
  439. B.Transparency = 1
  440. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  441. B.Parent = char
  442. local W = Instance.new("Weld")
  443. W.Part0 = Limb
  444. W.Part1 = B
  445. W.C0 = CFrame.new(0, -0.5, 0)
  446. W.Parent = Limb
  447.  
  448. end
  449. local Limb = char:FindFirstChild("Right Leg")
  450. if Limb then
  451.  
  452. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  453. local Joint = Instance.new("Glue")
  454. Joint.Name = "RightHip"
  455. Joint.Part0 = torso
  456. Joint.Part1 = Limb
  457. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  458. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  459. Joint.Parent = torso
  460.  
  461. local B = Instance.new("Part")
  462. B.TopSurface = 0
  463. B.BottomSurface = 0
  464. B.formFactor = "Symmetric"
  465. B.Size = Vector3.new(1, 1, 1)
  466. B.Transparency = 1
  467. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  468. B.Parent = char
  469. local W = Instance.new("Weld")
  470. W.Part0 = Limb
  471. W.Part1 = B
  472. W.C0 = CFrame.new(0, -0.5, 0)
  473. W.Parent = Limb
  474.  
  475. end
  476. local Limb = char:FindFirstChild("Left Leg")
  477. if Limb then
  478.  
  479. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  480. local Joint = Instance.new("Glue")
  481. Joint.Name = "LeftHip"
  482. Joint.Part0 = torso
  483. Joint.Part1 = Limb
  484. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  485. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  486. Joint.Parent = torso
  487.  
  488. local B = Instance.new("Part")
  489. B.TopSurface = 0
  490. B.BottomSurface = 0
  491. B.formFactor = "Symmetric"
  492. B.Size = Vector3.new(1, 1, 1)
  493. B.Transparency = 1
  494. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  495. B.Parent = char
  496. local W = Instance.new("Weld")
  497. W.Part0 = Limb
  498. W.Part1 = B
  499. W.C0 = CFrame.new(0, -0.5, 0)
  500. W.Parent = Limb
  501.  
  502. end
  503. --[
  504. local Bar = Instance.new("Part")
  505. Bar.TopSurface = 0
  506. Bar.BottomSurface = 0
  507. Bar.formFactor = "Symmetric"
  508. Bar.Size = Vector3.new(1, 1, 1)
  509. Bar.Transparency = 1
  510. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  511. Bar.Parent = char
  512. local Weld = Instance.new("Weld")
  513. Weld.Part0 = torso
  514. Weld.Part1 = Bar
  515. Weld.C0 = CFrame.new(0, 0.5, 0)
  516. Weld.Parent = torso
  517. --]]
  518.  
  519. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  520.  
  521. end
  522.  
  523. -------------------------------------------------------
  524. --End Kyu's shitty stuff--
  525. -------------------------------------------------------
  526.  
  527. -------------------------------------------------------
  528. --Start Important Functions--
  529. -------------------------------------------------------
  530. function swait(num)
  531. if num == 0 or num == nil then
  532. game:service("RunService").Stepped:wait(0)
  533. else
  534. for i = 0, num do
  535. game:service("RunService").Stepped:wait(0)
  536. end
  537. end
  538. end
  539. function thread(f)
  540. coroutine.resume(coroutine.create(f))
  541. end
  542. function clerp(a, b, t)
  543. local qa = {
  544. QuaternionFromCFrame(a)
  545. }
  546. local qb = {
  547. QuaternionFromCFrame(b)
  548. }
  549. local ax, ay, az = a.x, a.y, a.z
  550. local bx, by, bz = b.x, b.y, b.z
  551. local _t = 1 - t
  552. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  553. end
  554. function QuaternionFromCFrame(cf)
  555. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  556. local trace = m00 + m11 + m22
  557. if trace > 0 then
  558. local s = math.sqrt(1 + trace)
  559. local recip = 0.5 / s
  560. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  561. else
  562. local i = 0
  563. if m00 < m11 then
  564. i = 1
  565. end
  566. if m22 > (i == 0 and m00 or m11) then
  567. i = 2
  568. end
  569. if i == 0 then
  570. local s = math.sqrt(m00 - m11 - m22 + 1)
  571. local recip = 0.5 / s
  572. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  573. elseif i == 1 then
  574. local s = math.sqrt(m11 - m22 - m00 + 1)
  575. local recip = 0.5 / s
  576. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  577. elseif i == 2 then
  578. local s = math.sqrt(m22 - m00 - m11 + 1)
  579. local recip = 0.5 / s
  580. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  581. end
  582. end
  583. end
  584. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  585. local xs, ys, zs = x + x, y + y, z + z
  586. local wx, wy, wz = w * xs, w * ys, w * zs
  587. local xx = x * xs
  588. local xy = x * ys
  589. local xz = x * zs
  590. local yy = y * ys
  591. local yz = y * zs
  592. local zz = z * zs
  593. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  594. end
  595. function QuaternionSlerp(a, b, t)
  596. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  597. local startInterp, finishInterp
  598. if cosTheta >= 1.0E-4 then
  599. if 1 - cosTheta > 1.0E-4 then
  600. local theta = math.acos(cosTheta)
  601. local invSinTheta = 1 / Sin(theta)
  602. startInterp = Sin((1 - t) * theta) * invSinTheta
  603. finishInterp = Sin(t * theta) * invSinTheta
  604. else
  605. startInterp = 1 - t
  606. finishInterp = t
  607. end
  608. elseif 1 + cosTheta > 1.0E-4 then
  609. local theta = math.acos(-cosTheta)
  610. local invSinTheta = 1 / Sin(theta)
  611. startInterp = Sin((t - 1) * theta) * invSinTheta
  612. finishInterp = Sin(t * theta) * invSinTheta
  613. else
  614. startInterp = t - 1
  615. finishInterp = t
  616. end
  617. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  618. end
  619. function rayCast(Position, Direction, Range, Ignore)
  620. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  621. end
  622. local RbxUtility = LoadLibrary("RbxUtility")
  623. local Create = RbxUtility.Create
  624.  
  625. -------------------------------------------------------
  626. --Start Damage Function--
  627. -------------------------------------------------------
  628. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  629. if hit.Parent == nil then
  630. return
  631. end
  632. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  633. for _, v in pairs(hit.Parent:children()) do
  634. if v:IsA("Humanoid") then
  635. h = v
  636. end
  637. end
  638. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  639. warn'No R15 allowed'
  640. hit.Parent:FindFirstChild("Head"):BreakJoints()
  641. end
  642.  
  643. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  644. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  645. if hit.Parent.DebounceHit.Value == true then
  646. return
  647. end
  648. end
  649. if insta == true then
  650. hit.Parent:FindFirstChild("Head"):BreakJoints()
  651. end
  652. local c = Create("ObjectValue"){
  653. Name = "creator",
  654. Value = game:service("Players").LocalPlayer,
  655. Parent = h,
  656. }
  657. game:GetService("Debris"):AddItem(c, .5)
  658. if HitSound ~= nil and HitPitch ~= nil then
  659. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  660. end
  661. local Damage = math.random(minim, maxim)
  662. local blocked = false
  663. local block = hit.Parent:findFirstChild("Block")
  664. if block ~= nil then
  665. if block.className == "IntValue" then
  666. if block.Value > 0 then
  667. blocked = true
  668. block.Value = block.Value - 1
  669. print(block.Value)
  670. end
  671. end
  672. end
  673. if blocked == false then
  674. h.Health = h.Health - Damage
  675. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  676. else
  677. h.Health = h.Health - (Damage / 2)
  678. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  679. end
  680. if Type == "Knockdown" then
  681. local hum = hit.Parent.Humanoid
  682. hum.PlatformStand = true
  683. coroutine.resume(coroutine.create(function(HHumanoid)
  684. swait(1)
  685. HHumanoid.PlatformStand = false
  686. end), hum)
  687. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  688. local bodvol = Create("BodyVelocity"){
  689. velocity = angle * knockback,
  690. P = 5000,
  691. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  692. Parent = hit,
  693. }
  694. local rl = Create("BodyAngularVelocity"){
  695. P = 3000,
  696. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  697. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  698. Parent = hit,
  699. }
  700. game:GetService("Debris"):AddItem(bodvol, .5)
  701. game:GetService("Debris"):AddItem(rl, .5)
  702. elseif Type == "Normal" then
  703. local vp = Create("BodyVelocity"){
  704. P = 500,
  705. maxForce = Vector3.new(math.huge, 0, math.huge),
  706. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  707. }
  708. if knockback > 0 then
  709. vp.Parent = hit.Parent.Torso
  710. end
  711. game:GetService("Debris"):AddItem(vp, .5)
  712. elseif Type == "Up" then
  713. local bodyVelocity = Create("BodyVelocity"){
  714. velocity = Vector3.new(0, 20, 0),
  715. P = 5000,
  716. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  717. Parent = hit,
  718. }
  719. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  720. elseif Type == "DarkUp" then
  721. coroutine.resume(coroutine.create(function()
  722. for i = 0, 1, 0.1 do
  723. swait()
  724. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  725. end
  726. end))
  727. local bodyVelocity = Create("BodyVelocity"){
  728. velocity = Vector3.new(0, 20, 0),
  729. P = 5000,
  730. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  731. Parent = hit,
  732. }
  733. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  734. elseif Type == "Snare" then
  735. local bp = Create("BodyPosition"){
  736. P = 2000,
  737. D = 100,
  738. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  739. position = hit.Parent.Torso.Position,
  740. Parent = hit.Parent.Torso,
  741. }
  742. game:GetService("Debris"):AddItem(bp, 1)
  743. elseif Type == "Freeze" then
  744. local BodPos = Create("BodyPosition"){
  745. P = 50000,
  746. D = 1000,
  747. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  748. position = hit.Parent.Torso.Position,
  749. Parent = hit.Parent.Torso,
  750. }
  751. local BodGy = Create("BodyGyro") {
  752. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  753. P = 20e+003,
  754. Parent = hit.Parent.Torso,
  755. cframe = hit.Parent.Torso.CFrame,
  756. }
  757. hit.Parent.Torso.Anchored = true
  758. coroutine.resume(coroutine.create(function(Part)
  759. swait(1.5)
  760. Part.Anchored = false
  761. end), hit.Parent.Torso)
  762. game:GetService("Debris"):AddItem(BodPos, 3)
  763. game:GetService("Debris"):AddItem(BodGy, 3)
  764. end
  765. local debounce = Create("BoolValue"){
  766. Name = "DebounceHit",
  767. Parent = hit.Parent,
  768. Value = true,
  769. }
  770. game:GetService("Debris"):AddItem(debounce, Delay)
  771. c = Create("ObjectValue"){
  772. Name = "creator",
  773. Value = Player,
  774. Parent = h,
  775. }
  776. game:GetService("Debris"):AddItem(c, .5)
  777. end
  778. end
  779. -------------------------------------------------------
  780. --End Damage Function--
  781. -------------------------------------------------------
  782.  
  783. -------------------------------------------------------
  784. --Start Damage Function Customization--
  785. -------------------------------------------------------
  786. function ShowDamage(Pos, Text, Time, Color)
  787. local Rate = (1 / 30)
  788. local Pos = (Pos or Vector3.new(0, 0, 0))
  789. local Text = (Text or "")
  790. local Time = (Time or 2)
  791. local Color = (Color or Color3.new(1, 0, 1))
  792. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  793. EffectPart.Anchored = true
  794. local BillboardGui = Create("BillboardGui"){
  795. Size = UDim2.new(3, 0, 3, 0),
  796. Adornee = EffectPart,
  797. Parent = EffectPart,
  798. }
  799. local TextLabel = Create("TextLabel"){
  800. BackgroundTransparency = 1,
  801. Size = UDim2.new(1, 0, 1, 0),
  802. Text = Text,
  803. Font = "Highway",
  804. TextColor3 = Color,
  805. TextScaled = true,
  806. Parent = BillboardGui,
  807. }
  808. game.Debris:AddItem(EffectPart, (Time))
  809. EffectPart.Parent = game:GetService("Workspace")
  810. delay(0, function()
  811. local Frames = (Time / Rate)
  812. for Frame = 1, Frames do
  813. wait(Rate)
  814. local Percent = (Frame / Frames)
  815. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  816. TextLabel.TextTransparency = Percent
  817. end
  818. if EffectPart and EffectPart.Parent then
  819. EffectPart:Destroy()
  820. end
  821. end)
  822. end
  823. -------------------------------------------------------
  824. --End Damage Function Customization--
  825. -------------------------------------------------------
  826.  
  827. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  828. for _, c in pairs(workspace:children()) do
  829. local hum = c:findFirstChild("Humanoid")
  830. if hum ~= nil then
  831. local head = c:findFirstChild("Head")
  832. if head ~= nil then
  833. local targ = head.Position - Part.Position
  834. local mag = targ.magnitude
  835. if magni >= mag and c.Name ~= plr.Name then
  836. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  837. end
  838. end
  839. end
  840. end
  841. end
  842.  
  843.  
  844. CFuncs = {
  845. Part = {
  846. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  847. local Part = Create("Part")({
  848. Parent = Parent,
  849. Reflectance = Reflectance,
  850. Transparency = Transparency,
  851. CanCollide = false,
  852. Locked = true,
  853. BrickColor = BrickColor.new(tostring(BColor)),
  854. Name = Name,
  855. Size = Size,
  856. Material = Material
  857. })
  858. RemoveOutlines(Part)
  859. return Part
  860. end
  861. },
  862. Mesh = {
  863. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  864. local Msh = Create(Mesh)({
  865. Parent = Part,
  866. Offset = OffSet,
  867. Scale = Scale
  868. })
  869. if Mesh == "SpecialMesh" then
  870. Msh.MeshType = MeshType
  871. Msh.MeshId = MeshId
  872. end
  873. return Msh
  874. end
  875. },
  876. Mesh = {
  877. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  878. local Msh = Create(Mesh)({
  879. Parent = Part,
  880. Offset = OffSet,
  881. Scale = Scale
  882. })
  883. if Mesh == "SpecialMesh" then
  884. Msh.MeshType = MeshType
  885. Msh.MeshId = MeshId
  886. end
  887. return Msh
  888. end
  889. },
  890. Weld = {
  891. Create = function(Parent, Part0, Part1, C0, C1)
  892. local Weld = Create("Weld")({
  893. Parent = Parent,
  894. Part0 = Part0,
  895. Part1 = Part1,
  896. C0 = C0,
  897. C1 = C1
  898. })
  899. return Weld
  900. end
  901. },
  902. Sound = {
  903. Create = function(id, par, vol, pit)
  904. coroutine.resume(coroutine.create(function()
  905. local S = Create("Sound")({
  906. Volume = vol,
  907. Pitch = pit or 1,
  908. SoundId = id,
  909. Parent = par or workspace
  910. })
  911. wait()
  912. S:play()
  913. game:GetService("Debris"):AddItem(S, 6)
  914. end))
  915. end
  916. },
  917. ParticleEmitter = {
  918. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  919. local fp = Create("ParticleEmitter")({
  920. Parent = Parent,
  921. Color = ColorSequence.new(Color1, Color2),
  922. LightEmission = LightEmission,
  923. Size = Size,
  924. Texture = Texture,
  925. Transparency = Transparency,
  926. ZOffset = ZOffset,
  927. Acceleration = Accel,
  928. Drag = Drag,
  929. LockedToPart = LockedToPart,
  930. VelocityInheritance = VelocityInheritance,
  931. EmissionDirection = EmissionDirection,
  932. Enabled = Enabled,
  933. Lifetime = LifeTime,
  934. Rate = Rate,
  935. Rotation = Rotation,
  936. RotSpeed = RotSpeed,
  937. Speed = Speed,
  938. VelocitySpread = VelocitySpread
  939. })
  940. return fp
  941. end
  942. }
  943. }
  944. function RemoveOutlines(part)
  945. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  946. end
  947. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  948. local Part = Create("Part")({
  949. formFactor = FormFactor,
  950. Parent = Parent,
  951. Reflectance = Reflectance,
  952. Transparency = Transparency,
  953. CanCollide = false,
  954. Locked = true,
  955. BrickColor = BrickColor.new(tostring(BColor)),
  956. Name = Name,
  957. Size = Size,
  958. Material = Material
  959. })
  960. RemoveOutlines(Part)
  961. return Part
  962. end
  963. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  964. local Msh = Create(Mesh)({
  965. Parent = Part,
  966. Offset = OffSet,
  967. Scale = Scale
  968. })
  969. if Mesh == "SpecialMesh" then
  970. Msh.MeshType = MeshType
  971. Msh.MeshId = MeshId
  972. end
  973. return Msh
  974. end
  975. function CreateWeld(Parent, Part0, Part1, C0, C1)
  976. local Weld = Create("Weld")({
  977. Parent = Parent,
  978. Part0 = Part0,
  979. Part1 = Part1,
  980. C0 = C0,
  981. C1 = C1
  982. })
  983. return Weld
  984. end
  985.  
  986.  
  987. -------------------------------------------------------
  988. --Start Effect Function--
  989. -------------------------------------------------------
  990. EffectModel = Instance.new("Model", char)
  991. Effects = {
  992. Block = {
  993. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  994. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  995. prt.Anchored = true
  996. prt.CFrame = cframe
  997. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 10)
  999. if Type == 1 or Type == nil then
  1000. table.insert(Effects, {
  1001. prt,
  1002. "Block1",
  1003. delay,
  1004. x3,
  1005. y3,
  1006. z3,
  1007. msh
  1008. })
  1009. elseif Type == 2 then
  1010. table.insert(Effects, {
  1011. prt,
  1012. "Block2",
  1013. delay,
  1014. x3,
  1015. y3,
  1016. z3,
  1017. msh
  1018. })
  1019. else
  1020. table.insert(Effects, {
  1021. prt,
  1022. "Block3",
  1023. delay,
  1024. x3,
  1025. y3,
  1026. z3,
  1027. msh
  1028. })
  1029. end
  1030. end
  1031. },
  1032. Sphere = {
  1033. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1034. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1035. prt.Anchored = true
  1036. prt.CFrame = cframe
  1037. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1038. game:GetService("Debris"):AddItem(prt, 10)
  1039. table.insert(Effects, {
  1040. prt,
  1041. "Cylinder",
  1042. delay,
  1043. x3,
  1044. y3,
  1045. z3,
  1046. msh
  1047. })
  1048. end
  1049. },
  1050. Cylinder = {
  1051. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1052. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1053. prt.Anchored = true
  1054. prt.CFrame = cframe
  1055. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1056. game:GetService("Debris"):AddItem(prt, 10)
  1057. table.insert(Effects, {
  1058. prt,
  1059. "Cylinder",
  1060. delay,
  1061. x3,
  1062. y3,
  1063. z3,
  1064. msh
  1065. })
  1066. end
  1067. },
  1068. Wave = {
  1069. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1070. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1071. prt.Anchored = true
  1072. prt.CFrame = cframe
  1073. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1074. game:GetService("Debris"):AddItem(prt, 10)
  1075. table.insert(Effects, {
  1076. prt,
  1077. "Cylinder",
  1078. delay,
  1079. x3 / 60,
  1080. y3 / 60,
  1081. z3 / 60,
  1082. msh
  1083. })
  1084. end
  1085. },
  1086. Ring = {
  1087. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1088. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1089. prt.Anchored = true
  1090. prt.CFrame = cframe
  1091. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1092. game:GetService("Debris"):AddItem(prt, 10)
  1093. table.insert(Effects, {
  1094. prt,
  1095. "Cylinder",
  1096. delay,
  1097. x3,
  1098. y3,
  1099. z3,
  1100. msh
  1101. })
  1102. end
  1103. },
  1104. Break = {
  1105. Create = function(brickcolor, cframe, x1, y1, z1)
  1106. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1107. prt.Anchored = true
  1108. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1109. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1110. local num = math.random(10, 50) / 1000
  1111. game:GetService("Debris"):AddItem(prt, 10)
  1112. table.insert(Effects, {
  1113. prt,
  1114. "Shatter",
  1115. num,
  1116. prt.CFrame,
  1117. math.random() - math.random(),
  1118. 0,
  1119. math.random(50, 100) / 100
  1120. })
  1121. end
  1122. },
  1123. Spiral = {
  1124. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1125. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1126. prt.Anchored = true
  1127. prt.CFrame = cframe
  1128. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1129. game:GetService("Debris"):AddItem(prt, 10)
  1130. table.insert(Effects, {
  1131. prt,
  1132. "Cylinder",
  1133. delay,
  1134. x3,
  1135. y3,
  1136. z3,
  1137. msh
  1138. })
  1139. end
  1140. },
  1141. Push = {
  1142. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1143. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1144. prt.Anchored = true
  1145. prt.CFrame = cframe
  1146. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1147. game:GetService("Debris"):AddItem(prt, 10)
  1148. table.insert(Effects, {
  1149. prt,
  1150. "Cylinder",
  1151. delay,
  1152. x3,
  1153. y3,
  1154. z3,
  1155. msh
  1156. })
  1157. end
  1158. }
  1159. }
  1160. -------------------------------------------------------
  1161. --End Effect Function--
  1162. -------------------------------------------------------
  1163.  
  1164. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1165. local NSound = nil
  1166. coroutine.resume(coroutine.create(function()
  1167. NSound = Instance.new("Sound", PARENT)
  1168. NSound.Volume = VOLUME
  1169. NSound.Pitch = PITCH
  1170. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1171. swait()
  1172. NSound:play()
  1173. game:GetService("Debris"):AddItem(NSound, 10)
  1174. end))
  1175. return NSound
  1176. end
  1177.  
  1178.  
  1179.  
  1180.  
  1181.  
  1182. -------------------------------------------------------
  1183. --End Important Functions--
  1184. -------------------------------------------------------
  1185.  
  1186. chargeup = Instance.new("Sound", hed)
  1187. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1188. chargeup.Volume = 10
  1189. chargeup.Pitch = 1
  1190. chargeup.Looped = true
  1191. chargeup.TimePosition = 1
  1192.  
  1193. meme = Instance.new("Sound", hed)
  1194. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1195. meme.Volume = 10
  1196. meme.Pitch = 1
  1197. meme.Looped = true
  1198. meme.TimePosition = 1
  1199.  
  1200. local ohno = Instance.new("Sound")
  1201. ohno.Parent = hed
  1202. ohno.Volume = 10
  1203. ohno.Pitch = 1
  1204. ohno.Looped = true
  1205.  
  1206. local bass = Instance.new("Sound") --why
  1207. bass.Parent = hed
  1208. bass.Volume = 7
  1209. bass.Pitch = 1
  1210. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1211. bass.Looped = true
  1212.  
  1213. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1214. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1215. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1216. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1217. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1218. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1219.  
  1220. STHAP = Instance.new("Sound", hed)
  1221. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1222. STHAP.Volume = 10
  1223. STHAP.Pitch = 1
  1224. STHAP.Looped = false
  1225.  
  1226. forevergone = Instance.new("Sound", tors)
  1227. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1228. forevergone.Volume = 10
  1229. forevergone.Pitch = 1
  1230. forevergone.Looped = true
  1231. forevergone.TimePosition = 24
  1232.  
  1233. -------------------------------------------------------
  1234. --Start Music Option--
  1235. -------------------------------------------------------
  1236. local Music = Instance.new("Sound",tors)
  1237. Music.Volume = 2.5
  1238. Music.SoundId = "rbxassetid://"
  1239. Music.Looped = true
  1240. Music.Pitch = 1 --Pitcher
  1241. Music:Play()
  1242. -------------------------------------------------------
  1243. --End Music Option--
  1244. -------------------------------------------------------
  1245. --hi fat >:)
  1246. -------------------------------------------------------
  1247. --Start Attacks N Stuff--
  1248. -------------------------------------------------------
  1249. local sine=0
  1250. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1251. local Hitboxpart = Instance.new("Part", EffectModel)
  1252. RemoveOutlines(Hitboxpart)
  1253. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1254. Hitboxpart.CanCollide = false
  1255. Hitboxpart.Transparency = 1
  1256. Hitboxpart.Anchored = true
  1257. Hitboxpart.CFrame = Pose
  1258. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1259. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1260. end
  1261. function GEtOuT()
  1262. attack = true
  1263. hum.WalkSpeed = 10
  1264. Character.Head.face.Texture = "rbxassetid://494811799"
  1265. CreateSound("814652778", hed, 10, 1)
  1266. CreateSound("537371462", hed, 10, 1)
  1267. local vel3 = Instance.new("BodyVelocity",tors)
  1268. vel3.Velocity = Vector3.new(0,25,0)
  1269. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1270. for i = 0,12,0.1 do
  1271. swait()
  1272. CameraEnshaking(1, 2)
  1273. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1279. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1280. end
  1281. vel3:Destroy()
  1282. Character.Head.face.Texture = "rbxassetid://620619801"
  1283. attack = false
  1284. Humanoid.JumpPower = 50
  1285. hum.WalkSpeed = 16
  1286. end
  1287.  
  1288. function GEtOuT2()
  1289. attack = true
  1290. hum.WalkSpeed = 10
  1291. Humanoid.JumpPower = 0
  1292. Character.Head.face.Texture = "rbxassetid://494811799"
  1293. CreateSound("814652778", hed, 10, 1)
  1294. CreateSound("537371462", hed, 10, 1)
  1295. root.Velocity = root.CFrame.lookVector * 20
  1296. for i = 0,12,0.1 do
  1297. swait()
  1298. CameraEnshaking(1, 2)
  1299. root.Velocity = root.CFrame.lookVector * 50
  1300. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1304. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1306. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1307. end
  1308. Character.Head.face.Texture = "rbxassetid://620619801"
  1309. attack = false
  1310. Humanoid.JumpPower = 50
  1311. hum.WalkSpeed = 16
  1312. end
  1313. function Flight() --wowthatsdiffrent
  1314. attack = true
  1315. Character.Head.face.Texture = "rbxassetid://269748407"
  1316. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1317. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1318. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1319. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1320. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1321. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1322. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1323. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1324. local vel4 = Instance.new("BodyVelocity",ll)
  1325. vel4.Velocity = Vector3.new(0,4,0)
  1326. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1327. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1328. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1329. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1330. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1331. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1332. Trail2.Enabled = true
  1333. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1334. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1335. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1336. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1337. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1338. Trail3.Enabled = true
  1339. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1340. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1341. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1342. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1343. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1344. Trail4.Enabled = true
  1345. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1346. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1347. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1348. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1349. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1350. Trail5.Enabled = true
  1351. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1352. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1353. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1354. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1355. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1356. Trail.Enabled = false
  1357. ragdoll(char)
  1358. wait(1)
  1359. Character.Head.face.Texture = "rbxassetid://249062487"
  1360. CreateSound("948494432", hed, 10, 1)
  1361. wait(2)
  1362. Character.Head.face.Texture = "rbxassetid://269748407"
  1363. CreateSound("633394595", hed, 10, 1)
  1364. wait(2)
  1365. Character.Head.face.Texture = "rbxassetid://494811799"
  1366. STHAP:play()
  1367. wait(11)
  1368. forevergone:play()
  1369. end
  1370.  
  1371. function OBJECTION()
  1372. attack = true
  1373. hum.WalkSpeed = 10
  1374. Character.Head.face.Texture = "rbxassetid://55831869"
  1375. CreateSound("330859085", hed, 10, 1)
  1376. for i = 0,8,0.1 do
  1377. swait()
  1378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1384. end
  1385. attack = false
  1386. Character.Head.face.Texture = "rbxassetid://620619801"
  1387. hum.WalkSpeed = 16
  1388. end
  1389.  
  1390. function Hello()
  1391. attack = true
  1392. hum.WalkSpeed = 10
  1393. Character.Head.face.Texture = "rbxassetid://334668738"
  1394. CreateSound("855338765", hed, 10, 0.9)
  1395. for i = 0,3,0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1403. end
  1404. attack = false
  1405. Character.Head.face.Texture = "rbxassetid://620619801"
  1406. hum.WalkSpeed = 16
  1407. end
  1408.  
  1409. function Victory()
  1410. attack = true
  1411. hum.WalkSpeed = 1.01
  1412. Character.Head.face.Texture = "rbxassetid://616284160"
  1413. Humanoid.Jump = true
  1414. CreateSound("130834939", hed, 10, 1)
  1415. for i = 0,3.7,0.1 do
  1416. swait()
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1423. end
  1424. Humanoid.Jump = true
  1425. for i = 0,3.7,0.1 do
  1426. swait()
  1427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1431. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1432. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1433. end
  1434. Humanoid.Jump = true
  1435. for i = 0,3.7,0.1 do
  1436. swait()
  1437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1442. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1443. end
  1444. Humanoid.Jump = true
  1445. for i = 0,3.7,0.1 do
  1446. swait()
  1447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1451. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1452. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1453. end
  1454. Humanoid.Jump = true
  1455. for i = 0,3.7,0.1 do
  1456. swait()
  1457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1462. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1463. end
  1464. attack = false
  1465. Character.Head.face.Texture = "rbxassetid://620619801"
  1466. hum.WalkSpeed = 16
  1467. end
  1468.  
  1469. function ShutTheHellUp()
  1470. attack = true
  1471. hum.WalkSpeed = 2.01
  1472. Character.Head.face.Texture = "rbxassetid://963148419"
  1473. CreateSound("336377340", hed, 10, 1)
  1474. for i = 0,3,0.1 do
  1475. swait()
  1476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1482. end
  1483. for i = 0,1.2,0.1 do
  1484. swait()
  1485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1491. end
  1492. for i = 0,1.2,0.1 do
  1493. swait()
  1494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1496. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1500. end
  1501. for i = 0,1.2,0.1 do
  1502. swait()
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1509. end
  1510. for i = 0,1.2,0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1518. end
  1519. for i = 0,2,0.1 do
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1527. end
  1528. for i = 0,2,0.1 do
  1529. swait()
  1530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1536. end
  1537. hum.WalkSpeed = 16
  1538. Character.Head.face.Texture = "rbxassetid://620619801"
  1539. attack = false
  1540. end
  1541.  
  1542. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1543. attack = true
  1544. hum.WalkSpeed = 5
  1545. Humanoid.JumpPower = 175
  1546. Character.Head.face.Texture = "rbxassetid://1223903433"
  1547. CreateSound("145799973", hed, 10, 1)
  1548. local vel2 = Instance.new("BodyVelocity",tors)
  1549. vel2.Velocity = Vector3.new(0,1.2,0)
  1550. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1551. for i = 0,60,0.1 do
  1552. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1553. swait()
  1554. CameraEnshaking(1, 1)
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1561. end
  1562. hum.WalkSpeed = 16
  1563. vel2:Destroy()
  1564. Character.Head.face.Texture = "rbxassetid://620619801"
  1565. Humanoid.JumpPower = 50
  1566. attack = false
  1567. end
  1568.  
  1569. function EndMySufferingV2() --why
  1570. attack = true
  1571. hum.WalkSpeed = 1.01
  1572. Character.Head.face.Texture = "rbxassetid://202210455"
  1573. local A = math.random(1,5)
  1574. if A == 1 then
  1575. meme.SoundId = "rbxassetid://295810519"
  1576. end
  1577. if A == 2 then
  1578. meme.SoundId = "rbxassetid://1124778077"
  1579. end
  1580. if A == 3 then
  1581. meme.SoundId = "rbxassetid://464157070"
  1582. end
  1583. if A == 4 then
  1584. meme.SoundId = "rbxassetid://146334595"
  1585. end
  1586. if A == 5 then
  1587. meme.SoundId = "rbxassetid://145536915"
  1588. end
  1589. meme:Play()
  1590. bass:Play()
  1591. joyemoji.Rate = 70
  1592. LIT.Rate = 70
  1593. ok.Rate = 70
  1594. toast.Rate = 70
  1595.  
  1596. for i = 0,50,0.1 do
  1597. swait()
  1598. CameraEnshaking(1, 10)
  1599. bass.Parent = hed
  1600. meme.Parent = hed
  1601. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1602. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1603. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1604. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1605. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1607. end
  1608. bass:Stop()
  1609. meme:Stop()
  1610. joyemoji.Rate = 0
  1611. LIT.Rate = 0
  1612. ok.Rate = 0
  1613. toast.Rate = 0
  1614. Character.Head.face.Texture = "rbxassetid://620619801"
  1615. attack = false
  1616. hum.WalkSpeed = 16
  1617. end
  1618.  
  1619. function HELP()
  1620. attack = true
  1621. hum.WalkSpeed = 1.01
  1622. Character.Head.face.Texture = "rbxassetid://307972876"
  1623. CreateSound("1123321019", hed, 10, 1)
  1624. for i = 0,15,0.1 do
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1628. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1629. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1631. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1632. end
  1633. CreateSound("198462271", hed, 10, 1)
  1634. for i = 0,8,0.1 do
  1635. Character.Head.face.Texture = "rbxassetid://341497730"
  1636. swait()
  1637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1639. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1640. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1641. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1642. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1643. end
  1644. for i = 0,8,0.1 do
  1645. Character.Head.face.Texture = "rbxassetid://341497730"
  1646. swait()
  1647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1649. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1650. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1651. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1652. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1653. end
  1654. CreateSound("948494432", hed, 10, 1)
  1655. for i = 0,7.5,0.1 do
  1656. Character.Head.face.Texture = "rbxassetid://249062487"
  1657. swait()
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1661. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1663. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1664. end
  1665. CreateSound("1542642349", hed, 10, 1)
  1666. for i = 0,10,0.1 do
  1667. Character.Head.face.Texture = "rbxassetid://270636807"
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1672. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1673. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1674. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1675. end
  1676. CreateSound("269597232", hed, 10, 1)
  1677. for i = 0,6,0.1 do
  1678. Character.Head.face.Texture = "rbxassetid://265057155"
  1679. swait()
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1686. end
  1687. attack = false
  1688. Character.Head.face.Texture = "rbxassetid://620619801"
  1689. hum.WalkSpeed = 16
  1690. end
  1691.  
  1692. function Choose()
  1693. attack = true
  1694. hum.WalkSpeed = 1.01
  1695. Character.Head.face.Texture = "rbxassetid://374187112"
  1696. CreateSound("130784263", hed, 10, 1)
  1697. for i = 0,4,0.1 do
  1698. swait()
  1699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1705. end
  1706. for i = 0,5,0.1 do
  1707. swait()
  1708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1714. end
  1715. attack = false
  1716. Character.Head.face.Texture = "rbxassetid://620619801"
  1717. hum.WalkSpeed = 16
  1718. end
  1719.  
  1720. function slap()
  1721. attack = true
  1722. hum.WalkSpeed = 10
  1723. CreateSound("146163534", hed, 10, 1)
  1724. Character.Head.face.Texture = "rbxassetid://293603561"
  1725. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1726. CameraEnshaking(1, 2)
  1727. for i = 0,4,0.1 do
  1728. swait()
  1729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1734. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1735. end
  1736. Character.Head.face.Texture = "rbxassetid://620619801"
  1737. attack = false
  1738. hum.WalkSpeed = 16
  1739. end
  1740.  
  1741. function MYSPAGHETTTTTTT() --ow
  1742. attack = true
  1743. hum.WalkSpeed = 1.01
  1744. CreateSound("1282149571", hed, 10, 1)
  1745. Character.Head.face.Texture = "rbxassetid://1329282756"
  1746. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1747. CameraEnshaking(1, 2.2)
  1748. for i = 0,4,0.1 do
  1749. swait()
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1755. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1756. end
  1757. for i = 0,5,0.1 do
  1758. swait()
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1765. end
  1766. for i = 0,6,0.1 do
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1774. end
  1775. attack = false
  1776. Character.Head.face.Texture = "rbxassetid://620619801"
  1777. hum.WalkSpeed = 16
  1778. end
  1779.  
  1780.  
  1781. function dead()
  1782. attack = true
  1783. hum.WalkSpeed = 0.20
  1784. CreateSound("137225991", hed, 10, 1)
  1785. Character.Head.face.Texture = "rbxassetid://297512410"
  1786. for i = 0,1.1,0.1 do
  1787. swait()
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1793. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1794. end
  1795. for i = 0,1.1,0.1 do
  1796. swait()
  1797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1801. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1802. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1803. end
  1804. for i = 0,1.1,0.1 do
  1805. swait()
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1812. end
  1813. for i = 0,1.1,0.1 do
  1814. swait()
  1815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1819. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1820. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1821. end
  1822. for i = 0,1.1,0.1 do
  1823. swait()
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1828. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1829. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1830. end
  1831. for i = 0,1.1,0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1839. end
  1840. for i = 0,1.1,0.1 do
  1841. swait()
  1842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1846. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1847. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1848. end
  1849. for i = 0,1.1,0.1 do
  1850. swait()
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1856. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1857. end
  1858. for i = 0,1.1,0.1 do
  1859. swait()
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1864. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1865. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1866. end
  1867. Character.Head.face.Texture = "rbxassetid://273309187"
  1868. for i = 0,9,0.1 do
  1869. swait()
  1870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1874. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1876. end
  1877. attack = false
  1878. Character.Head.face.Texture = "rbxassetid://620619801"
  1879. hum.WalkSpeed = 16
  1880. end
  1881.  
  1882. function hap() --much hap
  1883. attack = true
  1884. hum.WalkSpeed = 0.10
  1885. CreateSound("363808674", hed, 10, 1)
  1886. Character.Head.face.Texture = "rbxassetid://315792941"
  1887. for i = 0,12,0.1 do
  1888. swait()
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1895. end
  1896. CreateSound("233168827", hed, 10, 1)
  1897. Character.Head.face.Texture = "rbxassetid://335761015"
  1898. for i = 0,10,0.1 do
  1899. swait()
  1900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1906. end
  1907. CreateSound("363808674", hed, 10, 1)
  1908. attack = false
  1909. Character.Head.face.Texture = "rbxassetid://620619801"
  1910. hum.WalkSpeed = 16
  1911. end
  1912.  
  1913. function HAAAAA() --KONO POWA
  1914. attack = true
  1915. hum.WalkSpeed = 1.01
  1916. Character.Head.face.Texture = "rbxassetid://305068389"
  1917. chargeup.Pitch = 1
  1918. for i = 0,7,0.1 do
  1919. swait()
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1924. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1925. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1926. end
  1927. Character.Head.face.Texture = "rbxassetid://313921371"
  1928. chargeup:play()
  1929. for i = 0,30,0.1 do
  1930. swait()
  1931. CameraEnshaking(1, 2)
  1932. chargeup.Parent = hed
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1935. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1936. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1937. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1938. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1939. end
  1940. chargeup:stop()
  1941. chargeup.Pitch = 1.1
  1942. chargeup.TimePosition = 1
  1943. chargeup:play()
  1944. Character.Head.face.Texture = "rbxassetid://304942859"
  1945. for i, v in pairs(c:children()) do
  1946. if v.ClassName == "Part" then
  1947. local tra = trazx:clone()
  1948. tra.Parent = v
  1949. tra.LightEmission = 1
  1950. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1951. tra.Rate = 15
  1952. tra.Rotation = NumberRange.new(-5, 5)
  1953. tra.Lifetime = NumberRange.new(1.5, 2)
  1954. tra.Size = NumberSequence.new({
  1955. NumberSequenceKeypoint.new(0, 0.1, 0),
  1956. NumberSequenceKeypoint.new(1, 0, 0)
  1957. })
  1958. tra.Transparency = NumberSequence.new({
  1959. NumberSequenceKeypoint.new(0, 1, 0),
  1960. NumberSequenceKeypoint.new(0.135, 0, 0),
  1961. NumberSequenceKeypoint.new(0.875, 0, 0),
  1962. NumberSequenceKeypoint.new(1, 1, 0)
  1963. })
  1964. tra.Speed = NumberRange.new(0.5)
  1965. tra.VelocitySpread = 360
  1966. tra.VelocityInheritance = 0.5
  1967. tra.ZOffset = 2
  1968. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1969. end
  1970. end
  1971. local tra = trazx:clone()
  1972. tra.Parent = c.HumanoidRootPart
  1973. tra.Texture = "rbxassetid://347730682"
  1974. tra.LightEmission = 0.8
  1975. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1976. tra.Rate = 250
  1977. tra.Rotation = NumberRange.new(-5, 5)
  1978. tra.Lifetime = NumberRange.new(0.75)
  1979. tra.Size = NumberSequence.new({
  1980. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1981. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1982. })
  1983. tra.Transparency = NumberSequence.new({
  1984. NumberSequenceKeypoint.new(0, 1, 0),
  1985. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1986. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1987. NumberSequenceKeypoint.new(0.699, 1, 0),
  1988. NumberSequenceKeypoint.new(1, 1, 0)
  1989. })
  1990. tra.Speed = NumberRange.new(15)
  1991. tra.VelocitySpread = 360
  1992. tra.VelocityInheritance = 0.5
  1993. tra.ZOffset = 3.5
  1994. tra.Acceleration = Vector3.new(0, 25, 0)
  1995. for i = 0,35,0.1 do
  1996. swait()
  1997. ohno.Parent = hed
  1998. CameraEnshaking(1, 3)
  1999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2001. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2002. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2003. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2004. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2005. end
  2006. chargeup:stop()
  2007. chargeup.Pitch = 1.3
  2008. chargeup.TimePosition = 1
  2009. chargeup:play()
  2010. tra:Destroy()
  2011. tra:Destroy()
  2012. Character.Head.face.Texture = "rbxassetid://280233855"
  2013. local tra = trazx:clone()
  2014. tra.Parent = c.HumanoidRootPart
  2015. tra.Texture = "rbxassetid://347730682"
  2016. tra.LightEmission = 0.8
  2017. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2018. tra.Rate = 250
  2019. tra.Rotation = NumberRange.new(-5, 5)
  2020. tra.Lifetime = NumberRange.new(0.3)
  2021. tra.Size = NumberSequence.new({
  2022. NumberSequenceKeypoint.new(0, 8, 0.875),
  2023. NumberSequenceKeypoint.new(1, 10, 0.875)
  2024. })
  2025. tra.Transparency = NumberSequence.new({
  2026. NumberSequenceKeypoint.new(0, 1, 0),
  2027. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2028. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2029. NumberSequenceKeypoint.new(0.699, 1, 0),
  2030. NumberSequenceKeypoint.new(1, 1, 0)
  2031. })
  2032. for i = 0,32,0.1 do
  2033. swait()
  2034. CameraEnshaking(1, 5)
  2035. chargeup.Parent = hed
  2036. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2043. end
  2044. chargeup:stop()
  2045. CreateSound("681582832", hed, 10, 1)
  2046. game.Players.LocalPlayer.Character:BreakJoints()
  2047. local S = Instance.new("Explosion",workspace)
  2048. S.Position = tors.Position
  2049. S.BlastPressure = 9
  2050. S.BlastRadius = 30
  2051. S.ExplosionType = 0
  2052. attack = false
  2053. hum.WalkSpeed = 16
  2054. Character.Head.face.Texture = "rbxassetid://295197013"
  2055. tra:Destroy()
  2056. CameraEnshaking(4, 30)
  2057. error("WARNING, TO MUCH ENERGY.")
  2058. end
  2059.  
  2060. function NEN()
  2061. attack = true
  2062. hum.WalkSpeed = 1.01
  2063. CreateSound("230292011", hed, 10, 1)
  2064. Character.Head.face.Texture = "rbxassetid://705269463"
  2065. for i = 0,4,0.1 do
  2066. swait()
  2067. CameraEnshaking(1, 3)
  2068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2069. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2070. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2071. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2072. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2073. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2074. end
  2075. attack = false
  2076. Character.Head.face.Texture = "rbxassetid://620619801"
  2077. hum.WalkSpeed = 16
  2078. end
  2079.  
  2080. function FLYSKYHIGH()
  2081. attack = true
  2082. timetofly = false
  2083. hum.WalkSpeed = 0.05
  2084. Character.Head.face.Texture = "rbxassetid://705269463"
  2085. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2086. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2087. Humanoid.JumpPower = 0
  2088. for i = 0,300,0.1 do --thatsalongtime
  2089. swait()
  2090. CameraEnshaking(1, 7)
  2091. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2092. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2093. root.Velocity = root.CFrame.lookVector * 225
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2100. end
  2101. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2102. attack = false
  2103. Humanoid.JumpPower = 50
  2104. Character.Head.face.Texture = "rbxassetid://620619801"
  2105. hum.WalkSpeed = 16
  2106. wait(45)
  2107. timetofly = true
  2108. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2109. end
  2110.  
  2111.  
  2112. function highnoon()
  2113. attack = true
  2114. hum.WalkSpeed = 1.01
  2115. CreateSound("495316660", hed, 10, 1)
  2116. Character.Head.face.Texture = "rbxassetid://155195214"
  2117. CameraEnshaking(2, 4)
  2118. local Blobby = Instance.new("Part", char)
  2119. Blobby.Name = "Blob"
  2120. Blobby.CanCollide = false
  2121. Blobby.BrickColor = BrickColor.new("Really black")
  2122. Blobby.Transparency = 0
  2123. Blobby.Material = "Plastic"
  2124. Blobby.Size = Vector3.new(1, 1, 2)
  2125. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2126. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2127.  
  2128. local Weld = Instance.new("Weld", Blobby)
  2129. Weld.Part0 = ra
  2130. Weld.Part1 = Blobby
  2131. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2132. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2133.  
  2134. local M2 = Instance.new("SpecialMesh")
  2135. M2.Parent = Blobby
  2136. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2137. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2138. M2.Scale = Vector3.new(.002, .002, .002)
  2139. for i = 0,7.75,0.1 do
  2140. swait()
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2147. end
  2148. for i = 0,16.5,0.1 do
  2149. swait()
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2154. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2156. end
  2157. Blobby.Transparency = 1
  2158. Blobby:Destroy()
  2159. attack = false
  2160. Character.Head.face.Texture = "rbxassetid://620619801"
  2161. hum.WalkSpeed = 16
  2162. end
  2163.  
  2164. function somuchcancerwhy() --o no
  2165. attack = true
  2166. hum.WalkSpeed = 0.10
  2167. Character.Head.face.Texture = "rbxassetid://315074049"
  2168. local A = math.random(1,13)
  2169. if A == 1 then
  2170. ohno.SoundId = "rbxassetid://295810519"
  2171. ohno.TimePosition = 1
  2172. end
  2173. if A == 2 then
  2174. ohno.SoundId = "rbxassetid://488472970"
  2175. ohno.TimePosition = 2
  2176. end
  2177. if A == 3 then
  2178. ohno.SoundId = "rbxassetid://917045199"
  2179. ohno.TimePosition = 3
  2180. end
  2181. if A == 4 then
  2182. ohno.SoundId = "rbxassetid://324205173"
  2183. ohno.TimePosition = 1
  2184. end
  2185. if A == 5 then
  2186. ohno.SoundId = "rbxassetid://376134741"
  2187. ohno.TimePosition = 8
  2188. end
  2189. if A == 6 then
  2190. ohno.SoundId = "rbxassetid://164147183"
  2191. ohno.TimePosition = 0
  2192. end
  2193. if A == 7 then
  2194. ohno.SoundId = "rbxassetid://825526716"
  2195. ohno.TimePosition = 1
  2196. end
  2197. if A == 8 then
  2198. ohno.SoundId = "rbxassetid://185460366"
  2199. ohno.TimePosition = 0
  2200. end
  2201. if A == 9 then
  2202. ohno.SoundId = "rbxassetid://273319633"
  2203. ohno.TimePosition = 1
  2204. end
  2205. if A == 10 then
  2206. ohno.SoundId = "rbxassetid://506212392"
  2207. ohno.TimePosition = 2
  2208. end
  2209. if A == 11 then
  2210. ohno.SoundId = "rbxassetid://708297448"
  2211. ohno.TimePosition = 4
  2212. end
  2213. if A == 12 then
  2214. ohno.SoundId = "rbxassetid://497199103"
  2215. ohno.TimePosition = 9
  2216. end
  2217. if A == 13 then
  2218. ohno.SoundId = "rbxassetid://152833989"
  2219. ohno.TimePosition = 1
  2220. end
  2221. ohno:Play()
  2222. for i = 0,100,0.1 do
  2223. swait()
  2224. CameraEnshaking(2, 3)
  2225. ohno.Parent = hed
  2226. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2227. end
  2228. attack = false
  2229. ohno:Stop()
  2230. Character.Head.face.Texture = "rbxassetid://620619801"
  2231. hum.WalkSpeed = 16
  2232. end
  2233.  
  2234. function WRY() --WRYYYYYYY
  2235. attack = true
  2236. hum.WalkSpeed = 0.30
  2237. CreateSound("794081034", hed, 10, 1)
  2238. Character.Head.face.Texture = "rbxassetid://396389196"
  2239. for i = 0,2,0.1 do
  2240. swait()
  2241. CameraEnshaking(1, 2)
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2248. end
  2249. for i = 0,14.7,0.1 do
  2250. swait()
  2251. CameraEnshaking(1, 3)
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2258. end
  2259. attack = false
  2260. Character.Head.face.Texture = "rbxassetid://620619801"
  2261. hum.WalkSpeed = 16
  2262. end
  2263.  
  2264. function BOI()
  2265. attack = true
  2266. hum.WalkSpeed = 1.01
  2267. CreateSound("390901873", hed, 10, 1)
  2268. Character.Head.face.Texture = "rbxassetid://282463320"
  2269. for i = 0,4,0.1 do
  2270. swait()
  2271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2276. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2277. end
  2278. for i = 0,4,0.1 do
  2279. swait()
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2286. end
  2287. attack = false
  2288. Character.Head.face.Texture = "rbxassetid://620619801"
  2289. hum.WalkSpeed = 16
  2290. end
  2291.  
  2292. function WhatHuh()
  2293. attack = true
  2294. hum.WalkSpeed = 1.01
  2295. CreateSound("130766865", hed, 10, 1)
  2296. Character.Head.face.Texture = "rbxassetid://276732672"
  2297. for i = 0,4,0.1 do
  2298. swait()
  2299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2301. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2304. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2305. end
  2306. for i = 0,6.7,0.1 do
  2307. swait()
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2314. end
  2315. for i = 0,8.1,0.1 do
  2316. swait()
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2323. end
  2324. for i = 0,1,0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2332. end
  2333. for i = 0,1,0.1 do
  2334. swait()
  2335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2341. end
  2342. for i = 0,4,0.1 do
  2343. swait()
  2344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2350. end
  2351. attack = false
  2352. Character.Head.face.Texture = "rbxassetid://620619801"
  2353. hum.WalkSpeed = 16
  2354. end
  2355.  
  2356. function NothingPersonal()
  2357. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2358. local HITBODY = mouse.Target.Parent
  2359. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2360. local HEAD = HITBODY:FindFirstChild("Head")
  2361. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2362. if TORS ~= nil and HUMAN ~= nil then
  2363. attack = true
  2364. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2365. TORS.Anchored = true
  2366. hum.WalkSpeed = 0
  2367. Character.Head.face.Texture = "rbxassetid://40770311"
  2368. CreateSound("1255922819", hed, 10, 1)
  2369. CameraEnshaking(2, 4)
  2370. end
  2371. wait(3.5)
  2372. for i = 0,9,0.1 do
  2373. swait()
  2374. for i = 1,2 do
  2375. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2376. CameraEnshaking(1, 7)
  2377. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2378. end
  2379. end
  2380. wait(.5)
  2381. TORS.Anchored = false
  2382. attack = false
  2383. Character.Head.face.Texture = "rbxassetid://620619801"
  2384. hum.WalkSpeed = 16
  2385. end
  2386. end
  2387.  
  2388. function VeryMuchWorrying()
  2389. attack = true
  2390. hum.WalkSpeed = 1.01
  2391. Character.Head.face.Texture = "rbxassetid://111523405"
  2392. CreateSound("1395854043", hed, 10, 1)
  2393. for i = 0,14,0.1 do
  2394. swait()
  2395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2397. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2400. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2401. end
  2402. attack = false
  2403. Character.Head.face.Texture = "rbxassetid://620619801"
  2404. hum.WalkSpeed = 16
  2405. end
  2406.  
  2407. function Ashes() --Straight from... Whatever it was called.
  2408. attack = true
  2409. hum.WalkSpeed = 1.01
  2410. Character.Head.face.Texture = "rbxassetid://360687027"
  2411. CreateSound("290084602", tors, 10, 1)
  2412. for i = 0,6.2,0.1 do
  2413. swait()
  2414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2420. end
  2421. for i = 0,6.2,0.1 do
  2422. swait()
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2429. end
  2430. attack = false
  2431. Character.Head.face.Texture = "rbxassetid://620619801"
  2432. hum.WalkSpeed = 16
  2433. end
  2434.  
  2435. function AnotherOne() --WhAT ANOTHER ONE
  2436. attack = true
  2437. hum.WalkSpeed = 1.01
  2438. local icri = CreateSound("1205111204", hed, 10, 1)
  2439. swait(165)
  2440. local FRAME = tors.CFrame
  2441. repeat
  2442. swait()
  2443. Character.Head.face.Texture = "rbxassetid://582931093"
  2444. CameraEnshaking(1, 10)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2450. tors.CFrame = FRAME * CF(0,1,0)
  2451. swait()
  2452. tors.CFrame = FRAME
  2453. until icri.Playing == false
  2454. Character.Head.face.Texture = "rbxassetid://620619801"
  2455. attack = false
  2456. hum.WalkSpeed = 16
  2457. end
  2458.  
  2459. function Dance()
  2460. attack = true
  2461. hum.WalkSpeed = 1.01
  2462. CreateSound("838766490", hed, 10, 1)
  2463. Character.Head.face.Texture = "rbxassetid://258591579"
  2464. for i = 0,2,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2472. end
  2473. for i = 0,4,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2481. end
  2482. for i = 0,4,0.1 do
  2483. swait()
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2490. end
  2491. for i = 0,4,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2499. end
  2500. for i = 0,4,0.1 do
  2501. swait()
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2508. end
  2509. for i = 0,4,0.1 do
  2510. swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2517. end
  2518. for i = 0,4,0.1 do
  2519. swait()
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2526. end
  2527. for i = 0,4,0.1 do
  2528. swait()
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2535. end
  2536. for i = 0,4,0.1 do
  2537. swait()
  2538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2540. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2544. end
  2545. for i = 0,4,0.1 do
  2546. swait()
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2553. end
  2554. for i = 0,4,0.1 do
  2555. swait()
  2556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2558. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2562. end
  2563. for i = 0,4,0.1 do
  2564. swait()
  2565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2569. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2570. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2571. end
  2572. for i = 0,4,0.1 do
  2573. swait()
  2574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2578. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2580. end
  2581. for i = 0,4,0.1 do
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2589. end
  2590. for i = 0,4,0.1 do
  2591. swait()
  2592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2598. end
  2599. for i = 0,3,0.1 do
  2600. swait()
  2601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2605. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2607. end
  2608. attack = false
  2609. Character.Head.face.Texture = "rbxassetid://620619801"
  2610. hum.WalkSpeed = 16
  2611. end
  2612.  
  2613. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2614. attack = true
  2615. Character.Head.face.Texture = "rbxassetid://266304560"
  2616. for i = 0,6,0.1 do
  2617. swait()
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2624. end
  2625. CreateSound("1093102664", hed, 10, 1)
  2626. CameraEnshaking(3, 8)
  2627. for i = 0,2,0.1 do
  2628. swait()
  2629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2634. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2635. end
  2636. Character.Head.face.Texture = "rbxassetid://30128383"
  2637. hum.MaxHealth = 0
  2638. ragdoll(char)
  2639. CreateSound("534269232", hed, 5, 1)
  2640. error("Seems like you just died.")
  2641. end
  2642.  
  2643. MoreTaunts = false
  2644. mouse.KeyDown:connect(function(key)
  2645. if attack == false then
  2646. if MoreTaunts == false then
  2647. if key == 'q' then
  2648. GEtOuT()
  2649. elseif key == 'e' then
  2650. GEtOuT2()
  2651. elseif key == 'x' then
  2652. OBJECTION()
  2653. elseif key == 'n' then
  2654. BOI()
  2655. elseif key == 'u' then
  2656. Victory()
  2657. elseif key == '3' then
  2658. hap()
  2659. elseif key == '6' then
  2660. Flight()
  2661. elseif key == '9' and timetofly then
  2662. FLYSKYHIGH()
  2663. elseif key == '9' then
  2664. local A = math.random(1,10)
  2665. if A == 1 then
  2666. warn ("This has a Cooldown, Please wait. :>")
  2667. end
  2668. if A == 2 then
  2669. warn ("You can't Fly All day, you know.")
  2670. end
  2671. if A == 3 then
  2672. warn ("Calm down there.")
  2673. end
  2674. if A == 4 then
  2675. warn ("Take a Break.")
  2676. end
  2677. if A == 5 then
  2678. warn ("*Elevator Music plays in the backround*")
  2679. end
  2680. if A == 6 then
  2681. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2682. end
  2683. if A == 7 then
  2684. warn ("Can you wait a LITTLE Longer?")
  2685. end
  2686. if A == 8 then
  2687. warn ("Like a tiger defying the laws of gravity...")
  2688. end
  2689. if A == 9 then
  2690. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2691. end
  2692. if A == 10 then
  2693. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2694. end
  2695. elseif key == 'k' then
  2696. Hello()
  2697. elseif key == '5' then
  2698. HAAAAA()
  2699. elseif key == '4' then
  2700. Dance()
  2701. elseif key == '1' then
  2702. HELP()
  2703. elseif key == '2' then
  2704. dead()
  2705. elseif key == 'j' then
  2706. WhatHuh()
  2707. elseif key == 'l' then
  2708. ShutTheHellUp()
  2709. elseif key == 'c' then
  2710. Choose()
  2711. elseif key == 'r' then
  2712. MYSPAGHETTTTTTT()
  2713. elseif key == 't' then
  2714. SpinMeDad()
  2715. elseif key == 'y' then
  2716. EndMySufferingV2()
  2717. elseif key == 'f' then
  2718. NEN()
  2719. elseif key == 'z' then
  2720. NothingPersonal()
  2721. elseif key == '7' then
  2722. somuchcancerwhy()
  2723. elseif key == '8' then
  2724. highnoon()
  2725. elseif key == 'v' then
  2726. VeryMuchWorrying()
  2727. elseif key == 'b' then
  2728. Ashes()
  2729. elseif key == 'p' then
  2730. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2731. elseif key == 'g' then
  2732. AnotherOne()
  2733. elseif key == 'h' then
  2734. slap()
  2735. elseif key == 'm' then
  2736. WRY()
  2737. end
  2738. end
  2739. end
  2740. end)
  2741.  
  2742. -------------------------------------------------------
  2743. --End Attacks N Stuff--
  2744. -------------------------------------------------------
  2745.  
  2746.  
  2747.  
  2748.  
  2749. while jumping do
  2750. Humanoid.Jump = true
  2751. wait(0.9)
  2752. end
  2753.  
  2754.  
  2755.  
  2756.  
  2757. -------------------------------------------------------
  2758. --Start Animations--
  2759. -------------------------------------------------------
  2760. local equipped = false
  2761. local idle = 0
  2762. local change = 1
  2763. local val = 0
  2764. local toim = 0
  2765. local idleanim = 0.4
  2766. hum.Animator.Parent = nil
  2767. while true do
  2768. swait()
  2769. sine = sine + change
  2770. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2771. local velderp = root.Velocity.y
  2772. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2773. if equipped == true or equipped == false then
  2774. if attack == false then
  2775. idle = idle + 1
  2776. else
  2777. idle = 0
  2778. end
  2779. if 1 < root.Velocity.y and hitfloor == nil then
  2780. Anim = "Jump"
  2781. if attack == false then
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2784. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2787. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2788. end
  2789. elseif -1 > root.Velocity.y and hitfloor == nil then
  2790. Anim = "Fall"
  2791. if attack == false then
  2792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2796. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2797. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2798. end
  2799. elseif torvel < 1 and hitfloor ~= nil then
  2800. Anim = "Idle"
  2801. change = 1
  2802. if attack == false then
  2803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2809. end
  2810. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2811. Anim = "Walk"
  2812. change = 1
  2813. if attack == false then
  2814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2816. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2817. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2818. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2820. end
  2821. end
  2822. end
  2823. if 0 < #Effects then
  2824. for e = 1, #Effects do
  2825. if Effects[e] ~= nil then
  2826. local Thing = Effects[e]
  2827. if Thing ~= nil then
  2828. local Part = Thing[1]
  2829. local Mode = Thing[2]
  2830. local Delay = Thing[3]
  2831. local IncX = Thing[4]
  2832. local IncY = Thing[5]
  2833. local IncZ = Thing[6]
  2834. if 1 >= Thing[1].Transparency then
  2835. if Thing[2] == "Block1" then
  2836. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2837. local Mesh = Thing[1].Mesh
  2838. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2839. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2840. elseif Thing[2] == "Block2" then
  2841. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2842. local Mesh = Thing[7]
  2843. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2844. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2845. elseif Thing[2] == "Block3" then
  2846. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2847. local Mesh = Thing[7]
  2848. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2849. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2850. elseif Thing[2] == "Cylinder" then
  2851. local Mesh = Thing[1].Mesh
  2852. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2853. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2854. elseif Thing[2] == "Blood" then
  2855. local Mesh = Thing[7]
  2856. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2859. elseif Thing[2] == "Elec" then
  2860. local Mesh = Thing[1].Mesh
  2861. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2862. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2863. elseif Thing[2] == "Disappear" then
  2864. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2865. elseif Thing[2] == "Shatter" then
  2866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2867. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2868. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2869. Thing[6] = Thing[6] + Thing[5]
  2870. end
  2871. else
  2872. Part.Parent = nil
  2873. table.remove(Effects, e)
  2874. end
  2875. end
  2876. end
  2877. end
  2878. end
  2879. end
  2880. -------------------------------------------------------
  2881. --End Animations And Script--
  2882. -------------------------------------------------------
  2883.  
  2884. --cool beans boibiparti
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