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- -- leaked dood!
- -- Next time don't ban/kick me with your crappy tabs, k?
- -- Run this as a local script, you do not have to change anything.
- local p = game.Players.BINO2002
- script.Parent = p
- print 'Tabs loading!'
- local cmdss = {";ff",";k",";r",";kill",";uf",";ws","!afk",";listp",";nt",";music",";mo","/tls",";g",";mc",";cmds"}
- p.Chatted:connect(function(message)
- if message == ";ff" then
- ff()
- elseif message == ";k" then
- k()
- elseif message == ";r" then
- r()
- elseif message == ";kill" then
- kill()
- elseif message == ";uf" then
- unff()
- elseif message == ";cmds" then
- cmd()
- elseif message == ";nt" then
- nortab()
- elseif message == ";mc" then
- mc()
- elseif message == "!afk" then
- afk()
- elseif message == ";listp" then
- listp()
- elseif message == ";music" then
- music()
- elseif message == ";mo" then
- moptions()
- elseif message == ";ws" then
- ws()
- elseif message == "/tls" then
- tls()
- elseif message == ";g" then
- god()
- end
- end)
- local speeds = {"1","10","20","30","40","50","60","70","80","90","100"}
- local sound = {"1","2","3","4"}
- local ban = {"grubsteak","Snazzah","Kyrorr","Skrillex6996","Ralael4040","Om3gapro5ooo"} ---not funny dood
- function ff()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = p
- bm.Name = "sTabs1O"
- local players = game.Players:GetChildren()
- for i = 1,#players do
- bm = p.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = players[i].Name
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(0,0,255)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #players
- local speed = 0.005
- local angle = 150 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- local find = game.Players:FindFirstChild(m.Name)
- if find ~= nil then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- Instance.new("ForceField", find.Character)
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end
- end)
- end
- end
- function k()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- local players = game.Players:GetChildren()
- for i = 1,#players do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = players[i].Name
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(255,255,255)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #players
- local speed = 0.005
- local angle = 150 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- local find = game.Players:FindFirstChild(m.Name)
- if find ~= nil then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- find.Character:Destroy()
- find:remove()
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end
- end)
- end
- end
- function kill()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- local players = game.Players:GetChildren()
- for i = 1,#players do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = players[i].Name
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(255,0,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #players
- local speed = 0.005
- local angle = 150 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- local find = game.Players:FindFirstChild(m.Name)
- if find ~= nil then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- find.Character.Humanoid.MaxHealth = 0
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end
- end)
- end
- end
- function unff()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- local players = game.Players:GetChildren()
- for i = 1,#players do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = players[i].Name
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(0,255,255)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #players
- local speed = 0.005
- local angle = 150 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- local find = game.Players:FindFirstChild(m.Name)
- if find ~= nil then
- local u = find.Character:FindFirstChild("ForceField")
- tab.Size = Vector3.new(1.5,1.5,1.5)
- u:Destroy()
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end
- end)
- end
- end
- function ws()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- for i = 1,#speeds do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = speeds[i]
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(255,255,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #speeds
- local speed = 0.005
- local angle = 100 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- p.Character.Humanoid.WalkSpeed = m.Name
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end)
- end
- end
- function god()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- local players = game.Players:GetChildren()
- for i = 1,#players do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = players[i].Name
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.7
- sb.SurfaceColor3 = Color3.new(0,0,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #players
- local speed = 0.005
- local angle = 150 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- local find = game.Players:FindFirstChild(m.Name)
- if find ~= nil then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- find.Character.Humanoid.MaxHealth = math.huge
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end
- end)
- end
- end
- function cmd()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- for i = 1,#cmdss do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = cmdss[i]
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(0,0,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #cmdss
- local speed = 0.005
- local angle = 100 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- print(m.Name)
- if m.Name == ";ff" then
- ff()
- elseif m.Name == ";k" then
- k()
- elseif m.Name == ";r" then
- r()
- elseif m.Name == ";kill" then
- kill()
- elseif m.Name == ";uf" then
- unff()
- elseif m.Name == ";ws" then
- ws()
- elseif m.Name == "!afk" then
- afk()
- elseif m.Name == ";listp" then
- listp()
- elseif m.Name == ";nt" then
- nortab()
- elseif m.Name == ";music" then
- music()
- elseif m.Name == ";mo" then
- moptions()
- elseif m.Name == ";mc" then
- mc()
- elseif m.Name == "/tls" then
- tls()
- elseif m.Name == ";g" then
- god()
- elseif m.Name == ";cmd" then
- print"CMD = Active[Y]"
- end
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end)
- end
- end
- function r()
- local r = game.Workspace:FindFirstChild("sTabs1O")
- if r ~= nil then
- r:Destroy()
- else
- print "Error[TabsNotFound]"
- end
- end
- print 'Tabs fully loaded'
- function afk()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- for i = 1,4 do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = "[AFK]"
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,255,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(0,0,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 4
- local speed = 0.05
- local angle = 350 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(4,angle*speed,1) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function()
- tab.Size = Vector3.new(1.5,1.5,1.5)
- print("AFK")
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end)
- end
- end
- function nortab()
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- m.Parent = p.Character
- m.Name = "1O_Tabs"
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(.7,.7,.7)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(0,255,0)
- h.Parent = m
- h.MaxHealth = 0
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3
- local speed = 0.05
- local angle = 0
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(2.5,angle*speed,1) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- end
- function tls()
- local tls = Instance.new("HopperBin")
- tls.BinType = "Clone"
- tls.Parent = p.Backpack
- local tls = Instance.new("HopperBin")
- tls.BinType = "Hammer"
- tls.Parent = p.Backpack
- local tls = Instance.new("HopperBin")
- tls.BinType = "Grab"
- tls.Parent = p.Backpack
- local tls = Instance.new("HopperBin")
- tls.BinType = "GameTool"
- tls.Parent = p.Backpack
- end
- function music()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- for i = 1,#sound do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = sound[i]
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(255,255,255)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.7
- sb.SurfaceColor3 = Color3.new(255,0,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 1 + #speeds
- local speed = 0.005
- local angle = 100 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- local mcheck = game.Workspace:FindFirstChild("1OTabsMusic")
- if mcheck ~= nil then
- mcheck:Stop()
- mcheck:Destroy()
- print'SoundFound[E = False]'
- end
- if m.Name == "1" then
- local sid = Instance.new("Sound")
- sid.Parent = game.Workspace
- sid.Name = "1OTabsMusic"
- sid.SoundId = "rbxassetid://300899607"
- sid.Volume = 1
- sid:Play()
- sid.Looped = true
- moptions()
- elseif m.Name == "2" then
- local sid = Instance.new("Sound")
- sid.Parent = game.Workspace
- sid.Name = "1OTabsMusic"
- sid.SoundId = "rbxassetid://172661021"
- sid.Volume = 1
- sid:Play()
- sid.Looped = true
- moptions()
- elseif m.Name == "3" then
- local sid = Instance.new("Sound")
- sid.Parent = game.Workspace
- sid.Name = "1OTabsMusic"
- sid.SoundId = "rbxassetid://144418105"
- sid.Volume = 1
- sid:Play()
- sid.Looped = true
- moptions()
- elseif m.Name == "4" then
- local sid = Instance.new("Sound")
- sid.Parent = game.Workspace
- sid.Name = "1OTabsMusic"
- sid.SoundId = "rbxassetid://188712851"
- sid.Volume = 1
- sid:Play()
- sid.Looped = true
- moptions()
- end
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end)
- end
- end
- function mc()
- local a = Instance.new("ScreenGui")
- local b = Instance.new("TextBox")
- local c = Instance.new("TextButton")
- a.Parent = p.PlayerGui
- a.Name = "MusicGui"
- b.Parent = a
- b.BackgroundColor3 = Color3.new(255,255,255)
- b.BorderColor3 = Color3.new(0,0,0)
- b.BorderSizePixel = 2
- b.Position = UDim2.new(0,300,0,375)
- b.Size = UDim2.new(0,200,0,35)
- b.Font = "SourceSans"
- b.FontSize = "Size14"
- b.Text = "SoundID"
- b.TextColor3 = Color3.new(0,0,0)
- b.Selectable = true
- c.Parent = a
- c.BackgroundColor3 = Color3.new(255,255,255)
- c.BorderColor3 = Color3.new(0,0,0)
- c.BorderSizePixel = 2
- c.Position = UDim2.new(0,300,0,415)
- c.Size = UDim2.new(0,50,0,35)
- c.Font = "SourceSans"
- c.FontSize = "Size18"
- c.Text = "Play"
- c.TextColor3 = Color3.new(0,0,0)
- c.MouseButton1Click:connect(function()
- local t = tostring(b.Text)
- local s = Instance.new("Sound")
- s.Name = "1OTabsMusic"
- s.Parent = game.Workspace
- s.Volume = 0.2
- s.Looped = true
- s.SoundId = "rbxassetid://"..t
- s:Play()
- wait(.5)
- moptions()
- a:Destroy()
- end)
- end
- function moptions()
- local sop = {"Play","Stop","Volume+","Volume-","[D]"}
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- for i = 1,#sop do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = sop[i]
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(255,255,255)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.7
- sb.SurfaceColor3 = Color3.new(255,0,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 1 + #speeds
- local speed = 0.005
- local angle = 100 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- if m.Name == "Play" then
- local sound = game.Workspace:FindFirstChild("1OTabsMusic")
- if sound ~= nil then
- sound:Play()
- else
- print 'Sound[Error] S = nil'
- end
- elseif m.Name == "Stop" then
- local sound = game.Workspace:FindFirstChild("1OTabsMusic")
- if sound ~= nil then
- sound:Stop()
- else
- print 'Sound[Error] S = nil'
- end
- elseif m.Name == "Volume+" then
- local sound = game.Workspace:FindFirstChild("1OTabsMusic")
- if sound ~= nil then
- sound.Volume = sound.Volume + 0.1
- else
- print 'Sound[Error] S = nil'
- end
- elseif m.Name == "Volume-" then
- local sound = game.Workspace:FindFirstChild("1OTabsMusic")
- if sound ~= nil then
- sound.Volume = sound.Volume - 0.1
- else
- print 'Sound[Error] S = nil'
- end
- elseif m.Name == "[D]" then
- local sound = game.Workspace:FindFirstChild("1OTabsMusic")
- if sound ~= nil then
- sound:Destroy()
- else
- print 'Sound[Error] S = nil'
- end
- end
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end)
- end
- end
- function listp()
- function listp()
- local check = game.Workspace:FindFirstChild("sTabs1O")
- if check ~= nil then
- check:Destroy()
- else
- print'Checked'
- end
- local bm = Instance.new("Model")
- bm.Parent = game.Workspace
- bm.Name = "sTabs1O"
- local players = game.Players:GetChildren()
- for i = 1,#players do
- bm = game.Workspace.sTabs1O
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = bm
- m.Name = players[i].Name
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,0)
- sb.LineThickness = 0.01
- sb.SurfaceTransparency = 0.4
- sb.SurfaceColor3 = Color3.new(255,170,0)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 3 + #players
- local speed = 0.005
- local angle = 150 * i
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(0,angle*speed,0) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- local find = game.Players:FindFirstChild(m.Name)
- if find ~= nil then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- print 'PSIG[x]'
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- end
- end
- end)
- end
- end
- end
- function ply(player)
- for _,b in pairs(ban) do
- if player.Name == b then
- print 'PlayerAdded[C][B]'
- player:Destroy()
- end
- end
- local m = Instance.new("Model")
- local tab = Instance.new("Part")
- local sb = Instance.new("SelectionBox")
- local h = Instance.new("Humanoid")
- local cd = Instance.new("ClickDetector")
- m.Parent = game.Workspace
- m.Name = ("'"..player.Name.."' Has entered![NP][C]")
- tab.Parent = m
- tab.Name = "Head"
- tab.CanCollide = false
- tab.Anchored = true
- tab.Locked = true
- tab.Transparency = 0.0009
- tab.BottomSurface = "Smooth"
- tab.TopSurface = "Smooth"
- tab.FormFactor = "Custom"
- tab.Size = Vector3.new(2,2,2)
- tab.Position = Vector3.new(0,4,0)
- sb.Parent = tab
- sb.Adornee = tab
- sb.Color3 = Color3.new(0,0,255)
- sb.LineThickness = 0.054
- sb.SurfaceTransparency = 0.2
- sb.SurfaceColor3 = Color3.new(0,170,255)
- h.Parent = m
- h.MaxHealth = 0
- cd.Parent = tab
- local function move()
- coroutine.resume(coroutine.create(function()
- local orbit = p.Character.Torso
- local dist = 4
- local speed = 0.05
- local angle = 0
- local o = tab
- local pos = o.Position
- while wait() do
- o.CFrame = orbit.CFrame*CFrame.fromEulerAnglesXYZ(4,angle*speed,1) * CFrame.new(0,0,dist)
- o.CFrame = CFrame.new(o.Position,orbit.Position)
- angle = angle + 1
- end
- end))
- end
- move()
- tab.ClickDetector.MouseClick:connect(function(c)
- if c == p then
- tab.Size = Vector3.new(1.5,1.5,1.5)
- print 'PlayerAdded[Confirmed]'
- wait(.5)
- tab.Size = Vector3.new(2,2,2)
- m:remove()
- end
- end)
- wait(3)
- for i = 1,5 do
- wait(0.1)
- tab.Size = Vector3.new(1.5,1.5,1.5)
- wait(0.1)
- tab.Size = Vector3.new(2,2,2)
- end
- local function autokick()
- local m = game.Workspace["'"..player.Name.."' Has entered![NP][C]"]
- if m == nil then
- print'AutoKick[OFF]'
- else
- tab.Size = Vector3.new(.5,.5,.5)
- tab:Destroy()
- player.Character:Destroy()
- player:remove()
- end
- end
- autokick()
- end
- game.Players.PlayerAdded:connect(ply)
- print('Enjoy the leaked tabs by AdminTabs!')
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