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- command /ta [<text>]:
- trigger:
- if arg 1 is "start":
- {timed} is not 1
- set {time} to 0
- set {timed} to 1
- while {timed} is 1:
- add 0.1 to {time}
- wait 2 tick
- else if arg 1 is "finish":
- set {timed} to 0
- send "%{time}%" to player
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