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- Sydney Sleeper
- + Fixed rescoping not matching firing speed increase
- Making sure the weapon actually benefits from the firing speed bonus to mark people in-scope faster.
- Wrangler
- + Increased shield resistance to 40% (was 33%)
- Wrangler was seen as potentially needing a bit more strength, this amount more comfortably able to block an extra grenade or rocket.
- Quick-Fix
- + Removed blast damage taken when mirroring blast jumps
- - Added +100% fall damage vulnerability on wearer
- The direct damage taken from teammates was not completely implemented and was a sore sticking point in feedback. This version still increases the risk to the medic jumping but can allow him to avoid the damage with smarter movement.
- Scorch Shot
- + Removed -15% damage penalty
- + Changed surface bouncing, retaining more horizontal momentum and falling slightly faster
- - Reduced afterburn duration on splash by 33% (7.5s->5s)
- The bouncing flare was revamped to have more potential utility, able to clear more corners for creative area denial. Damage was also improved for greater impact due to otherwise lacking in utility. Afterburn was however removed on splash damage to make spamming it less effective.
- The Detonator
- - Reduced afterburn duration on splash by 33% (7.5s->5s)
- A similar nerf on splash damage spamming to the detonator for consistency.
- Short Circuit
- + Reverted alt-fire firing speed penalty
- + Reduced alt-fire metal cost to 50 (was 65)
- The nerf to firing speed was seen as excessive with the shortened lifespan. In addition the cost for deleting up close or jumping was seen as not as worth it. These changes hope to make both a little more worthwhile.
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