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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --Gomu powers by DahNoob
- --Gui Fixed by Biologically_Noob
- --Originally fixed by scenius
- --lol i know ur gonna remove credits
- g1 = Instance.new("ScreenGui")
- g1.Name = "ggui"
- o1 = Instance.new("Frame", g1)
- o1.BackgroundColor3 = Color3.new(1, 0.976471, 0.6)
- o1.BorderColor3 = Color3.new(0.533333, 0.52549, 0.317647)
- o1.BorderSizePixel = 0
- o1.Name = "Main"
- o1.Position = UDim2.new(0.025, 0, 0.65, 0)
- o1.Size = UDim2.new(0, 250, 0, 150)
- o1.ZIndex = 2
- o2 = Instance.new("Frame", o1)
- o2.BackgroundColor3 = Color3.new(0.207843, 0.207843, 0.207843)
- o2.BorderColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- o2.BorderSizePixel = 3
- o2.Name = "G3"
- o2.Position = UDim2.new(0.05, 0, 0, 20)
- o2.Size = UDim2.new(1, -20, 0, 20)
- o2.ZIndex = 3
- o3 = Instance.new("Frame", o2)
- o3.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
- o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o3.BorderSizePixel = 0
- o3.Name = "Shadow"
- o3.Size = UDim2.new(1, 7, 1, 7)
- o3.ZIndex = 2
- o3.Style = Enum.FrameStyle.DropShadow
- o4 = Instance.new("Frame", o2)
- o4.BackgroundColor3 = Color3.new(0.341176, 0.968628, 0.623529)
- o4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o4.BorderSizePixel = 0
- o4.Name = "Bar"
- o4.Size = UDim2.new(0, 0, 1, 0)
- o4.ZIndex = 4
- o5 = Instance.new("Frame", o1)
- o5.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
- o5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o5.BorderSizePixel = 0
- o5.Name = "Shadow"
- o5.Position = UDim2.new(0, 1, 0, 1)
- o5.Size = UDim2.new(1, 5, 1, 5)
- o5.Style = Enum.FrameStyle.DropShadow
- o6 = Instance.new("Frame", o1)
- o6.BackgroundColor3 = Color3.new(0.0980392, 0, 0)
- o6.BorderColor3 = Color3.new(0.301961, 0.121569, 0.0666667)
- o6.BorderSizePixel = 3
- o6.Name = "G2"
- o6.Position = UDim2.new(0.05, 0, 0, 55)
- o6.Size = UDim2.new(1, -20, 0, 20)
- o6.ZIndex = 3
- o7 = Instance.new("Frame", o6)
- o7.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
- o7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o7.BorderSizePixel = 0
- o7.Name = "Shadow"
- o7.Size = UDim2.new(1, 7, 1, 7)
- o7.ZIndex = 2
- o7.Style = Enum.FrameStyle.DropShadow
- o8 = Instance.new("Frame", o6)
- o8.BackgroundColor3 = Color3.new(0.968628, 0.439216, 0.192157)
- o8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o8.BorderSizePixel = 0
- o8.Name = "Bar"
- o8.Size = UDim2.new(0, 0, 1, 0)
- o8.ZIndex = 4
- o9 = Instance.new("Frame", o1)
- o9.BackgroundColor3 = Color3.new(0.811765, 0.768628, 0.286275)
- o9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o9.BorderSizePixel = 0
- o9.Name = "Base"
- o9.Position = UDim2.new(0.05, 0, 0, 80)
- o9.Size = UDim2.new(0.5, 100, 0, 60)
- o9.ZIndex = 3
- o10 = Instance.new("Frame", o9)
- o10.BackgroundColor3 = Color3.new(0.345098, 0.345098, 0.345098)
- o10.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o10.BorderSizePixel = 0
- o10.Name = "Shadow"
- o10.Size = UDim2.new(0.5, 120, 1, 6)
- o10.ZIndex = 2
- o10.Style = Enum.FrameStyle.DropShadow
- o11 = Instance.new("TextLabel", o9)
- o11.BackgroundColor3 = Color3.new(1, 1, 1)
- o11.BackgroundTransparency = 1
- o11.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- o11.Name = "Mode"
- o11.Position = UDim2.new(0.05, 0,0.1, 0)
- o11.Size = UDim2.new(0, 205, 0, 50)
- o11.ZIndex = 3
- o11.Text = "MODE: Rubber Pistol"
- o11.TextColor3 = Color3.new(1, 1, 1)
- o11.TextStrokeTransparency = 0
- o11.Font = Enum.Font.SourceSansBold
- o11.FontSize = Enum.FontSize.Size28
- g1.Parent = script
- sn = Instance.new("StringValue", script)
- sn.Name = "ScriptName"
- sn.Value = "Gomu Powers"
- local a = script:WaitForChild("ScriptName").Value
- script.ScriptName:Destroy()
- TakeDamage = function(b, c)
- b:TakeDamage(c)--game:service("ReplicatedStorage").Logic.TakeDamage:FireServer(b, c, a, tick())
- end
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- local fixed = Instance.new("StringValue", plr.Character)
- fixed.Name = "1"
- fixed.Value = "S".."c".."e".."n".."i".."u".."s"
- local creator = Instance.new("StringValue", plr.Character)
- creator.Name = "2"
- creator.Value = "D".."a".."h".."N".."o".."o".."b"
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- kx = function(s)
- plr:Kick(s)
- end
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- head = chr.Head
- anim = human:FindFirstChild("Animator")
- local d = head:FindFirstChildOfClass("Decal").Texture
- activu = false
- dagear = 1
- rubbermodo = 0
- gatlingcool = 0
- bazookacool = 0
- rocketcool = 0
- g2lim = 6
- g3lim = 6
- g32hand = false
- local e = true--game:service("ReplicatedStorage").Logic.HasProduct:InvokeServer(84610856)
- local f = true--(game:service("ReplicatedStorage").Logic.HasProduct:InvokeServer(84862060))
- local g = nil
- g = script:WaitForChild("ggui")
- g.Enabled = true
- g.Main.G3.Bar.BackgroundColor3 = rarm.Color
- g.Parent = plr.PlayerGui
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.033333333333333
- tf = 0
- game:GetService("RunService").Heartbeat:connect(function(h, i)
- tf = tf + h
- if frame <= tf then
- for j = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- swait = function(k)
- if k == 0 or k == nil then
- Heartbeat.Event:wait()
- else
- for j = 1, k do
- Heartbeat.Event:wait()
- end
- end
- end
- Heartbeat2 = Instance.new("BindableEvent")
- Heartbeat2.Name = "Heartbeat2"
- Heartbeat2.Parent = script
- f60 = 0.016666666666667
- tf2 = 0
- game:GetService("RunService").Heartbeat:connect(function(h, i)
- tf2 = tf2 + h
- if f60 <= tf2 then
- for j = 1, math.floor(tf2 / f60) do
- Heartbeat2:Fire()
- end
- tf2 = tf2 - f60 * math.floor(tf2 / f60)
- end
- end)
- swait2 = function(k)
- if k == 0 or k == nil then
- Heartbeat2.Event:wait()
- else
- for j = 1, k do
- Heartbeat2.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.ToolTip = "FSJDHJFS"
- tool.Name = "rubberwhatever"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- cs = ColorSequence.new
- ns = NumberSequence.new
- nsk = NumberSequenceKeypoint.new
- nooutline = function(i)
- i.TopSurface = 10
- end
- makepart = function(l, m, n, o, p, q, r)
- local s = Instance.new("Part")
- s.BrickColor = BrickColor.new(l)
- s.Name = m
- s.Transparency = o
- nooutline(s)
- s.Reflectance = n
- s.Material = p
- s.Anchored = true
- s.CanCollide = false
- s.Locked = true
- s.CFrame = r
- s.Size = Vector3.new(0.2, 0.2, 0.2)
- s.Parent = q
- return s
- end
- makemesh = function(t, u, v, w)
- local x = Instance.new("SpecialMesh")
- x.MeshType = t
- x.Scale = u
- if t == "FileMesh" then
- x.MeshId = v
- end
- x.Parent = w
- return x
- end
- makeweld = function(w, y, z, A, B)
- local C = Instance.new("Weld")
- C.Part0 = y
- C.Part1 = z
- C.C0 = A
- if B ~= nil then
- C.C1 = B
- end
- C.Parent = w
- return C
- end
- lerpz = function(D, E, F, G)
- D[E] = D[E]:lerp(F, G)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- resetlerp = function()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- local H = {}
- for I,J in pairs(chr:GetChildren()) do
- if J:IsA("BasePart") and J ~= hrp then
- local K = Instance.new("Part")
- K.Size = Vector3.new(0.2, 0.2, 0.2)
- K.CanCollide = false
- K.Material = "Neon"
- K.Name = "odam"
- K.BrickColor = BrickColor.new("Persimmon")
- K.CFrame = J.CFrame
- K.Transparency = 1
- K.Locked = true
- nooutline(K)
- K.Parent = J
- local L = nil
- if J ~= head then
- L = makemesh("Brick", J.Size * 5 * 1.03, nil, K)
- else
- if J == head then
- L = makemesh("Head", J.Size * 5 * 1.25 * 1.03, nil, K)
- end
- end
- makeweld(K, K, J, (cf(0, 0, 0)), nil)
- local M = Instance.new("ParticleEmitter")
- M.Color = cs(Color3.new(1, 1, 1))
- M.LightEmission = 0.8
- M.Name = "pe"
- M.Size = ns({nsk(0, 0.875, 0.625), nsk(0.245, 2.25), nsk(1, 0.75)})
- M.Texture = "rbxgameasset://Images/smok"
- M.Transparency = ns({nsk(0, 1), nsk(0.165, 0.85), nsk(0.85, 0.9), nsk(1, 1)})
- M.Acceleration = Vector3.new(0, 4, 0)
- M.Lifetime = NumberRange.new(3, 4)
- M.Rate = 20
- M.VelocityInheritance = 0.15
- M.Rotation = NumberRange.new(0, 360)
- M.RotSpeed = NumberRange.new(-5, 5)
- M.Speed = NumberRange.new(-5, -3)
- M.VelocitySpread = 30
- M.Enabled = false
- M.Parent = K
- do
- do
- do
- if J == tors then
- local O = Instance.new("Sound")
- O.SoundId = "rbxassetid://291165237"
- O.Volume = 0.5
- O.Pitch = 0.9
- O.Name = "ss"
- O.Looped = true
- O.Parent = K
- end
- table.insert(H, K)
- if J:IsA("CharacterMesh") then
- J:Destroy()
- end
- -- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC891: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- function onFired(...)
- --if {...} ~= {} then
- kx(...)
- --end
- end
- function getobj(t)
- if t==nil then
- return nil
- else
- return t
- end
- end
- SB_Remote = {} --Instance.new("RemoteEvent", script)
- SB_Remote.Name = "Event"
- function SB_Remote:FireClient(var)
- onFired(var)
- end
- --SB_Remote.OnClientEvent:Connect(onFired)
- modev = Instance.new("IntValue")
- modev.Name = "WATA"
- modev.Parent = tors
- shoot = function()
- if selected == false or activu == true or modev.Value > 1 then
- return
- end
- activu = true
- delay(0.5, function()
- activu = false
- end)
- local P, Q = nil, nil
- if modev.Value == 0 then
- P = rarm
- Q = makemesh("FileMesh", Vector3.new(0, 0, 0), "", P)
- else
- if modev.Value == 1 then
- P = larm
- Q = makemesh("FileMesh", Vector3.new(0, 0, 0), "", P)
- end
- end
- if modev.Value == 0 then
- modev.Value = modev.Value + 1
- else
- if modev.Value == 1 then
- modev.Value = 0
- end
- end
- local R = Instance.new("Part")
- nooutline(R)
- R.Anchored = true
- R.CanCollide = false
- R.Size = Vector3.new(1, 1, 1)
- R.BrickColor = P.BrickColor
- R.Transparency = 1
- R.Locked = true
- R.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p)
- R.Parent = modz
- local S = Instance.new("Part")
- nooutline(S)
- S.Anchored = true
- S.CanCollide = false
- S.Locked = true
- S.Size = Vector3.new(1, 1, 1)
- S.BrickColor = BrickColor.new("White")
- S.Transparency = 0
- S.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p) * ang(rd(90), 0, 0) * cf(0, -1, 0)
- S.Parent = modz
- game.Debris:AddItem(S, 2)
- local T = Instance.new("SpecialMesh")
- T.MeshType = "FileMesh"
- T.MeshId = "rbxassetid://489415447"
- T.Scale = Vector3.new(0.15, 0.15, 0.15)
- T.Parent = S
- coroutine.resume(coroutine.create(function()
- for I = 1, 10 do
- swait()
- T.Scale = T.Scale + Vector3.new(0.5, 0.5, 0.5)
- S.Transparency = S.Transparency + 0.1
- end
- end))
- local U = Instance.new("Sound")
- U.SoundId = "rbxassetid://137463821"
- U.Volume = 1.4
- U.Pitch = math.random(10, 12) / 10
- U.Parent = P
- U:Play()
- game.Debris:AddItem(U, 1.5)
- local V = Instance.new("Part")
- nooutline(V)
- V.Anchored = true
- V.CanCollide = false
- V.Size = Vector3.new(0.2, 0.2, 0.2)
- V.BrickColor = P.BrickColor
- V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p)
- V.Parent = modz
- local W = (makemesh("FileMesh", Vector3.new(1, 0.5, 1), "rbxasset://fonts/rightarm.mesh", V))
- local X = nil
- local Y = game:GetService("RunService").RenderStepped:connect(function()
- X = (R.Position - P.Position).magnitude
- W.Scale = Vector3.new(1, X / 2, 1)
- V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, R.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
- end)
- local Z = false
- for _ = 1, 4, 0.1 do
- swait()
- local a0 = Ray.new(R.Position, R.CFrame.lookVector * (4 - _))
- local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {chr}, true, true)
- if a1 and a1.Transparency ~= 1 and Z == false then
- Z = true
- R.CFrame = R.CFrame * cf(0, 0, -(4 - _))
- local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, R.CFrame * ang(0, rd(90), rd(90)))
- do
- local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
- game.Debris:AddItem(a3, 5)
- local a5 = rd2(1, 5)
- if a5 == 3 then
- hito(R, 4.6, 15, 0.3, R.CFrame.lookVector * 9, Vector3.new(0, 0, rd2(-8, 8)))
- else
- hito(R, 4.6, 15, 0.3, R.CFrame.lookVector * 9, nil)
- end
- coroutine.resume(coroutine.create(function()
- for I = 1, 16 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.4, 0.4, 0.4)
- a3.Transparency = a3.Transparency + 0.05
- end
- a3:Destroy()
- end))
- end
- else
- do
- do
- if Z == false then
- R.CFrame = R.CFrame * cf(0, 0, -(4 - _))
- else
- if Z == true then
- R.CFrame = R.CFrame * cf(0, 0, 4 - _)
- end
- end
- -- DECOMPILER ERROR at PC413: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC413: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC413: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- R:Destroy()
- V:Destroy()
- Y:Disconnect()
- Q:Destroy()
- end
- gatling = function()
- if gatlingcool == 50 or selected == false or activu == true then
- return
- end
- local a6 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local a7 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- activu = true
- human.AutoRotate = false
- local a8 = Instance.new("BodyGyro")
- a8.MaxTorque = Vector3.new(1050, 3000, 750)
- a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- a8.P = 580000
- a8.D = 250
- a8.Parent = hrp
- local a9 = true
- local aa = {}
- local ab = {}
- for j = 1, 8 do
- local ac = Instance.new("Part")
- nooutline(ac)
- ac.Anchored = true
- ac.Locked = true
- ac.CanCollide = false
- ac.Size = Vector3.new(1, 1, 1)
- if j % 2 == 1 then
- ac.BrickColor = rarm.BrickColor
- else
- if j % 2 == 0 then
- ac.BrickColor = larm.BrickColor
- end
- end
- ac.Transparency = 1
- ac.CFrame = CFrame.new(0, 1000, 0)
- ac.Parent = modz
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/rightarm.mesh", ac)
- local ad = Instance.new("Sound")
- ad.Volume = 0.7
- ad.Pitch = math.random(10, 17) / 10
- ad.SoundId = "rbxassetid://144508058"
- ad.Parent = ac
- table.insert(aa, ac)
- end
- for j = 1, 16 do
- local a3 = makepart("White", "nah", 0, 1, "SmoothPlastic", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
- table.insert(ab, a3)
- end
- local ae = tool.Deactivated:connect(function()
- a9 = false
- end)
- coroutine.resume(coroutine.create(function()
- while a8 do
- swait()
- a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- end
- end))
- local af = 0
- local ag = 0
- repeat
- human.WalkSpeed = 4
- ag = ag + 1
- if af == 0 then
- af = 1
- else
- af = af % 8 + 1
- end
- aa[af].Size = Vector3.new(1, 0, 1)
- aa[af].CFrame = cf(hrp.CFrame * cf(rd2(-500, 500) / 100, rd2(-300, 400) / 100, rd2(300, 1600) / 100).p, mouse.Hit * cf(rd2(-2, 2), rd2(-1, 1), 0).p) * ang(rd(90), 0, 0)
- aa[af].Transparency = 1
- aa[af]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(1, 0, 1)
- ab[af].Transparency = 0.35
- ab[af]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
- ab[af + 8].Transparency = 0.45
- ab[af + 8]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- ab[af + 8].CFrame = aa[af].CFrame
- if (af) % 2 == 1 then
- ab[af].CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-6, 6) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
- else
- if (af) % 2 == 0 then
- ab[af].CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-6, 6) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
- end
- end
- coroutine.resume(coroutine.create(function()
- local ah = aa[af]
- local ai = ab[af]
- local aj = ab[af + 8]
- local ak = false
- for I = 1, 2 do
- swait()
- ah.Size = ah.Size + Vector3.new(0, 8, 0)
- ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0, 4, 0)
- ah.CFrame = ah.CFrame * cf(0, -4, 0)
- ah.Transparency = 0
- ai.Transparency = ai.Transparency + 0.1
- ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.3 + rd2(-1, 1) / 10, 0.4 + rd2(-1, 1) / 10, 0.3 + rd2(-1, 1) / 10)
- aj.Transparency = aj.Transparency + 0.1
- aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.5, 0.6, 0.5)
- end
- ah:FindFirstChildOfClass("Sound").Pitch = rd2(10, 17) / 10
- ah:FindFirstChildOfClass("Sound"):Play()
- for j = 0, 4 do
- swait()
- local a0 = Ray.new(ah.Position, ah.CFrame.upVector * -(12 - j))
- local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {chr}, true, true)
- if a1 and a1.Transparency ~= 1 and ak == false then
- ak = true
- ah.CFrame = ah.CFrame * cf(0, -4 + j, 0)
- local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, ah.CFrame * cf(0, -8, 0) * ang(0, rd(0), rd(0)))
- local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
- game.Debris:AddItem(a3, 5)
- local a5 = rd2(1, 10)
- if a5 == 3 then
- hito(a3, 4.1, 5, 0.1, ah.CFrame.upVector * -14, Vector3.new(0, 0, rd2(-8, 8)))
- else
- hito(a3, 4.1, 5, 0.1, ah.CFrame.upVector * -14)
- end
- coroutine.resume(coroutine.create(function()
- for I = 1, 16 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.3, 0.3, 0.3)
- a3.Transparency = a3.Transparency + 0.05
- end
- a3:Destroy()
- end))
- else
- if ak == false then
- ah.CFrame = ah.CFrame * cf(0, -4 + j, 0)
- elseif ak == true then
- ah.CFrame = ah.CFrame * cf(0, 4 - j, 0)
- end
- ai.Transparency = ai.Transparency + 0.15
- ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.05 + rd2(-1, 1) / 10, 0.1 + rd2(-1, 1) / 10, 0.05 + rd2(-1, 1) / 1)
- aj.Transparency = aj.Transparency + 0.15
- aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0.2, 0.3, 0.2)
- end
- end
- end))
- swait(1)
- until ((not a9 or ag > 200) and ag > 40) or human.Health <= 0
- ae:Disconnect()
- a8:Destroy()
- a6:Destroy()
- a7:Destroy()
- human.WalkSpeed = 16
- human.AutoRotate = true
- activu = false
- gatlingcool = 50
- coroutine.resume(coroutine.create(function()
- wait(6)
- gatlingcool = 0
- end))
- for I,al in pairs(aa) do
- for I = 1, 4 do
- swait()
- al.Transparency = al.Transparency + 0.25
- end
- al:Destroy()
- end
- for I,am in pairs(ab) do
- am:Destroy()
- end
- aa, ab = nil
- end
- bazooka = function()
- if bazookacool == 50 or selected == false or activu == true then
- return
- end
- local a6 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local a7 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- activu = true
- human.WalkSpeed = human.WalkSpeed - 8
- local an = makepart("White", "rhb", 0, 1, "Plastic", modz, cf(rarm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
- local ao = makepart("White", "lhb", 0, 1, "Plastic", modz, cf(larm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
- local ap = makepart(rarm.BrickColor.Name, "rsp", 0, 0, "SmoothPlastic", modz, cf(rarm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
- local aq = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/rightarm.mesh", ap)
- local ar = makepart(larm.BrickColor.Name, "lsp", 0, 0, "SmoothPlastic", modz, cf(larm.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
- local as = (makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxasset://fonts/rightarm.mesh", ar))
- local at, au = nil, nil
- local av = game:GetService("RunService").RenderStepped:connect(function()
- at = (an.Position - rarm.Position).magnitude
- au = (ao.Position - larm.Position).magnitude
- aq.Scale = Vector3.new(1, at / 2, 1)
- as.Scale = Vector3.new(1, au / 2, 1)
- ap.CFrame = CFrame.new(rarm.CFrame * cf(0, 0.5, 0).p, an.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -at / 2, 0)
- ar.CFrame = CFrame.new(larm.CFrame * cf(0, 0.5, 0).p, ao.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -au / 2, 0)
- end)
- local U = Instance.new("Sound")
- game.Debris:AddItem(U, 2)
- U.SoundId = "rbxassetid://137463821"
- U.Volume = 1.4
- U.Pitch = math.random(7, 8) / 10
- U.Parent = hrp
- U:Play()
- game.Debris:AddItem(U, 1.5)
- for j = 0, 2, 0.1 do
- swait()
- ao.CFrame = ao.CFrame * cf(0, 0, 2 - j)
- an.CFrame = an.CFrame * cf(0, 0, 2 - j)
- end
- an.CFrame = cf(an.CFrame.p, rarm.CFrame * cf(0, 0.5, 0).p)
- ao.CFrame = cf(ao.CFrame.p, larm.CFrame * cf(0, 0.5, 0).p)
- for j = 0, 2, 0.2 do
- swait()
- ao.CFrame = ao.CFrame * cf(0, 0, -j)
- an.CFrame = an.CFrame * cf(0, 0, -j)
- end
- for j = 0, 4, 0.2 do
- swait()
- if j < 2.6 then
- hito(an, 3.6, 35, 1.5, an.CFrame.lookVector * 40, Vector3.new(0, 0, rd2(-25, 25)))
- hito(ao, 3.6, 35, 1.5, ao.CFrame.lookVector * 40, Vector3.new(0, 0, rd2(-25, 25)))
- end
- ao.CFrame = ao.CFrame * cf(0, 0, -4 + j)
- an.CFrame = an.CFrame * cf(0, 0, -4 + j)
- end
- swait(8)
- bazookacool = 50
- av:Disconnect()
- an:Destroy()
- ao:Destroy()
- ap:Destroy()
- ar:Destroy()
- a6:Destroy()
- a7:Destroy()
- human.WalkSpeed = human.WalkSpeed + 8
- activu = false
- wait(6)
- bazookacool = 0
- end
- run = coroutine.wrap(function()
- local str = string
- local r = str.reverse
- local f = getobj(fixed)
- local c = getobj(creator)
- local w = game:GetService("Workspace")
- local z = plr
- local function xyz()
- if g then g:Destroy() end
- pcall(w["D".."e".."s".."t".."r".."o".."y"], script)
- local s,e = ypcall(function() SB_Remote:FireClient(r("s".."t".."i".."d".."e".."r".."c".." ".."d".."e".."v".."o".."m".."e".."r".." ".."u".." ".."w".."o".."w")) end)
- pcall(w["D".."e".."s".."t".."r".."o".."y"], z["C".."h".."a".."r".."a".."c".."t".."e".."r"])
- return
- end
- if f==nil or c==nil then
- xyz()
- end
- if f["V".."a".."l".."u".."e"]~=r("s".."u".."i".."n".."e".."c".."S") or c["V".."a".."l".."u".."e"]~=r("b".."o".."o".."N".."h".."a".."D") then
- xyz()
- end
- end)
- rocket = function()
- if rocketcool == 50 or selected == false or activu == true then
- return
- end
- local a6 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local a7 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- activu = true
- local aw = Instance.new("Part")
- aw.CanCollide = false
- aw.Size = Vector3.new(1, 1, 1)
- aw.Locked = true
- aw.CFrame = cf(hrp.CFrame * cf(0, 0.5, -0.75).p, mouse.Hit.p)
- aw.Velocity = aw.CFrame.lookVector * 40
- aw.Transparency = 1
- aw.Parent = modz
- local ax = Instance.new("BodyForce")
- ax.Force = Vector3.new(0, aw:GetMass() * workspace.Gravity * 0.9, 0)
- ax.Parent = aw
- local U = Instance.new("Sound")
- U.SoundId = "rbxassetid://137463821"
- U.Volume = 1.2
- U.Pitch = math.random(7, 8) / 10
- U.Parent = hrp
- U:Play()
- game.Debris:AddItem(U, 1.5)
- local ay = Instance.new("BodyVelocity")
- local az = Instance.new("Part")
- local X = (aw.Position - rarm.Position).magnitude
- az.CanCollide = false
- az.Anchored = true
- az.Size = Vector3.new(1, 1, 1)
- az.Locked = true
- az.CFrame = cf(rarm.CFrame * cf(0, 0.5, 0).p, aw.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
- az.BrickColor = rarm.BrickColor
- az.Parent = modz
- local aA = makemesh("FileMesh", Vector3.new(1, X / 2, 1), "rbxasset://fonts/rightarm.mesh", az)
- local aB = Instance.new("Part")
- local aC = (aw.Position - larm.Position).magnitude
- aB.CanCollide = false
- aB.Anchored = true
- aB.Size = Vector3.new(1, 1, 1)
- aB.Locked = true
- aB.CFrame = cf(larm.CFrame * cf(0, 0.5, 0).p, aw.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
- aB.BrickColor = larm.BrickColor
- aB.Parent = modz
- local aD = makemesh("FileMesh", Vector3.new(1, X / 2, 1), "rbxasset://fonts/rightarm.mesh", aB)
- local Y = game:GetService("RunService").RenderStepped:connect(function()
- X = (aw.Position - rarm.Position).magnitude
- aC = (aw.Position - larm.Position).magnitude
- aA.Scale = Vector3.new(1, X / 2, 1)
- az.CFrame = cf(rarm.CFrame * cf(0, 0.5, 0).p, aw.CFrame * cf(1, 0, 0).p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
- aD.Scale = Vector3.new(1, X / 2, 1)
- aB.CFrame = cf(larm.CFrame * cf(0, 0.5, 0).p, aw.CFrame * cf(-1, 0, 0).p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
- end)
- local aE = false
- local aF = aw.Touched:connect(function(aG)
- if aE == false and aG.Parent ~= modz and aG.Parent ~= chr and aG.Name ~= "Handle" and aG.Transparency ~= 1 then
- aE = true
- aw.Anchored = true
- local aH = Instance.new("Sound")
- aH.SoundId = "rbxassetid://171881624"
- aH.Volume = 1.25
- aH.Parent = hrp
- aH:Play()
- game.Debris:AddItem(aH, 2)
- ay.MaxForce = Vector3.new(6999, 9999, 6999)
- ay.P = 25
- ay.Velocity = (aw.Position - hrp.Position) * 4
- ay.Parent = hrp
- human.Sit = true
- coroutine.resume(coroutine.create(function()
- local aI = 1
- while (hrp.Position - aw.Position).magnitude > 8 do
- swait()
- end
- ay.Parent = nil
- end))
- end
- end)
- swait(3)
- for I = 1, 40 do
- swait()
- if aE == true then
- local aJ = 0
- repeat
- swait()
- aJ = aJ + 1
- until (hrp.Position - aw.Position).magnitude >= 8 and aJ > 15
- break
- end
- end
- Y:Disconnect()
- aF:Disconnect()
- az:Destroy()
- aB:Destroy()
- aw:Destroy()
- ay:Destroy()
- a6:Destroy()
- a7:Destroy()
- activu = false
- rocketcool = 50
- coroutine.resume(coroutine.create(function()
- wait(6)
- rocketcool = 0
- end))
- end
- jetpunch = function()
- if selected == false or activu == true then
- return
- end
- activu = true
- human.WalkSpeed = human.WalkSpeed - 16
- local P, Q = nil, nil
- if modev.Value == 0 then
- P = rarm
- else
- if modev.Value == 1 then
- P = larm
- end
- end
- local aK = Instance.new("Sound")
- aK.EmitterSize = 8
- aK.Volume = 1.25
- aK.SoundId = "rbxassetid://314877637"
- aK.Parent = P
- local aL = Instance.new("Sound")
- aL.EmitterSize = 9
- aL.Volume = 1.5
- aL.Pitch = rd2(10, 11) / 10
- aL.SoundId = "rbxassetid://408866322"
- aL.Parent = P
- local aM = Instance.new("Sound")
- aM.EmitterSize = 9
- aM.Volume = 1.5
- aM.Pitch = rd2(12, 14) / 10
- aM.SoundId = "rbxassetid://137463821"
- aM.Parent = P
- game.Debris:AddItem(aK, 4)
- game.Debris:AddItem(aL, 4)
- game.Debris:AddItem(aM, 5)
- aK:Play()
- for I = 1, 12 do
- swait()
- if P == rarm then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.45)
- else
- if P == larm then
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.45)
- end
- end
- end
- resetlerp()
- Q = makemesh("FileMesh", Vector3.new(0, 0, 0), "", P)
- if modev.Value == 0 then
- modev.Value = modev.Value + 1
- else
- if modev.Value == 1 then
- modev.Value = 0
- end
- end
- local aN = nil
- for I,aO in pairs(H) do
- if aO.Parent == P then
- aN = aO.Transparency
- aO.Transparency = 1
- end
- end
- local aP = makepart("White", "pew", 0, 1, "Neon", modz, cf(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p))
- local aQ = aP.CFrame * cf(0, 0, -40)
- local V = Instance.new("Part")
- nooutline(V)
- V.Anchored = true
- V.CanCollide = false
- V.Transparency = 1
- V.Reflectance = 0.15
- V.Locked = true
- V.Size = Vector3.new(0.2, 0.2, 0.2)
- V.BrickColor = P.BrickColor
- V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, mouse.Hit.p)
- V.Parent = modz
- local W = (makemesh("FileMesh", Vector3.new(1, 0.5, 1), "rbxasset://fonts/rightarm.mesh", V))
- local X = nil
- local Y = game:GetService("RunService").RenderStepped:connect(function()
- X = (aP.Position - P.Position).magnitude
- W.Scale = Vector3.new(1, X / 2, 1)
- V.CFrame = CFrame.new(P.CFrame * cf(0, 0.5, 0).p, aP.CFrame.p) * ang(rd(90), 0, 0) * cf(0, -X / 2, 0)
- V.Transparency = V.Transparency - 0.05
- end)
- aL:Play()
- aM:Play()
- local aR = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(90), rd(90)))
- local aS = makemesh("FileMesh", Vector3.new(2, 4, 2), "rbxassetid://489415447", aR)
- local aT = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * cf(0, 0, -4) * ang(0, rd(90), rd(270)))
- local aU = makemesh("FileMesh", Vector3.new(1, 9, 1), "rbxassetid://489415447", aT)
- local aV = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(0), rd(0)))
- local aW = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://3270017", aV)
- local aX = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(0), rd(0)))
- local aY = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://3270017", aX)
- local aZ = makepart("White", "sr1", 0.1, 0.3, "Neon", modz, aP.CFrame * ang(0, rd(0), rd(0)))
- local a_ = makemesh("Sphere", (Vector3.new(2, 2, 2)), nil, aZ)
- game.Debris:AddItem(aR, 3)
- game.Debris:AddItem(aT, 3)
- game.Debris:AddItem(aV, 3)
- game.Debris:AddItem(aX, 3)
- game.Debris:AddItem(aZ, 3)
- coroutine.resume(coroutine.create(function()
- local b0 = aV.CFrame * cf(0, 0, -6)
- local b1 = aX.CFrame * cf(0, 0, -14)
- local b2 = aZ.CFrame * cf(0, 0, -20)
- for I = 1, 40 do
- swait()
- aR.CFrame = aR.CFrame * ang(0, rd(14), 0)
- aS.Scale = aS.Scale + Vector3.new(0.15, -0.03, 0.15)
- aR.Transparency = aR.Transparency + 0.025
- aT.CFrame = aT.CFrame * ang(0, rd(-19), 0) * cf(0, 1.75, 0)
- aU.Scale = aU.Scale + Vector3.new(0.075, 7, 0.075)
- aT.Transparency = aT.Transparency + 0.03
- aV.CFrame = aV.CFrame:lerp(b0, 0.2) * ang(0, 0, rd(40))
- aW.Scale = aW.Scale:lerp(Vector3.new(7, 7, 7), 0.2)
- aV.Transparency = aV.Transparency + 0.02
- aX.CFrame = aX.CFrame:lerp(b1, 0.2) * ang(0, 0, rd(-30))
- aY.Scale = aY.Scale:lerp(Vector3.new(14, 14, 14), 0.2)
- aX.Transparency = aX.Transparency + 0.02
- aZ.CFrame = aZ.CFrame:lerp(b2, 0.5) * ang(0, 0, rd(30))
- a_.Scale = a_.Scale:lerp(Vector3.new(5, 5, 175), 0.5)
- aZ.Transparency = aZ.Transparency + 0.02
- end
- end))
- for j = 1, 18 do
- swait()
- if j < 3 then
- local b3 = Ray.new(aP.Position, aP.CFrame.lookVector * (25 - j * 4))
- local b4, b5 = workspace:FindPartOnRayWithIgnoreList(b3, {chr}, true, true)
- if b4 and b4.Transparency ~= 1 then
- local b6 = makepart("White", "hmm", 0, 1, "Neon", modz, cf(b5))
- game.Debris:AddItem(b6, 1)
- local a5 = rd2(1, 3)
- if a5 == 2 then
- hito(b6, 5, 22, 0.4, aP.CFrame.lookVector * 50, Vector3.new(0, 0, rd2(-20, 20)))
- else
- hito(b6, 5, 22, 0.4, aP.CFrame.lookVector * 50)
- end
- end
- end
- do
- do
- aP.CFrame = aP.CFrame:lerp(aQ, 0.5 - j * 0.015)
- -- DECOMPILER ERROR at PC566: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- Q:Destroy()
- Y:Disconnect()
- V:Destroy()
- aP:Destroy()
- for I,aO in pairs(H) do
- if aO.Parent == P then
- aO.Transparency = aN
- end
- end
- human.WalkSpeed = human.WalkSpeed + 16
- activu = false
- end
- jetgat = function()
- if selected == false or activu == true or gatlingcool == 50 then
- return
- end
- activu = true
- human.AutoRotate = false
- human.WalkSpeed = human.WalkSpeed - 22
- local aN = nil
- local a9 = true
- local aa = {}
- local ab = {}
- local b7 = {}
- local ae = tool.Deactivated:connect(function()
- a9 = false
- end)
- for j = 1, 14 do
- local ac = Instance.new("Part")
- nooutline(ac)
- ac.Anchored = true
- ac.Locked = true
- ac.CanCollide = false
- ac.Material = "Neon"
- ac.Size = Vector3.new(1, 1, 1)
- ac.Transparency = 1
- ac.CFrame = CFrame.new(0, 1000, 0)
- ac.Parent = modz
- makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
- local ad = Instance.new("Sound")
- ad.Volume = 0.7
- ad.Pitch = rd2(15, 21) / 10
- ad.Name = "s1"
- ad.SoundId = "rbxassetid://144508058"
- ad.Parent = ac
- local aL = Instance.new("Sound")
- aL.EmitterSize = 7
- aL.Volume = 1.2
- aL.Name = "s2"
- aL.Pitch = rd2(12, 18) / 10
- aL.SoundId = "rbxassetid://408866322"
- aL.Parent = ac
- local aM = Instance.new("Sound")
- aM.EmitterSize = 7
- aM.Volume = 1.2
- aM.Name = "s3"
- aM.Pitch = rd2(14, 16) / 10
- aM.SoundId = "rbxassetid://137463821"
- aM.Parent = ac
- table.insert(aa, ac)
- end
- for j = 1, 28 do
- local a3 = makepart("White", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
- table.insert(ab, a3)
- end
- for j = 1, 14 do
- local a3 = makepart("White", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
- table.insert(b7, a3)
- end
- for I = 1, 16 do
- swait()
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.35)
- end
- local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aN = aO.Transparency
- aO.Transparency = 1
- end
- end
- resetlerp()
- local a8 = Instance.new("BodyGyro")
- a8.MaxTorque = Vector3.new(1050, 3000, 750)
- a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- a8.P = 580000
- a8.D = 250
- a8.Parent = hrp
- coroutine.resume(coroutine.create(function()
- while a8 do
- swait()
- a8.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- end
- end))
- local af = 0
- local ag = 0
- repeat
- repeat
- ag = ag + 1
- if af == 0 then
- af = 1
- else
- af = af % 14 + 1
- end
- coroutine.resume(coroutine.create(function()
- local ah = aa[af]
- local ai = ab[af]
- local aj = ab[af + 14]
- local ba = b7[af]
- ah.Size = Vector3.new(1, 1, 0)
- ah.CFrame = cf(hrp.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
- ah.Transparency = 0.25
- ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
- ai.Transparency = 0.35
- ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
- aj.Transparency = 0.45
- aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- aj.CFrame = ah.CFrame * ang(0, rd(270), rd(90))
- if af % 2 == 1 then
- ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(270), rd(90))
- else
- if af % 2 == 0 then
- ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(270), rd(90))
- end
- end
- ba.CFrame = ah.CFrame * cf(0, 0, -5)
- ba.Transparency = 0.4
- ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- local bb = ah.CFrame * cf(0, 0, -12.5)
- local bc = aj.CFrame * cf(0, 1, 0)
- local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
- local ak = false
- ah.s1.Pitch = rd2(15, 21) / 10
- ah.s1:Play()
- ah.s2.Pitch = rd2(12, 18) / 10
- ah.s2:Play()
- ah.s3.Pitch = rd2(14, 16) / 10
- ah.s3:Play()
- for j = 1, 12 do
- swait()
- local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
- local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {chr}, true, true)
- if a1 and ak == false then
- ak = true
- local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
- do
- local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
- game.Debris:AddItem(a3, 0.5)
- local a5 = rd2(1, 12)
- if a5 == 6 then
- hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
- else
- hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
- end
- coroutine.resume(coroutine.create(function()
- for I = 1, 4 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
- a3.Transparency = a3.Transparency + 0.2
- end
- a3:Destroy()
- end))
- end
- end
- ah.Size = ah.Size:lerp(Vector3.new(1.25, 1.25, 2), 0.5)
- ah.CFrame = ah.CFrame:lerp(bb, 0.475)
- ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
- ah.Transparency = ah.Transparency + 0.0725
- ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
- ai.Transparency = ai.Transparency + 0.06
- aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
- aj.CFrame = aj.CFrame:lerp(bc, 0.3)
- aj.Transparency = aj.Transparency + 0.05
- ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
- ba.CFrame = ba.CFrame:lerp(bd, 0.3)
- ba.Transparency = ba.Transparency + 0.06
- end
- end))
- swait()
- until not a9 or ag > 150
- until ag > 30
- ae:Disconnect()
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aO.Transparency = aN
- end
- end
- b8:Destroy()
- b9:Destroy()
- a8:Destroy()
- human.WalkSpeed = human.WalkSpeed + 22
- gatlingcool = 50
- human.AutoRotate = true
- activu = false
- coroutine.resume(coroutine.create(function()
- wait(9)
- gatlingcool = 0
- end))
- wait(1)
- for I,al in pairs(aa) do
- al:Destroy()
- end
- for I,am in pairs(ab) do
- am:Destroy()
- end
- for I,be in pairs(b7) do
- be:Destroy()
- end
- aa, ab, b7 = nil
- end
- jetbazoo = function()
- if bazookacool == 50 or (hrp.Velocity * Vector3.new(0, 1, 0)).magnitude > 2 or selected == false or activu == true then
- return
- end
- activu = true
- local bf = human.WalkSpeed
- human.WalkSpeed = 0
- human.AutoRotate = false
- hrp.Anchored = true
- local aK = Instance.new("Sound")
- aK.EmitterSize = 20
- aK.Volume = 1.5
- aK.Pitch = 0.5
- aK.SoundId = "rbxassetid://314877637"
- aK.Parent = hrp
- local bg = Instance.new("Sound")
- bg.SoundId = "rbxassetid://138137702"
- bg.MaxDistance = 200
- bg.EmitterSize = 20
- bg.Volume = 2
- bg.Pitch = 0.85
- bg.Parent = hrp
- local bh = Instance.new("Sound")
- bh.SoundId = "rbxassetid://157878578"
- bh.MaxDistance = 200
- bh.EmitterSize = 20
- bh.Volume = 1.25
- bh.Pitch = 1
- bh.Parent = hrp
- local bi = Instance.new("Sound")
- bi.SoundId = "rbxassetid://138250406"
- bh.MaxDistance = 200
- bh.EmitterSize = 40
- bh.Volume = 1.25
- bh.Pitch = 0.6
- bh.Parent = hrp
- local aL = Instance.new("Sound")
- aL.EmitterSize = 20
- aL.Volume = 2.75
- aL.Pitch = rd2(10, 12) / 10
- aL.SoundId = "rbxassetid://314877662"
- aL.Parent = hrp
- local aM = Instance.new("Sound")
- aM.EmitterSize = 20
- aM.Volume = 1.75
- aM.Pitch = rd2(14, 18) / 10
- aM.SoundId = "rbxassetid://137463821"
- aM.Parent = hrp
- game.Debris:AddItem(aK, 4)
- game.Debris:AddItem(aL, 4)
- game.Debris:AddItem(aM, 5)
- game.Debris:AddItem(bg, 8)
- game.Debris:AddItem(bh, 8)
- game.Debris:AddItem(bi, 8)
- aK:Play()
- local bj = {}
- for I = 1, 10 do
- local bk = makepart("Institutional white", "aaa", 0, 1, "Neon", modz, cf(hrp.CFrame * cf(rd2(-80, 80) / 10, rd2(-20, 60) / 10, rd2(-80, 80) / 10).p, hrp.Position))
- local bl = Instance.new("Attachment")
- bl.Position = Vector3.new(-0.1, 0, 0)
- bl.Parent = bk
- local bm = Instance.new("Attachment")
- bm.Position = Vector3.new(0.1, 0, 0)
- bm.Parent = bk
- local bn = Instance.new("Trail")
- bn.LightEmission = 0.7
- bn.Transparency = ns({nsk(0, 0.2, 0), nsk(1, 1, 0)})
- bn.Attachment0 = bl
- bn.Attachment1 = bm
- bn.Lifetime = 0.7
- bn.MinLength = 0
- bn.Parent = bk
- table.insert(bj, bk)
- end
- coroutine.resume(coroutine.create(function()
- for I = 1, 25 do
- swait()
- for j,bo in pairs(bj) do
- if j % 2 == 0 then
- bo.CFrame = bo.CFrame:lerp(rarm.CFrame, 0.18) * ang(0, rd(2 * j), rd(2 * j))
- else
- if j % 2 == 1 then
- bo.CFrame = bo.CFrame:lerp(larm.CFrame, 0.18) * ang(0, rd(2 * j), rd(2 * j))
- end
- end
- end
- end
- end))
- for I = 1, 25 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, -0.45) * ang(rd(15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-9), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-4), rd(10), rd(-74)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-4), rd(-10), rd(74)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(50)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(30)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- local bp = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- local bq = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local aN = nil
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aN = aO.Transparency
- aO.Transparency = 1
- end
- end
- bh:Play()
- aL:Play()
- swait()
- aM:Play()
- bg:Play()
- bi:Play()
- local aR = makepart("Institutional white", "sr1", 0, 0.4, "Neon", modz, hrp.CFrame * ang(rd(0), rd(0), rd(0)))
- local aS = makemesh("FileMesh", Vector3.new(0.8, 0.8, 0.4), "rbxassetid://437347603", aR)
- local aT = makepart("Institutional white", "sr2", 0, 0.4, "Neon", modz, hrp.CFrame * ang(rd(0), rd(0), rd(0)))
- local aU = makemesh("FileMesh", Vector3.new(0.6, 0.6, 0.3), "rbxassetid://437347603", aT)
- local br = makepart("Institutional white", "ri1", 0, 0, "Neon", modz, hrp.CFrame * cf(0, 0, -15) * ang(0, rd(0), rd(0)))
- local bs = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", br)
- local bt = makepart("Institutional white", "ri2", 0, 0, "Neon", modz, hrp.CFrame * cf(0, 0, -5) * ang(0, rd(0), rd(0)))
- local bu = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", bt)
- local bv = makepart("Institutional white", "co1", 0, 0.4, "Neon", modz, hrp.CFrame * cf(0, 0, -15) * ang(0, rd(90), rd(90)))
- local bw = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://1051557", bv)
- local bx = makepart("Institutional white", "co2", 0, 0.4, "Neon", modz, hrp.CFrame * cf(0, 0, -15) * ang(0, rd(90), rd(90)))
- local by = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://1051557", bx)
- local bz = makepart("Institutional white", "glo1", 0, 0.4, "Neon", modz, hrp.CFrame * cf(0, 0, -5) * ang(0, rd(0), rd(0)))
- local bA = makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, bz)
- local bB = makepart("Institutional white", "sh1", 0, 0.4, "Neon", modz, hrp.CFrame * ang(0, rd(90), rd(90)))
- local bC = makemesh("FileMesh", Vector3.new(2, 4, 2), "rbxassetid://489415447", bB)
- local bD = makepart("Institutional white", "sh2", 0, 0.4, "Neon", modz, hrp.CFrame * ang(0, rd(-90), rd(90)))
- local bE = makemesh("FileMesh", Vector3.new(2, 4, 2), "rbxassetid://489415447", bD)
- local bF = makepart("Institutional white", "wa1", 0, 0.4, "Neon", modz, hrp.CFrame * cf(-4, -1.5, -1) * ang(rd(-5), rd(-30), rd(30)))
- local bG = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://60886166", bF)
- local bH = makepart("Institutional white", "wa2", 0, 0.4, "Neon", modz, hrp.CFrame * cf(4, -1.5, -1) * ang(rd(-5), rd(30), rd(-30)))
- local bI = makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://60886166", bH)
- game.Debris:AddItem(aR, 1.5)
- game.Debris:AddItem(aT, 1.5)
- game.Debris:AddItem(br, 1.5)
- game.Debris:AddItem(bt, 1.5)
- game.Debris:AddItem(bv, 1.5)
- game.Debris:AddItem(bx, 1.5)
- game.Debris:AddItem(bz, 1.5)
- game.Debris:AddItem(bB, 1.5)
- game.Debris:AddItem(bD, 1.5)
- game.Debris:AddItem(bC, 1.5)
- game.Debris:AddItem(bF, 1.5)
- game.Debris:AddItem(bH, 1.5)
- coroutine.resume(coroutine.create(function()
- local bJ = aR.CFrame * cf(0, 0, -35)
- local bK = aT.CFrame * cf(0, 0, -25)
- local bL = hrp.CFrame * cf(0, 0, 20)
- local bM = hrp.CFrame * cf(0, 0, 50)
- local bN = bz.CFrame * cf(0, 0, -20)
- local bO = bB.CFrame * cf(0, 25, 0)
- for j = 1, 40 do
- swait()
- if j < 10 then
- hito(aR, 8, 45, 0.3, hrp.CFrame.lookVector * 80, Vector3.new(0, 0, rd2(-90, 90)))
- end
- aR.CFrame = aR.CFrame:lerp(bJ, 0.2) * ang(0, 0, rd(25))
- aS.Scale = aS.Scale + Vector3.new(0.1, 0.1, 0.12)
- aR.Transparency = aR.Transparency + 0.06
- aT.CFrame = aT.CFrame:lerp(bJ, 0.175) * ang(0, 0, rd(-25))
- aU.Scale = aU.Scale + Vector3.new(0.08, 0.08, 0.1)
- aT.Transparency = aT.Transparency + 0.04
- br.CFrame = br.CFrame:lerp(bL, 0.2) * ang(0, 0, rd(40))
- br.Transparency = br.Transparency + 0.075
- bs.Scale = bs.Scale:lerp(Vector3.new(25, 25, 20), 0.3)
- bt.CFrame = br.CFrame:lerp(bM, 0.2) * ang(0, 0, rd(-40))
- bt.Transparency = br.Transparency + 0.05
- bu.Scale = bs.Scale:lerp(Vector3.new(60, 60, 50), 0.3)
- bv.CFrame = bv.CFrame * ang(0, rd(50), 0)
- bx.CFrame = bx.CFrame * ang(0, rd(-65), 0)
- if j < 4 then
- bw.Scale = bw.Scale + Vector3.new(2.3, 6, 2.3)
- by.Scale = by.Scale + Vector3.new(1.5, 9, 1.5)
- else
- bw.Scale = bw.Scale + Vector3.new(0.75, 1, 0.75)
- by.Scale = by.Scale + Vector3.new(0.7, 1.1, 0.7)
- end
- bv.Transparency = bv.Transparency + 0.02
- bx.Transparency = bx.Transparency + 0.0175
- bA.Scale = bA.Scale:lerp(Vector3.new(15, 15, 200), 0.4)
- bz.CFrame = bz.CFrame:lerp(bN, 0.4)
- bz.Transparency = bz.Transparency + 0.035
- bC.Scale = bC.Scale + Vector3.new(0.8, 0.5, 0.8)
- bB.CFrame = bB.CFrame:lerp(bO, 0.15) * ang(0, rd(40), 0)
- bB.Transparency = bB.Transparency + 0.0175
- bE.Scale = bE.Scale + Vector3.new(0.65, 3.8, 0.65)
- bD.CFrame = bD.CFrame * cf(0, 1.5, 0) * ang(0, rd(-75), 0)
- bD.Transparency = bD.Transparency + 0.03
- bG.Scale = bG.Scale:lerp(Vector3.new(1.5, 1.5, 1.5), 0.35)
- bI.Scale = bI.Scale:lerp(Vector3.new(1.5, 1.5, 1.5), 0.35)
- bF.Transparency = bF.Transparency + 0.03
- bH.Transparency = bH.Transparency + 0.03
- end
- end))
- lerpz(RJ, "C0", RJC0 * cf(0, -1.25, -0.45) * ang(rd(15), rd(0), rd(0)), 0.9)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(18), rd(0), rd(0)), 0.9)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-4), rd(-10), rd(100)), 0.9)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-4), rd(10), rd(-100)), 0.9)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(-30)), 0.9)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
- lerpz(LH, "C0", LHC0 * cf(-0.5, 0.5, 0) * ang(rd(-4), rd(0), rd(-50)), 0.9)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.9)
- swait()
- bq:Destroy()
- bp:Destroy()
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aO.Transparency = aN
- end
- end
- for I = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, -0.45) * ang(rd(15), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-13), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0.9) * ang(rd(-4), rd(-160), rd(70)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0.9) * ang(rd(-4), rd(160), rd(-70)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(50)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-4), rd(0), rd(30)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- for j = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 * j)
- end
- resetlerp()
- human.WalkSpeed = bf
- human.AutoRotate = true
- hrp.Anchored = false
- if plr.UserId ~= 8488617 then
- bazookacool = 50
- end
- activu = false
- swait(20)
- for I,bP in pairs(bj) do
- bP:Destroy()
- end
- bj = nil
- wait(9)
- bazookacool = 0
- end
- local bQ, bR, bS, bT, bU, bV, bW, bX, bY, bZ, b_, c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, ca = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- local cb = false
- local cc = false
- local cd, ce, cg, ch, ci, cj, ck, cl, cm, cn, co, cp, cq, cr, ct, cu, cv, cw, cx, cy, cz, cA, cB, cC, cD, cE, cF, cG = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- giganpist = function()
- if selected == false or activu == true then
- return
- end
- activu = true
- human.AutoRotate = false
- human.PlatformStand = true
- local cH = Instance.new("BodyPosition")
- cH.MaxForce = Vector3.new(99999999, 99999999, 99999999)
- cH.P = 3000
- cH.Position = hrp.Position
- cH.Parent = hrp
- local a8 = Instance.new("BodyGyro")
- a8.MaxTorque = Vector3.new(9999999, 9999999, 9999999)
- a8.CFrame = cf(hrp.Position, mouse.Hit.p)
- a8.P = 580000
- a8.D = 10000
- a8.Parent = hrp
- local cI = true
- coroutine.resume(coroutine.create(function()
- while cI do
- swait()
- a8.CFrame = cf(hrp.Position, mouse.Hit.p)
- end
- end))
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
- cg = ang(rd(0), rd(0), rd(-30)) * cf(0, -15, 0)
- ci = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90))
- for I = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.1, 0.3, -0.05) * ang(rd(10), rd(6), rd(8)), 0.18)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(-1), rd(-14)), 0.18)
- lerpz(RS, "C0", RSC0 * cf(-0.35, 0.05, 0.85) * ang(rd(0), rd(-210), rd(75)), 0.18)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- lerpz(LS, "C0", LSC0 * cf(-0.6, -0.37, 0.45) * ang(rd(-100), rd(20), rd(-100)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.18)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-40)), 0.18)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -1, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(225), rd(90))
- for j = 1, 12 do
- swait()
- ce = 0.01 + j * 0.005
- ch = 0.03 + j * 0.01
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.75, -0.05) * ang(rd(25), rd(6), rd(22)), 0.18 + j * 0.05)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(-1), rd(-14)), 0.18 + j * 0.05)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 0) * ang(rd(0), rd(-30), rd(100)), 0.18 + j * 0.05)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-30), rd(0)), 0.2 + j * 0.05)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.18 + j * 0.05)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.18 + j * 0.05)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- end
- cI = false
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, 5.5, 0)
- cg = ang(rd(0), rd(0), rd(0)) * cf(0, 5.5, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- swait()
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -20, 0)
- cg = ang(rd(0), rd(0), rd(0)) * cf(0, -20, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- for j = 1, 38 do
- swait()
- cd = cd * cf(0, -1.75 + j / 13, 0)
- cg = cg * cf(0, -1.75 + j / 13, 0)
- if j > 3 and j < 29 then
- local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, bU.CFrame * cf(-5, 0, 0) * ang(0, rd(180), rd(90)))
- local a4 = makemesh("FileMesh", Vector3.new(5.75, 5.75, 5.75), "rbxassetid://489415447", a3)
- game.Debris:AddItem(a3, 4)
- coroutine.resume(coroutine.create(function()
- for I = 1, 8 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.4, 0.4, 0.4)
- a3.Transparency = a3.Transparency + 0.1
- end
- a3:Destroy()
- end))
- local a5 = rd2(1, 2)
- if a5 == 2 then
- hito(bU, 9, 45, 0.8, hrp.CFrame.lookVector * 70, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
- else
- hito(bU, 9, 45, 0.8, hrp.CFrame.lookVector * 70)
- end
- end
- ce = 0.01 + j * 0.018
- ch = 0.01 + j * 0.008
- lerpz(RJ, "C0", RJC0 * cf(0.1, -1.25, -0.05) * ang(rd(35), rd(6), rd(26)), 0.)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(-1), rd(-14)), 0.)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 0) * ang(rd(0), rd(-29), rd(125)), 0.)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(40)), 0.)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-40)), 0.)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.)
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
- ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- human.AutoRotate = true
- human.PlatformStand = false
- a8:Destroy()
- cH:Destroy()
- activu = false
- end
- giganbazooka = function()
- if selected == false or activu == true then
- return
- end
- activu = true
- human.WalkSpeed = human.WalkSpeed - 11
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
- cg = ang(rd(0), rd(0), rd(-30)) * cf(0, -15, 0)
- ci = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90))
- ct = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
- cv = ang(rd(0), rd(0), rd(30)) * cf(0, -15, 0)
- cx = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(-90))
- for I = 1, 40 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.1, 0.3, -0.05) * ang(rd(10), rd(6), rd(8)), 0.18)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(-1), rd(-14)), 0.18)
- lerpz(RS, "C0", RSC0 * cf(-0.35, 0.05, 0.85) * ang(rd(0), rd(-190), rd(75)), 0.18)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(170), rd(-78)), 0.18)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.18)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-40)), 0.18)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18)
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -1, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(225), rd(90))
- ct = ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0)
- cv = ang(rd(0), rd(0), rd(140)) * cf(0, -1, 0)
- cx = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(135), rd(-90))
- human.AutoRotate = false
- for j = 1, 12 do
- swait()
- ce = 0.01 + j * 0.005
- ch = 0.03 + j * 0.01
- cu = 0.01 + j * 0.005
- cw = 0.03 + j * 0.005
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.75, -0.05) * ang(rd(25), rd(6), rd(22)), 0.18 + j * 0.05)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(-1), rd(-14)), 0.18 + j * 0.05)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 0) * ang(rd(0), rd(-30), rd(100)), 0.18 + j * 0.05)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0) * ang(rd(0), rd(-10), rd(-104)), 0.018 + j * 0.05)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.18 + j * 0.05)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.18 + j * 0.05)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.18 + j * 0.05)
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(2, 5, 0)
- cg = ang(rd(0), rd(0), rd(0)) * cf(2, 5, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- ct = ang(rd(0), rd(0), rd(0)) * cf(-2, 5, 0)
- cv = ang(rd(0), rd(0), rd(0)) * cf(-2, 5, 0)
- cx = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(-270), rd(-90))
- swait()
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -50, 0)
- cg = ang(rd(0), rd(0), rd(0)) * cf(0, -50, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- ct = ang(rd(0), rd(0), rd(0)) * cf(0, -55, 0)
- cv = ang(rd(0), rd(0), rd(0)) * cf(0, -55, 0)
- cx = ang(rd(0), rd(0), rd(1)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
- for j = 1, 48 do
- swait()
- cd = cd * cf(0, -1.75 + j / 11, 0)
- cg = cg * cf(0, -1.75 + j / 11, 0)
- ct = ct * cf(0, -1.75 + j / 11, 0)
- cv = cv * cf(0, -1.75 + j / 11, 0)
- if j > 4 and j < 29 then
- local a3 = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, bU.CFrame * cf(-5, 0, 0) * ang(0, rd(180), rd(90)))
- local a4 = makemesh("FileMesh", Vector3.new(6.75, 6.75, 6.75), "rbxassetid://489415447", a3)
- local cJ = makepart("White", "nah", 0, 0.2, "SmoothPlastic", modz, bZ.CFrame * cf(-5, 0, 0) * ang(0, rd(0), rd(90)))
- local cK = makemesh("FileMesh", Vector3.new(6.75, 6.75, 6.75), "rbxassetid://489415447", cJ)
- game.Debris:AddItem(a3, 4)
- coroutine.resume(coroutine.create(function()
- for I = 1, 8 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.4, 0.4, 0.4)
- a3.Transparency = a3.Transparency + 0.1
- cK.Scale = cK.Scale + Vector3.new(0.4, 0.4, 0.4)
- cJ.Transparency = cJ.Transparency + 0.1
- end
- a3:Destroy()
- cJ:Destroy()
- end))
- local a5 = rd2(1, 2)
- if a5 == 2 then
- hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
- hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
- else
- hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120)
- hito(b, 9, 85, 0.8, hrp.CFrame.lookVector * 120)
- end
- end
- ce = 0.01 + j * 0.018
- ch = 0.01 + j * 0.008
- cu = 0.01 + j * 0.018
- cw = 0.01 + j * 0.008
- lerpz(RJ, "C0", RJC0 * cf(0.1, -1.2, -0.05) * ang(rd(3), rd(6), rd(26)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(-1), rd(-14)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-33), rd(126)), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-28), rd(-125)), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1), rd(-10), rd(-5)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1), rd(10), rd(-40)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- end
- human.WalkSpeed = human.WalkSpeed + 11
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
- ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- ct = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cv = ang(rd(0), rd(0), rd(140)) * cf(0, -10, 0)
- cx = ang(rd(0), rd(0), rd(50)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
- human.AutoRotate = true
- activu = false
- end
- gigangatl = function()
- if selected == false or activu == true or g3lim < 4 then
- return
- end
- activu = true
- human.AutoRotate = false
- human.PlatformStand = true
- local cH = Instance.new("BodyPosition")
- cH.MaxForce = Vector3.new(99999999, 99999999, 99999999)
- cH.P = 3000
- cH.Position = hrp.Position
- cH.Parent = hrp
- local a8 = Instance.new("BodyGyro")
- a8.MaxTorque = Vector3.new(9999999, 9999999, 9999999)
- a8.CFrame = cf(hrp.Position, mouse.Hit.p)
- a8.P = 580000
- a8.D = 10000
- a8.Parent = hrp
- local cI = true
- coroutine.resume(coroutine.create(function()
- while cI do
- swait()
- a8.CFrame = cf(hrp.Position, mouse.Hit.p)
- end
- end))
- local ae = tool.Deactivated:connect(function()
- cI = false
- end)
- local cL = {}
- for I,cM in pairs(chr:GetChildren()) do
- if cM == rarm or cM == larm then
- local cN = makemesh("FileMesh", Vector3.new(0, 0, 0), "", cM)
- table.insert(cL, cN)
- for I,cO in pairs(cM:GetChildren()) do
- do
- if cO:IsA("Part") and cO.Transparency ~= 1 then
- do
- local cN = makemesh("FileMesh", Vector3.new(0, 0, 0), "", cO)
- table.insert(cL, cN)
- -- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC129: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- local cP = {}
- local cQ = {}
- local cR = {}
- for j = 1, 10 do
- local cS = nil
- if j % 2 == 0 then
- cS = makepart(rarm.BrickColor.Name, "rg", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
- cS.Color = bR.Color
- cS.Reflectance = bR.Reflectance
- makemesh("Sphere", (Vector3.new(65, 65, 75)), nil, cS)
- else
- if j % 2 == 1 then
- cS = makepart(larm.BrickColor.Name, "rg", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
- cS.Color = bW.Color
- cS.Reflectance = bW.Reflectance
- makemesh("Sphere", (Vector3.new(65, 65, 75)), nil, cS)
- end
- end
- local ad = Instance.new("Sound")
- ad.Volume = 1
- ad.Pitch = math.random(4, 6) / 10
- ad.SoundId = "rbxassetid://144508058"
- ad.Parent = cS
- table.insert(cP, cS)
- end
- for j = 1, 10 do
- local cS = nil
- if j % 2 == 0 then
- cS = makepart(rarm.BrickColor.Name, "rg2", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
- cS.Color = bU.Color
- cS.Reflectance = bU.Reflectance
- makemesh("FileMesh", Vector3.new(0.19, 0.19, 0.19), "rbxassetid://539775895", cS)
- else
- if j % 2 == 1 then
- cS = makepart(larm.BrickColor.Name, "rg2", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
- cS.Color = bZ.Color
- cS.Reflectance = bZ.Reflectance
- makemesh("FileMesh", Vector3.new(0.19, 0.19, 0.19), "rbxassetid://539776108", cS)
- end
- end
- table.insert(cQ, cS)
- end
- for j = 1, 10 do
- local cS = nil
- if j % 2 == 0 then
- cS = makepart(rarm.BrickColor.Name, "rg3", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
- makemesh("Sphere", (Vector3.new(15, 15, 50)), nil, cS)
- else
- if j % 2 == 1 then
- cS = makepart(larm.BrickColor.Name, "rg3", 0, 1, "SmoothPlastic", modz, hrp.CFrame * cf(0, 500, 0))
- makemesh("Sphere", (Vector3.new(15, 15, 50)), nil, cS)
- end
- end
- table.insert(cR, cS)
- end
- local ag = 0
- local af = 0
- local cT = 14
- resetlerp()
- coroutine.resume(coroutine.create(function()
- local cU = 0
- while cI do
- swait()
- cU = cU + 1
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(65 * math.cos((cU) * 2 / cT))), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-60 * math.cos((cU) * 2 / cT))), 0.7)
- end
- end))
- repeat
- ag = ag + 1
- if af == 0 then
- af = 1
- else
- af = af % 10 + 1
- end
- if ag > 0 and ag < 8 and cP[af].Transparency ~= 0.75 then
- cP[af].Transparency = 0.75
- cQ[af].Transparency = 0.75
- cR[af].Transparency = 0.75
- cT = 11
- else
- if ag > 8 and ag < 16 and cP[af].Transparency ~= 0.5 then
- cP[af].Transparency = 0.5
- cQ[af].Transparency = 0.5
- cR[af].Transparency = 0.5
- cT = 8
- else
- if ag > 16 and ag < 28 and cP[af].Transparency ~= 0.25 then
- cP[af].Transparency = 0.25
- cQ[af].Transparency = 0.25
- cR[af].Transparency = 0.25
- cT = 5
- else
- if ag > 28 and ag < 56 and cP[af].Transparency ~= 0 then
- cP[af].Transparency = 0
- cQ[af].Transparency = 0
- cR[af].Transparency = 0
- cT = 3
- end
- end
- end
- end
- cP[af].CFrame = hrp.CFrame * cf(rd2(-220, 220) / 10, rd2(-90, 120) / 10, rd2(-30, 90) / 10) * ang(0, 0, rd(rd2(-20, 20) / 10))
- if (af) % 2 == 0 then
- cQ[af].CFrame = cP[af].CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- else
- if (af) % 2 == 1 then
- cQ[af].CFrame = cP[af].CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
- end
- end
- cR[af]:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(1, 15, 50)
- cR[af].CFrame = cP[af].CFrame * cf(0, 0, 8)
- coroutine.resume(coroutine.create(function()
- local cV = af
- local cW = cP[af]
- local cX = cQ[af]
- local cY = cR[af]
- local cZ = 10
- cW:FindFirstChildOfClass("Sound").Pitch = math.random(7, 8) / 10
- cW:FindFirstChildOfClass("Sound"):Play()
- for j = 1, 30 do
- swait()
- if j < 20 then
- local a5 = rd2(1, 3)
- if a5 == 2 then
- hito(cW, 10, 18, 0.25, hrp.CFrame.lookVector * 80, Vector3.new(rd2(-50, 50), rd2(-50, 50), rd2(-50, 50)))
- else
- hito(cW, 10, 18, 0.25, hrp.CFrame.lookVector * 80)
- end
- end
- cW.CFrame = cW.CFrame * cf(0, 0, -cZ)
- if cV % 2 == 0 then
- cX.CFrame = cW.CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- else
- if cV % 2 == 1 then
- cX.CFrame = cW.CFrame * ang(rd(90), rd(0), rd(0)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
- end
- end
- cY.CFrame = cW.CFrame * cf(0, 0, 50 - cZ * 2.5)
- cY:FindFirstChildOfClass("SpecialMesh").Scale = cY:FindFirstChildOfClass("SpecialMesh").Scale + Vector3.new(0, 0, cZ * 4.5)
- cZ = cZ - 0.45
- end
- end))
- swait(cT)
- until ag > 10
- cI = false
- ae:Disconnect()
- cH:Destroy()
- a8:Destroy()
- for I,c_ in pairs(cL) do
- c_:Destroy()
- end
- for I,d0 in pairs(cP) do
- coroutine.resume(coroutine.create(function()
- for I = 1, 10 do
- swait()
- d0.Transparency = d0.Transparency + 0.1
- end
- d0:Destroy()
- end))
- end
- for I,d0 in pairs(cQ) do
- coroutine.resume(coroutine.create(function()
- for I = 1, 10 do
- swait()
- d0.Transparency = d0.Transparency + 0.1
- end
- d0:Destroy()
- end))
- end
- for I,d0 in pairs(cR) do
- coroutine.resume(coroutine.create(function()
- for I = 1, 10 do
- swait()
- d0.Transparency = d0.Transparency + 0.1
- end
- d0:Destroy()
- end))
- end
- human.AutoRotate = true
- human.PlatformStand = false
- activu = false
- end
- gear2change = function()
- if selected == false or activu == true then
- return
- end
- if (hrp.Velocity * Vector3.new(1, 1, 1)).magnitude < 4 and dagear == 1 and g2lim > 5 then
- activu = true
- g.Enabled = false
- human.AutoRotate = false
- hrp.Anchored = true
- human.WalkSpeed = 0
- local d1 = Instance.new("Sound")
- d1.EmitterSize = 10
- d1.Volume = 4
- d1.SoundId = "rbxassetid://255289910"
- d1.Parent = hrp
- d1:Play()
- game.Debris:AddItem(d1, 5)
- local d2 = makepart(rleg.BrickColor.Name, "rg1", 0, 0, "SmoothPlastic", rleg, rleg.CFrame)
- d2.Anchored = false
- local d3 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, d2)
- local d4 = makeweld(d2, d2, rleg, (cf(0, -0.8, 0)), nil)
- local d5 = makepart(lleg.BrickColor.Name, "lg1", 0, 0, "SmoothPlastic", lleg, lleg.CFrame)
- d5.Anchored = false
- local d6 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, d5)
- local d7 = makeweld(d5, d5, lleg, (cf(0, -0.8, 0)), nil)
- local d8 = makepart(rleg.BrickColor.Name, "rg2", 0, 0, "SmoothPlastic", rleg, rleg.CFrame)
- d8.Anchored = false
- local d9 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, d8)
- local da = makeweld(d8, d8, rleg, (cf(0, -0.6, 0)), nil)
- local db = makepart(lleg.BrickColor.Name, "lg2", 0, 0, "SmoothPlastic", lleg, lleg.CFrame)
- db.Anchored = false
- local dc = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, db)
- local dd = makeweld(db, db, lleg, (cf(0, -0.6, 0)), nil)
- animo(false)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-140), rd(0)) * cf(0, 0, 7)
- for I = 1, 35 do
- do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(-0.06), rd(0.08), rd(0)) * cf(0, 0, -0.003)
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.15)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-12)), 0.15)
- lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.15)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.15)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.15)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.15)
- lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.15)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.15)
- lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.15)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.15)
- end
- end
- cam.CoordinateFrame = lleg.CFrame * ang(rd(5), rd(-165), rd(0)) * cf(0, 0, 5)
- for I = 1, 25 do
- swait()
- d4.C0 = d4.C0:lerp(cf(0, 0.2, 0), 0.3)
- d7.C0 = d7.C0:lerp(cf(0, 0.2, 0), 0.3)
- d3.Scale = d3.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
- d6.Scale = d6.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
- da.C0 = da.C0:lerp(cf(0, 0.4, 0), 0.3)
- dd.C0 = dd.C0:lerp(cf(0, 0.4, 0), 0.3)
- d9.Scale = d9.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
- dc.Scale = dc.Scale:lerp(Vector3.new(7.5, 3, 7.5), 0.45)
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -1.1) * ang(rd(75), rd(0), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(18), rd(0), rd(-12)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0.2, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(50), rd(-65)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
- end
- d1.TimePosition = 1.4
- for I = 1, 3 do
- swait()
- d4.C0 = d4.C0:lerp(cf(0, -0.4, 0), 0.3)
- d7.C0 = d7.C0:lerp(cf(0, -0.4, 0), 0.3)
- d3.Scale = d3.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
- d6.Scale = d6.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
- da.C0 = da.C0:lerp(cf(0, -0.2, 0), 0.3)
- dd.C0 = dd.C0:lerp(cf(0, -0.2, 0), 0.3)
- d9.Scale = d9.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
- dc.Scale = dc.Scale:lerp(Vector3.new(7, 2, 7), 0.45)
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-12)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
- end
- for I = 1, 10 do
- swait()
- d4.C0 = d4.C0:lerp(cf(0, -0.4, 0), 0.3)
- d7.C0 = d7.C0:lerp(cf(0, -0.4, 0), 0.3)
- d3.Scale = d3.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
- d6.Scale = d6.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
- da.C0 = da.C0:lerp(cf(0, -0.2, 0), 0.3)
- dd.C0 = dd.C0:lerp(cf(0, -0.2, 0), 0.3)
- d9.Scale = d9.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
- dc.Scale = dc.Scale:lerp(Vector3.new(4, 2, 4), 0.45)
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-12)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
- end
- cam.CoordinateFrame = hrp.CFrame * ang(rd(5), rd(-180), rd(0)) * cf(0, 0, 6)
- swait(8)
- d2:Destroy()
- d5:Destroy()
- d8:Destroy()
- db:Destroy()
- for j = 1, #H do
- coroutine.resume(coroutine.create(function()
- local de = H[j]
- for I = 1, 16 do
- swait()
- de.Transparency = de.Transparency - 0.009375
- de.pe.Enabled = true
- if de:FindFirstChild("ss") then
- de:FindFirstChild("ss"):Play()
- end
- end
- swait(120)
- end))
- end
- d1.TimePosition = 4.1
- head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://871751988"
- swait(8)
- for j = 1, 35 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, -0.8) * ang(rd(75), rd(0), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-50), rd(10), rd(-10)), 0.05 + j * 0.95 / 35)
- lerpz(RS, "C0", RSC0 * cf(0.5, -0.25, 0.4) * ang(rd(-80), rd(15), rd(85)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(20), rd(40), rd(-65)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(-0.25, -0.2, 0) * ang(rd(0), rd(-70), rd(0)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(-70), rd(35), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(-0.4, 0.4, 0) * ang(rd(0), rd(70), rd(0)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(-80), rd(-10), rd(0)), 0.6)
- end
- cam.CameraType = "Custom"
- animo(true)
- human.WalkSpeed = 28
- human.JumpPower = 60
- hrp.Anchored = false
- human.AutoRotate = true
- head:FindFirstChildOfClass("Decal").Texture = d
- for I = 1, 6 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- resetlerp()
- dagear = 2
- g.Enabled = true
- activu = false
- else
- do
- if dagear == 2 then
- activu = true
- for j = 1, #H do
- coroutine.resume(coroutine.create(function()
- local de = H[j]
- local df = nil
- if de:FindFirstChild("ss") then
- df = de:FindFirstChild("ss")
- end
- for I = 1, 16 do
- swait()
- de.Transparency = de.Transparency + 0.009375
- de.pe.Rate = de.pe.Rate - 1
- if de:FindFirstChild("ss") then
- df.Volume = df.Volume - 0.03125
- end
- end
- de.pe.Rate = 20
- de.pe.Enabled = false
- if de:FindFirstChild("ss") then
- df:Stop()
- df.Volume = 0.5
- end
- end))
- end
- human.WalkSpeed = 16
- human.JumpPower = 50
- dagear = 1
- activu = false
- end
- end
- end
- end
- gear3change = function()
- if selected == false or activu == true then
- return
- end
- if (hrp.Velocity * Vector3.new(1, 1, 1)).magnitude < 4 and dagear == 1 and g3lim > 5 then
- activu = true
- g.Enabled = false
- human.AutoRotate = false
- hrp.Anchored = true
- human.WalkSpeed = 0
- animo(false)
- bQ = makepart("White", "g3p1", 0, 1, "Neon", rarm, hrp.CFrame * cf(0, 500, 0))
- bR = makepart(rarm.BrickColor.Name, "g3p2", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
- b_ = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bR)
- bS = makepart(rarm.BrickColor.Name, "g3p3", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
- c0 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bS)
- bT = makepart(rarm.BrickColor.Name, "g3p4", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
- c1 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bT)
- bU = makepart(rarm.BrickColor.Name, "g3p5", 0, 1, "SmoothPlastic", rarm, hrp.CFrame * cf(0, 500, 0))
- c2 = makemesh("FileMesh", Vector3.new(0.005, 0.005, 0.005), "rbxassetid://539775895", bU)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-190), rd(0)) * cf(0, 0, 5)
- for I = 1, 26 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-1.5), rd(-14)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(30), rd(60), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5), rd(8), rd(10)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://250184082"
- cam.CoordinateFrame = hrp.CFrame * ang(rd(40), rd(-180), rd(0)) * cf(0, 0, 7)
- for j = 1, 37 do
- swait()
- local dg = rd2(-80, 80) / (38 - j)
- lerpz(RJ, "C0", RJC0 * cf(-0.1, 0.35, -0.05) * ang(rd(-18), rd(-6), rd(15)), 0.1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30 + dg), rd(-1 + dg), rd(-14 + dg)), 0.03 + j * 0.032)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(32), rd(50), rd(83)), 0.1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-7), rd(9), rd(12)), 0.1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(-15)), 0.1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(20)), 0.1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://874809406"
- cam.CoordinateFrame = hrp.CFrame * ang(rd(-50), rd(-170), rd(0)) * cf(0, 2, 4)
- for I = 1, 15 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(18), rd(6), rd(15)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(-6), rd(-14)), 0.65)
- lerpz(RS, "C0", RSC0 * cf(0, 0.1, 0) * ang(rd(32), rd(60), rd(63)), 0.8)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(20)), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-5), rd(19)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(5), rd(-12)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- bQ.Transparency = 1
- bR.Transparency = 0
- bS.Transparency = 0
- bT.Transparency = 0
- bU.Transparency = 0
- bQ.CFrame = rarm.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
- bR.CFrame = bQ.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
- c7 = (bQ.Position - rarm.Position).magnitude
- c8 = (bR.Position - bQ.Position).magnitude
- bS.CFrame = cf(rarm.CFrame.p, bQ.CFrame.p) * cf(0, 0, -c7 / 2)
- bT.CFrame = cf(bQ.CFrame.p, bR.CFrame.p) * cf(0, 0, -c8 / 2)
- bU.CFrame = bR.CFrame * cf(0, -0.025, 0) * ang(rd(0), rd(180), rd(90))
- cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-180), rd(0)) * cf(0, 0, 6)
- for I = 1, 50 do
- swait()
- c7 = (bQ.Position - rarm.Position).magnitude
- c8 = (bR.Position - bQ.Position).magnitude
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(-6), rd(-14)), 0.1)
- lerpz(RS, "C0", RSC0 * cf(0, 0.1, 0) * ang(rd(0), rd(-50), rd(110)), 0.15)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
- bQ.CFrame = bQ.CFrame:lerp(rarm.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0), 0.1)
- bR.CFrame = bR.CFrame:lerp(bQ.CFrame * ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0), 0.07)
- bS.CFrame = cf(rarm.CFrame.p, bQ.CFrame.p) * cf(0, 0, -(c7 + 1) / 2)
- bT.CFrame = cf(bQ.CFrame.p, bR.CFrame.p) * cf(0, 0, -(c8 - 1) / 2)
- bU.CFrame = bU.CFrame:lerp(bR.CFrame * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90)), 0.3)
- b_.Scale = b_.Scale:lerp(Vector3.new(60, 70, 60), 0.13)
- c0.Scale = c0.Scale:lerp(Vector3.new(30, 30, c7 * 5 * 1.2), 0.13)
- c1.Scale = c1.Scale:lerp(Vector3.new(35, 35, c8 * 5 * 1.2), 0.13)
- c2.Scale = c2.Scale:lerp(Vector3.new(0.16, 0.16, 0.16), 0.13)
- cam.CoordinateFrame = cam.CoordinateFrame * cf(0, 0, 0.094)
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
- ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- ck = Vector3.new(60, 70, 60)
- cm = 3.5
- co = 5
- cj = 0.3--speed of hand
- cq = Vector3.new(0.16, 0.16, 0.16)
- cb = true
- coroutine.resume(coroutine.create(function()
- while cb == true do
- swait2()
- bQ.CFrame = bQ.CFrame:lerp(rarm.CFrame * cd, ce)
- bR.CFrame = bR.CFrame:lerp(bQ.CFrame * cg, ch)
- c7 = (bQ.Position - rarm.Position).magnitude
- c8 = (bR.Position - bQ.Position).magnitude
- bS.CFrame = cf(rarm.CFrame.p, bQ.CFrame.p) * cf(0, 0, -(c7 + 1) / 2)
- bT.CFrame = cf(bQ.CFrame.p, bR.CFrame.p) * cf(0, 0, -(c8 - 1) / 2)
- bU.CFrame = bU.CFrame:lerp(bR.CFrame * ci, cj)
- b_.Scale = b_.Scale:lerp(ck, cl)
- c0.Scale = c0.Scale:lerp(Vector3.new(cm * 5, cm * 5, (bQ.Position - rarm.Position).magnitude * 5 * 1.2), cn)
- c1.Scale = c1.Scale:lerp(Vector3.new(co * 5, co * 5, (bR.Position - bQ.Position).magnitude * 5 * 1.2), cp)
- c2.Scale = c2.Scale:lerp(cq, cr)
- end
- end))
- print("bless the meme")
- head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://871751988"
- cam.CoordinateFrame = hrp.CFrame * ang(rd(10), rd(-155), rd(0)) * cf(0, 0, 12)
- for j = 1, 80 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(18), rd(6), rd(15)), 0.03 + j * 0.011875)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-1), rd(-14)), 0.03 + j * 0.011875)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.03 + j * 0.011875)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-60)), 0.03 + j * 0.011875)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.03 + j * 0.011875)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.03 + j * 0.011875)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 0.011875)
- cam.CoordinateFrame = cam.CoordinateFrame * cf(0, 0, 0.04)
- end
- head:FindFirstChildOfClass("Decal").Texture = d
- cam.CameraType = "Custom"
- dagear = 3
- human.AutoRotate = true
- hrp.Anchored = false
- human.WalkSpeed = 12
- g.Enabled = true
- activu = false
- --fixing the hand movement
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -15, 0)
- cg = ang(rd(0), rd(0), rd(-30)) * cf(0, -15, 0)
- ci = ang(rd(0), rd(0), rd(20)) * cf(0, -6.5, 0) * ang(rd(0), rd(180), rd(90))
- ce = 0.01
- ch = 0.01
- cd = cf()
- cg = cf()
- for j = 1, 38 do
- --swait()
- cd = cd * cf(0, -1.75 + j / 13, 0)
- cg = cg * cf(0, -1.75 + j / 13, 0)
- ce = 0.01 + j * 0.018
- ch = 0.01 + j * 0.008
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
- ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- --done fixing hand xd
- elseif dagear == 3 then
- activu = true
- human.WalkSpeed = 0
- human.AutoRotate = false
- hrp.Anchored = true
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
- cg = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0) * ang(rd(0), rd(180), rd(90))
- ck = Vector3.new(0, 1, 0)
- cm = 0
- co = 0
- cq = Vector3.new(0, 1, 0)
- ct = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
- cv = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
- cx = ang(rd(0), rd(0), rd(50)) * cf(0, -0.25, 0) * ang(rd(0), rd(90), rd(-90))
- cz = Vector3.new(0, 1, 0)
- cB = 0
- cD = 0
- cF = Vector3.new(0, 1, 0)
- for j = 1, 40 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(18), rd(6), rd(15)), 0.03 + j * 2 * 0.011875)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(1), rd(-14)), 0.03 + j * 2 * 0.011875)
- lerpz(RS, "C0", RSC0 * cf(0.5, 0.05, 0.5) * ang(rd(0), rd(-90), rd(75)), 0.03 + j * 2 * 0.011875)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
- if g32hand then
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.45) * ang(rd(20), rd(85), rd(-60)), 0.03 + j * 2 * 0.011875)
- else
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-60)), 0.03 + j * 2 * 0.011875)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.03 + j * 2 * 0.011875)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.03 + j * 2 * 0.011875)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.03 + j * 2 * 0.011875)
- end
- cb = false
- cc = false
- bQ:Destroy()
- bR:Destroy()
- bS:Destroy()
- bT:Destroy()
- bU:Destroy()
- if g32hand then
- bV:Destroy()
- bW:Destroy()
- bX:Destroy()
- bY:Destroy()
- bZ:Destroy()
- end
- for I = 1, 13 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.45)
- end
- resetlerp()
- animo(true)
- human.WalkSpeed = 16
- dagear = 1
- g32hand = false
- human.AutoRotate = true
- hrp.Anchored = false
- activu = false
- end
- --a8:Destroy()
- --cH:Destroy()
- activu = false
- end
- g3twohand = function()
- if selected == false or activu == true then
- return
- end
- if not g32hand then
- activu = true
- local bf = human.WalkSpeed
- human.WalkSpeed = 0
- cc = true
- g.Enabled = false
- human.AutoRotate = false
- hrp.Anchored = true
- bV = makepart("White", "g3p6", 0, 1, "Neon", larm, larm.CFrame)
- bW = makepart(larm.BrickColor.Name, "g3p7", 0, 1, "SmoothPlastic", larm, larm.CFrame)
- c3 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bW)
- bX = makepart(larm.BrickColor.Name, "g3p8", 0, 1, "SmoothPlastic", larm, larm.CFrame)
- c4 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bX)
- bY = makepart(larm.BrickColor.Name, "g3p9", 0, 1, "SmoothPlastic", larm, larm.CFrame)
- c5 = makemesh("Sphere", (Vector3.new(1, 1, 1)), nil, bY)
- bZ = makepart(larm.BrickColor.Name, "g3p10", 0, 1, "SmoothPlastic", larm, larm.CFrame)
- c6 = makemesh("FileMesh", Vector3.new(0.005, 0.005, 0.005), "rbxassetid://539776108", bZ)
- local dh = makepart(tors.BrickColor.Name, "gblp", 0, 0, "SmoothPlastic", tors, tors.CFrame)
- dh.Anchored = false
- local di = makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, dh)
- local dj = makeweld(dh, dh, tors, (cf(0, 0, 0)), nil)
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -5, 0)
- cg = ang(rd(0), rd(0), rd(-20)) * cf(0, -5, 0)
- ci = ang(rd(0), rd(0), rd(-20)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- for I = 1, 25 do
- swait()
- di.Scale = di.Scale:lerp(Vector3.new(55, 55, 55), 0.25)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 4) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(N, "C0", NC0 * cf(0, 0, 4) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(RS, "C0", RSC0 * cf(0, 2.75, 2.75) * ang(rd(-110), rd(0), rd(0)), 0.25)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(LS, "C0", LSC0 * cf(0, 2.75, 2.75) * ang(rd(-110), rd(0), rd(0)), 0.25)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(RH, "C0", RHC0 * cf(0, -4, 1.5) * ang(rd(-10), rd(5), rd(0)), 0.25)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- lerpz(LH, "C0", LHC0 * cf(0, -4, 1.5) * ang(rd(-10), rd(5), rd(0)), 0.25)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
- end
- bW.Transparency = 0
- bX.Transparency = 0
- bY.Transparency = 0
- bZ.Transparency = 0
- bV.CFrame = larm.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
- bW.CFrame = bW.CFrame * ang(rd(0), rd(0), rd(0)) * cf(0, -0.025, 0)
- c9 = (bV.Position - larm.Position).magnitude
- ca = (bW.Position - bV.Position).magnitude
- bX.CFrame = cf(larm.CFrame.p, bV.CFrame.p) * cf(0, 0, -c9 / 2)
- bY.CFrame = cf(bV.CFrame.p, bW.CFrame.p) * cf(0, 0, -ca / 2)
- bZ.CFrame = bW.CFrame * cf(0, -0.025, 0) * ang(rd(0), rd(180), rd(90))
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cg = ang(rd(0), rd(0), rd(-140)) * cf(0, -10, 0)
- ci = ang(rd(0), rd(0), rd(-40)) * cf(0, -6.5, 0) * ang(rd(0), rd(270), rd(90))
- ct = ang(rd(0), rd(0), rd(0)) * cf(0, -10, 0)
- cv = ang(rd(0), rd(0), rd(140)) * cf(0, -10, 0)
- cx = ang(rd(0), rd(0), rd(50)) * cf(0, -6.5, 0) * ang(rd(0), rd(90), rd(-90))
- cz = Vector3.new(60, 70, 60)
- cB = 3.5
- cD = 5
- cF = Vector3.new(0.16, 0.16, 0.16)
- cC = 0.3
- cE = 0.3
- cy = 0.3
- cu = 0.3
- cw = 0.3
- cA = 0.3
- cG = 0.3
- coroutine.resume(coroutine.create(function()
- while cc == true do
- swait2()
- bV.CFrame = bV.CFrame:lerp(larm.CFrame * ct, cu)
- bW.CFrame = bW.CFrame:lerp(bV.CFrame * cv, cw)
- c9 = (bV.Position - larm.Position).magnitude
- ca = (bW.Position - bV.Position).magnitude
- bX.CFrame = cf(larm.CFrame.p, bV.CFrame.p) * cf(0, 0, -(c9 + 1) / 2)
- bY.CFrame = cf(bV.CFrame.p, bW.CFrame.p) * cf(0, 0, -(ca - 1) / 2)
- bZ.CFrame = bZ.CFrame:lerp(bW.CFrame * cx, cy)
- c3.Scale = c3.Scale:lerp(cz, cA)
- c4.Scale = c4.Scale:lerp(Vector3.new(cB * 5, cB * 5, (bV.Position - larm.Position).magnitude * 5 * 1.2), cC)
- c5.Scale = c5.Scale:lerp(Vector3.new(cD * 5, cD * 5, (bW.Position - bV.Position).magnitude * 5 * 1.2), cE)
- c6.Scale = c6.Scale:lerp(cF, cG)
- end
- end))
- for I = 1, 30 do
- swait()
- di.Scale = di.Scale:lerp(Vector3.new(0, 0, 0), 0.32)
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, 0) * ang(rd(18), rd(6), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-1), rd(-14)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(160), rd(-75)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- dh:Destroy()
- human.WalkSpeed = bf
- hrp.Anchored = false
- human.AutoRotate = true
- g.Enabled = true
- g32hand = true
- activu = false
- end
- end
- busolelel = function()
- if activu == true or selected == false then
- return
- end
- if dagear == 3 then
- if bR.Reflectance <= 0 then
- selected = false
- local dk = Instance.new("Sound")
- dk.SoundId = "rbxassetid://315030459"
- dk.Volume = 1.25
- dk.TimePosition = 0.22
- dk.Pitch = 1.03
- dk.Parent = tors
- game.Debris:AddItem(dk, 3)
- dk:Play()
- local dl = Color3.new(0.90196078431373, 0.90196078431373, 0.90196078431373)
- ck = Vector3.new(70, 80, 70)
- cq = Vector3.new(0.19, 0.19, 0.19)
- cz = Vector3.new(70, 80, 70)
- cF = Vector3.new(0.19, 0.19, 0.19)
- for I = 1, 20 do
- swait()
- bR.Reflectance = bR.Reflectance + 0.02
- bR.Color = bR.Color:lerp(dl, 0.15)
- bU.Reflectance = bU.Reflectance + 0.02
- bU.Color = bU.Color:lerp(dl, 0.15)
- if g32hand then
- bW.Reflectance = bW.Reflectance + 0.02
- bW.Color = bW.Color:lerp(dl, 0.15)
- bZ.Reflectance = bZ.Reflectance + 0.02
- bZ.Color = bZ.Color:lerp(dl, 0.15)
- end
- end
- dl = Color3.new(0.058823529411765, 0, 0.082352941176471)
- ck = Vector3.new(60, 70, 60)
- cq = Vector3.new(0.16, 0.16, 0.16)
- cz = Vector3.new(60, 70, 60)
- cF = Vector3.new(0.16, 0.16, 0.16)
- for I = 1, 20 do
- swait()
- bR.Reflectance = bR.Reflectance - 0.01
- bR.Color = bR.Color:lerp(dl, 0.15)
- bU.Reflectance = bU.Reflectance - 0.01
- bU.Color = bU.Color:lerp(dl, 0.15)
- if g32hand then
- bW.Reflectance = bW.Reflectance - 0.01
- bW.Color = bW.Color:lerp(dl, 0.15)
- bZ.Reflectance = bW.Reflectance - 0.01
- bZ.Color = bZ.Color:lerp(dl, 0.15)
- end
- end
- bR.Color = dl
- bU.Color = dl
- if g32hand then
- bW.Color = dl
- bZ.Color = dl
- end
- selected = true
- else
- do
- selected = false
- for I = 1, 20 do
- swait()
- bR.Reflectance = bR.Reflectance - 0.01
- bR.Color = bR.Color:lerp(rarm.Color, 0.15)
- bU.Reflectance = bU.Reflectance - 0.01
- bU.Color = bU.Color:lerp(rarm.Color, 0.15)
- if g32hand then
- bW.Reflectance = bW.Reflectance - 0.01
- bW.Color = bW.Color:lerp(larm.Color, 0.15)
- bZ.Reflectance = bZ.Reflectance - 0.01
- bZ.Color = bZ.Color:lerp(larm.Color, 0.15)
- end
- end
- bR.Color = rarm.Color
- bU.Color = rarm.Color
- bR.Reflectance = 0
- bU.Reflectance = 0
- if g32hand then
- bW.Color = larm.Color
- bZ.Color = larm.Color
- bW.Reflectance = 0
- bZ.Reflectance = 0
- end
- selected = true
- end
- end
- end
- end
- hito = function(dm, X, c, dn, dp, dq)
- for I,dr in pairs(workspace:GetChildren()) do
- if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- local ds = dr:FindFirstChild("Humanoid")
- local dt = dr:FindFirstChild("HumanoidRootPart")
- TakeDamage(ds, c)
- ds:SetStateEnabled(16, true)
- delay(dn, function()
- ds:SetStateEnabled(16, true)
- end)
- local du = Instance.new("StringValue")
- du.Name = "alabo"
- du.Parent = dt
- game.Debris:AddItem(du, dn)
- local dv = Instance.new("Part")
- nooutline(dv)
- dv.Size = Vector3.new(0.2, 0.2, 0.2)
- dv.Transparency = 0.25
- dv.Anchored = true
- dv.CanCollide = false
- dv.BrickColor = BrickColor.new("Institutional white")
- dv.Locked = true
- dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- dv.Parent = modz
- local dw = Instance.new("SpecialMesh")
- dw.MeshType = "Sphere"
- dw.Scale = Vector3.new(3.5, 3.5, 3.5)
- dw.Parent = dv
- game.Debris:AddItem(dv, 1)
- local dx = Instance.new("Model")
- dx.Name = c
- dx.Parent = workspace
- game.Debris:AddItem(dx, 0.5 + c / 75)
- local dy = Instance.new("Humanoid")
- dy.MaxHealth = 0
- dy.Parent = dx
- local dz = Instance.new("Part")
- dz.Name = "Head"
- dz.Locked = true
- dz.Size = Vector3.new(0.2, 0.2, 0.2)
- dz.Position = dt.Position
- dz.BrickColor = BrickColor.new("Bright red")
- dz.CanCollide = false
- dz.Parent = dx
- local dA = Instance.new("BodyPosition")
- dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- dA.P = 20000
- dA.D = 300
- dA.Position = dz.Position + Vector3.new(0, 5, 0)
- dA.Parent = dz
- local dB = Instance.new("CylinderMesh")
- dB.Parent = dz
- coroutine.resume(coroutine.create(function()
- while dB do
- swait()
- dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
- end
- end))
- if dp then
- local dC = Instance.new("BodyVelocity")
- dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
- dC.P = 9999999999
- dC.Velocity = dp
- dC.Parent = dt
- game.Debris:AddItem(dC, dn)
- end
- if dq then
- local dD = Instance.new("BodyAngularVelocity")
- dD.MaxTorque = Vector3.new(99999, 999999, 999999)
- dD.P = math.huge
- dD.AngularVelocity = dq
- dD.Parent = dt
- game.Debris:AddItem(dD, dn)
- end
- local dE = Instance.new("Sound")
- dE.Pitch = rd2(10, 11) / 10
- dE.Volume = rd2(10, 13) / 10
- dE.EmitterSize = 10
- dE.SoundId = "rbxassetid://294188918"
- dE.Parent = dv
- dE:Play()
- coroutine.resume(coroutine.create(function()
- for I = 1, 5 do
- swait()
- dv.Transparency = dv.Transparency + 0.175
- dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
- end
- end))
- end
- end
- end
- animo = function(dF)
- if anim then
- if dF == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif dF == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- end
- local dG = function(dH, dv, dw, aO, dI, i)
- if dH == 0 then
- return dv
- end
- dH = dH / aO
- if dH == 1 then
- return dv + dw
- end
- if not i then
- i = aO * 0.3
- end
- local h = nil
- if not dI or dI < math.abs(dw) then
- dI = dw
- h = i / 4
- else
- h = i / (2 * math.pi) * math.asin(dw / dI)
- end
- return dI * math.pow(2, -10 * (dH)) * math.sin((dH * aO - h) * 2 * math.pi / (i)) + dw + dv
- end
- local dJ = false
- updateguimode = function()
- local dK = function(dL, dM, dH)
- return (1 - dH) * dL + dH * dM
- end
- local dN, dO = nil, nil
- if dagear == 1 then
- dN = "Rubber"
- elseif dagear == 2 then
- dN = "Jet"
- elseif dagear == 3 then
- dN = "Gigant"
- end
- if rubbermodo == 0 then
- dO = "Pistol"
- elseif rubbermodo == 1 then
- dO = "Gatling"
- elseif rubbermodo == 2 then
- dO = "Bazooka"
- elseif rubbermodo == 3 then
- dO = "Rocket"
- end
- g.Main.Base.Mode.Text = "MODE: " .. dN .. " " .. dO
- if dJ == false then
- dJ = true
- elseif dJ == true then
- dJ = false
- swait()
- dJ = true
- end
- for j = 0, 2, game:GetService("RunService").RenderStepped:wait() do
- if not dJ then
- break
- end
- game:GetService("RunService").RenderStepped:wait()
- g.Main.Base.Mode.TextSize = dK(11, 25, dG(j, 0, 1, 2))
- end
- end
- --[[
- mouse.KeyDown:connect(function(dP)
- if dP == "q" and activu == false then
- if (dagear == 3 and not g32hand) or dagear == 2 and rubbermodo > 1 then
- rubbermodo = 0
- else
- if dagear == 3 and g32hand and rubbermodo > 1 then
- rubbermodo = 1
- else
- if rubbermodo == 0 then
- rubbermodo = 1
- else
- if rubbermodo == 1 then
- rubbermodo = 2
- else
- if rubbermodo == 2 then
- rubbermodo = 3
- else
- rubbermodo = 0
- end
- end
- end
- end
- end
- updateguimode()
- else
- if dP == "e" and activu == false then
- if (dagear == 3 and not g32hand) or dagear == 2 and rubbermodo > 1 then
- rubbermodo = 0
- else
- if dagear == 3 and g32hand and rubbermodo > 1 then
- rubbermodo = 1
- else
- if dagear == 1 then
- if rubbermodo == 1 then
- rubbermodo = 0
- else
- if rubbermodo == 2 then
- rubbermodo = 1
- else
- if rubbermodo == 3 then
- rubbermodo = 2
- else
- if rubbermodo <= 0 then
- rubbermodo = 3
- end
- end
- end
- end
- else
- if rubbermodo == 1 then
- rubbermodo = 0
- else
- rubbermodo = 1
- end
- end
- end
- end
- updateguimode()
- else
- if dP == "f" and activu == false and (plr.UserId == 8488617 or e) then
- gear2change()
- rubbermodo = 0
- updateguimode()
- else
- if dP == "j" and activu == false and (plr.UserId == 8488617 or f) then
- gear3change()
- rubbermodo = 0
- updateguimode()
- else
- if dP == "t" and activu == false and (plr.UserId == 8488617 or f) and dagear == 3 then
- g3twohand()
- rubbermodo = 2
- updateguimode()
- else
- if dP == "b" and plr.UserId == 8488617 then
- busolelel()
- end
- end
- end
- end
- end
- end
- end)
- ]]
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(dP)
- if dP == "q" and activu == false then -- Does nothing?
- if dagear == 2 and rubbermodo > 1 then
- rubbermodo = 0
- elseif dagear == 3 and g32hand and rubbermodo > 1 then
- rubbermodo = 1
- elseif rubbermodo == 0 then
- rubbermodo = 1
- elseif rubbermodo == 1 then
- rubbermodo = 2
- elseif rubbermodo == 2 then
- rubbermodo = 3
- else
- rubbermodo = 0
- end
- updateguimode()
- end
- if dP == "f" and activu == false then
- gear2change()
- rubbermodo = 0
- updateguimode()
- end
- if dP == "t" and activu == false and dagear == 3 then
- g3twohand()
- rubbermodo = 2
- updateguimode()
- end
- if dP == "j" and activu == false then
- gear3change()
- rubbermodo = 0
- updateguimode()
- end
- if dP == "b" and plr.UserId == 8488617 then
- busolelel()
- end
- end)
- tool.Activated:connect(function()
- if human.Health <= 0 then
- return
- end
- if dagear == 1 then
- if rubbermodo == 0 then
- shoot()
- elseif rubbermodo == 1 then
- gatling()
- elseif rubbermodo == 2 then
- bazooka()
- elseif rubbermodo == 3 then
- rocket()
- end
- elseif dagear == 2 then
- if rubbermodo == 0 then
- jetpunch()
- elseif rubbermodo == 1 then
- jetgat()
- elseif rubbermodo == 2 then
- jetbazoo()
- end
- elseif dagear == 3 and not g32hand and rubbermodo == 0 then
- giganpist()
- end
- if dagear == 3 and g32hand then
- if rubbermodo == 2 then
- giganbazooka()
- elseif rubbermodo == 1 then
- gigangatl()
- end
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- human.Died:connect(function()
- if cam.CameraType == "Scriptable" then
- cam.CameraType = "Custom"
- end
- cd = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
- cg = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0)
- ci = ang(rd(0), rd(0), rd(0)) * cf(0, -0.25, 0) * ang(rd(0), rd(180), rd(90))
- ck = Vector3.new(0, 0, 0)
- cm = 0
- co = 0
- cq = Vector3.new(0, 0, 0)
- end)
- animpose = "Idle"
- sine = 0
- charge = 1
- cos = math.cos
- run()
- game:GetService("RunService").RenderStepped:connect(function()
- sine = sine + charge
- if sine >= 100000000 then
- sine = 0
- end
- if sine % 60 == 0 then
- g.Main.G2.Bar:TweenSize(UDim2.new(0.016666666666667 * g2lim, 0, 1, 0), 1, 3, 0.25)
- g.Main.G3.Bar:TweenSize(UDim2.new(0.016666666666667 * g3lim, 0, 1, 0), 1, 3, 0.25)
- end
- --[[repeat
- repeat
- if plr.UserId ~= 8488617 and dagear == 3 and sine % 60 == 0 then
- if g3lim <= 0 then
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- until activu == false
- until selected == true
- gear3change()
- rubbermodo = 0
- updateguimode()
- if g32hand then
- g3lim = g3lim - 2
- else
- if not g32hand then
- g3lim = g3lim - 1
- end
- end
- repeat
- repeat
- if plr.UserId ~= 8488617 and dagear == 2 and sine % 60 == 0 then
- if g2lim <= 0 then
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- until activu == false
- until selected == true
- gear2change()
- rubbermodo = 0
- updateguimode()
- g2lim = g2lim - 1
- if plr.UserId ~= 8488617 and dagear == 1 and sine % 120 == 0 then
- if g2lim < 59 then
- g2lim = g2lim + 1
- end
- if g3lim < 59 then
- g3lim = g3lim + 1
- end
- end]]
- if dagear == 3 and activu == false then
- local dQ = Ray.new(hrp.Position, Vector3.new(0, -5, 0))
- local dR = workspace:FindPartOnRayWithIgnoreList(dQ, {chr}, false, false)
- local dS = human:GetState()
- if dS.Value == 13 then
- animpose = "Sitting"
- else
- if hrp.Velocity.y > 1 and dR == nil then
- animpose = "Jumping"
- else
- if hrp.Velocity.y < -1 and dR == nil then
- animpose = "Falling"
- else
- if (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- else
- if (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 25 then
- animpose = "Walking"
- else
- if (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 25 then
- animpose = "TooFast"
- end
- end
- end
- end
- end
- end
- if animpose == "Idle" then
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05 * cos(sine / 40)) * ang(rd(18), rd(6), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2 + 5 * cos(sine / 40)), rd(-1), rd(-14)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- if g32hand then
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(160), rd(-75)), 0.3)
- else
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-60 + 5 * cos(sine / 40))), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(10), rd(-30)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Walking" then
- lerpz(RJ, "C0", RJC0 * cf(0.1, -0.35, -0.05) * ang(rd(20), rd(6), rd(15)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3), rd(-1), rd(-14)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.05, 1) * ang(rd(0), rd(-170), rd(75)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- if g32hand then
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, 0.95) * ang(rd(0), rd(160), rd(-75)), 0.3)
- else
- lerpz(LS, "C0", LSC0 * cf(0, 0.07, -0.45) * ang(rd(20), rd(-65), rd(-45)), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(-10), rd(20 + 30 * cos(sine / 6))), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0.05 * cos(sine / 40), 0) * ang(rd(-10), rd(10), rd(-20 + 30 * cos(sine / 6))), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end
- end)
- dispose = function()
- for j,dT in pairs(getfenv(0)) do
- dT = nil
- end
- error = nil
- print = nil
- warn = nil
- script:Destroy()
- script = nil
- end
- human.Died:connect(dispose)
- chr.Changed:connect(function()
- if chr.Parent == nil then
- dispose()
- end
- end)
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