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Wao 1.5 fe

May 10th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --WhAT ANOTHER ONE????????!--
  89. -------------------------------------------------------
  90. --A script By makhail07
  91.  
  92. --This edit by 2003boobear
  93.  
  94. --Discord Creterisk#2958
  95.  
  96.  
  97. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  98. -------------------------------------------------------
  99.  
  100. local FavIDs = {
  101. 340106355, --Nefl Crystals
  102. 927529620, --Dimension
  103. 876981900, --Fantasy
  104. 398987889, --Ordinary Days
  105. 1117396305, --Oh wait, it's you.
  106. 885996042, --Action Winter Journey
  107. 919231299, --Sprawling Idiot Effigy
  108. 743466274, --Good Day Sunshine
  109. 727411183, --Knife Fight
  110. 1402748531, --The Earth Is Counting On You!
  111. 595230126 --Robot Language
  112. }
  113.  
  114.  
  115.  
  116. --The reality of my life isn't real but a Universe -makhail07
  117. wait()
  118. local Player = owner
  119. local Character = Player.Character
  120. local plr = owner
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local ra = char["Right Arm"]
  124. local la= char["Left Arm"]
  125. local rl= char["Right Leg"]
  126. local ll = char["Left Leg"]
  127. local hed = char.Head
  128. local root = char.HumanoidRootPart
  129. local rootj = root.RootJoint
  130. local tors = char.Torso
  131. local LeftArm = Character["Left Arm"]
  132. local RightArm = Character["Right Arm"]
  133. local LeftLeg = Character["Left Leg"]
  134. local RightLeg = Character["Right Leg"]
  135. local Head = Character.Head
  136. local Torso = Character.Torso
  137. local cam = game.Workspace.CurrentCamera
  138. local RootPart = Character.HumanoidRootPart
  139. local RootJoint = RootPart.RootJoint
  140. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  141. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  142. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  143. local EdgyMode = false
  144. local Divinity = false
  145. local Fighter = false
  146. local Purity = false
  147. local Destruction = false
  148. local helpme = false
  149. local Planetary = false
  150. local Solar = false
  151. local Lunar = false
  152. local Frost = false
  153. local Ashes = false
  154. local notmenacing = true
  155. local maincolor = BrickColor.new("Institutional white")
  156.  
  157. --do a die
  158.  
  159. -------------------------------------------------------
  160. --Start Good Stuff--
  161. -------------------------------------------------------
  162. CF = CFrame.new
  163. VT = Vector3.new
  164. angles = CFrame.Angles
  165. attack = false
  166. Euler = CFrame.fromEulerAnglesXYZ
  167. Rad = math.rad
  168. IT = Instance.new
  169. BrickC = BrickColor.new
  170. Cos = math.cos
  171. Acos = math.acos
  172. Sin = math.sin
  173. Asin = math.asin
  174. Abs = math.abs
  175. Mrandom = math.random
  176. Floor = math.floor
  177. local cn = CFrame.new
  178. local mr = math.rad
  179. local angles = CFrame.Angles
  180. local ud = UDim2.new
  181. local c3 = Color3.new
  182. -------------------------------------------------------
  183. --End Good Stuff--
  184. -------------------------------------------------------
  185. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  186. RSH, LSH = nil, nil
  187. RW = Instance.new("Weld")
  188. LW = Instance.new("Weld")
  189. RH = tors["Right Hip"]
  190. LH = tors["Left Hip"]
  191. RSH = tors["Right Shoulder"]
  192. LSH = tors["Left Shoulder"]
  193. RSH.Parent = nil
  194. LSH.Parent = nil
  195. RW.Name = "RW"
  196. RW.Part0 = tors
  197. RW.C0 = CF(1.5, 0.5, 0)
  198. RW.C1 = CF(0, 0.5, 0)
  199. RW.Part1 = ra
  200. RW.Parent = tors
  201. LW.Name = "LW"
  202. LW.Part0 = tors
  203. LW.C0 = CF(-1.5, 0.5, 0)
  204. LW.C1 = CF(0, 0.5, 0)
  205. LW.Part1 = la
  206. LW.Parent = tors
  207. Effects = {}
  208.  
  209. -------------------------------------------------------
  210. --Start HeartBeat--
  211. -------------------------------------------------------
  212. ArtificialHB = Instance.new("BindableEvent", script)
  213. ArtificialHB.Name = "Heartbeat"
  214. script:WaitForChild("Heartbeat")
  215.  
  216. frame = 1 / 60
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220.  
  221.  
  222. lastframe = tick()
  223. script.Heartbeat:Fire()
  224.  
  225.  
  226. game:GetService("RunService").Heartbeat:connect(function(s, p)
  227. tf = tf + s
  228. if tf >= frame then
  229. if allowframeloss then
  230. script.Heartbeat:Fire()
  231. lastframe = tick()
  232. else
  233. for i = 1, math.floor(tf / frame) do
  234. script.Heartbeat:Fire()
  235. end
  236. lastframe = tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf / frame)
  242. end
  243. end
  244. end)
  245.  
  246. -------------------------------------------------------
  247. --End HeartBeat--
  248. -------------------------------------------------------
  249.  
  250. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  251.  
  252. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  253.  
  254. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  255.  
  256. -------------------------------------------------------
  257. --Start Important Functions--
  258. -------------------------------------------------------
  259. function swait(num)
  260. if num == 0 or num == nil then
  261. game:service("RunService").Stepped:wait(0)
  262. else
  263. for i = 0, num do
  264. game:service("RunService").Stepped:wait(0)
  265. end
  266. end
  267. end
  268. function thread(f)
  269. coroutine.resume(coroutine.create(f))
  270. end
  271. function clerp(a, b, t)
  272. local qa = {
  273. QuaternionFromCFrame(a)
  274. }
  275. local qb = {
  276. QuaternionFromCFrame(b)
  277. }
  278. local ax, ay, az = a.x, a.y, a.z
  279. local bx, by, bz = b.x, b.y, b.z
  280. local _t = 1 - t
  281. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283. function QuaternionFromCFrame(cf)
  284. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  285. local trace = m00 + m11 + m22
  286. if trace > 0 then
  287. local s = math.sqrt(1 + trace)
  288. local recip = 0.5 / s
  289. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  290. else
  291. local i = 0
  292. if m00 < m11 then
  293. i = 1
  294. end
  295. if m22 > (i == 0 and m00 or m11) then
  296. i = 2
  297. end
  298. if i == 0 then
  299. local s = math.sqrt(m00 - m11 - m22 + 1)
  300. local recip = 0.5 / s
  301. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  302. elseif i == 1 then
  303. local s = math.sqrt(m11 - m22 - m00 + 1)
  304. local recip = 0.5 / s
  305. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  306. elseif i == 2 then
  307. local s = math.sqrt(m22 - m00 - m11 + 1)
  308. local recip = 0.5 / s
  309. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310. end
  311. end
  312. end
  313. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  314. local xs, ys, zs = x + x, y + y, z + z
  315. local wx, wy, wz = w * xs, w * ys, w * zs
  316. local xx = x * xs
  317. local xy = x * ys
  318. local xz = x * zs
  319. local yy = y * ys
  320. local yz = y * zs
  321. local zz = z * zs
  322. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  323. end
  324. function QuaternionSlerp(a, b, t)
  325. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  326. local startInterp, finishInterp
  327. if cosTheta >= 1.0E-4 then
  328. if 1 - cosTheta > 1.0E-4 then
  329. local theta = math.acos(cosTheta)
  330. local invSinTheta = 1 / Sin(theta)
  331. startInterp = Sin((1 - t) * theta) * invSinTheta
  332. finishInterp = Sin(t * theta) * invSinTheta
  333. else
  334. startInterp = 1 - t
  335. finishInterp = t
  336. end
  337. elseif 1 + cosTheta > 1.0E-4 then
  338. local theta = math.acos(-cosTheta)
  339. local invSinTheta = 1 / Sin(theta)
  340. startInterp = Sin((t - 1) * theta) * invSinTheta
  341. finishInterp = Sin(t * theta) * invSinTheta
  342. else
  343. startInterp = t - 1
  344. finishInterp = t
  345. end
  346. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348. function rayCast(Position, Direction, Range, Ignore)
  349. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  350. end
  351. local RbxUtility = LoadLibrary("RbxUtility")
  352. local Create = RbxUtility.Create
  353.  
  354. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  355.  
  356. warn("Please support the original creator, makhail07.")
  357.  
  358. warn("Also, 2003boobear made this edit.")
  359.  
  360. shirt = Instance.new("Shirt", char)
  361. shirt.Name = "Shirt"
  362. pants = Instance.new("Pants", char)
  363. pants.Name = "Pants"
  364. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  365. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  366.  
  367. local BC = char["Body Colors"]
  368. BC.HeadColor = BrickColor.new("Fossil")
  369. BC.LeftArmColor = BrickColor.new("Fossil")
  370. BC.LeftLegColor = BrickColor.new("Fossil")
  371. BC.RightArmColor = BrickColor.new("Smoky grey")
  372. BC.RightLegColor = BrickColor.new("Fossil")
  373. BC.TorsoColor = BrickColor.new("Fossil")
  374. -------------------------------------------------------
  375. --Start Damage Function--
  376. -------------------------------------------------------
  377. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  378. if hit.Parent == nil then
  379. return
  380. end
  381. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  382. for _, v in pairs(hit.Parent:children()) do
  383. if v:IsA("Humanoid") then
  384. h = v
  385. end
  386. end
  387. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  388.  
  389. hit.Parent:FindFirstChild("Head"):BreakJoints()
  390. end
  391.  
  392. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  393. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  394. if hit.Parent.DebounceHit.Value == true then
  395. return
  396. end
  397. end
  398. if insta == true then
  399. hit.Parent:FindFirstChild("Head"):BreakJoints()
  400. end
  401. local c = Create("ObjectValue"){
  402. Name = "creator",
  403. Value = owner,
  404. Parent = h,
  405. }
  406. game:GetService("Debris"):AddItem(c, .5)
  407. if HitSound ~= nil and HitPitch ~= nil then
  408. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  409. end
  410. local Damage = math.random(minim, maxim)
  411. local blocked = false
  412. local block = hit.Parent:findFirstChild("Block")
  413. if block ~= nil then
  414. if block.className == "IntValue" then
  415. if block.Value > 0 then
  416. blocked = true
  417. block.Value = block.Value - 1
  418. print(block.Value)
  419. end
  420. end
  421. end
  422. if blocked == false then
  423. h.Health = h.Health - Damage
  424. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  425. else
  426. h.Health = h.Health - (Damage / 2)
  427. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  428. end
  429. if Type == "Knockdown" then
  430. local hum = hit.Parent.Humanoid
  431. hum.PlatformStand = true
  432. coroutine.resume(coroutine.create(function(HHumanoid)
  433. swait(1)
  434. HHumanoid.PlatformStand = false
  435. end), hum)
  436. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  437. local bodvol = Create("BodyVelocity"){
  438. velocity = angle * knockback,
  439. P = 5000,
  440. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  441. Parent = hit,
  442. }
  443. local rl = Create("BodyAngularVelocity"){
  444. P = 3000,
  445. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  446. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  447. Parent = hit,
  448. }
  449. game:GetService("Debris"):AddItem(bodvol, .5)
  450. game:GetService("Debris"):AddItem(rl, .5)
  451. elseif Type == "Normal" then
  452. local vp = Create("BodyVelocity"){
  453. P = 500,
  454. maxForce = Vector3.new(math.huge, 0, math.huge),
  455. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  456. }
  457. if knockback > 0 then
  458. vp.Parent = hit.Parent.Torso
  459. end
  460. game:GetService("Debris"):AddItem(vp, .5)
  461. elseif Type == "Up" then
  462. local bodyVelocity = Create("BodyVelocity"){
  463. velocity = Vector3.new(0, 20, 0),
  464. P = 5000,
  465. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  466. Parent = hit,
  467. }
  468. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  469. elseif Type == "DarkUp" then
  470. coroutine.resume(coroutine.create(function()
  471. for i = 0, 1, 0.1 do
  472. swait()
  473. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  474. end
  475. end))
  476. local bodyVelocity = Create("BodyVelocity"){
  477. velocity = Vector3.new(0, 20, 0),
  478. P = 5000,
  479. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  480. Parent = hit,
  481. }
  482. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  483. elseif Type == "Snare" then
  484. local bp = Create("BodyPosition"){
  485. P = 2000,
  486. D = 100,
  487. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  488. position = hit.Parent.Torso.Position,
  489. Parent = hit.Parent.Torso,
  490. }
  491. game:GetService("Debris"):AddItem(bp, 1)
  492. elseif Type == "Freeze" then
  493. local BodPos = Create("BodyPosition"){
  494. P = 50000,
  495. D = 1000,
  496. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  497. position = hit.Parent.Torso.Position,
  498. Parent = hit.Parent.Torso,
  499. }
  500. local BodGy = Create("BodyGyro") {
  501. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  502. P = 20e+003,
  503. Parent = hit.Parent.Torso,
  504. cframe = hit.Parent.Torso.CFrame,
  505. }
  506. hit.Parent.Torso.Anchored = true
  507. coroutine.resume(coroutine.create(function(Part)
  508. swait(1.5)
  509. Part.Anchored = false
  510. end), hit.Parent.Torso)
  511. game:GetService("Debris"):AddItem(BodPos, 3)
  512. game:GetService("Debris"):AddItem(BodGy, 3)
  513. end
  514. local debounce = Create("BoolValue"){
  515. Name = "DebounceHit",
  516. Parent = hit.Parent,
  517. Value = true,
  518. }
  519. game:GetService("Debris"):AddItem(debounce, Delay)
  520. c = Create("ObjectValue"){
  521. Name = "creator",
  522. Value = Player,
  523. Parent = h,
  524. }
  525. game:GetService("Debris"):AddItem(c, .5)
  526. end
  527. end
  528. -------------------------------------------------------
  529. --End Damage Function--
  530. -------------------------------------------------------
  531. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  532. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  533. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  534. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  535. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  536. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  537. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  538. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  539. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  540. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  541. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  542. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  543. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  544. DTrail2.Enabled = false
  545. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  546. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  547. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  548. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  549. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  550. DTrail3.Enabled = false
  551. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  552. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  553. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  554. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  555. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  556. DTrail4.Enabled = false
  557. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  558. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  559. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  560. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  561. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  562. DTrail5.Enabled = false
  563. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  564. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  565. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  566. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  567. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  568. DTrail.Enabled = false
  569. -------------------------------------------------------
  570. --Start Damage Function Customization--
  571. -------------------------------------------------------
  572. function ShowDamage(Pos, Text, Time, Color)
  573. local Rate = (1 / 30)
  574. local Pos = (Pos or Vector3.new(0, 0, 0))
  575. local Text = (Text or "")
  576. local Time = (Time or 2)
  577. local Color = (Color or Color3.new(1, 0, 1))
  578. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  579. EffectPart.Anchored = true
  580. local BillboardGui = Create("BillboardGui"){
  581. Size = UDim2.new(3, 0, 3, 0),
  582. Adornee = EffectPart,
  583. Parent = EffectPart,
  584. }
  585. local TextLabel = Create("TextLabel"){
  586. BackgroundTransparency = 1,
  587. Size = UDim2.new(1, 0, 1, 0),
  588. Text = Text,
  589. Font = "Highway",
  590. TextColor3 = Color,
  591. TextScaled = true,
  592. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  593. Parent = BillboardGui,
  594. }
  595. game.Debris:AddItem(EffectPart, (Time))
  596. EffectPart.Parent = game:GetService("Workspace")
  597. delay(0, function()
  598. local Frames = (Time / Rate)
  599. for Frame = 1, Frames do
  600. wait(Rate)
  601. local Percent = (Frame / Frames)
  602. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  603. TextLabel.TextTransparency = Percent
  604. end
  605. if EffectPart and EffectPart.Parent then
  606. EffectPart:Destroy()
  607. end
  608. end)
  609. end
  610. -------------------------------------------------------
  611. --End Damage Function Customization--
  612. -------------------------------------------------------
  613.  
  614. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  615. for _, c in pairs(workspace:children()) do
  616. local hum = c:findFirstChild("Humanoid")
  617. if hum ~= nil then
  618. local head = c:findFirstChild("Head")
  619. if head ~= nil then
  620. local targ = head.Position - Part.Position
  621. local mag = targ.magnitude
  622. if magni >= mag and c.Name ~= plr.Name then
  623. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  624. end
  625. end
  626. end
  627. end
  628. end
  629.  
  630. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  631. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  632. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  633. RW.C0 = clerp(RW.C0, table[3], speed)
  634. LW.C0 = clerp(LW.C0, table[4], speed)
  635. RH.C0 = clerp(RH.C0, table[5], speed)
  636. LH.C0 = clerp(LH.C0, table[6], speed)
  637. if bool == true then
  638. if resetc1 == false then
  639. resetc1 = true
  640. RootJoint.C1 = RootJoint.C1
  641. Torso.Neck.C1 = Torso.Neck.C1
  642. RW.C1 = rarmc1
  643. LW.C1 = larmc1
  644. RH.C1 = rlegc1
  645. LH.C1 = llegc1
  646. end
  647. end
  648. end
  649.  
  650. CFuncs = {
  651. Part = {
  652. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  653. local Part = Create("Part")({
  654. Parent = Parent,
  655. Reflectance = Reflectance,
  656. Transparency = Transparency,
  657. CanCollide = false,
  658. Locked = true,
  659. BrickColor = BrickColor.new(tostring(BColor)),
  660. Name = Name,
  661. Size = Size,
  662. Material = Material
  663. })
  664. RemoveOutlines(Part)
  665. return Part
  666. end
  667. },
  668. Mesh = {
  669. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  670. local Msh = Create(Mesh)({
  671. Parent = Part,
  672. Offset = OffSet,
  673. Scale = Scale
  674. })
  675. if Mesh == "SpecialMesh" then
  676. Msh.MeshType = MeshType
  677. Msh.MeshId = MeshId
  678. end
  679. return Msh
  680. end
  681. },
  682. Mesh = {
  683. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  684. local Msh = Create(Mesh)({
  685. Parent = Part,
  686. Offset = OffSet,
  687. Scale = Scale
  688. })
  689. if Mesh == "SpecialMesh" then
  690. Msh.MeshType = MeshType
  691. Msh.MeshId = MeshId
  692. end
  693. return Msh
  694. end
  695. },
  696. Weld = {
  697. Create = function(Parent, Part0, Part1, C0, C1)
  698. local Weld = Create("Weld")({
  699. Parent = Parent,
  700. Part0 = Part0,
  701. Part1 = Part1,
  702. C0 = C0,
  703. C1 = C1
  704. })
  705. return Weld
  706. end
  707. },
  708. Sound = {
  709. Create = function(id, par, vol, pit)
  710. coroutine.resume(coroutine.create(function()
  711. local S = Create("Sound")({
  712. Volume = vol,
  713. Pitch = pit or 1,
  714. SoundId = id,
  715. Parent = par or workspace
  716. })
  717. wait()
  718. S:play()
  719. game:GetService("Debris"):AddItem(S, 6)
  720. end))
  721. end
  722. },
  723. ParticleEmitter = {
  724. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  725. local fp = Create("ParticleEmitter")({
  726. Parent = Parent,
  727. Color = ColorSequence.new(Color1, Color2),
  728. LightEmission = LightEmission,
  729. Size = Size,
  730. Texture = Texture,
  731. Transparency = Transparency,
  732. ZOffset = ZOffset,
  733. Acceleration = Accel,
  734. Drag = Drag,
  735. LockedToPart = LockedToPart,
  736. VelocityInheritance = VelocityInheritance,
  737. EmissionDirection = EmissionDirection,
  738. Enabled = Enabled,
  739. Lifetime = LifeTime,
  740. Rate = Rate,
  741. Rotation = Rotation,
  742. RotSpeed = RotSpeed,
  743. Speed = Speed,
  744. VelocitySpread = VelocitySpread
  745. })
  746. return fp
  747. end
  748. }
  749. }
  750. function RemoveOutlines(part)
  751. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  752. end
  753. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  754. local Part = Create("Part")({
  755. formFactor = FormFactor,
  756. Parent = Parent,
  757. Reflectance = Reflectance,
  758. Transparency = Transparency,
  759. CanCollide = false,
  760. Locked = true,
  761. BrickColor = BrickColor.new(tostring(BColor)),
  762. Name = Name,
  763. Size = Size,
  764. Material = Material
  765. })
  766. RemoveOutlines(Part)
  767. return Part
  768. end
  769. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  770. local Msh = Create(Mesh)({
  771. Parent = Part,
  772. Offset = OffSet,
  773. Scale = Scale
  774. })
  775. if Mesh == "SpecialMesh" then
  776. Msh.MeshType = MeshType
  777. Msh.MeshId = MeshId
  778. end
  779. return Msh
  780. end
  781. function CreateWeld(Parent, Part0, Part1, C0, C1)
  782. local Weld = Create("Weld")({
  783. Parent = Parent,
  784. Part0 = Part0,
  785. Part1 = Part1,
  786. C0 = C0,
  787. C1 = C1
  788. })
  789. return Weld
  790. end
  791.  
  792.  
  793. -------------------------------------------------------
  794. --Start Effect Function--
  795. -------------------------------------------------------
  796. EffectModel = Instance.new("Model", char)
  797. Effects = {
  798. Block = {
  799. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  800. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  801. prt.Anchored = true
  802. prt.CFrame = cframe
  803. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804. game:GetService("Debris"):AddItem(prt, 10)
  805. if Type == 1 or Type == nil then
  806. table.insert(Effects, {
  807. prt,
  808. "Block1",
  809. delay,
  810. x3,
  811. y3,
  812. z3,
  813. msh
  814. })
  815. elseif Type == 2 then
  816. table.insert(Effects, {
  817. prt,
  818. "Block2",
  819. delay,
  820. x3,
  821. y3,
  822. z3,
  823. msh
  824. })
  825. else
  826. table.insert(Effects, {
  827. prt,
  828. "Block3",
  829. delay,
  830. x3,
  831. y3,
  832. z3,
  833. msh
  834. })
  835. end
  836. end
  837. },
  838. Sphere = {
  839. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  840. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  841. prt.Anchored = true
  842. prt.CFrame = cframe
  843. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844. game:GetService("Debris"):AddItem(prt, 10)
  845. table.insert(Effects, {
  846. prt,
  847. "Cylinder",
  848. delay,
  849. x3,
  850. y3,
  851. z3,
  852. msh
  853. })
  854. end
  855. },
  856. Cylinder = {
  857. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  858. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  859. prt.Anchored = true
  860. prt.CFrame = cframe
  861. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. game:GetService("Debris"):AddItem(prt, 10)
  863. table.insert(Effects, {
  864. prt,
  865. "Cylinder",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. end
  873. },
  874. Wave = {
  875. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  876. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  877. prt.Anchored = true
  878. prt.CFrame = cframe
  879. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  880. game:GetService("Debris"):AddItem(prt, 10)
  881. table.insert(Effects, {
  882. prt,
  883. "Cylinder",
  884. delay,
  885. x3 / 60,
  886. y3 / 60,
  887. z3 / 60,
  888. msh
  889. })
  890. end
  891. },
  892. Ring = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Break = {
  911. Create = function(brickcolor, cframe, x1, y1, z1)
  912. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  913. prt.Anchored = true
  914. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  915. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. local num = math.random(10, 50) / 1000
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Shatter",
  921. num,
  922. prt.CFrame,
  923. math.random() - math.random(),
  924. 0,
  925. math.random(50, 100) / 100
  926. })
  927. end
  928. },
  929. Spiral = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3,
  941. y3,
  942. z3,
  943. msh
  944. })
  945. end
  946. },
  947. Push = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. }
  965. }
  966. -------------------------------------------------------
  967. --End Effect Function--
  968. -------------------------------------------------------
  969.  
  970. function CreateSound(ID, PARENT, VOLUME, PITCH)
  971. local NSound = nil
  972. coroutine.resume(coroutine.create(function()
  973. NSound = Instance.new("Sound", PARENT)
  974. NSound.Volume = VOLUME
  975. NSound.Pitch = PITCH
  976. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  977. swait()
  978. NSound:play()
  979. game:GetService("Debris"):AddItem(NSound, 10)
  980. end))
  981. return NSound
  982. end
  983.  
  984. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  985. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. if Type == 1 or Type == nil then
  991. table.insert(Effects, {
  992. prt,
  993. "Block1",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. elseif Type == 2 then
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Block2",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. elseif Type == 3 then
  1011. table.insert(Effects, {
  1012. prt,
  1013. "Block3",
  1014. delay,
  1015. x3,
  1016. y3,
  1017. z3,
  1018. msh
  1019. })
  1020. end
  1021. end
  1022.  
  1023. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1024. local fp=Instance.new("Part")
  1025. fp.formFactor=formfactor
  1026. fp.Parent=parent
  1027. fp.Reflectance=reflectance
  1028. fp.Transparency=transparency
  1029. fp.CanCollide=false
  1030. fp.Locked=true
  1031. fp.BrickColor=brickcolor
  1032. fp.Name=name
  1033. fp.Size=size
  1034. fp.Position=tors.Position
  1035. RemoveOutlines(fp)
  1036. fp.Material="SmoothPlastic"
  1037. fp:BreakJoints()
  1038. return fp
  1039. end
  1040.  
  1041. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1042. local mesh=Instance.new(Mesh)
  1043. mesh.Parent=part
  1044. if Mesh=="SpecialMesh" then
  1045. mesh.MeshType=meshtype
  1046. if meshid~="nil" then
  1047. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1048. end
  1049. end
  1050. mesh.Offset=offset
  1051. mesh.Scale=scale
  1052. return mesh
  1053. end
  1054.  
  1055. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1056. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1057. prt.Anchored = true
  1058. prt.Material = "Neon"
  1059. prt.CFrame = cframe
  1060. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061. game:GetService("Debris"):AddItem(prt, 5)
  1062. coroutine.resume(coroutine.create(function(Part, Mesh)
  1063. local rtype = rottype
  1064. for i = 0, 1, delay do
  1065. swait()
  1066. if rtype == 1 then
  1067. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1068. elseif rtype == 2 then
  1069. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1070. end
  1071. prt.Transparency = i
  1072. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1073. end
  1074. Part.Parent = nil
  1075. end), prt, msh)
  1076. end
  1077.  
  1078.  
  1079. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1081. prt.Anchored = true
  1082. prt.Material = "Neon"
  1083. prt.CFrame = cframe
  1084. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1085. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 5)
  1087. coroutine.resume(coroutine.create(function(Part, Mesh)
  1088. for i = 0, 1, delay do
  1089. swait()
  1090. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1091. Part.Transparency = i
  1092. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1093. end
  1094. Part.Parent = nil
  1095. end), prt, msh)
  1096. end
  1097.  
  1098.  
  1099. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1100. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1101. prt.Anchored = true
  1102. prt.Material = "Neon"
  1103. prt.CFrame = cframe
  1104. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1105. game:GetService("Debris"):AddItem(prt, 5)
  1106. coroutine.resume(coroutine.create(function(Part, Mesh)
  1107. local rtype = rottype
  1108. for i = 0, 1, delay do
  1109. swait()
  1110. if rtype == 1 then
  1111. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1112. elseif rtype == 2 then
  1113. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1114. end
  1115. prt.Transparency = i
  1116. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1117. end
  1118. Part.Parent = nil
  1119. end), prt, msh)
  1120. end
  1121.  
  1122. function Eviscerate(dude)
  1123. if dude.Name ~= char then
  1124. local bgf = IT("BodyGyro", dude.Head)
  1125. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1126. local val = IT("BoolValue", dude)
  1127. val.Name = "IsHit"
  1128. local ds = coroutine.wrap(function()
  1129. dude:WaitForChild("Head"):BreakJoints()
  1130. wait(0.5)
  1131. target = nil
  1132. coroutine.resume(coroutine.create(function()
  1133. for i, v in pairs(dude:GetChildren()) do
  1134. if v:IsA("Accessory") then
  1135. v:Destroy()
  1136. end
  1137. if v:IsA("Humanoid") then
  1138. v:Destroy()
  1139. end
  1140. if v:IsA("CharacterMesh") then
  1141. v:Destroy()
  1142. end
  1143. if v:IsA("Model") then
  1144. v:Destroy()
  1145. end
  1146. if v:IsA("Part") or v:IsA("MeshPart") then
  1147. for x, o in pairs(v:GetChildren()) do
  1148. if o:IsA("Decal") then
  1149. o:Destroy()
  1150. end
  1151. end
  1152. coroutine.resume(coroutine.create(function()
  1153. v.Material = "Neon"
  1154. v.CanCollide = false
  1155. local PartEmmit1 = IT("ParticleEmitter", v)
  1156. PartEmmit1.LightEmission = 1
  1157. PartEmmit1.Texture = "rbxassetid://284205403"
  1158. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1159. PartEmmit1.Rate = 150
  1160. PartEmmit1.Lifetime = NumberRange.new(1)
  1161. PartEmmit1.Size = NumberSequence.new({
  1162. NumberSequenceKeypoint.new(0, 0.75, 0),
  1163. NumberSequenceKeypoint.new(1, 0, 0)
  1164. })
  1165. PartEmmit1.Transparency = NumberSequence.new({
  1166. NumberSequenceKeypoint.new(0, 0, 0),
  1167. NumberSequenceKeypoint.new(1, 1, 0)
  1168. })
  1169. PartEmmit1.Speed = NumberRange.new(0, 0)
  1170. PartEmmit1.VelocitySpread = 30000
  1171. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1172. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1173. local BodPoss = IT("BodyPosition", v)
  1174. BodPoss.P = 3000
  1175. BodPoss.D = 1000
  1176. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1177. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1178. v.Color = maincolor.Color
  1179. coroutine.resume(coroutine.create(function()
  1180. for i = 0, 49 do
  1181. swait(1)
  1182. v.Transparency = v.Transparency + 0.08
  1183. end
  1184. wait(0.5)
  1185. PartEmmit1.Enabled = false
  1186. wait(3)
  1187. v:Destroy()
  1188. dude:Destroy()
  1189. end))
  1190. end))
  1191. end
  1192. end
  1193. end))
  1194. end)
  1195. ds()
  1196. end
  1197. end
  1198. function FindNearestHead(Position, Distance, SinglePlayer)
  1199. if SinglePlayer then
  1200. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1201. end
  1202. local List = {}
  1203. for i, v in pairs(workspace:GetChildren()) do
  1204. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1205. table.insert(List, v)
  1206. end
  1207. end
  1208. return List
  1209. end
  1210. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1211. local type = type
  1212. local rng = Instance.new("Part", char)
  1213. rng.Anchored = true
  1214. rng.BrickColor = color
  1215. rng.CanCollide = false
  1216. rng.FormFactor = 3
  1217. rng.Name = "Ring"
  1218. rng.Material = "Neon"
  1219. rng.Size = Vector3.new(1, 1, 1)
  1220. rng.Transparency = 0
  1221. rng.TopSurface = 0
  1222. rng.BottomSurface = 0
  1223. rng.CFrame = pos
  1224. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1225. local rngm = Instance.new("SpecialMesh", rng)
  1226. rngm.MeshType = "Sphere"
  1227. rngm.Scale = Vector3.new(x1, y1, z1)
  1228. local scaler2 = 1
  1229. local speeder = FastSpeed
  1230. if type == "Add" then
  1231. scaler2 = 1 * value
  1232. elseif type == "Divide" then
  1233. scaler2 = 1 / value
  1234. end
  1235. coroutine.resume(coroutine.create(function()
  1236. for i = 0, 10 / bonuspeed, 0.1 do
  1237. swait()
  1238. if type == "Add" then
  1239. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1240. elseif type == "Divide" then
  1241. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1242. end
  1243. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1244. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1245. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1246. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1247. end
  1248. rng:Destroy()
  1249. end))
  1250. end
  1251. -------------------------------------------------------
  1252. --End Important Functions--
  1253. -------------------------------------------------------
  1254.  
  1255. --[[
  1256. Thanks for using Build-To-Lua by jarredbcv.
  1257. ]]--
  1258.  
  1259. New = function(Object, Parent, Name, Data)
  1260. local Object = Instance.new(Object)
  1261. for Index, Value in pairs(Data or {}) do
  1262. Object[Index] = Value
  1263. end
  1264. Object.Parent = Parent
  1265. Object.Name = Name
  1266. return Object
  1267. end
  1268.  
  1269. NewInstance = function(instance,parent,properties)
  1270. local inst = Instance.new(instance,parent)
  1271. if(properties)then
  1272. for i,v in next, properties do
  1273. pcall(function() inst[i] = v end)
  1274. end
  1275. end
  1276. return inst;
  1277. end
  1278.  
  1279. Gunty = New("Model",char,"Gunty",{})
  1280. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1281. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1282. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1283. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1284. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1285. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1286. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1287. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1288. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1289. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1290. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1291. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1292. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1293. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1294. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1295. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1296. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1297. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1298. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1299. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1300. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1301. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1302. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1303. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1304. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1305. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1306. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1307. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1308. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1309. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1310. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1311. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1312. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1313. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1314. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1315. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1316. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1317. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1318. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1319. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1320. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1321. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1322. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1323. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1324. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1325. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1326. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1327. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1328. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1329. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1330. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1331. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1332. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1333. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1334. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1335. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1336. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1337. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1338. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1339. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1340. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1341.  
  1342. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1343.  
  1344. for _,v in next, Gunty:children() do
  1345. v.CanCollide = false
  1346. end
  1347.  
  1348. local all, last = {}, nil
  1349. ArmourParts = {}
  1350. ArmourParts2 = {}
  1351. NeonParts = {}
  1352. function scan(p)
  1353. for _, v in pairs(p:GetChildren()) do
  1354. if v:IsA("BasePart") then
  1355. if v.BrickColor == BrickColor.new("Smoky grey") then
  1356. table.insert(ArmourParts, v)
  1357. end
  1358. if v.BrickColor == BrickColor.new("Fossil") then
  1359. table.insert(ArmourParts2, v)
  1360. end
  1361. if v.BrickColor == BrickColor.new("Institutional white") then
  1362. table.insert(NeonParts, v)
  1363. end
  1364. if last then
  1365. local w = Instance.new("Weld")
  1366. w.Part0, w.Part1 = last, v
  1367. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1368. w.Parent = last
  1369. end
  1370. table.insert(all, v)
  1371. last = v
  1372. end
  1373. scan(v)
  1374. end
  1375. end
  1376. scan(Gunty)
  1377. for _, v in pairs(all) do
  1378. v.Anchored = false
  1379. v.CanCollide = false
  1380. end
  1381. function resetmode()
  1382. for i, v in pairs(ArmourParts) do
  1383. v.BrickColor = BrickColor.new("Smoky grey")
  1384. end
  1385. for i, v in pairs(ArmourParts2) do
  1386. v.BrickColor = BrickColor.new("Fossil")
  1387. end
  1388. for i, v in pairs(NeonParts) do
  1389. v.BrickColor = BrickColor.new("Institutional white")
  1390. end
  1391. maincolor = BrickColor.new("Institutional white")
  1392. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1393. end
  1394. -------------------------------------------------------
  1395. --Start Music Option--
  1396. -------------------------------------------------------
  1397. local Music = Instance.new("Sound",tors)
  1398. Music.Volume = 7.5
  1399. Music.SoundId = "rbxassetid://1117396305"
  1400. Music.Looped = true
  1401. Music.Pitch = 1 --Pitcher
  1402. Music:Play()
  1403. -------------------------------------------------------
  1404. --End Music Option--
  1405. -------------------------------------------------------
  1406.  
  1407. local naeeym2 = Instance.new("BillboardGui",char)
  1408. naeeym2.AlwaysOnTop = true
  1409. naeeym2.Size = UDim2.new(5,35,2,35)
  1410. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1411. naeeym2.Adornee = hed
  1412. naeeym2.Name = "Name"
  1413.  
  1414. local tecks2 = Instance.new("TextLabel",naeeym2)
  1415. tecks2.BackgroundTransparency = 1
  1416. tecks2.TextScaled = true
  1417. tecks2.BorderSizePixel = 0
  1418. tecks2.Text = "Neutral"
  1419. tecks2.Font = "Code"
  1420. tecks2.TextSize = 30
  1421. tecks2.TextStrokeTransparency = 0
  1422. tecks2.TextColor3 = Color3.new(0,0,0)
  1423. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1424. tecks2.Size = UDim2.new(1,0,0.5,0)
  1425. tecks2.Rotation = 0
  1426. tecks2.Parent = naeeym2
  1427.  
  1428. -------------------------------------------------------
  1429. --Start Attacks N Stuff--
  1430. -------------------------------------------------------
  1431. local sine=0
  1432. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1433. local Hitboxpart = Instance.new("Part", EffectModel)
  1434. RemoveOutlines(Hitboxpart)
  1435. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1436. Hitboxpart.CanCollide = false
  1437. Hitboxpart.Transparency = 1
  1438. Hitboxpart.Anchored = true
  1439. Hitboxpart.CFrame = Pose
  1440. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1441. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1442. end
  1443. wait2 = false
  1444. combo = 1
  1445. Mouse.Button1Down:connect(function(key)
  1446. if attack == false then
  1447. attack = true
  1448. hum.WalkSpeed = 3.01
  1449. if combo == 1 and wait2 == false then
  1450. wait2 = true
  1451. for i = 0, 1.2, 0.1 do
  1452. swait()
  1453. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1455. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1456. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1458. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1459. end
  1460. CreateSound("138097048", ra, 3, .8)
  1461. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1462. for i = 0, 1.2, 0.1 do
  1463. swait()
  1464. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1465. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1467. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1469. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1470. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1471. end
  1472. combo = 2
  1473. end
  1474. if combo == 2 and wait2 == false then
  1475. wait2 = true
  1476. for i = 0, 1.2, 0.1 do
  1477. swait()
  1478. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1480. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1482. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1483. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1484. end
  1485. CreateSound("138097048", rl, 3, 1)
  1486. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1487. for i = 0, 1.6, 0.1 do
  1488. swait()
  1489. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1491. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1493. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1494. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1495. end
  1496. combo = 3
  1497. end
  1498. if combo == 3 and wait2 == false then
  1499. for i = 0, 1.2, 0.1 do
  1500. swait()
  1501. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1503. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1504. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1506. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1507. end
  1508. CreateSound("138097048", ra, 3, .8)
  1509. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1510. for i = 0, 1.2, 0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1515. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1516. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1517. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1518. end
  1519. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1520. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1521. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1522. for i = 0, 1.2, 0.1 do
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1526. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1528. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1529. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1530. end
  1531. combo = 1
  1532. end
  1533. hum.WalkSpeed = 8
  1534. wait2 = false
  1535. attack = false
  1536. end
  1537. end)
  1538. function Decapitate()
  1539. local target = nil
  1540. local targettorso = nil
  1541. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1542. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  1543. target = Mouse.Target.Parent.Humanoid
  1544. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  1545. targethead = Mouse.Target.Parent:FindFirstChild("Head")
  1546. end
  1547. end
  1548. if target ~= nil then
  1549. targettorso.Anchored = true
  1550. attack = true
  1551. hum.WalkSpeed = 0
  1552. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1553. for i = 0,4.2,0.1 do
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1561. end
  1562. local ModelHead01 = New("Model", char, "", {})
  1563. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1564. local Head01 = targethead:Clone()
  1565. targethead.Transparency = 1
  1566. Head01.Parent = ModelHead01
  1567. local weldHead01 = Instance.new("Weld")
  1568. weldHead01.Parent = Head01
  1569. weldHead01.Part0 = targethead
  1570. weldHead01.Part1 = Head01
  1571. weldHead01.C1 = CFrame.new(0, 0, 0)
  1572. targethead.face:Remove()
  1573. weldHead01.Part0 = ra
  1574. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1575. targettorso:BreakJoints()
  1576. CreateSound("314390675", targettorso, 5, .7)
  1577. for i = 0,3.2,0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1585. end
  1586. for i = 0,4.2,0.1 do
  1587. swait()
  1588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1592. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1594. end
  1595. CreateSound("541909763", targettorso, 5, .8)
  1596. weldHead01:Destroy()
  1597. Head01.CanCollide = true
  1598. local bodyVelocity2 = Create("BodyVelocity")({
  1599. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1600. P = 5000,
  1601. maxForce = Vector3.new(8000, 8000, 8000),
  1602. Parent = Head01
  1603. })
  1604. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1605. for i = 0,6.2,0.1 do
  1606. swait()
  1607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1609. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1610. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1611. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1613. end
  1614. targettorso.Anchored = false
  1615. attack = false
  1616. hum.WalkSpeed = 8
  1617. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1618. end
  1619. end
  1620. function Laugh()
  1621. attack = true
  1622. hum.WalkSpeed = 0
  1623. CreateSound("300208779", hed, 10, 1)
  1624. for i = 0,9,0.1 do
  1625. swait()
  1626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1627. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1628. if Mrandom(1,15) == 1 then
  1629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1630. end
  1631. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1635. end
  1636. attack = false
  1637. hum.WalkSpeed = 10
  1638. end
  1639. function Flying_Kick()
  1640. attack = true
  1641. hum.WalkSpeed = 0
  1642. for i = 0,2.7,0.1 do
  1643. swait()
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1650. end
  1651. local bodyVelocity = Create("BodyVelocity")({
  1652. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1653. P = 5000,
  1654. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1655. Parent = root
  1656. })
  1657. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1658. CreateSound("138097048", rl, 3, 1)
  1659. for i = 0,2.1,0.1 do
  1660. swait()
  1661. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1664. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1665. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1666. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1667. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1668. end
  1669. attack = false
  1670. hum.WalkSpeed = 8
  1671. end
  1672. function UpperCut()
  1673. attack = true
  1674. hum.WalkSpeed = 0
  1675. for i = 0,2.3,0.1 do
  1676. swait()
  1677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1679. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1681. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1682. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1683. end
  1684. CreateSound("138097048", ra, 3, .8)
  1685. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1686. for i = 0,2.8,0.1 do
  1687. swait()
  1688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1690. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1691. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1692. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1693. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1694. end
  1695. attack = false
  1696. hum.WalkSpeed = 8
  1697. end
  1698. function Spinning_Kick()
  1699. attack = true
  1700. hum.WalkSpeed = 3.01
  1701. for i = 0, 1.2, 0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1705. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1706. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1707. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1708. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1709. end
  1710. for i = 0, 4.6, 0.1 do
  1711. swait()
  1712. CreateSound("138097048", rl, 3, 1)
  1713. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1716. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1717. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1719. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1720. end
  1721. attack = false
  1722. hum.WalkSpeed = 8
  1723. end
  1724. function Beam_Of_Light()
  1725.  
  1726. end
  1727. function Blast_Of_God()
  1728. attack = true
  1729. hum.WalkSpeed = 3.01
  1730. for i = 0,6.3,0.1 do
  1731. swait()
  1732. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1739. end
  1740. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1741. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1742. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1743. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1744. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1745. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1746. CreateSound("142070127", tors, 10, 1)
  1747. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1748. for i = 0,2.6,0.1 do
  1749. swait()
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1756. end
  1757. attack = false
  1758. hum.WalkSpeed = 8
  1759. end
  1760. function Diablo_Explosion()
  1761. attack = true
  1762. hum.WalkSpeed = 3.01
  1763. for i = 0,6.3,0.1 do
  1764. swait()
  1765. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1766. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1773. end
  1774. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1775. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1776. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1777. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1778. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1779. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1780. CreateSound("142070127", tors, 10, 1)
  1781. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1782. for i = 0,4.6,0.1 do
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1789. end
  1790. wait(.6)
  1791. attack = false
  1792. hum.WalkSpeed = 8
  1793. end
  1794. function Multi_Bombs()
  1795. attack = true
  1796. hum.WalkSpeed = 3.01
  1797. for i = 0,3,0.1 do
  1798. swait()
  1799. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1800. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1805. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1806. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1807. end
  1808. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1809. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1810. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1811. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1812. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1813. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1814. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1815. CreateSound("142070127", tors, 10, 1)
  1816. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1817. for i = 0,1,0.1 do
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1820. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1822. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1823. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1824. end
  1825. for i = 0,2,0.1 do
  1826. swait()
  1827. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1828. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1831. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1835. end
  1836. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1837. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1838. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1839. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1840. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1841. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1842. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1843. CreateSound("142070127", tors, 10, 1)
  1844. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1845. for i = 0,1,0.1 do
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1852. end
  1853. for i = 0,2,0.1 do
  1854. swait()
  1855. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1856. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1859. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1863. end
  1864. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1865. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1866. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1867. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1868. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1869. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1870. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1871. CreateSound("142070127", tors, 10, 1)
  1872. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1873. for i = 0,1,0.1 do
  1874. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1876. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1877. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1878. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1879. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1880. end
  1881. wait(.6)
  1882. attack = false
  1883. hum.WalkSpeed = 8
  1884. end
  1885. function Hell_From_Above()
  1886. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1887. attack = true
  1888. hum.WalkSpeed = 3.01
  1889. for i = 0,6.3,0.1 do
  1890. swait()
  1891. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1894. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1898. end
  1899. CreateSound("142070127", tors, 10, 1)
  1900. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1901. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1902. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1903. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1904. for i = 0,3.8,0.1 do
  1905. swait()
  1906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1908. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1910. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1912. end
  1913. CreateSound("224339201", tors, 10, 0.5)
  1914. for i = 1, 3 do
  1915. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1916. UhhhhThing.CFrame = Mouse.Hit
  1917. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1918. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1919. end
  1920. UhhhhThing:Destroy()
  1921. attack = false
  1922. hum.WalkSpeed = 8
  1923. end
  1924. function Spinning_Below()
  1925. attack = true
  1926. hum.WalkSpeed = 3.01
  1927. CreateSound("649634100", tors, 10, 0.5)
  1928. for i = 0,6.3,0.1 do
  1929. swait()
  1930. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1931. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1938. end
  1939. attack = false
  1940. hum.WalkSpeed = 8
  1941. end
  1942. function Blizzard()
  1943. attack = true
  1944. hum.WalkSpeed = 2
  1945. hum.JumpPower = 0
  1946. for i = 0,70,0.1 do
  1947. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1948. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1949. swait()
  1950. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1952. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1953. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1956. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1957. end
  1958. hum.WalkSpeed = 16
  1959. hum.JumpPower = 50
  1960. attack = false
  1961. end
  1962.  
  1963. function Cryo_Freeze()
  1964. attack = true
  1965. for i = 0,5.2,0.03 do
  1966. swait()
  1967. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1968. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1971. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1972. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1973. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1974. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1975. end
  1976. CreateSound("331666100", tors, 10, 1)
  1977. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1978. for i = 1,3,0.1 do
  1979. hum.WalkSpeed = 0.10
  1980. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1987. end
  1988. for i = 1,10,0.1 do
  1989. swait(10)
  1990. hum.WalkSpeed = 0.10
  1991. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1992. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1999. end
  2000. wait(.6)
  2001. attack = false
  2002. end
  2003. function Menacing_Aura()
  2004. attack = true
  2005. notmenacing = false
  2006. for i = 0,2,0.1 do
  2007. swait()
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2014. end
  2015. CreateSound("331666100", tors, 10, 1)
  2016. coroutine.resume(coroutine.create(function()
  2017. for i = 0,25,0.1 do
  2018. swait(10)
  2019. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2020. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2021. end
  2022. notmenacing = true
  2023. end))
  2024. wait(.6)
  2025. attack = false
  2026. end
  2027. local alternatecooldownbecausewhynotdood = false
  2028. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2029. attack = true
  2030. alternatecooldownbecausewhynotdood = true
  2031. for i = 0,2,0.1 do
  2032. swait()
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2039. end
  2040. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2041. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = Mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2042. coroutine.resume(coroutine.create(function()
  2043. for i = 1,150,0.1 do
  2044. swait()
  2045. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2046. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2047. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2048. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2049. end
  2050. swait(50)
  2051. alternatecooldownbecausewhynotdood = false
  2052. ref:Remove() -- still lazy to use debris
  2053. end))
  2054. attack = false
  2055. end
  2056. function Eruption()
  2057. attack = true
  2058. hum.WalkSpeed = 2
  2059. hum.JumpPower = 0
  2060. for i = 0,7,0.1 do
  2061. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2062. swait()
  2063. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2064. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2066. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2067. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2068. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2069. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2070. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2071. end
  2072. CreateSound("144699494", tors, 10, 1)
  2073. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2074. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2075. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2076. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2077. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2078. coroutine.resume(coroutine.create(function()
  2079. for i = 0,1.8,0.1 do
  2080. swait()
  2081. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2082. end
  2083. for i = 0,1.8,0.1 do
  2084. swait()
  2085. hum.CameraOffset = Vector3.new(0,0,0)
  2086. end
  2087. end))
  2088. local vel2 = Instance.new("BodyVelocity",tors)
  2089. vel2.Velocity = Vector3.new(0,55,0)
  2090. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2091. for i = 0,4,0.1 do
  2092. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2093. swait()
  2094. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2095. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2102. end
  2103. hum.WalkSpeed = 16
  2104. vel2:Destroy()
  2105. hum.JumpPower = 50
  2106. attack = false
  2107. end
  2108. function Solar_Flare()
  2109. attack = true
  2110. hum.WalkSpeed = 2
  2111. hum.JumpPower = 75
  2112. hum.Jump = true
  2113. wait(0.4)
  2114. CreateSound("144699494", tors, 10, 1)
  2115. hum.JumpPower = 0
  2116. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2117. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2118. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2119. for i = 0,20,0.1 do
  2120. root.Velocity = root.CFrame.lookVector * 60
  2121. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2122. swait()
  2123. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2124. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2131. end
  2132. hum.WalkSpeed = 16
  2133. hum.JumpPower = 50
  2134. attack = false
  2135. end
  2136. function ShadowWarp()
  2137. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2138. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2139. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2140. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2141. local pos = root.Position
  2142. root.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  2143. CreateSound("769380905", tors, 10, 1)
  2144. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2145. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2146. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2147. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2148. end
  2149. function Shade()
  2150. hum.WalkSpeed = 3
  2151. attack = true
  2152. for i = 0,2,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2160. end
  2161. hum.WalkSpeed = 3
  2162. CreateSound("588736969", tors, 10, 1)
  2163. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2164. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2165. for i = 0,3,0.1 do
  2166. swait()
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2173. end
  2174. hum.WalkSpeed = 3
  2175. CreateSound("588736969", tors, 10, 1)
  2176. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2177. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2178. for i = 0,3,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2186. end
  2187. CreateSound("588736969", tors, 10, 1)
  2188. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2189. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2190. hum.WalkSpeed = 3
  2191. wait(.6)
  2192. hum.WalkSpeed = 16
  2193. attack = false
  2194. end
  2195. function Purity_Slam()
  2196. attack = true
  2197. for i = 0,5.2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2205. end
  2206. CreateSound("331666100", tors, 10, 1)
  2207. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2208. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2209. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2210. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2211. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2212. coroutine.resume(coroutine.create(function()
  2213. for i = 0,1.8,0.1 do
  2214. swait()
  2215. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2216. end
  2217. for i = 0,1.8,0.1 do
  2218. swait()
  2219. hum.CameraOffset = Vector3.new(0,0,0)
  2220. end
  2221. end))
  2222. for i = 1,4.7,0.1 do
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2226. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2227. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2229. end
  2230. wait(.6)
  2231. attack = false
  2232. end
  2233. function Universal_Crush()
  2234. attack = true
  2235. for i = 0,5.2,0.05 do
  2236. swait()
  2237. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2238. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2245. end
  2246. CreateSound("331666100", tors, 10, 1)
  2247. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2248. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2249. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2250. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2251. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2252. coroutine.resume(coroutine.create(function()
  2253. for i = 0,1.8,0.1 do
  2254. swait()
  2255. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2256. end
  2257. for i = 0,1.8,0.1 do
  2258. swait()
  2259. hum.CameraOffset = Vector3.new(0,0,0)
  2260. end
  2261. end))
  2262. for i = 1,4.7,0.1 do
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2269. end
  2270. wait(.6)
  2271. attack = false
  2272. end
  2273. function Painful_Stomp()
  2274. attack = true
  2275. for i = 0,5.2,0.1 do
  2276. swait()
  2277. tecks2.Rotation = math.random(-20, 20)
  2278. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2285. end
  2286. CreateSound("331666100", char, 10, 1)
  2287. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2288. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2289. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2290. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2291. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2292. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2293. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2294. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2295. if v:FindFirstChild("Head") then
  2296. Eviscerate(v)
  2297. end
  2298. end
  2299. coroutine.resume(coroutine.create(function()
  2300. for i = 0,2.8,0.1 do
  2301. swait()
  2302. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2303. end
  2304. for i = 0,1.8,0.1 do
  2305. swait()
  2306. hum.CameraOffset = Vector3.new(0,0,0)
  2307. end
  2308. end))
  2309. for i = 0,3.7,0.1 do
  2310. tecks2.Rotation = math.random(-20, 20)
  2311. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2318. end
  2319. wait(.6)
  2320. attack = false
  2321. end
  2322. function Ending()
  2323. local target = nil
  2324. local targettorso = nil
  2325. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2326. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2327. targetT = Mouse.Target.Parent
  2328. target = Mouse.Target.Parent.Humanoid
  2329. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2330. targethead = Mouse.Target.Parent:FindFirstChild("Head")
  2331. end
  2332. end
  2333. if target ~= nil then
  2334. targettorso.Anchored = true
  2335. attack = true
  2336. hum.WalkSpeed = 0
  2337. local originalpos = root.CFrame
  2338. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2339. for i = 0,1.8,0.1 do
  2340. tecks2.Rotation = math.random(-20, 20)
  2341. swait()
  2342. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2349. end
  2350. Eviscerate(targetT)
  2351. CreateSound("331666100", ra, 4, 1)
  2352. CreateSound("180083286", targettorso, 10, 1)
  2353. coroutine.resume(coroutine.create(function()
  2354. for i = 0,1.8,0.1 do
  2355. swait()
  2356. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2357. end
  2358. for i = 0,1.8,0.1 do
  2359. swait()
  2360. hum.CameraOffset = Vector3.new(0,0,0)
  2361. end
  2362. end))
  2363. for i = 0,4.6,0.1 do
  2364. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2371. end
  2372. wait(.6)
  2373. root.CFrame = originalpos
  2374. attack = false
  2375. hum.WalkSpeed = 8
  2376. end
  2377. end
  2378.  
  2379. --[[I don't take ANY credit for this attack,
  2380. this was all nooby's hard work and the only reason i uhhh "used" it
  2381. is cause I i didn't have attack ideas at the time so yeah,
  2382. 100% nooby's credit <3]]
  2383. function Ende_der_Weld()
  2384. attack = true
  2385. hum.WalkSpeed = 0
  2386. for i = 0,4.6,0.1 do
  2387. swait()
  2388. tecks2.Rotation = math.random(-20, 20)
  2389. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2390. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2391. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2392. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2393. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2394. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2395. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2396. end
  2397. local a = Instance.new("Part",char)
  2398. a.BrickColor = BrickColor.random()
  2399. a.Name = "Lazer"
  2400. a.Anchored = true
  2401. a.Material = "Neon"
  2402. a.Transparency = 1
  2403. a.CanCollide = false
  2404. local hitbox = Instance.new("Part",char)
  2405. hitbox.Size = Vector3.new(5,5,5)
  2406. hitbox.CFrame = Mouse.hit
  2407. hitbox.Anchored = true
  2408. hitbox.Transparency = 1
  2409. hitbox.CanCollide = false
  2410. local ray = Ray.new(
  2411. ra.CFrame.p, -- origin
  2412. (Mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2413. )
  2414. local ignore = char
  2415. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2416. if hit then
  2417. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2418.  
  2419. if not humanoid then
  2420. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2421. end
  2422. if humanoid then
  2423. if humanoid.Parent:IsA"Model" then
  2424. end
  2425. end
  2426. end
  2427. a.BottomSurface = 10
  2428. a.TopSurface = 10
  2429. local distance = (ra.CFrame.p - position).magnitude
  2430. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2431. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2432. game:GetService("Debris"):AddItem(a, 5)
  2433. game:GetService("Debris"):AddItem(hitbox, 1)
  2434. local newmesh = Instance.new("BlockMesh",a)
  2435. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2436. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2437. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2438. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2439. local lbs = Instance.new("Part")
  2440. lbs.Parent = char
  2441. CreateSound("929619479", lbs, 10, 1)
  2442. lbs.Material = "Neon"
  2443. lbs.Color = BrickColor.Random().Color
  2444. lbs.CanCollide = false
  2445. lbs.Shape = "Ball"
  2446. lbs.Anchored = true
  2447. lbs.Transparency = 0
  2448. lbs.Size = Vector3.new(20,20,20)
  2449. lbs.CFrame = a.CFrame
  2450. local thing = Instance.new("SpecialMesh",lbs)
  2451. thing.MeshType = "Sphere"
  2452. lbs.Anchored = false
  2453. local bvs = Instance.new("BodyVelocity")
  2454. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2455. bvs.velocity = a.CFrame.lookVector*75
  2456. bvs.Parent = lbs
  2457. lbs.Touched:connect(function(hit)
  2458. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2459. end)
  2460. attack = false
  2461. game:GetService("Debris"):AddItem(lbs, 10)
  2462. for x = 0, 4 do
  2463. local bulletgos = IT("Model",char)
  2464. local bulletgos2 = IT("Model",char)
  2465. for z = 0, 24 do
  2466. local lb = Instance.new("Part")
  2467. lb.Parent = bulletgos
  2468. lb.Material = "Neon"
  2469. lb.Color = BrickColor.Random().Color
  2470. lb.CanCollide = false
  2471. lb.Anchored = true
  2472. lb.Transparency = 0
  2473. lb.Size = Vector3.new(2,2,2)
  2474. local thing = Instance.new("SpecialMesh",lb)
  2475. thing.MeshType = "Sphere"
  2476. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2477. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2478. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2479. local lb2 = Instance.new("Part")
  2480. lb2.Parent = bulletgos2
  2481. lb2.Material = "Neon"
  2482. lb2.Color = lb.Color
  2483. lb2.CanCollide = false
  2484. lb2.Anchored = true
  2485. lb2.Transparency = 0
  2486. lb2.Size = Vector3.new(2,2,2)
  2487. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2488. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2489. local thing2 = Instance.new("SpecialMesh",lb2)
  2490. thing2.MeshType = "Sphere"
  2491. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2492. lb.Touched:connect(function(hit)
  2493. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2494. end)
  2495. lb2.Touched:connect(function(hit)
  2496. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2497. end)
  2498. end
  2499. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2500. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2501. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2502. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2503. CreateSound("925629856", lbs, 5, 1)
  2504. game:GetService("Debris"):AddItem(bulletgos, 7)
  2505. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2506. for i,v in pairs(bulletgos:children()) do
  2507. if v:IsA("Part") then
  2508. v.Anchored = false
  2509. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2510. local bv = Instance.new("BodyVelocity")
  2511. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2512. bv.velocity = v.CFrame.lookVector*25
  2513. bv.Parent = v
  2514. game:GetService("Debris"):AddItem(v, 5)
  2515. end
  2516. end
  2517. for i,v in pairs(bulletgos2:children()) do
  2518. if v:IsA("Part") then
  2519. v.Anchored = false
  2520. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2521. local bv = Instance.new("BodyVelocity")
  2522. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2523. bv.velocity = v.CFrame.lookVector*-25
  2524. bv.Parent = v
  2525. game:GetService("Debris"):AddItem(v, 5)
  2526. end
  2527. end
  2528. wait(1)
  2529. end
  2530. attack = false
  2531. hum.WalkSpeed = 8
  2532. end
  2533. -------------------------------------------------------
  2534. --End Attacks N Stuff--
  2535. -------------------------------------------------------
  2536. Mouse.KeyDown:connect(function(key)
  2537. if string.byte(key) == 48 then
  2538. Swing = 2
  2539. hum.WalkSpeed = 38.82
  2540. end
  2541. end)
  2542. Mouse.KeyUp:connect(function(key)
  2543. if string.byte(key) == 48 then
  2544. Swing = 1
  2545. hum.WalkSpeed = 8
  2546. end
  2547. end)
  2548. Mouse.KeyDown:connect(function(key)
  2549. if attack == false then
  2550. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2551. DTrail5.Enabled = false
  2552. DTrail4.Enabled = false
  2553. DTrail3.Enabled = false
  2554. DTrail2.Enabled = false
  2555. DTrail.Enabled = false
  2556. EdgyMode = true
  2557. tecks2.Text = "Edgy"
  2558. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2559. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2560. for i, v in pairs(ArmourParts) do
  2561. v.BrickColor = BrickColor.new("Black")
  2562. end
  2563. for i, v in pairs(ArmourParts2) do
  2564. v.BrickColor = BrickColor.new("Really black")
  2565. end
  2566. for i, v in pairs(NeonParts) do
  2567. v.BrickColor = BrickColor.new("Royal purple")
  2568. end
  2569. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2570. maincolor = BrickColor.new("Royal purple")
  2571. BC.HeadColor = BrickColor.new("Black")
  2572. BC.LeftArmColor = BrickColor.new("Black")
  2573. BC.LeftLegColor = BrickColor.new("Black")
  2574. BC.RightArmColor = BrickColor.new("Royal purple")
  2575. BC.RightLegColor = BrickColor.new("Black")
  2576. BC.TorsoColor = BrickColor.new("Black")
  2577. Music.TimePosition = 0
  2578. Music.SoundId = "rbxassetid://1693948941"
  2579. Music.Parent = tors
  2580. Music:Play()
  2581. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2582. DTrail5.Enabled = false
  2583. DTrail4.Enabled = false
  2584. DTrail3.Enabled = false
  2585. DTrail2.Enabled = false
  2586. DTrail.Enabled = false
  2587. EdgyMode = false
  2588. tecks2.Text = "Neutral"
  2589. tecks2.Rotation = 0
  2590. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2591. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2592. resetmode()
  2593. Music.TimePosition = 0
  2594. Music.SoundId = "rbxassetid://1117396305"
  2595. Music.Parent = tors
  2596. Music:Play()
  2597. BC.HeadColor = BrickColor.new("Fossil")
  2598. BC.LeftArmColor = BrickColor.new("Fossil")
  2599. BC.LeftLegColor = BrickColor.new("Fossil")
  2600. BC.RightArmColor = BrickColor.new("Smoky grey")
  2601. BC.RightLegColor = BrickColor.new("Fossil")
  2602. BC.TorsoColor = BrickColor.new("Fossil")
  2603. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2604. DTrail5.Enabled = false
  2605. DTrail4.Enabled = false
  2606. DTrail3.Enabled = false
  2607. DTrail2.Enabled = false
  2608. DTrail.Enabled = false
  2609. Divinity = true
  2610. tecks2.Text = "Divinity"
  2611. tecks2.Rotation = 0
  2612. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2613. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2614. for i, v in pairs(ArmourParts) do
  2615. v.BrickColor = BrickColor.new("Institutional white")
  2616. end
  2617. for i, v in pairs(ArmourParts2) do
  2618. v.BrickColor = BrickColor.new("White")
  2619. end
  2620. for i, v in pairs(NeonParts) do
  2621. v.BrickColor = BrickColor.new("New Yeller")
  2622. end
  2623. maincolor = BrickColor.new("New Yeller")
  2624. BC.HeadColor = BrickColor.new("White")
  2625. BC.LeftArmColor = BrickColor.new("White")
  2626. BC.LeftLegColor = BrickColor.new("White")
  2627. BC.RightArmColor = BrickColor.new("New Yeller")
  2628. BC.RightLegColor = BrickColor.new("White")
  2629. BC.TorsoColor = BrickColor.new("White")
  2630. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2631. Music.TimePosition = 0
  2632. Music.SoundId = "rbxassetid://595800581"
  2633. Music.Parent = tors
  2634. Music:Play()
  2635. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2636. DTrail5.Enabled = false
  2637. DTrail4.Enabled = false
  2638. DTrail3.Enabled = false
  2639. DTrail2.Enabled = false
  2640. DTrail.Enabled = false
  2641. Divinity = false
  2642. tecks2.Text = "Neutral"
  2643. tecks2.Rotation = 0
  2644. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2645. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2646. resetmode()
  2647. BC.HeadColor = BrickColor.new("Fossil")
  2648. BC.LeftArmColor = BrickColor.new("Fossil")
  2649. BC.LeftLegColor = BrickColor.new("Fossil")
  2650. BC.RightArmColor = BrickColor.new("Smoky grey")
  2651. BC.RightLegColor = BrickColor.new("Fossil")
  2652. BC.TorsoColor = BrickColor.new("Fossil")
  2653. Music.TimePosition = 0
  2654. Music.SoundId = "rbxassetid://1117396305"
  2655. Music.Parent = tors
  2656. Music:Play()
  2657. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2658. DTrail5.Enabled = false
  2659. DTrail4.Enabled = false
  2660. DTrail3.Enabled = false
  2661. DTrail2.Enabled = false
  2662. DTrail.Enabled = false
  2663. Fighter = true
  2664. tecks2.Text = "Fighter"
  2665. tecks2.Rotation = 0
  2666. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2667. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2668. for i, v in pairs(ArmourParts) do
  2669. v.BrickColor = BrickColor.new("Black")
  2670. end
  2671. for i, v in pairs(ArmourParts2) do
  2672. v.BrickColor = BrickColor.new("Really black")
  2673. end
  2674. for i, v in pairs(NeonParts) do
  2675. v.BrickColor = BrickColor.new("Institutional white")
  2676. end
  2677. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2678. maincolor = BrickColor.new("Institutional white")
  2679. BC.HeadColor = BrickColor.new("Really black")
  2680. BC.LeftArmColor = BrickColor.new("Really black")
  2681. BC.LeftLegColor = BrickColor.new("Really black")
  2682. BC.RightArmColor = BrickColor.new("Institutional white")
  2683. BC.RightLegColor = BrickColor.new("Really black")
  2684. BC.TorsoColor = BrickColor.new("Really black")
  2685. Music.SoundId = "rbxassetid://207375545"
  2686. Music.Parent = tors
  2687. Music.TimePosition = 8.3
  2688. Music:Play()
  2689. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2690. DTrail5.Enabled = false
  2691. DTrail4.Enabled = false
  2692. DTrail3.Enabled = false
  2693. DTrail2.Enabled = false
  2694. DTrail.Enabled = false
  2695. Fighter = false
  2696. tecks2.Text = "Neutral"
  2697. tecks2.Rotation = 0
  2698. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2699. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2700. resetmode()
  2701. BC.HeadColor = BrickColor.new("Fossil")
  2702. BC.LeftArmColor = BrickColor.new("Fossil")
  2703. BC.LeftLegColor = BrickColor.new("Fossil")
  2704. BC.RightArmColor = BrickColor.new("Smoky grey")
  2705. BC.RightLegColor = BrickColor.new("Fossil")
  2706. BC.TorsoColor = BrickColor.new("Fossil")
  2707. Music.TimePosition = 0
  2708. Music.SoundId = "rbxassetid://1117396305"
  2709. Music.Parent = tors
  2710. Music:Play()
  2711. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2712. DTrail5.Enabled = false
  2713. DTrail4.Enabled = false
  2714. DTrail3.Enabled = false
  2715. DTrail2.Enabled = false
  2716. DTrail.Enabled = false
  2717. Purity = true
  2718. tecks2.Text = "Purity"
  2719. tecks2.Rotation = 0
  2720. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2721. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2722. for i, v in pairs(ArmourParts) do
  2723. v.BrickColor = BrickColor.new("Institutional white")
  2724. end
  2725. for i, v in pairs(ArmourParts2) do
  2726. v.BrickColor = BrickColor.new("Institutional white")
  2727. end
  2728. for i, v in pairs(NeonParts) do
  2729. v.BrickColor = BrickColor.new("Toothpaste")
  2730. end
  2731. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2732. maincolor = BrickColor.new("Toothpaste")
  2733. BC.HeadColor = BrickColor.new("Institutional white")
  2734. BC.LeftArmColor = BrickColor.new("Institutional white")
  2735. BC.LeftLegColor = BrickColor.new("Institutional white")
  2736. BC.RightArmColor = BrickColor.new("Toothpaste")
  2737. BC.RightLegColor = BrickColor.new("Institutional white")
  2738. BC.TorsoColor = BrickColor.new("Institutional white")
  2739. Music.TimePosition = 0
  2740. Music.SoundId = "rbxassetid://174212509"
  2741. Music.Parent = tors
  2742. Music:Play()
  2743. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2744. DTrail5.Enabled = false
  2745. DTrail4.Enabled = false
  2746. DTrail3.Enabled = false
  2747. DTrail2.Enabled = false
  2748. DTrail.Enabled = false
  2749. Purity = false
  2750. tecks2.Text = "Neutral"
  2751. tecks2.Rotation = 0
  2752. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2753. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2754. resetmode()
  2755. Music.TimePosition = 0
  2756. Music.SoundId = "rbxassetid://1117396305"
  2757. Music.Parent = tors
  2758. Music:Play()
  2759. BC.HeadColor = BrickColor.new("Fossil")
  2760. BC.LeftArmColor = BrickColor.new("Fossil")
  2761. BC.LeftLegColor = BrickColor.new("Fossil")
  2762. BC.RightArmColor = BrickColor.new("Smoky grey")
  2763. BC.RightLegColor = BrickColor.new("Fossil")
  2764. BC.TorsoColor = BrickColor.new("Fossil")
  2765. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2766. DTrail5.Enabled = false
  2767. DTrail4.Enabled = false
  2768. DTrail3.Enabled = false
  2769. DTrail2.Enabled = false
  2770. DTrail.Enabled = false
  2771. Solar = true
  2772. tecks2.Text = "Solar"
  2773. tecks2.Rotation = 0
  2774. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2775. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2776. for i, v in pairs(ArmourParts) do
  2777. v.BrickColor = BrickColor.new("New Yeller")
  2778. end
  2779. for i, v in pairs(ArmourParts2) do
  2780. v.BrickColor = BrickColor.new("Bright yellow")
  2781. end
  2782. for i, v in pairs(NeonParts) do
  2783. v.BrickColor = BrickColor.new("Deep orange")
  2784. end
  2785. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2786. maincolor = BrickColor.new("Deep orange")
  2787. BC.HeadColor = BrickColor.new("New Yeller")
  2788. BC.LeftArmColor = BrickColor.new("New Yeller")
  2789. BC.LeftLegColor = BrickColor.new("New Yeller")
  2790. BC.RightArmColor = BrickColor.new("Deep orange")
  2791. BC.RightLegColor = BrickColor.new("New Yeller")
  2792. BC.TorsoColor = BrickColor.new("New Yeller")
  2793. Music.TimePosition = 5
  2794. Music.SoundId = "rbxassetid://1167066393"
  2795. Music.Parent = tors
  2796. Music:Play()
  2797. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2798. DTrail5.Enabled = false
  2799. DTrail4.Enabled = false
  2800. DTrail3.Enabled = false
  2801. DTrail2.Enabled = false
  2802. DTrail.Enabled = false
  2803. Solar = false
  2804. tecks2.Text = "Neutral"
  2805. tecks2.Rotation = 0
  2806. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2807. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2808. resetmode()
  2809. Music.TimePosition = 0
  2810. Music.SoundId = "rbxassetid://1117396305"
  2811. Music.Parent = tors
  2812. Music:Play()
  2813. BC.HeadColor = BrickColor.new("Fossil")
  2814. BC.LeftArmColor = BrickColor.new("Fossil")
  2815. BC.LeftLegColor = BrickColor.new("Fossil")
  2816. BC.RightArmColor = BrickColor.new("Smoky grey")
  2817. BC.RightLegColor = BrickColor.new("Fossil")
  2818. BC.TorsoColor = BrickColor.new("Fossil")
  2819. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2820. DTrail5.Enabled = false
  2821. DTrail4.Enabled = false
  2822. DTrail3.Enabled = false
  2823. DTrail2.Enabled = false
  2824. DTrail.Enabled = false
  2825. Lunar = true
  2826. tecks2.Text = "Lunar"
  2827. tecks2.Rotation = 0
  2828. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2829. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2830. for i, v in pairs(ArmourParts) do
  2831. v.BrickColor = BrickColor.new("Dark blue")
  2832. end
  2833. for i, v in pairs(ArmourParts2) do
  2834. v.BrickColor = BrickColor.new("Cyan")
  2835. end
  2836. for i, v in pairs(NeonParts) do
  2837. v.BrickColor = BrickColor.new("Steel blue")
  2838. end
  2839. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2840. maincolor = BrickColor.new("Steel blue")
  2841. BC.HeadColor = BrickColor.new("Dark blue")
  2842. BC.LeftArmColor = BrickColor.new("Dark blue")
  2843. BC.LeftLegColor = BrickColor.new("Dark blue")
  2844. BC.RightArmColor = BrickColor.new("Steel blue")
  2845. BC.RightLegColor = BrickColor.new("Dark blue")
  2846. BC.TorsoColor = BrickColor.new("Dark blue")
  2847. Music.TimePosition = 0.5
  2848. Music.SoundId = "rbxassetid://1574603917"
  2849. Music.Parent = tors
  2850. Music:Play()
  2851. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2852. DTrail5.Enabled = false
  2853. DTrail4.Enabled = false
  2854. DTrail3.Enabled = false
  2855. DTrail2.Enabled = false
  2856. DTrail.Enabled = false
  2857. Lunar = false
  2858. tecks2.Text = "Neutral"
  2859. tecks2.Rotation = 0
  2860. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2861. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2862. resetmode()
  2863. Music.TimePosition = 0
  2864. Music.SoundId = "rbxassetid://1117396305"
  2865. Music.Parent = tors
  2866. Music:Play()
  2867. BC.HeadColor = BrickColor.new("Fossil")
  2868. BC.LeftArmColor = BrickColor.new("Fossil")
  2869. BC.LeftLegColor = BrickColor.new("Fossil")
  2870. BC.RightArmColor = BrickColor.new("Smoky grey")
  2871. BC.RightLegColor = BrickColor.new("Fossil")
  2872. BC.TorsoColor = BrickColor.new("Fossil")
  2873. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2874. Destruction = true
  2875. tecks2.Text = "Destruction"
  2876. tecks2.Rotation = 0
  2877. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2878. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2879. for i, v in pairs(ArmourParts) do
  2880. v.BrickColor = BrickColor.new("Really black")
  2881. end
  2882. for i, v in pairs(ArmourParts2) do
  2883. v.BrickColor = BrickColor.new("Black")
  2884. end
  2885. for i, v in pairs(NeonParts) do
  2886. v.BrickColor = BrickColor.new("Really red")
  2887. end
  2888. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2889. DTrail5.Enabled = true
  2890. DTrail4.Enabled = true
  2891. DTrail3.Enabled = true
  2892. DTrail2.Enabled = true
  2893. DTrail.Enabled = true
  2894. maincolor = BrickColor.new("Really red")
  2895. BC.HeadColor = BrickColor.new("Black")
  2896. BC.LeftArmColor = BrickColor.new("Black")
  2897. BC.LeftLegColor = BrickColor.new("Black")
  2898. BC.RightArmColor = BrickColor.new("Really red")
  2899. BC.RightLegColor = BrickColor.new("Black")
  2900. BC.TorsoColor = BrickColor.new("Black")
  2901. Music.TimePosition = 2
  2902. Music.SoundId = "rbxassetid://1703475948"
  2903. Music.Parent = tors
  2904. Music:Play()
  2905. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2906. DTrail5.Enabled = false
  2907. DTrail4.Enabled = false
  2908. DTrail3.Enabled = false
  2909. DTrail2.Enabled = false
  2910. DTrail.Enabled = false
  2911. Destruction = false
  2912. tecks2.Text = "Neutral"
  2913. tecks2.Rotation = 0
  2914. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2915. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2916. resetmode()
  2917. Music.TimePosition = 0
  2918. Music.SoundId = "rbxassetid://1117396305"
  2919. Music.Parent = tors
  2920. Music:Play()
  2921. BC.HeadColor = BrickColor.new("Fossil")
  2922. BC.LeftArmColor = BrickColor.new("Fossil")
  2923. BC.LeftLegColor = BrickColor.new("Fossil")
  2924. BC.RightArmColor = BrickColor.new("Smoky grey")
  2925. BC.RightLegColor = BrickColor.new("Fossil")
  2926. BC.TorsoColor = BrickColor.new("Fossil")
  2927. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2928. helpme = true
  2929. DTrail5.Enabled = false
  2930. DTrail4.Enabled = false
  2931. DTrail3.Enabled = false
  2932. DTrail2.Enabled = false
  2933. DTrail.Enabled = false
  2934. Music.TimePosition = 1
  2935. tecks2.Text = "iNsAnItY"
  2936. Music.SoundId = "rbxassetid://943961217"
  2937. Music.Parent = tors
  2938. Music:Play()
  2939. BC.HeadColor = BrickColor.random()
  2940. BC.LeftArmColor = BrickColor.random()
  2941. BC.LeftLegColor = BrickColor.random()
  2942. BC.RightArmColor = BrickColor.random()
  2943. BC.RightLegColor = BrickColor.random()
  2944. BC.TorsoColor = BrickColor.random()
  2945. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2946. DTrail5.Enabled = false
  2947. DTrail4.Enabled = false
  2948. DTrail3.Enabled = false
  2949. DTrail2.Enabled = false
  2950. DTrail.Enabled = false
  2951. helpme = false
  2952. tecks2.Text = "Neutral"
  2953. tecks2.Rotation = 0
  2954. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2955. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2956. resetmode()
  2957. Music.TimePosition = 0
  2958. Music.SoundId = "rbxassetid://1117396305"
  2959. Music.Parent = tors
  2960. Music:Play()
  2961. BC.HeadColor = BrickColor.new("Fossil")
  2962. BC.LeftArmColor = BrickColor.new("Fossil")
  2963. BC.LeftLegColor = BrickColor.new("Fossil")
  2964. BC.RightArmColor = BrickColor.new("Smoky grey")
  2965. BC.RightLegColor = BrickColor.new("Fossil")
  2966. BC.TorsoColor = BrickColor.new("Fossil")
  2967. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2968. Frost = true
  2969. DTrail5.Enabled = false
  2970. DTrail4.Enabled = false
  2971. DTrail3.Enabled = false
  2972. DTrail2.Enabled = false
  2973. DTrail.Enabled = false
  2974. tecks2.Text = "Frost"
  2975. tecks2.Rotation = 0
  2976. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2977. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2978. for i, v in pairs(ArmourParts) do
  2979. v.BrickColor = BrickColor.new("Cyan")
  2980. end
  2981. for i, v in pairs(ArmourParts2) do
  2982. v.BrickColor = BrickColor.new("White")
  2983. end
  2984. for i, v in pairs(NeonParts) do
  2985. v.BrickColor = BrickColor.new("Teal")
  2986. end
  2987. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2988. maincolor = BrickColor.new("Teal")
  2989. BC.HeadColor = BrickColor.new("Cyan")
  2990. BC.LeftArmColor = BrickColor.new("Cyan")
  2991. BC.LeftLegColor = BrickColor.new("Cyan")
  2992. BC.RightArmColor = BrickColor.new("Teal")
  2993. BC.RightLegColor = BrickColor.new("Cyan")
  2994. BC.TorsoColor = BrickColor.new("Cyan")
  2995. Music.TimePosition = 1
  2996. Music.SoundId = "rbxassetid://1579308042"
  2997. Music.Parent = tors
  2998. Music:Play()
  2999. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3000. DTrail5.Enabled = false
  3001. DTrail4.Enabled = false
  3002. DTrail3.Enabled = false
  3003. DTrail2.Enabled = false
  3004. DTrail.Enabled = false
  3005. Frost = false
  3006. tecks2.Text = "Neutral"
  3007. tecks2.Rotation = 0
  3008. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3009. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3010. resetmode()
  3011. Music.TimePosition = 0
  3012. Music.SoundId = "rbxassetid://1117396305"
  3013. Music.Parent = tors
  3014. Music:Play()
  3015. BC.HeadColor = BrickColor.new("Fossil")
  3016. BC.LeftArmColor = BrickColor.new("Fossil")
  3017. BC.LeftLegColor = BrickColor.new("Fossil")
  3018. BC.RightArmColor = BrickColor.new("Smoky grey")
  3019. BC.RightLegColor = BrickColor.new("Fossil")
  3020. BC.TorsoColor = BrickColor.new("Fossil")
  3021. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3022. Ashes = true
  3023. DTrail5.Enabled = false
  3024. DTrail4.Enabled = false
  3025. DTrail3.Enabled = false
  3026. DTrail2.Enabled = false
  3027. DTrail.Enabled = false
  3028. tecks2.Text = "Ash"
  3029. tecks2.Rotation = 0
  3030. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3031. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3032. for i, v in pairs(ArmourParts) do
  3033. v.BrickColor = BrickColor.new("Smoky grey")
  3034. end
  3035. for i, v in pairs(ArmourParts2) do
  3036. v.BrickColor = BrickColor.new("Black")
  3037. end
  3038. for i, v in pairs(NeonParts) do
  3039. v.BrickColor = BrickColor.new("Really black")
  3040. end
  3041. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3042. maincolor = BrickColor.new("Really black")
  3043. BC.HeadColor = BrickColor.new("Smoky grey")
  3044. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3045. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3046. BC.RightArmColor = BrickColor.new("Really black")
  3047. BC.RightLegColor = BrickColor.new("Smoky grey")
  3048. BC.TorsoColor = BrickColor.new("Smoky grey")
  3049. Music.TimePosition = 2
  3050. Music.SoundId = "rbxassetid://1514078310"
  3051. Music.Parent = tors
  3052. Music:Play()
  3053. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3054. DTrail5.Enabled = false
  3055. DTrail4.Enabled = false
  3056. DTrail3.Enabled = false
  3057. DTrail2.Enabled = false
  3058. DTrail.Enabled = false
  3059. Ashes = false
  3060. tecks2.Text = "Neutral"
  3061. tecks2.Rotation = 0
  3062. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3063. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3064. resetmode()
  3065. Music.TimePosition = 0
  3066. Music.SoundId = "rbxassetid://1117396305"
  3067. Music.Parent = tors
  3068. Music:Play()
  3069. BC.HeadColor = BrickColor.new("Fossil")
  3070. BC.LeftArmColor = BrickColor.new("Fossil")
  3071. BC.LeftLegColor = BrickColor.new("Fossil")
  3072. BC.RightArmColor = BrickColor.new("Smoky grey")
  3073. BC.RightLegColor = BrickColor.new("Fossil")
  3074. BC.TorsoColor = BrickColor.new("Fossil")
  3075. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3076. tecks2.TextTransparency = 0
  3077. tecks2.TextStrokeTransparency = 0
  3078. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3079. tecks2.TextTransparency = 1
  3080. tecks2.TextStrokeTransparency = 1
  3081. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3082. DTrail5.Enabled = false
  3083. DTrail4.Enabled = false
  3084. DTrail3.Enabled = false
  3085. DTrail2.Enabled = false
  3086. DTrail.Enabled = false
  3087. Planetary = true
  3088. tecks2.Text = "Planetary"
  3089. tecks2.Rotation = 0
  3090. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3091. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3092. for i, v in pairs(ArmourParts) do
  3093. v.BrickColor = BrickColor.new("Dark indigo")
  3094. end
  3095. for i, v in pairs(ArmourParts2) do
  3096. v.BrickColor = BrickColor.new("Dark indigo")
  3097. end
  3098. for i, v in pairs(NeonParts) do
  3099. v.BrickColor = BrickColor.new("Dark indigo")
  3100. end
  3101. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3102. maincolor = BrickColor.new("Dark indigo")
  3103. BC.HeadColor = BrickColor.new("Dark indigo")
  3104. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3105. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3106. BC.RightArmColor = BrickColor.new("Dark indigo")
  3107. BC.RightLegColor = BrickColor.new("Dark indigo")
  3108. BC.TorsoColor = BrickColor.new("Dark indigo")
  3109. Music.TimePosition = 0
  3110. Music.SoundId = "rbxassetid://609934004"
  3111. Music.Parent = tors
  3112. Music:Play()
  3113. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3114. Planetary = false
  3115. DTrail5.Enabled = false
  3116. DTrail4.Enabled = false
  3117. DTrail3.Enabled = false
  3118. DTrail2.Enabled = false
  3119. DTrail.Enabled = false
  3120. tecks2.Text = "Neutral"
  3121. tecks2.Rotation = 0
  3122. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3123. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3124. resetmode()
  3125. Music.TimePosition = 0
  3126. Music.SoundId = "rbxassetid://1117396305"
  3127. Music.Parent = tors
  3128. Music:Play()
  3129. BC.HeadColor = BrickColor.new("Fossil")
  3130. BC.LeftArmColor = BrickColor.new("Fossil")
  3131. BC.LeftLegColor = BrickColor.new("Fossil")
  3132. BC.RightArmColor = BrickColor.new("Smoky grey")
  3133. BC.RightLegColor = BrickColor.new("Fossil")
  3134. BC.TorsoColor = BrickColor.new("Fossil")
  3135. end
  3136. end
  3137. end)
  3138. Mouse.KeyDown:connect(function(key)
  3139. if attack == false then
  3140. if EdgyMode == true then
  3141. if key == 'r' then
  3142. Decapitate()
  3143. elseif key == 'e' then
  3144. Laugh()
  3145. end
  3146. end
  3147. if Divinity == true then
  3148. if key == 'r' then
  3149. Beam_Of_Light()
  3150. elseif key == 'f' then
  3151. Blast_Of_God()
  3152. end
  3153. end
  3154. if Fighter == true then
  3155. if key == 'e' then
  3156. Flying_Kick()
  3157. elseif key == 'f' then
  3158. UpperCut()
  3159. elseif key == 't' then
  3160. Spinning_Kick()
  3161. end
  3162. end
  3163. if Purity == true then
  3164. if key == 'r' then
  3165. Purity_Slam()
  3166. end
  3167. end
  3168. if Solar == true then
  3169. if key == 'r' then
  3170. Eruption()
  3171. elseif key == 't' then
  3172. Solar_Flare()
  3173. end
  3174. end
  3175. if Frost == true then
  3176. if key == 'r' then
  3177. Blizzard()
  3178. elseif key == 't' then
  3179. Cryo_Freeze()
  3180. end
  3181. end
  3182. if Ashes == true then
  3183. if key == 't' and notmenacing then
  3184. Menacing_Aura()
  3185. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3186. Heat_Stroke()
  3187. end
  3188. end
  3189. if Lunar == true then
  3190. if key == 't' then
  3191. ShadowWarp()
  3192. elseif key == 'r' then
  3193. Shade()
  3194. end
  3195. end
  3196. if Destruction == true then
  3197. if key == 'r' then
  3198. Diablo_Explosion()
  3199. elseif key == 'f' then
  3200. Hell_From_Above()
  3201. elseif key == 't' then
  3202. Spinning_Below()
  3203. end
  3204. end
  3205. if Planetary == true then
  3206. if key == 'r' then
  3207. Multi_Bombs()
  3208. elseif key == 't' then
  3209. Universal_Crush()
  3210. end
  3211. end
  3212. if helpme == true then
  3213. if key == 'r' then
  3214. Painful_Stomp()
  3215. elseif key == 'f' then
  3216. Ending()
  3217. elseif key == 't' then
  3218. Ende_der_Weld()
  3219. end
  3220. end
  3221. end
  3222. end)
  3223.  
  3224.  
  3225. coroutine.resume(coroutine.create(function()
  3226. while true do
  3227. swait(8)
  3228. if Solar == true then
  3229. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3230. end
  3231. end
  3232. end))
  3233. coroutine.resume(coroutine.create(function()
  3234. while true do
  3235. swait(4)
  3236. if Frost == true then
  3237. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3238. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3239. end
  3240. end
  3241. end))
  3242. coroutine.resume(coroutine.create(function()
  3243. while true do
  3244. swait(4)
  3245. if Lunar == true then
  3246. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3247. end
  3248. end
  3249. end))
  3250.  
  3251.  
  3252.  
  3253. -------------------------------------------------------
  3254. --Start Animations--
  3255. -------------------------------------------------------
  3256. local equipped = false
  3257. local idle = 0
  3258. local change = 1
  3259. local val = 0
  3260. local toim = 0
  3261. local idleanim = 0.4
  3262. hum.WalkSpeed = 8
  3263. hum.Animator.Parent = nil
  3264. while true do
  3265. swait()
  3266. Music.Parent = tors
  3267. if helpme == true then
  3268. for i, v in pairs(ArmourParts) do
  3269. v.BrickColor = BrickColor.random()
  3270. end
  3271. for i, v in pairs(ArmourParts2) do
  3272. v.BrickColor = BrickColor.random()
  3273. end
  3274. for i, v in pairs(NeonParts) do
  3275. v.BrickColor = BrickColor.random()
  3276. end
  3277. maincolor = BrickColor.random()
  3278. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3279. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3280. tecks2.TextColor3 = maincolor.Color
  3281. tecks2.TextStrokeColor3 = maincolor.Color
  3282. tecks2.Rotation = math.random(-11, 11)
  3283. BC.HeadColor = BrickColor.random()
  3284. BC.LeftArmColor = BrickColor.random()
  3285. BC.LeftLegColor = BrickColor.random()
  3286. BC.RightArmColor = BrickColor.random()
  3287. BC.RightLegColor = BrickColor.random()
  3288. BC.TorsoColor = BrickColor.random()
  3289. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3290. end
  3291. if EdgyMode == true then
  3292. tecks2.Rotation = math.random(-2, 2)
  3293. end
  3294. if Planetary == true then
  3295. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3296. tecks2.Rotation = math.random(-4, 4)
  3297. end
  3298. sine = sine + change
  3299. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3300. local velderp = root.Velocity.y
  3301. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3302. if equipped == true or equipped == false then
  3303. if attack == false then
  3304. idle = idle + 1
  3305. else
  3306. idle = 0
  3307. end
  3308. if 1 < root.Velocity.y and hitfloor == nil then
  3309. Anim = "Jump"
  3310. change = 1
  3311. if attack == false then
  3312. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3316. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3317. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3318. end
  3319. elseif -1 > root.Velocity.y and hitfloor == nil then
  3320. Anim = "Fall"
  3321. change = 1
  3322. if attack == false then
  3323. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3327. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3328. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3329. end
  3330. elseif torvel < 1 and hitfloor ~= nil then
  3331. Anim = "Idle"
  3332. change = 1
  3333. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3340. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3343. if Mrandom(1,15) == 1 then
  3344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3345. end
  3346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3348. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3349. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3350. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3355. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3356. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3357. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3360. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3364. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3367. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3368. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3370. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3371. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3376. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3377. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3378. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3379. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3381. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3382. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3383. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3384. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3385. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3390. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3391. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3392. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3395. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3399. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3402. if math.random(1,1) == 1 then
  3403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3409. end
  3410. for i, v in pairs(ArmourParts) do
  3411. v.BrickColor = BrickColor.random()
  3412. end
  3413. for i, v in pairs(ArmourParts2) do
  3414. v.BrickColor = BrickColor.random()
  3415. end
  3416. for i, v in pairs(NeonParts) do
  3417. v.BrickColor = BrickColor.random()
  3418. end
  3419. maincolor = BrickColor.random()
  3420. tecks2.TextColor3 = maincolor.Color
  3421. tecks2.TextStrokeColor3 = maincolor.Color
  3422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3426. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3429. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3431. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3432. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3433. end
  3434. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3435. Anim = "Walk"
  3436. change = .6
  3437. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3440. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3441. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3444. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3447. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3448. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3449. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3450. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3451. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3458. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3461. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3465. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3468. if math.random(1,1) == 1 then
  3469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3473. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3474. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3475. end
  3476. for i, v in pairs(ArmourParts) do
  3477. v.BrickColor = BrickColor.random()
  3478. end
  3479. for i, v in pairs(ArmourParts2) do
  3480. v.BrickColor = BrickColor.random()
  3481. end
  3482. for i, v in pairs(NeonParts) do
  3483. v.BrickColor = BrickColor.random()
  3484. end
  3485. maincolor = BrickColor.random()
  3486. tecks2.TextColor3 = maincolor.Color
  3487. tecks2.TextStrokeColor3 = maincolor.Color
  3488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3492. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3495. if Mrandom(1,15) == 1 then
  3496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3497. end
  3498. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3499. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3500. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3501. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3502. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3505. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3509. end
  3510. elseif torvel >= 25 and hitfloor ~= nil then
  3511. Anim = "Sprint"
  3512. change = 1.35
  3513. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3516. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3517. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3520. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3523. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3527. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3530. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3534. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3537. if math.random(1,1) == 1 then
  3538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3542. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3544. end
  3545. for i, v in pairs(ArmourParts) do
  3546. v.BrickColor = BrickColor.random()
  3547. end
  3548. for i, v in pairs(ArmourParts2) do
  3549. v.BrickColor = BrickColor.random()
  3550. end
  3551. for i, v in pairs(NeonParts) do
  3552. v.BrickColor = BrickColor.random()
  3553. end
  3554. maincolor = BrickColor.random()
  3555. tecks2.TextColor3 = maincolor.Color
  3556. tecks2.TextStrokeColor3 = maincolor.Color
  3557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3561. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3564. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3568. end
  3569. end
  3570. end
  3571. if 0 < #Effects then
  3572. for e = 1, #Effects do
  3573. if Effects[e] ~= nil then
  3574. local Thing = Effects[e]
  3575. if Thing ~= nil then
  3576. local Part = Thing[1]
  3577. local Mode = Thing[2]
  3578. local Delay = Thing[3]
  3579. local IncX = Thing[4]
  3580. local IncY = Thing[5]
  3581. local IncZ = Thing[6]
  3582. if 1 >= Thing[1].Transparency then
  3583. if Thing[2] == "Block1" then
  3584. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3585. local Mesh = Thing[1].Mesh
  3586. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588. elseif Thing[2] == "Block2" then
  3589. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3590. local Mesh = Thing[7]
  3591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3593. elseif Thing[2] == "Block3" then
  3594. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3595. local Mesh = Thing[7]
  3596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3598. elseif Thing[2] == "Cylinder" then
  3599. local Mesh = Thing[1].Mesh
  3600. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3601. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602. elseif Thing[2] == "Blood" then
  3603. local Mesh = Thing[7]
  3604. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3605. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3606. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3607. elseif Thing[2] == "Elec" then
  3608. local Mesh = Thing[1].Mesh
  3609. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3610. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3611. elseif Thing[2] == "Disappear" then
  3612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3613. elseif Thing[2] == "Shatter" then
  3614. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3615. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3616. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3617. Thing[6] = Thing[6] + Thing[5]
  3618. end
  3619. else
  3620. Part.Parent = nil
  3621. table.remove(Effects, e)
  3622. end
  3623. end
  3624. end
  3625. end
  3626. end
  3627. end
  3628. -------------------------------------------------------
  3629. --End Animations And Script--
  3630. -------------------------------------------------------
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