pitrioptixiop

fe stand but serversided and works on vsb

Aug 30th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. --[[
  154. leaked by D9ED epic fe haxor man
  155. wear these first :
  156. https://www.roblox.com/catalog/451220849/Lavender-Updo
  157. https://www.roblox.com/catalog/63690008/Pal-Hair
  158. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle -
  159. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  160. https://www.roblox.com/catalog/62234425/Brown-Hair
  161. https://www.roblox.com/catalog/62724852/Chestnut-Bun
  162. also wear a hat that looks like a head]]--
  163.  
  164. --[[controls:
  165. q - summon/unsummon
  166. e - barrage
  167. f - arm teleport?
  168. z - stand idle 2
  169. x - stand lift thingy
  170. c - stand push
  171. v - seat
  172. b - stand idle 3
  173. g - long head
  174. r - mech legs
  175. t - black hole
  176. more coming soon...]]--
  177.  
  178.  
  179. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  180. if v:IsA("Accessory") then
  181. print(v)
  182. end
  183. end
  184.  
  185. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  186. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  187. ag = v.Handle:FindFirstChild("SpecialMesh")
  188. ag:Destroy()
  189. end
  190. end
  191.  
  192. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  193. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  194. ag = v.Handle:FindFirstChild("Mesh")
  195. ag:Destroy()
  196. end
  197. end
  198.  
  199. wait()
  200.  
  201. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  202. if v:IsA("Accessory") then
  203. v.Handle.Transparency = 1
  204. v.Handle.Parent = workspace
  205. v.Parent = workspace
  206. end
  207. end
  208.  
  209. wait(0.1)
  210.  
  211. game.Players.LocalPlayer.Character:BreakJoints()
  212.  
  213. wait(7)
  214.  
  215. local unanchoredparts = {}
  216. local movers = {}
  217. local tog = true
  218. local move = false
  219. local Player = game:GetService("Players").LocalPlayer
  220. local Character = Player.Character
  221. local mov = {};
  222. local mov2 = {};
  223.  
  224. local Head = "PianoTophat" --press f9 and find the hat that looks like a heads name and put it here
  225. local x = -2 --Edit Position for head
  226. local y = 2.8 --Edit Position for head x2
  227. local z = 3 --Edit Position for head x3
  228.  
  229.  
  230. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  231. leftarm = Character:WaitForChild("Pal Hair"),
  232. rightleg = Character:WaitForChild("LavanderHair"),
  233. leftleg = Character:WaitForChild("Pink Hair"),
  234. torso1 = Character:WaitForChild("Robloxclassicred"),
  235. torso2 = Character:WaitForChild("Kate Hair"),
  236.  
  237. }
  238.  
  239. for i,v in next, Hats do
  240. v.Handle.AccessoryWeld:Remove()
  241. for _,mesh in next, v:GetDescendants() do
  242. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  243. mesh:Remove()
  244. end
  245. end
  246. end
  247.  
  248. function ftp(str)
  249. local pt = {};
  250. if str ~= 'me' and str ~= 'random' then
  251. for i, v in pairs(game.Players:GetPlayers()) do
  252. if v.Name:lower():find(str:lower()) then
  253. table.insert(pt, v);
  254. end
  255. end
  256. elseif str == 'me' then
  257. table.insert(pt, plr);
  258. elseif str == 'random' then
  259. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  260. end
  261. return pt;
  262. end
  263.  
  264. Character.Head.Transparency = 0
  265. Character.Head.face:Remove()
  266. Character.Torso.Transparency = 0
  267. Character["Right Arm"].Transparency = 0
  268. Character["Left Arm"].Transparency = 0
  269. Character["Right Leg"].Transparency = 0
  270. Character["Left Leg"].Transparency = 0
  271. local function align(i,v)
  272. local att0 = Instance.new("Attachment", i)
  273. att0.Position = Vector3.new(0,0,0)
  274. local att1 = Instance.new("Attachment", v)
  275. att1.Position = Vector3.new(0,0,0)
  276. local AP = Instance.new("AlignPosition", i)
  277. AP.Attachment0 = att0
  278. AP.Attachment1 = att1
  279. AP.RigidityEnabled = false
  280. AP.ReactionForceEnabled = false
  281. AP.ApplyAtCenterOfMass = true
  282. AP.MaxForce = 9999999
  283. AP.MaxVelocity = math.huge
  284. AP.Responsiveness = 65
  285. local AO = Instance.new("AlignOrientation", i)
  286. AO.Attachment0 = att0
  287. AO.Attachment1 = att1
  288. AO.ReactionTorqueEnabled = true
  289. AO.PrimaryAxisOnly = false
  290. AO.MaxTorque = 9999999
  291. AO.MaxAngularVelocity = math.huge
  292. AO.Responsiveness = 50
  293. end
  294. align(Hats.torso1.Handle, Character["Torso"])
  295. align(Hats.torso2.Handle, Character["Torso"])
  296. align(Hats.rightarm.Handle, Character["Torso"])
  297. align(Hats.leftarm.Handle, Character["Torso"])
  298. align(Hats.rightleg.Handle, Character["Torso"])
  299. align(Hats.leftleg.Handle, Character["Torso"])
  300. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  301. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  302. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  303. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  304. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  305. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  306.  
  307. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  308. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  309. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  310. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  311. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  312.  
  313. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  314. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  315. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  316. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  317. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  318. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  319.  
  320. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  321. local alignpos = Instance.new("AlignPosition", Character)
  322. local alignorien = Instance.new("AlignOrientation", Character)
  323. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  324. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  325. alignpos.Attachment0 = att1
  326. alignpos.Attachment1 = att2
  327. alignpos.RigidityEnabled = false
  328. alignpos.ReactionForceEnabled = false
  329. alignpos.ApplyAtCenterOfMass = true
  330. alignpos.MaxForce = 99999999
  331. alignpos.MaxVelocity = math.huge
  332. alignpos.Responsiveness = 65
  333. alignorien.Attachment0 = att1
  334. alignorien.Attachment1 = att2
  335. alignorien.ReactionTorqueEnabled = true
  336. alignorien.PrimaryAxisOnly = false
  337. alignorien.MaxTorque = 99999999
  338. alignorien.MaxAngularVelocity = math.huge
  339. alignorien.Responsiveness = 50
  340. att2.Position = Vector3.new(x,y,z)
  341.  
  342.  
  343.  
  344.  
  345.  
  346.  
  347. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  348. if KeyPressed == "z" then
  349. if toggle == false then
  350.  
  351. Character.Humanoid.WalkSpeed = 16
  352.  
  353. Character.Humanoid.Sit = false
  354.  
  355. Character.Torso.Anchored = false
  356.  
  357. Character.Humanoid.HipHeight = 0
  358. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  359. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  360. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  361. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  362. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  363. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  364.  
  365. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  366. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  367. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  368. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  369. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  370. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  371.  
  372.  
  373.  
  374. att2.Position = Vector3.new(x,y,z)
  375. toggle = true
  376. else
  377. Character.Humanoid.HipHeight = 0
  378. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  379. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  380. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  381. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  382. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  383. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  384.  
  385. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  386. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  387. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  388. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  389. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  390. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  391.  
  392.  
  393.  
  394.  
  395.  
  396.  
  397. att2.Position = Vector3.new(-1.7,y,0.3)
  398. toggle = false
  399. end
  400. end
  401. end)
  402.  
  403.  
  404. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  405. if KeyPressed == "x" then
  406. if toggle == false then
  407.  
  408.  
  409.  
  410. Character.Humanoid.WalkSpeed = 16
  411.  
  412. Character.Humanoid.Sit = false
  413.  
  414. Character.Torso.Anchored = false
  415.  
  416. Character.Humanoid.HipHeight = 0
  417. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  418. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  419. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  420. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  421. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  422. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  423.  
  424. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  425. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  426. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  427. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  428. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  429. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  430.  
  431.  
  432.  
  433. att2.Position = Vector3.new(x,y,z)
  434. toggle = true
  435. else
  436.  
  437.  
  438. Character.Humanoid.WalkSpeed = 5
  439. Character.Humanoid.HipHeight = 6
  440. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  441. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  442. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  443. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  444. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  445. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  446.  
  447. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  448. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  449. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  450. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  451. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  452. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460. att2.Position = Vector3.new(0,-5.5,0)
  461. toggle = false
  462. end
  463. end
  464. end)
  465.  
  466. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  467. if KeyPressed == "c" then
  468. if tog == true then
  469.  
  470. tog = false
  471.  
  472. Character.Humanoid.HipHeight = 0
  473.  
  474. att2.Position = Vector3.new(0,0.5,1)
  475.  
  476. Character.Humanoid.WalkSpeed = 16
  477.  
  478. Character.Humanoid.Sit = false
  479.  
  480. Character.Torso.Anchored = false
  481.  
  482. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  483. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  484. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  485. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  486. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  487. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  488.  
  489. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  490. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  491. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  492. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  493. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  494. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  495.  
  496. wait(0.5)
  497.  
  498. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  499. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  500. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  501. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  502. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  503. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  504.  
  505. wait(0.1)
  506.  
  507. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  508. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  509. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  510. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  511. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  512. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  513.  
  514. wait(0.1)
  515.  
  516. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  517. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  518. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  519. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  520. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  521.  
  522. wait(0.1)
  523.  
  524. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  525.  
  526. wait(0.5)
  527.  
  528. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  529. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  530. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  531. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  532. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  533. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  534.  
  535. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  536. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  537. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  538. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  539. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  540. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  541.  
  542. att2.Position = Vector3.new(x,y,z)
  543. wait(1)
  544. tog = true
  545. end
  546. end
  547. end)
  548.  
  549.  
  550. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  551. if KeyPressed == "q" then
  552. if toggle == false then
  553.  
  554. Character.Humanoid.Sit = false
  555.  
  556. Character.Torso.Anchored = false
  557.  
  558. Character.Humanoid.WalkSpeed = 16
  559.  
  560. Character.Humanoid.HipHeight = 0
  561. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  562. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  563. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  564. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  565. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  566. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  567.  
  568. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  569. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  570. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  571. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  572. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  573. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  574.  
  575.  
  576.  
  577. att2.Position = Vector3.new(x,y,z)
  578. toggle = true
  579. else
  580. Character.Humanoid.WalkSpeed = 16
  581. Character.Humanoid.HipHeight = 0
  582. Character.Humanoid.HipHeight = 0
  583. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  584. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  585. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  586. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  587. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  588. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  589.  
  590. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  591. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  592. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  593. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  594. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  595. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  596.  
  597.  
  598.  
  599.  
  600.  
  601.  
  602.  
  603. att2.Position = Vector3.new(500,0.5,1)
  604. toggle = false
  605. end
  606. end
  607. end)
  608.  
  609. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  610. if KeyPressed == "v" then
  611. if toggle == false then
  612.  
  613. Character.Humanoid.Sit = false
  614.  
  615. Character.Torso.Anchored = false
  616.  
  617. Character.Humanoid.HipHeight = 0
  618. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  619. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  620. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  621. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  622. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  623. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  624.  
  625. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  626. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  627. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  628. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  629. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  630. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  631.  
  632.  
  633.  
  634. att2.Position = Vector3.new(x,y,z)
  635. toggle = true
  636. else
  637.  
  638.  
  639. Character.Humanoid.HipHeight = 1.8
  640.  
  641. wait(0.2)
  642.  
  643.  
  644. Character.Humanoid.Sit = true
  645.  
  646. Character.Torso.Anchored = true
  647.  
  648. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  649. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  650. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  651. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  652. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  653. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  654.  
  655. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  656. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  657. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  658. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  659. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  660. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  661.  
  662.  
  663.  
  664.  
  665.  
  666.  
  667.  
  668. att2.Position = Vector3.new(0,-5,-1)
  669. toggle = false
  670. end
  671. end
  672. end)
  673.  
  674.  
  675. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  676. if KeyPressed == "e" then
  677. if tog == true then
  678.  
  679. Character.Humanoid.HipHeight = 0
  680.  
  681. Character.Humanoid.WalkSpeed = 5
  682.  
  683. Character.Humanoid.Sit = false
  684.  
  685. Character.Torso.Anchored = false
  686.  
  687. att2.Position = Vector3.new(0,0.6,-3.3)
  688.  
  689. tog = false
  690.  
  691.  
  692.  
  693.  
  694. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  695. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  696. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  697. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  698. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  699. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  700.  
  701. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  702. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  703. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  704. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  705. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  706. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  707.  
  708. wait(.06)
  709.  
  710. att2.Position = Vector3.new(0.3,0.6,-3.3)
  711.  
  712.  
  713. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  714. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  715. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  716. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  717. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  718. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  719.  
  720.  
  721. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  722. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  723. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  724. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  725. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  726. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  727.  
  728. wait(.08)
  729.  
  730. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  731.  
  732. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  733. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  734. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  735. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  736. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  737. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  738.  
  739.  
  740. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  741. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  742. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  743. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  744. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  745. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  746.  
  747. wait(.08)
  748.  
  749. att2.Position = Vector3.new(0.5,0.6,-3.3)
  750.  
  751. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  752. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  753. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  754. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  755. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  756. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  757.  
  758. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  759. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  760. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  761. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  762. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  763. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  764.  
  765. wait(.08)
  766.  
  767. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  768.  
  769.  
  770. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  771. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  772. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  773. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  774. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  775. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  776.  
  777. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  778. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  779. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  780. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  781. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  782. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  783.  
  784.  
  785. wait(.08)
  786.  
  787. att2.Position = Vector3.new(0.3,0.6,-3.3)
  788.  
  789. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  790. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  791. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  792. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  793. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  794. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  795.  
  796. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  797. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  798. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  799. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  800. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  801. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  802.  
  803.  
  804. wait(.07)
  805.  
  806. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  807.  
  808. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  809. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  810. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  811. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  812. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  813. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  814.  
  815. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  816. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  817. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  818. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  819. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  820. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  821.  
  822. wait(.07)
  823.  
  824. att2.Position = Vector3.new(0.3,0.6,-3.3)
  825.  
  826. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  827. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  828. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  829. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  830. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  831. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  832.  
  833. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  834. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  835. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  836. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  837. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  838. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  839.  
  840. wait(.07)
  841.  
  842. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  843.  
  844. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  845. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  846. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  847. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  848. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  849. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  850.  
  851. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  852. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  853. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  854. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  855. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  856. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  857.  
  858. wait(.07)
  859.  
  860. att2.Position = Vector3.new(0.3,0.6,-3.3)
  861.  
  862. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  863. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  864. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  865. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  866. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  867. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  868.  
  869. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  870. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  871. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  872. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  873. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  874. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  875.  
  876. wait(.07)
  877.  
  878. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  879.  
  880. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  881. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  882. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  883. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  884. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  885. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  886.  
  887. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  888. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  889. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  890. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  891. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  892. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  893.  
  894. wait(.07)
  895.  
  896. att2.Position = Vector3.new(0.3,0.6,-3.3)
  897.  
  898. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  899. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  900. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  901. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  902. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  903. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  904.  
  905. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  906. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  907. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  908. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  909. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  910. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  911.  
  912. wait(.07)
  913.  
  914. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  915.  
  916. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  917. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  918. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  919. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  920. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  921. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  922.  
  923. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  924. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  925. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  926. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  927. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  928. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  929.  
  930. wait(.07)
  931.  
  932. att2.Position = Vector3.new(0.3,0.6,-3.3)
  933.  
  934. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  935. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  936. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  937. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  938. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  939. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  940.  
  941. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  942. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  943. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  944. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  945. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  946. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  947.  
  948. wait(.07)
  949.  
  950. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  951.  
  952. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  953. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  954. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  955. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  956. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  957. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  958. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  959.  
  960. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  961. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  962. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  963. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  964. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  965.  
  966. wait(.06)
  967.  
  968. att2.Position = Vector3.new(0.3,0.6,-3.3)
  969.  
  970. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  971. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  972. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  973. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  974. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  975. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  976.  
  977. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  978. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  979. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  980. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  981. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  982. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  983.  
  984. wait(.06)
  985.  
  986. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  987.  
  988. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  989. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  990. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  991. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  992. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  993. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  994.  
  995. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  996. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  997. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  998. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  999. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1000. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1001.  
  1002. wait(.06)
  1003.  
  1004. att2.Position = Vector3.new(0.3,0.6,-3.3)
  1005.  
  1006. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1007. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1008. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  1009. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  1010. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1011. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1012.  
  1013. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1014. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1015. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1016. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1017. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1018. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1019.  
  1020. wait(.06)
  1021.  
  1022. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  1023.  
  1024. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1025. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1026. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  1027. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  1028. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1029. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1030.  
  1031. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1032. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1033. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1034. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1035. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1036. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1037.  
  1038. wait(.06)
  1039.  
  1040. att2.Position = Vector3.new(0.3,0.6,-3.3)
  1041.  
  1042. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1043. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1044. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  1045. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  1046. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1047. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1048.  
  1049. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1050. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1051. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1052. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1053. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1054. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1055.  
  1056. wait(.06)
  1057.  
  1058. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  1059.  
  1060. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1061. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1062. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  1063. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  1064. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1065. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1066.  
  1067. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1068. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1069. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1070. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1071. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1072. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1073.  
  1074. wait(0.1)
  1075.  
  1076. att2.Position = Vector3.new(0.3,0.6,-2.5)
  1077.  
  1078. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  1079. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  1080. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  1081. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  1082. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  1083. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  1084.  
  1085. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1086. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1087. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  1088. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  1089. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  1090. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1091.  
  1092. wait(0.3)
  1093.  
  1094. att2.Position = Vector3.new(0,3.6,-3.5)
  1095.  
  1096. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  1097. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  1098. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  1099. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  1100. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  1101. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  1102.  
  1103. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1104. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  1105. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  1106. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1107. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1108. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1109.  
  1110.  
  1111. wait(1)
  1112.  
  1113.  
  1114. wait()
  1115.  
  1116.  
  1117. Character.Humanoid.Sit = false
  1118.  
  1119. Player.Character.Humanoid.WalkSpeed = 16
  1120.  
  1121. Character.Torso.Anchored = false
  1122.  
  1123. att2.Position = Vector3.new(x,y,z)
  1124.  
  1125. Character.Humanoid.HipHeight = 0
  1126. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1127. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1128. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1129. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1130. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1131. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1132.  
  1133. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1134. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1135. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1136. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1137. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1138. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1139.  
  1140.  
  1141. wait(1)
  1142. tog = true
  1143.  
  1144. end
  1145. end
  1146. end)
  1147.  
  1148. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1149. if KeyPressed == "f" then
  1150. if tog == true then
  1151.  
  1152. Character.Humanoid.WalkSpeed = 4
  1153.  
  1154. Character.Humanoid.Sit = false
  1155.  
  1156. Character.Torso.Anchored = false
  1157.  
  1158. toggle = false
  1159.  
  1160. att2.Position = Vector3.new(x,y,z)
  1161.  
  1162.  
  1163. Character.Humanoid.HipHeight = 0
  1164. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1165. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1166. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1167. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1168. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1169. wait(0.1)
  1170. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1171.  
  1172. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1173. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1174. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1175. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1176. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1177. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1178.  
  1179. wait()
  1180.  
  1181. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1182. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1183. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1184. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1185. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1186. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1187.  
  1188. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1189. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1190. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1191. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1192. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1193. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1194.  
  1195. wait(1)
  1196.  
  1197. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1198. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1199. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1200. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1201. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1202. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1203.  
  1204. wait(0.1)
  1205.  
  1206.  
  1207.  
  1208. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1209. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1210. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1211. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1212. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1213. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1214.  
  1215. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1216. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1217. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1218. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1219. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1220. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1221.  
  1222.  
  1223. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1224.  
  1225. Character.Humanoid.WalkSpeed = 16
  1226.  
  1227.  
  1228. att2.Position = Vector3.new(x,y,z)
  1229. wait(1)
  1230. tog = true
  1231. end
  1232. end
  1233. end)
  1234.  
  1235.  
  1236.  
  1237.  
  1238. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1239. if KeyPressed == "h" then
  1240. if toggle == false then
  1241.  
  1242. Character.Humanoid.WalkSpeed = 16
  1243.  
  1244. Character.Humanoid.Sit = false
  1245.  
  1246. Character.Torso.Anchored = false
  1247.  
  1248. Character.Humanoid.HipHeight = 0
  1249. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1250. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1251. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1252. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1253. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1254. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1255.  
  1256. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1257. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1258. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1259. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1260. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1261. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1262.  
  1263.  
  1264.  
  1265. att2.Position = Vector3.new(x,y,z)
  1266. toggle = true
  1267. else
  1268.  
  1269. Character.Humanoid.WalkSpeed = 30
  1270. Character.Humanoid.HipHeight = 0
  1271. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1272. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1273. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1274. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1275. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1276. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1277.  
  1278. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1279. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1280. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1281. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1282. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1283. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1284.  
  1285.  
  1286.  
  1287.  
  1288.  
  1289.  
  1290.  
  1291. att2.Position = Vector3.new(0,-20,1)
  1292. toggle = false
  1293. end
  1294. end
  1295. end)
  1296.  
  1297. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1298. if KeyPressed == "g" then
  1299. if toggle == false then
  1300.  
  1301. Character.Humanoid.Sit = false
  1302.  
  1303. Character.Torso.Anchored = false
  1304.  
  1305. Character.Humanoid.HipHeight = 0
  1306. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1307. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1308. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1309. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1310. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1311. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1312.  
  1313.  
  1314. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1315. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1316. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1317. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1318. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1319. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1320.  
  1321.  
  1322.  
  1323. att2.Position = Vector3.new(x,y,z)
  1324. toggle = true
  1325. else
  1326.  
  1327.  
  1328. Character.Humanoid.HipHeight = 0
  1329.  
  1330. wait(0.2)
  1331.  
  1332.  
  1333. Character.Humanoid.Sit = false
  1334.  
  1335. Character.Torso.Anchored = false
  1336.  
  1337. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1338. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1339. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1340. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1341. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1342. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1343.  
  1344. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1345. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1346. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1347. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1348. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1349. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355.  
  1356.  
  1357. att2.Position = Vector3.new(0,12.8,0)
  1358. toggle = false
  1359. end
  1360. end
  1361. end)
  1362.  
  1363. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1364. if KeyPressed == "b" then
  1365. if toggle == false then
  1366.  
  1367. Character.Humanoid.WalkSpeed = 16
  1368.  
  1369. Character.Humanoid.Sit = false
  1370.  
  1371. Character.Torso.Anchored = false
  1372.  
  1373. Character.Humanoid.HipHeight = 0
  1374. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1375. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1376. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1377. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1378. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1379. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1380.  
  1381. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1382. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1383. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1384. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1385. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1386. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1387.  
  1388.  
  1389.  
  1390.  
  1391. att2.Position = Vector3.new(x,y,z)
  1392. toggle = true
  1393. else
  1394. Character.Humanoid.HipHeight = 0
  1395. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1396. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1397. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1398. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1399. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1400. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1401.  
  1402.  
  1403.  
  1404. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1405. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1406. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1407. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1408. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1409. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1410.  
  1411.  
  1412.  
  1413. att2.Position = Vector3.new(0,2.8,3)
  1414. toggle = false
  1415. end
  1416. end
  1417. end)
  1418.  
  1419.  
  1420. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1421. if KeyPressed == "r" then
  1422. if toggle == false then
  1423. Character.Humanoid.WalkSpeed = 0
  1424.  
  1425. Character.Humanoid.HipHeight = 2.5
  1426.  
  1427. att2.Position = Vector3.new(0,0.5,1)
  1428.  
  1429. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1430. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1431. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1432. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1433. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1434. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1435.  
  1436. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1437. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1438. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1439. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1440. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1441. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1442.  
  1443. wait(.1)
  1444.  
  1445.  
  1446.  
  1447. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1448. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1449. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1450. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1451. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1452. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1453.  
  1454. wait(.2)
  1455. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1456. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1457. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1458. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1459. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1460. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1461. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1462. wait()
  1463.  
  1464.  
  1465. Character.Humanoid.WalkSpeed = 0
  1466.  
  1467. Character.Humanoid.HipHeight = 2.5
  1468.  
  1469.  
  1470. toggle = true
  1471.  
  1472. else
  1473.  
  1474.  
  1475. att2.Position = Vector3.new(0,0.5,1)
  1476.  
  1477. Character.Humanoid.WalkSpeed = 0
  1478.  
  1479. Character.Humanoid.HipHeight = 2.5
  1480.  
  1481. wait()
  1482. att2.Position = Vector3.new(0,0.5,1)
  1483. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1484. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1485. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1486. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1487. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1488. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1489.  
  1490.  
  1491.  
  1492.  
  1493. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1494. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1495. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1496. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1497. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1498. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1499.  
  1500.  
  1501. wait(.2)
  1502. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1503. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1504. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1505. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1506. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1507. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1508. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1509. toggle = false
  1510. end
  1511. end
  1512. end)
  1513.  
  1514. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1515. if KeyPressed == "j" then
  1516. if tog == true then
  1517.  
  1518. toggle = false
  1519.  
  1520. Character.Humanoid.HipHeight = 0
  1521.  
  1522. att2.Position = Vector3.new(-5,0.5,0)
  1523.  
  1524. Character.Humanoid.WalkSpeed = 16
  1525.  
  1526. Character.Humanoid.Sit = false
  1527.  
  1528. Character.Torso.Anchored = false
  1529.  
  1530. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1531. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1532. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1533. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1534. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1535. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1536.  
  1537. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1538. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1539. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1540. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1541. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1542. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1543.  
  1544. wait(0.1)
  1545.  
  1546. att2.Position = Vector3.new(-5,0.5,0)
  1547. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1548. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1549. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1550. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1551. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1552. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1553.  
  1554. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1555. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1556. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1557. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1558. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1559. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1560. att2.Position = Vector3.new(-4.7,0.5,0)
  1561.  
  1562. wait(0.05)
  1563.  
  1564. att2.Position = Vector3.new(-5,0.5,0)
  1565.  
  1566. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1567. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1568. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1569. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1570. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1571. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1572.  
  1573.  
  1574. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1575. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1576. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1577. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1578. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1579. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1580.  
  1581. wait(0.03)
  1582.  
  1583. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1584. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1585. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1586. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1587. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1588. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1589.  
  1590. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1591. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1592. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1593. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1594. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1595. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1596.  
  1597. wait(0.03)
  1598.  
  1599. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1600. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1601. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1602. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1603. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1604. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1605.  
  1606. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1607. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1608. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1609. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1610. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1611. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1612.  
  1613. wait (0.02)
  1614.  
  1615. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1616. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1617. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1618. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1619. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1620. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1621.  
  1622. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1623. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1624. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1625. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1626. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1627. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1628.  
  1629. wait(0.02)
  1630.  
  1631. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1632. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1633. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1634. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1635. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1636. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1637.  
  1638. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1639. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1640. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1641. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1642. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1643. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1644.  
  1645. wait(0.02)
  1646.  
  1647. att2.Position = Vector3.new(-5,0.5,0)
  1648.  
  1649. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1650. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1651. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1652. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1653. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1654. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1655.  
  1656. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1657. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1658. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1659. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1660. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1661. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1662.  
  1663. wait(0.02)
  1664.  
  1665. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1666. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1667. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1668. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1669. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1670. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1671.  
  1672. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1673. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1674. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1675. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1676. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1677. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1678.  
  1679. wait(0.02)
  1680.  
  1681. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1682. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1683. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1684. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1685. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1686. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1687.  
  1688. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1689. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1690. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1691. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1692. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1693. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1694.  
  1695. wait(0.02)
  1696.  
  1697. att2.Position = Vector3.new(-4.8,0.5,0)
  1698.  
  1699. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1700. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1701. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1702. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1703. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1704. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1705.  
  1706. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1707. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1708. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1709. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1710. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1711. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1712.  
  1713. wait(0.2)
  1714.  
  1715. att2.Position = Vector3.new(-5,0.5,0)
  1716.  
  1717. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1718. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1719. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1720. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1721. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1722. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1723.  
  1724. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1725. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1726. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1727. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1728. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1729. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1730.  
  1731. wait(0.2)
  1732.  
  1733. att2.Position = Vector3.new(-4.8,0.5,0)
  1734.  
  1735. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1736. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1737. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1738. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1739. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1740. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1741.  
  1742. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1743. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1744. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1745. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1746. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1747. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1748.  
  1749. wait(0.2)
  1750.  
  1751. att2.Position = Vector3.new(-5,0.5,0)
  1752.  
  1753. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1754. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1755. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1756. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1757. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1758. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1759.  
  1760. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1761. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1762. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1763. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1764. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1765. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1766. wait(0.2)
  1767.  
  1768. att2.Position = Vector3.new(-4.8,0.5,0)
  1769.  
  1770. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1771. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1772. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1773. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1774. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1775. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1776.  
  1777. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1778. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1779. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1780. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1781. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1782. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1783.  
  1784. wait(0.2)
  1785.  
  1786. att2.Position = Vector3.new(-5,0.5,0)
  1787.  
  1788. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1789. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1790. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1791. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1792. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1793. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1794.  
  1795. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1796. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1797. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1798. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1799. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1800. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1801. wait(0.2)
  1802.  
  1803. att2.Position = Vector3.new(-4.8,0.5,0)
  1804.  
  1805. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1806. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1807. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1808. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1809. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1810. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1811.  
  1812. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1813. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1814. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1815. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1816. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1817. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1818.  
  1819. wait(0.2)
  1820. att2.Position = Vector3.new(-5,0.5,0)
  1821. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1822. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1823. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1824. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1825. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1826. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1827.  
  1828. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1829. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1830. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1831. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1832. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1833. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1834.  
  1835. wait(0.1)
  1836.  
  1837. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1838. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1839. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1840. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1841. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1842. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1843.  
  1844. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1845. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1846. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1847. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1848. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1849. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1850. att2.Position = Vector3.new(-4.7,0.5,0)
  1851.  
  1852. wait(0.5)
  1853.  
  1854. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1855. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1856. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1857. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1858. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1859. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1860.  
  1861. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1862. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1863. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1864. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1865. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1866. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1867. att2.Position = Vector3.new(x,y,z)
  1868. wait(1)
  1869. tog = true
  1870. end
  1871. end
  1872. end)
  1873.  
  1874. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1875. if KeyPressed == "t" then
  1876. if tog == true then
  1877.  
  1878. tog = false
  1879.  
  1880. Character.Humanoid.HipHeight = 0
  1881.  
  1882. att2.Position = Vector3.new(0,0.5,-6)
  1883.  
  1884. Character.Humanoid.WalkSpeed = 0
  1885.  
  1886. Character.Humanoid.Sit = false
  1887.  
  1888. Character.Torso.Anchored = false
  1889.  
  1890. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1891. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1892. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1893. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1894. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1895. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1896.  
  1897. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1898. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1899. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1900. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1901. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1902. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1903.  
  1904. for index, part in pairs(workspace:GetDescendants()) do
  1905. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1906. table.insert(unanchoredparts, part)
  1907. part.Massless = true
  1908. part.CanCollide = false
  1909. part.Transparency = 0
  1910. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1911. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1912. end
  1913. end
  1914. end
  1915. for index, part in pairs(unanchoredparts) do
  1916. local mover = Instance.new("BodyPosition", part)
  1917. table.insert(movers, mover)
  1918. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1919. local temp1 = Instance.new("BodyThrust", part)
  1920. temp1.Location = Vector3.new(10,-3,-8)
  1921. temp1.Force = Vector3.new(0,0,4000)
  1922.  
  1923. end
  1924. for index, mover in pairs(movers) do
  1925. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1926. end
  1927. wait(4)
  1928.  
  1929. Character.Humanoid.WalkSpeed = 16
  1930.  
  1931. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1932. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1933. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1934. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1935. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1936. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1937.  
  1938. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1939. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1940. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1941. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1942. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1943. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1944. att2.Position = Vector3.new(x,y,z)
  1945.  
  1946. wait(1)
  1947.  
  1948. tog = true
  1949. end
  1950. end
  1951. end)
  1952.  
  1953. while true do
  1954. Hats.CanCollide = true
  1955. wait(0.5)
  1956. end
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