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- local Players = game:GetService("Players")
- local Me = Players.LocalPlayer
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while game:GetService("RunService").RenderStepped:Wait() do
- for _, Players in pairs(Players:GetPlayers()) do
- if Players ~= Me then
- Players.MaximumSimulationRadius = 0
- sethiddenproperty(Players, "SimulationRadius", 0)
- end
- end
- Me.MaximumSimulationRadius = math.pow(math.huge, math.huge)
- setsimulationradius(math.huge)
- end
- end)
- coroutine.resume(NetworkAccess)
- local Equasym = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Rams = Instance.new("Folder")
- local RS = Instance.new("Frame")
- local LS = Instance.new("Frame")
- local MD = Instance.new("Frame")
- local MU = Instance.new("Frame")
- local UIGradient = Instance.new("UIGradient")
- local Welcome = Instance.new("TextLabel")
- local info = Instance.new("TextLabel")
- local close = Instance.new("ImageButton")
- local done = Instance.new("ImageButton")
- local hourglass_full = Instance.new("ImageButton")
- local Button = Instance.new("ImageButton")
- local TextLabel = Instance.new("TextLabel")
- local Checking = Instance.new("TextLabel")
- local discord = Instance.new("TextLabel")
- local blur = Instance.new("BlurEffect", game.Lighting)
- local ts = game:GetService("TweenService")
- local tv = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
- local ts = game:GetService("TweenService")
- local ti = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0)
- rainbowing = false
- Frame.Position = UDim2.new(.5, 0, 0, 0)
- Frame.AnchorPoint = Vector2.new(.5, .5)
- blur.Size = 0
- hourglass_full.ImageColor3 = Color3.fromRGB(255, 255, 0)
- function rot(kj)
- local h24 = coroutine.create(function()
- local h25 = TweenInfo.new(.4, Enum.PoseEasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0)
- local p = {
- Rotation = kj.Rotation + 360
- }
- local mv = ts:Create(kj, h25, p)
- mv:Play()
- end)
- coroutine.resume(h24)
- end
- function uhoh(s)
- local slide = {
- Position = UDim2.new(.5, 0, s, 0)
- }
- local sliding = ts:Create(Frame, tv, slide)
- sliding:Play()
- end
- local function blury(v, x)
- local mb = TweenInfo.new(2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0)
- local prop = {
- Size = x
- }
- local m = ts:Create(v, mb, prop)
- m:Play()
- end
- function ImgT(v, x)
- local mb = TweenInfo.new(.4, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0)
- local prop = {
- ImageTransparency = x
- }
- local m = ts:Create(v, mb, prop)
- m:Play()
- end
- wait(.3)
- uhoh(.5)
- Frame.AnchorPoint = Vector2.new(.5, .5)
- Equasym.Name = "Equasym"
- Equasym.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- Equasym.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = Equasym
- Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Frame.BorderColor3 = Color3.fromRGB(130, 203, 255)
- Frame.BorderSizePixel = 3
- Frame.Position = UDim2.new(.5, 0, -.5, 0)
- Frame.Size = UDim2.new(0, 371, 0, 286)
- Rams.Name = "Rams"
- Rams.Parent = Frame
- Frame.Draggable = true
- RS.Name = "RS"
- RS.Parent = Rams
- RS.BackgroundColor3 = Color3.fromRGB(38, 41, 45)
- RS.BorderSizePixel = 0
- RS.Position = UDim2.new(.973045826, 0, 0, 0)
- RS.Size = UDim2.new(0, 10, 0, 286)
- LS.Name = "LS"
- LS.Parent = Rams
- LS.BackgroundColor3 = Color3.fromRGB(38, 41, 45)
- LS.BorderSizePixel = 0
- LS.Size = UDim2.new(0, 10, 0, 286)
- MD.Name = "MD"
- MD.Parent = Rams
- MD.BackgroundColor3 = Color3.fromRGB(38, 41, 45)
- MD.BorderSizePixel = 0
- MD.Position = UDim2.new(0, 0, .965034962, 0)
- MD.Size = UDim2.new(0, 371, 0, 10)
- MU.Name = "MU"
- MU.Parent = Rams
- MU.BackgroundColor3 = Color3.fromRGB(38, 41, 45)
- MU.BorderSizePixel = 0
- MU.Size = UDim2.new(0, 371, 0, 10)
- UIGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(38, 41, 45)), ColorSequenceKeypoint.new(1, Color3.fromRGB(34, 35, 43))})
- UIGradient.Rotation = -90
- UIGradient.Parent = Frame
- Welcome.Name = "Welcome"
- Welcome.Parent = Frame
- Welcome.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Welcome.BackgroundTransparency = 1
- Welcome.Position = UDim2.new(.172506735, 0, .062937066, 0)
- Welcome.Size = UDim2.new(0, 243, 0, 50)
- Welcome.Font = Enum.Font.Arial
- Welcome.Text = ""
- Welcome.TextColor3 = Color3.fromRGB(0, 0, 0)
- Welcome.TextScaled = true
- Welcome.TextSize = 14
- Welcome.TextWrapped = true
- info.Name = "info"
- info.Parent = Frame
- info.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- info.BackgroundTransparency = 1
- info.Position = UDim2.new(.172506735, 0, .237762243, 0)
- info.Size = UDim2.new(0, 243, 0, 147)
- info.SizeConstraint = Enum.SizeConstraint.RelativeXX
- info.Font = Enum.Font.Arial
- info.Text = ""
- info.TextColor3 = Color3.fromRGB(0, 0, 0)
- info.TextScaled = true
- info.TextSize = 14
- info.TextWrapped = true
- info.TextXAlignment = Enum.TextXAlignment.Left
- info.TextYAlignment = Enum.TextYAlignment.Top
- close.Name = "close"
- close.Parent = Frame
- close.BackgroundTransparency = 1
- close.Position = UDim2.new(.787247241, 0, .406044394, 0)
- close.Size = UDim2.new(0, 44, 0, 44)
- close.ZIndex = 2
- close.Image = "rbxassetid://3926305904"
- close.ImageRectOffset = Vector2.new(284, 4)
- close.ImageRectSize = Vector2.new(24, 24)
- close.ImageTransparency = 1
- done.Name = "done"
- done.Parent = Frame
- done.BackgroundTransparency = 1
- done.Position = UDim2.new(.787247241, 0, .406044394, 0)
- done.Size = UDim2.new(0, 44, 0, 44)
- done.ZIndex = 2
- done.Image = "rbxassetid://3926305904"
- done.ImageRectOffset = Vector2.new(644, 204)
- done.ImageRectSize = Vector2.new(36, 36)
- done.ImageTransparency = 1
- hourglass_full.Name = "hourglass_full"
- hourglass_full.Parent = Frame
- hourglass_full.BackgroundTransparency = 1
- hourglass_full.Position = UDim2.new(.808, 0, .448, 0)
- hourglass_full.Size = UDim2.new(0, 30, 0, 30)
- hourglass_full.ZIndex = 2
- hourglass_full.Image = "rbxassetid://3926305904"
- hourglass_full.ImageRectOffset = Vector2.new(804, 164)
- hourglass_full.ImageRectSize = Vector2.new(36, 36)
- hourglass_full.ImageTransparency = 1
- Button.Name = "Button"
- Button.Parent = Frame
- Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Button.BackgroundTransparency = 1
- Button.Position = UDim2.new(.231805921, 0, .811188817, 0)
- Button.Size = UDim2.new(0, 200, 0, 40)
- Button.Image = "rbxassetid://2790389767"
- Button.ImageColor3 = Color3.fromRGB(0, 255, 0)
- Button.ImageTransparency = 1
- Button.ScaleType = Enum.ScaleType.Slice
- Button.SliceCenter = Rect.new(8, 8, 248, 248)
- TextLabel.Parent = Button
- TextLabel.AnchorPoint = Vector2.new(.5, .5)
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 0
- TextLabel.Position = UDim2.new(.495000005, 0, .500000179, 0)
- TextLabel.Size = UDim2.new(1, -5, 1, -5)
- TextLabel.Font = Enum.Font.Arial
- TextLabel.Text = ""
- TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- Checking.Name = "Checking"
- Checking.Parent = Frame
- Checking.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Checking.BackgroundTransparency = 1
- Checking.Position = UDim2.new(.19137466, 0, .405594409, 0)
- Checking.Size = UDim2.new(0, 230, 0, 50)
- Checking.Font = Enum.Font.Arial
- Checking.Text = ""
- Checking.TextColor3 = Color3.fromRGB(0, 0, 0)
- Checking.TextScaled = true
- Checking.TextSize = 14
- Checking.TextWrapped = true
- discord.Name = "discord"
- discord.Parent = Frame
- discord.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- discord.BackgroundTransparency = 1
- discord.Position = UDim2.new(.19137466, 0, .559440553, 0)
- discord.Size = UDim2.new(0, 230, 0, 50)
- discord.Font = Enum.Font.Arial
- discord.Text = ""
- discord.TextColor3 = Color3.fromRGB(0, 0, 0)
- discord.TextScaled = true
- discord.TextSize = 14
- discord.TextWrapped = true
- local Buttonback = Button.Position
- blury(blur, 40)
- local sym = {hourglass_full, close, done}
- function typing(instance, text)
- for i = 1, #text do
- instance.Text = text:sub(1, i)
- wait(.03)
- end
- end
- function colors(frame, r, g, b, property)
- local prop = {
- [property] = Color3.fromRGB(r, g, b)
- }
- local p = ts:Create(frame, ti, prop)
- p:Play()
- end
- function ColorSymbol(r, g, b)
- local prop = {
- ImageColor3 = Color3.fromRGB(r, g, b)
- }
- for i, v in pairs(sym) do
- local zj = ts:Create(v, ti, prop)
- zj:Play()
- end
- end
- function color(r, g, b)
- for _, k in pairs(Rams:GetChildren()) do
- if k:IsA("Frame") then
- local prop = {
- BackgroundColor3 = Color3.fromRGB(r, g, b)
- }
- local zxajfa = ts:Create(k, ti, prop)
- zxajfa:Play()
- end
- end
- end
- local function transparent(v, t)
- local thething = TweenInfo.new(.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
- local prop = {
- TextTransparency = t
- }
- local askjdfal = ts:Create(v, thething, prop)
- askjdfal:Play()
- end
- function textrainbow()
- for i, v in pairs(Frame:GetChildren()) do
- if v:IsA("TextLabel") then
- local c = coroutine.create(function()
- while wait() do
- colors(v, 255, 0, 0, "TextColor3")
- wait(1)
- colors(v, 255, 255, 0, "TextColor3")
- wait(1)
- colors(v, 0, 255, 0, "TextColor3")
- wait(1)
- colors(v, 0, 255, 255, "TextColor3")
- wait(1)
- colors(v, 100, 100, 255, "TextColor3")
- wait(1)
- colors(v, 255, 0, 255, "TextColor3")
- wait(1)
- end
- end)
- coroutine.resume(c)
- end
- end
- end
- function rainbow()
- for _, v in pairs(Rams:GetChildren()) do
- if v:IsA("Frame") then
- local c = coroutine.create(function()
- while wait() do
- colors(v, 255, 0, 0, "BackgroundColor3")
- wait(1)
- colors(v, 255, 255, 0, "BackgroundColor3")
- wait(1)
- colors(v, 0, 255, 0, "BackgroundColor3")
- wait(1)
- colors(v, 0, 255, 255, "BackgroundColor3")
- wait(1)
- colors(v, 100, 100, 255, "BackgroundColor3")
- wait(1)
- colors(v, 255, 0, 255, "BackgroundColor3")
- wait(1)
- end
- end)
- coroutine.resume(c)
- end
- end
- end
- wait(1)
- typing(Checking, "Skidded Equasym")
- colors(Checking, 255, 255, 255, "TextColor3")
- color(255, 255, 255)
- wait(1)
- transparent(Checking, 1)
- wait(.5)
- Checking.TextTransparency = 0
- typing(Checking, "Cracked LMAO")
- rotating = true
- wait(1)
- transparent(Checking, 1)
- wait(.5)
- Checking.TextTransparency = 0
- typing(Checking, "Checking Whitelist..")
- color(255, 255, 0)
- ColorSymbol(255, 255, 0)
- colors(Checking, 255, 255, 0, "TextColor3")
- rot(hourglass_full)
- transparent()
- ImgT(hourglass_full, 0)
- local rotate = coroutine.create(function()
- while true do
- if not rotating then
- return
- end
- hourglass_full.Rotation = hourglass_full.Rotation + 2
- wait()
- end
- end)
- coroutine.resume(rotate)
- wait(2)
- done.ImageColor3 = Color3.fromRGB(0, 255, 0)
- local plr = game.Players.LocalPlayer
- ImgT(hourglass_full, 1)
- color(0, 255, 0)
- local jjke = coroutine.create(function()
- wait(.3)
- ImgT(done, 0)
- wait(1)
- end)
- coroutine.resume(jjke)
- colors(Checking, 0, 255, 0, "TextColor3")
- typing(Checking, "You're wehitelisted! " .. plr.Name)
- print("\"\n==============================================================================================\n┊ _____ ____ ____ ___ ____ _ ___ ____ ____ ┊\n┊ | ____| | _ \\ | _ \\ / _ \\ | _ \\ | | / _ \\ / ___| / ___| ┊\n┊ | _| | |_) | | |_) | | | | | | |_) | | | | | | | | | _ \\___ \\ ┊\n┊ | |___ | _ < | _ < | |_| | | _ < | |___ | |_| | | |_| | ___) | ┊\n┊ |_____| |_| \\_\\ |_| \\_\\ \\___/ |_| \\_\\ |_____| \\___/ \\____| |____/ ┊ \n┊ ┊\n==============================================================================================\n\n\nBAD\n================================================================\nPress G to start the script!\n\nPress J to dupe (unfunctional)\n\n================================================================\n GENERAL COMMANDS\n================================================================\ncurrent prefix = \"!\"\n\nprefix [PREFIX] (changes the prefix used to call the commands) \n\n!os[NUMBER] (The studs between ur torso and the tools)\n\n!y [NUMBER] (how low or high the y axis is, 0 = head height)\n\n!p [PLAYER] (which player the boomboxes will follow)\n\n!play [ID] (the boomboxes will play the id you chosen)\n\n================================================================\n MATHEMATICS COMMANDS\n================================================================\n!rx [NUMBER] (how much in angles you wanna rotate the boomboxes in x axis)\n\n!ry [NUMBER] (how much in angles you wanna rotate the boomboxes in y axis)\n\n!rz [NUMBER] (how much in angles you wanna rotate the boomboxes in z axis)\n\n!tx [NUMBER] (same as rx but rotates constantly)\n\n!ty [NUMBER] (same as ry but rotates constantly)\n\n!tz [NUMBER] (same as tz but rotates constantly)\n\n================================================================\n UPDATES THAT ARE COMING\n================================================================\n-more commands\n\n-save audio cmds\n\n-playlist\n\n-functional duplicator\n\n-better gui\n\n-cmd bar\n\n-visulizing modes\n\n-better sync (if you have more than 14 boomboxes)\n\n\n================================================================\nmade by knosk#9999\n=======================\n\"")
- wait(1)
- ImgT(done, 1)
- ColorSymbol(0, 255, 0)
- textrainbow()
- rainbow()
- typing(Welcome, "ErrorIogs's demo script")
- typing(Checking, "Scripted by errorIogs,F9 for commands")
- typing(discord, "Disc: knosk#9999 disc server: http://dsc.gg/errorlogs")
- ImgT(Button, 0)
- typing(Button.TextLabel, "Start")
- Button.MouseButton1Click:Connect(function()
- uhoh(-.5)
- blury(blur, 0)
- Index = 0
- print("scripted by errorIogs")
- Devide = 0
- x = 360
- switch = false
- pbl = Instance.new("NumberValue", game.ReplicatedStorage)
- off = Instance.new("NumberValue", game.ReplicatedStorage)
- d = 500
- prefix = "!"
- sets = {}
- sin = Instance.new("NumberValue")
- sin.Value = 3.14
- ym = Instance.new("NumberValue")
- ym.Value = -4
- rx = Instance.new("NumberValue")
- ry = Instance.new("NumberValue")
- rz = Instance.new("NumberValue")
- tx = Instance.new("NumberValue")
- ty = Instance.new("NumberValue")
- tz = Instance.new("NumberValue")
- pbl.Value = 1
- off.Value = 1
- local ts = game:GetService("TweenService")
- function prop1(i, v)
- local ti = TweenInfo.new(.5, Enum.EasingStyle.Back, Enum.EasingDirection.InOut, 0, false, 0)
- local prop = {
- Value = v
- }
- local aaa = ts:Create(i, ti, prop)
- aaa:Play()
- end
- FoundPlr = true
- mode1, mode2, mode3, mode4 = true, false, false, false
- local s = pcall(function()
- setsimulationradius(1 / 0, 1 / 0)
- end)
- duping = false
- tpback = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local player = game.Players.LocalPlayer.Name
- duping = false
- function gotya(str)
- local str = str:lower()
- for i, v in pairs(game.Players:GetChildren()) do
- if string.find(v.Name:lower(), str) then
- return v.Name
- end
- end
- end
- game.Players.LocalPlayer.Chatted:Connect(function(msg)
- local msg = msg:lower()
- if msg:sub(1, 7) == "prefix " then
- prefix = msg:sub(8)
- end
- if msg:sub(1, 6) == prefix .. "mode " then
- if msg:sub(7, 7) == "1" then
- mode1 = true
- mode2 = false
- mode3 = false
- mode4 = false
- elseif msg:sub(7, 7) == "2" then
- mode1 = false
- mode2 = true
- mode3 = false
- mode4 = false
- elseif msg:sub(7, 7) == "3" then
- mode1 = false
- mode2 = false
- mode3 = true
- mode4 = false
- elseif msg:sub(7, 7) == "4" then
- mode1 = false
- mode2 = false
- mode3 = false
- mode4 = true
- end
- end
- if msg:sub(1, 6) == prefix .. "play " then
- for i, v in pairs(sets) do
- v.Remote:FireServer("PlaySong", msg:sub(7))
- end
- end
- if msg:sub(1, 3) == prefix .. "p " then
- player = gotya(msg:sub(4))
- print(player)
- if player == nil then
- FoundPlr = false
- else
- FoundPlr = true
- end
- end
- if msg:sub(1, 5) == prefix .. "pbl " then
- prop1(pbl, tonumber(msg:sub(6)))
- end
- if msg:sub(1, 4) == prefix .. "os " then
- prop1(off, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 3) == prefix .. "d " then
- d = tonumber(msg:sub(4))
- end
- if msg:sub(1, 3) == prefix .. "y " then
- prop1(ym, tonumber(msg:sub(4)))
- end
- if msg:sub(1, 3) == prefix .. "k " then
- k = tonumber(msg:sub(4))
- end
- if msg:sub(1, 4) == prefix .. "rx " then
- prop1(rx, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 4) == prefix .. "ry " then
- prop1(ry, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 4) == prefix .. "rz " then
- prop1(rz, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 4) == prefix .. "tx " then
- prop1(tx, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 4) == prefix .. "ty " then
- prop1(ty, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 4) == prefix .. "tz " then
- prop1(tz, tonumber(msg:sub(5)))
- end
- if msg:sub(1, 5) == prefix .. "sin " then
- prop1(sin, tonumber(msg:sub(6)))
- end
- end)
- k = 1.1
- TpBack = CFrame.new()
- local uis = game:GetService("UserInputService")
- uis.InputBegan:Connect(function(x, y)
- if y then
- return
- end
- if x.KeyCode == Enum.KeyCode.J then
- if not duping then
- duping = true
- tpback = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- else
- duping = false
- wait(6)
- tpback = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Tool") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Handle.CFrame
- wait()
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = tpback
- end
- end
- if x.KeyCode == Enum.KeyCode.G then
- sets = {}
- for i, v in pairs(sets) do
- print(v.Name)
- end
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- table.insert(sets, i, v)
- end
- Index = 360 / #game.Players.LocalPlayer.Backpack:GetChildren()
- game.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId = "0"
- for i, v in pairs(sets) do
- if v:IsA("Tool") then
- for z, n in pairs(v:GetChildren()) do
- if n:IsA("NumberValue") then
- n:Destroy()
- end
- end
- for z, n in pairs(v.Handle:GetChildren()) do
- if n:IsA("BodyPosition") then
- n:Destroy()
- end
- end
- v.Name = "Boombox " .. tostring(i)
- local bp = Instance.new("BodyPosition", v.Handle)
- local val = Instance.new("NumberValue", v)
- local yv = Instance.new("NumberValue", v)
- local at1, at2 = Instance.new("Attachment", v.Handle), Instance.new("Attachment", v.Handle)
- at1.Position = Vector3.new(-1.4, 0, 0)
- at2.Position = Vector3.new(1.4, 0, 0)
- v.Changed:Connect(function()
- if v.Parent == game.Players.LocalPlayer.Backpack or v.Parent == workspace then
- for z, n in pairs(v:GetChildren()) do
- if n:IsA("NumberValue") then
- n:Destroy()
- end
- end
- for z, n in pairs(v.Handle:GetChildren()) do
- if n:IsA("BodyPosition") then
- n:Destroy()
- end
- end
- end
- end)
- yv.Value = k
- k = yv.Value + k
- val.Value = x
- x = val.Value - Index
- v.Parent = game.Players.LocalPlayer.Character
- FoundPlr = true
- local OnC = true
- game.Players.LocalPlayer.Character.ChildRemoved:Connect(function(c)
- if c == v then
- OnC = false
- end
- end)
- game:GetService("RunService").RenderStepped:Connect(function()
- if not OnC then
- return
- end
- if not v:FindFirstChild("Handle") then
- return
- end
- bp.Position = v.Handle.Position
- if not FoundPlr then
- return
- end
- bp.D = d
- if mode1 == true then
- v.Handle.Position = game.Players[player].Character.Head.Position + Vector3.new(math.sin(math.rad(val.Value) + time() * sin.Value) * off.Value, ym.Value + math.abs(math.sin(yv.Value + time() * math.pi)) * v.Handle.Sound.PlaybackLoudness * .005 * pbl.Value, math.cos(math.rad(val.Value) + time() * sin.Value) * off.Value)
- if v.Parent == workspace then
- else
- v.Handle.CFrame = CFrame.new(v.Handle.Position, Vector3.new(game.Players[player].Character.Head.Position.X, game.Players[player].Character.Head.Position.Y - 4, game.Players[player].Character.Head.Position.Z)) * CFrame.Angles(math.rad(rx.Value) + (time() * tx.Value), math.rad(ry.Value) + (time() * ty.Value), math.rad(rz.Value) + (time() * tz.Value))
- end
- elseif mode2 == true then
- v.Handle.Position = game.Players[player].Character.Head.Position + Vector3.new(math.sin(math.rad(val.Value) + time() * sin.Value) * off.Value, ym.Value + math.sin(yv.Value + time() * sin.Value) * v.Handle.Sound.PlaybackLoudness * .005 * pbl.Value, math.cos(math.rad(val.Value) + time() * sin.Value) * off.Value)
- if v.Parent == workspace or v.Parent.RightHand:FindFirstChild("RightGrip") then
- else
- v.Handle.CFrame = CFrame.new(v.Handle.Position, Vector3.new(game.Players[player].Character.Head.Position.X, game.Players[player].Character.Head.Position.Y - 4, game.Players[player].Character.Head.Position.Z)) * CFrame.Angles(math.rad(rx.Value) + (time() * tx.Value), math.rad(ry.Value) + (time() * ty.Value), math.rad(rz.Value) + (time() * tz.Value))
- end
- end
- end)
- if game.Players[player].Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- pcall(function()
- game.Players[player].Character.RightHand.RightGrip:Destroy()
- end)
- else
- pcall(function()
- game.Players.LocalPlayer.Character["Right Arm"].RightGrip:Destroy()
- end)
- end
- end
- end
- end
- end)
- local uis = game:GetService("UserInputService")
- game:GetService("RunService").RenderStepped:Connect(function()
- if not duping then
- return
- end
- pcall(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = tpback
- end)
- for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v.Parent = game.Players.LocalPlayer.Character
- wait(.5)
- v.Parent = workspace
- wait(.3)
- for _, k in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if k:IsA("Tool") then
- k.Parent = game.Players.LocalPlayer.Character
- wait(.5)
- k.Parent = workspace
- else
- k:Destroy()
- end
- end
- end
- end
- end)
- end)
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