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Flamingo123

Notive roblox script

Dec 8th, 2018
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  1. --:Notive_Memer:--
  2.  
  3. --//No leak\\--
  4.  
  5.  
  6.  
  7. warn([[
  8. all of the commands of my script
  9. l - victory if t-pose eat chips
  10. k - kill urself but if t-pose drink soda
  11. j- what huh and if t-pose laugh
  12. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  13. g- that was fun
  14. f- Xd
  15. r- AAH oh my god aah
  16. t- squat
  17. y- laugh and if t-pose think
  18. u- ooh boi and if t-pose is chew 5 gum
  19. i- fbi open up
  20. o- no u
  21. p - bug
  22. v- game over
  23. c- REEE and if tpose then change music
  24. x- dude shut up and if tpose then waiting
  25. z- dab
  26. e- wtf
  27. q- ur screwed
  28. m- to stop squat,think,waiting,wtf instantly
  29.  
  30. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  31. ]])
  32.  
  33. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  34. local Player,game,owner = owner,game
  35. local RealPlayer = Player
  36. do
  37. warn("Notive_Memeboi Made by XDavodioX")
  38. local rp = RealPlayer
  39. script.Parent = rp.Character
  40.  
  41. --RemoteEvent for communicating
  42. local Event = Instance.new("RemoteEvent")
  43. Event.Name = "UserInput_Event"
  44.  
  45. --Fake event to make stuff like Mouse.KeyDown work
  46. local function fakeEvent()
  47. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  48. t.connect = t.Connect
  49. return t
  50. end
  51.  
  52. --Creating fake input objects with fake variables
  53. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  54. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  55. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  56. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  57. end}
  58. --Merged 2 functions into one by checking amount of arguments
  59. CAS.UnbindAction = CAS.BindAction
  60.  
  61. --This function will trigger the events that have been :Connect()'ed
  62. local function te(self,ev,...)
  63. local t = m[ev]
  64. if t and t._fakeEvent then
  65. for _,f in pairs(t.Functions) do
  66. f(...)
  67. end
  68. end
  69. end
  70. m.TrigEvent = te
  71. UIS.TrigEvent = te
  72.  
  73. Event.OnServerEvent:Connect(function(plr,io)
  74. if plr~=rp then return end
  75. m.Target = io.Target
  76. m.Hit = io.Hit
  77. if not io.isMouse then
  78. local b = io.UserInputState == Enum.UserInputState.Begin
  79. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  80. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  81. end
  82. for _,t in pairs(CAS.Actions) do
  83. for _,k in pairs(t.Keys) do
  84. if k==io.KeyCode then
  85. t.Function(t.Name,io.UserInputState,io)
  86. end
  87. end
  88. end
  89. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  90. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  91. end
  92. end)
  93. Event.Parent = NLS([==[
  94. local Player = game:GetService("Players").LocalPlayer
  95. local Event = script:WaitForChild("UserInput_Event")
  96.  
  97. local Mouse = Player:GetMouse()
  98. local UIS = game:GetService("UserInputService")
  99. local input = function(io,a)
  100. if a then return end
  101. --Since InputObject is a client-side instance, we create and pass table instead
  102. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  103. end
  104. UIS.InputBegan:Connect(input)
  105. UIS.InputEnded:Connect(input)
  106.  
  107. local h,t
  108. --Give the server mouse data 30 times every second, but only if the values changed
  109. --If player is not moving their mouse, client won't fire events
  110. while wait(1/30) do
  111. if h~=Mouse.Hit or t~=Mouse.Target then
  112. h,t=Mouse.Hit,Mouse.Target
  113. Event:FireServer({isMouse=true,Target=t,Hit=h})
  114. end
  115. end]==],Player.Character)
  116.  
  117. ----Sandboxed game object that allows the usage of client-side methods and services
  118. --Real game object
  119. local _rg = game
  120.  
  121. --Metatable for fake service
  122. local fsmt = {
  123. __index = function(self,k)
  124. local s = rawget(self,"_RealService")
  125. if s then return s[k] end
  126. end,
  127. __newindex = function(self,k,v)
  128. local s = rawget(self,"_RealService")
  129. if s then s[k]=v end
  130. end,
  131. __call = function(self,...)
  132. local s = rawget(self,"_RealService")
  133. if s then return s(...) end
  134. end
  135. }
  136. local function FakeService(t,RealService)
  137. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  138. return setmetatable(t,fsmt)
  139. end
  140.  
  141. --Fake game object
  142. local g = {
  143. GetService = function(self,s)
  144. return self[s]
  145. end,
  146. Players = FakeService({
  147. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  148. },"Players"),
  149. UserInputService = FakeService(UIS,"UserInputService"),
  150. ContextActionService = FakeService(CAS,"ContextActionService"),
  151. }
  152. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  153. g.service = g.GetService
  154.  
  155. g.RunService = FakeService({
  156. RenderStepped = _rg:GetService("RunService").Heartbeat,
  157. BindToRenderStep = function(self,name,_,fun)
  158.  
  159. end,
  160. UnbindFromRenderStep = function(self,name)
  161. self._btrs[name]:Disconnect()
  162. end,
  163. },"RunService")
  164.  
  165. setmetatable(g,{
  166. __index=function(self,s)
  167. return _rg:GetService(s) or typeof(_rg[s])=="function"
  168. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  169. end,
  170. __newindex = fsmt.__newindex,
  171. __call = fsmt.__call
  172. })
  173. --Changing owner to fake player object to support owner:GetMouse()
  174. game,owner = g,g.Players.LocalPlayer
  175. end
  176. print("Good sir do not leak this.")
  177. print("Don't u dare report the audio.")
  178.  
  179. local cansilence = true
  180.  
  181. function SHUTUPXDD()
  182. if cansilence then
  183. cansilence = false
  184. local function search(instance)
  185. for i,v in pairs(instance:GetChildren()) do
  186. search(v)
  187. if v.ClassName == "Sound" then
  188. if v.Parent ~= game.Players.LocalPlayer.Character then
  189. v.Volume = 0
  190. end
  191. end
  192. end
  193. end
  194. search(workspace)
  195. wait(3)
  196. cansilence = false
  197. end
  198. end
  199.  
  200. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  201.  
  202. Player_Size = 1 --Size of the player.
  203.  
  204. wait()
  205. local Player = owner
  206. local Character = Player.Character
  207. local plr = owner
  208. local Humanoid = Character.Humanoid
  209. local char = plr.Character
  210. local hum = char.Humanoid
  211. local ra = char["Right Arm"]
  212. local la= char["Left Arm"]
  213. local rl= char["Right Leg"]
  214. local ll = char["Left Leg"]
  215. local hed = char.Head
  216. local root = char.HumanoidRootPart
  217. local rootj = root.RootJoint
  218. local tors = char.Torso
  219. local LeftArm = Character["Left Arm"]
  220. local RightArm = Character["Right Arm"]
  221. local LeftLeg = Character["Left Leg"]
  222. local RightLeg = Character["Right Leg"]
  223. local Head = Character.Head
  224. local Torso = Character.Torso
  225. local mouse = plr:GetMouse()
  226. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  227. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  228. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  229. local cam = game.Workspace.CurrentCamera
  230. trazx = Instance.new("ParticleEmitter")
  231. c = game.Players.LocalPlayer.Character
  232. local sine=0
  233. Character.Head.face.Texture = "rbxassetid://620619801"
  234.  
  235. hum.MaxHealth = "Inf"
  236. hum.Health = "Inf"
  237.  
  238. local forcefield = Instance.new("ForceField",char)
  239. forcefield.Name = "feaqurmam"
  240. forcefield.Visible = false
  241. -----------------------------------------------------------
  242. h = char.Head
  243. t = char.Torso
  244. rs = t["Right Shoulder"]
  245. ls = t["Left Shoulder"]
  246. rh = t["Right Hip"]
  247. lh = t["Left Hip"]
  248. nec = t.Neck
  249. rut = char.HumanoidRootPart
  250. rutj = rut.RootJoint
  251. it = Instance.new
  252.  
  253. local txt = Instance.new("BillboardGui", char)
  254. txt.Adornee = char.Head
  255. txt.Name = "_status"
  256. txt.Size = UDim2.new(2, 0, 1.2, 0)
  257. txt.StudsOffset = Vector3.new(-9, 8, 0)
  258. local text = Instance.new("TextLabel", txt)
  259. text.Size = UDim2.new(10, 0, 7, 0)
  260. text.FontSize = "Size24"
  261. text.TextScaled = true
  262. text.TextTransparency = 0
  263. text.BackgroundTransparency = 1
  264. text.TextTransparency = 0
  265. text.TextStrokeTransparency = 1
  266. text.Font = "Cartoon"
  267. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  268. v = Instance.new("Part")
  269. v.Name = "ColorBrick"
  270. v.Parent = Player.Character
  271. v.FormFactor = "Symmetric"
  272. v.Anchored = true
  273. v.CanCollide = false
  274. v.BottomSurface = "Smooth"
  275. v.TopSurface = "Smooth"
  276. v.Size = Vector3.new(10, 5, 3)
  277. v.Transparency = 1
  278. v.CFrame = char.Torso.CFrame
  279. v.BrickColor = BrickColor.new("Really black")
  280. v.Transparency = 1
  281. v.Shape = "Block"
  282. spawn(function()
  283. local TweenService = game:GetService("TweenService")
  284. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  285. local Int = 0
  286. while wait(0.5) do
  287. if Int == #Colours then Int = 0 end
  288. Int = Int+1
  289. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  290. end
  291. end)
  292. text.Text = "Noti˅ɐ "
  293.  
  294.  
  295. local txtd = Instance.new("BillboardGui", char)
  296. txtd.Adornee = char.Head
  297. txtd.Name = "_status"
  298. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  299. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  300. local texth = Instance.new("TextLabel", txtd)
  301. texth.Size = UDim2.new(10, 0, 7, 0)
  302. texth.FontSize = "Size24"
  303. texth.TextScaled = true
  304. texth.TextTransparency = 0
  305. texth.BackgroundTransparency = 1
  306. texth.TextTransparency = 0
  307. texth.TextStrokeTransparency = 1
  308. texth.Font = "Cartoon"
  309. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  310. v = Instance.new("Part")
  311. v.Name = "ColorBrick"
  312. v.Parent = Player.Character
  313. v.FormFactor = "Symmetric"
  314. v.Anchored = true
  315. v.CanCollide = false
  316. v.BottomSurface = "Smooth"
  317. v.TopSurface = "Smooth"
  318. v.Size = Vector3.new(10, 5, 3)
  319. v.Transparency = 1
  320. v.CFrame = char.Torso.CFrame
  321. v.BrickColor = BrickColor.new("Really black")
  322. v.Transparency = 1
  323. v.Shape = "Block"
  324. spawn(function()
  325. local TweenService = game:GetService("TweenService")
  326. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  327. local Intt = 0
  328. while wait(0.2) do
  329. if Intt == #Colourss then Intt = 0 end
  330. Intt = Intt+1
  331. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  332. end
  333. end)
  334. texth.Text = ""
  335.  
  336.  
  337. spawn(function()
  338. while wait() do
  339. Head.BrickColor = BrickColor.new("Bright yellow")
  340. RightArm.BrickColor = BrickColor.new("Bright yellow")
  341. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  342. Torso.BrickColor = BrickColor.new("Shamrock")
  343. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  344. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  345. end
  346. end)
  347. for i,v in pairs(Character:children()) do
  348. if v:IsA("Hat") then
  349. v:Destroy()
  350. end
  351. end
  352. for i,v in pairs(Character:children()) do
  353. if v:IsA("Accessory") then
  354. v:Destroy()
  355. end
  356. end
  357. for i,v in pairs(Character:children()) do
  358. if v:IsA("Hair") then
  359. v:Destroy()
  360. end
  361. end
  362. for i,v in pairs(Character:children()) do
  363. if v:IsA("Shirt") then
  364. v:Destroy()
  365. end
  366. end
  367. for i,v in pairs(Character:children()) do
  368. if v:IsA("Pants") then
  369. v:Destroy()
  370. end
  371. end
  372. for i,v in pairs(Character:children()) do
  373. if v:IsA("Graphic Shirt") then
  374. v:Destroy()
  375. end
  376. end
  377. for i,v in pairs(Character:children()) do
  378. if v:IsA("GraphicShirt") then
  379. v:Destroy()
  380. end
  381. end
  382.  
  383. for _,v in pairs(Character:children()) do
  384. if v:IsA("Shirt") then
  385. v.ShirtTemplate = "rbxassetid://0"
  386. elseif v:IsA("Pants") then
  387. v.PantsTemplate = "rbxassetid://0"
  388. elseif v:IsA("ShirtGraphic") then
  389. v:Remove()
  390. wait(.1)
  391. Torso.roblox:Remove()
  392. elseif v:IsA("Accessory") then
  393. v:Remove()
  394. end
  395. end
  396.  
  397. local Hair = Instance.new("Part")
  398. Hair.Parent = char
  399. Hair.Name = "GreenTopHat"
  400. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  401. Hair.CFrame = char.Head.CFrame
  402. Hair:BreakJoints()
  403. Hair.CanCollide = false
  404. Hair.BrickColor = BrickColor.new("Medium Stone")
  405. Hair.TopSurface = "Smooth"
  406. Hair.BottomSurface = "Smooth"
  407. Weld = Instance.new("Weld")
  408. Weld.Name = "Weld"
  409. Weld.Part0 = char.Head
  410. Weld.Part1 = Hair
  411. Weld.Parent = char.Head
  412. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  413. Mesh = Instance.new("SpecialMesh")
  414. Mesh.Parent = Hair
  415. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  416. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  417. Mesh.Scale = Vector3.new(1, 1, 1)
  418. -------------------------------------------------------
  419. --Start Good Stuff--
  420. -------------------------------------------------------
  421. CF = CFrame.new
  422. angles = CFrame.Angles
  423. attack = false
  424. timetofly = true
  425. Euler = CFrame.fromEulerAnglesXYZ
  426. Rad = math.rad
  427. IT = Instance.new
  428. BrickC = BrickColor.new
  429. Cos = math.cos
  430. Acos = math.acos
  431. Sin = math.sin
  432. Asin = math.asin
  433. Abs = math.abs
  434. Mrandom = math.random
  435. Floor = math.floor
  436. random = math.random
  437. radian = math.rad
  438. Vec3 = Vector3.new
  439. cFrame = CFrame.new
  440. Euler = CFrame.fromEulerAnglesXYZ
  441. -------------------------------------------------------
  442. --End Good Stuff--
  443. -------------------------------------------------------
  444. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  445. RSH, LSH = nil, nil
  446. RW = Instance.new("Weld")
  447. LW = Instance.new("Weld")
  448. RH = tors["Right Hip"]
  449. LH = tors["Left Hip"]
  450. RSH = tors["Right Shoulder"]
  451. LSH = tors["Left Shoulder"]
  452. RSH.Parent = nil
  453. LSH.Parent = nil
  454. RW.Name = "RW"
  455. RW.Part0 = tors
  456. RW.C0 = CF(1.5, 0.5, 0)
  457. RW.C1 = CF(0, 0.5, 0)
  458. RW.Part1 = ra
  459. RW.Parent = tors
  460. LW.Name = "LW"
  461. LW.Part0 = tors
  462. LW.C0 = CF(-1.5, 0.5, 0)
  463. LW.C1 = CF(0, 0.5, 0)
  464. LW.Part1 = la
  465. LW.Parent = tors
  466. Effects = {}
  467.  
  468. BTAUNT = Instance.new("Sound", tors)
  469. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  470. BTAUNT.Volume = 10
  471. BTAUNT.Pitch = 1
  472. BTAUNT.Looped = false
  473. BTAUNT.TimePosition = 0.2
  474.  
  475. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  476.  
  477. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  478. bat.Size = Vector3.new(1, 1, 5)
  479. bat.CanCollide = false
  480. bat:BreakJoints()
  481.  
  482. LeDrink = it("Model")
  483. LeDrink.Parent = char
  484. LeDrink.Name = "LeDrink"
  485. RHe = it("Part")
  486. RHe.Parent = LeDrink
  487. RHe.BrickColor = BrickColor.new("Really black")
  488. RHe.Locked = true
  489. RHe.CanCollide = false
  490. RHe.Transparency = 1
  491. PMesh = it("SpecialMesh")
  492. RHe.formFactor = "Symmetric"
  493. PMesh.MeshType = "FileMesh"
  494. PMesh.MeshId = "rbxassetid://10470609"
  495. PMesh.TextureId = "rbxassetid://111405256"
  496. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  497. PMesh.Parent = RHe
  498. local RWeld = it("Weld")
  499. RWeld.Parent = RHe
  500. RWeld.Part0 = RHe
  501. RWeld.Part1 = ra
  502. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  503.  
  504. LeChips = it("Model")
  505. LeChips.Parent = char
  506. LeChips.Name = "LeChips"
  507. RHk = it("Part")
  508. RHk.Parent = LeChips
  509. RHk.BrickColor = BrickColor.new("Really black")
  510. RHk.Locked = true
  511. RHk.CanCollide = false
  512. RHk.Transparency = 1
  513. PMeshe = it("SpecialMesh")
  514. RHk.formFactor = "Symmetric"
  515. PMeshe.MeshType = "FileMesh"
  516. PMeshe.MeshId = "rbxassetid://19106014"
  517. PMeshe.TextureId = "rbxassetid://342435650"
  518. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  519. PMeshe.Parent = RHk
  520. local RWelds = it("Weld")
  521. RWelds.Parent = RHk
  522. RWelds.Part0 = RHk
  523. RWelds.Part1 = ra
  524. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  525.  
  526. local LeDrink = "wiplolnotyet"
  527. local LeChips = "wipaswelllol"
  528. local Sitt = false
  529.  
  530. -------------------------------------------------------
  531. --Start HeartBeat--
  532. -------------------------------------------------------
  533. ArtificialHB = Instance.new("BindableEvent", script)
  534. ArtificialHB.Name = "Heartbeat"
  535. script:WaitForChild("Heartbeat")
  536.  
  537. frame = 1 / 60
  538. tf = 0
  539. allowframeloss = false
  540. tossremainder = false
  541.  
  542.  
  543. lastframe = tick()
  544. script.Heartbeat:Fire()
  545.  
  546.  
  547. game:GetService("RunService").Heartbeat:connect(function(s, p)
  548. tf = tf + s
  549. if tf >= frame then
  550. if allowframeloss then
  551. script.Heartbeat:Fire()
  552. lastframe = tick()
  553. else
  554. for i = 1, math.floor(tf / frame) do
  555. script.Heartbeat:Fire()
  556. end
  557. lastframe = tick()
  558. end
  559. if tossremainder then
  560. tf = 0
  561. else
  562. tf = tf - frame * math.floor(tf / frame)
  563. end
  564. end
  565. end)
  566. -------------------------------------------------------
  567. --End HeartBeat--
  568. -------------------------------------------------------
  569.  
  570.  
  571. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  572. coroutine.resume(coroutine.create(function()
  573. local intensity = 1 * Intensity
  574. local rotM = 0.01 * Intensity
  575. for i = 0, Length, 0.1 do
  576. swait()
  577. intensity = intensity - 0.05 * Intensity / Length
  578. rotM = rotM - 5.0E-4 * Intensity / Length
  579. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  580. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  581. end
  582. Humanoid.CameraOffset = Vec3(0, 0, 0)
  583. end))
  584. end
  585.  
  586. local joyemoji = Instance.new('ParticleEmitter', tors)
  587. joyemoji.VelocitySpread = 2000
  588. joyemoji.Lifetime = NumberRange.new(1)
  589. joyemoji.Speed = NumberRange.new(40)
  590. joy= {}
  591. for i=0, 19 do
  592. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  593. end
  594. joyemoji.Size = NumberSequence.new(joy)
  595. joyemoji.Rate = 0
  596. joyemoji.LockedToPart = false
  597. joyemoji.LightEmission = 0
  598. joyemoji.Texture = "rbxassetid://1176402123"
  599. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  600.  
  601.  
  602. local LIT = Instance.new('ParticleEmitter', tors)
  603. LIT.VelocitySpread = 2000
  604. LIT.Lifetime = NumberRange.new(1)
  605. LIT.Speed = NumberRange.new(45)
  606. nani= {}
  607. for i=0, 19 do
  608. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  609. end
  610. LIT.Size = NumberSequence.new(nani)
  611. LIT.Rate = 0
  612. LIT.LockedToPart = false
  613. LIT.LightEmission = 0
  614. LIT.Texture = "rbxassetid://1492670151"
  615. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  616.  
  617. local toast = Instance.new('ParticleEmitter', tors)
  618. toast.VelocitySpread = 2000
  619. toast.Lifetime = NumberRange.new(1)
  620. toast.Speed = NumberRange.new(60)
  621. toasterstoasttoast= {}
  622. for i=0, 19 do
  623. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  624. end
  625. toast.Size = NumberSequence.new(toasterstoasttoast)
  626. toast.Rate = 0
  627. toast.LockedToPart = false
  628. toast.LightEmission = 0
  629. toast.Texture = "rbxassetid://436096230"
  630. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  631.  
  632. local ok = Instance.new('ParticleEmitter', tors)
  633. ok.VelocitySpread = 2000
  634. ok.Lifetime = NumberRange.new(1)
  635. ok.Speed = NumberRange.new(50)
  636. cool= {}
  637. for i=0, 19 do
  638. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  639. end
  640. ok.Size = NumberSequence.new(cool)
  641. ok.Rate = 0
  642. ok.LockedToPart = false
  643. ok.LightEmission = 0
  644. ok.Texture = "rbxassetid://636768448"
  645. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  646.  
  647. maincolor = BrickC("Really red")
  648. -------------------------------------------------------
  649. --Start Kyu's shitty stuff--
  650. -------------------------------------------------------
  651. function un_fun()
  652. attack = true
  653. hum.WalkSpeed = 0
  654. BTAUNT:Play()
  655. repeat
  656. swait()
  657. BTAUNT.Parent = tors
  658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  659. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  660. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  661. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  662. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  663. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  664. until BTAUNT.Playing == false
  665. attack = false
  666. hum.WalkSpeed = 40
  667. end
  668.  
  669. function Tauntmelon()
  670. attack = true
  671. hum.WalkSpeed = 0
  672. CreateSound("1486343908", tors, 10, 1)
  673. for i = 0, 9, 0.1 do
  674. swait()
  675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  679. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  680. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  681. end
  682. attack = false
  683. hum.WalkSpeed = 40
  684. end
  685.  
  686. function fbiopenup()
  687. attack = true
  688. hum.WalkSpeed = 6
  689. CreateSound("2156386052", tors, 10, 1)
  690. Character.Head.face.Texture = "rbxassetid://12117740"
  691. for i = 0, 5.56, 0.1 do
  692. swait()
  693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  695. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  696. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  697. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  698. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  699. end
  700. for i = 0,1.57,0.1 do
  701. swait()
  702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  703. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  706. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  708. end
  709. for i = 0,1.2,0.1 do
  710. swait()
  711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  717. end
  718. for i = 0,1.2,0.1 do
  719. swait()
  720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  726. end
  727. for i = 0,1.2,0.1 do
  728. swait()
  729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  735. end
  736. for i = 0,1.2,0.1 do
  737. swait()
  738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  744. end
  745. for i = 0,1,0.1 do
  746. swait()
  747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  753. end
  754. for i = 0,1,0.1 do
  755. swait()
  756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  762. end
  763. attack = false
  764. Character.Head.face.Texture = "rbxassetid://620619801"
  765. hum.WalkSpeed = 40
  766. end
  767.  
  768. function FindNearestHead(Position, Distance, SinglePlayer)
  769. if SinglePlayer then
  770. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  771. end
  772. local List = {}
  773. for i, v in pairs(workspace:GetChildren()) do
  774. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  775. table.insert(List, v)
  776. end
  777. end
  778. return List
  779. end
  780.  
  781. function SoulSteal(dude)
  782. if dude.Name ~= char then
  783. local bgf = IT("BodyGyro", dude.Head)
  784. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  785. local val = IT("BoolValue", dude)
  786. val.Name = "IsHit"
  787. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  788. local soulst = coroutine.wrap(function()
  789. local soul = Instance.new("Part",dude)
  790. soul.Size = Vector3.new(1,1,1)
  791. soul.CanCollide = false
  792. soul.Anchored = false
  793. soul.Position = torso.Position
  794. soul.Transparency = 1
  795. local PartEmmit1 = IT("ParticleEmitter", soul)
  796. PartEmmit1.LightEmission = 1
  797. PartEmmit1.Texture = "rbxassetid://569507414"
  798. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  799. PartEmmit1.Rate = 250
  800. PartEmmit1.Lifetime = NumberRange.new(1.6)
  801. PartEmmit1.Size = NumberSequence.new({
  802. NumberSequenceKeypoint.new(0, 1, 0),
  803. NumberSequenceKeypoint.new(1, 0, 0)
  804. })
  805. PartEmmit1.Transparency = NumberSequence.new({
  806. NumberSequenceKeypoint.new(0, 0, 0),
  807. NumberSequenceKeypoint.new(1, 1, 0)
  808. })
  809. PartEmmit1.Speed = NumberRange.new(0, 0)
  810. PartEmmit1.VelocitySpread = 30000
  811. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  812. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  813. local BodPoss = IT("BodyPosition", soul)
  814. BodPoss.P = 3000
  815. BodPoss.D = 1000
  816. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  817. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  818. wait(1.6)
  819. soul.Touched:connect(function(hit)
  820. if hit.Parent == char then
  821. soul:Destroy()
  822. end
  823. end)
  824. wait(1.2)
  825. while soul do
  826. swait()
  827. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  828. BodPoss.Position = tors.Position
  829. end
  830. end)
  831. soulst()
  832. end
  833. end
  834. function FaceMouse()
  835. local Cam = workspace.CurrentCamera
  836. return {
  837. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  838. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  839. }
  840. end
  841.  
  842. function Eviscerate(dude)
  843. if dude.Name ~= char then
  844. local bgf = IT("BodyGyro", dude.Head)
  845. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  846. local val = IT("BoolValue", dude)
  847. val.Name = "IsHit"
  848. local ds = coroutine.wrap(function()
  849. dude:WaitForChild("Head"):BreakJoints()
  850. wait(0.5)
  851. target = nil
  852. coroutine.resume(coroutine.create(function()
  853. for i, v in pairs(dude:GetChildren()) do
  854. if v:IsA("Accessory") then
  855. v:Destroy()
  856. end
  857. if v:IsA("Humanoid") then
  858. v:Destroy()
  859. end
  860. if v:IsA("CharacterMesh") then
  861. v:Destroy()
  862. end
  863. if v:IsA("Model") then
  864. v:Destroy()
  865. end
  866. if v:IsA("Part") or v:IsA("MeshPart") then
  867. for x, o in pairs(v:GetChildren()) do
  868. if o:IsA("Decal") then
  869. o:Destroy()
  870. end
  871. end
  872. coroutine.resume(coroutine.create(function()
  873. v.Material = "Neon"
  874. v.CanCollide = false
  875. local PartEmmit1 = IT("ParticleEmitter", v)
  876. PartEmmit1.LightEmission = 1
  877. PartEmmit1.Texture = "rbxassetid://284205403"
  878. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  879. PartEmmit1.Rate = 150
  880. PartEmmit1.Lifetime = NumberRange.new(1)
  881. PartEmmit1.Size = NumberSequence.new({
  882. NumberSequenceKeypoint.new(0, 0.75, 0),
  883. NumberSequenceKeypoint.new(1, 0, 0)
  884. })
  885. PartEmmit1.Transparency = NumberSequence.new({
  886. NumberSequenceKeypoint.new(0, 0, 0),
  887. NumberSequenceKeypoint.new(1, 1, 0)
  888. })
  889. PartEmmit1.Speed = NumberRange.new(0, 0)
  890. PartEmmit1.VelocitySpread = 30000
  891. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  892. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  893. local BodPoss = IT("BodyPosition", v)
  894. BodPoss.P = 3000
  895. BodPoss.D = 1000
  896. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  897. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  898. v.Color = maincolor.Color
  899. coroutine.resume(coroutine.create(function()
  900. for i = 0, 49 do
  901. swait(1)
  902. v.Transparency = v.Transparency + 0.08
  903. end
  904. wait(0.5)
  905. PartEmmit1.Enabled = false
  906. wait(3)
  907. v:Destroy()
  908. dude:Destroy()
  909. end))
  910. end))
  911. end
  912. end
  913. end))
  914. end)
  915. ds()
  916. end
  917. end
  918.  
  919. function ragdoll(model)
  920. local char = model
  921. torso = char.HumanoidRootPart
  922. torso2 = char.Torso
  923. LW.Parent = nil
  924. RW.Parent = nil
  925. LH.Parent = nil
  926. RH.Parent = nil
  927. if hum ~= nil then
  928. hum.PlatformStand = true
  929. end
  930.  
  931. local Head = char:FindFirstChild("Head")
  932. if Head then
  933. local Neck = Instance.new("Weld")
  934. Neck.Name = "Neck"
  935. Neck.Part0 = torso
  936. Neck.Part1 = Head
  937. Neck.C0 = CFrame.new(0, 1.5, 0)
  938. Neck.C1 = CFrame.new()
  939. Neck.Parent = torso
  940. end
  941. local Limb = char:FindFirstChild("Right Arm")
  942. if Limb then
  943.  
  944. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  945. local Joint = Instance.new("Glue")
  946. Joint.Name = "RightShoulder"
  947. Joint.Part0 = torso
  948. Joint.Part1 = Limb
  949. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  950. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  951. Joint.Parent = torso
  952.  
  953. local B = Instance.new("Part")
  954. B.TopSurface = 0
  955. B.BottomSurface = 0
  956. B.formFactor = "Symmetric"
  957. B.Size = Vector3.new(1, 1, 1)
  958. B.Transparency = 1
  959. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  960. B.Parent = char
  961. local W = Instance.new("Weld")
  962. W.Part0 = Limb
  963. W.Part1 = B
  964. W.C0 = CFrame.new(0, -0.5, 0)
  965. W.Parent = Limb
  966.  
  967. end
  968. local Limb = char:FindFirstChild("Left Arm")
  969. if Limb then
  970.  
  971. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  972. local Joint = Instance.new("Glue")
  973. Joint.Name = "LeftShoulder"
  974. Joint.Part0 = torso
  975. Joint.Part1 = Limb
  976. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  977. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  978. Joint.Parent = torso
  979.  
  980. local B = Instance.new("Part")
  981. B.TopSurface = 0
  982. B.BottomSurface = 0
  983. B.formFactor = "Symmetric"
  984. B.Size = Vector3.new(1, 1, 1)
  985. B.Transparency = 1
  986. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  987. B.Parent = char
  988. local W = Instance.new("Weld")
  989. W.Part0 = Limb
  990. W.Part1 = B
  991. W.C0 = CFrame.new(0, -0.5, 0)
  992. W.Parent = Limb
  993.  
  994. end
  995. local Limb = char:FindFirstChild("Right Leg")
  996. if Limb then
  997.  
  998. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  999. local Joint = Instance.new("Glue")
  1000. Joint.Name = "RightHip"
  1001. Joint.Part0 = torso
  1002. Joint.Part1 = Limb
  1003. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1004. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1005. Joint.Parent = torso
  1006.  
  1007. local B = Instance.new("Part")
  1008. B.TopSurface = 0
  1009. B.BottomSurface = 0
  1010. B.formFactor = "Symmetric"
  1011. B.Size = Vector3.new(1, 1, 1)
  1012. B.Transparency = 1
  1013. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1014. B.Parent = char
  1015. local W = Instance.new("Weld")
  1016. W.Part0 = Limb
  1017. W.Part1 = B
  1018. W.C0 = CFrame.new(0, -0.5, 0)
  1019. W.Parent = Limb
  1020.  
  1021. end
  1022. local Limb = char:FindFirstChild("Left Leg")
  1023. if Limb then
  1024.  
  1025. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1026. local Joint = Instance.new("Glue")
  1027. Joint.Name = "LeftHip"
  1028. Joint.Part0 = torso
  1029. Joint.Part1 = Limb
  1030. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1031. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1032. Joint.Parent = torso
  1033.  
  1034. local B = Instance.new("Part")
  1035. B.TopSurface = 0
  1036. B.BottomSurface = 0
  1037. B.formFactor = "Symmetric"
  1038. B.Size = Vector3.new(1, 1, 1)
  1039. B.Transparency = 1
  1040. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1041. B.Parent = char
  1042. local W = Instance.new("Weld")
  1043. W.Part0 = Limb
  1044. W.Part1 = B
  1045. W.C0 = CFrame.new(0, -0.5, 0)
  1046. W.Parent = Limb
  1047.  
  1048. end
  1049. --[
  1050. local Bar = Instance.new("Part")
  1051. Bar.TopSurface = 0
  1052. Bar.BottomSurface = 0
  1053. Bar.formFactor = "Symmetric"
  1054. Bar.Size = Vector3.new(1, 1, 1)
  1055. Bar.Transparency = 1
  1056. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1057. Bar.Parent = char
  1058. local Weld = Instance.new("Weld")
  1059. Weld.Part0 = torso
  1060. Weld.Part1 = Bar
  1061. Weld.C0 = CFrame.new(0, 0.5, 0)
  1062. Weld.Parent = torso
  1063. --]]
  1064.  
  1065. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1066.  
  1067. end
  1068.  
  1069. -------------------------------------------------------
  1070. --End Kyu's shitty stuff--
  1071. -------------------------------------------------------
  1072.  
  1073. -------------------------------------------------------
  1074. --Start Important Functions--
  1075. -------------------------------------------------------
  1076. function swait(num)
  1077. if num == 0 or num == nil then
  1078. game:service("RunService").Stepped:wait(0)
  1079. else
  1080. for i = 0, num do
  1081. game:service("RunService").Stepped:wait(0)
  1082. end
  1083. end
  1084. end
  1085. function thread(f)
  1086. coroutine.resume(coroutine.create(f))
  1087. end
  1088. function clerp(a, b, t)
  1089. local qa = {
  1090. QuaternionFromCFrame(a)
  1091. }
  1092. local qb = {
  1093. QuaternionFromCFrame(b)
  1094. }
  1095. local ax, ay, az = a.x, a.y, a.z
  1096. local bx, by, bz = b.x, b.y, b.z
  1097. local _t = 1 - t
  1098. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1099. end
  1100. function QuaternionFromCFrame(cf)
  1101. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1102. local trace = m00 + m11 + m22
  1103. if trace > 0 then
  1104. local s = math.sqrt(1 + trace)
  1105. local recip = 0.5 / s
  1106. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1107. else
  1108. local i = 0
  1109. if m00 < m11 then
  1110. i = 1
  1111. end
  1112. if m22 > (i == 0 and m00 or m11) then
  1113. i = 2
  1114. end
  1115. if i == 0 then
  1116. local s = math.sqrt(m00 - m11 - m22 + 1)
  1117. local recip = 0.5 / s
  1118. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1119. elseif i == 1 then
  1120. local s = math.sqrt(m11 - m22 - m00 + 1)
  1121. local recip = 0.5 / s
  1122. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1123. elseif i == 2 then
  1124. local s = math.sqrt(m22 - m00 - m11 + 1)
  1125. local recip = 0.5 / s
  1126. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1127. end
  1128. end
  1129. end
  1130. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1131. local xs, ys, zs = x + x, y + y, z + z
  1132. local wx, wy, wz = w * xs, w * ys, w * zs
  1133. local xx = x * xs
  1134. local xy = x * ys
  1135. local xz = x * zs
  1136. local yy = y * ys
  1137. local yz = y * zs
  1138. local zz = z * zs
  1139. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1140. end
  1141. function QuaternionSlerp(a, b, t)
  1142. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1143. local startInterp, finishInterp
  1144. if cosTheta >= 1.0E-4 then
  1145. if 1 - cosTheta > 1.0E-4 then
  1146. local theta = math.acos(cosTheta)
  1147. local invSinTheta = 1 / Sin(theta)
  1148. startInterp = Sin((1 - t) * theta) * invSinTheta
  1149. finishInterp = Sin(t * theta) * invSinTheta
  1150. else
  1151. startInterp = 1 - t
  1152. finishInterp = t
  1153. end
  1154. elseif 1 + cosTheta > 1.0E-4 then
  1155. local theta = math.acos(-cosTheta)
  1156. local invSinTheta = 1 / Sin(theta)
  1157. startInterp = Sin((t - 1) * theta) * invSinTheta
  1158. finishInterp = Sin(t * theta) * invSinTheta
  1159. else
  1160. startInterp = t - 1
  1161. finishInterp = t
  1162. end
  1163. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1164. end
  1165. function rayCast(Position, Direction, Range, Ignore)
  1166. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1167. end
  1168. local RbxUtility = LoadLibrary("RbxUtility")
  1169. local Create = RbxUtility.Create
  1170. local insta = true
  1171.  
  1172. -------------------------------------------------------
  1173. --Start Damage Function--
  1174. -------------------------------------------------------
  1175. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1176. if hit.Parent == nil then
  1177. return
  1178. end
  1179. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1180. for _, v in pairs(hit.Parent:children()) do
  1181. if v:IsA("Humanoid") then
  1182. h = v
  1183. end
  1184. end
  1185. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1186. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1187. end
  1188.  
  1189. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1190. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1191. if hit.Parent.DebounceHit.Value == true then
  1192. return
  1193. end
  1194. end
  1195. if insta == true then
  1196. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1197. end
  1198. local c = Create("ObjectValue"){
  1199. Name = "creator",
  1200. Value = game:service("Players").LocalPlayer,
  1201. Parent = h,
  1202. }
  1203. game:GetService("Debris"):AddItem(c, .5)
  1204. CreateSound("958257111", hit, 10, 1)
  1205. local Damage = math.random(minim, maxim)
  1206. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1207. local blocked = false
  1208. local block = hit.Parent:findFirstChild("Block")
  1209. if block ~= nil then
  1210. if block.className == "IntValue" then
  1211. if block.Value > 0 then
  1212. blocked = true
  1213. block.Value = block.Value - 1
  1214. end
  1215. end
  1216. end
  1217. if blocked == false then
  1218. h.Health = h.Health - Damage
  1219. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1220. else
  1221. h.Health = h.Health - (Damage / 2)
  1222. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1223. end
  1224. if Type == "Knockdown" then
  1225. local hum = hit.Parent.Humanoid
  1226. hum.PlatformStand = true
  1227. coroutine.resume(coroutine.create(function(HHumanoid)
  1228. swait(1)
  1229. HHumanoid.PlatformStand = false
  1230. end), hum)
  1231. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1232. local bodvol = Create("BodyVelocity"){
  1233. velocity = angle * knockback,
  1234. P = 5000,
  1235. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1236. Parent = hit,
  1237. }
  1238. local rl = Create("BodyAngularVelocity"){
  1239. P = 3000,
  1240. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1241. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1242. Parent = hit,
  1243. }
  1244. game:GetService("Debris"):AddItem(bodvol, .5)
  1245. game:GetService("Debris"):AddItem(rl, .5)
  1246. elseif Type == "Normal" then
  1247. local vp = Create("BodyVelocity"){
  1248. P = 500,
  1249. maxForce = Vector3.new(math.huge, 0, math.huge),
  1250. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1251. }
  1252. if knockback > 0 then
  1253. vp.Parent = hit.Parent.Torso
  1254. end
  1255. game:GetService("Debris"):AddItem(vp, .5)
  1256. elseif Type == "Up" then
  1257. local bodyVelocity = Create("BodyVelocity"){
  1258. velocity = Vector3.new(0, 20, 0),
  1259. P = 5000,
  1260. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1261. Parent = hit,
  1262. }
  1263. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1264. elseif Type == "DarkUp" then
  1265. coroutine.resume(coroutine.create(function()
  1266. for i = 0, 1, 0.1 do
  1267. swait()
  1268. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1269. end
  1270. end))
  1271. local bodyVelocity = Create("BodyVelocity"){
  1272. velocity = Vector3.new(0, 20, 0),
  1273. P = 5000,
  1274. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1275. Parent = hit,
  1276. }
  1277. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1278. elseif Type == "Snare" then
  1279. local bp = Create("BodyPosition"){
  1280. P = 2000,
  1281. D = 100,
  1282. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1283. position = hit.Parent.Torso.Position,
  1284. Parent = hit.Parent.Torso,
  1285. }
  1286. game:GetService("Debris"):AddItem(bp, 1)
  1287. elseif Type == "Freeze" then
  1288. local BodPos = Create("BodyPosition"){
  1289. P = 50000,
  1290. D = 1000,
  1291. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1292. position = hit.Parent.Torso.Position,
  1293. Parent = hit.Parent.Torso,
  1294. }
  1295. local BodGy = Create("BodyGyro") {
  1296. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1297. P = 20e+003,
  1298. Parent = hit.Parent.Torso,
  1299. cframe = hit.Parent.Torso.CFrame,
  1300. }
  1301. hit.Parent.Torso.Anchored = true
  1302. coroutine.resume(coroutine.create(function(Part)
  1303. swait(1.5)
  1304. Part.Anchored = false
  1305. end), hit.Parent.Torso)
  1306. game:GetService("Debris"):AddItem(BodPos, 3)
  1307. game:GetService("Debris"):AddItem(BodGy, 3)
  1308. end
  1309. local debounce = Create("BoolValue"){
  1310. Name = "DebounceHit",
  1311. Parent = hit.Parent,
  1312. Value = true,
  1313. }
  1314. game:GetService("Debris"):AddItem(debounce, Delay)
  1315. c = Create("ObjectValue"){
  1316. Name = "creator",
  1317. Value = Player,
  1318. Parent = h,
  1319. }
  1320. game:GetService("Debris"):AddItem(c, .5)
  1321. end
  1322. end
  1323. -------------------------------------------------------
  1324. --End Damage Function--
  1325. -------------------------------------------------------
  1326.  
  1327. -------------------------------------------------------
  1328. --Start Damage Function Customization--
  1329. -------------------------------------------------------
  1330. function ShowDamage(Pos, Text, Time, Color)
  1331. local Rate = (1 / 30)
  1332. local Pos = (Pos or Vector3.new(0, 0, 0))
  1333. local Text = (Text or "")
  1334. local Time = (Time or 2)
  1335. local Color = (Color or Color3.new(1, 0, 1))
  1336. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1337. EffectPart.Anchored = true
  1338. local BillboardGui = Create("BillboardGui"){
  1339. Size = UDim2.new(3, 0, 3, 0),
  1340. Adornee = EffectPart,
  1341. Parent = EffectPart,
  1342. }
  1343. local TextLabel = Create("TextLabel"){
  1344. BackgroundTransparency = 1,
  1345. Size = UDim2.new(1, 0, 1, 0),
  1346. Text = Text,
  1347. Font = "Bodoni",
  1348. TextColor3 = Color,
  1349. TextScaled = true,
  1350. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1351. Parent = BillboardGui,
  1352. }
  1353. game.Debris:AddItem(EffectPart, (Time))
  1354. EffectPart.Parent = game:GetService("Workspace")
  1355. delay(0, function()
  1356. local Frames = (Time / Rate)
  1357. for Frame = 1, Frames do
  1358. wait(Rate)
  1359. local Percent = (Frame / Frames)
  1360. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1361. TextLabel.TextTransparency = Percent
  1362. end
  1363. if EffectPart and EffectPart.Parent then
  1364. EffectPart:Destroy()
  1365. end
  1366. end)
  1367. end
  1368. -------------------------------------------------------
  1369. --End Damage Function Customization--
  1370. -------------------------------------------------------
  1371.  
  1372. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1373. for _, c in pairs(workspace:children()) do
  1374. local hum = c:findFirstChild("Humanoid")
  1375. if hum ~= nil then
  1376. local head = c:findFirstChild("Head")
  1377. if head ~= nil then
  1378. local targ = head.Position - Part.Position
  1379. local mag = targ.magnitude
  1380. if magni >= mag and c.Name ~= plr.Name then
  1381.  
  1382. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1383. end
  1384. end
  1385. end
  1386. end
  1387. end
  1388.  
  1389.  
  1390. CFuncs = {
  1391. Part = {
  1392. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1393. local Part = Create("Part")({
  1394. Parent = Parent,
  1395. Reflectance = Reflectance,
  1396. Transparency = Transparency,
  1397. CanCollide = false,
  1398. Locked = true,
  1399. BrickColor = BrickColor.new(tostring(BColor)),
  1400. Name = Name,
  1401. Size = Size,
  1402. Material = Material
  1403. })
  1404. RemoveOutlines(Part)
  1405. return Part
  1406. end
  1407. },
  1408. Mesh = {
  1409. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1410. local Msh = Create(Mesh)({
  1411. Parent = Part,
  1412. Offset = OffSet,
  1413. Scale = Scale
  1414. })
  1415. if Mesh == "SpecialMesh" then
  1416. Msh.MeshType = MeshType
  1417. Msh.MeshId = MeshId
  1418. end
  1419. return Msh
  1420. end
  1421. },
  1422. Mesh = {
  1423. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1424. local Msh = Create(Mesh)({
  1425. Parent = Part,
  1426. Offset = OffSet,
  1427. Scale = Scale
  1428. })
  1429. if Mesh == "SpecialMesh" then
  1430. Msh.MeshType = MeshType
  1431. Msh.MeshId = MeshId
  1432. end
  1433. return Msh
  1434. end
  1435. },
  1436. Weld = {
  1437. Create = function(Parent, Part0, Part1, C0, C1)
  1438. local Weld = Create("Weld")({
  1439. Parent = Parent,
  1440. Part0 = Part0,
  1441. Part1 = Part1,
  1442. C0 = C0,
  1443. C1 = C1
  1444. })
  1445. return Weld
  1446. end
  1447. },
  1448. Sound = {
  1449. Create = function(id, par, vol, pit)
  1450. coroutine.resume(coroutine.create(function()
  1451. local S = Create("Sound")({
  1452. Volume = vol,
  1453. Pitch = pit or 1,
  1454. SoundId = id,
  1455. Parent = par or workspace
  1456. })
  1457. wait()
  1458. S:play()
  1459. game:GetService("Debris"):AddItem(S, 6)
  1460. end))
  1461. end
  1462. },
  1463. ParticleEmitter = {
  1464. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1465. local fp = Create("ParticleEmitter")({
  1466. Parent = Parent,
  1467. Color = ColorSequence.new(Color1, Color2),
  1468. LightEmission = LightEmission,
  1469. Size = Size,
  1470. Texture = Texture,
  1471. Transparency = Transparency,
  1472. ZOffset = ZOffset,
  1473. Acceleration = Accel,
  1474. Drag = Drag,
  1475. LockedToPart = LockedToPart,
  1476. VelocityInheritance = VelocityInheritance,
  1477. EmissionDirection = EmissionDirection,
  1478. Enabled = Enabled,
  1479. Lifetime = LifeTime,
  1480. Rate = Rate,
  1481. Rotation = Rotation,
  1482. RotSpeed = RotSpeed,
  1483. Speed = Speed,
  1484. VelocitySpread = VelocitySpread
  1485. })
  1486. return fp
  1487. end
  1488. }
  1489. }
  1490. function RemoveOutlines(part)
  1491. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1492. end
  1493. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1494. local Part = Create("Part")({
  1495. formFactor = FormFactor,
  1496. Parent = Parent,
  1497. Reflectance = Reflectance,
  1498. Transparency = Transparency,
  1499. CanCollide = false,
  1500. Locked = true,
  1501. BrickColor = BrickColor.new(tostring(BColor)),
  1502. Name = Name,
  1503. Size = Size,
  1504. Material = Material
  1505. })
  1506. RemoveOutlines(Part)
  1507. return Part
  1508. end
  1509. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1510. local Msh = Create(Mesh)({
  1511. Parent = Part,
  1512. Offset = OffSet,
  1513. Scale = Scale
  1514. })
  1515. if Mesh == "SpecialMesh" then
  1516. Msh.MeshType = MeshType
  1517. Msh.MeshId = MeshId
  1518. end
  1519. return Msh
  1520. end
  1521. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1522. local Weld = Create("Weld")({
  1523. Parent = Parent,
  1524. Part0 = Part0,
  1525. Part1 = Part1,
  1526. C0 = C0,
  1527. C1 = C1
  1528. })
  1529. return Weld
  1530. end
  1531.  
  1532. -------------------------------------------------------
  1533. --Start Effect Function--
  1534. -------------------------------------------------------
  1535. EffectModel = Instance.new("Model", char)
  1536. Effects = {
  1537. Block = {
  1538. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1539. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1540. prt.Anchored = true
  1541. prt.CFrame = cframe
  1542. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1543. game:GetService("Debris"):AddItem(prt, 10)
  1544. if Type == 1 or Type == nil then
  1545. table.insert(Effects, {
  1546. prt,
  1547. "Block1",
  1548. delay,
  1549. x3,
  1550. y3,
  1551. z3,
  1552. msh
  1553. })
  1554. elseif Type == 2 then
  1555. table.insert(Effects, {
  1556. prt,
  1557. "Block2",
  1558. delay,
  1559. x3,
  1560. y3,
  1561. z3,
  1562. msh
  1563. })
  1564. else
  1565. table.insert(Effects, {
  1566. prt,
  1567. "Block3",
  1568. delay,
  1569. x3,
  1570. y3,
  1571. z3,
  1572. msh
  1573. })
  1574. end
  1575. end
  1576. },
  1577. Sphere = {
  1578. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1579. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1580. prt.Anchored = true
  1581. prt.CFrame = cframe
  1582. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1583. game:GetService("Debris"):AddItem(prt, 10)
  1584. table.insert(Effects, {
  1585. prt,
  1586. "Cylinder",
  1587. delay,
  1588. x3,
  1589. y3,
  1590. z3,
  1591. msh
  1592. })
  1593. end
  1594. },
  1595. Cylinder = {
  1596. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1597. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1598. prt.Anchored = true
  1599. prt.CFrame = cframe
  1600. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1601. game:GetService("Debris"):AddItem(prt, 10)
  1602. table.insert(Effects, {
  1603. prt,
  1604. "Cylinder",
  1605. delay,
  1606. x3,
  1607. y3,
  1608. z3,
  1609. msh
  1610. })
  1611. end
  1612. },
  1613. Wave = {
  1614. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1615. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1616. prt.Anchored = true
  1617. prt.CFrame = cframe
  1618. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1619. game:GetService("Debris"):AddItem(prt, 10)
  1620. table.insert(Effects, {
  1621. prt,
  1622. "Cylinder",
  1623. delay,
  1624. x3 / 60,
  1625. y3 / 60,
  1626. z3 / 60,
  1627. msh
  1628. })
  1629. end
  1630. },
  1631. Ring = {
  1632. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1633. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1634. prt.Anchored = true
  1635. prt.CFrame = cframe
  1636. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1637. game:GetService("Debris"):AddItem(prt, 10)
  1638. table.insert(Effects, {
  1639. prt,
  1640. "Cylinder",
  1641. delay,
  1642. x3,
  1643. y3,
  1644. z3,
  1645. msh
  1646. })
  1647. end
  1648. },
  1649. Break = {
  1650. Create = function(brickcolor, cframe, x1, y1, z1)
  1651. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1652. prt.Anchored = true
  1653. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1654. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1655. local num = math.random(10, 50) / 1000
  1656. game:GetService("Debris"):AddItem(prt, 10)
  1657. table.insert(Effects, {
  1658. prt,
  1659. "Shatter",
  1660. num,
  1661. prt.CFrame,
  1662. math.random() - math.random(),
  1663. 0,
  1664. math.random(50, 100) / 100
  1665. })
  1666. end
  1667. },
  1668. Spiral = {
  1669. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1670. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1671. prt.Anchored = true
  1672. prt.CFrame = cframe
  1673. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1674. game:GetService("Debris"):AddItem(prt, 10)
  1675. table.insert(Effects, {
  1676. prt,
  1677. "Cylinder",
  1678. delay,
  1679. x3,
  1680. y3,
  1681. z3,
  1682. msh
  1683. })
  1684. end
  1685. },
  1686. Push = {
  1687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1688. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1689. prt.Anchored = true
  1690. prt.CFrame = cframe
  1691. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1692. game:GetService("Debris"):AddItem(prt, 10)
  1693. table.insert(Effects, {
  1694. prt,
  1695. "Cylinder",
  1696. delay,
  1697. x3,
  1698. y3,
  1699. z3,
  1700. msh
  1701. })
  1702. end
  1703. }
  1704. }
  1705. -------------------------------------------------------
  1706. --End Effect Function--
  1707. -------------------------------------------------------
  1708.  
  1709. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1710. local NSound = nil
  1711. coroutine.resume(coroutine.create(function()
  1712. NSound = Instance.new("Sound", PARENT)
  1713. NSound.Volume = VOLUME
  1714. NSound.Pitch = PITCH
  1715. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1716. swait()
  1717. NSound:play()
  1718. game:GetService("Debris"):AddItem(NSound, 10)
  1719. end))
  1720. return NSound
  1721. end
  1722.  
  1723.  
  1724. coroutine.resume(coroutine.create(function()
  1725. while text ~= nil do
  1726. swait()
  1727. text.Rotation = math.random(-1.8,1.8)
  1728. end
  1729. end))
  1730.  
  1731. angery = false
  1732.  
  1733.  
  1734. -------------------------------------------------------
  1735. --End Important Functions--
  1736. -------------------------------------------------------
  1737.  
  1738. lul = Instance.new("Sound", tors) --le musice
  1739. lul.Pitch = 1
  1740.  
  1741. local mu = math.random(1,14)
  1742. if mu == 1 then
  1743. lul.SoundId = "rbxassetid://193889412"
  1744. end
  1745. if mu == 2 then
  1746. lul.SoundId = "rbxassetid://274690929"
  1747. end
  1748. if mu == 3 then
  1749. lul.SoundId = "rbxassetid://1241998626"
  1750. end
  1751. if mu == 4 then
  1752. lul.SoundId = "rbxassetid://1878962648"
  1753. end
  1754. if mu == 5 then
  1755. lul.SoundId = "rbxassetid://185117072"
  1756. end
  1757. if mu == 6 then
  1758. lul.SoundId = "rbxassetid://295856024"
  1759. end
  1760. if mu == 7 then
  1761. lul.SoundId = "rbxassetid://2054013600"
  1762. end
  1763. if mu == 8 then
  1764. lul.SoundId = "rbxassetid://1463709693"
  1765. lul.Pitch = 1.4
  1766. end
  1767. if mu == 9 then
  1768. lul.SoundId = "rbxassetid://575705300"
  1769. end
  1770. if mu == 10 then
  1771. lul.SoundId = "rbxassetid://142924062"
  1772. end
  1773. if mu == 11 then
  1774. lul.SoundId = "rbxassetid://251072363"
  1775. end
  1776. if mu == 12 then
  1777. lul.SoundId = "rbxassetid://731061980"
  1778. end
  1779. if mu == 13 then
  1780. lul.SoundId = "rbxassetid://455682677"
  1781. end
  1782. if mu == 14 then
  1783. lul.SoundId = "rbxassetid://1283123885"
  1784. end
  1785.  
  1786. lul.Volume = 4.7
  1787. lul.TimePosition = 0
  1788. lul.Looped = true
  1789. lul:Play()
  1790.  
  1791. NEWS = Instance.new("Sound", tors) --O NO
  1792. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1793. NEWS.Volume = 100
  1794. NEWS.Pitch = 1
  1795. NEWS.Looped = false
  1796. NEWS.TimePosition = 1
  1797.  
  1798. AAAAA = Instance.new("Sound", tors) --aaa
  1799. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1800. AAAAA.Volume = 10
  1801. AAAAA.Pitch = 1
  1802. AAAAA.Looped = false
  1803. AAAAA.TimePosition = 1
  1804.  
  1805. MERKIO = Instance.new("Sound", tors) --why
  1806. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1807. MERKIO.Volume = 10
  1808. MERKIO.Pitch = 1
  1809. MERKIO.Looped = false
  1810. MERKIO.TimePosition = 0
  1811.  
  1812. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1813. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1814. MERKIO2.Volume = 10
  1815. MERKIO2.Pitch = 1
  1816. MERKIO2.Looped = false
  1817. MERKIO2.TimePosition = 0
  1818.  
  1819. thonks = Instance.new("Sound", tors) --wat?
  1820. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1821. thonks.Volume = 10
  1822. thonks.Pitch = 1
  1823. thonks.Looped = false
  1824. thonks.TimePosition = 0
  1825.  
  1826. gudsong = Instance.new("Sound", tors) --seizure time
  1827. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1828. gudsong.Volume = 10
  1829. gudsong.Pitch = 1
  1830. gudsong.Looped = true
  1831. gudsong.TimePosition = 6.6
  1832.  
  1833. -------------------------------------------------------
  1834. --Start Music Option--
  1835. -------------------------------------------------------
  1836. ;
  1837. -------------------------------------------------------
  1838. --End Music Option--
  1839. -------------------------------------------------------
  1840. --hi fat >:)
  1841. -------------------------------------------------------
  1842. --Start Attacks N Stuff--
  1843. -------------------------------------------------------
  1844.  
  1845. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1846. attack = true
  1847.  
  1848. hum.WalkSpeed = 40
  1849. lul:Pause()
  1850. Character.Head.face.Texture = "rbxassetid://620619801"
  1851. NEWS:Play()
  1852. repeat
  1853. NEWS.Parent = tors
  1854. swait()
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1860. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1861. until NEWS.Playing == false
  1862. local S = Instance.new("Explosion",workspace)
  1863. S.Position = tors.Position
  1864. S.BlastPressure = 999
  1865. S.BlastRadius = 45
  1866. S.ExplosionType = 0
  1867. attack = false
  1868. hum.WalkSpeed = 40
  1869. lul:Resume()
  1870. Character.Head.face.Texture = "rbxassetid://620619801"
  1871. attack = false
  1872. hum.WalkSpeed = 40
  1873. end
  1874.  
  1875. function sneakonehundred()
  1876. attack = true
  1877. hum.WalkSpeed = 0.03
  1878. Character.Head.face.Texture = "rbxassetid://1667792"
  1879. CreateSound("1542642349", tors, 10, 1.05)
  1880. for i = 0,20,0.1 do
  1881. swait()
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1887. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1888. end
  1889. CreateSound("753450324", tors, 10, 1.05)
  1890. wait(0.25)
  1891. Character.Head.face.Texture = "rbxassetid://1223903433"
  1892. for i = 0,7,0.1 do
  1893. swait()
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1896. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1899. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1900. end
  1901. Character.Head.face.Texture = "rbxassetid://620619801"
  1902. attack = false
  1903. hum.WalkSpeed = 40
  1904. end
  1905.  
  1906. function WRY() --WRYYYYYYY
  1907. attack = true
  1908. hum.WalkSpeed = 0.30
  1909. CreateSound("794081034", hed, 10, 1)
  1910. Character.Head.face.Texture = "rbxassetid://396389196"
  1911. for i = 0,2,0.1 do
  1912. swait()
  1913. CameraEnshaking(1, 2)
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1918. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1920. end
  1921. for i = 0,14.7,0.1 do
  1922. swait()
  1923. CameraEnshaking(1, 3)
  1924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1926. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1927. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1930. end
  1931. attack = false
  1932. Character.Head.face.Texture = "rbxassetid://620619801"
  1933. hum.WalkSpeed = 40
  1934. end
  1935.  
  1936. function DANCEFORME()
  1937. attack = true
  1938. texth.Text = "Squɑƚing."
  1939. text.Text = ""
  1940. lul:Pause()
  1941. Character.Head.face.Texture = "rbxassetid://1676553712"
  1942. MERKIO:Play()
  1943. repeat
  1944. for i = 0,0.37,0.03 do
  1945. swait()
  1946. MERKIO.Parent = tors
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1949. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1950. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1953. end
  1954. for i = 0,0.37,0.03 do
  1955. swait()
  1956. MERKIO.Parent = tors
  1957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1959. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1960. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1961. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1962. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1963. end
  1964. until MERKIO.Playing == false
  1965. MERKIO:Stop()
  1966. Character.Head.face.Texture = "rbxassetid://620619801"
  1967. attack = false
  1968. lul:Resume()
  1969. texth.Text = ""
  1970. text.Text = "Noti˅ɐ "
  1971. hum.WalkSpeed = 40
  1972. end
  1973.  
  1974. function takethat()
  1975. attack = true
  1976. hum.WalkSpeed = 0
  1977. CreateSound("1238240145", tors, 10, 1.05)
  1978. for i = 0,8.3,0.1 do
  1979. swait()
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1986. end
  1987. CreateSound("135165859", tors, 10, 1.05)
  1988. for i = 0,6,0.1 do
  1989. swait()
  1990. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1993. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1994. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1995. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1996. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1997. end
  1998. attack = false
  1999. Character.Head.face.Texture = "rbxassetid://620619801"
  2000. hum.WalkSpeed = 40
  2001. end
  2002. function thonki()
  2003. attack = true
  2004. text.Text = "Thinking..."
  2005. hum.WalkSpeed = 6.5
  2006. Character.Head.face.Texture = "rbxassetid://1528105298"
  2007. thonks:Play()
  2008. lul:Pause()
  2009. repeat
  2010. for i = 0,8.3,0.1 do
  2011. swait()
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2018. end
  2019. until thonks.Playing == false
  2020. thonks:Stop()
  2021. attack = false
  2022. text.Text = "Noti˅ɐ "
  2023. Character.Head.face.Texture = "rbxassetid://620619801"
  2024. lul:Resume()
  2025. hum.WalkSpeed = 40
  2026. end
  2027. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2028. attack = true
  2029. Character.Head.face.Texture = "rbxassetid://266304560"
  2030. for i = 0,6,0.1 do
  2031. swait()
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2037. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2038. end
  2039. CreateSound("1093102664", hed, 10, 1)
  2040. CameraEnshaking(3, 8)
  2041. for i = 0,2,0.1 do
  2042. swait()
  2043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2047. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2048. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2049. end
  2050. Character.Head.face.Texture = "rbxassetid://30128383"
  2051. hum.MaxHealth = 0
  2052. ragdoll(char)
  2053. CreateSound("534269232", hed, 5, 1)
  2054. end
  2055.  
  2056. function dead()
  2057. attack = true
  2058. hum.WalkSpeed = 0.20
  2059. CreateSound("137225991", hed, 10, 1)
  2060. Character.Head.face.Texture = "rbxassetid://297512410"
  2061. for i = 0,1.1,0.1 do
  2062. swait()
  2063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2067. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2068. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2069. end
  2070. for i = 0,1.1,0.1 do
  2071. swait()
  2072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2074. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2075. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2076. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2077. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2078. end
  2079. for i = 0,1.1,0.1 do
  2080. swait()
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2085. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2087. end
  2088. for i = 0,1.1,0.1 do
  2089. swait()
  2090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2091. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2094. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2095. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2096. end
  2097. for i = 0,1.1,0.1 do
  2098. swait()
  2099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2100. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2101. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2102. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2103. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2104. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2105. end
  2106. for i = 0,1.1,0.1 do
  2107. swait()
  2108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2112. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2113. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2114. end
  2115. for i = 0,1.1,0.1 do
  2116. swait()
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2121. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2123. end
  2124. for i = 0,1.1,0.1 do
  2125. swait()
  2126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2130. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2131. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2132. end
  2133. for i = 0,1.1,0.1 do
  2134. swait()
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2141. end
  2142. Character.Head.face.Texture = "rbxassetid://273309187"
  2143. for i = 0,9,0.1 do
  2144. swait()
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2151. end
  2152. attack = false
  2153. Character.Head.face.Texture = "rbxassetid://620619801"
  2154. hum.WalkSpeed = 40
  2155. end
  2156.  
  2157. function ShutTheHellUp()
  2158. attack = true
  2159. hum.WalkSpeed = 2.01
  2160. CreateSound("336377340", hed, 10, 1)
  2161. for i = 0,3,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2169. end
  2170. for i = 0,1.2,0.1 do
  2171. swait()
  2172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2178. end
  2179. for i = 0,1.2,0.1 do
  2180. swait()
  2181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2187. end
  2188. for i = 0,1.2,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2196. end
  2197. for i = 0,1.2,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2205. end
  2206. for i = 0,2,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2214. end
  2215. for i = 0,2,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2223. end
  2224. hum.WalkSpeed = 40
  2225. attack = false
  2226. end
  2227.  
  2228. function NO_U()
  2229. attack = true
  2230. hum.WalkSpeed = 4.01
  2231. Character.Head.face.Texture = "rbxassetid://304904077"
  2232. CreateSound("1543318456", hed, 10, 1)
  2233. for i = 0,6,0.1 do
  2234. swait()
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2241. end
  2242. for i = 0,3.2,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2250. end
  2251. hum.WalkSpeed = 40
  2252. Character.Head.face.Texture = "rbxassetid://620619801"
  2253. attack = false
  2254. end
  2255.  
  2256. function EndMySufferingV2()
  2257. attack = true
  2258. hum.WalkSpeed = 1.01
  2259. CreateSound("577475178", hed, 10, 1)
  2260. for i = 0,18,0.1 do
  2261. swait()
  2262. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2263. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2264. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2265. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2266. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2268. end
  2269. attack = false
  2270. hum.WalkSpeed = 40
  2271. end
  2272.  
  2273. function Victory()
  2274. attack = true
  2275. hum.WalkSpeed = 1.01
  2276. Character.Head.face.Texture = "rbxassetid://616284160"
  2277. Humanoid.Jump = true
  2278. CreateSound("130834939", hed, 10, 1)
  2279. for i = 0,3.7,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2287. end
  2288. Humanoid.Jump = true
  2289. for i = 0,3.7,0.1 do
  2290. swait()
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2297. end
  2298. Humanoid.Jump = true
  2299. for i = 0,3.7,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2307. end
  2308. Humanoid.Jump = true
  2309. for i = 0,3.7,0.1 do
  2310. swait()
  2311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2315. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2316. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2317. end
  2318. Humanoid.Jump = true
  2319. for i = 0,3.7,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2327. end
  2328. attack = false
  2329. Character.Head.face.Texture = "rbxassetid://620619801"
  2330. hum.WalkSpeed = 40
  2331. end
  2332.  
  2333. function WhatHuh()
  2334. attack = true
  2335. hum.WalkSpeed = 1.01
  2336. CreateSound("130766865", hed, 10, 1)
  2337. Character.Head.face.Texture = "rbxassetid://276732672"
  2338. for i = 0,4,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2346. end
  2347. for i = 0,6.7,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2355. end
  2356. for i = 0,8.1,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2364. end
  2365. for i = 0,1,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2373. end
  2374. for i = 0,1,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2382. end
  2383. for i = 0,4,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2391. end
  2392. attack = false
  2393. Character.Head.face.Texture = "rbxassetid://620619801"
  2394. hum.WalkSpeed = 40
  2395. end
  2396.  
  2397. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2398. attack = true
  2399. Character.Head.face.Texture = "rbxassetid://266304560"
  2400. for i = 0,6,0.1 do
  2401. swait()
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2408. end
  2409. CreateSound("1093102664", hed, 10, 1)
  2410. CameraEnshaking(3, 8)
  2411. for i = 0,2,0.1 do
  2412. swait()
  2413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2415. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2417. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2418. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2419. end
  2420. Character.Head.face.Texture = "rbxassetid://30128383"
  2421. hum.MaxHealth = 0
  2422. ragdoll(char)
  2423. CreateSound("534269232", hed, 5, 1)
  2424. end
  2425.  
  2426. function AnotherOne() --WhAT ANOTHER ONE
  2427. attack = true
  2428. hum.WalkSpeed = 1.01
  2429. local icri = CreateSound("1205111204", hed, 10, 1)
  2430. swait(165)
  2431. local FRAME = tors.CFrame
  2432. repeat
  2433. swait()
  2434. Character.Head.face.Texture = "rbxassetid://582931093"
  2435. CameraEnshaking(1, 10)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2441. tors.CFrame = FRAME * CF(0,1,0)
  2442. swait()
  2443. tors.CFrame = FRAME
  2444. until icri.Playing == false
  2445. Character.Head.face.Texture = "rbxassetid://620619801"
  2446. attack = false
  2447. hum.WalkSpeed = 40
  2448. end
  2449.  
  2450.  
  2451. function NEN()
  2452. attack = true
  2453. hum.WalkSpeed = 1.01
  2454. CreateSound("230292011", hed, 10, 1)
  2455. Character.Head.face.Texture = "rbxassetid://705269463"
  2456. for i = 0,4,0.1 do
  2457. swait()
  2458. CameraEnshaking(1, 3)
  2459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2465. end
  2466. attack = false
  2467. Character.Head.face.Texture = "rbxassetid://620619801"
  2468. hum.WalkSpeed = 40
  2469. end
  2470.  
  2471. function Ashes() --Straight from... Whatever it was called.
  2472. attack = true
  2473. hum.WalkSpeed = 1.01
  2474. Character.Head.face.Texture = "rbxassetid://360687027"
  2475. CreateSound("290084602", tors, 10, 1)
  2476. for i = 0,6.2,0.1 do
  2477. swait()
  2478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2484. end
  2485. for i = 0,6.2,0.1 do
  2486. swait()
  2487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2489. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2493. end
  2494. attack = false
  2495. Character.Head.face.Texture = "rbxassetid://620619801"
  2496. hum.WalkSpeed = 40
  2497. end
  2498.  
  2499.  
  2500. function BOI()
  2501. attack = true
  2502. hum.WalkSpeed = 1.01
  2503. CreateSound("390901873", hed, 10, 1)
  2504. Character.Head.face.Texture = "rbxassetid://282463320"
  2505. for i = 0,4,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2513. end
  2514. for i = 0,4,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2522. end
  2523. attack = false
  2524. Character.Head.face.Texture = "rbxassetid://620619801"
  2525. hum.WalkSpeed = 40
  2526. end
  2527.  
  2528. function DrinkdaDrink()
  2529. attack = true
  2530. RHe.Transparency = 0
  2531. hum.WalkSpeed = 3
  2532. local Munch = CreateSound("554208103", hed, 5, 1)
  2533. swait(2)
  2534. repeat
  2535. for i = 0,6,0.1 do
  2536. swait()
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2540. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2541. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2543. end
  2544. until Munch.Playing == false
  2545. hum.WalkSpeed = 40
  2546. RHe.Transparency = 1
  2547. attack = false
  2548. end
  2549.  
  2550. function EatdaChips()
  2551. attack = true
  2552. RHk.Transparency = 0
  2553. hum.WalkSpeed = 3
  2554. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2555. swait(2)
  2556. repeat
  2557. for i = 0,6,0.1 do
  2558. swait()
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2560. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2562. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2563. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2565. end
  2566. until Muncha.Playing == false
  2567. hum.WalkSpeed = 40
  2568. RHk.Transparency = 1
  2569. attack = false
  2570. end
  2571.  
  2572. function Sittyboi()
  2573. attack = true
  2574. lul:Pause()
  2575. text.Text = "Waiting..."
  2576. AAAAA.SoundId = "rbxassetid://1239136800"
  2577. AAAAA.TimePosition = 0
  2578. AAAAA:Play()
  2579. hum.WalkSpeed = 0
  2580. repeat
  2581. swait()
  2582. for i = 0, 1, 0.1 do
  2583. swait()
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2586. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2587. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2588. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2590. end
  2591. until AAAAA.Playing == false
  2592. attack = false
  2593. AAAAA:Stop()
  2594. lul:Resume()
  2595. text.Text = "Noti˅ɐ "
  2596. hum.WalkSpeed = 40
  2597. end
  2598.  
  2599. function HELP()
  2600. attack = true
  2601. hum.WalkSpeed = 1.01
  2602. Character.Head.face.Texture = "rbxassetid://307972876"
  2603. CreateSound("1123321019", hed, 10, 1)
  2604. for i = 0,15,0.1 do
  2605. swait()
  2606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2608. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2611. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2612. end
  2613. CreateSound("198462271", hed, 10, 1)
  2614. for i = 0,8,0.1 do
  2615. Character.Head.face.Texture = "rbxassetid://341497730"
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2623. end
  2624. for i = 0,8,0.1 do
  2625. Character.Head.face.Texture = "rbxassetid://341497730"
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2633. end
  2634. CreateSound("948494432", hed, 10, 1)
  2635. for i = 0,7.5,0.1 do
  2636. Character.Head.face.Texture = "rbxassetid://249062487"
  2637. swait()
  2638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2640. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2641. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2642. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2643. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2644. end
  2645. CreateSound("1542642349", hed, 10, 1)
  2646. for i = 0,10,0.1 do
  2647. Character.Head.face.Texture = "rbxassetid://270636807"
  2648. swait()
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2651. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2652. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2653. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2655. end
  2656. CreateSound("269597232", hed, 10, 1)
  2657. for i = 0,6,0.1 do
  2658. Character.Head.face.Texture = "rbxassetid://265057155"
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2662. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2663. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2664. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2666. end
  2667. attack = false
  2668. Character.Head.face.Texture = "rbxassetid://620619801"
  2669. hum.WalkSpeed = 40
  2670. end
  2671.  
  2672. danci = false
  2673.  
  2674. function dingidongo() --my head burns
  2675. attack = true
  2676. danci = true
  2677. hum.WalkSpeed = 27.6
  2678. texth.Text = "Having a Seizure."
  2679. text.Text = ""
  2680. gudsong:Play()
  2681. lul:Pause()
  2682. gudsong.TimePosition = 6.6
  2683. Character.Head.face.Texture = "rbxassetid://315792941"
  2684. repeat
  2685. for i = 0,1.87,0.23 do
  2686. swait()
  2687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2689. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2690. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2691. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2693. end
  2694. if gudsong.TimePosition == 11.937 then
  2695. gudsong.TimePosition = 6.6
  2696. end
  2697. for i = 0,1.87,0.23 do
  2698. swait()
  2699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2705. end
  2706. until danci == false
  2707. gudsong:Stop()
  2708. attack = false
  2709. lul:Resume()
  2710. texth.Text = ""
  2711. text.Text = "Noti˅ɐ "
  2712. attack = false
  2713. Character.Head.face.Texture = "rbxassetid://620619801"
  2714. hum.WalkSpeed = 40
  2715. end
  2716.  
  2717. function hap() --much hap
  2718. attack = true
  2719. hum.WalkSpeed = 0.10
  2720. CreateSound("363808674", hed, 10, 1)
  2721. Character.Head.face.Texture = "rbxassetid://315792941"
  2722. for i = 0,12,0.1 do
  2723. swait()
  2724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2730. end
  2731. CreateSound("233168827", hed, 10, 1)
  2732. Character.Head.face.Texture = "rbxassetid://335761015"
  2733. for i = 0,10,0.1 do
  2734. swait()
  2735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2741. end
  2742. CreateSound("363808674", hed, 10, 1)
  2743. attack = false
  2744. Character.Head.face.Texture = "rbxassetid://620619801"
  2745. hum.WalkSpeed = 40
  2746. end
  2747.  
  2748. function Gumilol()
  2749. attack = true
  2750. hum.WalkSpeed = 0
  2751. local Senses = CreateSound("605297168", hed, 6, 1)
  2752. swait(2)
  2753. repeat
  2754. swait()
  2755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2756. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2757. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2758. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2759. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2760. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2761. until Senses.TimePosition > 2.7
  2762. for i = 0, 3, 0.1 do
  2763. swait()
  2764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2765. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2766. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2767. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2768. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2769. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2770. end
  2771. root.Anchored = true
  2772. repeat
  2773. swait()
  2774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2775. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2776. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2777. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2779. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2780. until Senses.Playing == false
  2781. hum.WalkSpeed = 40
  2782. attack = false
  2783. root.Anchored = false
  2784. end
  2785. function oofmyass()
  2786. attack = true
  2787. hum.WalkSpeed = 0
  2788. CreateSound("663306786", tors, 3, 1)
  2789. for i = 0, 12, 0.1 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2793. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2794. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2795. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2797. end
  2798. CreateSound("663307468", tors, 6, 1)
  2799. for i = 0, 6, 0.1 do
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2802. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2803. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2804. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2805. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2806. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2807. end
  2808. hum.WalkSpeed = 40
  2809. attack = false
  2810. end
  2811. function WoodyGotWood()
  2812. attack = true
  2813. hum.WalkSpeed = 0
  2814. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2815. swait(2)
  2816. repeat
  2817. swait()
  2818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2819. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2820. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2821. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2822. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2823. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2824. until Woodlenny.TimePosition > 3.6
  2825. root.Anchored = true
  2826. repeat
  2827. swait()
  2828. for i = 0, 2, 0.1 do
  2829. swait()
  2830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2831. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2832. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2833. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2834. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2835. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2836. end
  2837. for i = 0, 1.6, 0.1 do
  2838. swait()
  2839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2840. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2841. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2842. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2843. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2844. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2845. end
  2846. until Woodlenny.Playing == false
  2847. hum.WalkSpeed = 40
  2848. attack = false
  2849. root.Anchored = false
  2850. end
  2851.  
  2852. function LeChange()
  2853. attack = true
  2854. hum.WalkSpeed = 40
  2855. lul.Pitch = 1
  2856. lul:Stop()
  2857. local mue = math.random(1,14)
  2858. if mue == 1 then
  2859. lul.SoundId = "rbxassetid://193889412"
  2860. end
  2861. if mue == 2 then
  2862. lul.SoundId = "rbxassetid://274690929"
  2863. end
  2864. if mue == 3 then
  2865. lul.SoundId = "rbxassetid://1241998626"
  2866. end
  2867. if mue == 4 then
  2868. lul.SoundId = "rbxassetid://1878962648"
  2869. end
  2870. if mue == 5 then
  2871. lul.SoundId = "rbxassetid://185117072"
  2872. end
  2873. if mue == 6 then
  2874. lul.SoundId = "rbxassetid://295856024"
  2875. end
  2876. if mue == 7 then
  2877. lul.SoundId = "rbxassetid://2054013600"
  2878. end
  2879. if mue == 8 then
  2880. lul.SoundId = "rbxassetid://1463709693"
  2881. lul.Pitch = 1.4
  2882. end
  2883. if mue == 9 then
  2884. lul.SoundId = "rbxassetid://575705300"
  2885. end
  2886. if mue == 10 then
  2887. lul.SoundId = "rbxassetid://142924062"
  2888. end
  2889. if mue == 11 then
  2890. lul.SoundId = "rbxassetid://251072363"
  2891. end
  2892. if mue == 12 then
  2893. lul.SoundId = "rbxassetid://731061980"
  2894. end
  2895. if mue == 13 then
  2896. lul.SoundId = "rbxassetid://455682677"
  2897. end
  2898. if mue == 14 then
  2899. lul.SoundId = "rbxassetid://1283123885"
  2900. end
  2901. hum.WalkSpeed = 40
  2902. lul:Play()
  2903. attack = false
  2904. root.Anchored = false
  2905. end
  2906.  
  2907. function SCREAM()
  2908. attack = true
  2909. hum.WalkSpeed = 70
  2910. lul:Pause()
  2911. Character.Head.face.Texture = "rbxassetid://1667792"
  2912. local A = math.random(1,83)
  2913. if A == 1 then
  2914. AAAAA.SoundId = "rbxassetid://580806904"
  2915. AAAAA.TimePosition = 0
  2916. end
  2917. if A == 2 then
  2918. AAAAA.SoundId = "rbxassetid://569124237"
  2919. AAAAA.TimePosition = 0
  2920. end
  2921. if A == 3 then
  2922. AAAAA.SoundId = "rbxassetid://824995694"
  2923. AAAAA.TimePosition = 0
  2924. end
  2925. if A == 4 then
  2926. AAAAA.SoundId = "rbxassetid://619398081"
  2927. AAAAA.TimePosition = 0
  2928. end
  2929. if A == 5 then
  2930. AAAAA.SoundId = "rbxassetid://561567000"
  2931. AAAAA.TimePosition = 0
  2932. end
  2933. if A == 6 then
  2934. AAAAA.SoundId = "rbxassetid://780544434"
  2935. AAAAA.TimePosition = 0
  2936. end
  2937. if A == 7 then
  2938. AAAAA.SoundId = "rbxassetid://1127778994"
  2939. AAAAA.TimePosition = 0
  2940. end
  2941. if A == 8 then
  2942. AAAAA.SoundId = "rbxassetid://2016152738"
  2943. AAAAA.TimePosition = 0
  2944. end
  2945. if A == 9 then
  2946. AAAAA.SoundId = "rbxassetid://1649268255"
  2947. AAAAA.TimePosition = 0
  2948. end
  2949. if A == 10 then
  2950. AAAAA.SoundId = "rbxassetid://318925857"
  2951. AAAAA.TimePosition = 0
  2952. end
  2953. if A == 11 then
  2954. AAAAA.SoundId = "rbxassetid://1231447409"
  2955. AAAAA.TimePosition = 0
  2956. end
  2957. if A == 12 then
  2958. AAAAA.SoundId = "rbxassetid://1173662546"
  2959. AAAAA.TimePosition = 0
  2960. end
  2961. if A == 13 then
  2962. AAAAA.SoundId = "rbxassetid://1731102335"
  2963. AAAAA.TimePosition = 0
  2964. end
  2965. if A == 14 then
  2966. AAAAA.SoundId = "rbxassetid://597084853"
  2967. AAAAA.TimePosition = 0
  2968. end
  2969. if A == 15 then
  2970. AAAAA.SoundId = "rbxassetid://255219578"
  2971. AAAAA.TimePosition = 0
  2972. end
  2973. if A == 16 then
  2974. AAAAA.SoundId = "rbxassetid://968042399"
  2975. AAAAA.TimePosition = 0
  2976. end
  2977. if A == 17 then
  2978. AAAAA.SoundId = "rbxassetid://2088388847"
  2979. AAAAA.TimePosition = 0
  2980. end
  2981. if A == 18 then
  2982. AAAAA.SoundId = "rbxassetid://1958305455"
  2983. AAAAA.TimePosition = 0
  2984. end
  2985. if A == 19 then
  2986. AAAAA.SoundId = "rbxassetid://1171758804"
  2987. AAAAA.TimePosition = 0
  2988. end
  2989. if A == 20 then
  2990. AAAAA.SoundId = "rbxassetid://1453459167"
  2991. AAAAA.TimePosition = 0
  2992. end
  2993. if A == 21 then
  2994. AAAAA.SoundId = "rbxassetid://2000897208"
  2995. AAAAA.TimePosition = 0
  2996. end
  2997. if A == 22 then
  2998. AAAAA.SoundId = "rbxassetid://841541884"
  2999. AAAAA.TimePosition = 0
  3000. end
  3001. if A == 23 then
  3002. AAAAA.SoundId = "rbxassetid://839044936"
  3003. AAAAA.TimePosition = 0
  3004. end
  3005. if A == 24 then
  3006. AAAAA.SoundId = "rbxassetid://520168377"
  3007. AAAAA.TimePosition = 0
  3008. end
  3009. if A == 25 then
  3010. AAAAA.SoundId = "rbxassetid://655669511"
  3011. AAAAA.TimePosition = 0
  3012. end
  3013. if A == 26 then
  3014. AAAAA.SoundId = "rbxassetid://1125711065"
  3015. AAAAA.TimePosition = 0
  3016. end
  3017. if A == 27 then
  3018. AAAAA.SoundId = "rbxassetid://482886779"
  3019. AAAAA.TimePosition = 0
  3020. end
  3021. if A == 28 then
  3022. AAAAA.SoundId = "rbxassetid://470406966"
  3023. AAAAA.TimePosition = 0
  3024. end
  3025. if A == 29 then
  3026. AAAAA.SoundId = "rbxassetid://363239413"
  3027. AAAAA.TimePosition = 0
  3028. end
  3029. if A == 30 then
  3030. AAAAA.SoundId = "rbxassetid://1183260037"
  3031. AAAAA.TimePosition = 0
  3032. end
  3033. if A == 31 then
  3034. AAAAA.SoundId = "rbxassetid://644321050"
  3035. AAAAA.TimePosition = 0
  3036. end
  3037. if A == 32 then
  3038. AAAAA.SoundId = "rbxassetid://962124783"
  3039. AAAAA.TimePosition = 0
  3040. end
  3041. if A == 33 then
  3042. AAAAA.SoundId = "rbxassetid://328782098"
  3043. AAAAA.TimePosition = 0
  3044. end
  3045. if A == 34 then
  3046. AAAAA.SoundId = "rbxassetid://1868475933"
  3047. AAAAA.TimePosition = 0
  3048. end
  3049. if A == 35 then
  3050. AAAAA.SoundId = "rbxassetid://606775826"
  3051. AAAAA.TimePosition = 0
  3052. end
  3053. if A == 36 then
  3054. AAAAA.SoundId = "rbxassetid://299132320"
  3055. AAAAA.TimePosition = 0
  3056. end
  3057. if A == 37 then
  3058. AAAAA.SoundId = "rbxassetid://153109732"
  3059. AAAAA.TimePosition = 0
  3060. end
  3061. if A == 37 then
  3062. AAAAA.SoundId = "rbxassetid://457506669"
  3063. AAAAA.TimePosition = 0
  3064. end
  3065. if A == 38 then
  3066. AAAAA.SoundId = "rbxassetid://335628150"
  3067. AAAAA.TimePosition = 0
  3068. end
  3069. if A == 39 then
  3070. AAAAA.SoundId = "rbxassetid://488032404"
  3071. AAAAA.TimePosition = 0
  3072. end
  3073. if A == 40 then
  3074. AAAAA.SoundId = "rbxassetid://1375131348"
  3075. AAAAA.TimePosition = 0
  3076. end
  3077. if A == 41 then
  3078. AAAAA.SoundId = "rbxassetid://1314602285"
  3079. AAAAA.TimePosition = 0
  3080. end
  3081. if A == 42 then
  3082. AAAAA.SoundId = "rbxassetid://744281932"
  3083. AAAAA.TimePosition = 0
  3084. end
  3085. if A == 43 then
  3086. AAAAA.SoundId = "rbxassetid://434976383"
  3087. AAAAA.TimePosition = 0
  3088. end
  3089. if A == 44 then
  3090. AAAAA.SoundId = "rbxassetid://1842306658"
  3091. AAAAA.TimePosition = 0
  3092. end
  3093. if A == 45 then
  3094. AAAAA.SoundId = "rbxassetid://643472343"
  3095. AAAAA.TimePosition = 0
  3096. end
  3097. if A == 46 then
  3098. AAAAA.SoundId = "rbxassetid://221258319"
  3099. AAAAA.TimePosition = 0
  3100. end
  3101. if A == 47 then
  3102. AAAAA.SoundId = "rbxassetid://1679015957"
  3103. AAAAA.TimePosition = 0
  3104. end
  3105. if A == 48 then
  3106. AAAAA.SoundId = "rbxassetid://567908972"
  3107. AAAAA.TimePosition = 0
  3108. end
  3109. if A == 49 then
  3110. AAAAA.SoundId = "rbxassetid://717014037"
  3111. AAAAA.TimePosition = 0
  3112. end
  3113. if A == 50 then
  3114. AAAAA.SoundId = "rbxassetid://744323533"
  3115. AAAAA.TimePosition = 0
  3116. end
  3117. if A == 51 then
  3118. AAAAA.SoundId = "rbxassetid://889774006"
  3119. AAAAA.TimePosition = 0
  3120. end
  3121. if A == 52 then
  3122. AAAAA.SoundId = "rbxassetid://167137736"
  3123. AAAAA.TimePosition = 0
  3124. end
  3125. if A == 53 then
  3126. AAAAA.SoundId = "rbxassetid://251074756"
  3127. AAAAA.TimePosition = 0
  3128. end
  3129. if A == 54 then
  3130. AAAAA.SoundId = "rbxassetid://977558364"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 55 then
  3134. AAAAA.SoundId = "rbxassetid://328728034"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 56 then
  3138. AAAAA.SoundId = "rbxassetid://1266243649"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 57 then
  3142. AAAAA.SoundId = "rbxassetid://964618925"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 58 then
  3146. AAAAA.SoundId = "rbxassetid://1803630339"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 59 then
  3150. AAAAA.SoundId = "rbxassetid://840189092"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 60 then
  3154. AAAAA.SoundId = "rbxassetid://1559029429"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 61 then
  3158. AAAAA.SoundId = "rbxassetid://1638542850"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 62 then
  3162. AAAAA.SoundId = "rbxassetid://803576871"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 63 then
  3166. AAAAA.SoundId = "rbxassetid://698882646"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 64 then
  3170. AAAAA.SoundId = "rbxassetid://1151976352"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. if A == 65 then
  3174. AAAAA.SoundId = "rbxassetid://406116544"
  3175. AAAAA.TimePosition = 0
  3176. end
  3177. if A == 66 then
  3178. AAAAA.SoundId = "rbxassetid://316022829"
  3179. AAAAA.TimePosition = 0
  3180. end
  3181. if A == 67 then
  3182. AAAAA.SoundId = "rbxassetid://171914461"
  3183. AAAAA.TimePosition = 0
  3184. end
  3185. if A == 68 then
  3186. AAAAA.SoundId = "rbxassetid://287491840"
  3187. AAAAA.TimePosition = 0
  3188. end
  3189. if A == 69 then
  3190. AAAAA.SoundId = "rbxassetid://430752531"
  3191. AAAAA.TimePosition = 0
  3192. end
  3193. if A == 70 then
  3194. AAAAA.SoundId = "rbxassetid://531023877"
  3195. AAAAA.TimePosition = 0
  3196. end
  3197. if A == 71 then
  3198. AAAAA.SoundId = "rbxassetid://271588868"
  3199. AAAAA.TimePosition = 0
  3200. end
  3201. if A == 72 then
  3202. AAAAA.SoundId = "rbxassetid://602958674"
  3203. AAAAA.TimePosition = 0
  3204. end
  3205. if A == 73 then
  3206. AAAAA.SoundId = "rbxassetid://899472110"
  3207. AAAAA.TimePosition = 0
  3208. end
  3209. if A == 74 then
  3210. AAAAA.SoundId = "rbxassetid://793986125"
  3211. AAAAA.TimePosition = 0
  3212. end
  3213. if A == 75 then
  3214. AAAAA.SoundId = "rbxassetid://317643401"
  3215. AAAAA.TimePosition = 0
  3216. end
  3217. if A == 76 then
  3218. AAAAA.SoundId = "rbxassetid://427265119"
  3219. AAAAA.TimePosition = 0
  3220. end
  3221. if A == 77 then
  3222. AAAAA.SoundId = "rbxassetid://318250043"
  3223. AAAAA.TimePosition = 0
  3224. end
  3225. if A == 78 then
  3226. AAAAA.SoundId = "rbxassetid://272135781"
  3227. AAAAA.TimePosition = 0
  3228. end
  3229. if A == 79 then
  3230. AAAAA.SoundId = "rbxassetid://302662929"
  3231. AAAAA.TimePosition = 0
  3232. end
  3233. if A == 80 then
  3234. AAAAA.SoundId = "rbxassetid://1226918619"
  3235. AAAAA.TimePosition = 0
  3236. end
  3237. if A == 81 then
  3238. AAAAA.SoundId = "rbxassetid://973891000"
  3239. AAAAA.TimePosition = 0
  3240. end
  3241. if A == 82 then
  3242. AAAAA.SoundId = "rbxassetid://1002843959"
  3243. AAAAA.TimePosition = 0
  3244. end
  3245. if A == 83 then
  3246. AAAAA.SoundId = "rbxassetid://1441494988"
  3247. AAAAA.TimePosition = 0
  3248. end
  3249. AAAAA:Play()
  3250. repeat
  3251. swait()
  3252. AAAAA.Parent = tors
  3253. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3254. until AAAAA.Playing == false
  3255. hum.WalkSpeed = 40
  3256. attack = false
  3257. lul:Resume()
  3258. Character.Head.face.Texture = "rbxassetid://620619801"
  3259. hum.WalkSpeed = 40
  3260. end
  3261.  
  3262. lolxdtest = false --dont remove or script wont work
  3263. MoreTaunts = false
  3264. mouse.KeyDown:connect(function(key)
  3265. if key == 'm' then
  3266. MERKIO:Stop()
  3267. AAAAA:Stop()
  3268. thonks:Stop()
  3269. danci = false
  3270. elseif key == 'n' and angery == true then
  3271. angery = false
  3272. MoreTaunts = false
  3273. print"Back to normal Taunts"
  3274. end
  3275. if attack == false then
  3276. if lolxdtest == false then
  3277. if key == 'q' then
  3278. THEBESTOVERUSEDJOKEEVER()
  3279. elseif key == 'e' then
  3280. SCREAM()
  3281. elseif key == 'b' and angery == false then
  3282. angery = true
  3283. MoreTaunts = true
  3284. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3285. elseif key == 'n' and angery == true then
  3286. angery = false
  3287. elseif key == 'r' then
  3288. sneakonehundred()
  3289. elseif key == 't' then
  3290. DANCEFORME()
  3291. elseif key == 'y' and MoreTaunts == false then
  3292. takethat()
  3293. elseif key == 'f' then
  3294. Tauntmelon()
  3295. elseif key == 'z' then
  3296. EndMySufferingV2()
  3297. elseif key == 'g' then
  3298. un_fun()
  3299. elseif key == 'p' then
  3300. HELP()
  3301. elseif key == 'u' and MoreTaunts == false then
  3302. BOI()
  3303. elseif key == 'o' then
  3304. NO_U()
  3305. elseif key == 'f' then
  3306. Ashes()
  3307. elseif key == 'h' and MoreTaunts == false then
  3308. NEN()
  3309. elseif key == 'g' then
  3310. AnotherOne()
  3311. elseif key == 'k' and MoreTaunts == false then
  3312. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3313. elseif key == 'j' and MoreTaunts == false then
  3314. WhatHuh()
  3315. elseif key == 'i' then
  3316. fbiopenup()
  3317. elseif key == 'l' and MoreTaunts == false then
  3318. Victory()
  3319. elseif key == 'z' then
  3320. EndMySufferingV2()
  3321. elseif key == 'x' and MoreTaunts == false then
  3322. ShutTheHellUp()
  3323. elseif key == 'v' then
  3324. dead()
  3325. elseif key == 'c' and MoreTaunts == false then
  3326. WRY()
  3327. elseif key == "y" and MoreTaunts == true then
  3328. thonki()
  3329. elseif key == "u" and MoreTaunts == true then
  3330. Gumilol()
  3331. elseif key == "j" and MoreTaunts == true then
  3332. WoodyGotWood()
  3333. elseif key == "h" and MoreTaunts == true then
  3334. oofmyass()
  3335. elseif key == "k" and MoreTaunts == true then
  3336. DrinkdaDrink()
  3337. elseif key == "l" and MoreTaunts == true then
  3338. EatdaChips()
  3339. elseif key == "x" and MoreTaunts == true then
  3340. Sittyboi()
  3341. elseif key == "c" and MoreTaunts == true then
  3342. LeChange()
  3343. end
  3344. end
  3345. end
  3346. end)
  3347.  
  3348. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3349. local Hitboxpart = Instance.new("Part", EffectModel)
  3350. RemoveOutlines(Hitboxpart)
  3351. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3352. Hitboxpart.CanCollide = false
  3353. Hitboxpart.Transparency = 1
  3354. Hitboxpart.Anchored = true
  3355. Hitboxpart.CFrame = Pose
  3356. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3357. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3358. end
  3359. wait2 = false
  3360. combo = 1
  3361.  
  3362.  
  3363.  
  3364.  
  3365. mouse.Button1Down:connect(function(key)
  3366. if attack == false then
  3367. attack = true
  3368. hum.WalkSpeed = 3.01
  3369. if combo == 1 then
  3370. for i = 0, 1.2, 0.1 do
  3371. swait()
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3374. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3375. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3376. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3377. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3378. end
  3379. CreateSound("608537390", ra, 3, .8)
  3380. local sude = Instance.new("Part", ra)
  3381. sude.Size = Vector3.new(1, 1, 1)
  3382. sude:BreakJoints()
  3383. sude.Transparency = 1
  3384. sude.CanCollide = false
  3385. local dmgweld = Instance.new("Weld", sude)
  3386. dmgweld.Part0 = ra
  3387. dmgweld.Part1 = sude
  3388. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3389. local function death(part)
  3390. local tor = part.Parent:findFirstChild("Torso")
  3391. if tor ~= nil then
  3392. CreateSound("1615641704", ra, 7, 1)
  3393. local heds = part.Parent:findFirstChild("Head")
  3394. local vel = Instance.new("BodyVelocity", tor)
  3395. vel.Velocity = tor.CFrame.lookVector * -754
  3396. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3397. local vels = Instance.new("BodyVelocity", heds)
  3398. vels.Velocity = heds.CFrame.lookVector * -546745
  3399. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3400. tor:BreakJoints()
  3401. if tor then
  3402. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3403. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3404. end
  3405. wait(1.4)
  3406. sude:destroy()
  3407. end
  3408. end
  3409. sude.Touched:connect(death)
  3410. for i = 0, 1.2, 0.1 do
  3411. swait()
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3414. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3415. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3416. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3417. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3418. end
  3419. end
  3420. hum.WalkSpeed = 40
  3421. wait2 = false
  3422. attack = false
  3423. end
  3424. end)
  3425.  
  3426. -------------------------------------------------------
  3427. --End Attacks N Stuff--
  3428. -------------------------------------------------------
  3429.  
  3430.  
  3431. while jumping do
  3432. Humanoid.Jump = true
  3433. wait(0.9)
  3434. end
  3435.  
  3436.  
  3437.  
  3438.  
  3439. -------------------------------------------------------
  3440. --Start Animations--
  3441. -------------------------------------------------------
  3442. local PlayerSize = 1
  3443. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3444. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3445. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3446. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3447. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3448. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449.  
  3450.  
  3451. local equipped = false
  3452. local idle = 0
  3453. local change = 1
  3454. local val = 0
  3455. local toim = 0
  3456. local idleanim = 0.4
  3457. hum.Animator.Parent = nil
  3458. while true do
  3459. swait()
  3460. sine = sine + change
  3461. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3462. local velderp = root.Velocity.y
  3463. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3464. if equipped == true or equipped == false then
  3465. if attack == false then
  3466. idle = idle + 1
  3467. else
  3468. idle = 0
  3469. end
  3470. if 1 < root.Velocity.y and hitfloor == nil then
  3471. Anim = "Jump"
  3472. if attack == false then
  3473. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3477. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3478. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3479. end
  3480. elseif -1 > root.Velocity.y and hitfloor == nil then
  3481. Anim = "Fall"
  3482. if attack == false then
  3483. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3487. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3488. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3489. end
  3490. elseif torvel < 1 and hitfloor ~= nil then
  3491. Anim = "Idle"
  3492. change = .5
  3493. if attack == false then
  3494. if angery == false then
  3495. VALUE1 = false
  3496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3498. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3499. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3500. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3502. if VALUE1 == false and math.random(1,200) == 1 then
  3503. coroutine.resume(coroutine.create(function()
  3504. VALUE1 = true
  3505. for i = 1, 25 do
  3506. swait()
  3507. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3508. end
  3509. VALUE1 = false
  3510.  
  3511. end))
  3512. end
  3513. elseif angery == true then
  3514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3516. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3517. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3518. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3519. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3520. if VALUE1 == false and math.random(1,200) == 1 then
  3521. coroutine.resume(coroutine.create(function()
  3522. VALUE1 = true
  3523. for i = 1, 25 do
  3524. swait()
  3525. FT.Parent = tors
  3526. RA.Parent = ra
  3527. LA.Parent = la
  3528. RL.Parent = rl
  3529. LL.Parent = ll
  3530. for _,v in next, char:GetDescendants() do
  3531. if(v:IsA'DataModelMesh')then
  3532. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3533. end
  3534. end
  3535. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3536. end
  3537. VALUE1 = false
  3538. FT.Parent = nil
  3539. RA.Parent = nil
  3540. LA.Parent = nil
  3541. RL.Parent = nil
  3542. LL.Parent = nil
  3543. for _,v in next, char:GetDescendants() do
  3544. if(v:IsA'DataModelMesh')then
  3545. v.Offset = Vector3.new(0,0,0)
  3546. end
  3547. end
  3548.  
  3549. end))
  3550. end
  3551. end
  3552. end
  3553. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3554. Anim = "Walk"
  3555. change = 1
  3556. if attack == false then
  3557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3559. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3563. end
  3564. end
  3565. end
  3566. if 0 < #Effects then
  3567. for e = 1, #Effects do
  3568. if Effects[e] ~= nil then
  3569. local Thing = Effects[e]
  3570. if Thing ~= nil then
  3571. local Part = Thing[1]
  3572. local Mode = Thing[2]
  3573. local Delay = Thing[3]
  3574. local IncX = Thing[4]
  3575. local IncY = Thing[5]
  3576. local IncZ = Thing[6]
  3577. if 1 >= Thing[1].Transparency then
  3578. if Thing[2] == "Block1" then
  3579. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3580. local Mesh = Thing[1].Mesh
  3581. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3582. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3583. elseif Thing[2] == "Block2" then
  3584. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3585. local Mesh = Thing[7]
  3586. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3587. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588. elseif Thing[2] == "Block3" then
  3589. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3590. local Mesh = Thing[7]
  3591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3593. elseif Thing[2] == "Cylinder" then
  3594. local Mesh = Thing[1].Mesh
  3595. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3596. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3597. elseif Thing[2] == "Blood" then
  3598. local Mesh = Thing[7]
  3599. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3600. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3601. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602. elseif Thing[2] == "Elec" then
  3603. local Mesh = Thing[1].Mesh
  3604. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3605. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3606. elseif Thing[2] == "Disappear" then
  3607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608. elseif Thing[2] == "Shatter" then
  3609. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3611. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3612. Thing[6] = Thing[6] + Thing[5]
  3613. end
  3614. else
  3615. Part.Parent = nil
  3616. table.remove(Effects, e)
  3617. end
  3618. end
  3619. end
  3620. end
  3621. end
  3622. end
  3623. -------------------------------------------------------
  3624. --End Animations And Script--
  3625. -------------------------------------------------------
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