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- Savage Striker
- Level 3 WIND Beast-Warrior/Effect
- 1600/1200
- If you control a Beast-Warrior "Savage" monster, you can Special Summon this card (from your hand). You can only Special Summon "Savage Striker" once per turn this way. If this card is sent to the GY as Evolute Material: You can add 1 "Stage-Up-Magic" Spell from your Deck to your hand. You can only use this effect of "Savage Striker" once per turn.
- Savage Tempest
- Continuous Spell
- Your opponent cannot target "Savage" Evolute Monsters you control with card effects. Once per turn, when a "Savage" Evolute Monster you control destroys an opponent's monster by battle: You can remove 2 E-Cs from that monster; it can attack once again.
- Savage Beating
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated, while you control a "Savage" Evolute Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; add 1 "Savage" Spell/Trap from your GY to your hand, except "Savage Beating". You can only use 1 "Savage Beating" effect per turn, and only once that turn.
- Savage Raptor
- Level 3 WIND Beast-Warrior/Effect
- 1400/1000
- If you control no monsters, or all monsters you control are Beast-Warrior "Savage" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Savage" Spell/Trap from your Deck to the GY. You can only use each effect of "Savage Raptor" once per turn.
- Savage Mastery
- Quick-Play Spell
- Target 1 "Savage" Evolute Monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can banish this card from your GY; add 1 Beast-Warrior "Savage" monster from your GY to your hand. You can only use each effect of "Savage Mastery" once per turn.
- Savage Harpie
- Stage 3 WIND Beast-Warrior/Evolute/Effect
- 1300/1400
- 1 WIND Beast-Warrior monster
- You can only Evolute Summon "Savage Harpie(s)" once per turn. You can remove 3 E-Cs from this card, then target 1 Level 6 or lower Beast-Warrior "Savage" monster in your GY; Special Summon it. You can only use this effect of "Savage Harpie" once per turn.
- Savage Zealot
- Level 3 WIND Beast-Warrior/Effect
- 1000/1000
- If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is sent to the GY as Evolute Material: You can Special Summon 1 "Savage Token" (Beast-Warrior/WIND/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Savage Zealot" once per turn.
- Savage Inquisitor
- Level 3 WIND Beast-Warrior/Effect
- 1200/1000
- If this card is Normal or Special Summoned: You can add 1 Beast-Warrior "Savage" monster from your Deck to your hand. If this card is sent to the GY as Evolute Material: You can target 1 Beast-Warrior "Savage" monster in your GY, except "Savage Inquisitor"; Special Summon that target. You can only use each effect of "Savage Inquisitor" once per turn.
- Incarnation of Savagery
- Stage 6 WIND Beast-Warrior/Evolute/Effect
- 2400/2000
- 2 WIND Beast-Warrior monsters
- You can target 1 Beast-Warrior "Savage" monster, or 1 "Savage" Spell/Trap, in your GY; add it to your hand. You can only use this effect of "Incarnation of Savagery" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can remove 3 E-Cs from this card; banish that opponent's monster.
- Savage Amazon
- Stage 6 WIND Beast-Warrior/Evolute/Effect
- 2000/2000
- (Quick Effect): You can target 1 Level/Stage 3 Beast-Warrior "Savage" monster in your GY; this card gains ATK equal to half that monster's ATK until the end of this turn. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can remove 3 E-Cs from this card, then target 1 card on the field; destroy it. You can only use each effect of "Savage Amazon" once per turn.
- Stage-Up-Magic Mastery of Battle
- Quick-Play Spell
- (This card is always treated as a "Savage" card.)
- During the Battle Phase: Target 1 WIND Evolute Monster you control; Special Summon from your Extra Deck, 1 WIND Evolute Monster that is 1 Stage higher than that target, and if you do, place E-Cs on that monster equal to its Stage. (This is treated as an Evolute Summon.) You can only activate 1 "Stage-Up-Magic Mastery of Battle" per turn.
- Stage-Up-Magic Savage Brilliance
- Normal Spell
- Target 1 Beast-Warrior Evolute Monster you control; Special Summon from your Extra Deck, 1 Beast-Warrior Evolute Monster that is 1 Stage higher than that target, and if you do, place E-Cs on that monster equal to its Stage. (This is treated as an Evolute Summon.) The Summoned monster cannot be destroyed by card effects this turn.
- Savage Red-Eyed Razorback
- Stage 7 WIND Beast-Warrior/Evolute/Effect
- 2500/2400
- 2+ WIND monsters
- While you control this card that was Special Summoned by the effect of a "Stage-Up-Magic" card, your opponent must pay 700 LP to activate a card or effect. You can only use each of the following effects of "Savage Red-Eyed Razorback" once per turn. If this card is Special Summoned from the Extra Deck: You can target 1 Spell/Trap your opponent controls; destroy it. You can remove 3 E-Cs from this card, then target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
- Savage Militia
- Level 3 WIND Beast-Warrior/Effect
- 1300/600
- During your Main Phase, you can Normal Summon 1 Beast-Warrior "Savage" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Evolute Material: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Savage Militia" once per turn.
- Savage Lycanthrope
- Stage 7 WIND Beast-Warrior/Evolute/Effect
- 2700/2000
- 2+ WIND monsters
- While you control this card that was Special Summoned by the effect of a "Stage-Up-Magic" card, any card sent to your opponent's GY is banished instead. Once per turn: You can remove 3 E-Cs from this card; this turn, if this card destroys an opponent's monster by battle, inflict 1000 damage to your opponent.
- Savage Brute
- Level 3 WIND Beast-Warrior/Effect
- 1100/1700
- When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Savage Brute" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
- Savage Mercenary
- Level 3 WIND Beast-Warrior/Effect
- 1100/500
- If this card is sent to the GY as Evolute Material: You can target 1 Beast-Warrior "Savage" Evolute Monster you control; remove all E-Cs from it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Savage Mercenary" once per turn.
- Savage Wing
- Normal Trap
- Target 1 Beast-Warrior "Savage" Evolute Monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
- Savage Howl
- Normal Trap
- Tribute 1 "Savage" monster, then target 2 cards your opponent controls; banish them, then draw 1 card. You can only activate 1 "Savage Howl" per turn.
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