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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- p = game.Players.LocalPlayer
- if p.Name ~= "Upscalegaming" then
- print'Owner Access!'
- end
- if p.Name == "Upscalegaming" then
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- cam=game.Workspace.CurrentCamera
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- bounce=false
- cooldown=false
- deeznuts=false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- plr = game.Players.LocalPlayer
- char = game.Players.LocalPlayer.Character
- hum = game.Players.LocalPlayer.Character.Humanoid
- t = game.Players.LocalPlayer.Character.Torso
- h = game.Players.LocalPlayer.Character.Head
- ra = game.Players.LocalPlayer.Character["Right Arm"]
- la = game.Players.LocalPlayer.Character["Left Arm"]
- rl = game.Players.LocalPlayer.Character["Right Leg"]
- ll = game.Players.LocalPlayer.Character["Left Leg"]
- tors = Character.Torso
- lleg = Character["Left Leg"]
- root = Character.HumanoidRootPart
- hed = Character.Head
- rleg = Character["Right Leg"]
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- bsize1 = NumberSequenceKeypoint.new(3,3,3)
- bsize2 = NumberSequenceKeypoint.new(10,10,10)
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- local colororg = BrickColor.new("Dark indigo") -- set color u like
- local meshtype = "Sphere" -- only for specialmesh
- mouse = plr:GetMouse()
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,3,TorsoColor)
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,3,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,10,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- swait(5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=""
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.Material = "Neon"
- c.BrickColor=bc("Bright red")
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- CV="Hot pink"
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- if Dealt < 12 then
- text.Font = "Highway"
- elseif Dealt < 20 then
- text.Font = "SourceSansBold"
- elseif Dealt >= 20 then
- text.Font = "Fantasy"
- end
- text.TextStrokeColor3 = BrickColor.new("Really black").Color
- local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- if Dealt < 12 then
- text.TextColor3 = BrickColor.new("White").Color
- elseif Dealt < 20 then
- text.TextColor3 = BrickColor.new("Bright yellow").Color
- elseif Dealt >= 20 then
- text.TextColor3 = BrickColor.new("Really red").Color
- end
- v.Shape="Block"
- text.Text = tostring(Dealt).. "!"
- local dam = Instance.new("Sound",c)
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
- dam.Volume = 1.25
- dam.Pitch = 1
- dam:Play()
- c.formFactor="Plate"
- c.Transparency = 0.99
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- wait(1)
- for l = 0, 9 do
- text.TextTransparency = text.TextTransparency + 0.1
- text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1
- wait()
- end
- end
- ---------------- Weapon model
- local handle = Instance.new("Part")
- handle.Parent = Character
- handle.Size = Vector3.new(0.225, 0.225, 0.225)
- handle.Archivable = true
- handle.Transparency = 0
- handle.BrickColor = BrickColor.new("Really red")
- handle.Material = "Neon"
- local handlmesh = Instance.new("BlockMesh",handle)
- handlmesh.Scale = Vector3.new(0.75,0.75,32.5)
- local weld1 = Instance.new("Weld")
- weld1.Parent = handle
- weld1.Part0 = rarm
- weld1.Part1 = handle
- weld1.C1 = CFrame.new(0, 1, 0.25*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
- local handle2 = Instance.new("Part")
- handle2.Parent = Character
- handle2.Size = Vector3.new(0.3, 0.3, 0.75)
- handle2.Archivable = true
- handle2.Transparency = 0
- handle2.BrickColor = BrickColor.new("Really red")
- handle2.Material = "Neon"
- local weld12 = Instance.new("Weld")
- weld12.Parent = handle2
- weld12.Part0 = rarm
- weld12.Part1 = handle2
- weld12.C1 = CFrame.new(0, 1, -2.5*1.45)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
- local handle3 = Instance.new("Part")
- handle3.Parent = Character
- handle3.Size = Vector3.new(0.275, 0.275, 0.75)
- handle3.Archivable = true
- handle3.Transparency = 0
- handle3.BrickColor = BrickColor.new("Really red")
- handle3.Material = "Neon"
- local weld13 = Instance.new("Weld")
- weld13.Parent = handle3
- weld13.Part0 = rarm
- weld13.Part1 = handle3
- weld13.C1 = CFrame.new(0, 1, 2.5*1.5)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0))
- local blade = Instance.new("Part")
- blade.Parent = Character
- blade.Size = Vector3.new(0.2, 0.2, 0.2)
- blade.Archivable = true
- blade.Transparency = 0
- blade.CanCollide = false
- blade.BrickColor = BrickColor.new("Really red")
- blade.Material = "Neon"
- local msh = Instance.new("SpecialMesh",blade)
- msh.Scale = vt(0.25,1.25*5,3*5)
- msh.MeshType = "Wedge"
- local weld1a = Instance.new("Weld")
- weld1a.Parent = blade
- weld1a.Part0 = rarm
- weld1a.Part1 = blade
- weld1a.C1 = CFrame.new(0, -3.05, 2.65)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(0))
- local bladeefo = Instance.new("ParticleEmitter",blade)
- bladeefo.Texture = "http://www.roblox.com/asset/?id=296874871"
- bladeefo.LightEmission = 1
- bladeefo.LockedToPart = true
- bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- bladeefo.Rate = 900
- bladeefo.VelocitySpread = 900000000000
- bladeefo.Lifetime = NumberRange.new(0.25)
- bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
- bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
- bladeefo.Rotation = NumberRange.new(-500,500)
- bladeefo.RotSpeed = NumberRange.new(-500,500)
- bladeefo.Speed = NumberRange.new(5,7.5)
- local bld2 = blade:Clone()
- bld2.Parent = Character
- local bld2eff = bld2.ParticleEmitter
- local weld2a = bld2.Weld
- weld2a.C1 = CFrame.new(0, -3.55, 3.15)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(0))
- local bld3 = blade:Clone()
- bld3.Parent = Character
- local bld3eff = bld3.ParticleEmitter
- local weld3a = bld3.Weld
- weld3a.C1 = CFrame.new(0, -4.05, 3.65)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(0))
- local bld4 = blade:Clone()
- bld4.Parent = Character
- local bld4eff = bld4.ParticleEmitter
- local weld4a = bld4.Weld
- weld4a.C1 = CFrame.new(0, -4.55, 4.15)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- ----- lol
- handle.CanCollide = false
- handle2.CanCollide = false
- handle3.CanCollide = false
- ----
- function attackone()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
- end
- wait(0.15)
- local slas = Instance.new("Sound",blade)
- slas.SoundId = "rbxassetid://92597296"
- slas.Volume = 2.5
- slas.Pitch = 0.74
- slas:Play()
- local slas2 = Instance.new("Sound",blade)
- slas2.SoundId = "rbxassetid://92597369"
- slas2.Volume = 1.5
- slas2.Pitch = 0.5
- slas2:Play()
- local hit = blade.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit2 = bld2.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit3 = bld3.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit4 = bld4.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(180), math.rad(180), math.rad(-120)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
- end
- attack = false
- hit:disconnect()
- hit2:disconnect()
- hit3:disconnect()
- hit4:disconnect()
- wait(3)
- slas:Destroy()
- slas2:Destroy()
- end
- function attacktwo()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
- end
- wait(0.15)
- local slas = Instance.new("Sound",blade)
- slas.SoundId = "rbxassetid://28144425"
- slas.Volume = 2.5
- slas.Pitch = 0.95
- slas:Play()
- local hit = blade.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit2 = bld2.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit3 = bld3.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit4 = bld4.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- attack = false
- hit:disconnect()
- hit2:disconnect()
- hit3:disconnect()
- hit4:disconnect()
- wait(3)
- slas:Destroy()
- end
- function attackthree()
- attack = true
- local swin = Instance.new("Sound",blade)
- swin.SoundId = "rbxassetid://92597296"
- swin.Volume = 5
- swin.Pitch = 0.75
- swin:Play()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3)
- end
- wait(0.15)
- local hit = blade.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit2 = bld2.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit3 = bld3.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- local hit4 = bld4.Touched:connect(function(hit)
- Damagefunc(hit,3,7,5,"Normal",root,.2,1)
- end)
- for z = 0,2 do
- local slas = Instance.new("Sound",blade)
- slas.SoundId = "rbxassetid://92597369"
- slas.Volume = 1.5
- slas.Pitch = 1
- slas:Play()
- local swin2 = Instance.new("Sound",blade)
- swin2.SoundId = "rbxassetid://92597296"
- swin2.Volume = 5
- swin2.Pitch = 1.25
- swin2:Play()
- local swin3 = Instance.new("Sound",blade)
- swin3.SoundId = "rbxassetid://92597296"
- swin3.Volume = 2.5
- swin3.Pitch = 0.95
- swin3:Play()
- for i = 0,1,0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(120)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(240)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(300)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.25) * angles(math.rad(0), math.rad(-90), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), 0.3)
- end
- slas:Destroy()
- swin2:Destroy()
- swin3:Destroy()
- end
- attack = false
- hit:disconnect()
- hit2:disconnect()
- hit3:disconnect()
- hit4:disconnect()
- wait(3)
- end
- function attackfour()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-100)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(100)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
- end
- wait(0.05)
- local swin = Instance.new("Sound",blade)
- swin.SoundId = "rbxassetid://92597296"
- swin.Volume = 2.5
- swin.Pitch = 0.75
- swin:Play()
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3)
- end
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new("Really red")
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
- lb.CFrame = lb.CFrame - vt(0,0.5,0)
- lb.Anchored = true
- lb.Size = vt(3,3,3)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- local hitcircle = lb.Touched:connect(function(hit)
- Damagefunc(hit,7,14,5,"Normal",root,.2,1)
- end)
- local sa = Instance.new("Sound",lb)
- sa.SoundId = "rbxassetid://233091205"
- sa.Volume = 1.25
- sa.Pitch = 1
- sa:Play()
- local tra = Instance.new("ParticleEmitter",lb)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.95
- tra.Color = ColorSequence.new(lb.BrickColor.Color)
- tra.Rate = 1000
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(10,25)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.RotSpeed = NumberRange.new(-500,500)
- for i = 0, 24 do
- wait()
- thing.Scale = thing.Scale + vt(0.1,0.1,0.1)
- lb.Size = lb.Size + vt(0.1,0.1,0.1)
- lb.Transparency = lb.Transparency + 0.05
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
- lb.CFrame = lb.CFrame - vt(0,0.5,0)
- end
- attack = false
- hitcircle:disconnect()
- tra.Rate = 0
- wait(5)
- lb:Destroy()
- swin:Destroy()
- end
- local hold = false
- function do1()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(-40), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(-10), math.rad(-90)), 0.3)
- end
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new("Really red")
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
- lb.Anchored = true
- lb.Size = vt(0.2,0.2,0.2)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- local tra = Instance.new("ParticleEmitter",lb)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.95
- tra.Color = ColorSequence.new(lb.BrickColor.Color)
- tra.Rate = 1000
- tra.Lifetime = NumberRange.new(0.25)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,12.5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.95,0)})
- tra.Speed = NumberRange.new(0)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.LockedToPart = true
- tra.RotSpeed = NumberRange.new(-500,500)
- local saz = Instance.new("Sound",lb)
- saz.SoundId = "rbxassetid://192410062"
- saz.Volume = 1.5
- saz.Pitch = 1
- saz:Play()
- for i = 0, 24 do
- wait()
- lb.Size = lb.Size + vt(0.15,0.15,0.15)
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
- end
- while wait() do
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
- if hold == false then
- break
- end
- end
- lb.Touched:connect(function(hit)
- Damagefunc(hit,10,25,5,"Normal",root,.2,1)
- end)
- tra.Rate = 0
- lb.Anchored = false
- local sa = Instance.new("Sound",lb)
- sa.SoundId = "rbxassetid://233091205"
- sa.Volume = 1.25
- sa.Pitch = 1
- sa:Play()
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://296874871"
- trail.LightEmission = 0.95
- trail.Color = ColorSequence.new(lb.BrickColor.Color)
- trail.Rate = 10000
- trail.Lifetime = NumberRange.new(1.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.95,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(0,0)
- trail.Rotation = NumberRange.new(-500,500)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *100
- bv.Parent = lb
- wait(0.1)
- attack = false
- wait(10)
- lb:Destroy()
- end
- function do2()
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(60), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- local touched = false
- local over = false
- local delay = false
- local spart = Instance.new("Part",char)
- local thing = Instance.new("SpecialMesh",spart)
- thing.MeshType = meshtype
- spart.Size = vt(1,1,1)
- spart.Anchored = true
- spart.BrickColor = BrickColor.new("Really red")
- spart.Transparency = 0.5
- spart.CanCollide = false
- spart.Material = "Neon"
- spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
- local pt1e = NumberSequenceKeypoint.new(0,2,0)
- local pt2e = NumberSequenceKeypoint.new(1,0.5,0)
- local effecto = Instance.new("ParticleEmitter",spart)
- effecto.Texture = "rbxassetid://296874871"
- effecto.LightEmission = 1
- effecto.LockedToPart = true
- effecto.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- effecto.Rate = 10000
- effecto.VelocitySpread = 900000000000
- effecto.Lifetime = NumberRange.new(0.25)
- effecto.Size = NumberSequence.new({pt1e,pt2e})
- effecto.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- effecto.Speed = NumberRange.new(10,25)
- effecto.Rotation = NumberRange.new(-500,500)
- effecto.RotSpeed = NumberRange.new(-500,500)
- spart.CFrame = tors.CFrame + Vector3.new(0,0.1,0)
- local tick2 = Instance.new("Sound",spart)
- tick2.SoundId = "rbxassetid://233091205"
- tick2.Volume = 2.5
- tick2.Pitch = 1
- tick2:Play()
- spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
- spart.Anchored = false
- spart.Size = vt(0.75,12.5,12.5)
- spart.CFrame = hed.CFrame + Vector3.new(0,-1,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = hed.CFrame.lookVector * 175
- bv.Parent = spart
- spart.Touched:connect(function(hit)
- local saveposition = spart.CFrame
- local effector2 = Instance.new("ParticleEmitter",spart)
- effector2.Texture = "rbxassetid://296874871"
- effector2.LightEmission = 1
- effector2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- effector2.Rate = 10000
- effector2.Lifetime = NumberRange.new(0.25)
- effector2.VelocitySpread = 999999999999999
- effector2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- effector2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effector2.Speed = NumberRange.new(50)
- effector2.Rotation = NumberRange.new(-500,500)
- effector2.RotSpeed = NumberRange.new(-500,500)
- Damagefunc(hit,12,22,-20,"Normal",root,.2,1)
- over = true
- wait(0.25)
- effector2.Rate = 0
- wait(0.25)
- effector2:Destroy()
- end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(-90), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- attack = false
- wait(5)
- effecto.Rate = 0
- wait(1.5)
- spart:Destroy()
- end
- function do3()
- attack = true
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new("Really red")
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*5
- lb.Anchored = true
- lb.Size = vt(0.2,0.2,0.2)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- hum.WalkSpeed = 0
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(60), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(120), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(240), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- thing.Scale = thing.Scale + vt(4.5,4.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(300), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- local touched = false
- local rotationval = 1
- local delay = false
- local distance = 3.55
- local spart = Instance.new("Part",t)
- local tick4 = Instance.new("Sound",t)
- tick4.SoundId = "rbxassetid://228343271"
- tick4.Volume = 2.5
- tick4.Pitch = 0.9
- local tick2 = Instance.new("Sound",t)
- tick2.SoundId = "rbxassetid://233091205"
- tick2.Volume = 5
- tick2.Pitch = 1
- tick2:Play()
- spart.Size = vt(10,10,1)
- spart.BrickColor = BrickColor.new("Really red")
- spart.Transparency = 0.35
- spart.CanCollide = false
- spart.Anchored = true
- spart.Material = "Neon"
- spart.CFrame = hed.CFrame + Vector3.new(0,0.1,0)
- wait(0.05)
- spart.Touched:connect(function(hit)
- local effector2 = Instance.new("ParticleEmitter",spart)
- effector2.Texture = "http://www.roblox.com/asset/?id=296874871"
- effector2.LightEmission = 1
- effector2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
- effector2.Rate = 10000
- effector2.Lifetime = NumberRange.new(0.25)
- effector2.VelocitySpread = 999999999999999
- effector2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- effector2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- effector2.Speed = NumberRange.new(50)
- effector2.Rotation = NumberRange.new(-500,500)
- effector2.RotSpeed = NumberRange.new(-500,500)
- Damagefunc(hit,5,15,-20,"Normal",root,.2,1)
- wait(0.25)
- effector2.Rate = 0
- wait(0.25)
- end)
- tick4:Play()
- for x = 0, 9 do
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(60), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(120), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(240), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- for i = 0,1,0.75 do
- swait()
- lb.CFrame = char.Head.CFrame + char.Head.CFrame.lookVector*3
- lb.CFrame = lb.CFrame - vt(0,1.5,0)
- distance = distance + 1*5
- rotationval = rotationval - 0.125
- spart.Size = spart.Size + Vector3.new(0,0,2*5)
- spart.CFrame = hed.CFrame*CFrame.Angles(0,0,rotationval) + hed.CFrame.lookVector*distance
- spart.CFrame = spart.CFrame + Vector3.new(0,-1.5,0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(300), math.rad(30), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- end
- end
- spart:Destroy()
- hum.WalkSpeed = 16
- attack = false
- for i = 0, 24 do
- lb.Transparency = lb.Transparency + 0.05
- thing.Scale = thing.Scale - vt(4.5,4.5,0)
- wait()
- end
- lb:Destroy()
- end
- function DeleteParent(parent)
- for i,v in pairs(parent:children()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- end
- function do4()
- hum.WalkSpeed = 0
- attack = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
- end
- local shur = Instance.new("Part",char)
- local gahd = Instance.new("Sound",shur)
- gahd.SoundId = "rbxassetid://136007472"
- gahd.Volume = 2.5
- gahd.Pitch = 0.7
- gahd:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = tors.CFrame + vt(0,-2.5,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = "http://www.roblox.com/asset/?id=359972668"
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- local value1 = 1*2.5
- game:service'RunService'.RenderStepped:connect(function()
- shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
- end)
- for i = 0, 50 do
- Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
- value1 = value1 - 0.015*2.5
- wait()
- end
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new("Really red")
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.Position = larm.Position
- lb.CFrame = lb.CFrame + vt(0,1.5,0)
- lb.Anchored = true
- lb.Size = vt(0.2,0.2,0.2)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- local tra = Instance.new("ParticleEmitter",lb)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.95
- tra.Color = ColorSequence.new(lb.BrickColor.Color)
- tra.Rate = 1000
- tra.Lifetime = NumberRange.new(0.25)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Speed = NumberRange.new(0)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.LockedToPart = true
- tra.RotSpeed = NumberRange.new(-500,500)
- local tran = Instance.new("ParticleEmitter",lb)
- tran.Texture = "rbxassetid://296874871"
- tran.LightEmission = 0.95
- tran.Color = ColorSequence.new(lb.BrickColor.Color)
- tran.Rate = 0
- tran.Lifetime = NumberRange.new(1)
- tran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,25,0)})
- tran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tran.Speed = NumberRange.new(25,50)
- tran.Rotation = NumberRange.new(-500,500)
- tran.VelocitySpread = 90000
- tran.LockedToPart = true
- tran.RotSpeed = NumberRange.new(-500,500)
- local saz = Instance.new("Sound",lb)
- saz.SoundId = "rbxassetid://192410062"
- saz.Volume = 7.5
- saz.Pitch = 1
- saz:Play()
- for i = 0, 59 do
- wait()
- lb.Size = lb.Size + vt(0.5,0.5,0.5)
- lb.CFrame = lb.CFrame + vt(0,0.275,0)
- end
- local savepoint = Instance.new("Part",lb)
- savepoint.CFrame = lb.CFrame
- savepoint.Transparency = 1
- savepoint.CanCollide = false
- savepoint.Anchored = true
- for i = 0, 29 do
- shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
- lb.CFrame = savepoint.CFrame
- lb.Size = lb.Size - vt(0.75,0.75,0.75)
- local lba = Instance.new("Part")
- lba.Parent = lb
- lba.Material = "Neon"
- lba.BrickColor = BrickColor.new("Really red")
- lba.CanCollide = false
- lba.Shape = "Ball"
- lba.CFrame = lb.CFrame
- lba.Size = vt(6,6,6)
- local thinga = Instance.new("SpecialMesh",lba)
- thinga.MeshType = meshtype
- lba.Touched:connect(function(hit)
- Damagefunc(hit,22,29,5,"Normal",root,.2,1)
- end)
- local sa = Instance.new("Sound",lb)
- sa.SoundId = "rbxassetid://233091205"
- sa.Volume = 1.25
- sa.Pitch = 0.75
- sa:Play()
- local trail = Instance.new("ParticleEmitter",lba)
- trail.Texture = "rbxassetid://296874871"
- trail.LightEmission = 0.95
- trail.Color = ColorSequence.new(lb.BrickColor.Color)
- trail.Rate = 10000
- trail.Lifetime = NumberRange.new(1.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(0,0)
- trail.Rotation = NumberRange.new(-500,500)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *100
- bv.Parent = lba
- wait(0.25)
- end
- tra.Rate = 0
- tran.Rate = 9000
- local sar = Instance.new("Sound",lb)
- sar.SoundId = "rbxassetid://233091205"
- sar.Volume = 2.5
- sar.Pitch = 0.5
- sar:Play()
- local hit = lb.Touched:connect(function(hit)
- Damagefunc(hit,40,50,5,"Normal",root,.2,1)
- end)
- for i = 0, 44 do
- lb.Size = lb.Size + vt(3,3,3)
- lb.CFrame = savepoint.CFrame
- lb.Transparency = lb.Transparency + 0.025
- wait()
- end
- tran.Rate = 0
- hit:disconnect()
- attack = false
- hum.WalkSpeed = 16
- for i = 0, 100 do
- dec.Transparency = dec.Transparency + 0.015
- dec2.Transparency = dec.Transparency
- Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
- value1 = value1 - 0.015*2.5
- wait(0)
- end
- shur:Destroy()
- wait(10)
- lb:Destroy()
- end
- function doSpecial()
- hum.WalkSpeed = 0
- attack = true
- local ff = Instance.new("ForceField",char)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.3)
- end
- local shur = Instance.new("Part",char)
- local gahd = Instance.new("Sound",char)
- gahd.SoundId = "rbxassetid://136007472"
- gahd.Volume = 1
- gahd.Pitch = 0.7
- gahd:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = tors.CFrame + vt(0,-2.5,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = "http://www.roblox.com/asset/?id=359972668"
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- local value1 = 1*5
- game:service'RunService'.RenderStepped:connect(function()
- shur.CFrame = shur.CFrame*CFrame.Angles(0,0.05,0)
- end)
- for i = 0, 50 do
- Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
- value1 = value1 - 0.015*5
- wait()
- end
- local ex = Instance.new("Sound",char)
- ex.SoundId = "rbxassetid://197161452"
- ex.Volume = 1
- ex.Pitch = 1
- ex:Play()
- local ex2 = Instance.new("Sound",char)
- ex2.SoundId = "rbxassetid://197161452"
- ex2.Volume = 0.75
- ex2.Pitch = 0.85
- ex2:Play()
- local ex3 = Instance.new("Sound",char)
- ex3.SoundId = "rbxassetid://197161452"
- ex3.Volume = 0.5
- ex3.Pitch = 0.65
- ex3:Play()
- local ex4 = Instance.new("Sound",char)
- ex4.SoundId = "rbxassetid://446876721"
- ex4.Volume = 1
- ex4.Pitch = 0.5
- ex4:Play()
- local ex5 = Instance.new("Sound",char)
- ex5.SoundId = "rbxassetid://446876721"
- ex5.Volume = 1.5
- ex5.Pitch = 0.5
- ex5:Play()
- local seen = Instance.new("Sound",char)
- seen.SoundId = "rbxassetid://445796828"
- seen.Pitch = 0.75
- seen.Volume = 1.75
- seen.Looped = true
- seen:Play()
- local las = Instance.new("Part")
- local expld = Instance.new("Explosion", las)
- expld.BlastPressure = 1
- las.Parent = char
- las.Material = "Neon"
- las.BrickColor = BrickColor.new("Really red")
- las.CanCollide = false
- las.Shape = "Ball"
- las.Transparency = 0
- las.Size = vt(60,60,60)
- las.CFrame = shur.CFrame
- las.Anchored = true
- expld.BlastRadius = 9999999999
- expld.Position = las.Position
- local thing = Instance.new("SpecialMesh",las)
- thing.MeshType = "Sphere"
- thing.Scale = vt(1,0.1,1)
- local bo = Instance.new("Part")
- bo.Parent = las
- bo.Material = "Neon"
- bo.BrickColor = BrickColor.new("Really red")
- bo.CanCollide = false
- bo.Shape = "Ball"
- bo.Transparency = 0
- bo.Size = vt(1,1,1)
- bo.CFrame = shur.CFrame
- bo.Anchored = true
- local thingbo = Instance.new("SpecialMesh",bo)
- thingbo.MeshType = "Sphere"
- thingbo.Scale = vt(90,90,90)
- local boim = Instance.new("Part")
- boim.Parent = las
- boim.Material = "Neon"
- boim.BrickColor = BrickColor.new("Really red")
- boim.CanCollide = false
- boim.Shape = "Ball"
- boim.Transparency = 1
- boim.Size = vt(150,150,150)
- boim.CFrame = shur.CFrame
- boim.Anchored = true
- local boim2 = Instance.new("Part")
- boim2.Parent = las
- boim2.Material = "Neon"
- boim2.BrickColor = BrickColor.new("Really red")
- boim2.CanCollide = false
- boim2.Shape = "Ball"
- boim2.Transparency = 0.65
- boim2.Size = vt(1,1,1)
- boim2.CFrame = shur.CFrame
- boim2.Anchored = true
- local boimmsh = Instance.new("SpecialMesh",boim2)
- boimmsh.MeshType = "FileMesh"
- boimmsh.Scale = vt(165,165,165)
- local shock = Instance.new("Part")
- shock.Parent = las
- shock.Material = "Neon"
- shock.BrickColor = BrickColor.new("Really red")
- shock.CanCollide = false
- shock.Shape = "Ball"
- shock.Transparency = 0.25
- shock.CFrame = shur.CFrame
- shock.Anchored = true
- shock.Size = vt(0.2,0.2,0.2)
- local thingshock = Instance.new("SpecialMesh",shock)
- thingshock.MeshType = "FileMesh"
- thingshock.Scale = vt(50,25,50)
- thingshock.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local shock2 = Instance.new("Part")
- shock2.Parent = las
- shock2.Material = "Neon"
- shock2.BrickColor = BrickColor.new("Really red")
- shock2.CanCollide = false
- shock2.Shape = "Ball"
- shock2.Transparency = 0.5
- shock2.CFrame = shur.CFrame
- shock2.Anchored = true
- shock2.Size = vt(0.2,0.2,0.2)
- local thingshock2 = Instance.new("SpecialMesh",shock2)
- thingshock2.MeshType = "FileMesh"
- thingshock2.Scale = vt(85,20,85)
- thingshock2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local shock3 = Instance.new("Part")
- shock3.Parent = las
- shock3.Material = "Neon"
- shock3.BrickColor = BrickColor.new("Really red")
- shock3.CanCollide = false
- shock3.Shape = "Ball"
- shock3.Transparency = 0.75
- shock3.CFrame = shur.CFrame
- shock3.Anchored = true
- shock3.Size = vt(0.2,0.2,0.2)
- local thingshock3 = Instance.new("SpecialMesh",shock3)
- thingshock3.MeshType = "FileMesh"
- thingshock3.Scale = vt(100,15,100)
- thingshock3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local scaleval = 5
- game:service'RunService'.RenderStepped:connect(function()
- scaleval = scaleval - 0.035
- boim.CFrame = shur.CFrame
- bo.Transparency = bo.Transparency + 0.0055
- boimmsh.Scale = boimmsh.Scale + vt(1,1,1)
- boim2.Transparency = boim2.Transparency + 0.00125
- thingbo.Scale = thingbo.Scale + vt(scaleval,scaleval,scaleval)
- shock.CFrame = shock.CFrame*CFrame.Angles(0,0.1,0)
- shock2.CFrame = shock2.CFrame*CFrame.Angles(0,-0.1,0)
- shock3.CFrame = shock3.CFrame*CFrame.Angles(0,0.1,0)
- las.CFrame = shur.CFrame + vt(math.random(-1,1),0,math.random(-1,1))
- thing.Scale = thing.Scale + vt(0,5,0)
- end)
- for i = 0, 15 do
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://233091205"
- sa.Volume = 0.85
- sa.Pitch = 0.85
- sa:Play()
- local lb = Instance.new("Part")
- lb.Parent = las
- lb.Material = "Neon"
- lb.BrickColor = BrickColor.new("Really red")
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = shur.CFrame
- lb.Anchored = true
- lb.Size = vt(0.2,0.2,0.2)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = "FileMesh"
- thing.Scale = vt(50,25,50)
- thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local lb3 = Instance.new("Part")
- lb3.Parent = las
- lb3.Material = "Neon"
- lb3.BrickColor = BrickColor.new("Really red")
- lb3.CanCollide = false
- lb3.Shape = "Ball"
- lb3.CFrame = shur.CFrame
- lb3.Anchored = true
- lb3.Size = vt(0.2,0.2,0.2)
- local thing3 = Instance.new("SpecialMesh",lb3)
- thing3.MeshType = "FileMesh"
- thing3.Scale = vt(50,30,50)
- thing3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local lb2 = Instance.new("Part")
- lb2.Parent = las
- lb2.Material = "Neon"
- lb2.BrickColor = BrickColor.new("Really red")
- lb2.CanCollide = false
- lb2.Shape = "Ball"
- lb2.CFrame = shur.CFrame
- lb2.Anchored = true
- lb2.Size = vt(0.2,0.2,0.2)
- local thing2 = Instance.new("SpecialMesh",lb2)
- thing2.MeshType = "FileMesh"
- thing2.Scale = vt(50,40,50)
- thing2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local ring = Instance.new("Part")
- ring.Parent = las
- ring.Material = "Neon"
- ring.BrickColor = BrickColor.new("Really red")
- ring.CanCollide = false
- ring.Shape = "Ball"
- ring.CFrame = shur.CFrame
- ring.CFrame = ring.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- ring.Anchored = true
- ring.Size = vt(0.2,0.2,0.2)
- local thingring = Instance.new("SpecialMesh",ring)
- thingring.MeshType = "FileMesh"
- thingring.Scale = vt(150,150,50)
- thingring.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local ring2 = Instance.new("Part")
- ring2.Parent = las
- ring2.Material = "Neon"
- ring2.BrickColor = BrickColor.new("Really red")
- ring2.CanCollide = false
- ring2.Shape = "Ball"
- ring2.CFrame = shur.CFrame
- ring2.CFrame = ring2.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- ring2.Anchored = true
- ring2.Size = vt(0.2,0.2,0.2)
- local thingring2 = Instance.new("SpecialMesh",ring2)
- thingring2.MeshType = "FileMesh"
- thingring2.Scale = vt(150,150,50)
- thingring2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local circle = Instance.new("Part")
- circle.Parent = las
- circle.Material = "Neon"
- circle.BrickColor = BrickColor.new("Really red")
- circle.CanCollide = false
- circle.Shape = "Ball"
- circle.Transparency = 0
- circle.Size = vt(125,125,125)
- circle.CFrame = shur.CFrame
- circle.Anchored = true
- local smooth = game:service'RunService'.RenderStepped:connect(function()
- sa.Volume = sa.Volume - 0.025
- thingring.Scale = thingring.Scale + vt(1,1,0)
- ring.Transparency = ring.Transparency + 0.025
- thingring2.Scale = thingring2.Scale + vt(1,1,0)
- ring2.Transparency = ring2.Transparency + 0.025
- circle.Size = circle.Size + vt(1,1,1)
- circle.Transparency = circle.Transparency + 0.025
- circle.CFrame = shur.CFrame
- lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.05,0)
- thing.Scale = thing.Scale + vt(5,0,5)
- lb.Transparency = lb.Transparency + 0.025
- lb2.CFrame = lb2.CFrame*CFrame.Angles(0,0.05,0)
- thing2.Scale = thing2.Scale + vt(3.5,0,3.5)
- lb2.Transparency = lb2.Transparency + 0.025
- lb3.CFrame = lb3.CFrame*CFrame.Angles(0,-0.05,0)
- thing3.Scale = thing3.Scale + vt(2.5,0,2.5)
- lb3.Transparency = lb3.Transparency + 0.025
- end)
- wait(1)
- lb:Destroy()
- lb2:Destroy()
- lb3:Destroy()
- circle:Destroy()
- ring:Destroy()
- ring2:Destroy()
- sa:Destroy()
- smooth:disconnect()
- end
- attack = false
- hum.WalkSpeed = 16
- ex:Destroy()
- ex2:Destroy()
- ex3:Destroy()
- ex4:Destroy()
- ex5:Destroy()
- for i = 0, 100 do
- seen.Volume = seen.Volume - 0.05
- thing.Scale = thing.Scale - vt(0.01,0,0.01)
- thingshock.Scale = thingshock.Scale - vt(1,0,1)
- thingshock2.Scale = thingshock2.Scale - vt(1,0,1)
- thingshock3.Scale = thingshock3.Scale - vt(1,0,1)
- las.Transparency = las.Transparency + 0.025
- shock.Transparency = shock.Transparency + 0.025
- shock2.Transparency = shock2.Transparency + 0.025
- shock3.Transparency = shock3.Transparency + 0.025
- dec.Transparency = dec.Transparency + 0.015
- dec2.Transparency = dec.Transparency
- Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
- value1 = value1 - 0.015*5
- wait(0)
- end
- shur:Destroy()
- gahd:Destroy()
- ff:Destroy()
- las:Destroy()
- end
- attackcombo = 0
- mouse.Button1Down:connect(function()
- if hold == false then
- if attack == false and attackcombo == 0 then
- attackcombo = 1
- attackone()
- elseif attack == false and attackcombo == 1 then
- attackcombo = 2
- attacktwo()
- elseif attack == false and attackcombo == 2 then
- attackcombo = 3
- attackthree()
- elseif attack == false and attackcombo == 3 then
- attackcombo = 0
- attackfour()
- end
- end
- if attack == true and hold == true then
- hold = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "z" and attack == false and hold == false then
- hold = true
- do1()
- elseif key == "x" and attack == false then
- do2()
- elseif key == "c" and attack == false then
- do3()
- elseif key == "v" and attack == false then
- do4()
- elseif key == "q" and attack == false and plr.Name == "elementman124" then
- doSpecial()
- end
- end)
- char.Humanoid.Animator.Parent = nil
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(25)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(25)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-25)), 0.3)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-20),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(10)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-10)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(90), math.rad(10 - 2.5 * math.cos(sine / 32))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 50 * math.cos(sine / 6))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 50 * math.cos(sine / 6))),.3)
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 2.5))* angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(75 + 1.5 * math.cos(sine / 5)), math.rad(75), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0 - 25 * math.cos(sine / 5)), math.rad(0), math.rad(-10)), 0.3)
- end
- end
- end
- end
- end
- end
- end)
- end
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