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- CASE "spdr"
- prflidty$ = "Spider"
- prflactn$ = "movebiteweb_"
- prflgpic$ = "spdr"
- prflidty! = 1
- prflhp! = 10
- prflstr! = 20
- prflspd! = 1
- prflarmr! = 1
- prflvalu! = 5
- prflpirc! = 1
- prfllv! = 1
- prflhpmax! = 10
- prflstrmax! = 20
- prflessmax! = 380
- prflessspd! = 3
- CASE "wall"
- prflidty$ = "wall"
- prflgpic$ = "wall"
- prflidty! = 2
- CASE "web_"
- prflidty$ = "Web"
- prflactn$ = "spdr"
- prflgpic$ = "web_"
- prflidty! = 3
- prflhp! = 40
- prflstr! = 50
- prflspd! = 1
- prflvalu! = 1
- prfllv! = 1
- prflhpmax! = 40
- prflstrmax! = 50
- prflessmax! = 380
- prflessspd! = 2
- CASE "grml"
- prflidty$ = "Gremlin"
- prflactn$ = "movebitepnch"
- IF RND(1) > .2 THEN
- prflactn$ = prflactn$ + "dggr"
- END IF
- prflgpic$ = "grml"
- prflidty! = 4
- prflhp! = 25
- prflstr! = 90
- prflspd! = 1
- prflarmr! = 1
- prflvalu! = 5
- prflpirc! = 2
- prfllv! = 1
- prflhpmax! = 25
- prflstrmax! = 90
- CASE "plyr"
- prflidty$ = "Poindexter"
- prflactn$ = "wstf"
- prflgpic$ = "plyr"
- prflidty! = 5
- prflhp! = 30
- prflstr! = 90
- prfless! = 0
- prflspd! = 3
- prflarmr! = 2
- prflexp! = 10
- prflvalu! = 15
- prflpirc! = 2
- prfllv! = 1
- prflhpmax! = 30
- prflstrmax! = 90
- prflessmax! = 30
- prflessspd! = .1
- prflevad! = .07
- CASE "dtby"
- prflidty$ = "Dust Bunny"
- prflactn$ = "movebitekickdtbydust"
- prflgpic$ = "dtby"
- prflidty! = 6
- prflhp! = 15
- prflstr! = 20
- prfless! = 5
- prflspd! = 1.2
- prflvalu! = 2
- prfllv! = 1
- prflhpmax! = 15
- prflstrmax! = 20
- prflessmax! = 280
- prflessspd! = 1
- CASE "shkt"
- prflidty$ = "Shiny Knight"
- prflactn$ = "movepnchdggr"
- prflgpic$ = "shkt"
- prflidty! = 7
- prflhp! = 45
- prflstr! = 110
- prflspd! = 1
- prflarmr! = 4
- prflvalu! = 17
- prflpirc! = 3
- prfllv! = 1
- prflhpmax! = 45
- prflstrmax! = 110
- prflessmax! = 12
- prflevad! = .12
- CASE "emgd"
- prflidty$ = "Emerald Guard"
- prflactn$ = "movepnchdggr"
- rr = RND(1)
- IF rr > .1 AND rr <= .4 THEN
- prflactn$ = prflactn$ + "dggr"
- END IF
- IF rr > .4 AND rr <= 1 THEN
- prflactn$ = prflactn$ + "pike"
- END IF
- prflgpic$ = "emgd"
- prflidty! = 8
- prflhp! = 40
- prflstr! = 140
- prflspd! = 2
- prflarmr! = 5
- prflvalu! = 17
- prflpirc! = 3
- prfllv! = 1
- prflhpmax! = 40
- prflstrmax! = 140
- prflevad! = .2
- CASE "door"
- prflidty$ = "Door"
- prflgpic$ = "door"
- IF INT(RND(1) * 2) = 1 THEN
- prflactn$ = "loc1"
- ELSE
- prflactn$ = "loc2"
- END IF
- prflidty! = 9
- prflhp! = 140
- prflstr! = 140
- prflarmr! = 5
- prflvalu! = 1
- prfllv! = 1
- prflhpmax! = 140
- prflstrmax! = 140
- CASE "imp_"
- prflidty$ = "Little Imp"
- prflactn$ = "movewingfire"
- IF INT(RND(1) * 2) + 1 = 2 THEN
- prflidty$ = "Merchant"
- prflactn$ = prflactn$ + "dggrgrplseed"
- END IF
- prflgpic$ = "imp_"
- prflidty! = 10
- prflhp! = 30
- prflstr! = 30
- prfless! = 30
- prflspd! = 5
- prflarmr! = 1
- prflvalu! = 24
- prflpirc! = 1
- prfllv! = 1
- prflhpmax! = 30
- prflstrmax! = 30
- prflessmax! = 90
- prflessspd! = 3
- prflevad! = .3
- CASE "chst"
- prflidty$ = "Treasure chest"
- IF INT(RND(1) * 2) = 1 THEN
- prflactn$ = "key1"
- ELSE
- prflactn$ = "key2"
- END IF
- prflgpic$ = "chst"
- prflidty! = 11
- prflhp! = 100
- prfllv! = 1
- prflhpmax! = 100
- CASE "bldr"
- prflidty$ = "Big boulder"
- prflactn$ = ""
- prflgpic$ = "bldr"
- prflidty! = 12
- prflhp! = 1000
- prflarmr! = 10
- prfllv! = 1
- prflhpmax! = 1000
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