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- if game.PlaceId == 843468296 or game.PlaceId == 843495510 or game.PlaceId == 897312463 then
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- End of FE converter
- local char = owner.Character
- local color3Val = Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255))
- if char then
- wait(1)
- local CCC = char:GetDescendants()
- if char:FindFirstChild("Pants") then
- char:FindFirstChild("Pants"):Destroy()
- end
- local Pants_1 = Instance.new("Pants",char)
- Pants_1.Name = "Pants"
- Pants_1.PantsTemplate = "rbxassetid://2478413165"
- if char:FindFirstChild("Shirt") then
- char:FindFirstChild("Shirt"):Destroy()
- end
- local Shirt_1 = Instance.new("Shirt",char)
- Shirt_1.Name = "Shirt"
- Shirt_1.ShirtTemplate = "rbxassetid://1939617923"
- Shirt_1.Color3 = color3Val
- for _, v in pairs(CCC) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- local Acc_1 = game:GetService("InsertService"):LoadAsset(62745990):GetChildren()[1]
- Acc_1.Parent = char
- local Acc_2 = char:FindFirstChild("Honey Hair")
- if Acc_2 then
- if Acc_2:FindFirstChild("Handle") then
- Acc_2:FindFirstChild("Handle").Color = color3Val
- if Acc_2:FindFirstChild("Handle"):FindFirstChild("Mesh") then
- Acc_2:FindFirstChild("Handle"):FindFirstChild("Mesh").TextureId = "rbxassetid://0"
- end
- end
- end
- end
- end
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