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Dec 21st, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24.  
  25. IT = Instance.new
  26. CF = CFrame.new
  27. VT = Vector3.new
  28. RAD = math.rad
  29. C3 = Color3.new
  30. UD2 = UDim2.new
  31. BRICKC = BrickColor.new
  32. ANGLES = CFrame.Angles
  33. EULER = CFrame.fromEulerAnglesXYZ
  34. COS = math.cos
  35. ACOS = math.acos
  36. SIN = math.sin
  37. ASIN = math.asin
  38. ABS = math.abs
  39. MRANDOM = math.random
  40. FLOOR = math.floor
  41.  
  42. --//=================================\\
  43. --|| USEFUL VALUES
  44. --\\=================================//
  45.  
  46. Animation_Speed = 3
  47. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  48. local Speed = 25
  49. local SIZE = 2
  50. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  53. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  54. local DAMAGEMULTIPLIER = 1
  55. local ANIM = "Idle"
  56. local ATTACK = false
  57. local EQUIPPED = false
  58. local HOLD = false
  59. local COMBO = 1
  60. local Rooted = false
  61. local SINE = 0
  62. local KEYHOLD = false
  63. local CHANGE = 2 / Animation_Speed
  64. local WALKINGANIM = false
  65. local VALUE1 = false
  66. local VALUE2 = false
  67. local ROBLOXIDLEANIMATION = IT("Animation")
  68. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  69. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  70. --ROBLOXIDLEANIMATION.Parent = Humanoid
  71. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  72. WEAPONGUI.Name = "Weapon GUI"
  73. local Weapon = IT("Folder")
  74. Weapon.Name = "Adds"
  75. local Effects = IT("Folder", Weapon)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  81. local VOCALS_TAUNT = {468973055,468973159}
  82. local VOCAL_GROWL = 468971411
  83. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  84. local CHARGE = 459523787
  85. local ROUGHBLAST = 461105534
  86. local WALLSOUND = 424195952
  87. local FORCEIDLE = false
  88. Character.Archivable = true
  89. script.Parent = WEAPONGUI
  90. local CLONE = Character:Clone()
  91. CLONE.Parent = nil
  92. Character.Archivable = false
  93. local sick = Instance.new("Sound",Character)
  94. local XATTACK = false
  95. Humanoid.JumpPower = 200
  96.  
  97. --//=================================\\
  98. --\\=================================//
  99.  
  100.  
  101. --//=================================\\
  102. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  103. --\\=================================//
  104.  
  105. ArtificialHB = Instance.new("BindableEvent", script)
  106. ArtificialHB.Name = "ArtificialHB"
  107.  
  108. script:WaitForChild("ArtificialHB")
  109.  
  110. frame = Frame_Speed
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.ArtificialHB:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118. tf = tf + s
  119. if tf >= frame then
  120. if allowframeloss then
  121. script.ArtificialHB:Fire()
  122. lastframe = tick()
  123. else
  124. for i = 1, math.floor(tf / frame) do
  125. script.ArtificialHB:Fire()
  126. end
  127. lastframe = tick()
  128. end
  129. if tossremainder then
  130. tf = 0
  131. else
  132. tf = tf - frame * math.floor(tf / frame)
  133. end
  134. end
  135. end)
  136.  
  137. --//=================================\\
  138. --\\=================================//
  139.  
  140. --//=================================\\
  141. --|| SOME FUNCTIONS
  142. --\\=================================//
  143.  
  144. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  145. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  146. end
  147.  
  148. function PositiveAngle(NUMBER)
  149. if NUMBER >= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function NegativeAngle(NUMBER)
  156. if NUMBER <= 0 then
  157. NUMBER = 0
  158. end
  159. return NUMBER
  160. end
  161.  
  162. function Swait(NUMBER)
  163. if NUMBER == 0 or NUMBER == nil then
  164. ArtificialHB.Event:wait()
  165. else
  166. for i = 1, NUMBER do
  167. ArtificialHB.Event:wait()
  168. end
  169. end
  170. end
  171.  
  172. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  173. local NEWMESH = IT(MESH)
  174. if MESH == "SpecialMesh" then
  175. NEWMESH.MeshType = MESHTYPE
  176. if MESHID ~= "nil" and MESHID ~= "" then
  177. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  178. end
  179. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  180. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  181. end
  182. end
  183. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  184. NEWMESH.Scale = SCALE
  185. NEWMESH.Parent = PARENT
  186. return NEWMESH
  187. end
  188.  
  189. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  190. local NEWPART = IT("Part")
  191. NEWPART.formFactor = FORMFACTOR
  192. NEWPART.Reflectance = REFLECTANCE
  193. NEWPART.Transparency = TRANSPARENCY
  194. NEWPART.CanCollide = false
  195. NEWPART.Locked = true
  196. NEWPART.Anchored = true
  197. if ANCHOR == false then
  198. NEWPART.Anchored = false
  199. end
  200. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  201. NEWPART.Name = NAME
  202. NEWPART.Size = SIZE
  203. NEWPART.Position = Torso.Position
  204. NEWPART.Material = MATERIAL
  205. NEWPART:BreakJoints()
  206. NEWPART.Parent = PARENT
  207. return NEWPART
  208. end
  209.  
  210. local function weldBetween(a, b)
  211. local weldd = Instance.new("ManualWeld")
  212. weldd.Part0 = a
  213. weldd.Part1 = b
  214. weldd.C0 = CFrame.new()
  215. weldd.C1 = b.CFrame:inverse() * a.CFrame
  216. weldd.Parent = a
  217. return weldd
  218. end
  219.  
  220.  
  221. function QuaternionFromCFrame(cf)
  222. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  223. local trace = m00 + m11 + m22
  224. if trace > 0 then
  225. local s = math.sqrt(1 + trace)
  226. local recip = 0.5 / s
  227. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  228. else
  229. local i = 0
  230. if m11 > m00 then
  231. i = 1
  232. end
  233. if m22 > (i == 0 and m00 or m11) then
  234. i = 2
  235. end
  236. if i == 0 then
  237. local s = math.sqrt(m00 - m11 - m22 + 1)
  238. local recip = 0.5 / s
  239. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  240. elseif i == 1 then
  241. local s = math.sqrt(m11 - m22 - m00 + 1)
  242. local recip = 0.5 / s
  243. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  244. elseif i == 2 then
  245. local s = math.sqrt(m22 - m00 - m11 + 1)
  246. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  247. end
  248. end
  249. end
  250.  
  251. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  252. local xs, ys, zs = x + x, y + y, z + z
  253. local wx, wy, wz = w * xs, w * ys, w * zs
  254. local xx = x * xs
  255. local xy = x * ys
  256. local xz = x * zs
  257. local yy = y * ys
  258. local yz = y * zs
  259. local zz = z * zs
  260. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  261. end
  262.  
  263. function QuaternionSlerp(a, b, t)
  264. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  265. local startInterp, finishInterp;
  266. if cosTheta >= 0.0001 then
  267. if (1 - cosTheta) > 0.0001 then
  268. local theta = ACOS(cosTheta)
  269. local invSinTheta = 1 / SIN(theta)
  270. startInterp = SIN((1 - t) * theta) * invSinTheta
  271. finishInterp = SIN(t * theta) * invSinTheta
  272. else
  273. startInterp = 1 - t
  274. finishInterp = t
  275. end
  276. else
  277. if (1 + cosTheta) > 0.0001 then
  278. local theta = ACOS(-cosTheta)
  279. local invSinTheta = 1 / SIN(theta)
  280. startInterp = SIN((t - 1) * theta) * invSinTheta
  281. finishInterp = SIN(t * theta) * invSinTheta
  282. else
  283. startInterp = t - 1
  284. finishInterp = t
  285. end
  286. end
  287. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  288. end
  289.  
  290. function Clerp(a, b, t)
  291. local qa = {QuaternionFromCFrame(a)}
  292. local qb = {QuaternionFromCFrame(b)}
  293. local ax, ay, az = a.x, a.y, a.z
  294. local bx, by, bz = b.x, b.y, b.z
  295. local _t = 1 - t
  296. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  297. end
  298.  
  299. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  300. local frame = IT("Frame")
  301. frame.BackgroundTransparency = TRANSPARENCY
  302. frame.BorderSizePixel = BORDERSIZEPIXEL
  303. frame.Position = POSITION
  304. frame.Size = SIZE
  305. frame.BackgroundColor3 = COLOR
  306. frame.BorderColor3 = BORDERCOLOR
  307. frame.Name = NAME
  308. frame.Parent = PARENT
  309. return frame
  310. end
  311.  
  312. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  313. local label = IT("TextLabel")
  314. label.BackgroundTransparency = 1
  315. label.Size = UD2(1, 0, 1, 0)
  316. label.Position = UD2(0, 0, 0, 0)
  317. label.TextColor3 = TEXTCOLOR
  318. label.TextStrokeTransparency = STROKETRANSPARENCY
  319. label.TextTransparency = TRANSPARENCY
  320. label.FontSize = TEXTFONTSIZE
  321. label.Font = TEXTFONT
  322. label.BorderSizePixel = BORDERSIZEPIXEL
  323. label.TextScaled = false
  324. label.Text = TEXT
  325. label.Name = NAME
  326. label.Parent = PARENT
  327. return label
  328. end
  329.  
  330. function NoOutlines(PART)
  331. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  332. end
  333.  
  334. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  335. local NEWWELD = IT(TYPE)
  336. NEWWELD.Part0 = PART0
  337. NEWWELD.Part1 = PART1
  338. NEWWELD.C0 = C0
  339. NEWWELD.C1 = C1
  340. NEWWELD.Parent = PARENT
  341. return NEWWELD
  342. end
  343.  
  344. local S = IT("Sound")
  345. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  346. local NEWSOUND = nil
  347. coroutine.resume(coroutine.create(function()
  348. NEWSOUND = S:Clone()
  349. NEWSOUND.Parent = PARENT
  350. NEWSOUND.Volume = VOLUME
  351. NEWSOUND.Pitch = PITCH
  352. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  353. NEWSOUND:play()
  354. if DOESLOOP == true then
  355. NEWSOUND.Looped = true
  356. else
  357. repeat wait(1) until NEWSOUND.Playing == false
  358. NEWSOUND:remove()
  359. end
  360. end))
  361. return NEWSOUND
  362. end
  363.  
  364. function CFrameFromTopBack(at, top, back)
  365. local right = top:Cross(back)
  366. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  367. end
  368.  
  369. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  370. function WACKYEFFECT(Table)
  371. local TYPE = (Table.EffectType or "Sphere")
  372. local SIZE = (Table.Size or VT(1,1,1))
  373. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  374. local TRANSPARENCY = (Table.Transparency or 0)
  375. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  376. local CFRAME = (Table.CFrame or Torso.CFrame)
  377. local MOVEDIRECTION = (Table.MoveToPos or nil)
  378. local ROTATION1 = (Table.RotationX or 0)
  379. local ROTATION2 = (Table.RotationY or 0)
  380. local ROTATION3 = (Table.RotationZ or 0)
  381. local MATERIAL = (Table.Material or "Neon")
  382. local COLOR = (Table.Color or C3(1,1,1))
  383. local TIME = (Table.Time or 45)
  384. local SOUNDID = (Table.SoundID or nil)
  385. local SOUNDPITCH = (Table.SoundPitch or nil)
  386. local SOUNDVOLUME = (Table.SoundVolume or nil)
  387. coroutine.resume(coroutine.create(function()
  388. local PLAYSSOUND = false
  389. local SOUND = nil
  390. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  391. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  392. PLAYSSOUND = true
  393. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  394. end
  395. EFFECT.Color = COLOR
  396. local MSH = nil
  397. if TYPE == "Sphere" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  399. elseif TYPE == "Block" then
  400. MSH = IT("BlockMesh",EFFECT)
  401. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  402. elseif TYPE == "Wave" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  404. elseif TYPE == "Ring" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  406. elseif TYPE == "Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  408. elseif TYPE == "Round Slash" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410. elseif TYPE == "Swirl" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  412. elseif TYPE == "Skull" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  414. elseif TYPE == "Crystal" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  416. end
  417. if MSH ~= nil then
  418. local MOVESPEED = nil
  419. if MOVEDIRECTION ~= nil then
  420. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  421. end
  422. local GROWTH = SIZE - ENDSIZE
  423. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  424. if TYPE == "Block" then
  425. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  426. else
  427. EFFECT.CFrame = CFRAME
  428. end
  429. for LOOP = 1, TIME+1 do
  430. Swait()
  431. MSH.Scale = MSH.Scale - GROWTH/TIME
  432. if TYPE == "Wave" then
  433. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  434. end
  435. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436. if TYPE == "Block" then
  437. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438. else
  439. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440. end
  441. if MOVEDIRECTION ~= nil then
  442. local ORI = EFFECT.Orientation
  443. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  444. EFFECT.Orientation = ORI
  445. end
  446. end
  447. EFFECT.Transparency = 1
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. else
  455. if PLAYSSOUND == false then
  456. EFFECT:remove()
  457. else
  458. repeat Swait() until SOUND.Playing == false
  459. EFFECT:remove()
  460. end
  461. end
  462. end))
  463. end
  464.  
  465. function MakeForm(PART,TYPE)
  466. if TYPE == "Cyl" then
  467. local MSH = IT("CylinderMesh",PART)
  468. elseif TYPE == "Ball" then
  469. local MSH = IT("SpecialMesh",PART)
  470. MSH.MeshType = "Sphere"
  471. elseif TYPE == "Wedge" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Wedge"
  474. end
  475. end
  476.  
  477. Debris = game:GetService("Debris")
  478.  
  479. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  480. local DIRECTION = CF(StartPos,EndPos).lookVector
  481. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  482. end
  483.  
  484. function turnto(position)
  485. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  486. end
  487.  
  488. local Particle = IT("ParticleEmitter",nil)
  489. Particle.Enabled = false
  490. Particle.LightEmission = 0.2
  491. Particle.Rate = 150
  492. Particle.ZOffset = 1
  493. Particle.Rotation = NumberRange.new(-180, 180)
  494.  
  495. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  496. function ParticleEmitter(Table)
  497. local PRTCL = Particle:Clone()
  498. local Color1 = Table.Color1 or C3(1,1,1)
  499. local Color2 = Table.Color2 or C3(1,1,1)
  500. local Speed = Table.Speed or 5
  501. local Drag = Table.Drag or 0
  502. local Size1 = Table.Size1 or 1
  503. local Size2 = Table.Size2 or 5
  504. local Lifetime1 = Table.Lifetime1 or 1
  505. local Lifetime2 = Table.Lifetime2 or 1.5
  506. local Parent = Table.Parent or Torso
  507. local Emit = Table.Emit or 100
  508. local Offset = Table.Offset or 360
  509. local Acel = Table.Acel or VT(0,0,0)
  510. local Enabled = Table.Enabled or false
  511. local Texture = Table.Texture or "281983280"
  512. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  513. local Trans1 = Table.Transparency1 or 0
  514. local Trans2 = Table.Transparency2 or 0
  515. PRTCL.Parent = Parent
  516. PRTCL.RotSpeed = RotS
  517. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  518. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  519. PRTCL.Color = ColorSequence.new(Color1,Color2)
  520. PRTCL.Size = NumberSequence.new(Size1,Size2)
  521. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  522. PRTCL.Speed = NumberRange.new(Speed)
  523. PRTCL.VelocitySpread = Offset
  524. PRTCL.Drag = Drag
  525. PRTCL.Acceleration = Acel
  526. if Enabled == false then
  527. PRTCL:Emit(Emit)
  528. Debris:AddItem(PRTCL,Lifetime2)
  529. else
  530. PRTCL.Enabled = true
  531. end
  532. return PRTCL
  533. end
  534.  
  535. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  536. for _, c in pairs(PARENT:GetDescendants()) do
  537. if c.ClassName == "Model" then
  538. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  539. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  540. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  541. if (TORSO.Position - FROM).Magnitude < DIST then
  542. table.insert(TABLE,c)
  543. end
  544. end
  545. end
  546. end
  547. end
  548.  
  549. --//=================================\\
  550. --|| WEAPON CREATION
  551. --\\=================================//
  552.  
  553. local DECAL = IT("Decal",nil)
  554. DECAL.Transparency = 1
  555. DECAL.Texture = "http://www.roblox.com/asset/?id=99174105"
  556. Head:ClearAllChildren()
  557.  
  558. Humanoid.Parent = nil
  559. RootPart.Size = RootPart.Size*SIZE
  560. Torso.Size = Torso.Size*SIZE
  561. RightArm.Size = RightArm.Size*SIZE
  562. RightLeg.Size = RightLeg.Size*SIZE
  563. LeftArm.Size = LeftArm.Size*SIZE
  564. LeftLeg.Size = LeftLeg.Size*SIZE
  565. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  566. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  567. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  568. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  569. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  570. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  571. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  572. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  573. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  574. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  575. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  576. RootJoint.Parent = RootPart
  577. Neck.Parent = Torso
  578. RightShoulder.Parent = Torso
  579. LeftShoulder.Parent = Torso
  580. RightHip.Parent = Torso
  581. LeftHip.Parent = Torso
  582.  
  583. CreateMesh("SpecialMesh", Head, "FileMesh", "1532586252", "1532589976", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  584. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  585. Humanoid.DisplayDistanceType = "None"
  586. local naeeym = IT("BillboardGui",Character)
  587. naeeym.AlwaysOnTop = true
  588. naeeym.Size = UDim2.new(5,35,2,15)
  589. naeeym.StudsOffset = Vector3.new(0,5,0)
  590. naeeym.MaxDistance = 75
  591. naeeym.Adornee = Character.Head
  592. naeeym.Name = "Name"
  593. local tecks = IT("TextLabel",naeeym)
  594. tecks.BackgroundTransparency = 1
  595. tecks.TextScaled = true
  596. tecks.BorderSizePixel = 0
  597. tecks.Text = "///////////////////"
  598. tecks.Font = "Fantasy"
  599. tecks.TextSize = 30
  600. tecks.TextTransparency = 0.5
  601. tecks.TextStrokeTransparency = 0.5
  602. tecks.TextColor3 = C3(0,0,0)
  603. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  604. tecks.Size = UDim2.new(1,0,0.5,0)
  605. tecks.Parent = naeeym
  606. local naeeym2 = IT("BillboardGui",Character)
  607. naeeym2.AlwaysOnTop = true
  608. naeeym2.Size = UDim2.new(7,35,3,15)
  609. naeeym2.StudsOffset = Vector3.new(0,5,0)
  610. naeeym2.MaxDistance = 75
  611. naeeym2.Adornee = Character.Head
  612. naeeym2.Name = "Name2"
  613. local tecks2 = IT("TextLabel",naeeym2)
  614. tecks2.BackgroundTransparency = 1
  615. tecks2.TextScaled = true
  616. tecks2.BorderSizePixel = 0
  617. tecks2.Text = "Satan"
  618. tecks2.Font = "Fantasy"
  619. tecks2.TextSize = 30
  620. tecks2.TextStrokeTransparency = 0
  621. tecks2.TextColor3 = C3(0,0,0)
  622. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  623. tecks2.Size = UDim2.new(1,0,0.5,0)
  624. tecks2.Parent = naeeym2
  625.  
  626. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  627. tecks2.Text = MSG
  628.  
  629. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  630. tecks.Text = MSG
  631.  
  632. local RINGFIRE = {}
  633. local top = Instance.new("Shirt")
  634. top.ShirtTemplate = "rbxassetid://791994658"
  635. top.Parent = Character
  636. top.Name = "Cloth"
  637. local bottom = Instance.new("Pants")
  638. bottom.PantsTemplate = "rbxassetid://1029442377"
  639. bottom.Parent = Character
  640. bottom.Name = "Cloth"
  641. local FIRE = IT("Model",Weapon)
  642. FIRE.Name = "RingOfFire"
  643. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  644. FIRE.PrimaryPart = MAIN
  645. for i = 1, 45 do
  646. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  647. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  648. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  649. PRTCL.LockedToPart = true
  650. PRTCL.Rate = 35
  651. table.insert(RINGFIRE,PRTCL)
  652. end
  653. local A = IT("Attachment",RightArm)
  654. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  655. local B = IT("Attachment",LeftArm)
  656. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  657. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  658. PRTCL.LockedToPart = true
  659. PRTCL.Rate = 85
  660. table.insert(RINGFIRE,PRTCL)
  661. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  662. PRTCL.LockedToPart = true
  663. PRTCL.Rate = 85
  664. table.insert(RINGFIRE,PRTCL)
  665. for _, c in pairs(Character:GetChildren()) do
  666. if c.ClassName == "Part" and c ~= RootPart then
  667. local Face = DECAL:Clone()
  668. Face.Parent = c
  669. Face.Face = "Top"
  670. local Face = DECAL:Clone()
  671. Face.Parent = c
  672. Face.Face = "Left"
  673. local Face = DECAL:Clone()
  674. Face.Parent = c
  675. Face.Face = "Right"
  676. local Face = DECAL:Clone()
  677. Face.Parent = c
  678. Face.Face = "Front"
  679. local Face = DECAL:Clone()
  680. Face.Parent = c
  681. Face.Face = "Back"
  682. local Face = DECAL:Clone()
  683. Face.Parent = c
  684. Face.Face = "Bottom"
  685. end
  686. end
  687.  
  688. local LASTPART = Head
  689. for i = 1, 45 do
  690. local MATH = (1-(i/50))
  691. if LASTPART == Head then
  692. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  693. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(15), RAD(-15)), CF(0, 0, 0))
  694. LASTPART = Horn
  695. Horn.Color = C3(0,0,0)
  696. MakeForm(Horn,"Cyl")
  697. local Face = DECAL:Clone()
  698. Face.Parent = Horn
  699. Face.Face = "Top"
  700. local Face = DECAL:Clone()
  701. Face.Parent = Horn
  702. Face.Face = "Left"
  703. local Face = DECAL:Clone()
  704. Face.Parent = Horn
  705. Face.Face = "Right"
  706. local Face = DECAL:Clone()
  707. Face.Parent = Horn
  708. Face.Face = "Front"
  709. local Face = DECAL:Clone()
  710. Face.Parent = Horn
  711. Face.Face = "Back"
  712. local Face = DECAL:Clone()
  713. Face.Parent = Horn
  714. Face.Face = "Bottom"
  715. else
  716. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  717. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  718. LASTPART = Horn
  719. Horn.Color = C3(0,0,0)
  720. MakeForm(Horn,"Cyl")
  721. local Face = DECAL:Clone()
  722. Face.Parent = Horn
  723. Face.Face = "Top"
  724. local Face = DECAL:Clone()
  725. Face.Parent = Horn
  726. Face.Face = "Left"
  727. local Face = DECAL:Clone()
  728. Face.Parent = Horn
  729. Face.Face = "Right"
  730. local Face = DECAL:Clone()
  731. Face.Parent = Horn
  732. Face.Face = "Front"
  733. local Face = DECAL:Clone()
  734. Face.Parent = Horn
  735. Face.Face = "Back"
  736. local Face = DECAL:Clone()
  737. Face.Parent = Horn
  738. Face.Face = "Bottom"
  739. end
  740. end
  741. local LASTPART = Head
  742. for i = 1, 45 do
  743. local MATH = (1-(i/50))
  744. if LASTPART == Head then
  745. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  746. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.15, 1.5, -0.2) * ANGLES(RAD(-75), RAD(-15), RAD(15)), CF(0, 0, 0))
  747. LASTPART = Horn
  748. Horn.Color = C3(0,0,0)
  749. MakeForm(Horn,"Cyl")
  750. local Face = DECAL:Clone()
  751. Face.Parent = Horn
  752. Face.Face = "Top"
  753. local Face = DECAL:Clone()
  754. Face.Parent = Horn
  755. Face.Face = "Left"
  756. local Face = DECAL:Clone()
  757. Face.Parent = Horn
  758. Face.Face = "Right"
  759. local Face = DECAL:Clone()
  760. Face.Parent = Horn
  761. Face.Face = "Front"
  762. local Face = DECAL:Clone()
  763. Face.Parent = Horn
  764. Face.Face = "Back"
  765. local Face = DECAL:Clone()
  766. Face.Parent = Horn
  767. Face.Face = "Bottom"
  768. else
  769. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.15,0.25*MATH),false)
  770. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(3), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  771. LASTPART = Horn
  772. Horn.Color = C3(0,0,0)
  773. MakeForm(Horn,"Cyl")
  774. local Face = DECAL:Clone()
  775. Face.Parent = Horn
  776. Face.Face = "Top"
  777. local Face = DECAL:Clone()
  778. Face.Parent = Horn
  779. Face.Face = "Left"
  780. local Face = DECAL:Clone()
  781. Face.Parent = Horn
  782. Face.Face = "Right"
  783. local Face = DECAL:Clone()
  784. Face.Parent = Horn
  785. Face.Face = "Front"
  786. local Face = DECAL:Clone()
  787. Face.Parent = Horn
  788. Face.Face = "Back"
  789. local Face = DECAL:Clone()
  790. Face.Parent = Horn
  791. Face.Face = "Bottom"
  792. end
  793. end
  794. local LASTPART = Head
  795. for i = 1, 45 do
  796. local MATH = (1-(i/50))
  797. if LASTPART == Head then
  798. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  799. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(15), RAD(-35)), CF(0, 0, 0))
  800. LASTPART = Horn
  801. Horn.Color = C3(0,0,0)
  802. MakeForm(Horn,"Cyl")
  803. local Face = DECAL:Clone()
  804. Face.Parent = Horn
  805. Face.Face = "Top"
  806. local Face = DECAL:Clone()
  807. Face.Parent = Horn
  808. Face.Face = "Left"
  809. local Face = DECAL:Clone()
  810. Face.Parent = Horn
  811. Face.Face = "Right"
  812. local Face = DECAL:Clone()
  813. Face.Parent = Horn
  814. Face.Face = "Front"
  815. local Face = DECAL:Clone()
  816. Face.Parent = Horn
  817. Face.Face = "Back"
  818. local Face = DECAL:Clone()
  819. Face.Parent = Horn
  820. Face.Face = "Bottom"
  821. else
  822. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  823. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  824. LASTPART = Horn
  825. Horn.Color = C3(0,0,0)
  826. MakeForm(Horn,"Cyl")
  827. local Face = DECAL:Clone()
  828. Face.Parent = Horn
  829. Face.Face = "Top"
  830. local Face = DECAL:Clone()
  831. Face.Parent = Horn
  832. Face.Face = "Left"
  833. local Face = DECAL:Clone()
  834. Face.Parent = Horn
  835. Face.Face = "Right"
  836. local Face = DECAL:Clone()
  837. Face.Parent = Horn
  838. Face.Face = "Front"
  839. local Face = DECAL:Clone()
  840. Face.Parent = Horn
  841. Face.Face = "Back"
  842. local Face = DECAL:Clone()
  843. Face.Parent = Horn
  844. Face.Face = "Bottom"
  845. end
  846. end
  847. local LASTPART = Head
  848. for i = 1, 45 do
  849. local MATH = (1-(i/50))
  850. if LASTPART == Head then
  851. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  852. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.25, 1.5, -0.2) * ANGLES(RAD(-45), RAD(-15), RAD(35)), CF(0, 0, 0))
  853. LASTPART = Horn
  854. Horn.Color = C3(0,0,0)
  855. MakeForm(Horn,"Cyl")
  856. local Face = DECAL:Clone()
  857. Face.Parent = Horn
  858. Face.Face = "Top"
  859. local Face = DECAL:Clone()
  860. Face.Parent = Horn
  861. Face.Face = "Left"
  862. local Face = DECAL:Clone()
  863. Face.Parent = Horn
  864. Face.Face = "Right"
  865. local Face = DECAL:Clone()
  866. Face.Parent = Horn
  867. Face.Face = "Front"
  868. local Face = DECAL:Clone()
  869. Face.Parent = Horn
  870. Face.Face = "Back"
  871. local Face = DECAL:Clone()
  872. Face.Parent = Horn
  873. Face.Face = "Bottom"
  874. else
  875. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.12,0.25*MATH),false)
  876. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(4), RAD(-1), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  877. LASTPART = Horn
  878. Horn.Color = C3(0,0,0)
  879. MakeForm(Horn,"Cyl")
  880. local Face = DECAL:Clone()
  881. Face.Parent = Horn
  882. Face.Face = "Top"
  883. local Face = DECAL:Clone()
  884. Face.Parent = Horn
  885. Face.Face = "Left"
  886. local Face = DECAL:Clone()
  887. Face.Parent = Horn
  888. Face.Face = "Right"
  889. local Face = DECAL:Clone()
  890. Face.Parent = Horn
  891. Face.Face = "Front"
  892. local Face = DECAL:Clone()
  893. Face.Parent = Horn
  894. Face.Face = "Back"
  895. local Face = DECAL:Clone()
  896. Face.Parent = Horn
  897. Face.Face = "Bottom"
  898. end
  899. end
  900.  
  901. local EYE1 = IT("Attachment",Head)
  902. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  903. local EYE2 = IT("Attachment",Head)
  904. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  905. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  906. PRTCL.LockedToPart = true
  907. PRTCL.Rate = 185
  908. PRTCL.ZOffset = 0.1
  909. table.insert(RINGFIRE,PRTCL)
  910. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  911. PRTCL.LockedToPart = true
  912. PRTCL.Rate = 185
  913. PRTCL.ZOffset = 0.1
  914. local BODY = {}
  915. table.insert(RINGFIRE,PRTCL)
  916. for _, c in pairs(Character:GetDescendants()) do
  917. if c:IsA("BasePart") and c.Name ~= "Handle" then
  918. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  919. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  920. end
  921. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  922. elseif c:IsA("JointInstance") then
  923. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  924. end
  925. end
  926. function refit()
  927. Character.Parent = workspace
  928. for e = 1, #BODY do
  929. if BODY[e] ~= nil then
  930. local STUFF = BODY[e]
  931. local PART = STUFF[1]
  932. local PARENT = STUFF[2]
  933. local MATERIAL = STUFF[3]
  934. local COLOR = STUFF[4]
  935. local TRANSPARENCY = STUFF[5]
  936. --local SIZE = STUFF[6]
  937. local NAME = STUFF[7]
  938. if PART.ClassName == "Part" and PART ~= RootPart then
  939. PART.Material = MATERIAL
  940. PART.Transparency = TRANSPARENCY
  941. PART.Name = NAME
  942. end
  943. if PART.Parent ~= PARENT then
  944. Humanoid:remove()
  945. PART.Parent = PARENT
  946. Humanoid = IT("Humanoid",Character)
  947. end
  948. end
  949. end
  950. end
  951.  
  952. for _, c in pairs(Weapon:GetChildren()) do
  953. if c.ClassName == "Part" then
  954. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  955. end
  956. end
  957.  
  958. local SKILLTEXTCOLOR = C3(0,0,0)
  959. local SKILLFONT = "Fantasy"
  960. local SKILLTEXTSIZE = 6
  961.  
  962. Weapon.Parent = Character
  963. Humanoid.Parent = Character
  964.  
  965. Humanoid.Died:connect(function()
  966. refit()
  967. end)
  968.  
  969. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  970. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  971. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  972. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  973. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  974.  
  975. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  976. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  977. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  978. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  979. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  980.  
  981. --//=================================\\
  982. --|| DAMAGING
  983. --\\=================================//
  984.  
  985. function ApplyDamage(Humanoid,Damage,TorsoPart)
  986. local defence = Instance.new("BoolValue",Humanoid.Parent)
  987. defence.Name = ("HitBy"..Player.Name)
  988. game:GetService("Debris"):AddItem(defence, 0.001)
  989. Damage = Damage * DAMAGEMULTIPLIER
  990. if Humanoid.Health ~= 0 then
  991. local CritChance = MRANDOM(1,100)
  992. if Damage > Humanoid.Health then
  993. Damage = math.ceil(Humanoid.Health)
  994. if Damage == 0 then
  995. Damage = 0.1
  996. end
  997. end
  998. Humanoid.Health = Humanoid.Health - Damage
  999. end
  1000. end
  1001.  
  1002. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1003. local CHILDREN = workspace:GetDescendants()
  1004. for index, CHILD in pairs(CHILDREN) do
  1005. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1006. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1007. if HUM then
  1008. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1009. if TORSO then
  1010. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1011. if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  1012. local BODY = CHILD.RealBody.Value
  1013. if BODY then
  1014. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1015. if HUM then
  1016. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1017. BODY:BreakJoints()
  1018. else
  1019. local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  1020. if TORSO then
  1021. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1022. local DMG = MRANDOM(MINDMG,MAXDMG)/2
  1023. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1024. ApplyDamage(HUM,DMG,TORSO)
  1025. end
  1026. end
  1027. end
  1028. end
  1029. else
  1030. if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  1031. CHILD:BreakJoints()
  1032. else
  1033. local DMG = MRANDOM(MINDMG,MAXDMG)
  1034. ApplyDamage(HUM,DMG,TORSO)
  1035. end
  1036. if FLING > 0 then
  1037. for _, c in pairs(CHILD:GetChildren()) do
  1038. if c:IsA("BasePart") then
  1039. local bv = Instance.new("BodyVelocity")
  1040. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1041. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1042. bv.Parent = c
  1043. Debris:AddItem(bv,0.05)
  1044. end
  1045. end
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. --//=================================\\
  1056. --|| ATTACK FUNCTIONS AND STUFF
  1057. --\\=================================//
  1058.  
  1059. function MissilesOfDespair()
  1060. ATTACK = true
  1061. Rooted = true
  1062. local MAKERING = true
  1063. local RINGGROW = false
  1064. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1065. coroutine.resume(coroutine.create(function()
  1066. repeat
  1067. Swait()
  1068. if ATTACK == false then
  1069. break
  1070. end
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. until MAKERING == false
  1078. repeat
  1079. Swait()
  1080. if ATTACK == false then
  1081. break
  1082. end
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until RINGGROW == true
  1090. end))
  1091. local FIRERING = IT("Model",Effects)
  1092. FIRERING.Name = "RingOfFire"
  1093. local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1094. FIRERING.PrimaryPart = MAIN
  1095. local RINGS = {}
  1096. local EMITTERS = {}
  1097. for i = 1, 45 do
  1098. local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  1099. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  1100. table.insert(RINGS,PRT)
  1101. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1102. PRTCL.LockedToPart = true
  1103. PRTCL.Rate = 35
  1104. table.insert(EMITTERS,PRTCL)
  1105. end
  1106. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1107. wait(0.5)
  1108. MAKERING = false
  1109. CreateSound(278641993, MAIN, 5, 1.2, false)
  1110. for e = 1, 45 do
  1111. Swait()
  1112. FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  1113. for i = 1, #RINGS do
  1114. RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  1115. end
  1116. end
  1117. RINGGROW = true
  1118. wait(0.2)
  1119. for i = 1, 15 do
  1120. wait(0.08)
  1121. coroutine.resume(coroutine.create(function()
  1122. local POS = Mouse.Hit.p
  1123. local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  1124. MISSILE.Color = C3(0.2,0,0)
  1125. CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  1126. MakeForm(MISSILE,"Ball")
  1127. MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  1128. for i = 1, 10 do
  1129. Swait()
  1130. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1131. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  1132. end
  1133. for i = 1, 5 do
  1134. Swait()
  1135. MISSILE.Transparency = MISSILE.Transparency - 1/15
  1136. MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  1137. end
  1138. MISSILE.Size = VT(0.2,0.2,1.5)
  1139. MISSILE.CFrame = CF(MISSILE.Position,POS)
  1140. for i = 1, 150 do
  1141. Swait()
  1142. MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  1143. local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  1144. if HIT ~= nil then
  1145. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1146. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  1147. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1148. for i = 1, 5 do
  1149. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1150. end
  1151. ApplyAoE(MISSILE.Position,15,15,25,35,false)
  1152. break
  1153. end
  1154. end
  1155. MISSILE:remove()
  1156. end))
  1157. end
  1158. for i = 1, #EMITTERS do
  1159. EMITTERS[i].Enabled = false
  1160. end
  1161. Debris:AddItem(FIRERING,3)
  1162. ATTACK = false
  1163. Rooted = false
  1164. end
  1165.  
  1166. function ShadowRoam()
  1167. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1168. if HITFLOOR then
  1169. ATTACK = true
  1170. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1171. local BUSY = false
  1172. Rooted = true
  1173. local CLOAKING = false
  1174. local UNCLOAKED = true
  1175. local LOOP = nil
  1176. local FAKESHADOW = IT("Model",Effects)
  1177. FAKESHADOW.Name = "Shadow"
  1178. local POS = RootPart.Position
  1179. local MOUSEHIT = nil
  1180. --
  1181. local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  1182. TORS.Color = C3(0,0,0)
  1183. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1184. local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  1185. HED.Color = C3(0,0,0)
  1186. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1187. local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1188. RARM.Color = C3(0,0,0)
  1189. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1190. local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  1191. LARM.Color = C3(0,0,0)
  1192. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1193. local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1194. RLEG.Color = C3(0,0,0)
  1195. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1196. local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  1197. LLEG.Color = C3(0,0,0)
  1198. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1199. --
  1200. coroutine.resume(coroutine.create(function()
  1201. coroutine.resume(coroutine.create(function()
  1202. while wait() do
  1203. if RootPart.Position.Y > POS.Y then
  1204. BUSY = true
  1205. if MOUSEHIT then
  1206. MOUSEHIT:disconnect()
  1207. end
  1208. for _, c in pairs(Character:GetChildren()) do
  1209. if c.ClassName == "Part" and c ~= RootPart then
  1210. c.Transparency = 0
  1211. for _, q in pairs(c:GetChildren()) do
  1212. if q.ClassName == "Decal" then
  1213. q.Transparency = 0
  1214. end
  1215. end
  1216. end
  1217. end
  1218. for i=0, 1.5, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootPart.Anchored = true
  1221. UNCLOAKED = false
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. coroutine.resume(coroutine.create(function()
  1230. for i = 1, 15 do
  1231. Swait()
  1232. if FAKESHADOW then
  1233. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1234. if q.ClassName == "Part" then
  1235. q.Transparency = q.Transparency + 1/15
  1236. end
  1237. end
  1238. end
  1239. end
  1240. if FAKESHADOW then
  1241. FAKESHADOW:remove()
  1242. end
  1243. FAKESHADOW = nil
  1244. end))
  1245. for i=0, 0.5, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootPart.Anchored = true
  1248. UNCLOAKED = true
  1249. if LOOP then
  1250. LOOP.Pitch = LOOP.Pitch - 0.2
  1251. end
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. end
  1259. LOOP:remove()
  1260. LOOP = nil
  1261. for i = 1, 35 do
  1262. Swait()
  1263. for _, c in pairs(Character:GetChildren()) do
  1264. if c.ClassName == "Part" then
  1265. for _, q in pairs(c:GetChildren()) do
  1266. if q.ClassName == "Decal" then
  1267. q.Transparency = q.Transparency + 1/35
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. UNANCHOR = true
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277. if FAKESHADOW then
  1278. TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  1279. HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  1280. RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1281. LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1282. RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  1283. LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  1284. end
  1285. if LOOP ~= nil then
  1286. LOOP.Parent = TORS
  1287. end
  1288. naeeym.Enabled = UNCLOAKED
  1289. naeeym2.Enabled = UNCLOAKED
  1290. for c = 1, #RINGFIRE do
  1291. RINGFIRE[c].Enabled = UNCLOAKED
  1292. end
  1293. if ATTACK == false then
  1294. break
  1295. end
  1296. end
  1297. end))
  1298. repeat
  1299. Swait()
  1300. if ATTACK == false then
  1301. break
  1302. end
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. until CLOAKING == true
  1310. end))
  1311. wait(0.3)
  1312. for i = 1, 35 do
  1313. Swait()
  1314. for _, c in pairs(Character:GetChildren()) do
  1315. if c.ClassName == "Part" then
  1316. for _, q in pairs(c:GetChildren()) do
  1317. if q.ClassName == "Decal" then
  1318. q.Transparency = q.Transparency - 1/35
  1319. end
  1320. end
  1321. end
  1322. end
  1323. end
  1324. UNANCHOR = false
  1325. RootPart.Anchored = true
  1326. CLOAKING = true
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1, 15 do
  1329. Swait()
  1330. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1331. if q.ClassName == "Part" then
  1332. q.Transparency = q.Transparency - 1/15
  1333. end
  1334. end
  1335. end
  1336. end))
  1337. for i=0, 0.2, 0.1 / Animation_Speed do
  1338. Swait()
  1339. RootPart.Anchored = true
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. end
  1347. LOOP = CreateSound(487214658, TORS, 0, 1, true)
  1348. for i=0, 0.6, 0.1 / Animation_Speed do
  1349. Swait()
  1350. RootPart.Anchored = true
  1351. UNCLOAKED = false
  1352. if LOOP then
  1353. LOOP.Volume = LOOP.Volume + 0.1
  1354. end
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. end
  1362. for _, c in pairs(Character:GetChildren()) do
  1363. if c.ClassName == "Part" then
  1364. c.Transparency = 1
  1365. for _, q in pairs(c:GetChildren()) do
  1366. if q.ClassName == "Decal" then
  1367. q.Transparency = 1
  1368. end
  1369. end
  1370. end
  1371. end
  1372. MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1373. local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1374. if HITFLOOR then
  1375. local POS = HITPOS
  1376. local WORKING = true
  1377. coroutine.resume(coroutine.create(function()
  1378. repeat
  1379. Swait()
  1380. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1381. until WORKING == false
  1382. end))
  1383. wait(0.3)
  1384. local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  1385. SPIKE.Color = C3(0,0,0)
  1386. local MSH = IT("SpecialMesh",SPIKE)
  1387. MSH.MeshType = "FileMesh"
  1388. MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  1389. MSH.Scale = SPIKE.Size/50
  1390. SPIKE.CFrame = CF(POS+VT(0,15,0))
  1391. ApplyAoE(SPIKE.Position,15,35,55,35,false)
  1392. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1393. wait(0.2)
  1394. for i = 1, 16 do
  1395. Swait()
  1396. SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  1397. end
  1398. SPIKE:remove()
  1399. WORKING = false
  1400. end
  1401. end)
  1402. Mouse.KeyDown:connect(function(NEWKEY)
  1403. if NEWKEY == "b" and BUSY == false then
  1404. BUSY = true
  1405. if MOUSEHIT then
  1406. MOUSEHIT:disconnect()
  1407. end
  1408. for _, c in pairs(Character:GetChildren()) do
  1409. if c.ClassName == "Part" and c ~= RootPart then
  1410. c.Transparency = 0
  1411. for _, q in pairs(c:GetChildren()) do
  1412. if q.ClassName == "Decal" then
  1413. q.Transparency = 0
  1414. end
  1415. end
  1416. end
  1417. end
  1418. for i=0, 1.5, 0.1 / Animation_Speed do
  1419. Swait()
  1420. RootPart.Anchored = true
  1421. UNCLOAKED = false
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. coroutine.resume(coroutine.create(function()
  1430. for i = 1, 15 do
  1431. Swait()
  1432. for _, q in pairs(FAKESHADOW:GetChildren()) do
  1433. if q.ClassName == "Part" then
  1434. q.Transparency = q.Transparency + 1/15
  1435. end
  1436. end
  1437. end
  1438. FAKESHADOW:remove()
  1439. FAKESHADOW = nil
  1440. end))
  1441. for i=0, 0.5, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootPart.Anchored = true
  1444. UNCLOAKED = true
  1445. LOOP.Pitch = LOOP.Pitch - 0.2
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452. end
  1453. LOOP:remove()
  1454. LOOP = nil
  1455. for i = 1, 35 do
  1456. Swait()
  1457. for _, c in pairs(Character:GetChildren()) do
  1458. if c.ClassName == "Part" then
  1459. for _, q in pairs(c:GetChildren()) do
  1460. if q.ClassName == "Decal" then
  1461. q.Transparency = q.Transparency + 1/35
  1462. end
  1463. end
  1464. end
  1465. end
  1466. end
  1467. UNANCHOR = true
  1468. ATTACK = false
  1469. Rooted = false
  1470. elseif NEWKEY == "w" and BUSY == false then
  1471. repeat
  1472. Swait()
  1473. local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1474. local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  1475. if HITFLOOR then
  1476. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1477. RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  1478. end
  1479. until KEYHOLD == false or BUSY == true
  1480. end
  1481. end)
  1482. end
  1483. end
  1484.  
  1485. function PillarOfDespair()
  1486. ATTACK = true
  1487. Rooted = true
  1488. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  1489. FORCEIDLE = true
  1490. for i = 1, 5 do
  1491. Swait()
  1492. for _, c in pairs(Character:GetChildren()) do
  1493. if c.ClassName == "Part" then
  1494. for _, q in pairs(c:GetChildren()) do
  1495. if q.ClassName == "Decal" then
  1496. q.Transparency = q.Transparency - 1/5
  1497. end
  1498. end
  1499. end
  1500. end
  1501. end
  1502. local ORIGINPOS = RootPart.Position
  1503. CreateSound(1447872444, Torso, 10, 1.2, false)
  1504. for c = 1, #RINGFIRE do
  1505. RINGFIRE[c].Enabled = false
  1506. end
  1507. for i = 1, 25 do
  1508. Swait()
  1509. coroutine.resume(coroutine.create(function()
  1510. local POS = RootPart.Position
  1511. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1512. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1513. wait(0.3)
  1514. ApplyAoE(POS,25+i,15,25,25,false)
  1515. end))
  1516. RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  1517. end
  1518. for c = 1, #RINGFIRE do
  1519. RINGFIRE[c].Enabled = true
  1520. end
  1521. FORCEIDLE = false
  1522. local BUILDUP = true
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1, 35 do
  1525. Swait()
  1526. for _, c in pairs(Character:GetChildren()) do
  1527. if c.ClassName == "Part" then
  1528. for _, q in pairs(c:GetChildren()) do
  1529. if q.ClassName == "Decal" then
  1530. q.Transparency = q.Transparency + 1/35
  1531. end
  1532. end
  1533. end
  1534. end
  1535. end
  1536. end))
  1537. coroutine.resume(coroutine.create(function()
  1538. repeat
  1539. Swait()
  1540. if ATTACK == false then
  1541. break
  1542. end
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1549. until BUILDUP == false
  1550. repeat
  1551. Swait()
  1552. if ATTACK == false then
  1553. break
  1554. end
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. until ATTACK == false
  1562. end))
  1563. wait(0.5)
  1564. BUILDUP = false
  1565. coroutine.resume(coroutine.create(function()
  1566. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  1567. for i = 1, 5 do
  1568. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1569. end
  1570. wait(1.3)
  1571. for i = 1, 6 do
  1572. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1573. end
  1574. for i = 1, 25 do
  1575. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1576. end
  1577. ApplyAoE(ORIGINPOS,85,35,85,125,false)
  1578. end))
  1579. wait(0.4)
  1580. ATTACK = false
  1581. Rooted = false
  1582. end
  1583.  
  1584. function InfernoWall()
  1585. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1586. ATTACK = true
  1587. Rooted = true
  1588. local BUILDUP = true
  1589. local WALL = IT("Model",Effects)
  1590. WALL.Name = "Wall of Fire"
  1591. local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  1592. BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  1593. local FIRES = {}
  1594. local BODIES = {}
  1595. local REPEATREMOVE = true
  1596. WALL.PrimaryPart = BASE
  1597. coroutine.resume(coroutine.create(function()
  1598. repeat
  1599. Swait()
  1600. if ATTACK == false then
  1601. break
  1602. end
  1603. turnto(Mouse.Hit.p)
  1604. WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1611. until BUILDUP == false
  1612. repeat
  1613. Swait()
  1614. if ATTACK == false then
  1615. break
  1616. end
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. until ATTACK == false
  1624. end))
  1625. CreateSound(278641993, BASE, 10, 0.8, false)
  1626. coroutine.resume(coroutine.create(function()
  1627. for i = 1, 45 do
  1628. Swait()
  1629. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1630. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  1631. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1632. PRTCL.LockedToPart = true
  1633. PRTCL.Rate = 35
  1634. table.insert(FIRES,PRTCL)
  1635. end
  1636. end))
  1637. coroutine.resume(coroutine.create(function()
  1638. for i = 1, 45 do
  1639. Swait()
  1640. local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  1641. PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  1642. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1643. PRTCL.LockedToPart = true
  1644. PRTCL.Rate = 35
  1645. table.insert(FIRES,PRTCL)
  1646. end
  1647. end))
  1648. repeat wait() until #WALL:GetChildren() == 91
  1649. wait(0.3)
  1650. BUILDUP = false
  1651. coroutine.resume(coroutine.create(function()
  1652. coroutine.resume(coroutine.create(function()
  1653. repeat
  1654. wait(1)
  1655. for e = 1, #BODIES do
  1656. if BODIES[e] ~= nil and REPEATREMOVE == true then
  1657. local BOD = BODIES[e]
  1658. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1659. if TORSO then
  1660. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  1661. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  1662. end
  1663. for i = 1, 10 do
  1664. for i = 1, #BODIES do
  1665. if (BODIES[i] == BOD and i ~= e) then
  1666. table.remove(BODIES,i)
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672. until REPEATREMOVE == false
  1673. end))
  1674. CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  1675. for i = 1, 70 do
  1676. Swait()
  1677. AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  1678. WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  1679. end
  1680. for i = 1, #FIRES do
  1681. FIRES[i].Enabled = false
  1682. end
  1683. Debris:AddItem(WALL,5)
  1684. wait(1)
  1685. REPEATREMOVE = false
  1686. for e = 1, #BODIES do
  1687. if BODIES[e] ~= nil then
  1688. Swait()
  1689. local BOD = BODIES[e]
  1690. local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1691. if TORSO then
  1692. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1693. if HUM then
  1694. if HUM.Health > 0 then
  1695. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  1696. if HITFLOOR then
  1697. ApplyDamage(HUM,MRANDOM(65,85),TORSO)
  1698. CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  1699. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705. end
  1706. end))
  1707. wait(1)
  1708. ATTACK = false
  1709. Rooted = false
  1710. end
  1711.  
  1712. function FormerShadow()
  1713. CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  1714. XATTACK = true
  1715. ATTACK = true
  1716. Rooted = true
  1717. local BODIES = {}
  1718. local SHADOWS = {}
  1719. local BUILDUP = true
  1720. local DONE = false
  1721. coroutine.resume(coroutine.create(function()
  1722. repeat
  1723. Swait()
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. until DONE == true
  1731. end))
  1732. local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  1733. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1734. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1735. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1736. if TORSO and HUM then
  1737. local PASS = true
  1738. for e = 1, #BODIES do
  1739. if BODIES[e] ~= nil then
  1740. if BODIES[e] == Mouse.Target.Parent then
  1741. PASS = false
  1742. end
  1743. end
  1744. end
  1745. if PASS == true then
  1746. table.insert(BODIES,Mouse.Target.Parent)
  1747. end
  1748. end
  1749. end
  1750. end)
  1751. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1752. if NEWKEY == "x" then
  1753. DONE = true
  1754. end
  1755. end)
  1756. repeat wait() until DONE == true or #BODIES == 3
  1757. DONE = true
  1758. MOUSEHIT:disconnect()
  1759. KEYDOWN:disconnect()
  1760. if #BODIES > 0 then
  1761. coroutine.resume(coroutine.create(function()
  1762. repeat
  1763. Swait()
  1764. if ATTACK == false then
  1765. break
  1766. end
  1767. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1768. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1769. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1770. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1771. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1772. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1773. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1774. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. until BUILDUP == false
  1782. end))
  1783. CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  1784. CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  1785. for i = 1, #BODIES do
  1786. if BODIES[i] ~= nil then
  1787. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1788. if TORSO then
  1789. CreateSound(WALLSOUND, TORSO, 10, 1, false)
  1790. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  1791. end
  1792. end
  1793. end
  1794. wait(1)
  1795. local SHADOWFADE = false
  1796. for i = 1, #BODIES do
  1797. if BODIES[i] ~= nil then
  1798. local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  1799. if TORSO then
  1800. local SHADOW = CLONE:Clone()
  1801. SHADOW.Parent = Effects
  1802. SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  1803. --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  1804. SHADOW.Humanoid.WalkSpeed = 35
  1805. SHADOW.Humanoid.Health = 1
  1806. SHADOW.Humanoid.MaxHealth = 1
  1807. SHADOW.Name = BODIES[i].Name
  1808. for i = 1, 3 do
  1809. for _, c in pairs(SHADOW:GetChildren()) do
  1810. if c.ClassName == "Part" then
  1811. c.Material = "Neon"
  1812. c.Color = C3(0,0,0)
  1813. c.Transparency = 1
  1814. if c.Name == "Head" then
  1815. c:ClearAllChildren()
  1816. local MSH = IT("BlockMesh",c)
  1817. MSH.Scale = VT(0.5,1,1)
  1818. end
  1819. elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  1820. c:remove()
  1821. end
  1822. end
  1823. end
  1824. local BODY = IT("ObjectValue",SHADOW)
  1825. BODY.Name = "RealBody"
  1826. BODY.Value = BODIES[i]
  1827. table.insert(SHADOWS,SHADOW)
  1828. end
  1829. end
  1830. end
  1831. coroutine.resume(coroutine.create(function()
  1832. local LOOP = 0
  1833. for i = 1, 25 do
  1834. Swait()
  1835. for i = 1, #SHADOWS do
  1836. if SHADOWS[i] ~= nil then
  1837. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1838. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1839. c.Color = C3(0,0,0)
  1840. c.Transparency = c.Transparency - 1/25
  1841. end
  1842. end
  1843. end
  1844. end
  1845. end
  1846. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1847. if NEWKEY == "x" then
  1848. SHADOWFADE = true
  1849. end
  1850. end)
  1851. repeat
  1852. LOOP = LOOP + 2
  1853. local JUMPIES = {}
  1854. for i = 1, #SHADOWS do
  1855. if SHADOWS[i] ~= nil then
  1856. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  1857. local BODY = SHADOWS[i].RealBody.Value
  1858. if BODY then
  1859. local HUM = BODY:FindFirstChildOfClass("Humanoid")
  1860. if HUM then
  1861. local TRIGGER = HUM.Changed:connect(function(Jump)
  1862. if HUM.Jump == true then
  1863. SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  1864. SHADOWS[i].Humanoid.Jump = true
  1865. end
  1866. end)
  1867. table.insert(JUMPIES,TRIGGER)
  1868. if HUM.Health == 0 then
  1869. SHADOWS[i].Humanoid.Health = 0
  1870. end
  1871. end
  1872. end
  1873. if SHADOWS[i].Humanoid.Health == 0 then
  1874. if BODY then
  1875. BODY:BreakJoints()
  1876. end
  1877. SHADOWS[i]:remove()
  1878. table.remove(SHADOWS,i)
  1879. end
  1880. end
  1881. end
  1882. Swait()
  1883. for i = 1, #JUMPIES do
  1884. if JUMPIES[i] ~= nil then
  1885. JUMPIES[i]:disconnect()
  1886. end
  1887. end
  1888. until SHADOWFADE == true or #SHADOWS == 0
  1889. KEYDOWN:disconnect()
  1890. if #SHADOWS > 0 then
  1891. for i = 1, 45 do
  1892. Swait()
  1893. for i = 1, #SHADOWS do
  1894. if SHADOWS[i] ~= nil then
  1895. for _, c in pairs(SHADOWS[i]:GetChildren()) do
  1896. if c.ClassName == "Part" then
  1897. c.Transparency = c.Transparency + 1/45
  1898. end
  1899. end
  1900. SHADOWS[i].Humanoid.WalkSpeed = 12
  1901. SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  1902. end
  1903. end
  1904. end
  1905. for i = 1, #SHADOWS do
  1906. if SHADOWS[i] ~= nil then
  1907. SHADOWS[i]:remove()
  1908. end
  1909. end
  1910. end
  1911. XATTACK = false
  1912. end))
  1913. else
  1914. XATTACK = false
  1915. end
  1916. ATTACK = false
  1917. Rooted = false
  1918. end
  1919.  
  1920. function Taunt()
  1921. ATTACK = true
  1922. Rooted = true
  1923. local VIOLENCE = 1
  1924. FORCEIDLE = true
  1925. repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  1926. FORCEIDLE = false
  1927. if VIOLENCE <= 10 then
  1928. for i=0, 0.2, 0.1 / Animation_Speed do
  1929. Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1934. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. end
  1937. local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  1938. repeat
  1939. Swait()
  1940. TAUNT.Parent = Head
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. until TAUNT.Playing == false
  1948. else
  1949. for i=0, 1, 0.1 / Animation_Speed do
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1957. end
  1958. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  1959. repeat Swait() until TAUNT.TimeLength > 0
  1960. repeat
  1961. Swait()
  1962. ApplyAoE(Head.Position,15,0,0,200,false)
  1963. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1964. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1965. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1966. TAUNT.Parent = Head
  1967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  1974. end
  1975. ATTACK = false
  1976. Rooted = false
  1977. end
  1978.  
  1979. --//=================================\\
  1980. --|| ASSIGN THINGS TO KEYS
  1981. --\\=================================//
  1982.  
  1983. function MouseDown(Mouse)
  1984. if ATTACK == false then
  1985. end
  1986. end
  1987.  
  1988. function MouseUp(Mouse)
  1989. HOLD = false
  1990. end
  1991.  
  1992. function KeyDown(Key)
  1993. KEYHOLD = true
  1994. if Key == "t" and ATTACK == false then
  1995. Taunt()
  1996. end
  1997.  
  1998. if Key == "z" and ATTACK == false then
  1999. MissilesOfDespair()
  2000. end
  2001.  
  2002. if Key == "b" and ATTACK == false and XATTACK == false then
  2003. ShadowRoam()
  2004. end
  2005.  
  2006. if Key == "c" and ATTACK == false then
  2007. PillarOfDespair()
  2008. end
  2009.  
  2010. if Key == "v" and ATTACK == false then
  2011. InfernoWall()
  2012. end
  2013.  
  2014. if Key == "x" and ATTACK == false and XATTACK == false then
  2015. FormerShadow()
  2016. end
  2017. end
  2018.  
  2019. function KeyUp(Key)
  2020. KEYHOLD = false
  2021. end
  2022.  
  2023. Mouse.Button1Down:connect(function(NEWKEY)
  2024. MouseDown(NEWKEY)
  2025. end)
  2026. Mouse.Button1Up:connect(function(NEWKEY)
  2027. MouseUp(NEWKEY)
  2028. end)
  2029. Mouse.KeyDown:connect(function(NEWKEY)
  2030. KeyDown(NEWKEY)
  2031. end)
  2032. Mouse.KeyUp:connect(function(NEWKEY)
  2033. KeyUp(NEWKEY)
  2034. end)
  2035.  
  2036. --//=================================\\
  2037. --\\=================================//
  2038.  
  2039. function unanchor()
  2040. if UNANCHOR == true then
  2041. RootPart.Anchored = false
  2042. end
  2043. g = Character:GetChildren()
  2044. for i = 1, #g do
  2045. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2046. g[i].Anchored = false
  2047. end
  2048. end
  2049. g = Weapon:GetChildren()
  2050. for i = 1, #g do
  2051. if g[i].ClassName == "Part" then
  2052. g[i].Anchored = false
  2053. end
  2054. end
  2055. end
  2056.  
  2057.  
  2058. --//=================================\\
  2059. --|| WRAP THE WHOLE SCRIPT UP
  2060. --\\=================================//
  2061.  
  2062. Humanoid.Changed:connect(function(Jump)
  2063. if Jump == "Jump" and (Disable_Jump == true) then
  2064. Humanoid.Jump = false
  2065. end
  2066. end)
  2067.  
  2068. while true do
  2069. Swait()
  2070. script.Parent = WEAPONGUI
  2071. ANIMATE.Parent = nil
  2072. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2073. v:Stop();
  2074. end
  2075. SINE = SINE + CHANGE
  2076. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2077. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2078. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2079. local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2080. local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  2081. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2082. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2083. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2085. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2086. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2087. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2088. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2089. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. end
  2093. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  2094. ANIM = "Jump"
  2095. if ATTACK == false then
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2102. end
  2103. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  2104. ANIM = "Fall"
  2105. if ATTACK == false then
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2112. end
  2113. elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  2114. ANIM = "Idle"
  2115. if ATTACK == false or FORCEIDLE == true then
  2116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. end
  2123. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  2124. ANIM = "Walk"
  2125. if ATTACK == false then
  2126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2130. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2132. end
  2133. end
  2134. unanchor()
  2135. Humanoid.MaxHealth = "inf"
  2136. Humanoid.Health = "inf"
  2137. if Rooted == false then
  2138. Disable_Jump = false
  2139. Humanoid.WalkSpeed = Speed
  2140. elseif Rooted == true then
  2141. Disable_Jump = true
  2142. Humanoid.WalkSpeed = 0
  2143. end
  2144. for _, c in pairs(Character:GetChildren()) do
  2145. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2146. c.Material = "Granite"
  2147. if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2148. c.Color = C3(175/575, 148/675, 131/675)
  2149. else
  2150. c.Color = C3(0,0,0)
  2151. end
  2152. if c == Head then
  2153. if c:FindFirstChild("face") then
  2154. c.face:remove()
  2155. end
  2156. end
  2157. elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  2158. c:remove()
  2159. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2160. c:remove()
  2161. end
  2162. end
  2163. sick.Parent = Character
  2164. sick.SoundId = "rbxassetid://900318768"
  2165. sick.Looped = true
  2166. sick.Pitch = 0.95
  2167. sick.Volume = 2
  2168. sick.Playing = true
  2169. if FLOOR1 ~= nil then
  2170. FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  2171. else
  2172. FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  2173. end
  2174. SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  2175. SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  2176. SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  2177. SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  2178. SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  2179. tecks2.Rotation = MRANDOM(-25,25)/8
  2180. tecks.Rotation = MRANDOM(-25,25)/8
  2181. Humanoid.Name = MRANDOM(1000000,99999999)
  2182. FIRE.Parent = Weapon
  2183. refit()
  2184. end
  2185.  
  2186. --//=================================\\
  2187. --\\=================================//
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193. --//====================================================\\--
  2194. --|| END OF SCRIPT
  2195. --\\====================================================//--
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