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War Sword SB

Apr 11th, 2018
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  1. --MADE BY YOUR NAME HERE (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 3,4,7,8,21, and 22 and put your name where it says "YOUR NAME HERE"
  2.  
  3. while game.Players.basstracker1970.PlayerGui:FindFirstChild("YOUR NAME HERE's Sword") == nil do
  4. wait()
  5. if game.Players.basstracker1970.PlayerGui:FindFirstChild("YOUR NAME HERE's Sword") == nil then
  6. local screengui = Instance.new("ScreenGui")
  7. screengui.Parent = game.Players.basstracker1970.PlayerGui
  8. screengui.Name = "YOUR NAME HEREs's Sword"
  9.  
  10. local textbutton = Instance.new("TextButton")
  11. textbutton.Parent = screengui
  12. textbutton.Position = UDim2.new(0,606,0,15)
  13. textbutton.Size = UDim2.new(0,70,0,25)
  14. textbutton.Text = "WarSword"
  15. textbutton.TextColor3 = Color3.new(0/0, 0/0, 0/0)
  16. textbutton.BorderColor3 = Color3.new(0/0, 0/0, 0/0)
  17. textbutton.BackgroundColor = BrickColor.new("White")
  18. textbutton.MouseButton1Down:connect(function()
  19.  
  20.  
  21. bl = game.Players.basstracker1970.Backpack
  22. me = game.Players.basstracker1970
  23. char = me.Character
  24. Modelname = "GreatSword"
  25. Toolname = "WarSword"
  26. Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
  27. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  28. selected = false
  29. effectOn = false
  30. Hurt = false
  31. Leghurt = false
  32. Deb = true
  33. LegDeb = true
  34. Able = true
  35. Resting = false
  36. RestingAnim = false
  37. AbleG = true
  38. Prop = {Damage = 10000, Legdmg = 10000, AS = 100, ShockDMG = 10000, Rage = 7000000, RageIncome = 7000, MaxRage = 7000000}
  39. Prop.AS = Prop.AS/300
  40. Cam = workspace.CurrentCamera
  41.  
  42. ToolIcon = "http://www.roblox.com/asset/?id=49192762"
  43. MouseIc = "http://www.roblox.com/asset/?id=49192792"
  44. MouseDo = "http://www.roblox.com/asset/?id=49192819"
  45.  
  46. Add = {
  47. Sphere = function(P)
  48. local m = Instance.new("SpecialMesh",P)
  49. m.MeshType = "Sphere"
  50. return m
  51. end,
  52. Torso = function(P)
  53. local m = Instance.new("SpecialMesh",P)
  54. m.MeshType = "Torso"
  55. return m
  56. end,
  57. BF = function(P)
  58. local bf = Instance.new("BodyForce",P)
  59. bf.force = Vector3.new(0, P:GetMass()*187, 0)
  60. return bf
  61. end,
  62. BP = function(P)
  63. local bp = Instance.new("BodyPosition",P)
  64. bp.maxForce = Vector3.new(math.huge, 0, math.huge)
  65. bp.P = 14000
  66. return bp
  67. end,
  68. BG = function(P)
  69. local bg = Instance.new("BodyGyro",P)
  70. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  71. bg.P = 14000
  72. return bg
  73. end,
  74. Mesh = function(P, ID, x, y, z)
  75. local m = Instance.new("SpecialMesh")
  76. m.MeshId = ID
  77. m.Scale = Vector3.new(x, y, z)
  78. m.Parent = P
  79. return m
  80. end,
  81. Sound = function(P, ID, vol, pitch)
  82. local s = Instance.new("Sound")
  83. s.SoundId = ID
  84. s.Volume = vol
  85. s.Pitch = pitch
  86. s.Parent = P
  87. return s
  88. end
  89. }
  90.  
  91. function find(tab, arg)
  92. local ah = nil
  93. for i,v in pairs(tab) do
  94. if v == arg then
  95. ah = v
  96. end
  97. end
  98. return ah
  99. end
  100.  
  101. function getAllParts(from)
  102. local t = {}
  103. function getParts(where)
  104. for i, v in pairs(where:children()) do
  105. if v:IsA("BasePart") then
  106. if v.Parent ~= char and v.Parent.Parent ~= char then
  107. table.insert(t, v)
  108. end
  109. end
  110. getParts(v)
  111. end
  112. end
  113. getParts(workspace)
  114. return t
  115. end
  116.  
  117. function RayCast(pos1, pos2, maxDist, forward)
  118. local list = getAllParts(workspace)
  119. local pos0 = pos1
  120. for dist = 1, maxDist, forward do
  121. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  122. for _, v in pairs(list) do
  123. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  124. local s = v.Size
  125. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide and v:GetMass() > 14 then
  126. return pos0, v
  127. end
  128. end
  129. end
  130. return pos0, nil
  131. end
  132.  
  133. function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
  134. local p = Instance.new("Part")
  135. p.formFactor = "Custom"
  136. p.Anchored = Anchor
  137. p.CanCollide = Collide
  138. p.Transparency = Tran
  139. p.Reflectance = Ref
  140. p.BrickColor = BrickColor.new(Color)
  141. for _, Surf in pairs(Surfaces) do
  142. p[Surf] = "Smooth"
  143. end
  144. p.Size = Vector3.new(X, Y, Z)
  145. if Break then
  146. p:BreakJoints()
  147. else p:MakeJoints() end
  148. p.Parent = Parent
  149. p.Locked = true
  150. return p
  151. end
  152.  
  153. function Weld(p0, p1, x, y, z, a, b, c)
  154. local w = Instance.new("Weld")
  155. w.Parent = p0
  156. w.Part0 = p0
  157. w.Part1 = p1
  158. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
  159. return w
  160. end
  161.  
  162. function ComputePos(pos1, pos2)
  163. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  164. return CFrame.new(pos1, pos3)
  165. end
  166.  
  167. function getHumanoid(c)
  168. local h = nil
  169. for i,v in pairs(c:children()) do
  170. if v:IsA("Humanoid") and c ~= char then
  171. if v.Health > 0 then
  172. h = v
  173. end
  174. end
  175. end
  176. return h
  177. end
  178.  
  179. for i,v in pairs(char:children()) do
  180. if v.Name == Modelname then
  181. v:remove()
  182. end
  183. end
  184.  
  185. pcall(function() me.PlayerGui:findFirstChild("RaigMeter",true):remove() end)
  186.  
  187. Sc = Instance.new("ScreenGui",me:findFirstChild("PlayerGui"))
  188. Sc.Name = "RaigMeter"
  189.  
  190. Fr = Instance.new("Frame",Sc)
  191. Fr.Size = UDim2.new(0, 250, 0, 28)
  192. Fr.Position = UDim2.new(0.5, -125, 0, 5)
  193. Fr.BackgroundColor3 = Color3.new(0.8, 0.3, 0.1)
  194.  
  195. Met = Instance.new("Frame", Fr)
  196. Met.Size = UDim2.new(1, -10, 1, -6)
  197. Met.Position = UDim2.new(0, 5, 0, 3)
  198. Met.BackgroundColor3 = Color3.new(0, 0, 0)
  199. Met.BorderSizePixel = 0
  200.  
  201. Meter = Instance.new("ImageLabel", Met)
  202. Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
  203. Meter.Position = UDim2.new(0, 0, 0, 1)
  204. Meter.Image = "http://www.roblox.com/asset/?id=48965808"
  205. Meter.BorderSizePixel = 0
  206. Meter.BackgroundColor3 = Color3.new(1, 0.6, 0.1)
  207.  
  208. Tx = Instance.new("TextLabel", Met)
  209. Tx.Size = UDim2.new(0, 0, 1, 0)
  210. Tx.Position = UDim2.new(0, 5, 0, 0)
  211. Tx.Text = Prop.Rage.." / "..Prop.MaxRage
  212. Tx.Font = "ArialBold"
  213. Tx.FontSize = "Size18"
  214. Tx.BackgroundTransparency = 1
  215. Tx.TextColor3 = Color3.new(1, 0, 0)
  216. Tx.TextXAlignment = "Left"
  217.  
  218. laast = Prop.Rage
  219. coroutine.resume(coroutine.create(function()
  220. while true do
  221. wait()
  222. if Prop.Rage > Prop.MaxRage then Prop.Rage = Prop.MaxRage end
  223. if laast ~= Prop.Rage then
  224. Meter.Size = UDim2.new(Prop.Rage/Prop.MaxRage, 0, 1, -2)
  225. laast = Prop.Rage
  226. Tx.Text = Prop.Rage.." / "..Prop.MaxRage
  227. end
  228. end
  229. end))
  230.  
  231. torso = char.Torso
  232. neck = torso.Neck
  233. hum = char.Humanoid
  234. Rarm = char["Right Arm"]
  235. Larm = char["Left Arm"]
  236. Rleg = char["Right Leg"]
  237. Lleg = char["Left Leg"]
  238.  
  239. hc = Instance.new("Humanoid")
  240. hc.Health = 0
  241. hc.MaxHealth = 0
  242.  
  243. slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
  244. hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
  245. charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
  246. boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
  247. smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
  248. boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
  249. equip = Add.Sound(nil, "rbxasset://sounds\\unsheath.wav", 0.6, 0.7)
  250.  
  251. function PlaySound(sound, pitch)
  252. local s = sound:clone()
  253. if pitch ~= nil then
  254. if tonumber(pitch) then
  255. s.Pitch = tonumber(pitch)
  256. end
  257. end
  258. s.Parent = torso
  259. s.PlayOnRemove = true
  260. coroutine.resume(coroutine.create(function()
  261. wait()
  262. s:remove()
  263. end))
  264. end
  265.  
  266. Mo = Instance.new("Model")
  267. Mo.Name = Modelname
  268.  
  269. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  270. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  271. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  272. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  273.  
  274. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  275. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  276. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  277. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  278.  
  279. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  280. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  281. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  282. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  283.  
  284. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  285. HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
  286. HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
  287.  
  288. TH = Weld(torso, nil, -0.8, 0.1, 0, 0, math.pi/2, math.rad(-140))
  289.  
  290. RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
  291.  
  292. handle = Part(Mo, false, false, 1, 0, "Bright blue", 0.4, 5, 0.4, true)
  293. handle.Name = "Handle"
  294. Instance.new("SpecialMesh",handle)
  295.  
  296. maintip = Part(Mo, false, false, 1, 0, "Bright yellow", 0.6, 0.5, 0.6, true)
  297. Weld(handle, maintip, 0, -1.8, 0, 0, 0, 0)
  298.  
  299. DMGParts = {}
  300.  
  301. for i = 0, 135, 45 do
  302. local tip = Part(Mo, false, false, 1, 0, "Dark grey", 0.54, 1.3, 2.2, true)
  303. Instance.new("BlockMesh",tip)
  304. Weld(maintip, tip, 0, 0, 0, 0, 0, math.rad(i))
  305. table.insert(DMGParts, tip)
  306. end
  307.  
  308. spiketip = Part(Mo, false, false, 1, 0.2, "Bright blue", 0.3, 0.8, 0.3, true)
  309. Weld(handle, spiketip, 0, -5.7, 0, 0, 0, 0)
  310. Add.Mesh(spiketip, "http://www.roblox.com/asset/?id=1033714", 0.17, 2, 0.17)
  311.  
  312. table.insert(DMGParts, spiketip)
  313.  
  314. local handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
  315. local w1 = Weld(handle, handletip1, 0, 0, 0, 0, 0, 0)
  316. w1.C0 = CFrame.new(0, -2.6, 0)
  317. Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.85, 0.75, 0.85)
  318.  
  319. local handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
  320. Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
  321. Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.95, 0.5, 0.95)
  322.  
  323. local hilt = Part(Mo, false, false, 0, 0.4, "Medium grey", 1.25, 0.25, .5, true)
  324. Weld(hilt, handle, 0, .4, 0, 0, math.rad(90), 0)
  325. Add.Torso(hilt)
  326.  
  327. local fakeHandle = Part(Mo, false, false, 0, 0, "Bright blue", 0.3, 2.8, 0.3, true)
  328. Weld(fakeHandle, handle, 0, -.9, 0, 0, 0, 0)
  329. Instance.new("SpecialMesh",fakeHandle)
  330.  
  331. local blade = Part(Mo, false, false, 0, 0, "Medium Grey", 0.05, 8.5, 0.45, true)
  332. Weld(blade, handle, 0, 3.6, 0, 0, 0, 0)
  333. Add.Mesh(blade, "http://www.roblox.com/asset/?id=1033714", 0.05, 8.5, 0.4)
  334. table.insert(DMGParts, blade)
  335.  
  336. local bladeEdge = Part(Mo, false, false, 0, 0.6, "Bright blue", 0.02, 8.5, 0.5, true)
  337. Weld(bladeEdge, handle, 0, 3.6, 0, 0, 0, 0)
  338. Add.Mesh(bladeEdge, "http://www.roblox.com/asset/?id=1033714", 0.02, 8.5, 0.5)
  339.  
  340. local bladeGem = Part(Mo, false, false, 0, 0.6, "Bright blue", .3, .6, .3, true)
  341. Weld(bladeGem, handle, 0, 1, 0, 0, 0, 0)
  342. Add.Mesh(bladeGem, "http://www.roblox.com/asset/?id=9756362", .3, 0.6, .3)
  343.  
  344.  
  345.  
  346. Mo.Parent = char
  347. TH.Part1 = handle
  348.  
  349. function showdmg(dmg, p, pos)
  350. local mo = Instance.new("Model")
  351. mo.Name = dmg
  352. local pa = Part(mo, false, true, 0, 0, "Bright blue", 0.8, 0.3, 0.8, true)
  353. pa.CFrame = CFrame.new(p.Position) * CFrame.new(0, pos, 0)
  354. pa.Name = "Head"
  355. local hah = hc:clone()
  356. hah.Parent = mo
  357. local bp = Add.BP(pa)
  358. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  359. bp.position = p.Position + Vector3.new(0, 3+pos, 0)
  360. Add.BG(pa)
  361. coroutine.resume(coroutine.create(function()
  362. wait()
  363. mo.Parent = workspace
  364. wait(1.4)
  365. mo:remove()
  366. end))
  367. end
  368.  
  369.  
  370. function damage(hum, p, num, dm1, dm2)
  371. local dmg = math.random(dm1, dm2)
  372. hum.Health = hum.Health - dmg
  373. showdmg(dmg, p, num)
  374. return dmg
  375. end
  376.  
  377. function brickdamage(hit)
  378. local h = getHumanoid(hit.Parent)
  379. if h ~= nil and Hurt and Deb then
  380. Deb = false
  381. local dmg = damage(h, maintip, 0, Prop.Damage/4, Prop.Damage)
  382. PlaySound(hitsound)
  383. Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
  384. wait(0.3)
  385. Deb = true
  386. end
  387. end
  388.  
  389. function legdamage(hit)
  390. local h = getHumanoid(hit.Parent)
  391. if h ~= nil and Leghurt and LegDeb then
  392. LegDeb = false
  393. local dmg = damage(h, Rleg, 0, Prop.Legdmg/2, Prop.Legdmg)
  394. PlaySound(hitsound)
  395. Prop.Rage = math.floor(Prop.Rage + (dmg*Prop.RageIncome))
  396. coroutine.resume(coroutine.create(function()
  397. local haha = math.random(1,3)
  398. if haha == 1 then
  399. h.PlatformStand = true
  400. wait()
  401. local ps = getAllParts(h.Parent)
  402. for i, v in pairs(ps) do
  403. if v.Anchored == false then
  404. v.Velocity = CFrame.new(handle.Position, v.Position).lookVector * 40
  405. v.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  406. end
  407. end
  408. wait(0.8)
  409. h.PlatformStand = false
  410. end
  411. end))
  412. wait(0.2)
  413. LegDeb = true
  414. end
  415. end
  416.  
  417. for i, v in pairs({Rleg, Lleg}) do
  418. v.Touched:connect(legdamage)
  419. end
  420.  
  421. for i,v in pairs(DMGParts) do
  422. v.Touched:connect(brickdamage)
  423. end
  424.  
  425.  
  426. h = Instance.new("HopperBin",me.Backpack)
  427. h.Name = Toolname
  428. h.TextureId = ToolIcon
  429. bl = h
  430.  
  431. bin = bl
  432.  
  433. function StartEffect(part)
  434. effectOn = true
  435. local lastPoint = part.Position
  436. coroutine.resume(coroutine.create(function()
  437. while effectOn do
  438. wait()
  439. local point = CFrame.new(lastPoint, part.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  440. local mag = (lastPoint - part.Position).magnitude
  441. local p = Part(workspace, true, false, 0.1, 0, "Institutional white", 1, 1, 1, true)
  442. local m = Instance.new("SpecialMesh",p)
  443. p.CFrame = point * CFrame.new(0, mag/2, 0)
  444. m.Scale = Vector3.new(1.2, mag+0.6, 1.2)
  445. lastPoint = part.Position
  446. coroutine.resume(coroutine.create(function() for i = 0.1, 1, 0.9/5 do wait() p.Transparency = i end p:remove() end))
  447. end
  448. end))
  449. end
  450.  
  451. function EndEffect()
  452. effectOn = false
  453. end
  454.  
  455. function detach(bool)
  456. LLW.C0 = CFrame.new(0, 0, 0)
  457. RLW.C0 = CFrame.new(0, 0, 0)
  458. LAW.C0 = CFrame.new(0,0,0)
  459. RAW.C0 = CFrame.new(0, 0, 0)
  460. if bool then
  461. LLW.Part1 = nil
  462. RLW.Part1 = nil
  463. RAW.Part1 = nil
  464. LAW.Part1 = nil
  465. end
  466. end
  467.  
  468. function attach()
  469. RAW.Part1 = Rarm
  470. LAW.Part1 = Larm
  471. RLW.Part1 = Rleg
  472. LLW.Part1 = Lleg
  473. end
  474.  
  475. function normal()
  476. neck.C0 = necko
  477. RAW.C0 = RAWStand
  478. LAW.C0 = LAWStand
  479. RLW.C0 = RLWStand
  480. LLW.C0 = LLWStand
  481. RAW.C1 = CFrame.new(0, 0.5, 0)
  482. LAW.C1 = CFrame.new(0, 0.5, 0)
  483. RLW.C1 = CFrame.new(0, 0.8, 0)
  484. LLW.C1 = CFrame.new(0, 0.8, 0)
  485. HW.C0 = HWStand
  486. end
  487.  
  488. function idleanim()
  489. attach()
  490. for i = 0, 10, 10/22 do
  491. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
  492. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
  493. RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
  494. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
  495. neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
  496. if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
  497. wait()
  498. end
  499. wait()
  500. for i = 10, 0, -10/29 do
  501. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(i), 0)
  502. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-i), 0, 0)
  503. RLW.C0 = RLWStand * CFrame.Angles(math.rad(i/8), 0, math.rad(-i/6))
  504. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-i/8), 0, math.rad(i/6))
  505. neck.C0 = necko * CFrame.Angles(math.rad(-i/2), 0, 0)
  506. if selected == false or torso.Velocity.magnitude > 2 or Able == false or RestingAnim == true then break end
  507. wait()
  508. end
  509. normal()
  510. end
  511.  
  512. function runanim()
  513. RLW.Part1 = nil
  514. LLW.Part1 = nil
  515. end
  516.  
  517. coroutine.resume(coroutine.create(function()
  518. while true do
  519. wait()
  520. if selected and Able == true and RestingAnim == false then
  521. if torso.Velocity.magnitude < 2 then
  522. idleanim()
  523. wait()
  524. else
  525. runanim()
  526. wait()
  527. end
  528. end
  529. end
  530. end))
  531.  
  532. function selectanim()
  533. if RestingAnim == false and Able == true then
  534. local ah = CFrame.Angles(0, 0, math.rad(90))
  535. RAW.Part1 = Rarm
  536. for i = 0, 270, 270/5 do
  537. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  538. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
  539. wait()
  540. end
  541. HW.C0 = ah
  542. HW.Part1 = handle
  543. TH.Part1 = nil
  544. PlaySound(equip)
  545. for i = 270, 70, -200/13 do
  546. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  547. neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
  548. wait()
  549. end
  550. attach()
  551. for i = 70, 120, 50/8 do
  552. local asd = i-70
  553. RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
  554. LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
  555. HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
  556. neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
  557. RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
  558. LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
  559. wait()
  560. end
  561. if RAWStand == nil then
  562. RAWStand = RAW.C0
  563. LAWStand = LAW.C0
  564. RLWStand = RLW.C0
  565. LLWStand = LLW.C0
  566. HWStand = HW.C0
  567. end
  568. normal()
  569. end
  570. end
  571.  
  572. function deselanim()
  573. if RestingAnim == false and Able == true then
  574. local ah = CFrame.Angles(0, 0, math.rad(90))
  575. for i = 120, 70, -50/8 do
  576. local asd = i-70
  577. RAW.C0 = CFrame.new(-(i-70)/240, 0, -i/500) * CFrame.Angles(math.rad(70), math.rad(70/4+(i-70)), math.rad(-(i-70)/4))
  578. LAW.C0 = CFrame.Angles(math.rad(asd*1.5), 0, math.rad(asd/2)) * CFrame.new(asd/100, -asd/70, 0)
  579. HW.C0 = ah * CFrame.Angles(0, 0, math.rad(-asd*1.8))
  580. neck.C0 = necko * CFrame.Angles(math.rad(-200/7+(asd/2)), 0, math.rad(-70/5+(asd/5)))
  581. RLW.C0 = CFrame.Angles(0, 0, math.rad(asd/4))
  582. LLW.C0 = CFrame.Angles(0, 0, math.rad(-asd/4))
  583. wait()
  584. end
  585. LLW.Part1 = nil
  586. RLW.Part1 = nil
  587. LAW.Part1 = nil
  588. for i = 70, 270, 200/13 do
  589. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  590. neck.C0 = necko * CFrame.Angles(math.rad((i-270)/7), 0, math.rad(-i/5))
  591. wait()
  592. end
  593. HW.C0 = ah
  594. HW.Part1 = nil
  595. TH.Part1 = handle
  596. for i = 270, 0, -270/6 do
  597. RAW.C0 = CFrame.new(0, 0, -i/500) * CFrame.Angles(math.rad(i), math.rad(i/4), 0)
  598. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/5))
  599. wait()
  600. end
  601. neck.C0 = necko
  602. detach(true)
  603. end
  604. end
  605.  
  606. function smash(mouse)
  607. attach()
  608. local mouseHit = mouse
  609. local Orig = torso.CFrame
  610. local bg = Add.BG(torso)
  611. local bp = Add.BP(torso)
  612. bp.position = Orig.p
  613. local CF = ComputePos(Orig.p, mouseHit)
  614. local CF2 = CF
  615. bg.cframe = CF2
  616. PlaySound(slash)
  617. for i = 0, 1, Prop.AS*1.1 do
  618. RAW.C0 = RAWStand * CFrame.Angles(math.rad(80*i), 0, math.rad(45*i)) * CFrame.new(0, -0.4*i, 0)
  619. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75*i), 0, math.rad(40*i)) * CFrame.new(0, -0.5*i, 0)
  620. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), math.rad(16*i), math.rad(-8*i))
  621. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30*i), math.rad(-16*i), math.rad(8*i))
  622. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(30*i))
  623. neck.C0 = necko * CFrame.Angles(math.rad(-35*i), 0, math.rad(-10*i))
  624. wait()
  625. end
  626. bp.position = CF * CFrame.new(0, 0, -1.1).p
  627. StartEffect(maintip)
  628. Hurt = true
  629. for i = 0, 1, Prop.AS*1.5 do
  630. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150*i), math.rad(-45*i), math.rad(45-140*i)) * CFrame.new(0, -0.4, 0)
  631. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180*i), math.rad(80*i), math.rad(40-20*i)) * CFrame.new(0, -0.5, 0)
  632. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50*i), math.rad(16-16*i), math.rad(-8+8*i))
  633. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40*i), math.rad(-16+16*i), math.rad(8-8*i))
  634. HW.C0 = HWStand * CFrame.Angles(math.rad(-48*i), 0, math.rad(30))
  635. neck.C0 = necko * CFrame.Angles(math.rad(-35+75*i), 0, math.rad(-10+26*i))
  636. wait()
  637. end
  638. Hurt = false
  639. EndEffect()
  640. PlaySound(smashsound)
  641. bp.position = CF * CFrame.new(0, 0, -1.9).p
  642. for i = 0, 1, Prop.AS do
  643. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-150+80*i), math.rad(-45+45*i), math.rad(45-140+95*i)) * CFrame.new(0, -0.4+0.4*i, 0)
  644. LAW.C0 = LAWStand * CFrame.Angles(math.rad(75-180+105*i), math.rad(80-80*i), math.rad(20-20*i)) * CFrame.new(0, -0.5+0.5*i, 0)
  645. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-50+30*i), 0, 0)
  646. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-30+40-10*i), 0, 0)
  647. HW.C0 = HWStand * CFrame.Angles(math.rad(-48+48*i), 0, math.rad(30-30*i))
  648. neck.C0 = necko * CFrame.Angles(math.rad(-35+75-40*i), 0, math.rad(-10+26-16*i))
  649. wait()
  650. end
  651. normal()
  652. bg:remove()
  653. bp:remove()
  654. end
  655.  
  656. function swing(mouse)
  657. attach()
  658. local mouseHit = mouse
  659. local Orig = torso.CFrame
  660. local bg = Add.BG(torso)
  661. local bp = Add.BP(torso)
  662. bp.position = Orig.p
  663. local CF = ComputePos(Orig.p, mouseHit)
  664. local CF2 = CF
  665. bg.cframe = CF2
  666. PlaySound(slash)
  667. for i = 0, 1, Prop.AS*1.5 do
  668. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(-140*i), 0) * CFrame.new(0, 0, 0)
  669. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25*i), 0, math.rad(20*i)) * CFrame.new(0, -0.4*i, 0)
  670. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20*i), 0, 0)
  671. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10*i), 0, 0)
  672. HW.C0 = HWStand * CFrame.Angles(0, math.rad(-10*i), 0)
  673. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50*i))
  674. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40*i), 0)
  675. wait()
  676. end
  677. Hurt = true
  678. StartEffect(maintip)
  679. for i = 0, 1, Prop.AS*1.3 do
  680. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70*i), math.rad(-140), 0) * CFrame.new(0, -0.9*i, 0)
  681. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25), 0, math.rad(20-100*i)) * CFrame.new(0, -0.4+0.6*i, 0)
  682. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20), 0, 0)
  683. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10), 0, 0)
  684. HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), math.rad(-15), 0) * CFrame.new(0, 0, -0.9*i)
  685. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90*i))
  686. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-40+80*i), 0)
  687. wait()
  688. end
  689. EndEffect()
  690. Hurt = false
  691. for i = 0, 1, Prop.AS*0.8 do
  692. RAW.C0 = RAWStand * CFrame.Angles(math.rad(70-70*i), math.rad(-140+140*i), 0) * CFrame.new(0, -0.9+0.9*i, 0)
  693. LAW.C0 = LAWStand * CFrame.Angles(math.rad(25-25*i), 0, math.rad(20-100+80*i)) * CFrame.new(0, -0.4+0.6-0.2*i, 0)
  694. RLW.C0 = RLWStand * CFrame.Angles(math.rad(20-20*i), 0, 0)
  695. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10+10*i), 0, 0)
  696. HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), math.rad(-15+15*i), 0) * CFrame.new(0, 0, -0.9+0.9*i)
  697. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-50+90-40*i))
  698. bg.cframe = CF2 * CFrame.Angles(0, math.rad(40-40*i), 0)
  699. wait()
  700. end
  701. normal()
  702. bg:remove()
  703. bp:remove()
  704. end
  705.  
  706. function stab(mouse)
  707. attach()
  708. local mouseHit = mouse
  709. local Orig = torso.CFrame
  710. local bg = Add.BG(torso)
  711. local bp = Add.BP(torso)
  712. bp.position = Orig.p
  713. local CF = ComputePos(Orig.p, mouseHit)
  714. local CF2 = CF
  715. bg.cframe = CF2
  716. PlaySound(slash)
  717. for i = 0, 1, Prop.AS do
  718. RAW.C0 = RAWStand * CFrame.new(0, 0.6*i, 0) * CFrame.Angles(math.rad(-60*i), math.rad(-40*i), math.rad(-30*i)) * CFrame.new(-0.45*i, 0, 0)
  719. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50*i), 0, math.rad(40*i)) * CFrame.new(0, -0.6*i, 0)
  720. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3*i), math.rad(20*i), math.rad(-10*i))
  721. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3*i), math.rad(-20*i), math.rad(10*i))
  722. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1*i)
  723. neck.C0 = necko * CFrame.Angles(math.rad(25*i), 0, math.rad(-45*i))
  724. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30*i), 0)
  725. wait()
  726. end
  727. StartEffect(maintip)
  728. Hurt = true
  729. bp.position = CF * CFrame.new(0, 0, -0.6).p
  730. for i = 0, 1, Prop.AS*1.5 do
  731. RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8*i, 0) * CFrame.Angles(math.rad(-60+100*i), math.rad(-40), math.rad(-30+70*i)) * CFrame.new(-0.45, 0, 0)
  732. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60*i), 0, math.rad(40-30*i)) * CFrame.new(0, -0.6-0.4*i, 0)
  733. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18*i), math.rad(20-40*i), math.rad(-10+20*i))
  734. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18*i), math.rad(-20+40*i), math.rad(10-20*i))
  735. HW.C0 = HWStand * CFrame.Angles(math.rad(-70*i), 0, 0) * CFrame.new(0, 0, 1-1.4*i)
  736. neck.C0 = necko * CFrame.Angles(math.rad(25-20*i), 0, math.rad(-45+35*i))
  737. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45*i), 0)
  738. wait()
  739. end
  740. Hurt = false
  741. EndEffect()
  742. bp.position = CF.p
  743. for i = 0, 1, Prop.AS*1.1 do
  744. RAW.C0 = RAWStand * CFrame.new(0, 0.6-0.8+0.2*i, 0) * CFrame.Angles(math.rad(-60+100-40*i), math.rad(-40+40*i), math.rad(-30+70-40*i)) * CFrame.new(-0.45+0.45*i, 0, 0)
  745. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-50+60-10*i), 0, math.rad(40-30-10*i)) * CFrame.new(0, -0.6-0.4+1*i, 0)
  746. RLW.C0 = RLWStand * CFrame.Angles(math.rad(3-18+15*i), math.rad(20-40+20*i), math.rad(-10+20-10*i))
  747. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-3+18-15*i), math.rad(-20+40-20*i), math.rad(10-20+10*i))
  748. HW.C0 = HWStand * CFrame.Angles(math.rad(-70+70*i), 0, 0) * CFrame.new(0, 0, 1-1.4+0.4*i)
  749. neck.C0 = necko * CFrame.Angles(math.rad(5-5*i), 0, math.rad(-10+10*i))
  750. bg.cframe = CF2 * CFrame.Angles(0, math.rad(-30+45-15*i), 0)
  751. wait()
  752. end
  753. normal()
  754. bg:remove()
  755. bp:remove()
  756. end
  757.  
  758. function epicsmashfunc(hit)
  759. local ch = hit.Parent
  760. local h = getHumanoid(ch)
  761. local t, head = ch:findFirstChild("Torso"), ch:findFirstChild("Head")
  762. return h, t, head
  763. end
  764.  
  765. function epicsmash(mouse)
  766. if Prop.Rage >= 50 then
  767. attach()
  768. local mouseHit = mouse
  769. local Orig = torso.CFrame
  770. local bg = Add.BG(torso)
  771. local bp = Add.BP(torso)
  772. bp.position = Orig.p
  773. local CF = ComputePos(Orig.p, mouseHit)
  774. bg.cframe = CF
  775. local hu, to, head = nil, nil, nil
  776. local Epic = true
  777. local conn = Lleg.Touched:connect(function(hit)
  778. if Epic then
  779. hu, to, head = epicsmashfunc(hit)
  780. if hu and to and head then Epic = false end
  781. end
  782. end)
  783. PlaySound(slash)
  784. for i = 0, 1, 0.12 do
  785. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160*i), math.rad(-30*i), math.rad(-80*i)) * CFrame.new(0, 0, 0)
  786. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80*i), 0, math.rad(-70*i)) * CFrame.new(0, -0.4*i, 0.6*i)
  787. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20*i)) * CFrame.new(0, 0, 0)
  788. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115*i), 0, math.rad(-40*i)) * CFrame.new(0, -0.8*i, 0)
  789. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2*i)
  790. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52*i))
  791. bg.cframe = CF * CFrame.Angles(math.rad(10*i), math.rad(-45*i), math.rad(-15*i))
  792. wait()
  793. end
  794. conn:disconnect()
  795. if hu and to and head then
  796. Prop.Rage = Prop.Rage - 50
  797. hu.PlatformStand = true
  798. local bg2 = Add.BG(to)
  799. bg2.P = 6000
  800. bg2.cframe = CF * CFrame.Angles(math.rad(90), math.rad(180), math.rad(90))
  801. local bp2 = Add.BP(to)
  802. bp2.position = CF * CFrame.new(-1, -4, -4).p
  803. bp2.P = 5000
  804. wait(0.1)
  805. for i = 0, 1, 0.045 do
  806. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270*i), math.rad(-30+20*i), math.rad(-80+120*i))
  807. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140*i), 0, math.rad(-70+120*i)) * CFrame.new(0, -0.4-0.1*i, 0.6-0.6*i)
  808. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
  809. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
  810. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
  811. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37*i))
  812. bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+35*i), math.rad(-15+15*i))
  813. wait()
  814. end
  815. PlaySound(slash)
  816. bp2:remove()
  817. bg2:remove()
  818. wait(0.2)
  819. StartEffect(maintip)
  820. for i = 0, 1, 0.1 do
  821. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190*i), math.rad(-30+20-35*i), math.rad(-80+120-135*i))
  822. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150*i), math.rad(60*i), math.rad(-70+120-40*i)) * CFrame.new(0, -0.4-0.1, 0)
  823. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  824. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  825. HW.C0 = HWStand * CFrame.Angles(math.rad(-55*i), 0, math.rad(30*i)) * CFrame.new(0, 0, -1*i)
  826. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-37+30*i))
  827. bg.cframe = CF * CFrame.Angles(math.rad(10-10), math.rad(-45+35-30*i), math.rad(-15+15))
  828. wait()
  829. end
  830. coroutine.resume(coroutine.create(function()
  831. local frr = Cam.CoordinateFrame
  832. for i = 1, math.random(3,6) do
  833. wait()
  834. Cam.CoordinateFrame = frr * CFrame.new(math.random(-6,6)/10, math.random(-6,6)/10, math.random(-6,6)/10)
  835. end
  836. end))
  837. PlaySound(smashsound)
  838. EndEffect()
  839. local pos = head.Position
  840. if (pos - maintip.Position).magnitude < 2 then
  841. damage(hu, head, 0.3, hu.Health, hu.Health)
  842. head:remove()
  843. PlaySound(hitsound)
  844. for i = 1, math.random(7, 17) do
  845. local hmm = math.random(1,6)
  846. if hmm < 6 then
  847. local cols = {"Bright red", "Really red"}
  848. local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(2,10)/10, 0.2, math.random(2,10)/10)
  849. p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
  850. p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
  851. p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
  852. else
  853. local cols = {"Institutional white", "White"}
  854. local p = Part(workspace, false, false, 0, 0, cols[math.random(1,#cols)], math.random(4,13)/10, 0.3, math.random(2,3)/10)
  855. p.CFrame = CFrame.new(pos) * CFrame.new(math.random(-6,6)/10, math.random(-4,2)/10, math.random(-6, 6)/10)
  856. p.Velocity = Vector3.new(math.random(-15, 15), math.random(5, 40), math.random(-15, 15))
  857. p.RotVelocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))
  858. end
  859. end
  860. end
  861. for i = 0, 1, 0.06 do
  862. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+270-190+80*i), math.rad(-30+20-35+45*i), math.rad(-80+120-135+95*i))
  863. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+140-150+90*i), math.rad(60-60*i), math.rad(10-10*i)) * CFrame.new(0, -0.4-0.1+0.5*i, 0)
  864. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  865. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
  866. HW.C0 = HWStand * CFrame.Angles(math.rad(-55+55*i), 0, math.rad(30-30*i)) * CFrame.new(0, 0, -1+1*i)
  867. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(45-45*i))
  868. bg.cframe = CF * CFrame.Angles(0, math.rad(-45+35-20+30*i), 0)
  869. wait()
  870. end
  871. else
  872. for i = 0, 1, 0.08 do
  873. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-160+160*i), math.rad(-30+30*i), math.rad(-80+80*i)) * CFrame.new(0, 0, 0)
  874. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-80+80*i), 0, math.rad(-70+70*i)) * CFrame.new(0, -0.4+0.4*i, 0.6-0.6*i)
  875. RLW.C0 = RLWStand * CFrame.Angles(0, 0, math.rad(20-20*i)) * CFrame.new(0, 0, 0)
  876. LLW.C0 = LLWStand * CFrame.Angles(math.rad(115-115*i), 0, math.rad(-40+40*i)) * CFrame.new(0, -0.8+0.8*i, 0)
  877. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 2-2*i)
  878. neck.C0 = necko * CFrame.Angles(0, 0, math.rad(52-52*i))
  879. bg.cframe = CF * CFrame.Angles(math.rad(10-10*i), math.rad(-45+45*i), math.rad(-15+15*i))
  880. wait()
  881. end
  882. bg:remove()
  883. bp:remove()
  884. normal()
  885. end
  886. normal()
  887. bg:remove()
  888. bp:remove()
  889. end
  890. end
  891.  
  892.  
  893. function shockwave(mouse)
  894. local p, t = RayCast(torso.Position, torso.CFrame * CFrame.new(0, -5, 0).p, 5, 1)
  895. if Prop.Rage >= 80 and t then
  896. Prop.Rage = Prop.Rage - 80
  897. attach()
  898. local mouseHit = mouse
  899. local Orig = torso.CFrame
  900. local bg = Add.BG(torso)
  901. local bp = Add.BP(torso)
  902. bp.position = Orig.p
  903. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  904. bp.P = 5000
  905. local CF = ComputePos(Orig.p, mouseHit)
  906. bg.cframe = CF
  907. PlaySound(charge)
  908. for i = 0, 1, 0.07 do
  909. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110*i), math.rad(-40*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
  910. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
  911. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -0.8*i)
  912. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0.2*i)
  913. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
  914. neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
  915. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  916. bp.position = Orig.p + Vector3.new(0, -1.9*i, 0)
  917. wait()
  918. end
  919. for i = 0, 1, 0.04 do
  920. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-110+220*i), math.rad(-40+50*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
  921. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100+185*i), 0, math.rad(-40+75*i)) * CFrame.new(-0.2-0.2*i, -0.4-0.05*i, 0.5-0.5*i)
  922. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-25*i), 0, math.rad(-10+6*i)) * CFrame.new(0, 0.7-0.7*i, -0.8+0.8*i)
  923. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+65*i), 0, math.rad(10-6*i)) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
  924. HW.C0 = HWStand * CFrame.Angles(math.rad(-15*i), 0, 0) * CFrame.new(0, 0, 1.6-2.1*i)
  925. neck.C0 = necko * CFrame.Angles(math.rad(30-70*i), 0, 0)
  926. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  927. bp.position = Orig.p + Vector3.new(0, -1.9+17*i, 0)
  928. wait()
  929. end
  930. bp.P = 12001
  931. wait(0.1)
  932. StartEffect(maintip)
  933. PlaySound(slash)
  934. for i = 0, 1, 0.1 do
  935. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-30*i), math.rad(40-90*i)) * CFrame.new(0, -0.85+0.85*i, -0.8*i)
  936. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125*i), 0, math.rad(35)) * CFrame.new(0, -0.45+0.1, 0)
  937. RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25*i), 0, math.rad(-4+4*i)) * CFrame.new(0, 0.5*i, -0.8*i)
  938. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35*i), 0, math.rad(4-4*i)) * CFrame.new(0, 0.4*i, 0.2*i)
  939. HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7*i)
  940. neck.C0 = necko * CFrame.Angles(math.rad(-40+75*i), 0, math.rad(-20*i))
  941. bg.cframe = CF * CFrame.Angles(0, math.rad(380*i), 0)
  942. bp.position = Orig.p + Vector3.new(0, 15.1-16.7*i, 0)
  943. wait()
  944. end
  945. coroutine.resume(coroutine.create(function()
  946. local frr = Cam.CoordinateFrame
  947. for i = 1, math.random(10,16) do
  948. wait()
  949. Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
  950. end
  951. end))
  952. PlaySound(smashsound)
  953. local pos = CF * CFrame.new(-2, -3, -3).p
  954. EndEffect()
  955. local p = Part(workspace, true, false, 0, 0, "Toothpaste", 1, 1, 1, true)
  956. p.CFrame = CFrame.new(pos)
  957. local p2 = Part(workspace, true, false, 0, 0, "Toothpaste", 1, 1, 1, true)
  958. p2.CFrame = CFrame.new(pos)
  959. local p3 = Part(workspace, true, false, 0, 0, "Toothpaste", 1, 1, 1, true)
  960. p3.CFrame = CFrame.new(pos)
  961. local m3 = Instance.new("SpecialMesh",p3)
  962. m3.MeshType = "Sphere"
  963. PlaySound(boom)
  964. local m2 = Instance.new("CylinderMesh",p2)
  965. local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", 1, 1.2, 1)
  966. local tab = {}
  967. coroutine.resume(coroutine.create(function()
  968. for x = 0, 1.04, 0.04 do
  969. wait()
  970. local thing = 33*x
  971. m.Scale = Vector3.new(21*x, 5*x, 21*x)
  972. m2.Scale = Vector3.new(thing, 1, thing)
  973. m3.Scale = Vector3.new(thing*0.93, thing*0.7, thing*0.93)
  974. p.Transparency = x
  975. p2.Transparency = x
  976. p3.Transparency = x
  977. for i, v in pairs(workspace:children()) do
  978. local h = getHumanoid(v)
  979. local to = v:findFirstChild("Torso")
  980. if h ~= nil and to ~= nil and find(tab, v) == nil then
  981. if (to.Position - pos).magnitude < (thing/2) then
  982. damage(h, to, 0.5, Prop.ShockDMG/2, Prop.ShockDMG)
  983. to.Velocity = CFrame.new(pos, to.Position).lookVector * 60
  984. to.RotVelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  985. h.PlatformStand = true
  986. table.insert(tab, v)
  987. coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
  988. end
  989. end
  990. end
  991. end
  992. p:remove()
  993. p2:remove()
  994. p3:remove()
  995. end))
  996. wait(0.8)
  997. for i = 0, 1, Prop.AS*0.8 do
  998. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-30+20*i), math.rad(40-90+50*i)) * CFrame.new(0, 0, -0.8+0.8*i)
  999. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-125+40*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.45+0.1+0.35*i, 0)
  1000. RLW.C0 = RLWStand * CFrame.Angles(math.rad(-10+25-15*i), 0, 0) * CFrame.new(0, 0.5-0.5*i, -0.8+0.8*i)
  1001. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-10-35+45*i), 0, 0) * CFrame.new(0, 0.4-0.4*i, 0.2-0.2*i)
  1002. HW.C0 = HWStand * CFrame.Angles(math.rad(-15-10+25*i), 0, 0) * CFrame.new(0, 0, -0.5+0.7-0.2*i)
  1003. neck.C0 = necko * CFrame.Angles(math.rad(-40+75-35*i), 0, math.rad(-20+20*i))
  1004. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1005. bp.position = Orig.p + Vector3.new(0, 15.1-16.7+1.6*i, 0)
  1006. wait()
  1007. end
  1008. normal()
  1009. bg:remove()
  1010. bp:remove()
  1011. end
  1012. end
  1013.  
  1014. function flipsmash(mouse)
  1015. local Orig = torso.CFrame
  1016. local mouseHit = mouse
  1017. local CF = ComputePos(Orig.p, mouseHit)
  1018. local p, t = RayCast(torso.Position, torso.Position + Vector3.new(0, -5, 0), 5, 0.5)
  1019. local ahp = (CF * CFrame.new(0, 0, -14.5))
  1020. local p2, t2 = RayCast(ahp.p, (ahp * CFrame.new(0, -5, 0)).p, 5, 0.5)
  1021. if t and t2 and Prop.Rage >= 90 then
  1022. Prop.Rage = Prop.Rage - 90
  1023. attach()
  1024. local bg = Add.BG(torso)
  1025. local bp = Add.BP(torso)
  1026. bp.position = Orig.p
  1027. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1028. bg.cframe = CF
  1029. local cen = CF * CFrame.new(0, -1.2, -1.5-6.5)
  1030. for i = 0, 1, 0.08 do
  1031. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100*i), math.rad(-50*i), math.rad(-50*i)) * CFrame.new(0.2*i, 0, 0.2*i)
  1032. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100*i), 0, math.rad(-40*i)) * CFrame.new(-0.2*i, -0.4*i, 0.5*i)
  1033. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, math.rad(-10*i)) * CFrame.new(0, 0.7*i, -1*i)
  1034. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75*i), 0, math.rad(10*i)) * CFrame.new(0, 0.4*i, 0)
  1035. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6*i)
  1036. neck.C0 = necko * CFrame.Angles(math.rad(30*i), 0, 0)
  1037. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1038. bp.position = CF * CFrame.new(0, -1.2*i, -1.5*i).p
  1039. wait()
  1040. end
  1041. wait(0.15)
  1042. hum.PlatformStand = true
  1043. for i = 0, 1, 0.13 do
  1044. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70*i), math.rad(-50), math.rad(-50)) * CFrame.new(0.2, 0, 0.2)
  1045. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50*i), 0, math.rad(-40+30*i)) * CFrame.new(-0.2, -0.4, 0.5)
  1046. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15-10*i), 0, math.rad(-10)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
  1047. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-75+70*i), 0, math.rad(10)) * CFrame.new(0, 0.4-0.4*i, 0)
  1048. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6)
  1049. neck.C0 = necko * CFrame.Angles(math.rad(30-40*i), 0, 0)
  1050. bg.cframe = CF * CFrame.Angles(math.rad(-90*i), 0, 0)
  1051. bp.position = cen * CFrame.Angles(math.rad(180-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1052. wait()
  1053. end
  1054. PlaySound(slash)
  1055. for i = 0, 1, 0.13 do
  1056. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-100-70-80*i), math.rad(-50+60*i), math.rad(-50+90*i)) * CFrame.new(0.2-0.2*i, -0.85*i, 0.2-0.2*i)
  1057. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-100-50-125*i), 0, math.rad(-40+30+45*i)) * CFrame.new(-0.2+0.2*i, -0.4-0.5*i, 0.5-0.5*i)
  1058. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5), 0, math.rad(-10)) * CFrame.new(0, 0, 0)
  1059. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5), 0, math.rad(10)) * CFrame.new(0, 0, 0)
  1060. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 1.6-2.6*i)
  1061. neck.C0 = necko * CFrame.Angles(math.rad(-10), 0, 0)
  1062. bg.cframe = CF * CFrame.Angles(math.rad(-90-90*i), 0, 0)
  1063. bp.position = cen * CFrame.Angles(math.rad(180-45-45*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1064. wait()
  1065. end
  1066. StartEffect(maintip)
  1067. PlaySound(slash)
  1068. for i = 0, 1, 0.06 do
  1069. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150*i), math.rad(10-50*i), math.rad(40-85*i)) * CFrame.new(0, -0.85+0.45*i, 0)
  1070. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130*i), 0, math.rad(35)) * CFrame.new(0, -0.9+0.3*i, 0)
  1071. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80*i), 0, math.rad(-10)) * CFrame.new(0, 0.4*i, 0)
  1072. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20*i), 0, math.rad(10)) * CFrame.new(0, 0.7*i, -1*i)
  1073. HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6)
  1074. neck.C0 = necko * CFrame.Angles(math.rad(-10+50*i), 0, 0)
  1075. bg.cframe = CF * CFrame.Angles(math.rad(-180-190*i), 0, 0)
  1076. bp.position = cen * CFrame.Angles(math.rad(90-90*i), 0, 0) * CFrame.new(0, 0, -6.5).p
  1077. wait()
  1078. end
  1079. coroutine.resume(coroutine.create(function()
  1080. local frr = Cam.CoordinateFrame
  1081. for i = 1, math.random(13,20) do
  1082. wait()
  1083. Cam.CoordinateFrame = frr * CFrame.new(math.random(-15,15)/10, math.random(-15,15)/10, math.random(-15,15)/10)
  1084. end
  1085. end))
  1086. PlaySound(smashsound)
  1087. PlaySound(boomboom)
  1088. EndEffect()
  1089. local poo = Vector3.new(maintip.Position.x, t2.Position.y + t2.Size.y/2, maintip.Position.z)
  1090. local siz = math.random(65,115)/10
  1091. local partie = Part(workspace, true, false, 1, 0, "White", siz, 0.2, siz, true)
  1092. partie.CFrame = CFrame.new(poo) * CFrame.Angles(0, math.rad(math.random(0, 360)), 0)
  1093. local decc = Instance.new("Decal",partie)
  1094. decc.Shiny = 0
  1095. decc.Specular = 0
  1096. decc.Texture = "http://www.roblox.com/asset/?id=49173398"
  1097. decc.Face = "Top"
  1098. local count = 0
  1099. for i, v in pairs(workspace:children()) do
  1100. local h = getHumanoid(v)
  1101. local to = v:findFirstChild("Torso")
  1102. if h ~= nil and to ~= nil then
  1103. if (to.Position - poo).magnitude < 15 then
  1104. count = count + 1
  1105. local Maxhp = h.MaxHealth
  1106. if Maxhp > 5000 then Maxhp = 5000 end
  1107. damage(h, to, 0.5, 0, Maxhp+5)
  1108. to.Velocity = CFrame.new(poo, to.Position).lookVector * 30
  1109. to.Velocity = to.Velocity + Vector3.new(0, 60, 0)
  1110. to.RotVelocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1111. h.PlatformStand = true
  1112. coroutine.resume(coroutine.create(function() wait(1.2) h.PlatformStand = false end))
  1113. if count >= 2 then break end
  1114. end
  1115. end
  1116. end
  1117. coroutine.resume(coroutine.create(function() wait(math.random(7,14)) partie:remove() end))
  1118. wait(0.6)
  1119. for i = 0, 1, 0.06 do
  1120. RAW.C0 = RAWStand * CFrame.Angles(math.rad(110-150+40*i), math.rad(10-50+40*i), math.rad(40-85+45*i)) * CFrame.new(0, -0.85+0.45+0.4*i, 0)
  1121. LAW.C0 = LAWStand * CFrame.Angles(math.rad(85-130+45*i), 0, math.rad(35-35*i)) * CFrame.new(0, -0.9+0.3+0.6*i, 0)
  1122. RLW.C0 = RLWStand * CFrame.Angles(math.rad(5-80+75*i), 0, math.rad(-10+10*i)) * CFrame.new(0, 0.4-0.4*i, 0)
  1123. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-5+20-15*i), 0, math.rad(10-10*i)) * CFrame.new(0, 0.7-0.7*i, -1+1*i)
  1124. HW.C0 = HWStand * CFrame.Angles(math.rad(-35+10+25*i), 0, 0) * CFrame.new(0, 0, 1.6-2.6+1*i)
  1125. neck.C0 = necko * CFrame.Angles(math.rad(-10+50-40*i), 0, 0)
  1126. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1127. bp.position = cen * CFrame.new(0, 1.2*i, -6.5).p
  1128. wait()
  1129. end
  1130. hum.PlatformStand = false
  1131. normal()
  1132. bg:remove()
  1133. bp:remove()
  1134. end
  1135. end
  1136.  
  1137. function spin(mouse)
  1138. attach()
  1139. local mouseHit = mouse
  1140. local Orig = torso.CFrame
  1141. local CF = ComputePos(Orig.p, mouseHit)
  1142. local p, t = RayCast(torso.Position, CF * CFrame.new(0, -7, -1.5).p, 5, 0.5)
  1143. if t then
  1144. local bg = Add.BG(torso)
  1145. local bp = Add.BP(torso)
  1146. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1147. bp.position = Orig.p
  1148. bg.cframe = CF
  1149. PlaySound(slash)
  1150. for i = 0, 1, 0.11 do
  1151. RAW.C0 = RAWStand * CFrame.Angles(math.rad(20*i), math.rad(120*i), math.rad(20*i)) * CFrame.new(0, 0, 0)
  1152. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100*i), 0, math.rad(20*i))
  1153. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60*i), 0, math.rad(40*i)) * CFrame.new(0, -0.8*i, 0)
  1154. RLW.C0 = RLWStand * CFrame.Angles(math.rad(10*i), 0, 0) * CFrame.new(0, 0.3*i, -0.2*i)
  1155. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25*i), 0, 0)
  1156. HW.C0 = HWStand * CFrame.Angles(0, 0, 0)
  1157. neck.C0 = necko * CFrame.Angles(math.rad(-15*i), 0, math.rad(-30*i))
  1158. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1159. wait()
  1160. end
  1161. local posg = CF * CFrame.new(0, -0.6, -4)
  1162. PlaySound(hitsound, 0.9)
  1163. for i = 0, 1, 0.13 do
  1164. RAW.C0 = RAWStand * CFrame.Angles(math.rad(20-20*i), math.rad(120+10*i), math.rad(20)) * CFrame.new(0, -0.8*i, 0.4*i)
  1165. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60*i), 0, math.rad(20-20*i))
  1166. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40*i), 0, math.rad(40-50*i)) * CFrame.new(0, -0.8+0.3*i, 0)
  1167. RLW.C0 = RLWStand * CFrame.Angles(math.rad(10-10*i), 0, 0) * CFrame.new(0, 0.3-0.3*i, -0.2+0.2*i)
  1168. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-25+25*i), 0, 0)
  1169. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35*i)) * CFrame.new(0, 0, -0.6*i)
  1170. neck.C0 = necko * CFrame.Angles(math.rad(-15+25*i), 0, math.rad(-30+30*i))
  1171. bg.cframe = CF * CFrame.Angles(0, 0, 0)
  1172. bp.position = CF * CFrame.new(0, 1*i, -2*i).p
  1173. wait()
  1174. end
  1175. hum.PlatformStand = true
  1176. bg.Parent = handle
  1177. bg.cframe = CF * CFrame.Angles(math.pi, math.pi, 0)
  1178. bp.Parent = handle
  1179. bp.position = posg.p
  1180. StartEffect(Lleg)
  1181. Leghurt = true
  1182. PlaySound(slash)
  1183. for i = 0, 1, 0.09 do
  1184. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90*i), math.rad(130-40*i), math.rad(20-40*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
  1185. RAW.C1 = CFrame.new(0, 0.5+0.5*i, 0) * CFrame.Angles(math.rad(100-60+60*i), 0, 0)
  1186. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-40-20+60*i), 0, math.rad(40-50+10*i)) * CFrame.new(0, -0.8+0.3-0.5*i, 0)
  1187. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15*i), 0, 0)
  1188. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20*i), 0, 0)
  1189. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1*i)
  1190. neck.C0 = necko * CFrame.Angles(math.rad(10-35*i), 0, 0)
  1191. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90*i), 0)
  1192. wait()
  1193. end
  1194. for i = 0, 1, 0.055 do
  1195. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(-20)) * CFrame.new(0, 0, 0)
  1196. RAW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(100), 0, 0)
  1197. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60), 0, 0) * CFrame.new(0, -1, 0)
  1198. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10*i), 0, 0)
  1199. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5*i), 0, 0)
  1200. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
  1201. neck.C0 = necko * CFrame.Angles(math.rad(-25), 0, 0)
  1202. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(90+270*i), 0)
  1203. wait()
  1204. end
  1205. EndEffect()
  1206. Leghurt = false
  1207. for i = 0, 1, 0.12 do
  1208. RAW.C0 = RAWStand * CFrame.Angles(math.rad(-90+90*i), math.rad(90+40*i), math.rad(-20+40*i)) * CFrame.new(0, -0.8*i, 0.4*i)
  1209. RAW.C1 = CFrame.new(0, 1-0.5*i, 0) * CFrame.Angles(math.rad(100-60*i), 0, 0)
  1210. LAW.C0 = LAWStand * CFrame.Angles(math.rad(60-60*i), 0, 0) * CFrame.new(0, -1+0.5*i, 0)
  1211. RLW.C0 = RLWStand * CFrame.Angles(math.rad(15+10-25*i), 0, 0)
  1212. LLW.C0 = LLWStand * CFrame.Angles(math.rad(-20-5+25*i), 0, 0)
  1213. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35)) * CFrame.new(0, 0, 1)
  1214. neck.C0 = necko * CFrame.Angles(math.rad(-25+25*i), 0, 0)
  1215. bg.cframe = CF * CFrame.Angles(math.pi, math.pi+math.rad(360), 0)
  1216. wait()
  1217. end
  1218. bg.Parent = torso
  1219. bp.Parent = torso
  1220. bg.cframe = CF
  1221. for i = 0, 1, 0.14 do
  1222. RAW.C0 = RAWStand * CFrame.Angles(0, math.rad(90+40-130*i), math.rad(-20+40-20*i)) * CFrame.new(0, -0.8+0.8*i, 0.4-0.4*i)
  1223. RAW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(100-60-40*i), 0, 0)
  1224. LAW.C0 = LAWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, -1+0.5+0.5*i, 0)
  1225. RLW.C0 = RLWStand * CFrame.Angles(0, 0, 0)
  1226. LLW.C0 = LLWStand * CFrame.Angles(0, 0, 0)
  1227. HW.C0 = HWStand * CFrame.Angles(0, 0, math.rad(-35+35*i)) * CFrame.new(0, 0, 1-1*i)
  1228. neck.C0 = necko * CFrame.Angles(0, 0, 0)
  1229. bp.position = CF * CFrame.new(0, 0, -2+1*i).p
  1230. bg.cframe = CF
  1231. wait()
  1232. end
  1233. hum.PlatformStand = false
  1234. normal()
  1235. bg:remove()
  1236. bp:remove()
  1237. end
  1238. end
  1239.  
  1240. function rest()
  1241. local Orig = torso.CFrame
  1242. local CF = ComputePos(Orig.p, Orig * CFrame.new(0, 0, -5).p)
  1243. local p, t = RayCast(CF.p, CF * CFrame.new(0, -6, 0.5).p, 6, 0.5)
  1244. if t then
  1245. attach()
  1246. local bg = Add.BG(torso)
  1247. local bp = Add.BP(torso)
  1248. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1249. bp.position = CF.p
  1250. bg.cframe = CF
  1251. local cen = CF * CFrame.new(0, -2.5, 0)
  1252. RestingAnim = true
  1253. hum.PlatformStand = true
  1254. local standup = function()
  1255. Resting = false
  1256. bp.Parent = torso
  1257. cen = ComputePos(torso.CFrame.p, torso.CFrame * CFrame.new(0, 0, -5).p) * CFrame.new(0, 0, -2.5)
  1258. for i = 1, 0, -0.12 do
  1259. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
  1260. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
  1261. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, 0, -0.4)
  1262. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, 0, -0.4)
  1263. neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
  1264. HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
  1265. bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
  1266. bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
  1267. wait()
  1268. end
  1269. for i = 1, 0, -0.17 do
  1270. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
  1271. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
  1272. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
  1273. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.4*i, -0.4*i)
  1274. neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
  1275. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
  1276. bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
  1277. bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
  1278. wait()
  1279. end
  1280. hum.PlatformStand = false
  1281. bg:remove()
  1282. bp:remove()
  1283. normal()
  1284. Able = true
  1285. RestingAnim = false
  1286. end
  1287. local connec = hum.Changed:connect(function()
  1288. if hum.PlatformStand == false then
  1289. coroutine.resume(coroutine.create(function()
  1290. standup()
  1291. end))
  1292. standup = nil
  1293. connec:disconnect()
  1294. end
  1295. end)
  1296. local lasthp = hum.Health
  1297. local conn = hum.HealthChanged:connect(function(hp)
  1298. if lasthp - hp > 0.8 then
  1299. hum.PlatformStand = false
  1300. conn:disconnect()
  1301. end
  1302. lasthp = hp
  1303. end)
  1304. coroutine.resume(coroutine.create(function()
  1305. repeat wait() until Resting
  1306. while Resting do
  1307. wait()
  1308. if torso.Velocity.magnitude > 4 then
  1309. hum.PlatformStand = false
  1310. break
  1311. end
  1312. end
  1313. end))
  1314. for i = 0, 1, 0.1 do
  1315. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50*i), math.rad(-20*i), 0)
  1316. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40*i), 0, math.rad(-30*i)) * CFrame.new(0, 0, 0.4*i)
  1317. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(15*i)) * CFrame.new(0, 0, -0.4*i)
  1318. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55*i), 0, math.rad(-15*i)) * CFrame.new(0, 0, -0.4*i)
  1319. neck.C0 = necko * CFrame.Angles(math.rad(10*i), 0, 0)
  1320. HW.C0 = HWStand * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.2*i)
  1321. bg.cframe = CF * CFrame.Angles(math.rad(-10*i), 0, 0)
  1322. bp.position = cen * CFrame.Angles(math.rad(180+45*i), 0, 0) * CFrame.new(0, -2.5, 0).p
  1323. wait()
  1324. end
  1325. for i = 0, 1, 0.07 do
  1326. RAW.C0 = RAWStand * CFrame.Angles(math.rad(50), math.rad(-20-20*i), math.rad(60*i))
  1327. LAW.C0 = LAWStand * CFrame.Angles(math.rad(-40-70*i), 0, math.rad(-30-10*i)) * CFrame.new(0, -0.6*i, 0.4+0.2*i)
  1328. RLW.C0 = RLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(15)) * CFrame.new(0, -0.4*i, -0.4)
  1329. LLW.C0 = LLWStand * CFrame.Angles(math.rad(55+25*i), 0, math.rad(-15)) * CFrame.new(0, -0.4*i, -0.4)
  1330. neck.C0 = necko * CFrame.Angles(math.rad(10-15*i), 0, 0)
  1331. HW.C0 = HWStand * CFrame.Angles(math.rad(40*i), 0, 0) * CFrame.new(0, 0, 0.2+0.8*i)
  1332. bg.cframe = CF * CFrame.Angles(math.rad(-10+20*i), 0, 0)
  1333. bp.position = cen * CFrame.Angles(math.rad(180+45+45*i), 0, 0) * CFrame.new(0, -2.5, 0.4*i).p
  1334. wait()
  1335. end
  1336. Resting = true
  1337. coroutine.resume(coroutine.create(function()
  1338. wait(0.4)
  1339. bp.Parent = nil
  1340. end))
  1341. coroutine.resume(coroutine.create(function()
  1342. while Resting and selected do
  1343. wait(math.random(350,800)/1000)
  1344. hum.Health = hum.Health + math.random(1,2)
  1345. Prop.Rage = Prop.Rage + 1
  1346. end
  1347. hum.PlatformStand = false
  1348. end))
  1349. end
  1350. end
  1351.  
  1352. function select(mouse)
  1353. mouse.Icon = MouseIc
  1354. selectanim()
  1355. selected = true
  1356. mouse.Button1Down:connect(function()
  1357. if Able and RestingAnim == false and hum.Sit == false then
  1358. Able = false
  1359. swing(mouse.Hit.p)
  1360. Able = true
  1361. end
  1362. end)
  1363. mouse.Button1Down:connect(function()
  1364. mouse.Icon = MouseDo
  1365. mouse.Button1Up:wait()
  1366. mouse.Icon = MouseIc
  1367. end)
  1368. mouse.KeyDown:connect(function(key)
  1369. key = key:lower()
  1370. if Able and RestingAnim == false and hum.Sit == false then
  1371. if key == "q" then
  1372. Able = false
  1373. smash(mouse.Hit.p)
  1374. Able = true
  1375. elseif key == "e" then
  1376. Able = false
  1377. swing(mouse.Hit.p)
  1378. Able = true
  1379. elseif key == "r" then
  1380. Able = false
  1381. stab(mouse.Hit.p)
  1382. Able = true
  1383. elseif key == "f" then
  1384. Able = false
  1385. epicsmash(mouse.Hit.p)
  1386. Able = true
  1387. elseif key == "z" then
  1388. Able = false
  1389. shockwave(mouse.Hit.p)
  1390. Able = true
  1391. elseif key == "x" then
  1392. Able = false
  1393. flipsmash(mouse.Hit.p)
  1394. Able = true
  1395. elseif key == "t" then
  1396. Able = false
  1397. spin(mouse.Hit.p)
  1398. Able = true
  1399. end
  1400. end
  1401. if Able then
  1402. if key == "g" and AbleG then
  1403. AbleG = false
  1404. if Resting == true then
  1405. Resting = false
  1406. else
  1407. rest()
  1408. end
  1409. wait(0.8)
  1410. AbleG = true
  1411. end
  1412. end
  1413. end)
  1414. end
  1415.  
  1416. function deselect(mouse)
  1417. selected = false
  1418. deselanim()
  1419. end
  1420.  
  1421. bin.Selected:connect(select)
  1422. bin.Deselected:connect(deselect)
  1423.  
  1424.  
  1425.  
  1426.  
  1427. end)
  1428. end
  1429. end
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