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- ///////ENTER\\\\\\\
- clear
- name "t3h m00kz";
- say "Configuration file by m00kz";
- say "for American McGee's Alice";
- say " ";
- say "-----------------";
- ///////SYSTEM\\\\\\\
- say "||| m00kz.CFG ||| SETTINGS";
- sensitivity 1.534091;
- seta cg_cameraScale 1;
- seta cg_cameraHeight 0;
- seta cg_cameraVerticalDisplacement 24;
- seta ui_console 1;
- seta ui_minicon 1;
- ///////BINDINGS\\\\\\\
- say "||| m00kz.CFG ||| BINDINGS - SYSTEM";
- set ubSYSTEM "unbind `; unbind ~; unbind DEL; unbind END; unbind HOME; unbind `; unbind ~; unbind F5; unbind F6;";
- vstr ubSYSTEM;
- bind ` tg_console;
- bind ~ tg_console;
- bind END kill;
- bind DEL clear;
- bind HOME exec m00kz.cfg;
- bind F5 savegame quicksave;
- bind F6 loadgame quicksave;
- say "||| m00kz.CFG ||| BINDINGS - WEAPON SETS";
- set ubWEAPONS "unbind 1; unbind 2; unbind 3; unbind 4; unbind 5; unbind Q;";
- vstr ubWEAPONS;
- bind 1 vstr W1;
- bind 2 vstr W2;
- bind 3 vstr W3
- bind 4 vstr W4;
- bind 5 vstr W5;
- bind Q vstr W5;
- say "||| m00kz.CFG ||| BINDINGS - CAMERA";
- set ubCAMERA "unbind MWHEELDOWN; unbind MWHEELUP; unbind =; unbind -; unbind E;";
- vstr ubCAMERA;
- bind MWHEELDOWN vstr cNext;
- bind MWHEELUP vstr cPrev;
- bind = vstr cNext;
- bind - vstr cPrev;
- bind E vstr tg_3P;
- ///////THIRD PERSON\\\\\\\
- say "||| m00kz.CFG ||| THIRD PERSON - STATES";
- set 3P1 "set tg_3P vstr tg_3P_2; cg_3rd_person 0;";
- set 3P2 "set tg_3P vstr tg_3P_1; cg_3rd_person 1;";
- say "||| m00kz.CFG ||| THIRD PERSON - TOGGLE";
- set tg_3P "vstr tg_3P_1;";
- set tg_3P_1 "say Camera: First Person; vstr 3P1;";
- set tg_3P_2 "say Camera: Third Person; vstr 3P2;";
- say "||| m00kz.CFG ||| THIRD PERSON - HOLD (WIP)";
- set hold3P "vstr 3P2;";
- ///////CAMERA\\\\\\\
- say "||| m00kz.CFG ||| CAMERA - MEMORY";
- set cPrev "vstr c01;";
- set cCurr "vstr c01;";
- set cNext "vstr c02;";
- say "||| m00kz.CFG ||| CAMERA - ARRAY";
- set c01 "set cPrev vstr c01; set cCurr vstr c01; set cNext vstr c02; vstr 3P1; say Camera: 01; seta cg_cameradist 1;";
- set c02 "set cPrev vstr c01; set cCurr vstr c02; set cNext vstr c03; vstr 3P2; say Camera: 02; seta cg_cameradist 2;";
- set c03 "set cPrev vstr c02; set cCurr vstr c03; set cNext vstr c04; vstr 3P2; say Camera: 03; seta cg_cameradist 3;";
- set c04 "set cPrev vstr c03; set cCurr vstr c04; set cNext vstr c05; vstr 3P2; say Camera: 04; seta cg_cameradist 4;";
- set c05 "set cPrev vstr c04; set cCurr vstr c05; set cNext vstr c06; vstr 3P2; say Camera: 05; seta cg_cameradist 6;";
- set c06 "set cPrev vstr c05; set cCurr vstr c06; set cNext vstr c07; vstr 3P2; say Camera: 06; seta cg_cameradist 8;";
- set c07 "set cPrev vstr c06; set cCurr vstr c07; set cNext vstr c08; vstr 3P2; say Camera: 07; seta cg_cameradist 9;";
- set c08 "set cPrev vstr c07; set cCurr vstr c08; set cNext vstr c09; vstr 3P2; say Camera: 08; seta cg_cameradist 12;";
- set c09 "set cPrev vstr c08; set cCurr vstr c09; set cNext vstr c10; vstr 3P2; say Camera: 09; seta cg_cameradist 16;";
- set c10 "set cPrev vstr c09; set cCurr vstr c10; set cNext vstr c11; vstr 3P2; say Camera: 10; seta cg_cameradist 18;";
- set c11 "set cPrev vstr c10; set cCurr vstr c11; set cNext vstr c12; vstr 3P2; say Camera: 11; seta cg_cameradist 24;";
- set c12 "set cPrev vstr c11; set cCurr vstr c12; set cNext vstr c13; vstr 3P2; say Camera: 12; seta cg_cameradist 32;";
- set c13 "set cPrev vstr c12; set cCurr vstr c13; set cNext vstr c14; vstr 3P2; say Camera: 13; seta cg_cameradist 36;";
- set c14 "set cPrev vstr c13; set cCurr vstr c14; set cNext vstr c15; vstr 3P2; say Camera: 14; seta cg_cameradist 48;";
- set c15 "set cPrev vstr c14; set cCurr vstr c15; set cNext vstr c16; vstr 3P2; say Camera: 15; seta cg_cameradist 64;";
- set c16 "set cPrev vstr c15; set cCurr vstr c16; set cNext vstr c17; vstr 3P2; say Camera: 16; seta cg_cameradist 72;";
- set c17 "set cPrev vstr c16; set cCurr vstr c17; set cNext vstr c18; vstr 3P2; say Camera: 17; seta cg_cameradist 96;";
- set c18 "set cPrev vstr c17; set cCurr vstr c18; set cNext vstr c19; vstr 3P2; say Camera: 18; seta cg_cameradist 128;";
- set c19 "set cPrev vstr c18; set cCurr vstr c19; set cNext vstr c20; vstr 3P2; say Camera: 19; seta cg_cameradist 144;";
- set c20 "set cPrev vstr c19; set cCurr vstr c20; set cNext vstr c21; vstr 3P2; say Camera: 20; seta cg_cameradist 192;";
- set c21 "set cPrev vstr c20; set cCurr vstr c21; set cNext vstr c22; vstr 3P2; say Camera: 21; seta cg_cameradist 256;";
- set c22 "set cPrev vstr c21; set cCurr vstr c22; set cNext vstr c23; vstr 3P2; say Camera: 22; seta cg_cameradist 288;";
- set c23 "set cPrev vstr c22; set cCurr vstr c23; set cNext vstr c24; vstr 3P2; say Camera: 23; seta cg_cameradist 384;";
- set c24 "set cPrev vstr c23; set cCurr vstr c24; set cNext vstr c25; vstr 3P2; say Camera: 24; seta cg_cameradist 512;";
- set c25 "set cPrev vstr c24; set cCurr vstr c25; set cNext vstr c26; vstr 3P2; say Camera: 25; seta cg_cameradist 576;";
- set c26 "set cPrev vstr c25; set cCurr vstr c26; set cNext vstr c27; vstr 3P2; say Camera: 26; seta cg_cameradist 768;";
- set c27 "set cPrev vstr c26; set cCurr vstr c27; set cNext vstr c28; vstr 3P2; say Camera: 27; seta cg_cameradist 1024;";
- set c28 "set cPrev vstr c27; set cCurr vstr c28; set cNext vstr c29; vstr 3P2; say Camera: 28; seta cg_cameradist 1152;";
- set c29 "set cPrev vstr c28; set cCurr vstr c29; set cNext vstr c30; vstr 3P2; say Camera: 29; seta cg_cameradist 1536;";
- set c30 "set cPrev vstr c29; set cCurr vstr c30; set cNext vstr c31; vstr 3P2; say Camera: 30; seta cg_cameradist 2048;";
- set c31 "set cPrev vstr c30; set cCurr vstr c31; set cNext vstr c32; vstr 3P2; say Camera: 31; seta cg_cameradist 2304;";
- set c32 "set cPrev vstr c31; set cCurr vstr c32; set cNext vstr c33; vstr 3P2; say Camera: 32; seta cg_cameradist 3072;";
- set c33 "set cPrev vstr c32; set cCurr vstr c33; set cNext vstr c33; vstr 3P2; say Camera: 33; seta cg_cameradist 4096;";
- ///////WEAPON SYSTEM\\\\\\\
- say "||| m00kz.CFG ||| WEAPON SYSTEMS - DEFAULTS";
- set W_RESET "set W1 vstr W1_1; set W2 vstr W2_1; set W3 vstr W3_1; set W4 vstr W4_1; set W5 vstr W5_1;";
- say "||| m00kz.CFG ||| WEAPON SYSTEMS - WEAPON SETS";
- set W1_1 "vstr W_RESET; set W1 vstr W1_2; say Weapon Set 1 - Weapon 1; use IceWand; use Mallet; vstr cCurr;";
- set W1_2 "vstr W_RESET; set W1 vstr W1_1; say Weapon Set 1 - Weapon 2; use Mallet; use IceWand; vstr cCurr;";
- set W2_1 "vstr W_RESET; set W2 vstr W2_2; say Weapon Set 2 - Weapon 1; use Knife; use Cards; vstr 3P1;";
- set W2_2 "vstr W_RESET; set W2 vstr W2_1; say Weapon Set 2 - Weapon 2; use Cards; use Knife; vstr 3P1;";
- set W3_1 "vstr W_RESET; set W3 vstr W3_2; say Weapon Set 3 - Weapon 1; use JackBomb; use DemonDice; vstr cCurr;";
- set W3_2 "vstr W_RESET; set W3 vstr W3_1; say Weapon Set 3 - Weapon 2; use DemonDice; use JackBomb; vstr cCurr;";
- set W4_1 "vstr W_RESET; set W4 vstr W4_2; say Weapon Set 4 - Weapon 1; use EyeStaff; use Jacks; vstr 3P1;";
- set W4_2 "vstr W_RESET; set W4 vstr W4_1; say Weapon Set 4 - Weapon 2; use Jacks; use EyeStaff; vstr 3P1;";
- set W5_1 "vstr W_RESET; set W5 vstr W5_2; say Weapon Set 4 - Weapon 1; use Watch; use BlunderBuss; vstr 3P1;";
- set W5_2 "vstr W_RESET; set W5 vstr W5_1; say Weapon Set 4 - Weapon 2; use BlunderBuss; use Watch; vstr 3P1;";
- ///////INITIALIZE\\\\\\\
- say "||| m00kz.CFG ||| INITIALIZING";
- vstr 3P1;
- vstr W_RESET;
- /////////EXIT\\\\\\\
- say "-----------------";
- say " ";
- say "m00kz.CFG has been loaded.";
- say " ";
- say " E - Third Person";
- say "MOUSE WHEEL - Camera Distance";
- say "1/2/3/4/5/Q - Weapon Sets";
- say " F5/F6 - Save/Load";
- say " HOME - Reload m00kz.CFG";
- say " DEL - Clear Console";
- say " END - Fucking kill yourself,";
- say " f a g g o t .";
- say " "
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