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- // Remote Procedure Call Zombie Black Ops 3
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using PS3Lib;
- using System.Threading;
- using Demonware_v3_Zombie;
- namespace Demonware_v3_Zombie
- {
- class RPC
- {
- public static PS3API PS3 = new PS3API();
- public static uint function_address = 0x3D00E8; // 1.07
- public static int Init()
- {
- if (function_address == 0) return -1;
- Enable_RPC();
- return 0;
- }
- public static void Enable_RPC()
- {
- PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
- System.Threading.Thread.Sleep(20);
- byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
- PS3.SetMemory(function_address + 0x4, func);
- PS3.SetMemory(0x10050000, new byte[0x2854]);
- PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
- }
- public static int Call(uint func_address, params object[] parameters)
- {
- int num_params = parameters.Length;
- uint num_floats = 0;
- for (uint i = 0; i < num_params; i++)
- {
- if (parameters[i] is int)
- {
- byte[] val = BitConverter.GetBytes((int)parameters[i]);
- Array.Reverse(val);
- PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
- }
- else if (parameters[i] is uint)
- {
- byte[] val = BitConverter.GetBytes((uint)parameters[i]);
- Array.Reverse(val);
- PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
- }
- else if (parameters[i] is string)
- {
- byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
- PS3.SetMemory(0x10050054 + i * 0x400, str);
- uint addr = 0x10050054 + i * 0x400;
- byte[] address = BitConverter.GetBytes(addr);
- Array.Reverse(address);
- PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
- }
- else if (parameters[i] is float)
- {
- num_floats++;
- byte[] val = BitConverter.GetBytes((float)parameters[i]);
- Array.Reverse(val);
- PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
- }
- }
- byte[] fadd = BitConverter.GetBytes(func_address);
- Array.Reverse(fadd);
- PS3.SetMemory(0x1005004C, fadd);
- System.Threading.Thread.Sleep(20);
- byte[] ret = PS3.Extension.ReadBytes(0x10050050, 4);
- Array.Reverse(ret);
- return BitConverter.ToInt32(ret, 0);
- }
- public static void Cbuf_AddText(String Command)
- {
- Call(0x5A657C, 0, Command);
- }
- }
- }
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